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[Commands] Cleanup #npcstats Command. (#1690)
- Cleanup menu and add stats that were not there before. - Only display some data if necessary (i.e only show loot/money if they have loot/money) - Add skill name helper method. - Add faction name helper method. - Add Charmed stats and other getter methods. - Cleanup QueryLoot() method.
This commit is contained in:
parent
e1de3d2ae0
commit
194c71727d
@ -177,8 +177,7 @@ bool EQ::skills::IsMeleeDmg(SkillType skill)
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const std::map<EQ::skills::SkillType, std::string>& EQ::skills::GetSkillTypeMap()
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{
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/* VS2013 code
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static const std::map<SkillUseTypes, std::string> skill_use_types_map = {
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static const std::map<SkillType, std::string> skill_type_map = {
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{ Skill1HBlunt, "1H Blunt" },
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{ Skill1HSlashing, "1H Slashing" },
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{ Skill2HBlunt, "2H Blunt" },
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@ -258,103 +257,22 @@ const std::map<EQ::skills::SkillType, std::string>& EQ::skills::GetSkillTypeMap(
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{ SkillTripleAttack, "Triple Attack" },
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{ Skill2HPiercing, "2H Piercing" }
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};
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*/
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/* VS2012 code - begin */
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static const char* skill_use_names[SkillCount] = {
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"1H Blunt",
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"1H Slashing",
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"2H Blunt",
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"2H Slashing",
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"Abjuration",
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"Alteration",
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"Apply Poison",
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"Archery",
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"Backstab",
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"Bind Wound",
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"Bash",
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"Block",
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"Brass Instruments",
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"Channeling",
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"Conjuration",
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"Defense",
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"Disarm",
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"Disarm Traps",
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"Divination",
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"Dodge",
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"Double Attack",
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"Dragon Punch",
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"Dual Wield",
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"Eagle Strike",
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"Evocation",
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"Feign Death",
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"Flying Kick",
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"Forage",
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"Hand to Hand",
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"Hide",
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"Kick",
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"Meditate",
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"Mend",
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"Offense",
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"Parry",
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"Pick Lock",
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"1H Piercing",
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"Riposte",
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"Round Kick",
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"Safe Fall",
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"Sense Heading",
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"Singing",
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"Sneak",
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"Specialize Abjuration",
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"Specialize Alteration",
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"Specialize Conjuration",
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"Specialize Divination",
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"Specialize Evocation",
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"Pick Pockets",
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"Stringed Instruments",
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"Swimming",
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"Throwing",
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"Tiger Claw",
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"Tracking",
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"Wind Instruments",
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"Fishing",
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"Make Poison",
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"Tinkering",
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"Research",
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"Alchemy",
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"Baking",
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"Tailoring",
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"Sense Traps",
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"Blacksmithing",
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"Fletching",
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"Brewing",
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"Alcohol Tolerance",
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"Begging",
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"Jewelry Making",
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"Pottery",
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"Percussion Instruments",
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"Intimidation",
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"Berserking",
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"Taunt",
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"Frenzy",
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"Remove Traps",
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"Triple Attack",
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"2H Piercing"
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};
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static std::map<SkillType, std::string> skill_type_map;
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skill_type_map.clear();
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for (int i = Skill1HBlunt; i < SkillCount; ++i)
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skill_type_map[(SkillType)i] = skill_use_names[i];
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/* VS2012 code - end */
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return skill_type_map;
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}
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std::string EQ::skills::GetSkillName(SkillType skill)
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{
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if (skill >= Skill1HBlunt && skill <= Skill2HPiercing) {
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std::map<SkillType, std::string> skills = GetSkillTypeMap();
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for (auto current_skill : skills) {
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if (skill == current_skill.first) {
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return current_skill.second;
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}
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}
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}
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return std::string();
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}
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EQ::SkillProfile::SkillProfile()
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{
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memset(&Skill, 0, (sizeof(uint32) * PACKET_SKILL_ARRAY_SIZE));
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@ -171,6 +171,7 @@ namespace EQ
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extern const std::map<SkillType, std::string>& GetSkillTypeMap();
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std::string GetSkillName(SkillType skill);
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} /*skills*/
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struct SkillProfile { // prototype - not implemented
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614
zone/command.cpp
614
zone/command.cpp
@ -1935,34 +1935,596 @@ void command_fov(Client *c, const Seperator *sep)
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void command_npcstats(Client *c, const Seperator *sep)
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{
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if (c->GetTarget() == 0)
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c->Message(Chat::White, "ERROR: No target!");
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else if (!c->GetTarget()->IsNPC())
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c->Message(Chat::White, "ERROR: Target is not a NPC!");
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else {
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auto target_npc = c->GetTarget()->CastToNPC();
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c->Message(Chat::White, "# NPC Stats");
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c->Message(Chat::White, "- Name: %s NpcID: %u", target_npc->GetName(), target_npc->GetNPCTypeID());
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c->Message(Chat::White, "- Race: %i Level: %i Class: %i Material: %i", target_npc->GetRace(), target_npc->GetLevel(), target_npc->GetClass(), target_npc->GetTexture());
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c->Message(Chat::White, "- Current HP: %i Max HP: %i", target_npc->GetHP(), target_npc->GetMaxHP());
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//c->Message(Chat::White, "Weapon Item Number: %s", target_npc->GetWeapNo());
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c->Message(Chat::White, "- Gender: %i Size: %f Bodytype: %d", target_npc->GetGender(), target_npc->GetSize(), target_npc->GetBodyType());
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c->Message(Chat::White, "- Runspeed: %.3f Walkspeed: %.3f", static_cast<float>(0.025f * target_npc->GetRunspeed()), static_cast<float>(0.025f * target_npc->GetWalkspeed()));
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c->Message(Chat::White, "- Spawn Group: %i Grid: %i", target_npc->GetSpawnGroupId(), target_npc->GetGrid());
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if (target_npc->proximity) {
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c->Message(Chat::White, "- Proximity: Enabled");
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c->Message(Chat::White, "-- Cur_X: %1.3f, Cur_Y: %1.3f, Cur_Z: %1.3f", target_npc->GetX(), target_npc->GetY(), target_npc->GetZ());
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c->Message(Chat::White, "-- Min_X: %1.3f(%1.3f), Max_X: %1.3f(%1.3f), X_Range: %1.3f", target_npc->proximity->min_x, (target_npc->proximity->min_x - target_npc->GetX()), target_npc->proximity->max_x, (target_npc->proximity->max_x - target_npc->GetX()), (target_npc->proximity->max_x - target_npc->proximity->min_x));
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c->Message(Chat::White, "-- Min_Y: %1.3f(%1.3f), Max_Y: %1.3f(%1.3f), Y_Range: %1.3f", target_npc->proximity->min_y, (target_npc->proximity->min_y - target_npc->GetY()), target_npc->proximity->max_y, (target_npc->proximity->max_y - target_npc->GetY()), (target_npc->proximity->max_y - target_npc->proximity->min_y));
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c->Message(Chat::White, "-- Min_Z: %1.3f(%1.3f), Max_Z: %1.3f(%1.3f), Z_Range: %1.3f", target_npc->proximity->min_z, (target_npc->proximity->min_z - target_npc->GetZ()), target_npc->proximity->max_z, (target_npc->proximity->max_z - target_npc->GetZ()), (target_npc->proximity->max_z - target_npc->proximity->min_z));
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c->Message(Chat::White, "-- Say: %s", (target_npc->proximity->say ? "Enabled" : "Disabled"));
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if (c->GetTarget() && c->GetTarget()->IsNPC()) {
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auto target = c->GetTarget()->CastToNPC();
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std::string target_name = target->GetCleanName();
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std::string target_last_name = target->GetLastName();
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bool has_charmed_stats = (
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target->GetCharmedAccuracy() != 0 ||
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target->GetCharmedArmorClass() != 0 ||
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target->GetCharmedAttack() != 0 ||
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target->GetCharmedAttackDelay() != 0 ||
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target->GetCharmedAvoidance() != 0 ||
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target->GetCharmedMaxDamage() != 0 ||
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target->GetCharmedMinDamage() != 0
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);
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// Spawn Data
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Group: {} Point: {} Grid: {}",
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target->GetSpawnGroupId(),
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target->GetSpawnPointID(),
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target->GetGrid()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Raid: {} Rare: {}",
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target->IsRaidTarget() ? "Yes" : "No",
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target->IsRareSpawn() ? "Yes" : "No",
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target->GetSkipGlobalLoot() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Skip Global Loot: {} Ignore Despawn: {}",
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target->GetSkipGlobalLoot() ? "Yes" : "No",
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target->GetIgnoreDespawn() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Findable: {} Trackable: {} Underwater: {}",
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target->IsFindable() ? "Yes" : "No",
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target->IsTrackable() ? "Yes" : "No",
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target->IsUnderwaterOnly() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Stuck Behavior: {} Fly Mode: {}",
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target->GetStuckBehavior(),
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static_cast<int>(target->GetFlyMode())
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn | Aggro NPCs: {} Always Aggro: {}",
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target->GetNPCAggro() ? "Yes" : "No",
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target->GetAlwaysAggro() ? "Yes" : "No"
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).c_str()
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);
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// NPC
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c->Message(
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Chat::White,
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fmt::format(
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"NPC | ID: {} Name: {}{} Level: {}",
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target->GetNPCTypeID(),
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target_name,
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(
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!target_last_name.empty() ?
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fmt::format(" ({})", target_last_name) :
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""
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),
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target->GetLevel()
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).c_str()
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);
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// Race / Class / Gender
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c->Message(
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Chat::White,
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fmt::format(
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"Race: {} ({}) Class: {} ({}) Gender: {} ({})",
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GetRaceIDName(target->GetRace()),
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target->GetRace(),
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GetClassIDName(target->GetClass()),
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target->GetClass(),
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GetGenderName(target->GetGender()),
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target->GetGender()
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).c_str()
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);
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// Faction
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if (target->GetNPCFactionID()) {
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auto faction_id = target->GetNPCFactionID();
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auto faction_name = content_db.GetFactionName(faction_id);
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c->Message(
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Chat::White,
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fmt::format(
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"Faction: {} ({})",
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faction_name,
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faction_id
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).c_str()
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);
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}
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else {
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c->Message(Chat::White, "-Proximity: Disabled");
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// Adventure Template
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if (target->GetAdventureTemplate()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Adventure Template: {}",
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target->GetAdventureTemplate()
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).c_str()
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);
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}
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c->Message(Chat::White, "");
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c->Message(Chat::White, "EmoteID: %i", target_npc->GetEmoteID());
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target_npc->QueryLoot(c);
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// Body
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c->Message(
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Chat::White,
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fmt::format(
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"Body | Size: {:.2f} Type: {}",
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target->GetSize(),
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target->GetBodyType()
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).c_str()
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);
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// Face
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c->Message(
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Chat::White,
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fmt::format(
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"Features | Face: {} Eye One: {} Eye Two: {}",
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target->GetLuclinFace(),
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target->GetEyeColor1(),
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target->GetEyeColor2()
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).c_str()
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);
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// Hair
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c->Message(
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Chat::White,
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fmt::format(
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"Features | Hair: {} Hair Color: {}",
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target->GetHairStyle(),
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target->GetHairColor()
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).c_str()
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);
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// Beard
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c->Message(
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Chat::White,
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fmt::format(
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"Features | Beard: {} Beard Color: {}",
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target->GetBeard(),
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target->GetBeardColor()
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).c_str()
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);
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// Drakkin Features
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if (target->GetRace() == RACE_DRAKKIN_522) {
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c->Message(
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Chat::White,
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fmt::format(
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"Drakkin Features | Heritage: {} Tattoo: {} Details: {}",
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target->GetDrakkinHeritage(),
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target->GetDrakkinTattoo(),
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target->GetDrakkinDetails()
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).c_str()
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);
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}
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// Textures
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c->Message(
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Chat::White,
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fmt::format(
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"Textures | Armor: {} Helmet: {}",
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target->GetTexture(),
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target->GetHelmTexture()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Textures | Arms: {} Bracers: {} Hands: {}",
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target->GetArmTexture(),
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target->GetBracerTexture(),
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target->GetHandTexture()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Textures | Legs: {} Feet: {}",
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target->GetLegTexture(),
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target->GetFeetTexture()
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).c_str()
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);
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// Hero's Forge
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if (target->GetHeroForgeModel()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Hero's Forge: {}",
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target->GetHeroForgeModel()
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).c_str()
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);
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}
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// Owner Data
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if (target->GetOwner()) {
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auto owner_name = target->GetOwner()->GetCleanName();
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auto owner_type = (
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target->GetOwner()->IsNPC() ?
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"NPC" :
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(
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target->GetOwner()->IsClient() ?
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"Client" :
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"Other"
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)
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);
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auto owner_id = target->GetOwnerID();
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c->Message(
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Chat::White,
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fmt::format(
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"Owner | Name: {} ({}) Type: {}",
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owner_name,
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owner_id,
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owner_type
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).c_str()
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);
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}
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// Pet Data
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if (target->GetPet()) {
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auto pet_name = target->GetPet()->GetCleanName();
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auto pet_id = target->GetPetID();
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c->Message(
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Chat::White,
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fmt::format(
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"Pet | Name: {} ({})",
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pet_name,
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pet_id
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).c_str()
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);
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}
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// Merchant Data
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if (target->MerchantType) {
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c->Message(
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Chat::White,
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fmt::format(
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"Merchant | ID: {} Currency Type: {}",
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target->MerchantType,
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target->GetAltCurrencyType()
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).c_str()
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);
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}
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// Spell Data
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if (target->AI_HasSpells() || target->AI_HasSpellsEffects()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spells | ID: {} Effects ID: {}",
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target->GetNPCSpellsID(),
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target->GetNPCSpellsEffectsID()
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).c_str()
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);
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}
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// Health
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c->Message(
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Chat::White,
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fmt::format(
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"Health: {}/{} ({:.2f}%) Regen: {}",
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target->GetHP(),
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target->GetMaxHP(),
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target->GetHPRatio(),
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target->GetHPRegen()
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).c_str()
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);
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// Mana
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if (target->GetMaxMana() > 0) {
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c->Message(
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Chat::White,
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fmt::format(
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"Mana: {}/{} ({:.2f}%) Regen: {}",
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target->GetMana(),
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target->GetMaxMana(),
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target->GetManaRatio(),
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target->GetManaRegen()
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).c_str()
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);
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}
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// Damage
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c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Damage | Min: {} Max: {}",
|
||||
target->GetMinDMG(),
|
||||
target->GetMaxDMG()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Attack Count / Delay
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Attack | Count: {} Delay: {}",
|
||||
target->GetNumberOfAttacks(),
|
||||
target->GetAttackDelay()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Weapon Textures
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Weapon Textures | Primary: {} Secondary: {} Ammo: {}",
|
||||
target->GetEquipmentMaterial(EQ::textures::weaponPrimary),
|
||||
target->GetEquipmentMaterial(EQ::textures::weaponSecondary),
|
||||
target->GetAmmoIDfile()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Weapon Types
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Weapon Types | Primary: {} ({}) Secondary: {} ({})",
|
||||
EQ::skills::GetSkillName(static_cast<EQ::skills::SkillType>(target->GetPrimSkill())),
|
||||
target->GetPrimSkill(),
|
||||
EQ::skills::GetSkillName(static_cast<EQ::skills::SkillType>(target->GetSecSkill())),
|
||||
target->GetSecSkill()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Weapon Types | Ranged: {} ({})",
|
||||
EQ::skills::GetSkillName(static_cast<EQ::skills::SkillType>(target->GetRangedSkill())),
|
||||
target->GetRangedSkill()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Combat Stats
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Combat Stats | Accuracy: {} Armor Class: {} Attack: {}",
|
||||
target->GetAccuracyRating(),
|
||||
target->GetAC(),
|
||||
target->GetATK()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Combat Stats | Avoidance: {} Slow Mitigation: {}",
|
||||
target->GetAvoidanceRating(),
|
||||
target->GetSlowMitigation()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Stats
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Stats | Agility: {} Charisma: {} Dexterity: {} Intelligence: {}",
|
||||
target->GetAGI(),
|
||||
target->GetCHA(),
|
||||
target->GetDEX(),
|
||||
target->GetINT()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Stats | Stamina: {} Strength: {} Wisdom: {}",
|
||||
target->GetSTA(),
|
||||
target->GetSTR(),
|
||||
target->GetWIS()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Charmed Stats
|
||||
if (has_charmed_stats) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Charmed Stats | Attack: {} Attack Delay: {}",
|
||||
target->GetCharmedAttack(),
|
||||
target->GetCharmedAttackDelay()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Charmed Stats | Accuracy: {} Avoidance: {}",
|
||||
target->GetCharmedAccuracy(),
|
||||
target->GetCharmedAvoidance()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Charmed Stats | Min Damage: {} Max Damage: {}",
|
||||
target->GetCharmedMinDamage(),
|
||||
target->GetCharmedMaxDamage()
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Resists
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Resists | Cold: {} Disease: {} Fire: {} Magic: {}",
|
||||
target->GetCR(),
|
||||
target->GetDR(),
|
||||
target->GetFR(),
|
||||
target->GetMR()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Resists | Poison: {} Corruption: {} Physical: {}",
|
||||
target->GetPR(),
|
||||
target->GetCorrup(),
|
||||
target->GetPhR()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Scaling
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Scaling | Heal: {} Spell: {}",
|
||||
target->GetHealScale(),
|
||||
target->GetSpellScale()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// See Invisible / Invisible vs. Undead / Hide / Improved Hide
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Can See | Invisible: {} Invisible vs. Undead: {}",
|
||||
target->SeeInvisible() ? "Yes" : "No",
|
||||
target->SeeInvisibleUndead() ? "Yes" : "No"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Can See | Hide: {} Improved Hide: {}",
|
||||
target->SeeHide() ? "Yes" : "No",
|
||||
target->SeeImprovedHide() ? "Yes" : "No"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Aggro / Assist Radius
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Radius | Aggro: {} Assist: {}",
|
||||
target->GetAggroRange(),
|
||||
target->GetAssistRange()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Emote
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Emote: {}",
|
||||
target->GetEmoteID()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Run/Walk Speed
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Speed | Run: {} Walk: {}",
|
||||
target->GetRunspeed(),
|
||||
target->GetWalkspeed()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Position
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Position | {}, {}, {}, {}",
|
||||
target->GetX(),
|
||||
target->GetY(),
|
||||
target->GetZ(),
|
||||
target->GetHeading()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Experience Modifier
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Experience Modifier: {}",
|
||||
target->GetKillExpMod()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Quest Globals
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Quest Globals: {}",
|
||||
target->qglobal ? "Enabled" : "Disabled"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
// Proximity
|
||||
if (target->IsProximitySet()) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity | Say: {}",
|
||||
target->proximity->say ? "Enabled" : "Disabled"
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity X | Min: {} Max: {} Range: {}",
|
||||
target->GetProximityMinX(),
|
||||
target->GetProximityMinX(),
|
||||
(target->GetProximityMinX() - target->GetProximityMinX())
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity Y | Min: {} Max: {} Range: {}",
|
||||
target->GetProximityMinY(),
|
||||
target->GetProximityMaxY(),
|
||||
(target->GetProximityMaxY() - target->GetProximityMinY())
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Proximity Z | Min: {} Max: {} Range: {}",
|
||||
target->GetProximityMinZ(),
|
||||
target->GetProximityMaxZ(),
|
||||
(target->GetProximityMaxZ() - target->GetProximityMinZ())
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// Loot Data
|
||||
if (target->GetLoottableID()) {
|
||||
target->QueryLoot(c);
|
||||
}
|
||||
} else {
|
||||
c->Message(Chat::White, "You must target an NPC to use this command.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
82
zone/npc.cpp
82
zone/npc.cpp
@ -643,35 +643,67 @@ void NPC::ClearItemList() {
|
||||
|
||||
void NPC::QueryLoot(Client* to)
|
||||
{
|
||||
to->Message(Chat::White, "| # Current Loot (%s) LootTableID: %i", GetName(), GetLoottableID());
|
||||
|
||||
int item_count = 0;
|
||||
for (auto cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++item_count) {
|
||||
if (!(*cur)) {
|
||||
LogError("NPC::QueryLoot() - ItemList error, null item");
|
||||
continue;
|
||||
}
|
||||
if (!(*cur)->item_id || !database.GetItem((*cur)->item_id)) {
|
||||
LogError("NPC::QueryLoot() - Database error, invalid item");
|
||||
continue;
|
||||
}
|
||||
|
||||
EQ::SayLinkEngine linker;
|
||||
linker.SetLinkType(EQ::saylink::SayLinkLootItem);
|
||||
linker.SetLootData(*cur);
|
||||
|
||||
if (itemlist.size() > 0) {
|
||||
to->Message(
|
||||
0,
|
||||
"| -- Item %i: %s ID: %u min_level: %u max_level: %u",
|
||||
item_count,
|
||||
linker.GenerateLink().c_str(),
|
||||
(*cur)->item_id,
|
||||
(*cur)->trivial_min_level,
|
||||
(*cur)->trivial_max_level
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Loot | Name: {} ID: {} Loottable ID: {}",
|
||||
GetName(),
|
||||
GetNPCTypeID(),
|
||||
GetLoottableID()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
int item_count = 0;
|
||||
for (auto current_item : itemlist) {
|
||||
int item_number = (item_count + 1);
|
||||
if (!current_item) {
|
||||
LogError("NPC::QueryLoot() - ItemList error, null item.");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!current_item->item_id || !database.GetItem(current_item->item_id)) {
|
||||
LogError("NPC::QueryLoot() - Database error, invalid item.");
|
||||
continue;
|
||||
}
|
||||
|
||||
EQ::SayLinkEngine linker;
|
||||
linker.SetLinkType(EQ::saylink::SayLinkLootItem);
|
||||
linker.SetLootData(current_item);
|
||||
|
||||
to->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Item {} | Name: {} ID: {} Min Level: {} Max Level: {}",
|
||||
item_number,
|
||||
linker.GenerateLink().c_str(),
|
||||
current_item->item_id,
|
||||
current_item->trivial_min_level,
|
||||
current_item->trivial_max_level
|
||||
).c_str()
|
||||
);
|
||||
item_count++;
|
||||
}
|
||||
}
|
||||
|
||||
to->Message(Chat::White, "| %i Platinum %i Gold %i Silver %i Copper", platinum, gold, silver, copper);
|
||||
bool has_money = (
|
||||
platinum > 0 ||
|
||||
gold > 0 ||
|
||||
silver > 0 ||
|
||||
copper > 0
|
||||
);
|
||||
if (has_money) {
|
||||
to->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Money | Platinum: {} Gold: {} Silver: {} Copper: {}",
|
||||
platinum,
|
||||
gold,
|
||||
silver,
|
||||
copper
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
bool NPC::HasItem(uint32 item_id) {
|
||||
|
||||
19
zone/npc.h
19
zone/npc.h
@ -497,6 +497,25 @@ public:
|
||||
uint32 GetRoamboxDelay() const;
|
||||
uint32 GetRoamboxMinDelay() const;
|
||||
|
||||
inline uint8 GetArmTexture() { return armtexture; }
|
||||
inline uint8 GetBracerTexture() { return bracertexture; }
|
||||
inline uint8 GetHandTexture() { return handtexture; }
|
||||
inline uint8 GetFeetTexture() { return feettexture; }
|
||||
inline uint8 GetLegTexture() { return legtexture; }
|
||||
|
||||
inline int GetCharmedAccuracy() { return charm_accuracy_rating; }
|
||||
inline int GetCharmedArmorClass() { return charm_ac; }
|
||||
inline int GetCharmedAttack() { return charm_atk; }
|
||||
inline int GetCharmedAttackDelay() { return charm_attack_delay; }
|
||||
inline int GetCharmedAvoidance() { return charm_avoidance_rating; }
|
||||
inline int GetCharmedMaxDamage() { return charm_max_dmg; }
|
||||
inline int GetCharmedMinDamage() { return charm_min_dmg; }
|
||||
|
||||
inline bool GetAlwaysAggro() { return always_aggro; }
|
||||
inline bool GetNPCAggro() { return npc_aggro; }
|
||||
inline bool GetIgnoreDespawn() { return ignore_despawn; }
|
||||
inline bool GetSkipGlobalLoot() { return skip_global_loot; }
|
||||
|
||||
std::unique_ptr<Timer> AIautocastspell_timer;
|
||||
|
||||
virtual int GetStuckBehavior() const { return NPCTypedata_ours ? NPCTypedata_ours->stuck_behavior : NPCTypedata->stuck_behavior; }
|
||||
|
||||
@ -1012,15 +1012,7 @@ std::string QuestManager::getspellname(uint32 spell_id) {
|
||||
}
|
||||
|
||||
std::string QuestManager::getskillname(int skill_id) {
|
||||
if (skill_id >= 0 && skill_id < EQ::skills::SkillCount) {
|
||||
std::map<EQ::skills::SkillType, std::string> Skills = EQ::skills::GetSkillTypeMap();
|
||||
for (auto skills_iter : Skills) {
|
||||
if (skill_id == skills_iter.first) {
|
||||
return skills_iter.second;
|
||||
}
|
||||
}
|
||||
}
|
||||
return std::string();
|
||||
return EQ::skills::GetSkillName(static_cast<EQ::skills::SkillType>(skill_id));
|
||||
}
|
||||
|
||||
void QuestManager::safemove() {
|
||||
|
||||
@ -3981,6 +3981,22 @@ bool ZoneDatabase::GetFactionName(int32 faction_id, char* name, uint32 buflen) {
|
||||
|
||||
}
|
||||
|
||||
std::string ZoneDatabase::GetFactionName(int32 faction_id)
|
||||
{
|
||||
std::string faction_name;
|
||||
if (
|
||||
faction_id <= 0 ||
|
||||
faction_id > static_cast<int>(max_faction) ||
|
||||
!faction_array[faction_id]
|
||||
) {
|
||||
return faction_name;
|
||||
}
|
||||
|
||||
faction_name = faction_array[faction_id]->name;
|
||||
|
||||
return faction_name;
|
||||
}
|
||||
|
||||
//o--------------------------------------------------------------
|
||||
//| Name: GetNPCFactionList; Dec. 16, 2001
|
||||
//o--------------------------------------------------------------
|
||||
|
||||
@ -403,6 +403,7 @@ public:
|
||||
bool GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, int32* value, uint8* temp, int32* primary_faction = 0);
|
||||
bool GetFactionData(FactionMods* fd, uint32 class_mod, uint32 race_mod, uint32 deity_mod, int32 faction_id); //needed for factions Dec, 16 2001
|
||||
bool GetFactionName(int32 faction_id, char* name, uint32 buflen); // needed for factions Dec, 16 2001
|
||||
std::string GetFactionName(int32 faction_id);
|
||||
bool GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction = 0); // improve faction handling
|
||||
bool SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list); // needed for factions Dec, 16 2001
|
||||
bool LoadFactionData();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user