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[Bug Fix] Fix possible crash with #killallnpcs. (#1846)
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@ -11,6 +11,10 @@ void command_killallnpcs(Client *c, const Seperator *sep)
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for (auto& npc_entity : entity_list.GetNPCList()) {
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auto entity_id = npc_entity.first;
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auto npc = npc_entity.second;
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if (!npc) {
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continue;
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}
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std::string entity_name = str_tolower(npc->GetName());
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if (
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(
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