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Fix Channel TellEcho issues (#1676)
These were missed switching them to TellEcho from a previous change
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0b283e60db
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@ -453,6 +453,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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break;
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scm->noreply = true;
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scm->queued = 3; // offline
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scm->chan_num = ChatChannel_TellEcho;
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strcpy(scm->deliverto, scm->from);
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// ideally this would be trimming off the message too, oh well
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sender->Server()->SendPacket(pack);
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@ -466,6 +467,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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break;
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scm->noreply = true;
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scm->queued = 2; // queue full
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scm->chan_num = ChatChannel_TellEcho;
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strcpy(scm->deliverto, scm->from);
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sender->Server()->SendPacket(pack);
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}
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@ -481,6 +483,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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break;
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scm->noreply = true;
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scm->queued = 1; // queued
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scm->chan_num = ChatChannel_TellEcho;
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strcpy(scm->deliverto, scm->from);
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sender->Server()->SendPacket(pack);
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}
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