[Bug Fix] Fix bug where IVU could not be cast on char with Invis

This commit is contained in:
Noudess 2021-09-20 11:30:33 -04:00
parent c0de178173
commit 9b06221be0

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@ -582,7 +582,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
snprintf(effect_desc, _EDLEN, "Invisibility to Animals");
#endif
invisible_animals = true;
SetInvisible(0);
break;
}
@ -593,7 +592,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
snprintf(effect_desc, _EDLEN, "Invisibility to Undead");
#endif
invisible_undead = true;
SetInvisible(0);
break;
}
case SE_SeeInvis: