[Quest API] Add EVENT_CONSIDER_CORPSE to Perl and Lua. (#1530)

- Exports $corpse_entity_id in Perl.
- Exports e.corpse_entity_id in Lua.

Allows you to perform events on corpse consider for server operators.
This commit is contained in:
Kinglykrab 2021-09-12 23:39:09 -04:00 committed by GitHub
parent 56b9b6f2c4
commit 38a86edc70
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 21 additions and 19 deletions

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@ -4977,6 +4977,7 @@ void Client::Handle_OP_ConsiderCorpse(const EQApplicationPacket *app)
Consider_Struct* conin = (Consider_Struct*)app->pBuffer;
Corpse* tcorpse = entity_list.GetCorpseByID(conin->targetid);
if (tcorpse && tcorpse->IsNPCCorpse()) {
parse->EventPlayer(EVENT_CONSIDER_CORPSE, this, fmt::format("{}", conin->targetid), 0);
uint32 min; uint32 sec; uint32 ttime;
if ((ttime = tcorpse->GetDecayTime()) != 0) {
sec = (ttime / 1000) % 60; // Total seconds
@ -4990,6 +4991,7 @@ void Client::Handle_OP_ConsiderCorpse(const EQApplicationPacket *app)
}
}
else if (tcorpse && tcorpse->IsPlayerCorpse()) {
parse->EventPlayer(EVENT_CONSIDER_CORPSE, this, fmt::format("{}", conin->targetid), 0);
uint32 day, hour, min, sec, ttime;
if ((ttime = tcorpse->GetDecayTime()) != 0) {
sec = (ttime / 1000) % 60; // Total seconds
@ -5004,22 +5006,6 @@ void Client::Handle_OP_ConsiderCorpse(const EQApplicationPacket *app)
Message(0, "This corpse will decay in %i minutes and %i seconds.", min, sec);
Message(0, "This corpse %s be resurrected.", tcorpse->IsRezzed() ? "cannot" : "can");
/*
hour = 0;
if((ttime = tcorpse->GetResTime()) != 0) {
sec = (ttime/1000)%60; // Total seconds
min = (ttime/60000)%60; // Total seconds
hour = (ttime/3600000)%24; // Total hours
if(hour)
Message(0, "This corpse can be resurrected for %i hours, %i minutes and %i seconds.", hour, min, sec);
else
Message(0, "This corpse can be resurrected for %i minutes and %i seconds.", min, sec);
}
else {
MessageString(Chat::White, CORPSE_TOO_OLD);
}
*/
}
else {
MessageString(Chat::NPCQuestSay, CORPSE_DECAY_NOW);

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@ -121,7 +121,8 @@ const char *QuestEventSubroutines[_LargestEventID] = {
"EVENT_COMBINE_VALIDATE",
"EVENT_BOT_COMMAND",
"EVENT_WARP",
"EVENT_TEST_BUFF"
"EVENT_TEST_BUFF",
"EVENT_CONSIDER_CORPSE"
};
PerlembParser::PerlembParser() : perl(nullptr)
@ -1644,6 +1645,10 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "from_z", sep.arg[2]);
break;
}
case EVENT_CONSIDER_CORPSE: {
ExportVar(package_name.c_str(), "corpse_entity_id", std::stoi(data));
break;
}
default: {
break;

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@ -90,6 +90,7 @@ typedef enum {
EVENT_BOT_COMMAND,
EVENT_WARP,
EVENT_TEST_BUFF,
EVENT_CONSIDER_CORPSE,
_LargestEventID
} QuestEventID;

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@ -3241,7 +3241,8 @@ luabind::scope lua_register_events() {
luabind::value("death_zone", static_cast<int>(EVENT_DEATH_ZONE)),
luabind::value("use_skill", static_cast<int>(EVENT_USE_SKILL)),
luabind::value("warp", static_cast<int>(EVENT_WARP)),
luabind::value("test_buff", static_cast<int>(EVENT_TEST_BUFF))
luabind::value("test_buff", static_cast<int>(EVENT_TEST_BUFF)),
luabind::value("consider_corpse", static_cast<int>(EVENT_CONSIDER_CORPSE))
];
}

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@ -132,7 +132,8 @@ const char *LuaEvents[_LargestEventID] = {
"event_combine_validate",
"event_bot_command",
"event_warp",
"event_test_buff"
"event_test_buff",
"event_consider_corpse"
};
extern Zone *zone;
@ -220,6 +221,7 @@ LuaParser::LuaParser() {
PlayerArgumentDispatch[EVENT_COMBINE_VALIDATE] = handle_player_combine_validate;
PlayerArgumentDispatch[EVENT_BOT_COMMAND] = handle_player_bot_command;
PlayerArgumentDispatch[EVENT_WARP] = handle_player_warp;
PlayerArgumentDispatch[EVENT_CONSIDER_CORPSE] = handle_player_consider_corpse;
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;

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@ -573,6 +573,11 @@ void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std
lua_setfield(L, -2, "from_z");
}
void handle_player_consider_corpse(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "corpse_entity_id");
}
//Item
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {

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@ -105,6 +105,8 @@ void handle_player_bot_command(QuestInterface *parse, lua_State* L, Client* clie
std::vector<EQ::Any> *extra_pointers);
void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQ::Any>* extra_pointers);
void handle_player_consider_corpse(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQ::Any>* extra_pointers);
//Item
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,