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[Commands] Adds #dye command. (#1537)
* [Commands] Adds #dye command. * Fix use tint.
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@ -781,6 +781,10 @@ RULE_BOOL(Cheat, EnableMQFastMemDetector, true, "Enable the MQFastMem Detector.
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RULE_BOOL(Cheat, MarkMQWarpLT, false, "Mark clients makeing smaller warps")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Command)
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RULE_BOOL(Command, DyeCommandRequiresDyes, false, "Enable this to require a Prismatic Dye (32557) each time someone uses #dye.")
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RULE_CATEGORY_END()
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#undef RULE_CATEGORY
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#undef RULE_INT
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#undef RULE_REAL
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@ -205,6 +205,7 @@ int command_init(void)
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command_add("distance", "- Reports the distance between you and your target.", 80, command_distance) ||
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command_add("door", "Door editing command", 80, command_door) ||
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command_add("doanim", "[animnum] [type] - Send an EmoteAnim for you or your target", 50, command_doanim) ||
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command_add("dye", "[slot|'help'] [red] [green] [blue] [use_tint] - Dyes the specified armor slot to Red, Green, and Blue provided, allows you to bypass darkness limits.", 20, command_dye) ||
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command_add("dz", "Manage expeditions and dynamic zone instances", 80, command_dz) ||
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command_add("dzkickplayers", "Removes all players from current expedition. (/kickplayers alternative for pre-RoF clients)", 0, command_dzkickplayers) ||
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command_add("editmassrespawn", "[name-search] [second-value] - Mass (Zone wide) NPC respawn timer editing command", 100, command_editmassrespawn) ||
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@ -14677,6 +14678,91 @@ void command_viewzoneloot(Client *c, const Seperator *sep)
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);
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}
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}
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void command_dye(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (arguments == 0) {
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c->Message(Chat::White, "Command Syntax: #dye help | #dye [slot] [red] [green] [blue] [use_tint]");
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return;
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}
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uint8 slot = 0;
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uint8 red = 255;
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uint8 green = 255;
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uint8 blue = 255;
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uint8 use_tint = 255;
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std::vector<std::string> dye_slots = {
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"Helmet",
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"Chest",
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"Arms",
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"Wrist",
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"Hands",
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"Legs",
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"Feet"
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};
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if (arguments == 1 && !strcasecmp(sep->arg[1], "help")) {
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int slot_id = 0;
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std::vector<std::string> slot_messages;
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c->Message(Chat::White, "Command Syntax: #dye help | #dye [slot] [red] [green] [blue] [use_tint]");
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c->Message(Chat::White, "Red, Green, and Blue go from 0 to 255.");
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for (const auto& slot : dye_slots) {
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slot_messages.push_back(fmt::format("({}) {}", slot_id, slot));
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slot_id++;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} {}",
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"Slots are as follows:",
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implode(", ", slot_messages)
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).c_str()
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);
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return;
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}
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if (arguments >= 1 && sep->IsNumber(1)) {
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slot = atoi(sep->arg[1]);
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}
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if (arguments >= 2 && sep->IsNumber(2)) {
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red = atoi(sep->arg[2]);
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}
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if (arguments >= 3 && sep->IsNumber(3)) {
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green = atoi(sep->arg[3]);
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}
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if (arguments >= 4 && sep->IsNumber(4)) {
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blue = atoi(sep->arg[4]);
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}
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if (arguments >= 5 && sep->IsNumber(5)) {
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use_tint = atoi(sep->arg[5]);
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}
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if (RuleB(Command, DyeCommandRequiresDyes)) {
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uint32 dye_item_id = 32557;
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if (c->CountItem(dye_item_id) >= 1) {
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c->RemoveItem(dye_item_id);
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} else {
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EQ::SayLinkEngine linker;
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linker.SetLinkType(EQ::saylink::SayLinkItemData);
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const EQ::ItemData *dye_item = database.GetItem(dye_item_id);
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linker.SetItemData(dye_item);
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c->Message(Chat::White, fmt::format("This command requires a {} to use.", linker.GenerateLink()).c_str());
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return;
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}
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}
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c->DyeArmorBySlot(slot, red, green, blue, use_tint);
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}
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// All new code added to command.cpp should be BEFORE this comment line. Do no append code to this file below the BOTS code block.
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#ifdef BOTS
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#include "bot_command.h"
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@ -93,6 +93,7 @@ void command_disarmtrap(Client *c, const Seperator *sep);
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void command_door(Client *c, const Seperator *sep);
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void command_distance(Client *c, const Seperator *sep);
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void command_doanim(Client *c, const Seperator *sep);
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void command_dye(Client *c, const Seperator *sep);
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void command_dz(Client *c, const Seperator *sep);
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void command_dzkickplayers(Client *c, const Seperator *sep);
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void command_editmassrespawn(Client* c, const Seperator* sep);
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