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quick fix for persistent effects fading (#1604)
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@@ -4372,7 +4372,7 @@ bool Mob::TrySpellOnDeath()
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}
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}
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BuffFadeAll();
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BuffFadeNonPersistDeath();
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return false;
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//You should not be able to use this effect and survive (ALWAYS return false),
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//attempting to place a heal in these effects will still result
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