[Spells] Support for bards using Disciplines while casting or /melody. (#1936)

* test

* complete

* Update effects.cpp

* Update spells.cpp

* Update effects.cpp

* [Spells] Support for bards using Disciplines while casting or /melody.

Support for spell field 'cast not standing' not allow casting from divine aura

* [Spells] Support for bards using Disciplines while casting or /melody.

DA bypass logic for spells with field 'cast_not_standing'
This commit is contained in:
KayenEQ 2022-01-19 22:44:17 -05:00 committed by GitHub
parent 804f0681a9
commit e09a8f8f8f
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 72 additions and 26 deletions

View File

@ -727,6 +727,9 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
// Dont let client waste a reuse timer if they can't use the disc
if (IsStunned() || IsFeared() || IsMezzed() || IsAmnesiad() || IsPet())
{
if (IsAmnesiad()) {
MessageString(Chat::Red, MELEE_SILENCE);
}
return(false);
}
@ -745,6 +748,10 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
return(false);
}
if (DivineAura() && !spells[spell_id].cast_not_standing) {
return false;
}
//can we use the spell?
const SPDat_Spell_Struct &spell = spells[spell_id];
uint8 level_to_use = spell.classes[GetClass() - 1];
@ -789,8 +796,9 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
return false;
}
if(spell.recast_time > 0)
{
bool instant_recast = true;
if(spell.recast_time > 0) {
uint32 reduced_recast = spell.recast_time / 1000;
auto focus = GetFocusEffect(focusReduceRecastTime, spell_id);
// do stupid stuff because custom servers.
@ -805,18 +813,31 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
reduced_recast -= focus;
}
if (reduced_recast > 0)
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline, -1, -1, 0, -1, (uint32)DiscTimer, reduced_recast);
else{
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline);
return true;
if (reduced_recast > 0){
instant_recast = false;
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
if (DoCastingChecks(spell_id, target)) {
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline, 0, -1, spells[spell_id].resist_difficulty, false, -1, (uint32)DiscTimer, reduced_recast);
}
}
else {
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline, -1, -1, 0, -1, (uint32)DiscTimer, reduced_recast);
}
SendDisciplineTimer(spells[spell_id].timer_id, reduced_recast);
}
SendDisciplineTimer(spells[spell_id].timer_id, reduced_recast);
}
else
{
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline);
if (instant_recast) {
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
if (DoCastingChecks(spell_id, target)) {
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline);
}
}
else {
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline);
}
}
return(true);
}

View File

@ -331,7 +331,7 @@ public:
void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQ::spells::CastingSlot slot, uint16 mana_used,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
bool SpellFinished(uint16 spell_id, Mob *target, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, uint16 mana_used = 0,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0);
void SendBeginCast(uint16 spell_id, uint32 casttime);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, int reflect_effectiveness = 0,
bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, int32 duration_override = 0);
@ -347,7 +347,7 @@ public:
void StopCasting();
inline bool IsCasting() const { return((casting_spell_id != 0)); }
uint16 CastingSpellID() const { return casting_spell_id; }
bool DoCastingChecks();
bool DoCastingChecks(int32 spell_id = SPELL_UNKNOWN, uint16 target_id = 0);
bool TryDispel(uint8 caster_level, uint8 buff_level, int level_modifier);
bool TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed = 1.5f);
void ResourceTap(int32 damage, uint16 spell_id);

View File

@ -159,9 +159,9 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
LogSpells("CastSpell called for spell [{}] ([{}]) on entity [{}], slot [{}], time [{}], mana [{}], from item slot [{}]",
(IsValidSpell(spell_id))?spells[spell_id].name:"UNKNOWN SPELL", spell_id, target_id, static_cast<int>(slot), cast_time, mana_cost, (item_slot==0xFFFFFFFF)?999:item_slot);
if(casting_spell_id == spell_id)
if (casting_spell_id == spell_id) {
ZeroCastingVars();
}
if
(
!IsValidSpell(spell_id) ||
@ -216,8 +216,8 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
return(false);
}
//cannot cast under divine aura
if(DivineAura()) {
//cannot cast under divine aura, unless spell has 'cast_not_standing' flag.
if(DivineAura() && !spells[spell_id].cast_not_standing) {
LogSpells("Spell casting canceled: cannot cast while Divine Aura is in effect");
InterruptSpell(173, 0x121, false);
if(IsClient()) {
@ -240,7 +240,6 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
if ((item_slot != -1 && cast_time == 0) || aa_id) {
can_send_spellbar_enable = false;
}
if (can_send_spellbar_enable) {
SendSpellBarEnable(spell_id);
}
@ -620,15 +619,30 @@ void Mob::SendBeginCast(uint16 spell_id, uint32 casttime)
* it's probably doing something wrong.
*/
bool Mob::DoCastingChecks()
bool Mob::DoCastingChecks(int32 spell_id, uint16 target_id)
{
if (!IsClient() || (IsClient() && CastToClient()->GetGM())) {
casting_spell_checks = true;
return true;
}
uint16 spell_id = casting_spell_id;
Mob *spell_target = entity_list.GetMob(casting_spell_targetid);
bool ignore_casting_spell_checks = false;
/*
If variables are passed into this function it is NOT being called from main spell process
thefore we do not want to set the 'casting_spell_checks' state keeping variable.
*/
if (spell_id != SPELL_UNKNOWN || target_id) {
ignore_casting_spell_checks = true;
}
if (spell_id == SPELL_UNKNOWN) {
spell_id = casting_spell_id;
}
if (!target_id) {
target_id = casting_spell_targetid;
}
Mob *spell_target = entity_list.GetMob(target_id);
if (RuleB(Spells, BuffLevelRestrictions)) {
// casting_spell_targetid is guaranteed to be what we went, check for ST_Self for now should work though
@ -665,7 +679,9 @@ bool Mob::DoCastingChecks()
if (!CastToClient()->IsLinkedSpellReuseTimerReady(spells[spell_id].timer_id))
return false;
casting_spell_checks = true;
if (!ignore_casting_spell_checks){
casting_spell_checks = true;
}
return true;
}
@ -2143,7 +2159,8 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
// we can't interrupt in this, or anything called from this!
// if you need to abort the casting, return false
bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, uint16 mana_used,
uint32 inventory_slot, int16 resist_adjust, bool isproc, int level_override)
uint32 inventory_slot, int16 resist_adjust, bool isproc, int level_override,
uint32 timer, uint32 timer_duration)
{
//EQApplicationPacket *outapp = nullptr;
Mob *ae_center = nullptr;
@ -2567,6 +2584,12 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, ui
//set our reuse timer on long ass reuse_time spells...
if(IsClient() && !isproc)
{
//Support for bards to get disc recast timers while singing.
if (GetClass() == BARD && spell_id != casting_spell_id && timer != 0xFFFFFFFF) {
CastToClient()->GetPTimers().Start(timer, timer_duration);
LogSpells("Spell [{}]: Setting bard custom disciple reuse timer [{}] to [{}]", spell_id, timer, timer_duration);
}
if(casting_spell_aa_id) {
AA::Rank *rank = zone->GetAlternateAdvancementRank(casting_spell_aa_id);
@ -3765,8 +3788,10 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, int reflect_effectivenes
}
}
// invuln mobs can't be affected by any spells, good or bad
if(spelltar->GetInvul() || spelltar->DivineAura()) {
// invuln mobs can't be affected by any spells, good or bad, except if caster is casting a spell with 'cast_not_standing' on self.
if ((spelltar->GetInvul() && !spelltar->DivineAura()) ||
(spelltar != this && spelltar->DivineAura()) ||
(spelltar == this && spelltar->DivineAura() && !spells[spell_id].cast_not_standing)) {
LogSpells("Casting spell [{}] on [{}] aborted: they are invulnerable", spell_id, spelltar->GetName());
safe_delete(action_packet);
return false;