mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
[Loginserver] Code Cleanup and Tweaks (#1653)
* if for whatever reason the world server is not sending an address, use the local address it sends * Log when world is sending loginserver info * Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change * Add human IP translation to log messages * Sanitize world server name * Code cleanup and renaming member variables * More cleanup * Remove this-> * Validation constants * Key worldserver lookups by both longname and shortname both * Update allowed character list * Fix short_name API response field; add world_id to response * Shorten receiver verbosity * Remove unnecessary member variables from database and rename database to m_database * Adjust MAX_SERVER_VERSION_LENGTH * Fix indents
This commit is contained in:
parent
119c3d14b7
commit
d87db648c3
@ -44,6 +44,12 @@ void EQEmuConfig::parse_config()
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if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") { LoginLegacy = true; }
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LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
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LoginPassword = _root["server"]["world"]["loginserver"].get("password", "").asString();
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// at least today, this is wrong a majority of the time
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// remove this if eqemulator ever upgrades its loginserver
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if (LoginHost.find("login.eqemulator.net") != std::string::npos) {
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LoginLegacy = true;
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}
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}
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else {
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char str[32];
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@ -62,12 +68,19 @@ void EQEmuConfig::parse_config()
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loginconfig->LoginLegacy = false;
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if (_root["server"]["world"][str].get("legacy", "0").asString() == "1") { loginconfig->LoginLegacy = true; }
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// at least today, this is wrong a majority of the time
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// remove this if eqemulator ever upgrades its loginserver
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if (loginconfig->LoginHost.find("login.eqemulator.net") != std::string::npos) {
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loginconfig->LoginLegacy = true;
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}
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loginlist.Insert(loginconfig);
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} while (LoginCount < 100);
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}
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//<locked> from xml converts to json as locked: "", so i default to "false".
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//<locked> from xml converts to json as locked: "", so i default to "false".
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//The only way to enable locked is by switching to true, meaning this value is always false until manually set true
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Locked = false;
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if (_root["server"]["world"].get("locked", "false").asString() == "true") { Locked = true; }
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@ -605,3 +605,31 @@ std::string FormatName(const std::string& char_name)
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}
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return formatted;
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}
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bool IsAllowedWorldServerCharacterList(char c)
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{
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const char *valid_characters = ":[](){}.!@#$%^&*-=+<>/\\|'\"";
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if (strchr(valid_characters, c)) {
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return true;
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}
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return false;
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}
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void SanitizeWorldServerName(char *name)
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{
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std::string server_long_name = name;
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server_long_name.erase(
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std::remove_if(
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server_long_name.begin(),
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server_long_name.end(),
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[](char c) {
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return !(std::isalpha(c) || std::isalnum(c) || std::isspace(c) || IsAllowedWorldServerCharacterList(c));
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}
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), server_long_name.end()
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);
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server_long_name = trim(server_long_name);
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strcpy(name, server_long_name.c_str());
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}
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@ -208,6 +208,7 @@ void RemoveApostrophes(std::string &s);
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std::string convert2digit(int n, std::string suffix);
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std::string numberToWords(unsigned long long int n);
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std::string FormatName(const std::string& char_name);
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void SanitizeWorldServerName(char *name);
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template<typename InputIterator, typename OutputIterator>
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auto CleanMobName(InputIterator first, InputIterator last, OutputIterator result)
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@ -1,23 +1,3 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "account_management.h"
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#include "login_server.h"
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#include "../common/event/task_scheduler.h"
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@ -416,4 +396,4 @@ uint32 AccountManagement::CheckExternalLoginserverUserCredentials(
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);
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return res.get();
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}
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}
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@ -1,22 +1,3 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_ACCOUNT_MANAGEMENT_H
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#define EQEMU_ACCOUNT_MANAGEMENT_H
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@ -1,23 +1,3 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "client.h"
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#include "login_server.h"
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#include "../common/misc_functions.h"
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@ -33,17 +13,17 @@ extern LoginServer server;
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*/
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Client::Client(std::shared_ptr<EQStreamInterface> c, LSClientVersion v)
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{
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connection = c;
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version = v;
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status = cs_not_sent_session_ready;
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account_id = 0;
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play_server_id = 0;
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play_sequence_id = 0;
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m_connection = c;
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m_client_version = v;
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m_client_status = cs_not_sent_session_ready;
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m_account_id = 0;
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m_play_server_id = 0;
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m_play_sequence_id = 0;
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}
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bool Client::Process()
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{
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EQApplicationPacket *app = connection->PopPacket();
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EQApplicationPacket *app = m_connection->PopPacket();
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while (app) {
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if (server.options.IsTraceOn()) {
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LogDebug("Application packet received from client (size {0})", app->Size());
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@ -53,9 +33,9 @@ bool Client::Process()
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DumpPacket(app);
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}
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if (status == cs_failed_to_login) {
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if (m_client_status == cs_failed_to_login) {
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delete app;
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app = connection->PopPacket();
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app = m_connection->PopPacket();
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continue;
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}
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@ -112,7 +92,7 @@ bool Client::Process()
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}
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delete app;
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app = connection->PopPacket();
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app = m_connection->PopPacket();
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}
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return true;
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@ -126,7 +106,7 @@ bool Client::Process()
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*/
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void Client::Handle_SessionReady(const char *data, unsigned int size)
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{
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if (status != cs_not_sent_session_ready) {
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if (m_client_status != cs_not_sent_session_ready) {
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LogError("Session ready received again after already being received");
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return;
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}
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@ -136,12 +116,12 @@ void Client::Handle_SessionReady(const char *data, unsigned int size)
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return;
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}
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status = cs_waiting_for_login;
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m_client_status = cs_waiting_for_login;
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/**
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* The packets are mostly the same but slightly different between the two versions
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*/
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if (version == cv_sod) {
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if (m_client_version == cv_sod) {
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auto *outapp = new EQApplicationPacket(OP_ChatMessage, 17);
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outapp->pBuffer[0] = 0x02;
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outapp->pBuffer[10] = 0x01;
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@ -151,7 +131,7 @@ void Client::Handle_SessionReady(const char *data, unsigned int size)
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DumpPacket(outapp);
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}
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connection->QueuePacket(outapp);
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m_connection->QueuePacket(outapp);
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delete outapp;
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}
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else {
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@ -166,7 +146,7 @@ void Client::Handle_SessionReady(const char *data, unsigned int size)
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DumpPacket(outapp);
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}
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connection->QueuePacket(outapp);
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m_connection->QueuePacket(outapp);
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delete outapp;
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}
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}
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@ -179,7 +159,7 @@ void Client::Handle_SessionReady(const char *data, unsigned int size)
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*/
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void Client::Handle_Login(const char *data, unsigned int size)
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{
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if (status != cs_waiting_for_login) {
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if (m_client_status != cs_waiting_for_login) {
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LogError("Login received after already having logged in");
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return;
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}
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@ -228,7 +208,7 @@ void Client::Handle_Login(const char *data, unsigned int size)
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return;
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}
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memcpy(&llrs, data, sizeof(LoginLoginRequest_Struct));
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memcpy(&m_llrs, data, sizeof(LoginLoginRequest_Struct));
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bool result = false;
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if (outbuffer[0] == 0 && outbuffer[1] == 0) {
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@ -236,7 +216,7 @@ void Client::Handle_Login(const char *data, unsigned int size)
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cred = (&outbuffer[2 + user.length()]);
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result = server.db->GetLoginTokenDataFromToken(
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cred,
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connection->GetRemoteAddr(),
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m_connection->GetRemoteAddr(),
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db_account_id,
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db_loginserver,
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user
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@ -267,7 +247,7 @@ void Client::Handle_Login(const char *data, unsigned int size)
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LogDebug("[VerifyLoginHash] Success [{0}]", (result ? "true" : "false"));
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}
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else {
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status = cs_creating_account;
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m_client_status = cs_creating_account;
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AttemptLoginAccountCreation(user, cred, db_loginserver);
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return;
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@ -305,7 +285,7 @@ void Client::Handle_Login(const char *data, unsigned int size)
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*/
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void Client::Handle_Play(const char *data)
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{
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if (status != cs_logged_in) {
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if (m_client_status != cs_logged_in) {
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LogError("Client sent a play request when they were not logged in, discarding");
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return;
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}
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@ -323,10 +303,10 @@ void Client::Handle_Play(const char *data)
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);
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}
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this->play_server_id = (unsigned int) play->ServerNumber;
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play_sequence_id = sequence_in;
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play_server_id = server_id_in;
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server.server_manager->SendUserToWorldRequest(server_id_in, account_id, loginserver_name);
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m_play_server_id = (unsigned int) play->ServerNumber;
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m_play_sequence_id = sequence_in;
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m_play_server_id = server_id_in;
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server.server_manager->SendUserToWorldRequest(server_id_in, m_account_id, m_loginserver_name);
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}
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/**
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@ -340,7 +320,7 @@ void Client::SendServerListPacket(uint32 seq)
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DumpPacket(outapp);
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}
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connection->QueuePacket(outapp);
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m_connection->QueuePacket(outapp);
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delete outapp;
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}
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@ -350,12 +330,12 @@ void Client::SendPlayResponse(EQApplicationPacket *outapp)
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LogDebug("Sending play response for {0}", GetAccountName());
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// server_log->LogPacket(log_network_trace, (const char*)outapp->pBuffer, outapp->size);
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}
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connection->QueuePacket(outapp);
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m_connection->QueuePacket(outapp);
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}
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void Client::GenerateKey()
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{
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key.clear();
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m_key.clear();
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int count = 0;
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while (count < 10) {
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static const char key_selection[] =
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@ -367,7 +347,7 @@ void Client::GenerateKey()
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'6', '7', '8', '9'
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};
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key.append((const char *) &key_selection[random.Int(0, 35)], 1);
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m_key.append((const char *) &key_selection[m_random.Int(0, 35)], 1);
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count++;
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}
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}
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@ -383,6 +363,8 @@ void Client::AttemptLoginAccountCreation(
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const std::string &loginserver
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)
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{
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LogInfo("[AttemptLoginAccountCreation] user [{}] loginserver [{}]", user, loginserver);
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#ifdef LSPX
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if (loginserver == "eqemu") {
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LogInfo("Attempting login account creation via '{0}'", loginserver);
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@ -404,8 +386,8 @@ void Client::AttemptLoginAccountCreation(
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return;
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}
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stored_user = user;
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stored_pass = pass;
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m_stored_user = user;
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m_stored_pass = pass;
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auto address = addr_components[0];
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auto port = std::stoi(addr_components[1]);
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@ -416,15 +398,15 @@ void Client::AttemptLoginAccountCreation(
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return;
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}
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login_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
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login_connection_manager->OnNewConnection(
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m_login_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
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m_login_connection_manager->OnNewConnection(
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std::bind(
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&Client::LoginOnNewConnection,
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this,
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std::placeholders::_1
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)
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);
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login_connection_manager->OnConnectionStateChange(
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m_login_connection_manager->OnConnectionStateChange(
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std::bind(
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&Client::LoginOnStatusChange,
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this,
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@ -433,7 +415,7 @@ void Client::AttemptLoginAccountCreation(
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std::placeholders::_3
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)
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);
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login_connection_manager->OnPacketRecv(
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m_login_connection_manager->OnPacketRecv(
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std::bind(
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&Client::LoginOnPacketRecv,
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this,
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@ -442,7 +424,7 @@ void Client::AttemptLoginAccountCreation(
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)
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);
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login_connection_manager->Connect(addr, port);
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m_login_connection_manager->Connect(addr, port);
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}
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);
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@ -461,17 +443,17 @@ void Client::AttemptLoginAccountCreation(
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void Client::DoFailedLogin()
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{
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stored_user.clear();
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stored_pass.clear();
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m_stored_user.clear();
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m_stored_pass.clear();
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EQApplicationPacket outapp(OP_LoginAccepted, sizeof(LoginLoginFailed_Struct));
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auto *login_failed = (LoginLoginFailed_Struct *) outapp.pBuffer;
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login_failed->unknown1 = llrs.unknown1;
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login_failed->unknown2 = llrs.unknown2;
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login_failed->unknown3 = llrs.unknown3;
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login_failed->unknown4 = llrs.unknown4;
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login_failed->unknown5 = llrs.unknown5;
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login_failed->unknown1 = m_llrs.unknown1;
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login_failed->unknown2 = m_llrs.unknown2;
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login_failed->unknown3 = m_llrs.unknown3;
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login_failed->unknown4 = m_llrs.unknown4;
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login_failed->unknown5 = m_llrs.unknown5;
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memcpy(login_failed->unknown6, FailedLoginResponseData, sizeof(FailedLoginResponseData));
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@ -479,8 +461,8 @@ void Client::DoFailedLogin()
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DumpPacket(&outapp);
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}
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connection->QueuePacket(&outapp);
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status = cs_failed_to_login;
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m_connection->QueuePacket(&outapp);
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m_client_status = cs_failed_to_login;
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}
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/**
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@ -576,28 +558,28 @@ void Client::DoSuccessfulLogin(
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const std::string &db_loginserver
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)
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{
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stored_user.clear();
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stored_pass.clear();
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m_stored_user.clear();
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m_stored_pass.clear();
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server.client_manager->RemoveExistingClient(db_account_id, db_loginserver);
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in_addr in{};
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in.s_addr = connection->GetRemoteIP();
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in.s_addr = m_connection->GetRemoteIP();
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server.db->UpdateLSAccountData(db_account_id, std::string(inet_ntoa(in)));
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GenerateKey();
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account_id = db_account_id;
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account_name = in_account_name;
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loginserver_name = db_loginserver;
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m_account_id = db_account_id;
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m_account_name = in_account_name;
|
||||
m_loginserver_name = db_loginserver;
|
||||
|
||||
auto *outapp = new EQApplicationPacket(OP_LoginAccepted, 10 + 80);
|
||||
auto *login_accepted = (LoginAccepted_Struct *) outapp->pBuffer;
|
||||
login_accepted->unknown1 = llrs.unknown1;
|
||||
login_accepted->unknown2 = llrs.unknown2;
|
||||
login_accepted->unknown3 = llrs.unknown3;
|
||||
login_accepted->unknown4 = llrs.unknown4;
|
||||
login_accepted->unknown5 = llrs.unknown5;
|
||||
login_accepted->unknown1 = m_llrs.unknown1;
|
||||
login_accepted->unknown2 = m_llrs.unknown2;
|
||||
login_accepted->unknown3 = m_llrs.unknown3;
|
||||
login_accepted->unknown4 = m_llrs.unknown4;
|
||||
login_accepted->unknown5 = m_llrs.unknown5;
|
||||
|
||||
auto *login_failed_attempts = new LoginFailedAttempts_Struct;
|
||||
memset(login_failed_attempts, 0, sizeof(LoginFailedAttempts_Struct));
|
||||
@ -620,7 +602,7 @@ void Client::DoSuccessfulLogin(
|
||||
login_failed_attempts->unknown9[1] = 0x03;
|
||||
login_failed_attempts->unknown11[0] = 0x63;
|
||||
login_failed_attempts->unknown12[0] = 0x01;
|
||||
memcpy(login_failed_attempts->key, key.c_str(), key.size());
|
||||
memcpy(login_failed_attempts->key, m_key.c_str(), m_key.size());
|
||||
|
||||
char encrypted_buffer[80] = {0};
|
||||
auto rc = eqcrypt_block((const char *) login_failed_attempts, 75, encrypted_buffer, 1);
|
||||
@ -634,10 +616,10 @@ void Client::DoSuccessfulLogin(
|
||||
DumpPacket(outapp);
|
||||
}
|
||||
|
||||
connection->QueuePacket(outapp);
|
||||
m_connection->QueuePacket(outapp);
|
||||
delete outapp;
|
||||
|
||||
status = cs_logged_in;
|
||||
m_client_status = cs_logged_in;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -689,7 +671,7 @@ void Client::CreateEQEmuAccount(
|
||||
*/
|
||||
void Client::LoginOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
|
||||
{
|
||||
login_connection = connection;
|
||||
m_login_connection = connection;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -751,16 +733,16 @@ void Client::LoginSendSessionReady()
|
||||
p.PutUInt16(0, 1); //OP_SessionReady
|
||||
p.PutUInt32(2, 2);
|
||||
|
||||
login_connection->QueuePacket(p);
|
||||
m_login_connection->QueuePacket(p);
|
||||
}
|
||||
|
||||
void Client::LoginSendLogin()
|
||||
{
|
||||
size_t buffer_len = stored_user.length() + stored_pass.length() + 2;
|
||||
size_t buffer_len = m_stored_user.length() + m_stored_pass.length() + 2;
|
||||
std::unique_ptr<char[]> buffer(new char[buffer_len]);
|
||||
|
||||
strcpy(&buffer[0], stored_user.c_str());
|
||||
strcpy(&buffer[stored_user.length() + 1], stored_pass.c_str());
|
||||
strcpy(&buffer[0], m_stored_user.c_str());
|
||||
strcpy(&buffer[m_stored_user.length() + 1], m_stored_pass.c_str());
|
||||
|
||||
size_t encrypted_len = buffer_len;
|
||||
|
||||
@ -775,7 +757,7 @@ void Client::LoginSendLogin()
|
||||
|
||||
eqcrypt_block(&buffer[0], buffer_len, (char *) p.Data() + 12, true);
|
||||
|
||||
login_connection->QueuePacket(p);
|
||||
m_login_connection->QueuePacket(p);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -796,7 +778,7 @@ void Client::LoginProcessLoginResponse(const EQ::Net::Packet &p)
|
||||
EQ::Net::StaticPacket sp(&decrypted[0], encrypt_size);
|
||||
auto response_error = sp.GetUInt16(1);
|
||||
|
||||
login_connection_manager->OnConnectionStateChange(
|
||||
m_login_connection_manager->OnConnectionStateChange(
|
||||
std::bind(
|
||||
&Client::LoginOnStatusChangeIgnored,
|
||||
this,
|
||||
@ -809,18 +791,18 @@ void Client::LoginProcessLoginResponse(const EQ::Net::Packet &p)
|
||||
if (response_error > 101) {
|
||||
LogDebug("response [{0}] failed login", response_error);
|
||||
DoFailedLogin();
|
||||
login_connection->Close();
|
||||
m_login_connection->Close();
|
||||
}
|
||||
else {
|
||||
LogDebug(
|
||||
"response [{0}] login succeeded user [{1}]",
|
||||
response_error,
|
||||
stored_user
|
||||
"response [{0}] login succeeded user [{1}]",
|
||||
response_error,
|
||||
m_stored_user
|
||||
);
|
||||
|
||||
auto m_dbid = sp.GetUInt32(8);
|
||||
|
||||
CreateEQEmuAccount(stored_user, stored_pass, m_dbid);
|
||||
login_connection->Close();
|
||||
CreateEQEmuAccount(m_stored_user, m_stored_pass, m_dbid);
|
||||
m_login_connection->Close();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_CLIENT_H
|
||||
#define EQEMU_CLIENT_H
|
||||
|
||||
@ -116,49 +96,49 @@ public:
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
unsigned int GetAccountID() const { return account_id; }
|
||||
unsigned int GetAccountID() const { return m_account_id; }
|
||||
|
||||
/**
|
||||
* Gets the loginserver name of this client
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
std::string GetLoginServerName() const { return loginserver_name; }
|
||||
std::string GetLoginServerName() const { return m_loginserver_name; }
|
||||
|
||||
/**
|
||||
* Gets the account name of this client
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
std::string GetAccountName() const { return account_name; }
|
||||
std::string GetAccountName() const { return m_account_name; }
|
||||
|
||||
/**
|
||||
* Gets the key generated at login for this client
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
std::string GetKey() const { return key; }
|
||||
std::string GetKey() const { return m_key; }
|
||||
|
||||
/**
|
||||
* Gets the server selected to be played on for this client
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
unsigned int GetPlayServerID() const { return play_server_id; }
|
||||
unsigned int GetPlayServerID() const { return m_play_server_id; }
|
||||
|
||||
/**
|
||||
* Gets the play sequence state for this client
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
unsigned int GetPlaySequence() const { return play_sequence_id; }
|
||||
unsigned int GetPlaySequence() const { return m_play_sequence_id; }
|
||||
|
||||
/**
|
||||
* Gets the connection for this client
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
std::shared_ptr<EQStreamInterface> GetConnection() { return connection; }
|
||||
std::shared_ptr<EQStreamInterface> GetConnection() { return m_connection; }
|
||||
|
||||
/**
|
||||
* Attempts to create a login account
|
||||
@ -195,24 +175,24 @@ public:
|
||||
void CreateEQEmuAccount(const std::string &in_account_name, const std::string &in_account_password, unsigned int loginserver_account_id);
|
||||
|
||||
private:
|
||||
EQ::Random random;
|
||||
std::shared_ptr<EQStreamInterface> connection;
|
||||
LSClientVersion version;
|
||||
LSClientStatus status;
|
||||
EQ::Random m_random;
|
||||
std::shared_ptr<EQStreamInterface> m_connection;
|
||||
LSClientVersion m_client_version;
|
||||
LSClientStatus m_client_status;
|
||||
|
||||
std::string account_name;
|
||||
unsigned int account_id;
|
||||
std::string loginserver_name;
|
||||
unsigned int play_server_id;
|
||||
unsigned int play_sequence_id;
|
||||
std::string key;
|
||||
std::string m_account_name;
|
||||
unsigned int m_account_id;
|
||||
std::string m_loginserver_name;
|
||||
unsigned int m_play_server_id;
|
||||
unsigned int m_play_sequence_id;
|
||||
std::string m_key;
|
||||
|
||||
std::unique_ptr<EQ::Net::DaybreakConnectionManager> login_connection_manager;
|
||||
std::shared_ptr<EQ::Net::DaybreakConnection> login_connection;
|
||||
LoginLoginRequest_Struct llrs;
|
||||
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_login_connection_manager;
|
||||
std::shared_ptr<EQ::Net::DaybreakConnection> m_login_connection;
|
||||
LoginLoginRequest_Struct m_llrs;
|
||||
|
||||
std::string stored_user;
|
||||
std::string stored_pass;
|
||||
std::string m_stored_user;
|
||||
std::string m_stored_pass;
|
||||
void LoginOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
|
||||
void LoginOnStatusChange(
|
||||
std::shared_ptr<EQ::Net::DaybreakConnection> conn,
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "client_manager.h"
|
||||
#include "login_server.h"
|
||||
|
||||
@ -25,6 +5,7 @@ extern LoginServer server;
|
||||
extern bool run_server;
|
||||
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/misc.h"
|
||||
|
||||
ClientManager::ClientManager()
|
||||
{
|
||||
@ -52,8 +33,8 @@ ClientManager::ClientManager()
|
||||
titanium_stream->OnNewConnection(
|
||||
[this](std::shared_ptr<EQ::Net::EQStream> stream) {
|
||||
LogInfo(
|
||||
"New Titanium client connection from {0}:{1}",
|
||||
stream->GetRemoteIP(),
|
||||
"New Titanium client connection from [{0}:{1}]",
|
||||
long2ip(stream->GetRemoteIP()),
|
||||
stream->GetRemotePort()
|
||||
);
|
||||
|
||||
@ -87,13 +68,13 @@ ClientManager::ClientManager()
|
||||
sod_stream->OnNewConnection(
|
||||
[this](std::shared_ptr<EQ::Net::EQStream> stream) {
|
||||
LogInfo(
|
||||
"New SoD client connection from {0}:{1}",
|
||||
stream->GetRemoteIP(),
|
||||
"New SoD+ client connection from [{0}:{1}]",
|
||||
long2ip(stream->GetRemoteIP()),
|
||||
stream->GetRemotePort()
|
||||
);
|
||||
|
||||
stream->SetOpcodeManager(&sod_ops);
|
||||
Client *c = new Client(stream, cv_sod);
|
||||
auto *c = new Client(stream, cv_sod);
|
||||
clients.push_back(c);
|
||||
}
|
||||
);
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_CLIENTMANAGER_H
|
||||
#define EQEMU_CLIENTMANAGER_H
|
||||
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "../common/global_define.h"
|
||||
|
||||
#include "database.h"
|
||||
@ -45,11 +25,6 @@ Database::Database(
|
||||
std::string name
|
||||
)
|
||||
{
|
||||
this->user = user;
|
||||
this->pass = pass;
|
||||
this->host = host;
|
||||
this->name = name;
|
||||
|
||||
uint32 errnum = 0;
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
if (!Open(
|
||||
@ -75,8 +50,8 @@ Database::Database(
|
||||
*/
|
||||
Database::~Database()
|
||||
{
|
||||
if (database) {
|
||||
mysql_close(database);
|
||||
if (m_database) {
|
||||
mysql_close(m_database);
|
||||
}
|
||||
}
|
||||
|
||||
@ -355,11 +330,13 @@ void Database::UpdateLoginserverAccountPasswordHash(
|
||||
|
||||
/**
|
||||
* @param short_name
|
||||
* @param long_name
|
||||
* @param login_world_server_admin_id
|
||||
* @return
|
||||
*/
|
||||
Database::DbWorldRegistration Database::GetWorldRegistration(
|
||||
const std::string &short_name,
|
||||
const std::string &long_name,
|
||||
uint32 login_world_server_admin_id
|
||||
)
|
||||
{
|
||||
@ -375,45 +352,46 @@ Database::DbWorldRegistration Database::GetWorldRegistration(
|
||||
" login_world_servers AS WSR\n"
|
||||
" JOIN login_server_list_types AS SLT ON WSR.login_server_list_type_id = SLT.id\n"
|
||||
"WHERE\n"
|
||||
" WSR.short_name = '{0}' AND WSR.login_server_admin_id = {1} LIMIT 1",
|
||||
" WSR.short_name = '{}' AND WSR.long_name = '{}' AND WSR.login_server_admin_id = {} LIMIT 1",
|
||||
EscapeString(short_name),
|
||||
EscapeString(long_name),
|
||||
login_world_server_admin_id
|
||||
);
|
||||
|
||||
Database::DbWorldRegistration world_registration{};
|
||||
Database::DbWorldRegistration r{};
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success() || results.RowCount() != 1) {
|
||||
return world_registration;
|
||||
return r;
|
||||
}
|
||||
|
||||
auto row = results.begin();
|
||||
|
||||
world_registration.loaded = true;
|
||||
world_registration.server_id = std::stoi(row[0]);
|
||||
world_registration.server_description = row[1];
|
||||
world_registration.server_list_type = std::stoi(row[3]);
|
||||
world_registration.is_server_trusted = std::stoi(row[2]) > 0;
|
||||
world_registration.server_list_description = row[4];
|
||||
world_registration.server_admin_id = std::stoi(row[5]);
|
||||
r.loaded = true;
|
||||
r.server_id = std::stoi(row[0]);
|
||||
r.server_description = row[1];
|
||||
r.server_list_type = std::stoi(row[3]);
|
||||
r.is_server_trusted = std::stoi(row[2]) > 0;
|
||||
r.server_list_description = row[4];
|
||||
r.server_admin_id = std::stoi(row[5]);
|
||||
|
||||
if (world_registration.server_admin_id <= 0) {
|
||||
return world_registration;
|
||||
if (r.server_admin_id <= 0) {
|
||||
return r;
|
||||
}
|
||||
|
||||
auto world_registration_query = fmt::format(
|
||||
"SELECT account_name, account_password FROM login_server_admins WHERE id = {0} LIMIT 1",
|
||||
world_registration.server_admin_id
|
||||
r.server_admin_id
|
||||
);
|
||||
|
||||
auto world_registration_results = QueryDatabase(world_registration_query);
|
||||
if (world_registration_results.Success() && world_registration_results.RowCount() == 1) {
|
||||
auto world_registration_row = world_registration_results.begin();
|
||||
world_registration.server_admin_account_name = world_registration_row[0];
|
||||
world_registration.server_admin_account_password = world_registration_row[1];
|
||||
r.server_admin_account_name = world_registration_row[0];
|
||||
r.server_admin_account_password = world_registration_row[1];
|
||||
}
|
||||
|
||||
return world_registration;
|
||||
return r;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -665,21 +643,21 @@ Database::DbLoginServerAdmin Database::GetLoginServerAdmin(const std::string &ac
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
Database::DbLoginServerAdmin login_server_admin{};
|
||||
Database::DbLoginServerAdmin r{};
|
||||
if (results.RowCount() == 1) {
|
||||
auto row = results.begin();
|
||||
login_server_admin.loaded = true;
|
||||
login_server_admin.id = std::stoi(row[0]);
|
||||
login_server_admin.account_name = row[1];
|
||||
login_server_admin.account_password = row[2];
|
||||
login_server_admin.first_name = row[3];
|
||||
login_server_admin.last_name = row[4];
|
||||
login_server_admin.email = row[5];
|
||||
login_server_admin.registration_date = row[7];
|
||||
login_server_admin.registration_ip_address = row[8];
|
||||
r.loaded = true;
|
||||
r.id = std::stoi(row[0]);
|
||||
r.account_name = row[1];
|
||||
r.account_password = row[2];
|
||||
r.first_name = row[3];
|
||||
r.last_name = row[4];
|
||||
r.email = row[5];
|
||||
r.registration_date = row[7];
|
||||
r.registration_ip_address = row[8];
|
||||
}
|
||||
|
||||
return login_server_admin;
|
||||
return r;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -701,20 +679,20 @@ Database::DbLoginServerAccount Database::GetLoginServerAccountByAccountName(
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
Database::DbLoginServerAccount login_server_account{};
|
||||
Database::DbLoginServerAccount r{};
|
||||
if (results.RowCount() == 1) {
|
||||
auto row = results.begin();
|
||||
login_server_account.loaded = true;
|
||||
login_server_account.id = std::stoi(row[0]);
|
||||
login_server_account.account_name = row[1];
|
||||
login_server_account.account_password = row[2];
|
||||
login_server_account.account_email = row[3];
|
||||
login_server_account.source_loginserver = row[4];
|
||||
login_server_account.last_ip_address = row[5];
|
||||
login_server_account.last_login_date = row[6];
|
||||
login_server_account.created_at = row[7];
|
||||
login_server_account.updated_at = row[8];
|
||||
r.loaded = true;
|
||||
r.id = std::stoi(row[0]);
|
||||
r.account_name = row[1];
|
||||
r.account_password = row[2];
|
||||
r.account_email = row[3];
|
||||
r.source_loginserver = row[4];
|
||||
r.last_ip_address = row[5];
|
||||
r.last_login_date = row[6];
|
||||
r.created_at = row[7];
|
||||
r.updated_at = row[8];
|
||||
}
|
||||
|
||||
return login_server_account;
|
||||
return r;
|
||||
}
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_DATABASEMYSQL_H
|
||||
#define EQEMU_DATABASEMYSQL_H
|
||||
|
||||
@ -32,7 +12,7 @@
|
||||
class Database : public DBcore {
|
||||
public:
|
||||
|
||||
Database() { database = nullptr; }
|
||||
Database() { m_database = nullptr; }
|
||||
|
||||
/**
|
||||
* Constructor, tries to set our database to connect to the supplied options.
|
||||
@ -49,7 +29,7 @@ public:
|
||||
* Destructor, frees our database if needed.
|
||||
*/
|
||||
~Database();
|
||||
bool IsConnected() { return (database != nullptr); }
|
||||
bool IsConnected() { return (m_database != nullptr); }
|
||||
|
||||
/**
|
||||
* Retrieves the login data (password hash and account id) from the account name provided needed for client login procedure.
|
||||
@ -158,11 +138,13 @@ public:
|
||||
* Returns true if the record was found, false otherwise
|
||||
*
|
||||
* @param short_name
|
||||
* @param long_name
|
||||
* @param login_world_server_admin_id
|
||||
* @return
|
||||
*/
|
||||
Database::DbWorldRegistration GetWorldRegistration(
|
||||
const std::string &short_name,
|
||||
const std::string &long_name,
|
||||
uint32 login_world_server_admin_id
|
||||
);
|
||||
|
||||
@ -298,8 +280,7 @@ public:
|
||||
);
|
||||
|
||||
protected:
|
||||
std::string user, pass, host, port, name;
|
||||
MYSQL *database{};
|
||||
MYSQL *m_database{};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMUCAPI__H
|
||||
#define EQEMUCAPI__H
|
||||
|
||||
|
||||
@ -1,29 +1,7 @@
|
||||
#include <utility>
|
||||
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef EQEMU_LOGINSERVER_H
|
||||
#define EQEMU_LOGINSERVER_H
|
||||
|
||||
#include <utility>
|
||||
#include "../common/json_config.h"
|
||||
#include "database.h"
|
||||
#include "encryption.h"
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_LOGINSTRUCTURES_H
|
||||
#define EQEMU_LOGINSTRUCTURES_H
|
||||
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <random>
|
||||
#include "loginserver_command_handler.h"
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "iostream"
|
||||
#include "../common/cli/eqemu_command_handler.h"
|
||||
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "loginserver_webserver.h"
|
||||
#include "server_manager.h"
|
||||
#include "login_server.h"
|
||||
@ -48,17 +28,18 @@ namespace LoginserverWebserver {
|
||||
}
|
||||
|
||||
Json::Value response;
|
||||
auto iter = server.server_manager->getWorldServers().begin();
|
||||
auto iter = server.server_manager->getWorldServers().begin();
|
||||
while (iter != server.server_manager->getWorldServers().end()) {
|
||||
Json::Value row;
|
||||
row["server_long_name"] = (*iter)->GetServerLongName();
|
||||
row["server_short_name"] = (*iter)->GetServerLongName();
|
||||
row["server_list_id"] = (*iter)->GetServerListID();
|
||||
row["server_status"] = (*iter)->GetStatus();
|
||||
row["zones_booted"] = (*iter)->GetZonesBooted();
|
||||
row["local_ip"] = (*iter)->GetLocalIP();
|
||||
row["remote_ip"] = (*iter)->GetRemoteIP();
|
||||
row["players_online"] = (*iter)->GetPlayersOnline();
|
||||
row["server_long_name"] = (*iter)->GetServerLongName();
|
||||
row["server_short_name"] = (*iter)->GetServerShortName();
|
||||
row["server_list_type_id"] = (*iter)->GetServerListID();
|
||||
row["server_status"] = (*iter)->GetStatus();
|
||||
row["zones_booted"] = (*iter)->GetZonesBooted();
|
||||
row["local_ip"] = (*iter)->GetLocalIP();
|
||||
row["remote_ip"] = (*iter)->GetRemoteIP();
|
||||
row["players_online"] = (*iter)->GetPlayersOnline();
|
||||
row["world_id"] = (*iter)->GetServerId();
|
||||
response.append(row);
|
||||
++iter;
|
||||
}
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_LOGINSERVER_WEBSERVER_H
|
||||
#define EQEMU_LOGINSERVER_WEBSERVER_H
|
||||
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "../common/global_define.h"
|
||||
#include "../common/types.h"
|
||||
#include "../common/opcodemgr.h"
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_OPTIONS_H
|
||||
#define EQEMU_OPTIONS_H
|
||||
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "server_manager.h"
|
||||
#include "login_server.h"
|
||||
#include "login_structures.h"
|
||||
@ -33,15 +13,15 @@ ServerManager::ServerManager()
|
||||
{
|
||||
int listen_port = server.config.GetVariableInt("general", "listen_port", 5998);
|
||||
|
||||
server_connection = std::make_unique<EQ::Net::ServertalkServer>();
|
||||
m_server_connection = std::make_unique<EQ::Net::ServertalkServer>();
|
||||
EQ::Net::ServertalkServerOptions opts;
|
||||
opts.port = listen_port;
|
||||
opts.ipv6 = false;
|
||||
server_connection->Listen(opts);
|
||||
opts.ipv6 = false;
|
||||
m_server_connection->Listen(opts);
|
||||
|
||||
LogInfo("Loginserver now listening on port [{0}]", listen_port);
|
||||
|
||||
server_connection->OnConnectionIdentified(
|
||||
m_server_connection->OnConnectionIdentified(
|
||||
"World", [this](std::shared_ptr<EQ::Net::ServertalkServerConnection> world_connection) {
|
||||
LogInfo(
|
||||
"New World Server connection from {0}:{1}",
|
||||
@ -49,8 +29,8 @@ ServerManager::ServerManager()
|
||||
world_connection->Handle()->RemotePort()
|
||||
);
|
||||
|
||||
auto iter = world_servers.begin();
|
||||
while (iter != world_servers.end()) {
|
||||
auto iter = m_world_servers.begin();
|
||||
while (iter != m_world_servers.end()) {
|
||||
if ((*iter)->GetConnection()->Handle()->RemoteIP().compare(world_connection->Handle()->RemoteIP()) ==
|
||||
0 &&
|
||||
(*iter)->GetConnection()->Handle()->RemotePort() == world_connection->Handle()->RemotePort()) {
|
||||
@ -61,27 +41,27 @@ ServerManager::ServerManager()
|
||||
world_connection->Handle()->RemotePort()
|
||||
);
|
||||
|
||||
world_servers.erase(iter);
|
||||
m_world_servers.erase(iter);
|
||||
break;
|
||||
}
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
world_servers.push_back(std::make_unique<WorldServer>(world_connection));
|
||||
m_world_servers.push_back(std::make_unique<WorldServer>(world_connection));
|
||||
}
|
||||
);
|
||||
|
||||
server_connection->OnConnectionRemoved(
|
||||
m_server_connection->OnConnectionRemoved(
|
||||
"World", [this](std::shared_ptr<EQ::Net::ServertalkServerConnection> c) {
|
||||
auto iter = world_servers.begin();
|
||||
while (iter != world_servers.end()) {
|
||||
auto iter = m_world_servers.begin();
|
||||
while (iter != m_world_servers.end()) {
|
||||
if ((*iter)->GetConnection()->GetUUID() == c->GetUUID()) {
|
||||
LogInfo(
|
||||
"World server {0} has been disconnected, removing.",
|
||||
(*iter)->GetServerLongName()
|
||||
);
|
||||
world_servers.erase(iter);
|
||||
m_world_servers.erase(iter);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -100,8 +80,8 @@ ServerManager::~ServerManager() = default;
|
||||
*/
|
||||
WorldServer *ServerManager::GetServerByAddress(const std::string &ip_address, int port)
|
||||
{
|
||||
auto iter = world_servers.begin();
|
||||
while (iter != world_servers.end()) {
|
||||
auto iter = m_world_servers.begin();
|
||||
while (iter != m_world_servers.end()) {
|
||||
if ((*iter)->GetConnection()->Handle()->RemoteIP() == ip_address &&
|
||||
(*iter)->GetConnection()->Handle()->RemotePort()) {
|
||||
return (*iter).get();
|
||||
@ -127,8 +107,8 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *client, uint3
|
||||
|
||||
LogDebug("ServerManager::CreateServerListPacket via client address [{0}]", client_ip);
|
||||
|
||||
auto iter = world_servers.begin();
|
||||
while (iter != world_servers.end()) {
|
||||
auto iter = m_world_servers.begin();
|
||||
while (iter != m_world_servers.end()) {
|
||||
if (!(*iter)->IsAuthorized()) {
|
||||
LogDebug(
|
||||
"ServerManager::CreateServerListPacket | Server [{0}] via IP [{1}] is not authorized to be listed",
|
||||
@ -195,8 +175,8 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *client, uint3
|
||||
unsigned char *data_pointer = outapp->pBuffer;
|
||||
data_pointer += sizeof(ServerListHeader_Struct);
|
||||
|
||||
iter = world_servers.begin();
|
||||
while (iter != world_servers.end()) {
|
||||
iter = m_world_servers.begin();
|
||||
while (iter != m_world_servers.end()) {
|
||||
if (!(*iter)->IsAuthorized()) {
|
||||
++iter;
|
||||
continue;
|
||||
@ -278,9 +258,9 @@ void ServerManager::SendUserToWorldRequest(
|
||||
const std::string &client_loginserver
|
||||
)
|
||||
{
|
||||
auto iter = world_servers.begin();
|
||||
auto iter = m_world_servers.begin();
|
||||
bool found = false;
|
||||
while (iter != world_servers.end()) {
|
||||
while (iter != m_world_servers.end()) {
|
||||
if ((*iter)->GetServerId() == server_id) {
|
||||
EQ::Net::DynamicPacket outapp;
|
||||
outapp.Resize(sizeof(UsertoWorldRequest_Struct));
|
||||
@ -316,8 +296,8 @@ bool ServerManager::ServerExists(
|
||||
WorldServer *ignore
|
||||
)
|
||||
{
|
||||
auto iter = world_servers.begin();
|
||||
while (iter != world_servers.end()) {
|
||||
auto iter = m_world_servers.begin();
|
||||
while (iter != m_world_servers.end()) {
|
||||
if ((*iter).get() == ignore) {
|
||||
++iter;
|
||||
continue;
|
||||
@ -343,8 +323,8 @@ void ServerManager::DestroyServerByName(
|
||||
WorldServer *ignore
|
||||
)
|
||||
{
|
||||
auto iter = world_servers.begin();
|
||||
while (iter != world_servers.end()) {
|
||||
auto iter = m_world_servers.begin();
|
||||
while (iter != m_world_servers.end()) {
|
||||
if ((*iter).get() == ignore) {
|
||||
++iter;
|
||||
continue;
|
||||
@ -353,7 +333,7 @@ void ServerManager::DestroyServerByName(
|
||||
if ((*iter)->GetServerLongName().compare(server_long_name) == 0 &&
|
||||
(*iter)->GetServerShortName().compare(server_short_name) == 0) {
|
||||
(*iter)->GetConnection()->Handle()->Disconnect();
|
||||
iter = world_servers.erase(iter);
|
||||
iter = m_world_servers.erase(iter);
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -366,5 +346,5 @@ void ServerManager::DestroyServerByName(
|
||||
*/
|
||||
const std::list<std::unique_ptr<WorldServer>> &ServerManager::getWorldServers() const
|
||||
{
|
||||
return world_servers;
|
||||
return m_world_servers;
|
||||
}
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_SERVERMANAGER_H
|
||||
#define EQEMU_SERVERMANAGER_H
|
||||
|
||||
@ -103,8 +83,8 @@ private:
|
||||
*/
|
||||
WorldServer *GetServerByAddress(const std::string &ip_address, int port);
|
||||
|
||||
std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
|
||||
std::list<std::unique_ptr<WorldServer>> world_servers;
|
||||
std::unique_ptr<EQ::Net::ServertalkServer> m_server_connection;
|
||||
std::list<std::unique_ptr<WorldServer>> m_world_servers;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@ -1,28 +1,8 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "world_server.h"
|
||||
#include "login_server.h"
|
||||
#include "login_structures.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/ip_util.h"
|
||||
#include "../common/string_util.h"
|
||||
|
||||
extern LoginServer server;
|
||||
|
||||
@ -31,16 +11,16 @@ extern LoginServer server;
|
||||
*/
|
||||
WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> worldserver_connection)
|
||||
{
|
||||
connection = worldserver_connection;
|
||||
zones_booted = 0;
|
||||
players_online = 0;
|
||||
server_status = 0;
|
||||
server_id = 0;
|
||||
server_list_type_id = 0;
|
||||
server_process_type = 0;
|
||||
is_server_authorized = false;
|
||||
is_server_trusted = false;
|
||||
is_server_logged_in = false;
|
||||
m_connection = worldserver_connection;
|
||||
m_zones_booted = 0;
|
||||
m_players_online = 0;
|
||||
m_server_status = 0;
|
||||
m_server_id = 0;
|
||||
m_server_list_type_id = 0;
|
||||
m_server_process_type = 0;
|
||||
m_is_server_authorized = false;
|
||||
m_is_server_trusted = false;
|
||||
m_is_server_logged_in = false;
|
||||
|
||||
worldserver_connection->OnMessage(
|
||||
ServerOP_NewLSInfo,
|
||||
@ -72,21 +52,25 @@ WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> wo
|
||||
std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2)
|
||||
);
|
||||
|
||||
m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1));
|
||||
m_keepalive = std::make_unique<EQ::Timer>(
|
||||
1000,
|
||||
true,
|
||||
std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1)
|
||||
);
|
||||
}
|
||||
|
||||
WorldServer::~WorldServer() = default;
|
||||
|
||||
void WorldServer::Reset()
|
||||
{
|
||||
server_id;
|
||||
zones_booted = 0;
|
||||
players_online = 0;
|
||||
server_status = 0;
|
||||
server_list_type_id = 0;
|
||||
server_process_type = 0;
|
||||
is_server_authorized = false;
|
||||
is_server_logged_in = false;
|
||||
m_server_id;
|
||||
m_zones_booted = 0;
|
||||
m_players_online = 0;
|
||||
m_server_status = 0;
|
||||
m_server_list_type_id = 0;
|
||||
m_server_process_type = 0;
|
||||
m_is_server_authorized = false;
|
||||
m_is_server_logged_in = false;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -116,9 +100,15 @@ void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &packe
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
auto *info = (ServerNewLSInfo_Struct *) packet.Data();
|
||||
|
||||
// if for whatever reason the world server is not sending an address, use the local address it sends
|
||||
std::string remote_ip_addr = info->remote_ip_address;
|
||||
std::string local_ip_addr = info->local_ip_address;
|
||||
if (remote_ip_addr.empty() && !local_ip_addr.empty() && local_ip_addr != "127.0.0.1") {
|
||||
strcpy(info->remote_ip_address, local_ip_addr.c_str());
|
||||
}
|
||||
|
||||
LogInfo(
|
||||
"New World Server Info | name [{0}] shortname [{1}] remote_address [{2}] local_address [{3}] account [{4}] password [{5}] server_type [{6}]",
|
||||
info->server_long_name,
|
||||
@ -443,7 +433,7 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
|
||||
}
|
||||
|
||||
if (server.options.IsWorldTraceOn()) {
|
||||
LogDebug("ServerOP_LSAccountUpdate packet received from [{0}]", short_name);
|
||||
LogDebug("ServerOP_LSAccountUpdate packet received from [{0}]", m_short_name);
|
||||
}
|
||||
|
||||
auto *loginserver_update = (ServerLSAccountUpdate_Struct *) packet.Data();
|
||||
@ -486,6 +476,8 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
|
||||
return;
|
||||
}
|
||||
|
||||
SanitizeWorldServerName(new_world_server_info_packet->server_long_name);
|
||||
|
||||
SetAccountPassword(new_world_server_info_packet->account_password)
|
||||
->SetLongName(new_world_server_info_packet->server_long_name)
|
||||
->SetShortName(new_world_server_info_packet->server_short_name)
|
||||
@ -506,8 +498,8 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
|
||||
else {
|
||||
if (server.server_manager->ServerExists(GetServerLongName(), GetServerShortName(), this)) {
|
||||
LogInfo("World tried to login but there already exists a server that has that name, destroying [{}]",
|
||||
long_name);
|
||||
server.server_manager->DestroyServerByName(long_name, short_name, this);
|
||||
m_long_name);
|
||||
server.server_manager->DestroyServerByName(m_long_name, m_short_name, this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -551,6 +543,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
|
||||
Database::DbWorldRegistration
|
||||
world_registration = server.db->GetWorldRegistration(
|
||||
GetServerShortName(),
|
||||
GetServerLongName(),
|
||||
world_server_admin_id
|
||||
);
|
||||
|
||||
@ -619,7 +612,7 @@ void WorldServer::SendClientAuth(
|
||||
strncpy(client_auth.loginserver_name, &loginserver_name[0], 64);
|
||||
|
||||
const std::string &client_address(ip);
|
||||
std::string world_address(connection->Handle()->RemoteIP());
|
||||
std::string world_address(m_connection->Handle()->RemoteIP());
|
||||
|
||||
if (client_address == world_address) {
|
||||
client_auth.is_client_from_local_network = 1;
|
||||
@ -655,13 +648,22 @@ void WorldServer::SendClientAuth(
|
||||
);
|
||||
|
||||
outapp.PutSerialize(0, client_auth);
|
||||
connection->Send(ServerOP_LSClientAuth, outapp);
|
||||
m_connection->Send(ServerOP_LSClientAuth, outapp);
|
||||
|
||||
if (server.options.IsDumpInPacketsOn()) {
|
||||
DumpPacket(ServerOP_LSClientAuth, outapp);
|
||||
}
|
||||
}
|
||||
|
||||
constexpr static int MAX_ACCOUNT_NAME_LENGTH = 30;
|
||||
constexpr static int MAX_ACCOUNT_PASSWORD_LENGTH = 30;
|
||||
constexpr static int MAX_SERVER_LONG_NAME_LENGTH = 200;
|
||||
constexpr static int MAX_SERVER_SHORT_NAME_LENGTH = 50;
|
||||
constexpr static int MAX_SERVER_LOCAL_ADDRESS_LENGTH = 125;
|
||||
constexpr static int MAX_SERVER_REMOTE_ADDRESS_LENGTH = 125;
|
||||
constexpr static int MAX_SERVER_VERSION_LENGTH = 64;
|
||||
constexpr static int MAX_SERVER_PROTOCOL_VERSION = 25;
|
||||
|
||||
/**
|
||||
* @param new_world_server_info_packet
|
||||
* @return
|
||||
@ -670,41 +672,32 @@ bool WorldServer::HandleNewLoginserverInfoValidation(
|
||||
ServerNewLSInfo_Struct *new_world_server_info_packet
|
||||
)
|
||||
{
|
||||
const int max_account_name_length = 30;
|
||||
const int max_account_password_length = 30;
|
||||
const int max_server_long_name_length = 200;
|
||||
const int max_server_short_name_length = 50;
|
||||
const int max_server_local_address_length = 125;
|
||||
const int max_server_remote_address_length = 125;
|
||||
const int max_server_version_length = 64;
|
||||
const int max_server_protocol_version = 25;
|
||||
|
||||
if (strlen(new_world_server_info_packet->account_name) >= max_account_name_length) {
|
||||
LogError("Handle_NewLSInfo error [account_name] was too long | max [{0}]", max_account_name_length);
|
||||
if (strlen(new_world_server_info_packet->account_name) >= MAX_ACCOUNT_NAME_LENGTH) {
|
||||
LogError("Handle_NewLSInfo error [account_name] was too long | max [{0}]", MAX_ACCOUNT_NAME_LENGTH);
|
||||
return false;
|
||||
}
|
||||
else if (strlen(new_world_server_info_packet->account_password) >= max_account_password_length) {
|
||||
LogError("Handle_NewLSInfo error [account_password] was too long | max [{0}]", max_account_password_length);
|
||||
else if (strlen(new_world_server_info_packet->account_password) >= MAX_ACCOUNT_PASSWORD_LENGTH) {
|
||||
LogError("Handle_NewLSInfo error [account_password] was too long | max [{0}]", MAX_ACCOUNT_PASSWORD_LENGTH);
|
||||
return false;
|
||||
}
|
||||
else if (strlen(new_world_server_info_packet->server_long_name) >= max_server_long_name_length) {
|
||||
LogError("Handle_NewLSInfo error [server_long_name] was too long | max [{0}]", max_server_long_name_length);
|
||||
else if (strlen(new_world_server_info_packet->server_long_name) >= MAX_SERVER_LONG_NAME_LENGTH) {
|
||||
LogError("Handle_NewLSInfo error [server_long_name] was too long | max [{0}]", MAX_SERVER_LONG_NAME_LENGTH);
|
||||
return false;
|
||||
}
|
||||
else if (strlen(new_world_server_info_packet->server_short_name) >= max_server_short_name_length) {
|
||||
LogError("Handle_NewLSInfo error [server_short_name] was too long | max [{0}]", max_server_short_name_length);
|
||||
else if (strlen(new_world_server_info_packet->server_short_name) >= MAX_SERVER_SHORT_NAME_LENGTH) {
|
||||
LogError("Handle_NewLSInfo error [server_short_name] was too long | max [{0}]", MAX_SERVER_SHORT_NAME_LENGTH);
|
||||
return false;
|
||||
}
|
||||
else if (strlen(new_world_server_info_packet->server_version) >= max_server_short_name_length) {
|
||||
LogError("Handle_NewLSInfo error [server_version] was too long | max [{0}]", max_server_version_length);
|
||||
else if (strlen(new_world_server_info_packet->server_version) >= MAX_SERVER_VERSION_LENGTH) {
|
||||
LogError("Handle_NewLSInfo error [server_version] was too long | max [{0}]", MAX_SERVER_VERSION_LENGTH);
|
||||
return false;
|
||||
}
|
||||
else if (strlen(new_world_server_info_packet->protocol_version) >= max_server_protocol_version) {
|
||||
LogError("Handle_NewLSInfo error [protocol_version] was too long | max [{0}]", max_server_protocol_version);
|
||||
else if (strlen(new_world_server_info_packet->protocol_version) >= MAX_SERVER_PROTOCOL_VERSION) {
|
||||
LogError("Handle_NewLSInfo error [protocol_version] was too long | max [{0}]", MAX_SERVER_PROTOCOL_VERSION);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->local_ip_address) <= max_server_local_address_length) {
|
||||
if (strlen(new_world_server_info_packet->local_ip_address) <= MAX_SERVER_LOCAL_ADDRESS_LENGTH) {
|
||||
if (strlen(new_world_server_info_packet->local_ip_address) == 0) {
|
||||
LogError("Handle_NewLSInfo error, local address was null, defaulting to localhost");
|
||||
SetLocalIp("127.0.0.1");
|
||||
@ -714,17 +707,17 @@ bool WorldServer::HandleNewLoginserverInfoValidation(
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogError("Handle_NewLSInfo error, local address was too long | max [{0}]", max_server_local_address_length);
|
||||
LogError("Handle_NewLSInfo error, local address was too long | max [{0}]", MAX_SERVER_LOCAL_ADDRESS_LENGTH);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->remote_ip_address) <= max_server_remote_address_length) {
|
||||
if (strlen(new_world_server_info_packet->remote_ip_address) <= MAX_SERVER_REMOTE_ADDRESS_LENGTH) {
|
||||
if (strlen(new_world_server_info_packet->remote_ip_address) == 0) {
|
||||
SetRemoteIp(GetConnection()->Handle()->RemoteIP());
|
||||
|
||||
LogWarning(
|
||||
"Remote address was null, defaulting to stream address [{0}]",
|
||||
remote_ip_address
|
||||
m_remote_ip_address
|
||||
);
|
||||
}
|
||||
else {
|
||||
@ -736,7 +729,7 @@ bool WorldServer::HandleNewLoginserverInfoValidation(
|
||||
|
||||
LogWarning(
|
||||
"Handle_NewLSInfo remote address was too long, defaulting to stream address [{0}]",
|
||||
remote_ip_address
|
||||
m_remote_ip_address
|
||||
);
|
||||
}
|
||||
|
||||
@ -796,7 +789,7 @@ bool WorldServer::HandleNewLoginserverRegisteredOnly(
|
||||
if (IsServerTrusted()) {
|
||||
LogDebug("WorldServer::HandleNewLoginserverRegisteredOnly | ServerOP_LSAccountUpdate sent to world");
|
||||
EQ::Net::DynamicPacket outapp;
|
||||
connection->Send(ServerOP_LSAccountUpdate, outapp);
|
||||
m_connection->Send(ServerOP_LSAccountUpdate, outapp);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -847,6 +840,8 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
|
||||
->SetIsServerTrusted(world_registration.is_server_trusted)
|
||||
->SetServerListTypeId(world_registration.server_list_type);
|
||||
|
||||
SetIsServerAuthorized(true);
|
||||
|
||||
bool does_world_server_pass_authentication_check = (
|
||||
world_registration.server_admin_account_name == GetAccountName() &&
|
||||
WorldServer::ValidateWorldServerAdminLogin(
|
||||
@ -864,7 +859,7 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
|
||||
|
||||
if (does_world_server_have_non_empty_credentials) {
|
||||
if (does_world_server_pass_authentication_check) {
|
||||
SetIsServerAuthorized(true);
|
||||
SetIsServerLoggedIn(true);
|
||||
|
||||
LogInfo(
|
||||
"Server long_name [{0}] short_name [{1}] successfully logged in",
|
||||
@ -875,16 +870,13 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
|
||||
if (IsServerTrusted()) {
|
||||
LogDebug("WorldServer::HandleNewLoginserverRegisteredOnly | ServerOP_LSAccountUpdate sent to world");
|
||||
EQ::Net::DynamicPacket outapp;
|
||||
connection->Send(ServerOP_LSAccountUpdate, outapp);
|
||||
m_connection->Send(ServerOP_LSAccountUpdate, outapp);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
/**
|
||||
* this is the first of two cases where we should deny access even if unregistered is allowed
|
||||
*/
|
||||
// server is authorized to be on the loginserver list but didn't pass login check
|
||||
LogInfo(
|
||||
"Server long_name [{0}] short_name [{1}] attempted to log in but account and password did not match the entry in the database.",
|
||||
"Server long_name [{0}] short_name [{1}] attempted to log in but account and password did not match the entry in the database. Unregistered still allowed",
|
||||
GetServerLongName(),
|
||||
GetServerShortName()
|
||||
);
|
||||
@ -892,9 +884,7 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
|
||||
}
|
||||
else {
|
||||
|
||||
/**
|
||||
* this is the second of two cases where we should deny access even if unregistered is allowed
|
||||
*/
|
||||
// server is authorized to be on the loginserver list but didn't pass login check
|
||||
if (!GetAccountName().empty() || !GetAccountPassword().empty()) {
|
||||
LogInfo(
|
||||
"Server [{0}] [{1}] did not login but this server required a password to login",
|
||||
@ -903,7 +893,6 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
|
||||
);
|
||||
}
|
||||
else {
|
||||
SetIsServerAuthorized(true);
|
||||
LogInfo(
|
||||
"Server [{0}] [{1}] did not login but unregistered servers are allowed",
|
||||
GetServerLongName(),
|
||||
@ -939,14 +928,12 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Auto create a registration
|
||||
*/
|
||||
// Auto create a registration
|
||||
if (!server.db->CreateWorldRegistration(
|
||||
GetServerLongName(),
|
||||
GetServerShortName(),
|
||||
GetRemoteIp(),
|
||||
server_id,
|
||||
m_server_id,
|
||||
server_admin_id
|
||||
)) {
|
||||
return false;
|
||||
@ -1044,7 +1031,7 @@ bool WorldServer::ValidateWorldServerAdminLogin(
|
||||
*/
|
||||
WorldServer *WorldServer::SetServerListTypeId(unsigned int in_server_list_id)
|
||||
{
|
||||
server_list_type_id = in_server_list_id;
|
||||
m_server_list_type_id = in_server_list_id;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1054,7 +1041,7 @@ WorldServer *WorldServer::SetServerListTypeId(unsigned int in_server_list_id)
|
||||
*/
|
||||
const std::string &WorldServer::GetServerDescription() const
|
||||
{
|
||||
return server_description;
|
||||
return m_server_description;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1062,7 +1049,7 @@ const std::string &WorldServer::GetServerDescription() const
|
||||
*/
|
||||
WorldServer *WorldServer::SetServerDescription(const std::string &in_server_description)
|
||||
{
|
||||
WorldServer::server_description = in_server_description;
|
||||
WorldServer::m_server_description = in_server_description;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1072,7 +1059,7 @@ WorldServer *WorldServer::SetServerDescription(const std::string &in_server_desc
|
||||
*/
|
||||
bool WorldServer::IsServerAuthorized() const
|
||||
{
|
||||
return is_server_authorized;
|
||||
return m_is_server_authorized;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1080,7 +1067,7 @@ bool WorldServer::IsServerAuthorized() const
|
||||
*/
|
||||
WorldServer *WorldServer::SetIsServerAuthorized(bool in_is_server_authorized)
|
||||
{
|
||||
WorldServer::is_server_authorized = in_is_server_authorized;
|
||||
WorldServer::m_is_server_authorized = in_is_server_authorized;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1090,7 +1077,7 @@ WorldServer *WorldServer::SetIsServerAuthorized(bool in_is_server_authorized)
|
||||
*/
|
||||
bool WorldServer::IsServerLoggedIn() const
|
||||
{
|
||||
return is_server_logged_in;
|
||||
return m_is_server_logged_in;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1098,7 +1085,7 @@ bool WorldServer::IsServerLoggedIn() const
|
||||
*/
|
||||
WorldServer *WorldServer::SetIsServerLoggedIn(bool in_is_server_logged_in)
|
||||
{
|
||||
WorldServer::is_server_logged_in = in_is_server_logged_in;
|
||||
WorldServer::m_is_server_logged_in = in_is_server_logged_in;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1108,7 +1095,7 @@ WorldServer *WorldServer::SetIsServerLoggedIn(bool in_is_server_logged_in)
|
||||
*/
|
||||
bool WorldServer::IsServerTrusted() const
|
||||
{
|
||||
return is_server_trusted;
|
||||
return m_is_server_trusted;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1116,7 +1103,7 @@ bool WorldServer::IsServerTrusted() const
|
||||
*/
|
||||
WorldServer *WorldServer::SetIsServerTrusted(bool in_is_server_trusted)
|
||||
{
|
||||
WorldServer::is_server_trusted = in_is_server_trusted;
|
||||
WorldServer::m_is_server_trusted = in_is_server_trusted;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1126,7 +1113,7 @@ WorldServer *WorldServer::SetIsServerTrusted(bool in_is_server_trusted)
|
||||
*/
|
||||
WorldServer *WorldServer::SetZonesBooted(unsigned int in_zones_booted)
|
||||
{
|
||||
WorldServer::zones_booted = in_zones_booted;
|
||||
WorldServer::m_zones_booted = in_zones_booted;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1136,7 +1123,7 @@ WorldServer *WorldServer::SetZonesBooted(unsigned int in_zones_booted)
|
||||
*/
|
||||
WorldServer *WorldServer::SetPlayersOnline(unsigned int in_players_online)
|
||||
{
|
||||
WorldServer::players_online = in_players_online;
|
||||
WorldServer::m_players_online = in_players_online;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1146,7 +1133,7 @@ WorldServer *WorldServer::SetPlayersOnline(unsigned int in_players_online)
|
||||
*/
|
||||
WorldServer *WorldServer::SetServerStatus(int in_server_status)
|
||||
{
|
||||
WorldServer::server_status = in_server_status;
|
||||
WorldServer::m_server_status = in_server_status;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1156,7 +1143,7 @@ WorldServer *WorldServer::SetServerStatus(int in_server_status)
|
||||
*/
|
||||
WorldServer *WorldServer::SetServerProcessType(unsigned int in_server_process_type)
|
||||
{
|
||||
WorldServer::server_process_type = in_server_process_type;
|
||||
WorldServer::m_server_process_type = in_server_process_type;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1166,7 +1153,7 @@ WorldServer *WorldServer::SetServerProcessType(unsigned int in_server_process_ty
|
||||
*/
|
||||
WorldServer *WorldServer::SetLongName(const std::string &in_long_name)
|
||||
{
|
||||
WorldServer::long_name = in_long_name;
|
||||
WorldServer::m_long_name = in_long_name;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1176,7 +1163,7 @@ WorldServer *WorldServer::SetLongName(const std::string &in_long_name)
|
||||
*/
|
||||
WorldServer *WorldServer::SetShortName(const std::string &in_short_name)
|
||||
{
|
||||
WorldServer::short_name = in_short_name;
|
||||
WorldServer::m_short_name = in_short_name;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1186,7 +1173,7 @@ WorldServer *WorldServer::SetShortName(const std::string &in_short_name)
|
||||
*/
|
||||
WorldServer *WorldServer::SetAccountName(const std::string &in_account_name)
|
||||
{
|
||||
WorldServer::account_name = in_account_name;
|
||||
WorldServer::m_account_name = in_account_name;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1196,7 +1183,7 @@ WorldServer *WorldServer::SetAccountName(const std::string &in_account_name)
|
||||
*/
|
||||
WorldServer *WorldServer::SetAccountPassword(const std::string &in_account_password)
|
||||
{
|
||||
WorldServer::account_password = in_account_password;
|
||||
WorldServer::m_account_password = in_account_password;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1206,7 +1193,7 @@ WorldServer *WorldServer::SetAccountPassword(const std::string &in_account_passw
|
||||
*/
|
||||
WorldServer *WorldServer::SetRemoteIp(const std::string &in_remote_ip)
|
||||
{
|
||||
WorldServer::remote_ip_address = in_remote_ip;
|
||||
WorldServer::m_remote_ip_address = in_remote_ip;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1216,7 +1203,7 @@ WorldServer *WorldServer::SetRemoteIp(const std::string &in_remote_ip)
|
||||
*/
|
||||
WorldServer *WorldServer::SetLocalIp(const std::string &in_local_ip)
|
||||
{
|
||||
WorldServer::local_ip = in_local_ip;
|
||||
WorldServer::m_local_ip = in_local_ip;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1226,7 +1213,7 @@ WorldServer *WorldServer::SetLocalIp(const std::string &in_local_ip)
|
||||
*/
|
||||
WorldServer *WorldServer::SetProtocol(const std::string &in_protocol)
|
||||
{
|
||||
WorldServer::protocol = in_protocol;
|
||||
WorldServer::m_protocol = in_protocol;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1236,7 +1223,7 @@ WorldServer *WorldServer::SetProtocol(const std::string &in_protocol)
|
||||
*/
|
||||
WorldServer *WorldServer::SetVersion(const std::string &in_version)
|
||||
{
|
||||
WorldServer::version = in_version;
|
||||
WorldServer::m_version = in_version;
|
||||
|
||||
return this;
|
||||
}
|
||||
@ -1246,7 +1233,7 @@ WorldServer *WorldServer::SetVersion(const std::string &in_version)
|
||||
*/
|
||||
int WorldServer::GetServerStatus() const
|
||||
{
|
||||
return server_status;
|
||||
return m_server_status;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1254,7 +1241,7 @@ int WorldServer::GetServerStatus() const
|
||||
*/
|
||||
unsigned int WorldServer::GetServerListTypeId() const
|
||||
{
|
||||
return server_list_type_id;
|
||||
return m_server_list_type_id;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1262,7 +1249,7 @@ unsigned int WorldServer::GetServerListTypeId() const
|
||||
*/
|
||||
unsigned int WorldServer::GetServerProcessType() const
|
||||
{
|
||||
return server_process_type;
|
||||
return m_server_process_type;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1270,7 +1257,7 @@ unsigned int WorldServer::GetServerProcessType() const
|
||||
*/
|
||||
const std::string &WorldServer::GetAccountName() const
|
||||
{
|
||||
return account_name;
|
||||
return m_account_name;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1278,7 +1265,7 @@ const std::string &WorldServer::GetAccountName() const
|
||||
*/
|
||||
const std::string &WorldServer::GetAccountPassword() const
|
||||
{
|
||||
return account_password;
|
||||
return m_account_password;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1286,7 +1273,7 @@ const std::string &WorldServer::GetAccountPassword() const
|
||||
*/
|
||||
const std::string &WorldServer::GetRemoteIp() const
|
||||
{
|
||||
return remote_ip_address;
|
||||
return m_remote_ip_address;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1294,7 +1281,7 @@ const std::string &WorldServer::GetRemoteIp() const
|
||||
*/
|
||||
const std::string &WorldServer::GetLocalIp() const
|
||||
{
|
||||
return local_ip;
|
||||
return m_local_ip;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1302,7 +1289,7 @@ const std::string &WorldServer::GetLocalIp() const
|
||||
*/
|
||||
const std::string &WorldServer::GetProtocol() const
|
||||
{
|
||||
return protocol;
|
||||
return m_protocol;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1310,11 +1297,11 @@ const std::string &WorldServer::GetProtocol() const
|
||||
*/
|
||||
const std::string &WorldServer::GetVersion() const
|
||||
{
|
||||
return version;
|
||||
return m_version;
|
||||
}
|
||||
|
||||
void WorldServer::OnKeepAlive(EQ::Timer *t)
|
||||
{
|
||||
ServerPacket pack(ServerOP_KeepAlive, 0);
|
||||
connection->SendPacket(&pack);
|
||||
m_connection->SendPacket(&pack);
|
||||
}
|
||||
|
||||
@ -1,23 +1,3 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_WORLDSERVER_H
|
||||
#define EQEMU_WORLDSERVER_H
|
||||
|
||||
@ -50,44 +30,44 @@ public:
|
||||
/**
|
||||
* Accesses connection, it is intentional that this is not const (trust me).
|
||||
*/
|
||||
std::shared_ptr<EQ::Net::ServertalkServerConnection> GetConnection() { return connection; }
|
||||
void SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> c) { connection = c; }
|
||||
std::shared_ptr<EQ::Net::ServertalkServerConnection> GetConnection() { return m_connection; }
|
||||
void SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> c) { m_connection = c; }
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
unsigned int GetServerId() const { return server_id; }
|
||||
unsigned int GetServerId() const { return m_server_id; }
|
||||
WorldServer *SetServerId(unsigned int id)
|
||||
{
|
||||
server_id = id;
|
||||
m_server_id = id;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
std::string GetServerLongName() const { return long_name; }
|
||||
std::string GetServerShortName() const { return short_name; }
|
||||
std::string GetServerLongName() const { return m_long_name; }
|
||||
std::string GetServerShortName() const { return m_short_name; }
|
||||
|
||||
/**
|
||||
* Gets whether the server is authorized to show up on the server list or not
|
||||
* @return
|
||||
*/
|
||||
bool IsAuthorized() const { return is_server_authorized; }
|
||||
std::string GetLocalIP() const { return local_ip; }
|
||||
std::string GetRemoteIP() const { return remote_ip_address; }
|
||||
bool IsAuthorized() const { return m_is_server_authorized; }
|
||||
std::string GetLocalIP() const { return m_local_ip; }
|
||||
std::string GetRemoteIP() const { return m_remote_ip_address; }
|
||||
|
||||
/**
|
||||
* Gets what kind of server this server is (legends, preferred, normal)
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
unsigned int GetServerListID() const { return server_list_type_id; }
|
||||
unsigned int GetServerListID() const { return m_server_list_type_id; }
|
||||
WorldServer *SetServerListTypeId(unsigned int in_server_list_id);
|
||||
|
||||
int GetStatus() const { return server_status; }
|
||||
unsigned int GetZonesBooted() const { return zones_booted; }
|
||||
unsigned int GetPlayersOnline() const { return players_online; }
|
||||
int GetStatus() const { return m_server_status; }
|
||||
unsigned int GetZonesBooted() const { return m_zones_booted; }
|
||||
unsigned int GetPlayersOnline() const { return m_players_online; }
|
||||
|
||||
/**
|
||||
* Takes the info struct we received from world and processes it
|
||||
@ -184,27 +164,26 @@ private:
|
||||
void ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Packet &packet);
|
||||
void ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet &packet);
|
||||
|
||||
std::shared_ptr<EQ::Net::ServertalkServerConnection> connection;
|
||||
std::shared_ptr<EQ::Net::ServertalkServerConnection> m_connection;
|
||||
|
||||
unsigned int zones_booted;
|
||||
unsigned int players_online;
|
||||
int server_status;
|
||||
unsigned int server_id;
|
||||
unsigned int server_list_type_id;
|
||||
unsigned int server_process_type;
|
||||
std::string server_description;
|
||||
std::string long_name;
|
||||
std::string short_name;
|
||||
std::string account_name;
|
||||
std::string account_password;
|
||||
std::string remote_ip_address;
|
||||
std::string local_ip;
|
||||
std::string protocol;
|
||||
std::string version;
|
||||
|
||||
bool is_server_authorized;
|
||||
bool is_server_logged_in;
|
||||
bool is_server_trusted;
|
||||
unsigned int m_zones_booted;
|
||||
unsigned int m_players_online;
|
||||
int m_server_status;
|
||||
unsigned int m_server_id;
|
||||
unsigned int m_server_list_type_id;
|
||||
unsigned int m_server_process_type;
|
||||
std::string m_server_description;
|
||||
std::string m_long_name;
|
||||
std::string m_short_name;
|
||||
std::string m_account_name;
|
||||
std::string m_account_password;
|
||||
std::string m_remote_ip_address;
|
||||
std::string m_local_ip;
|
||||
std::string m_protocol;
|
||||
std::string m_version;
|
||||
bool m_is_server_authorized;
|
||||
bool m_is_server_logged_in;
|
||||
bool m_is_server_trusted;
|
||||
|
||||
/**
|
||||
* Keepalive
|
||||
|
||||
@ -46,12 +46,12 @@ extern volatile bool RunLoops;
|
||||
|
||||
LoginServer::LoginServer(const char *iAddress, uint16 iPort, const char *Account, const char *Password, bool legacy)
|
||||
{
|
||||
strn0cpy(LoginServerAddress, iAddress, 256);
|
||||
LoginServerPort = iPort;
|
||||
LoginAccount = Account;
|
||||
LoginPassword = Password;
|
||||
CanAccountUpdate = false;
|
||||
IsLegacy = legacy;
|
||||
strn0cpy(m_loginserver_address, iAddress, 256);
|
||||
m_loginserver_port = iPort;
|
||||
m_login_account = Account;
|
||||
m_login_password = Password;
|
||||
m_can_account_update = false;
|
||||
m_is_legacy = legacy;
|
||||
Connect();
|
||||
}
|
||||
|
||||
@ -93,7 +93,10 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
|
||||
|
||||
if (Config->Locked) {
|
||||
if (status < (RuleI(GM, MinStatusToBypassLockedServer))) {
|
||||
LogDebug("[ProcessUsertoWorldReqLeg] Server locked and status is not high enough for account_id [{0}]", utwr->lsaccountid);
|
||||
LogDebug(
|
||||
"[ProcessUsertoWorldReqLeg] Server locked and status is not high enough for account_id [{0}]",
|
||||
utwr->lsaccountid
|
||||
);
|
||||
utwrs->response = UserToWorldStatusWorldUnavail;
|
||||
SendPacket(&outpack);
|
||||
return;
|
||||
@ -171,7 +174,10 @@ void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p)
|
||||
|
||||
if (Config->Locked == true) {
|
||||
if (status < (RuleI(GM, MinStatusToBypassLockedServer))) {
|
||||
LogDebug("[ProcessUsertoWorldReq] Server locked and status is not high enough for account_id [{0}]", utwr->lsaccountid);
|
||||
LogDebug(
|
||||
"[ProcessUsertoWorldReq] Server locked and status is not high enough for account_id [{0}]",
|
||||
utwr->lsaccountid
|
||||
);
|
||||
utwrs->response = UserToWorldStatusWorldUnavail;
|
||||
SendPacket(&outpack);
|
||||
return;
|
||||
@ -320,61 +326,63 @@ void LoginServer::ProcessLSAccountUpdate(uint16_t opcode, EQ::Net::Packet &p)
|
||||
LogNetcode("Received ServerPacket from LS OpCode {:#04x}", opcode);
|
||||
|
||||
LogNetcode("Received ServerOP_LSAccountUpdate packet from loginserver");
|
||||
CanAccountUpdate = true;
|
||||
m_can_account_update = true;
|
||||
}
|
||||
|
||||
bool LoginServer::Connect()
|
||||
{
|
||||
char errbuf[1024];
|
||||
if ((LoginServerIP = ResolveIP(LoginServerAddress, errbuf)) == 0) {
|
||||
LogInfo("Unable to resolve [{}] to an IP", LoginServerAddress);
|
||||
if ((m_loginserver_ip = ResolveIP(m_loginserver_address, errbuf)) == 0) {
|
||||
LogInfo("Unable to resolve [{}] to an IP", m_loginserver_address);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (LoginServerIP == 0 || LoginServerPort == 0) {
|
||||
if (m_loginserver_ip == 0 || m_loginserver_port == 0) {
|
||||
LogInfo(
|
||||
"Connect info incomplete, cannot connect: [{0}:{1}]",
|
||||
LoginServerAddress,
|
||||
LoginServerPort
|
||||
m_loginserver_address,
|
||||
m_loginserver_port
|
||||
);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsLegacy) {
|
||||
legacy_client = std::make_unique<EQ::Net::ServertalkLegacyClient>(LoginServerAddress, LoginServerPort, false);
|
||||
legacy_client->OnConnect(
|
||||
if (m_is_legacy) {
|
||||
m_legacy_client = std::make_unique<EQ::Net::ServertalkLegacyClient>(
|
||||
m_loginserver_address,
|
||||
m_loginserver_port,
|
||||
false
|
||||
);
|
||||
m_legacy_client->OnConnect(
|
||||
[this](EQ::Net::ServertalkLegacyClient *client) {
|
||||
if (client) {
|
||||
LogInfo(
|
||||
"Connected to Legacy Loginserver: [{0}:{1}]",
|
||||
LoginServerAddress,
|
||||
LoginServerPort
|
||||
m_loginserver_address,
|
||||
m_loginserver_port
|
||||
);
|
||||
|
||||
SendInfo();
|
||||
SendStatus();
|
||||
zoneserver_list.SendLSZones();
|
||||
|
||||
statusupdate_timer = std::make_unique<EQ::Timer>(
|
||||
|
||||
LoginServer_StatusUpdateInterval, true, [this](EQ::Timer *t) {
|
||||
SendStatus();
|
||||
}
|
||||
|
||||
m_statusupdate_timer = std::make_unique<EQ::Timer>(
|
||||
LoginServer_StatusUpdateInterval, true, [this](EQ::Timer *t) {
|
||||
SendStatus();
|
||||
}
|
||||
);
|
||||
}
|
||||
else {
|
||||
LogInfo(
|
||||
"Could not connect to Legacy Loginserver: [{0}:{1}]",
|
||||
LoginServerAddress,
|
||||
LoginServerPort
|
||||
m_loginserver_address,
|
||||
m_loginserver_port
|
||||
);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
legacy_client->OnMessage(
|
||||
m_legacy_client->OnMessage(
|
||||
ServerOP_UsertoWorldReqLeg,
|
||||
std::bind(
|
||||
&LoginServer::ProcessUsertoWorldReqLeg,
|
||||
@ -383,7 +391,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
legacy_client->OnMessage(
|
||||
m_legacy_client->OnMessage(
|
||||
ServerOP_UsertoWorldReq,
|
||||
std::bind(
|
||||
&LoginServer::ProcessUsertoWorldReq,
|
||||
@ -392,7 +400,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
legacy_client->OnMessage(
|
||||
m_legacy_client->OnMessage(
|
||||
ServerOP_LSClientAuthLeg,
|
||||
std::bind(
|
||||
&LoginServer::ProcessLSClientAuthLegacy,
|
||||
@ -401,7 +409,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
legacy_client->OnMessage(
|
||||
m_legacy_client->OnMessage(
|
||||
ServerOP_LSClientAuth,
|
||||
std::bind(
|
||||
&LoginServer::ProcessLSClientAuth,
|
||||
@ -410,7 +418,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
legacy_client->OnMessage(
|
||||
m_legacy_client->OnMessage(
|
||||
ServerOP_LSFatalError,
|
||||
std::bind(
|
||||
&LoginServer::ProcessLSFatalError,
|
||||
@ -419,7 +427,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
legacy_client->OnMessage(
|
||||
m_legacy_client->OnMessage(
|
||||
ServerOP_SystemwideMessage,
|
||||
std::bind(
|
||||
&LoginServer::ProcessSystemwideMessage,
|
||||
@ -428,7 +436,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
legacy_client->OnMessage(
|
||||
m_legacy_client->OnMessage(
|
||||
ServerOP_LSRemoteAddr,
|
||||
std::bind(
|
||||
&LoginServer::ProcessLSRemoteAddr,
|
||||
@ -437,7 +445,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
legacy_client->OnMessage(
|
||||
m_legacy_client->OnMessage(
|
||||
ServerOP_LSAccountUpdate,
|
||||
std::bind(
|
||||
&LoginServer::ProcessLSAccountUpdate,
|
||||
@ -448,37 +456,43 @@ bool LoginServer::Connect()
|
||||
);
|
||||
}
|
||||
else {
|
||||
client = std::make_unique<EQ::Net::ServertalkClient>(LoginServerAddress, LoginServerPort, false, "World", "");
|
||||
client->OnConnect(
|
||||
m_client = std::make_unique<EQ::Net::ServertalkClient>(
|
||||
m_loginserver_address,
|
||||
m_loginserver_port,
|
||||
false,
|
||||
"World",
|
||||
""
|
||||
);
|
||||
m_client->OnConnect(
|
||||
[this](EQ::Net::ServertalkClient *client) {
|
||||
if (client) {
|
||||
LogInfo(
|
||||
"Connected to Loginserver: [{0}:{1}]",
|
||||
LoginServerAddress,
|
||||
LoginServerPort
|
||||
m_loginserver_address,
|
||||
m_loginserver_port
|
||||
);
|
||||
SendInfo();
|
||||
SendStatus();
|
||||
zoneserver_list.SendLSZones();
|
||||
|
||||
statusupdate_timer = std::make_unique<EQ::Timer>(
|
||||
m_statusupdate_timer = std::make_unique<EQ::Timer>(
|
||||
|
||||
LoginServer_StatusUpdateInterval, true, [this](EQ::Timer *t) {
|
||||
SendStatus();
|
||||
}
|
||||
);
|
||||
LoginServer_StatusUpdateInterval, true, [this](EQ::Timer *t) {
|
||||
SendStatus();
|
||||
}
|
||||
);
|
||||
}
|
||||
else {
|
||||
LogInfo(
|
||||
"Could not connect to Loginserver: [{0}:{1}]",
|
||||
LoginServerAddress,
|
||||
LoginServerPort
|
||||
m_loginserver_address,
|
||||
m_loginserver_port
|
||||
);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
client->OnMessage(
|
||||
m_client->OnMessage(
|
||||
ServerOP_UsertoWorldReqLeg,
|
||||
std::bind(
|
||||
&LoginServer::ProcessUsertoWorldReqLeg,
|
||||
@ -487,7 +501,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
client->OnMessage(
|
||||
m_client->OnMessage(
|
||||
ServerOP_UsertoWorldReq,
|
||||
std::bind(
|
||||
&LoginServer::ProcessUsertoWorldReq,
|
||||
@ -496,7 +510,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
client->OnMessage(
|
||||
m_client->OnMessage(
|
||||
ServerOP_LSClientAuthLeg,
|
||||
std::bind(
|
||||
&LoginServer::ProcessLSClientAuthLegacy,
|
||||
@ -505,7 +519,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
client->OnMessage(
|
||||
m_client->OnMessage(
|
||||
ServerOP_LSClientAuth,
|
||||
std::bind(
|
||||
&LoginServer::ProcessLSClientAuth,
|
||||
@ -514,7 +528,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
client->OnMessage(
|
||||
m_client->OnMessage(
|
||||
ServerOP_LSFatalError,
|
||||
std::bind(
|
||||
&LoginServer::ProcessLSFatalError,
|
||||
@ -523,7 +537,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
client->OnMessage(
|
||||
m_client->OnMessage(
|
||||
ServerOP_SystemwideMessage,
|
||||
std::bind(
|
||||
&LoginServer::ProcessSystemwideMessage,
|
||||
@ -532,7 +546,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
client->OnMessage(
|
||||
m_client->OnMessage(
|
||||
ServerOP_LSRemoteAddr,
|
||||
std::bind(
|
||||
&LoginServer::ProcessLSRemoteAddr,
|
||||
@ -541,7 +555,7 @@ bool LoginServer::Connect()
|
||||
std::placeholders::_2
|
||||
)
|
||||
);
|
||||
client->OnMessage(
|
||||
m_client->OnMessage(
|
||||
ServerOP_LSAccountUpdate,
|
||||
std::bind(
|
||||
&LoginServer::ProcessLSAccountUpdate,
|
||||
@ -552,7 +566,10 @@ bool LoginServer::Connect()
|
||||
);
|
||||
}
|
||||
|
||||
m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&LoginServer::OnKeepAlive, this, std::placeholders::_1));
|
||||
m_keepalive = std::make_unique<EQ::Timer>(
|
||||
1000,
|
||||
true,
|
||||
std::bind(&LoginServer::OnKeepAlive, this, std::placeholders::_1));
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -566,28 +583,44 @@ void LoginServer::SendInfo()
|
||||
pack->size = sizeof(ServerNewLSInfo_Struct);
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
memset(pack->pBuffer, 0, pack->size);
|
||||
ServerNewLSInfo_Struct *lsi = (ServerNewLSInfo_Struct *) pack->pBuffer;
|
||||
strcpy(lsi->protocol_version, EQEMU_PROTOCOL_VERSION);
|
||||
strcpy(lsi->server_version, LOGIN_VERSION);
|
||||
strcpy(lsi->server_long_name, Config->LongName.c_str());
|
||||
strcpy(lsi->server_short_name, Config->ShortName.c_str());
|
||||
strn0cpy(lsi->account_name, LoginAccount.c_str(), 30);
|
||||
strn0cpy(lsi->account_password, LoginPassword.c_str(), 30);
|
||||
|
||||
auto *l = (ServerNewLSInfo_Struct *) pack->pBuffer;
|
||||
strcpy(l->protocol_version, EQEMU_PROTOCOL_VERSION);
|
||||
strcpy(l->server_version, LOGIN_VERSION);
|
||||
strcpy(l->server_long_name, Config->LongName.c_str());
|
||||
strcpy(l->server_short_name, Config->ShortName.c_str());
|
||||
strn0cpy(l->account_name, m_login_account.c_str(), 30);
|
||||
strn0cpy(l->account_password, m_login_password.c_str(), 30);
|
||||
if (Config->WorldAddress.length()) {
|
||||
strcpy(lsi->remote_ip_address, Config->WorldAddress.c_str());
|
||||
strcpy(l->remote_ip_address, Config->WorldAddress.c_str());
|
||||
}
|
||||
if (Config->LocalAddress.length()) {
|
||||
strcpy(lsi->local_ip_address, Config->LocalAddress.c_str());
|
||||
strcpy(l->local_ip_address, Config->LocalAddress.c_str());
|
||||
}
|
||||
else {
|
||||
auto local_addr = IsLegacy ? legacy_client->Handle()->LocalIP() : client->Handle()->LocalIP();
|
||||
strcpy(lsi->local_ip_address, local_addr.c_str());
|
||||
WorldConfig::SetLocalAddress(lsi->local_ip_address);
|
||||
auto local_addr = m_is_legacy ? m_legacy_client->Handle()->LocalIP() : m_client->Handle()->LocalIP();
|
||||
strcpy(l->local_ip_address, local_addr.c_str());
|
||||
WorldConfig::SetLocalAddress(l->local_ip_address);
|
||||
}
|
||||
|
||||
SanitizeWorldServerName(l->server_long_name);
|
||||
|
||||
LogInfo(
|
||||
"[LoginServer::SendInfo] protocol_version [{}] server_version [{}] long_name [{}] short_name [{}] account_name [{}] remote_ip_address [{}] local_ip [{}]",
|
||||
l->protocol_version,
|
||||
l->server_version,
|
||||
l->server_long_name,
|
||||
l->server_short_name,
|
||||
l->account_name,
|
||||
l->remote_ip_address,
|
||||
l->local_ip_address
|
||||
);
|
||||
|
||||
SendPacket(pack);
|
||||
delete pack;
|
||||
}
|
||||
|
||||
|
||||
void LoginServer::SendStatus()
|
||||
{
|
||||
auto pack = new ServerPacket;
|
||||
@ -618,14 +651,14 @@ void LoginServer::SendStatus()
|
||||
*/
|
||||
void LoginServer::SendPacket(ServerPacket *pack)
|
||||
{
|
||||
if (IsLegacy) {
|
||||
if (legacy_client) {
|
||||
legacy_client->SendPacket(pack);
|
||||
if (m_is_legacy) {
|
||||
if (m_legacy_client) {
|
||||
m_legacy_client->SendPacket(pack);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (client) {
|
||||
client->SendPacket(pack);
|
||||
if (m_client) {
|
||||
m_client->SendPacket(pack);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -636,11 +669,11 @@ void LoginServer::SendAccountUpdate(ServerPacket *pack)
|
||||
if (CanUpdate()) {
|
||||
LogInfo(
|
||||
"Sending ServerOP_LSAccountUpdate packet to loginserver: [{0}]:[{1}]",
|
||||
LoginServerAddress,
|
||||
LoginServerPort
|
||||
m_loginserver_address,
|
||||
m_loginserver_port
|
||||
);
|
||||
strn0cpy(ls_account_update->worldaccount, LoginAccount.c_str(), 30);
|
||||
strn0cpy(ls_account_update->worldpassword, LoginPassword.c_str(), 30);
|
||||
strn0cpy(ls_account_update->worldaccount, m_login_account.c_str(), 30);
|
||||
strn0cpy(ls_account_update->worldpassword, m_login_password.c_str(), 30);
|
||||
SendPacket(pack);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,20 +1,3 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef LOGINSERVER_H
|
||||
#define LOGINSERVER_H
|
||||
|
||||
@ -42,20 +25,20 @@ public:
|
||||
void SendAccountUpdate(ServerPacket *pack);
|
||||
bool Connected()
|
||||
{
|
||||
if (IsLegacy) {
|
||||
if (legacy_client) {
|
||||
return legacy_client->Connected();
|
||||
if (m_is_legacy) {
|
||||
if (m_legacy_client) {
|
||||
return m_legacy_client->Connected();
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (client) {
|
||||
return client->Connected();
|
||||
if (m_client) {
|
||||
return m_client->Connected();
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
bool CanUpdate() { return CanAccountUpdate; }
|
||||
bool CanUpdate() { return m_can_account_update; }
|
||||
|
||||
private:
|
||||
void ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p);
|
||||
@ -70,15 +53,15 @@ private:
|
||||
void OnKeepAlive(EQ::Timer *t);
|
||||
std::unique_ptr<EQ::Timer> m_keepalive;
|
||||
|
||||
std::unique_ptr<EQ::Net::ServertalkClient> client;
|
||||
std::unique_ptr<EQ::Net::ServertalkLegacyClient> legacy_client;
|
||||
std::unique_ptr<EQ::Timer> statusupdate_timer;
|
||||
char LoginServerAddress[256];
|
||||
uint32 LoginServerIP;
|
||||
uint16 LoginServerPort;
|
||||
std::string LoginAccount;
|
||||
std::string LoginPassword;
|
||||
bool CanAccountUpdate;
|
||||
bool IsLegacy;
|
||||
std::unique_ptr<EQ::Net::ServertalkClient> m_client;
|
||||
std::unique_ptr<EQ::Net::ServertalkLegacyClient> m_legacy_client;
|
||||
std::unique_ptr<EQ::Timer> m_statusupdate_timer;
|
||||
char m_loginserver_address[256];
|
||||
uint32 m_loginserver_ip;
|
||||
uint16 m_loginserver_port;
|
||||
std::string m_login_account;
|
||||
std::string m_login_password;
|
||||
bool m_can_account_update;
|
||||
bool m_is_legacy;
|
||||
};
|
||||
#endif
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user