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[Bug Fix] Add range check to OP_PickPocket (#1912)
* [Bug Fix] Add range check to OP_PickPocket * Pickpocket distance is 15 constant according to Mackal * Re-add wiggle room for distance check due to pathing
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@ -11066,48 +11066,35 @@ void Client::Handle_OP_PickPocket(const EQApplicationPacket *app)
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return;
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p_timers.Start(pTimerBeggingPickPocket, 8);
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auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
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sPickPocket_Struct* pick_out = (sPickPocket_Struct*)outapp->pBuffer;
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pick_out->coin = 0;
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pick_out->from = victim->GetID();
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pick_out->to = GetID();
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pick_out->myskill = GetSkill(EQ::skills::SkillPickPockets);
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pick_out->type = 0;
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//if we do not send this packet the client will lock up and require the player to relog.
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if (victim == this) {
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Message(0, "You catch yourself red-handed.");
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auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
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sPickPocket_Struct* pick_out = (sPickPocket_Struct*)outapp->pBuffer;
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pick_out->coin = 0;
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pick_out->from = victim->GetID();
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pick_out->to = GetID();
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pick_out->myskill = GetSkill(EQ::skills::SkillPickPockets);
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pick_out->type = 0;
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//if we do not send this packet the client will lock up and require the player to relog.
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QueuePacket(outapp);
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safe_delete(outapp);
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}
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else if (victim->GetOwnerID()) {
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Message(0, "You cannot steal from pets!");
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auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
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sPickPocket_Struct* pick_out = (sPickPocket_Struct*)outapp->pBuffer;
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pick_out->coin = 0;
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pick_out->from = victim->GetID();
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pick_out->to = GetID();
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pick_out->myskill = GetSkill(EQ::skills::SkillPickPockets);
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pick_out->type = 0;
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//if we do not send this packet the client will lock up and require the player to relog.
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QueuePacket(outapp);
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safe_delete(outapp);
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}
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else if (Distance(GetPosition(), victim->GetPosition()) > 20) {
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Message(Chat::Red, "Attempt to pickpocket out of range detected.");
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database.SetMQDetectionFlag(this->AccountName(), this->GetName(), "OP_PickPocket was sent from outside combat range.", zone->GetShortName());
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}
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else if (victim->IsNPC()) {
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safe_delete(outapp);
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victim->CastToNPC()->PickPocket(this);
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return;
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}
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else {
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Message(0, "Stealing from clients not yet supported.");
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auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
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sPickPocket_Struct* pick_out = (sPickPocket_Struct*)outapp->pBuffer;
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pick_out->coin = 0;
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pick_out->from = victim->GetID();
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pick_out->to = GetID();
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pick_out->myskill = GetSkill(EQ::skills::SkillPickPockets);
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pick_out->type = 0;
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//if we do not send this packet the client will lock up and require the player to relog.
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QueuePacket(outapp);
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safe_delete(outapp);
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}
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QueuePacket(outapp);
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safe_delete(outapp);
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}
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void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
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