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[Rez] Fix Z during Resurrection (#1648)
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@ -4205,9 +4205,9 @@ void Corpse::CastRezz(uint16 spellid, Mob* Caster)
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rezz->zone_id = zone->GetZoneID();
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rezz->instance_id = zone->GetInstanceID();
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rezz->spellid = spellid;
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rezz->x = this->m_Position.x;
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rezz->y = this->m_Position.y;
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rezz->z = this->m_Position.z;
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rezz->x = m_Position.x;
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rezz->y = m_Position.y;
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rezz->z = GetFixedZ(m_Position);
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rezz->unknown000 = 0x00000000;
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rezz->unknown020 = 0x00000000;
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rezz->unknown088 = 0x00000000;
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