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[Commands] Cleanup #bind Command. (#1829)
- Add message and cleanup logic.
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parent
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commit
514029a6bb
@ -2,16 +2,55 @@
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void command_bind(Client *c, const Seperator *sep)
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{
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if (c->GetTarget() != 0) {
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if (c->GetTarget()->IsClient()) {
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c->GetTarget()->CastToClient()->SetBindPoint();
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}
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else {
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c->Message(Chat::White, "Error: target not a Player");
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}
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Client *target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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target = c->GetTarget()->CastToClient();
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}
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else {
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c->SetBindPoint();
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}
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}
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target->SetBindPoint();
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bool in_persistent_instance = (
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zone->GetInstanceID() != 0 &&
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zone->IsInstancePersistent()
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);
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auto target_string = (
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c == target ?
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"Yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Set Bind Point for {} | Zone: {} ({}) ID: {} {}",
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target_string,
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zone->GetLongName(),
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zone->GetShortName(),
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zone->GetZoneID(),
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(
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in_persistent_instance ?
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fmt::format(
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" Instance ID: {}",
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zone->GetInstanceID()
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) :
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""
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)
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Set Bind Point for {} | XYZ: {:.2f}, {:.2f}, {:.2f}",
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target_string,
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target->GetX(),
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target->GetY(),
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target->GetZ()
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).c_str()
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);
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}
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