[Bug Fix] #peqzone no longer bypass Handle_OP_ZoneChange (#2063)

* [Bug Fix] #peqzone no longer bypass Handle_OP_ZoneChange

* Force other quest functions to trigger EVENT_ZONE properly

* call MovePC

* Use MoveZone to keep things uniform
This commit is contained in:
Natedog2012 2022-03-19 18:25:14 -05:00 committed by GitHub
parent 5275201713
commit b6b662f1c7
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 85 deletions

View File

@ -397,18 +397,7 @@ void QuestManager::Zone(const char *zone_name) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
{
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
ztz->current_instance_id = zone->GetInstanceID();
ztz->requested_zone_id = ZoneID(zone_name);
ztz->admin = initiator->Admin();
strcpy(ztz->name, initiator->GetName());
ztz->guild_id = initiator->GuildID();
ztz->ignorerestrictions = 3;
worldserver.SendPacket(pack);
safe_delete(pack);
initiator->MoveZone(zone_name);
}
}
@ -416,35 +405,13 @@ void QuestManager::ZoneGroup(const char *zone_name) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient()) {
if (!initiator->GetGroup()) {
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
ztz->current_instance_id = zone->GetInstanceID();
ztz->requested_zone_id = ZoneID(zone_name);
ztz->admin = initiator->Admin();
strcpy(ztz->name, initiator->GetName());
ztz->guild_id = initiator->GuildID();
ztz->ignorerestrictions = 3;
worldserver.SendPacket(pack);
safe_delete(pack);
initiator->MoveZone(zone_name);
} else {
auto client_group = initiator->GetGroup();
for (int member_index = 0; member_index < MAX_GROUP_MEMBERS; member_index++) {
if (client_group->members[member_index] && client_group->members[member_index]->IsClient()) {
auto group_member = client_group->members[member_index]->CastToClient();
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
ztz->current_instance_id = zone->GetInstanceID();
ztz->requested_zone_id = ZoneID(zone_name);
ztz->admin = group_member->Admin();
strcpy(ztz->name, group_member->GetName());
ztz->guild_id = group_member->GuildID();
ztz->ignorerestrictions = 3;
worldserver.SendPacket(pack);
safe_delete(pack);
group_member->MoveZone(zone_name);
}
}
}
@ -455,35 +422,13 @@ void QuestManager::ZoneRaid(const char *zone_name) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient()) {
if (!initiator->GetRaid()) {
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
ztz->current_instance_id = zone->GetInstanceID();
ztz->requested_zone_id = ZoneID(zone_name);
ztz->admin = initiator->Admin();
strcpy(ztz->name, initiator->GetName());
ztz->guild_id = initiator->GuildID();
ztz->ignorerestrictions = 3;
worldserver.SendPacket(pack);
safe_delete(pack);
initiator->MoveZone(zone_name);
} else {
auto client_raid = initiator->GetRaid();
for (int member_index = 0; member_index < MAX_RAID_MEMBERS; member_index++) {
if (client_raid->members[member_index].member && client_raid->members[member_index].member->IsClient()) {
auto raid_member = client_raid->members[member_index].member->CastToClient();
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
ztz->current_instance_id = zone->GetInstanceID();
ztz->requested_zone_id = ZoneID(zone_name);
ztz->admin = raid_member->Admin();
strcpy(ztz->name, raid_member->GetName());
ztz->guild_id = raid_member->GuildID();
ztz->ignorerestrictions = 3;
worldserver.SendPacket(pack);
safe_delete(pack);
raid_member->MoveZone(zone_name);
}
}
}

View File

@ -533,18 +533,7 @@ void Client::MovePC(uint32 zoneID, uint32 instanceID, float x, float y, float z,
}
void Client::MoveZone(const char *zone_short_name) {
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
ztz->current_instance_id = zone->GetInstanceID();
ztz->requested_zone_id = ZoneID(zone_short_name);
ztz->admin = Admin();
strcpy(ztz->name, GetName());
ztz->guild_id = GuildID();
ztz->ignorerestrictions = 3;
worldserver.SendPacket(pack);
safe_delete(pack);
ProcessMovePC(ZoneID(zone_short_name), 0, 0.0f, 0.0f, 0.0f, 0.0f, 3, ZoneToSafeCoords);
}
void Client::MoveZoneGroup(const char *zone_short_name) {
@ -579,19 +568,7 @@ void Client::MoveZoneInstance(uint16 instance_id) {
if (!database.CharacterInInstanceGroup(instance_id, CharacterID())) {
database.AddClientToInstance(instance_id, CharacterID());
}
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
ztz->current_instance_id = zone->GetInstanceID();
ztz->requested_zone_id = database.ZoneIDFromInstanceID(instance_id);
ztz->requested_instance_id = instance_id;
ztz->admin = Admin();
strcpy(ztz->name, GetName());
ztz->guild_id = GuildID();
ztz->ignorerestrictions = 3;
worldserver.SendPacket(pack);
safe_delete(pack);
ProcessMovePC(database.ZoneIDFromInstanceID(instance_id), instance_id, 0.0f, 0.0f, 0.0f, 0.0f, 3, ZoneToSafeCoords);
}
void Client::MoveZoneInstanceGroup(uint16 instance_id) {