[Quest API] Add GetEnvironmentalDamageName() to Perl/Lua. (#1964)

- Add EQ::constants::GetEnvironmentalDamageMap() and EQ::constants::GetEnvironmentalDamageName().
- Add quest::getenvironmentaldamagename(damage_type) to Perl.
- Add eq.get_environmental_damage_name(damage_type) to Lua.
- Cleanup GM messages for avoiding environmental damage.
This commit is contained in:
Kinglykrab 2022-02-10 16:09:56 -05:00 committed by GitHub
parent d656be6be4
commit f9eb4603a3
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 98 additions and 33 deletions

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@ -226,12 +226,12 @@ std::string EQ::constants::GetLDoNThemeName(uint32 theme_id)
const std::map<uint8, std::string>& EQ::constants::GetFlyModeMap()
{
static const std::map<uint8, std::string> flymode_map = {
{ EQ::constants::GravityBehavior::Ground, "Ground" },
{ EQ::constants::GravityBehavior::Flying, "Flying" },
{ EQ::constants::GravityBehavior::Levitating, "Levitating" },
{ EQ::constants::GravityBehavior::Water, "Water" },
{ EQ::constants::GravityBehavior::Floating, "Floating" },
{ EQ::constants::GravityBehavior::LevitateWhileRunning, "Levitating While Running" },
{ GravityBehavior::Ground, "Ground" },
{ GravityBehavior::Flying, "Flying" },
{ GravityBehavior::Levitating, "Levitating" },
{ GravityBehavior::Water, "Water" },
{ GravityBehavior::Floating, "Floating" },
{ GravityBehavior::LevitateWhileRunning, "Levitating While Running" },
};
return flymode_map;
}
@ -337,3 +337,23 @@ std::string EQ::constants::GetAccountStatusName(uint8 account_status)
return status_name;
}
const std::map<uint8, std::string>& EQ::constants::GetEnvironmentalDamageMap()
{
static const std::map<uint8, std::string> damage_type_map = {
{ EnvironmentalDamage::Lava, "Lava" },
{ EnvironmentalDamage::Drowning, "Drowning" },
{ EnvironmentalDamage::Falling, "Falling" },
{ EnvironmentalDamage::Trap, "Trap" }
};
return damage_type_map;
}
std::string EQ::constants::GetEnvironmentalDamageName(uint8 damage_type)
{
if (EQ::ValueWithin(damage_type, EnvironmentalDamage::Lava, EnvironmentalDamage::Trap)) {
auto damage_types = EQ::constants::GetEnvironmentalDamageMap();
return damage_types[damage_type];
}
return std::string();
}

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@ -230,6 +230,13 @@ namespace EQ
LevitateWhileRunning
};
enum EnvironmentalDamage : uint8 {
Lava = 250,
Drowning,
Falling,
Trap
};
const char *GetStanceName(StanceType stance_type);
int ConvertStanceTypeToIndex(StanceType stance_type);
@ -248,6 +255,9 @@ namespace EQ
extern const std::map<uint8, std::string>& GetAccountStatusMap();
std::string GetAccountStatusName(uint8 account_status);
extern const std::map<uint8, std::string>& GetEnvironmentalDamageMap();
std::string GetEnvironmentalDamageName(uint8 damage_type);
const int STANCE_TYPE_FIRST = stancePassive;
const int STANCE_TYPE_LAST = stanceBurnAE;
const int STANCE_TYPE_COUNT = stanceBurnAE;

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@ -2762,7 +2762,7 @@ struct EnvDamage2_Struct {
/*0004*/ uint16 unknown4;
/*0006*/ uint32 damage;
/*0010*/ uint8 unknown10[12];
/*0022*/ uint8 dmgtype; //FA = Lava; FC = Falling
/*0022*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
/*0023*/ uint8 unknown2[4];
/*0027*/ uint16 constant; //Always FFFF
/*0029*/ uint16 unknown29;

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@ -3061,7 +3061,7 @@ struct EnvDamage2_Struct {
/*0006*/ uint32 damage;
/*0010*/ float unknown10; // New to Underfoot - Seen 1
/*0014*/ uint8 unknown14[12];
/*0026*/ uint8 dmgtype; // FA = Lava; FC = Falling
/*0026*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
/*0027*/ uint8 unknown27[4];
/*0031*/ uint16 unknown31; // New to Underfoot - Seen 66
/*0033*/ uint16 constant; // Always FFFF

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@ -3032,7 +3032,7 @@ struct EnvDamage2_Struct {
/*0006*/ uint32 damage;
/*0010*/ float unknown10; // New to Underfoot - Seen 1
/*0014*/ uint8 unknown14[12];
/*0026*/ uint8 dmgtype; // FA = Lava; FC = Falling
/*0026*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
/*0027*/ uint8 unknown27[4];
/*0031*/ uint16 unknown31; // New to Underfoot - Seen 66
/*0033*/ uint16 constant; // Always FFFF

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@ -2539,7 +2539,7 @@ struct EnvDamage2_Struct {
/*0004*/ uint16 unknown4;
/*0006*/ uint32 damage;
/*0010*/ uint8 unknown10[12];
/*0022*/ uint8 dmgtype; //FA = Lava; FC = Falling
/*0022*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
/*0023*/ uint8 unknown2[4];
/*0027*/ uint16 constant; //Always FFFF
/*0029*/ uint16 unknown29;

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@ -2509,7 +2509,7 @@ struct EnvDamage2_Struct {
/*0004*/ uint16 unknown4;
/*0006*/ uint32 damage;
/*0010*/ uint8 unknown10[12];
/*0022*/ uint8 dmgtype; //FA = Lava; FC = Falling
/*0022*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
/*0023*/ uint8 unknown2[4];
/*0027*/ uint16 constant; //Always FFFF
/*0029*/ uint16 unknown29;

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@ -5784,8 +5784,7 @@ void Client::Handle_OP_EndLootRequest(const EQApplicationPacket *app)
void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
{
if (!ClientFinishedLoading())
{
if (!ClientFinishedLoading()) {
SetHP(GetHP() - 1);
return;
}
@ -5795,38 +5794,46 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
DumpPacket(app);
return;
}
EnvDamage2_Struct* ed = (EnvDamage2_Struct*)app->pBuffer;
int damage = ed->damage;
if (ed->dmgtype == 252) {
int mod = spellbonuses.ReduceFallDamage + itembonuses.ReduceFallDamage + aabonuses.ReduceFallDamage;
auto damage = ed->damage;
if (ed->dmgtype == EQ::constants::EnvironmentalDamage::Falling) {
uint32 mod = spellbonuses.ReduceFallDamage + itembonuses.ReduceFallDamage + aabonuses.ReduceFallDamage;
damage -= damage * mod / 100;
}
if (damage < 0)
if (damage < 0) {
damage = 31337;
}
if (admin >= minStatusToAvoidFalling && GetGM()) {
Message(Chat::Red, "Your GM status protects you from %i points of type %i environmental damage.", ed->damage, ed->dmgtype);
Message(
Chat::Red,
fmt::format(
"Your GM status protects you from {} points of {} (Type {}) damage.",
ed->damage,
EQ::constants::GetEnvironmentalDamageName(ed->dmgtype),
ed->dmgtype
).c_str()
);
SetHP(GetHP() - 1);//needed or else the client wont acknowledge
return;
}
else if (GetInvul()) {
Message(Chat::Red, "Your invuln status protects you from %i points of type %i environmental damage.", ed->damage, ed->dmgtype);
} else if (GetInvul()) {
Message(
Chat::Red,
fmt::format(
"Your invulnerability protects you from {} points of {} (Type {}) damage.",
ed->damage,
EQ::constants::GetEnvironmentalDamageName(ed->dmgtype),
ed->dmgtype
).c_str()
);
SetHP(GetHP() - 1);//needed or else the client wont acknowledge
return;
}
else if (zone->GetZoneID() == 183 || zone->GetZoneID() == 184) {
// Hard coded tutorial and load zones for no fall damage
} else if (zone->GetZoneID() == Zones::TUTORIAL || zone->GetZoneID() == Zones::LOAD) { // Hard coded tutorial and load zones for no fall damage
return;
}
else {
} else {
SetHP(GetHP() - (damage * RuleR(Character, EnvironmentDamageMulipliter)));
/* EVENT_ENVIRONMENTAL_DAMAGE */
int final_damage = (damage * RuleR(Character, EnvironmentDamageMulipliter));
std::string export_string = fmt::format(
"{} {} {}",

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@ -8092,6 +8092,22 @@ XS(XS__getbodytypename) {
}
}
XS(XS__getenvironmentaldamagename);
XS(XS__getenvironmentaldamagename) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: quest::getenvironmentaldamagename(uint8 damage_type)");
dXSTARG;
uint8 damage_type = (uint8) SvIV(ST(0));
std::string environmental_damage_name = quest_manager.getenvironmentaldamagename(damage_type);
sv_setpv(TARG, environmental_damage_name.c_str());
XSprePUSH;
PUSHTARG;
XSRETURN(1);
}
/*
This is the callback perl will look for to setup the
quest package's XSUBs
@ -8398,6 +8414,7 @@ EXTERN_C XS(boot_quest) {
newXS(strcpy(buf, "getcurrencyitemid"), XS__getcurrencyitemid, file);
newXS(strcpy(buf, "getgendername"), XS__getgendername, file);
newXS(strcpy(buf, "getdeityname"), XS__getdeityname, file);
newXS(strcpy(buf, "getenvironmentaldamagename"), XS__getenvironmentaldamagename, file);
newXS(strcpy(buf, "getguildnamebyid"), XS__getguildnamebyid, file);
newXS(strcpy(buf, "getguildidbycharid"), XS__getguildidbycharid, file);
newXS(strcpy(buf, "getgroupidbycharid"), XS__getgroupidbycharid, file);

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@ -3367,6 +3367,10 @@ std::string lua_get_body_type_name(uint32 bodytype_id) {
return quest_manager.getbodytypename(bodytype_id);
}
std::string lua_get_environmental_damage_name(uint8 damage_type) {
return quest_manager.getenvironmentaldamagename(damage_type);
}
#define LuaCreateNPCParse(name, c_type, default_value) do { \
cur = table[#name]; \
if(luabind::type(cur) != LUA_TNIL) { \
@ -3814,6 +3818,7 @@ luabind::scope lua_register_general() {
luabind::def("get_faction_name", &lua_get_faction_name),
luabind::def("get_language_name", &lua_get_language_name),
luabind::def("get_body_type_name", &lua_get_body_type_name),
luabind::def("get_environmental_damage_name", &lua_get_environmental_damage_name),
/*
Cross Zone

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@ -3698,3 +3698,8 @@ const SPDat_Spell_Struct* QuestManager::getspell(uint32 spell_id) {
}
return nullptr;
}
std::string QuestManager::getenvironmentaldamagename(uint8 damage_type) {
std::string environmental_damage_name = EQ::constants::GetEnvironmentalDamageName(damage_type);
return environmental_damage_name;
}

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@ -330,7 +330,8 @@ public:
std::string getinventoryslotname(int16 slot_id);
int getitemstat(uint32 item_id, std::string stat_identifier);
int getspellstat(uint32 spell_id, std::string stat_identifier, uint8 slot = 0);
const SPDat_Spell_Struct *getspell(uint32 spell_id);
const SPDat_Spell_Struct *getspell(uint32 spell_id);
std::string getenvironmentaldamagename(uint8 damage_type);
Client *GetInitiator() const;
NPC *GetNPC() const;