[Bug Fix] Frenzy is supposed to use 1H Animation. (#1774)

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splose 2021-11-21 01:19:04 -05:00 committed by GitHub
parent fac0d795f2
commit 7559732408
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@ -331,7 +331,7 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
CheckIncreaseSkill(EQ::skills::SkillFrenzy, GetTarget(), 10);
int AtkRounds = 1;
int32 max_dmg = GetBaseSkillDamage(EQ::skills::SkillFrenzy, GetTarget());
DoAnim(anim2HSlashing, 0, false);
DoAnim(anim1HWeapon, 0, false);
max_dmg = mod_frenzy_damage(max_dmg);
@ -1851,7 +1851,7 @@ void Client::DoClassAttacks(Mob *ca_target, uint16 skill, bool IsRiposte)
if (skill_to_use == EQ::skills::SkillFrenzy) {
CheckIncreaseSkill(EQ::skills::SkillFrenzy, GetTarget(), 10);
int AtkRounds = 1;
DoAnim(anim2HSlashing, 0, false);
DoAnim(anim1HWeapon, 0, false);
ReuseTime = (FrenzyReuseTime - 1) / HasteMod;