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[Commands] Cleanup #zonelock Command. (#1711)
* [Commands] Cleanup #zonelock Command. - Add support for Zone IDs. - Cleanup messages and display. - Fix dangling pointer in ZoneLongName() helper method so name is displayed properly. * Add account status enum. * Typo. * Typo. * Convert list to constants. * Cleanup. * Update command.cpp * Fix compile.
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27f8ae3999
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90bcc5f03c
@ -230,6 +230,31 @@ namespace EQ
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const int STANCE_TYPE_LAST = stanceBurnAE;
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const int STANCE_TYPE_COUNT = stanceBurnAE;
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enum ServerLockType : int {
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List,
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Lock,
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Unlock
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};
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enum AccountStatus : uint8 {
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Player = 0,
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Steward = 10,
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ApprenticeGuide = 20,
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Guide = 50,
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QuestTroupe = 80,
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SeniorGuide = 81,
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GMTester = 85,
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EQSupport = 90,
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GMStaff = 95,
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GMAdmin = 100,
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GMLeadAdmin = 150,
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QuestMaster = 160,
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GMAreas = 170,
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GMCoder = 180,
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GMMgmt = 200,
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GMImpossible = 250,
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Max = 255
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};
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} /*constants*/
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namespace profile {
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@ -85,6 +85,26 @@ std::string WorldStore::GetZoneName(uint32 zone_id)
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return std::string();
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}
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/**
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* @param zone_id
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* @param error_unknown
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* @return
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*/
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const char *WorldStore::GetZoneLongName(uint32 zone_id, bool error_unknown)
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{
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for (auto &z: zones) {
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if (z.zoneidnumber == zone_id) {
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return z.long_name.c_str();
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}
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}
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if (error_unknown) {
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return "UNKNOWN";
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}
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return nullptr;
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}
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/**
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* @param zone_id
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* @return
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@ -40,7 +40,7 @@ public:
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std::string GetZoneName(uint32 zone_id);
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std::string GetZoneLongName(uint32 zone_id);
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const char *GetZoneName(uint32 zone_id, bool error_unknown = false);
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const char *GetZoneLongName(uint32 zone_id, bool error_unknown = false);
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};
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extern WorldStore world_store;
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@ -57,7 +57,13 @@ inline const char *ZoneName(uint32 zone_id, bool error_unknown = false)
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error_unknown
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);
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}
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inline const char *ZoneLongName(uint32 zone_id) { return world_store.GetZoneLongName(zone_id).c_str(); }
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inline const char *ZoneLongName(uint32 zone_id, bool error_unknown = false)
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{
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return world_store.GetZoneLongName(
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zone_id,
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error_unknown
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);
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}
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inline ZoneRepository::Zone GetZone(uint32 zone_id, int version = 0) { return world_store.GetZone(zone_id, version); };
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inline ZoneRepository::Zone GetZone(const char *in_zone_name) { return world_store.GetZone(in_zone_name); };
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@ -270,14 +270,39 @@ bool ZSList::IsZoneLocked(uint16 iZoneID) {
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}
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void ZSList::ListLockedZones(const char* to, WorldTCPConnection* connection) {
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int x = 0;
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for (auto &zone : pLockedZones) {
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if (zone) {
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connection->SendEmoteMessageRaw(to, 0, 0, 0, ZoneName(zone, true));
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x++;
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int zone_count = 0;
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for (const auto& zone_id : pLockedZones) {
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if (zone_id) {
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int zone_number = (zone_count + 1);
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connection->SendEmoteMessageRaw(
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to,
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0,
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EQ::constants::AccountStatus::Player,
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Chat::White,
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fmt::format(
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"Zone {} | Name: {} ({}) ID: {}",
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zone_number,
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ZoneLongName(zone_id),
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ZoneName(zone_id),
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zone_id
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).c_str()
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);
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zone_count++;
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}
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}
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connection->SendEmoteMessage(to, 0, 0, 0, "%i zones locked.", x);
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std::string zone_message = (
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zone_count ?
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fmt::format("{} Zones are locked.", zone_count) :
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"There are no zones locked."
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);
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connection->SendEmoteMessage(
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to,
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0,
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EQ::constants::AccountStatus::Player,
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Chat::White,
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zone_message.c_str()
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);
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}
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void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection) {
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@ -1022,22 +1022,44 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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LogInfo("Wrong size on ServerOP_LockZone. Got: [{}], Expected: [{}]", pack->size, sizeof(ServerLockZone_Struct));
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break;
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}
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ServerLockZone_Struct* s = (ServerLockZone_Struct*)pack->pBuffer;
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switch (s->op) {
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case 0:
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zoneserver_list.ListLockedZones(s->adminname, this);
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ServerLockZone_Struct* lock_zone = (ServerLockZone_Struct*) pack->pBuffer;
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if (lock_zone->op == EQ::constants::ServerLockType::List) {
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zoneserver_list.ListLockedZones(lock_zone->adminname, this);
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break;
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case 1:
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if (zoneserver_list.SetLockedZone(s->zoneID, true))
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zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone locked: %s", ZoneName(s->zoneID));
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else
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this->SendEmoteMessageRaw(s->adminname, 0, 0, 0, "Failed to change lock");
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break;
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case 2:
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if (zoneserver_list.SetLockedZone(s->zoneID, false))
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zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone unlocked: %s", ZoneName(s->zoneID));
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else
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this->SendEmoteMessageRaw(s->adminname, 0, 0, 0, "Failed to change lock");
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} else if (
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lock_zone->op == EQ::constants::ServerLockType::Lock ||
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lock_zone->op == EQ::constants::ServerLockType::Unlock
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) {
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if (zoneserver_list.SetLockedZone(lock_zone->zoneID, lock_zone->op == EQ::constants::ServerLockType::Lock)) {
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zoneserver_list.SendEmoteMessage(
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0,
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0,
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EQ::constants::AccountStatus::QuestTroupe,
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Chat::White,
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fmt::format(
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"Zone {} | Name: {} ({}) ID: {}",
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lock_zone->op == EQ::constants::ServerLockType::Lock ? "Locked" : "Unlocked",
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ZoneLongName(lock_zone->zoneID),
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ZoneName(lock_zone->zoneID),
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lock_zone->zoneID
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).c_str()
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);
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} else {
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SendEmoteMessageRaw(
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lock_zone->adminname,
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0,
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EQ::constants::AccountStatus::Player,
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Chat::White,
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fmt::format(
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"Zone Failed to {} | Name: {} ({}) ID: {}",
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lock_zone->op == EQ::constants::ServerLockType::Lock ? "Lock" : "Unlock",
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ZoneLongName(lock_zone->zoneID),
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ZoneName(lock_zone->zoneID),
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lock_zone->zoneID
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).c_str()
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);
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}
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break;
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}
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break;
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@ -22,6 +22,7 @@
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#include "../common/net/servertalk_server.h"
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#include "../common/event/timer.h"
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#include "../common/timer.h"
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#include "../common/emu_constants.h"
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#include "console.h"
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#include <string.h>
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#include <string>
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@ -29,7 +30,6 @@
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class Client;
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class ServerPacket;
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class ZoneServer : public WorldTCPConnection {
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public:
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ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection, EQ::Net::ConsoleServer *console);
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@ -455,7 +455,7 @@ int command_init(void)
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command_add("zone", "[zonename] [x] [y] [z] - Go to specified zone (coords optional)", 50, command_zone) ||
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command_add("zonebootup", "[ZoneServerID] [shortname] - Make a zone server boot a specific zone", 150, command_zonebootup) ||
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command_add("zoneinstance", "[instanceid] [x] [y] [z] - Go to specified instance zone (coords optional)", 50, command_zone_instance) ||
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command_add("zonelock", "[list/lock/unlock] - Set/query lock flag for zoneservers", 100, command_zonelock) ||
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command_add("zonelock", "[List|Lock|Unlock] [Zone ID|Zone Short Name] - Set or get lock status of a Zone by ID or Short Name", 100, command_zonelock) ||
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command_add("zoneshutdown", "[shortname] - Shut down a zone server", 150, command_zoneshutdown) ||
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command_add("zonespawn", "- Not implemented", 250, command_zonespawn) ||
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command_add("zonestatus", "- Show connected zoneservers, synonymous with /servers", 150, command_zonestatus) ||
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@ -5757,40 +5757,56 @@ void command_equipitem(Client *c, const Seperator *sep)
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void command_zonelock(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #zonelock list - Lists Locked Zones");
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if (c->Admin() >= commandLockZones) {
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c->Message(Chat::White, "Usage: #zonelock lock [Zone ID] or #zonelock lock [Zone Short Name] - Locks a Zone by ID or Short Name");
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c->Message(Chat::White, "Usage: #zonelock unlock [Zone ID] or #zonelock unlock [Zone Short Name] - Unlocks a Zone by ID or Short Name");
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}
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return;
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}
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std::string lock_type = str_tolower(sep->arg[1]);
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bool is_list = lock_type.find("list") != std::string::npos;
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bool is_lock = lock_type.find("lock") != std::string::npos;
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bool is_unlock = lock_type.find("unlock") != std::string::npos;
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if (!is_list && !is_lock && !is_unlock) {
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c->Message(Chat::White, "Usage: #zonelock list - Lists Locked Zones");
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if (c->Admin() >= commandLockZones) {
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c->Message(Chat::White, "Usage: #zonelock lock [Zone ID] or #zonelock lock [Zone Short Name] - Locks a Zone by ID or Short Name");
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c->Message(Chat::White, "Usage: #zonelock unlock [Zone ID] or #zonelock unlock [Zone Short Name] - Unlocks a Zone by ID or Short Name");
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}
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return;
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}
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auto pack = new ServerPacket(ServerOP_LockZone, sizeof(ServerLockZone_Struct));
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ServerLockZone_Struct* s = (ServerLockZone_Struct*) pack->pBuffer;
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strn0cpy(s->adminname, c->GetName(), sizeof(s->adminname));
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if (strcasecmp(sep->arg[1], "list") == 0) {
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s->op = 0;
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ServerLockZone_Struct* lock_zone = (ServerLockZone_Struct*) pack->pBuffer;
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strn0cpy(lock_zone->adminname, c->GetName(), sizeof(lock_zone->adminname));
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if (is_list) {
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lock_zone->op = EQ::constants::ServerLockType::List;
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worldserver.SendPacket(pack);
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}
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else if (strcasecmp(sep->arg[1], "lock") == 0 && c->Admin() >= commandLockZones) {
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uint16 tmp = ZoneID(sep->arg[2]);
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if (tmp) {
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s->op = 1;
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s->zoneID = tmp;
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} else if (!is_list && c->Admin() >= commandLockZones) {
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auto zone_id = (
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sep->IsNumber(2) ?
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static_cast<uint16>(std::stoul(sep->arg[2])) :
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static_cast<uint16>(ZoneID(sep->arg[2]))
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);
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std::string zone_short_name = str_tolower(ZoneName(zone_id, true));
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bool is_unknown_zone = zone_short_name.find("unknown") != std::string::npos;
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if (zone_id && !is_unknown_zone) {
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lock_zone->op = is_lock ? EQ::constants::ServerLockType::Lock : EQ::constants::ServerLockType::Unlock;
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lock_zone->zoneID = zone_id;
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worldserver.SendPacket(pack);
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}
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else
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c->Message(Chat::White, "Usage: #zonelock lock [zonename]");
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}
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else if (strcasecmp(sep->arg[1], "unlock") == 0 && c->Admin() >= commandLockZones) {
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uint16 tmp = ZoneID(sep->arg[2]);
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if (tmp) {
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s->op = 2;
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s->zoneID = tmp;
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worldserver.SendPacket(pack);
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}
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else
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c->Message(Chat::White, "Usage: #zonelock unlock [zonename]");
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}
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else {
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c->Message(Chat::White, "#zonelock sub-commands");
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c->Message(Chat::White, " list");
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if(c->Admin() >= commandLockZones)
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{
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c->Message(Chat::White, " lock [zonename]");
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c->Message(Chat::White, " unlock [zonename]");
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"Usage: #zonelock {} [Zone ID] or #zonelock {} [Zone Short Name]",
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is_lock ? "lock" : "unlock"
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).c_str()
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);
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}
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}
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safe_delete(pack);
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