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[Commands] Cleanup #showstats Command. (#1700)
- Convert Mob::ShowStats() to use the #npcstats code and make #npcstats use Mob::ShowStats().
This commit is contained in:
parent
e306059f43
commit
b5391b9110
582
zone/command.cpp
582
zone/command.cpp
@ -2067,588 +2067,10 @@ void command_fov(Client *c, const Seperator *sep)
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void command_npcstats(Client *c, const Seperator *sep)
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{
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if (c->GetTarget() && c->GetTarget()->IsNPC()) {
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auto target = c->GetTarget()->CastToNPC();
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std::string target_name = target->GetCleanName();
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std::string target_last_name = target->GetLastName();
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bool has_charmed_stats = (
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target->GetCharmedAccuracy() != 0 ||
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target->GetCharmedArmorClass() != 0 ||
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target->GetCharmedAttack() != 0 ||
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target->GetCharmedAttackDelay() != 0 ||
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target->GetCharmedAvoidance() != 0 ||
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target->GetCharmedMaxDamage() != 0 ||
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target->GetCharmedMinDamage() != 0
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);
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// Spawn Data
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Group: {} Point: {} Grid: {}",
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target->GetSpawnGroupId(),
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target->GetSpawnPointID(),
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target->GetGrid()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Raid: {} Rare: {}",
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target->IsRaidTarget() ? "Yes" : "No",
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target->IsRareSpawn() ? "Yes" : "No",
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target->GetSkipGlobalLoot() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Skip Global Loot: {} Ignore Despawn: {}",
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target->GetSkipGlobalLoot() ? "Yes" : "No",
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target->GetIgnoreDespawn() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Findable: {} Trackable: {} Underwater: {}",
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target->IsFindable() ? "Yes" : "No",
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target->IsTrackable() ? "Yes" : "No",
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target->IsUnderwaterOnly() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Stuck Behavior: {} Fly Mode: {}",
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target->GetStuckBehavior(),
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static_cast<int>(target->GetFlyMode())
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Aggro NPCs: {} Always Aggro: {}",
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target->GetNPCAggro() ? "Yes" : "No",
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target->GetAlwaysAggro() ? "Yes" : "No"
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).c_str()
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);
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// NPC
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c->Message(
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Chat::White,
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fmt::format(
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"NPC | ID: {} Name: {}{} Level: {}",
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target->GetNPCTypeID(),
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target_name,
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(
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!target_last_name.empty() ?
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fmt::format(" ({})", target_last_name) :
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""
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),
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target->GetLevel()
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).c_str()
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);
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// Race / Class / Gender
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c->Message(
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Chat::White,
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fmt::format(
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"Race: {} ({}) Class: {} ({}) Gender: {} ({})",
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GetRaceIDName(target->GetRace()),
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target->GetRace(),
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GetClassIDName(target->GetClass()),
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target->GetClass(),
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GetGenderName(target->GetGender()),
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target->GetGender()
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).c_str()
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);
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// Faction
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if (target->GetNPCFactionID()) {
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auto faction_id = target->GetNPCFactionID();
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auto faction_name = content_db.GetFactionName(faction_id);
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c->Message(
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Chat::White,
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fmt::format(
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"Faction: {} ({})",
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faction_name,
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faction_id
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).c_str()
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);
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}
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// Adventure Template
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if (target->GetAdventureTemplate()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Adventure Template: {}",
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target->GetAdventureTemplate()
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).c_str()
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);
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}
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// Body
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c->Message(
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Chat::White,
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fmt::format(
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"Body | Size: {:.2f} Type: {}",
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target->GetSize(),
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target->GetBodyType()
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).c_str()
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);
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// Face
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c->Message(
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Chat::White,
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fmt::format(
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"Features | Face: {} Eye One: {} Eye Two: {}",
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target->GetLuclinFace(),
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target->GetEyeColor1(),
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target->GetEyeColor2()
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).c_str()
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);
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// Hair
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c->Message(
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Chat::White,
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fmt::format(
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"Features | Hair: {} Hair Color: {}",
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target->GetHairStyle(),
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target->GetHairColor()
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).c_str()
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);
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// Beard
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c->Message(
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Chat::White,
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fmt::format(
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"Features | Beard: {} Beard Color: {}",
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target->GetBeard(),
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target->GetBeardColor()
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).c_str()
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);
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// Drakkin Features
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if (target->GetRace() == RACE_DRAKKIN_522) {
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c->Message(
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Chat::White,
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fmt::format(
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"Drakkin Features | Heritage: {} Tattoo: {} Details: {}",
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target->GetDrakkinHeritage(),
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target->GetDrakkinTattoo(),
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target->GetDrakkinDetails()
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).c_str()
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);
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}
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// Textures
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c->Message(
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Chat::White,
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fmt::format(
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"Textures | Armor: {} Helmet: {}",
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target->GetTexture(),
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target->GetHelmTexture()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Textures | Arms: {} Bracers: {} Hands: {}",
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target->GetArmTexture(),
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target->GetBracerTexture(),
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target->GetHandTexture()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Textures | Legs: {} Feet: {}",
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target->GetLegTexture(),
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target->GetFeetTexture()
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).c_str()
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);
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// Hero's Forge
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if (target->GetHeroForgeModel()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Hero's Forge: {}",
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target->GetHeroForgeModel()
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).c_str()
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);
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}
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// Owner Data
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if (target->GetOwner()) {
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auto owner_name = target->GetOwner()->GetCleanName();
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auto owner_type = (
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target->GetOwner()->IsNPC() ?
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"NPC" :
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(
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target->GetOwner()->IsClient() ?
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"Client" :
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"Other"
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)
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);
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auto owner_id = target->GetOwnerID();
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c->Message(
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Chat::White,
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fmt::format(
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"Owner | Name: {} ({}) Type: {}",
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owner_name,
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owner_id,
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owner_type
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).c_str()
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);
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}
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// Pet Data
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if (target->GetPet()) {
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auto pet_name = target->GetPet()->GetCleanName();
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auto pet_id = target->GetPetID();
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c->Message(
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Chat::White,
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fmt::format(
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"Pet | Name: {} ({})",
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pet_name,
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pet_id
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).c_str()
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);
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}
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// Merchant Data
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if (target->MerchantType) {
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c->Message(
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Chat::White,
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fmt::format(
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"Merchant | ID: {} Currency Type: {}",
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target->MerchantType,
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target->GetAltCurrencyType()
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).c_str()
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);
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}
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// Spell Data
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if (target->AI_HasSpells() || target->AI_HasSpellsEffects()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spells | ID: {} Effects ID: {}",
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target->GetNPCSpellsID(),
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target->GetNPCSpellsEffectsID()
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).c_str()
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);
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}
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// Health
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c->Message(
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Chat::White,
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fmt::format(
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"Health: {}/{} ({:.2f}%) Regen: {}",
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target->GetHP(),
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target->GetMaxHP(),
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target->GetHPRatio(),
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target->GetHPRegen()
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).c_str()
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);
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// Mana
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if (target->GetMaxMana() > 0) {
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c->Message(
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Chat::White,
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fmt::format(
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"Mana: {}/{} ({:.2f}%) Regen: {}",
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target->GetMana(),
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target->GetMaxMana(),
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target->GetManaRatio(),
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target->GetManaRegen()
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).c_str()
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);
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}
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// Damage
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c->Message(
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Chat::White,
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fmt::format(
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"Damage | Min: {} Max: {}",
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target->GetMinDMG(),
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target->GetMaxDMG()
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).c_str()
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);
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// Attack Count / Delay
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c->Message(
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Chat::White,
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fmt::format(
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"Attack | Count: {} Delay: {}",
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target->GetNumberOfAttacks(),
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target->GetAttackDelay()
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).c_str()
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);
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// Weapon Textures
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c->Message(
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Chat::White,
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fmt::format(
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"Weapon Textures | Primary: {} Secondary: {} Ammo: {}",
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target->GetEquipmentMaterial(EQ::textures::weaponPrimary),
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target->GetEquipmentMaterial(EQ::textures::weaponSecondary),
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target->GetAmmoIDfile()
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).c_str()
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);
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// Weapon Types
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c->Message(
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Chat::White,
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fmt::format(
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"Weapon Types | Primary: {} ({}) Secondary: {} ({})",
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EQ::skills::GetSkillName(static_cast<EQ::skills::SkillType>(target->GetPrimSkill())),
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target->GetPrimSkill(),
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EQ::skills::GetSkillName(static_cast<EQ::skills::SkillType>(target->GetSecSkill())),
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target->GetSecSkill()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Weapon Types | Ranged: {} ({})",
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EQ::skills::GetSkillName(static_cast<EQ::skills::SkillType>(target->GetRangedSkill())),
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target->GetRangedSkill()
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).c_str()
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);
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// Combat Stats
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c->Message(
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Chat::White,
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fmt::format(
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"Combat Stats | Accuracy: {} Armor Class: {} Attack: {}",
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target->GetAccuracyRating(),
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target->GetAC(),
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target->GetATK()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Combat Stats | Avoidance: {} Slow Mitigation: {}",
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target->GetAvoidanceRating(),
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target->GetSlowMitigation()
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).c_str()
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);
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NPC* target = c->GetTarget()->CastToNPC();
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// Stats
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c->Message(
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Chat::White,
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fmt::format(
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"Stats | Agility: {} Charisma: {} Dexterity: {} Intelligence: {}",
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target->GetAGI(),
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target->GetCHA(),
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target->GetDEX(),
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target->GetINT()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Stats | Stamina: {} Strength: {} Wisdom: {}",
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target->GetSTA(),
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target->GetSTR(),
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target->GetWIS()
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).c_str()
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);
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// Charmed Stats
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if (has_charmed_stats) {
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c->Message(
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Chat::White,
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fmt::format(
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"Charmed Stats | Attack: {} Attack Delay: {}",
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target->GetCharmedAttack(),
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target->GetCharmedAttackDelay()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Charmed Stats | Accuracy: {} Avoidance: {}",
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target->GetCharmedAccuracy(),
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target->GetCharmedAvoidance()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Charmed Stats | Min Damage: {} Max Damage: {}",
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target->GetCharmedMinDamage(),
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target->GetCharmedMaxDamage()
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).c_str()
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);
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}
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// Resists
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c->Message(
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Chat::White,
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fmt::format(
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"Resists | Cold: {} Disease: {} Fire: {} Magic: {}",
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target->GetCR(),
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target->GetDR(),
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target->GetFR(),
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target->GetMR()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Resists | Poison: {} Corruption: {} Physical: {}",
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target->GetPR(),
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target->GetCorrup(),
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target->GetPhR()
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).c_str()
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);
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// Scaling
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c->Message(
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Chat::White,
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fmt::format(
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"Scaling | Heal: {} Spell: {}",
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target->GetHealScale(),
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target->GetSpellScale()
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).c_str()
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);
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// See Invisible / Invisible vs. Undead / Hide / Improved Hide
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c->Message(
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Chat::White,
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fmt::format(
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"Can See | Invisible: {} Invisible vs. Undead: {}",
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target->SeeInvisible() ? "Yes" : "No",
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target->SeeInvisibleUndead() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Can See | Hide: {} Improved Hide: {}",
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target->SeeHide() ? "Yes" : "No",
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target->SeeImprovedHide() ? "Yes" : "No"
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).c_str()
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);
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// Aggro / Assist Radius
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c->Message(
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Chat::White,
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fmt::format(
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"Radius | Aggro: {} Assist: {}",
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target->GetAggroRange(),
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target->GetAssistRange()
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).c_str()
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);
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// Emote
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c->Message(
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Chat::White,
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fmt::format(
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"Emote: {}",
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target->GetEmoteID()
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).c_str()
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);
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// Run/Walk Speed
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c->Message(
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Chat::White,
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fmt::format(
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"Speed | Run: {} Walk: {}",
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target->GetRunspeed(),
|
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target->GetWalkspeed()
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).c_str()
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);
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// Position
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c->Message(
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Chat::White,
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fmt::format(
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"Position | {}, {}, {}, {}",
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target->GetX(),
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target->GetY(),
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target->GetZ(),
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target->GetHeading()
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).c_str()
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);
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// Experience Modifier
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c->Message(
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Chat::White,
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fmt::format(
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"Experience Modifier: {}",
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target->GetKillExpMod()
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).c_str()
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);
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// Quest Globals
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c->Message(
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Chat::White,
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fmt::format(
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"Quest Globals: {}",
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target->qglobal ? "Enabled" : "Disabled"
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).c_str()
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);
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// Proximity
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if (target->IsProximitySet()) {
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c->Message(
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Chat::White,
|
||||
fmt::format(
|
||||
"Proximity | Say: {}",
|
||||
target->proximity->say ? "Enabled" : "Disabled"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity X | Min: {} Max: {} Range: {}",
|
||||
target->GetProximityMinX(),
|
||||
target->GetProximityMinX(),
|
||||
(target->GetProximityMinX() - target->GetProximityMinX())
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity Y | Min: {} Max: {} Range: {}",
|
||||
target->GetProximityMinY(),
|
||||
target->GetProximityMaxY(),
|
||||
(target->GetProximityMaxY() - target->GetProximityMinY())
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity Z | Min: {} Max: {} Range: {}",
|
||||
target->GetProximityMinZ(),
|
||||
target->GetProximityMaxZ(),
|
||||
(target->GetProximityMaxZ() - target->GetProximityMinZ())
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
target->ShowStats(c);
|
||||
|
||||
// Loot Data
|
||||
if (target->GetLoottableID()) {
|
||||
|
||||
655
zone/mob.cpp
655
zone/mob.cpp
@ -1606,42 +1606,635 @@ void Mob::ShowStats(Client* client)
|
||||
{
|
||||
if (IsClient()) {
|
||||
CastToClient()->SendStatsWindow(client, RuleB(Character, UseNewStatsWindow));
|
||||
}
|
||||
else if (IsCorpse()) {
|
||||
} else if (IsCorpse()) {
|
||||
if (IsPlayerCorpse()) {
|
||||
client->Message(Chat::White, " CharID: %i PlayerCorpse: %i", CastToCorpse()->GetCharID(), CastToCorpse()->GetCorpseDBID());
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Player Corpse | Character ID: {} ID: {}",
|
||||
CastToCorpse()->GetCharID(),
|
||||
CastToCorpse()->GetCorpseDBID()
|
||||
).c_str()
|
||||
);
|
||||
} else {
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"NPC Corpse | ID: {}",
|
||||
GetID()
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
else {
|
||||
client->Message(Chat::White, " NPCCorpse", GetID());
|
||||
}
|
||||
}
|
||||
else {
|
||||
client->Message(Chat::White, " Level: %i AC: %i Class: %i Size: %1.1f Haste: %i", GetLevel(), ACSum(), GetClass(), GetSize(), GetHaste());
|
||||
client->Message(Chat::White, " HP: %i Max HP: %i",GetHP(), GetMaxHP());
|
||||
client->Message(Chat::White, " Mana: %i Max Mana: %i", GetMana(), GetMaxMana());
|
||||
client->Message(Chat::White, " Total ATK: %i Worn/Spell ATK (Cap %i): %i", GetATK(), RuleI(Character, ItemATKCap), GetATKBonus());
|
||||
client->Message(Chat::White, " STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetSTR(), GetSTA(), GetDEX(), GetAGI(), GetINT(), GetWIS(), GetCHA());
|
||||
client->Message(Chat::White, " MR: %i PR: %i FR: %i CR: %i DR: %i Corruption: %i PhR: %i", GetMR(), GetPR(), GetFR(), GetCR(), GetDR(), GetCorrup(), GetPhR());
|
||||
client->Message(Chat::White, " Race: %i BaseRace: %i Texture: %i HelmTexture: %i Gender: %i BaseGender: %i", GetRace(), GetBaseRace(), GetTexture(), GetHelmTexture(), GetGender(), GetBaseGender());
|
||||
if (client->Admin() >= 100)
|
||||
client->Message(Chat::White, " EntityID: %i PetID: %i OwnerID: %i AIControlled: %i Targetted: %i", GetID(), GetPetID(), GetOwnerID(), IsAIControlled(), targeted);
|
||||
} else {
|
||||
NPC* target = CastToNPC();
|
||||
std::string target_name = target->GetCleanName();
|
||||
std::string target_last_name = target->GetLastName();
|
||||
bool has_charmed_stats = (
|
||||
target->GetCharmedAccuracy() != 0 ||
|
||||
target->GetCharmedArmorClass() != 0 ||
|
||||
target->GetCharmedAttack() != 0 ||
|
||||
target->GetCharmedAttackDelay() != 0 ||
|
||||
target->GetCharmedAvoidance() != 0 ||
|
||||
target->GetCharmedMaxDamage() != 0 ||
|
||||
target->GetCharmedMinDamage() != 0
|
||||
);
|
||||
|
||||
if (IsNPC()) {
|
||||
NPC *n = CastToNPC();
|
||||
uint32 spawngroupid = 0;
|
||||
if(n->respawn2 != 0)
|
||||
spawngroupid = n->respawn2->SpawnGroupID();
|
||||
client->Message(Chat::White, " NPCID: %u SpawnGroupID: %u Grid: %i LootTable: %u FactionID: %i SpellsID: %u ", GetNPCTypeID(),spawngroupid, n->GetGrid(), n->GetLoottableID(), n->GetNPCFactionID(), n->GetNPCSpellsID());
|
||||
client->Message(Chat::White, " Accuracy: %i MerchantID: %i EmoteID: %i Runspeed: %.3f Walkspeed: %.3f", n->GetAccuracyRating(), n->MerchantType, n->GetEmoteID(), static_cast<float>(0.025f * n->GetRunspeed()), static_cast<float>(0.025f * n->GetWalkspeed()));
|
||||
n->QueryLoot(client);
|
||||
}
|
||||
if (IsAIControlled()) {
|
||||
client->Message(Chat::White, " AggroRange: %1.0f AssistRange: %1.0f", GetAggroRange(), GetAssistRange());
|
||||
// Spawn Data
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Spawn | Group: {} Point: {} Grid: {}",
|
||||
target->GetSpawnGroupId(),
|
||||
target->GetSpawnPointID(),
|
||||
target->GetGrid()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Spawn | Raid: {} Rare: {}",
|
||||
target->IsRaidTarget() ? "Yes" : "No",
|
||||
target->IsRareSpawn() ? "Yes" : "No",
|
||||
target->GetSkipGlobalLoot() ? "Yes" : "No"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Spawn | Skip Global Loot: {} Ignore Despawn: {}",
|
||||
target->GetSkipGlobalLoot() ? "Yes" : "No",
|
||||
target->GetIgnoreDespawn() ? "Yes" : "No"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Spawn | Findable: {} Trackable: {} Underwater: {}",
|
||||
target->IsFindable() ? "Yes" : "No",
|
||||
target->IsTrackable() ? "Yes" : "No",
|
||||
target->IsUnderwaterOnly() ? "Yes" : "No"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Spawn | Stuck Behavior: {} Fly Mode: {}",
|
||||
target->GetStuckBehavior(),
|
||||
static_cast<int>(target->GetFlyMode())
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Spawn | Aggro NPCs: {} Always Aggro: {}",
|
||||
target->GetNPCAggro() ? "Yes" : "No",
|
||||
target->GetAlwaysAggro() ? "Yes" : "No"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// NPC
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"NPC | ID: {} Name: {}{} Level: {}",
|
||||
target->GetNPCTypeID(),
|
||||
target_name,
|
||||
(
|
||||
!target_last_name.empty() ?
|
||||
fmt::format(" ({})", target_last_name) :
|
||||
""
|
||||
),
|
||||
target->GetLevel()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Race / Class / Gender
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Race: {} ({}) Class: {} ({}) Gender: {} ({})",
|
||||
GetRaceIDName(target->GetRace()),
|
||||
target->GetRace(),
|
||||
GetClassIDName(target->GetClass()),
|
||||
target->GetClass(),
|
||||
GetGenderName(target->GetGender()),
|
||||
target->GetGender()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Faction
|
||||
if (target->GetNPCFactionID()) {
|
||||
auto faction_id = target->GetNPCFactionID();
|
||||
auto faction_name = content_db.GetFactionName(faction_id);
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Faction: {} ({})",
|
||||
faction_name,
|
||||
faction_id
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
client->Message(Chat::White, " compute_tohit: %i TotalToHit: %i", compute_tohit(EQ::skills::SkillHandtoHand), GetTotalToHit(EQ::skills::SkillHandtoHand, 0));
|
||||
client->Message(Chat::White, " compute_defense: %i TotalDefense: %i", compute_defense(), GetTotalDefense());
|
||||
client->Message(Chat::White, " offense: %i mitigation ac: %i", offense(EQ::skills::SkillHandtoHand), GetMitigationAC());
|
||||
// Adventure Template
|
||||
if (target->GetAdventureTemplate()) {
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Adventure Template: {}",
|
||||
target->GetAdventureTemplate()
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Body
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Body | Size: {:.2f} Type: {}",
|
||||
target->GetSize(),
|
||||
target->GetBodyType()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Face
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Features | Face: {} Eye One: {} Eye Two: {}",
|
||||
target->GetLuclinFace(),
|
||||
target->GetEyeColor1(),
|
||||
target->GetEyeColor2()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Hair
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Features | Hair: {} Hair Color: {}",
|
||||
target->GetHairStyle(),
|
||||
target->GetHairColor()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Beard
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Features | Beard: {} Beard Color: {}",
|
||||
target->GetBeard(),
|
||||
target->GetBeardColor()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Drakkin Features
|
||||
if (target->GetRace() == RACE_DRAKKIN_522) {
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Drakkin Features | Heritage: {} Tattoo: {} Details: {}",
|
||||
target->GetDrakkinHeritage(),
|
||||
target->GetDrakkinTattoo(),
|
||||
target->GetDrakkinDetails()
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Textures
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Textures | Armor: {} Helmet: {}",
|
||||
target->GetTexture(),
|
||||
target->GetHelmTexture()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Textures | Arms: {} Bracers: {} Hands: {}",
|
||||
target->GetArmTexture(),
|
||||
target->GetBracerTexture(),
|
||||
target->GetHandTexture()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Textures | Legs: {} Feet: {}",
|
||||
target->GetLegTexture(),
|
||||
target->GetFeetTexture()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Hero's Forge
|
||||
if (target->GetHeroForgeModel()) {
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Hero's Forge: {}",
|
||||
target->GetHeroForgeModel()
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Owner Data
|
||||
if (target->GetOwner()) {
|
||||
auto owner_name = target->GetOwner()->GetCleanName();
|
||||
auto owner_type = (
|
||||
target->GetOwner()->IsNPC() ?
|
||||
"NPC" :
|
||||
(
|
||||
target->GetOwner()->IsClient() ?
|
||||
"Client" :
|
||||
"Other"
|
||||
)
|
||||
);
|
||||
auto owner_id = target->GetOwnerID();
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Owner | Name: {} ({}) Type: {}",
|
||||
owner_name,
|
||||
owner_id,
|
||||
owner_type
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Pet Data
|
||||
if (target->GetPet()) {
|
||||
auto pet_name = target->GetPet()->GetCleanName();
|
||||
auto pet_id = target->GetPetID();
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Pet | Name: {} ({})",
|
||||
pet_name,
|
||||
pet_id
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Merchant Data
|
||||
if (target->MerchantType) {
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Merchant | ID: {} Currency Type: {}",
|
||||
target->MerchantType,
|
||||
target->GetAltCurrencyType()
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Spell Data
|
||||
if (target->AI_HasSpells() || target->AI_HasSpellsEffects()) {
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Spells | ID: {} Effects ID: {}",
|
||||
target->GetNPCSpellsID(),
|
||||
target->GetNPCSpellsEffectsID()
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Health
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Health: {}/{} ({:.2f}%) Regen: {}",
|
||||
target->GetHP(),
|
||||
target->GetMaxHP(),
|
||||
target->GetHPRatio(),
|
||||
target->GetHPRegen()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Mana
|
||||
if (target->GetMaxMana() > 0) {
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Mana: {}/{} ({:.2f}%) Regen: {}",
|
||||
target->GetMana(),
|
||||
target->GetMaxMana(),
|
||||
target->GetManaRatio(),
|
||||
target->GetManaRegen()
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Damage
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Damage | Min: {} Max: {}",
|
||||
target->GetMinDMG(),
|
||||
target->GetMaxDMG()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Attack Count / Delay
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Attack | Count: {} Delay: {}",
|
||||
target->GetNumberOfAttacks(),
|
||||
target->GetAttackDelay()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Weapon Textures
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Weapon Textures | Primary: {} Secondary: {} Ammo: {}",
|
||||
target->GetEquipmentMaterial(EQ::textures::weaponPrimary),
|
||||
target->GetEquipmentMaterial(EQ::textures::weaponSecondary),
|
||||
target->GetAmmoIDfile()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Weapon Types
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Weapon Types | Primary: {} ({}) Secondary: {} ({})",
|
||||
EQ::skills::GetSkillName(static_cast<EQ::skills::SkillType>(target->GetPrimSkill())),
|
||||
target->GetPrimSkill(),
|
||||
EQ::skills::GetSkillName(static_cast<EQ::skills::SkillType>(target->GetSecSkill())),
|
||||
target->GetSecSkill()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Weapon Types | Ranged: {} ({})",
|
||||
EQ::skills::GetSkillName(static_cast<EQ::skills::SkillType>(target->GetRangedSkill())),
|
||||
target->GetRangedSkill()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Combat Stats
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Combat Stats | Accuracy: {} Armor Class: {} Attack: {}",
|
||||
target->GetAccuracyRating(),
|
||||
target->GetAC(),
|
||||
target->GetATK()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Combat Stats | Avoidance: {} Slow Mitigation: {}",
|
||||
target->GetAvoidanceRating(),
|
||||
target->GetSlowMitigation()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Combat Stats | To Hit: {} Total To Hit: {}",
|
||||
compute_tohit(EQ::skills::SkillHandtoHand),
|
||||
GetTotalToHit(EQ::skills::SkillHandtoHand, 0)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Combat Stats | Defense: {} Total Defense: {}",
|
||||
compute_defense(),
|
||||
GetTotalDefense()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Combat Stats | Offense: {} Mitigation Armor Class: {}",
|
||||
offense(EQ::skills::SkillHandtoHand),
|
||||
GetMitigationAC()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Stats
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Stats | Agility: {} Charisma: {} Dexterity: {} Intelligence: {}",
|
||||
target->GetAGI(),
|
||||
target->GetCHA(),
|
||||
target->GetDEX(),
|
||||
target->GetINT()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Stats | Stamina: {} Strength: {} Wisdom: {}",
|
||||
target->GetSTA(),
|
||||
target->GetSTR(),
|
||||
target->GetWIS()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Charmed Stats
|
||||
if (has_charmed_stats) {
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Charmed Stats | Attack: {} Attack Delay: {}",
|
||||
target->GetCharmedAttack(),
|
||||
target->GetCharmedAttackDelay()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Charmed Stats | Accuracy: {} Avoidance: {}",
|
||||
target->GetCharmedAccuracy(),
|
||||
target->GetCharmedAvoidance()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Charmed Stats | Min Damage: {} Max Damage: {}",
|
||||
target->GetCharmedMinDamage(),
|
||||
target->GetCharmedMaxDamage()
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Resists
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Resists | Cold: {} Disease: {} Fire: {} Magic: {}",
|
||||
target->GetCR(),
|
||||
target->GetDR(),
|
||||
target->GetFR(),
|
||||
target->GetMR()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Resists | Poison: {} Corruption: {} Physical: {}",
|
||||
target->GetPR(),
|
||||
target->GetCorrup(),
|
||||
target->GetPhR()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Scaling
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Scaling | Heal: {} Spell: {}",
|
||||
target->GetHealScale(),
|
||||
target->GetSpellScale()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// See Invisible / Invisible vs. Undead / Hide / Improved Hide
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Can See | Invisible: {} Invisible vs. Undead: {}",
|
||||
target->SeeInvisible() ? "Yes" : "No",
|
||||
target->SeeInvisibleUndead() ? "Yes" : "No"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Can See | Hide: {} Improved Hide: {}",
|
||||
target->SeeHide() ? "Yes" : "No",
|
||||
target->SeeImprovedHide() ? "Yes" : "No"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Aggro / Assist Radius
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Radius | Aggro: {} Assist: {}",
|
||||
target->GetAggroRange(),
|
||||
target->GetAssistRange()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Emote
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Emote: {}",
|
||||
target->GetEmoteID()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Run/Walk Speed
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Speed | Run: {} Walk: {}",
|
||||
target->GetRunspeed(),
|
||||
target->GetWalkspeed()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Position
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Position | {}, {}, {}, {}",
|
||||
target->GetX(),
|
||||
target->GetY(),
|
||||
target->GetZ(),
|
||||
target->GetHeading()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Experience Modifier
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Experience Modifier: {}",
|
||||
target->GetKillExpMod()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Quest Globals
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Quest Globals: {}",
|
||||
target->qglobal ? "Enabled" : "Disabled"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Proximity
|
||||
if (target->IsProximitySet()) {
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity | Say: {}",
|
||||
target->proximity->say ? "Enabled" : "Disabled"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity X | Min: {} Max: {} Range: {}",
|
||||
target->GetProximityMinX(),
|
||||
target->GetProximityMinX(),
|
||||
(target->GetProximityMinX() - target->GetProximityMinX())
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity Y | Min: {} Max: {} Range: {}",
|
||||
target->GetProximityMinY(),
|
||||
target->GetProximityMaxY(),
|
||||
(target->GetProximityMaxY() - target->GetProximityMinY())
|
||||
).c_str()
|
||||
);
|
||||
|
||||
client->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity Z | Min: {} Max: {} Range: {}",
|
||||
target->GetProximityMinZ(),
|
||||
target->GetProximityMaxZ(),
|
||||
(target->GetProximityMaxZ() - target->GetProximityMinZ())
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user