Fix Channel TellEcho issues (#1676)

These were missed switching them to TellEcho from a previous change
This commit is contained in:
Michael Cook (mackal) 2021-11-09 10:54:54 -05:00 committed by GitHub
parent 0b283e60db
commit 211196a722
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@ -453,6 +453,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
break;
scm->noreply = true;
scm->queued = 3; // offline
scm->chan_num = ChatChannel_TellEcho;
strcpy(scm->deliverto, scm->from);
// ideally this would be trimming off the message too, oh well
sender->Server()->SendPacket(pack);
@ -466,6 +467,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
break;
scm->noreply = true;
scm->queued = 2; // queue full
scm->chan_num = ChatChannel_TellEcho;
strcpy(scm->deliverto, scm->from);
sender->Server()->SendPacket(pack);
}
@ -481,6 +483,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
break;
scm->noreply = true;
scm->queued = 1; // queued
scm->chan_num = ChatChannel_TellEcho;
strcpy(scm->deliverto, scm->from);
sender->Server()->SendPacket(pack);
}