[Commands] Cleanup #worldshutdown Command. (#1694)

- Cleanup system messages and magic numbers.
This commit is contained in:
Kinglykrab 2021-11-07 17:21:42 -05:00 committed by GitHub
parent bf92845a4a
commit 90871cb3d9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 84 additions and 29 deletions

View File

@ -778,8 +778,14 @@ void ConsoleWorldShutdown(
zoneserver_list.WorldShutDown(0, 0);
}
else if (strcasecmp(args[0].c_str(), "disable") == 0) {
connection->SendLine("<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World shutdown aborted.");
zoneserver_list.SendEmoteMessage(0, 0, 0, 15, "<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World shutdown aborted.");
connection->SendLine("[SYSTEM] World shutdown has been aborted.");
zoneserver_list.SendEmoteMessage(
0,
0,
0,
Chat::Yellow,
"[SYSTEM] World shutdown has been aborted."
);
zoneserver_list.shutdowntimer->Disable();
zoneserver_list.reminder->Disable();
}

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@ -750,8 +750,20 @@ void Console::ProcessCommand(const char* command) {
zoneserver_list.WorldShutDown(0, 0);
}
else if(strcasecmp(sep.arg[1], "disable") == 0) {
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World shutdown aborted.");
zoneserver_list.SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World shutdown aborted.");
SendEmoteMessage(
0,
0,
0,
Chat::Yellow,
"[SYSTEM] World shutdown has been aborted."
);
zoneserver_list.SendEmoteMessage(
0,
0,
0,
Chat::Yellow,
"[SYSTEM] World shutdown has been aborted."
);
zoneserver_list.shutdowntimer->Disable();
zoneserver_list.reminder->Disable();
}

View File

@ -110,7 +110,16 @@ void ZSList::Process() {
}
if (reminder && reminder->Check() && shutdowntimer) {
SendEmoteMessage(0, 0, 0, 15, "<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i minutes...", ((shutdowntimer->GetRemainingTime() / 1000) / 60));
SendEmoteMessage(
0,
0,
0,
Chat::Yellow,
fmt::format(
"[SYSTEM] World will be shutting down in {} minutes.",
((shutdowntimer->GetRemainingTime() / 1000) / 60)
).c_str()
);
}
}
@ -677,7 +686,16 @@ void ZSList::UpdateUCSServerAvailable(bool ucss_available) {
void ZSList::WorldShutDown(uint32 time, uint32 interval)
{
if (time > 0) {
SendEmoteMessage(0, 0, 0, 15, "<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i minutes, everyone log out before this time.", (time / 60));
SendEmoteMessage(
0,
0,
0,
Chat::Yellow,
fmt::format(
"[SYSTEM] World will be shutting down in {} minutes.",
(time / 60)
).c_str()
);
time *= 1000;
interval *= 1000;
@ -690,7 +708,7 @@ void ZSList::WorldShutDown(uint32 time, uint32 interval)
reminder->Start();
}
else {
SendEmoteMessage(0, 0, 0, 15, "<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
SendEmoteMessage(0, 0, 0, 15, "[SYSTEM] World is shutting down.");
auto pack = new ServerPacket;
pack->opcode = ServerOP_ShutdownAll;
pack->size = 0;

View File

@ -3197,46 +3197,65 @@ void command_ai(Client *c, const Seperator *sep)
void command_worldshutdown(Client *c, const Seperator *sep)
{
// GM command to shutdown world server and all zone servers
uint32 time=0;
uint32 interval=0;
uint32 time = 0;
uint32 interval = 0;
if (worldserver.Connected()) {
if(sep->IsNumber(1) && sep->IsNumber(2) && ((time=atoi(sep->arg[1]))>0) && ((interval=atoi(sep->arg[2]))>0)) {
worldserver.SendEmoteMessage(0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i minutes, everyone log out before this time.", (time / 60 ));
c->Message(Chat::White, "Sending shutdown packet now, World will shutdown in: %i minutes with an interval of: %i seconds", (time / 60), interval);
if (
sep->IsNumber(1) &&
sep->IsNumber(2) &&
(time = std::stoi(sep->arg[1]) > 0) &&
(interval = std::stoi(sep->arg[2]) > 0)
) {
int time_minutes = (time / 60);
quest_manager.WorldWideMessage(
Chat::Yellow,
fmt::format(
"[SYSTEM] World will be shutting down in {} minutes.",
time_minutes
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"World will be shutting down in {} minutes, notifying every {} seconds",
time_minutes,
interval
).c_str()
);
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
WorldShutDown_Struct* wsd = (WorldShutDown_Struct*)pack->pBuffer;
wsd->time=time*1000;
wsd->interval=(interval*1000);
wsd->time = (time * 1000);
wsd->interval = (interval * 1000);
worldserver.SendPacket(pack);
safe_delete(pack);
}
else if(strcasecmp(sep->arg[1], "now") == 0){
worldserver.SendEmoteMessage(0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
c->Message(Chat::White, "Sending shutdown packet");
} else if (!strcasecmp(sep->arg[1], "now")){
quest_manager.WorldWideMessage(
Chat::Yellow,
"[SYSTEM] World is shutting down now."
);
c->Message(Chat::White, "World is shutting down now.");
auto pack = new ServerPacket;
pack->opcode = ServerOP_ShutdownAll;
pack->size=0;
pack->size = 0;
worldserver.SendPacket(pack);
safe_delete(pack);
}
else if(strcasecmp(sep->arg[1], "disable") == 0){
c->Message(Chat::White, "Shutdown prevented, next time I may not be so forgiving...");
} else if (!strcasecmp(sep->arg[1], "disable")) {
c->Message(Chat::White, "World shutdown has been aborted.");
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
WorldShutDown_Struct* wsd = (WorldShutDown_Struct*)pack->pBuffer;
wsd->time=0;
wsd->interval=0;
wsd->time = 0;
wsd->interval = 0;
worldserver.SendPacket(pack);
safe_delete(pack);
}
else{
} else {
c->Message(Chat::White,"#worldshutdown - Shuts down the server and all zones.");
c->Message(Chat::White,"Usage: #worldshutdown now - Shuts down the server and all zones immediately.");
c->Message(Chat::White,"Usage: #worldshutdown disable - Stops the server from a previously scheduled shut down.");
c->Message(Chat::White,"Usage: #worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and sends warning every [interval] seconds.");
c->Message(Chat::White,"Usage: #worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and notifies players every [interval] seconds.");
}
} else {
c->Message(Chat::White, "Error: World server is disconnected.");
}
else
c->Message(Chat::White, "Error: World server disconnected");
}
void command_sendzonespawns(Client *c, const Seperator *sep)