[Bug Fix] Disallow multiple augments in same item. (#1916)

- Disallows multiple augments via #augmentitem or otherwise.
- Added ItemInstance::ContainsAugmentByID(item_id) helper method for finding an augment in an item instance.
This commit is contained in:
Kinglykrab 2022-01-04 17:18:17 -05:00 committed by GitHub
parent 6bf5608cf3
commit ffa968f64f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 280 additions and 331 deletions

View File

@ -381,4 +381,11 @@ enum Invisibility : uint8 {
Special = 255
};
enum AugmentActions : int {
Insert,
Remove,
Swap,
Destroy
};
#endif /*COMMON_EMU_CONSTANTS_H*/

View File

@ -689,6 +689,25 @@ bool EQ::ItemInstance::IsAugmented()
return false;
}
bool EQ::ItemInstance::ContainsAugmentByID(uint32 item_id)
{
if (!m_item || !m_item->IsClassCommon()) {
return false;
}
if (!item_id) {
return false;
}
for (uint8 augment_slot = invaug::SOCKET_BEGIN; augment_slot <= invaug::SOCKET_END; ++augment_slot) {
if (GetAugmentItemID(augment_slot) == item_id) {
return true;
}
}
return false;
}
// Has attack/delay?
bool EQ::ItemInstance::IsWeapon() const
{
@ -1706,4 +1725,4 @@ EvolveInfo::EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32
EvolveInfo::~EvolveInfo() {
}
}

View File

@ -132,6 +132,7 @@ namespace EQ
void DeleteAugment(uint8 slot);
ItemInstance* RemoveAugment(uint8 index);
bool IsAugmented();
bool ContainsAugmentByID(uint32 item_id);
ItemInstance* GetOrnamentationAug(int32 ornamentationAugtype) const;
bool UpdateOrnamentationInfo();
static bool CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll = false);

View File

@ -744,6 +744,7 @@ RULE_BOOL(Inventory, EnforceAugmentWear, true, "Forces augment wear slot validat
RULE_BOOL(Inventory, DeleteTransformationMold, true, "False if you want mold to last forever")
RULE_BOOL(Inventory, AllowAnyWeaponTransformation, false, "Weapons can use any weapon transformation")
RULE_BOOL(Inventory, TransformSummonedBags, false, "Transforms summoned bags into disenchanted ones instead of deleting")
RULE_BOOL(Inventory, AllowMultipleOfSameAugment, false, "Allows multiple of the same augment to be placed in an item via #augmentitem or MQ2, set to true to allow")
RULE_CATEGORY_END()
RULE_CATEGORY(Client)

View File

@ -2929,18 +2929,16 @@ void Client::Handle_OP_AugmentInfo(const EQApplicationPacket *app)
void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
{
if (app->size != sizeof(AugmentItem_Struct)) {
LogError("Invalid size for AugmentItem_Struct: Expected: [{}], Got: [{}]",
sizeof(AugmentItem_Struct), app->size);
LogError("Invalid size for AugmentItem_Struct: Expected: [{}], Got: [{}]", sizeof(AugmentItem_Struct), app->size);
return;
}
AugmentItem_Struct* in_augment = (AugmentItem_Struct*)app->pBuffer;
bool deleteItems = false;
if (ClientVersion() >= EQ::versions::ClientVersion::RoF)
{
if ((in_augment->container_slot < EQ::invslot::EQUIPMENT_BEGIN || in_augment->container_slot > EQ::invslot::GENERAL_END) &&
(in_augment->container_slot < EQ::invbag::GENERAL_BAGS_BEGIN || in_augment->container_slot > EQ::invbag::GENERAL_BAGS_END))
{
if (ClientVersion() >= EQ::versions::ClientVersion::RoF) {
if (
(in_augment->container_slot < EQ::invslot::EQUIPMENT_BEGIN || in_augment->container_slot > EQ::invslot::GENERAL_END) &&
(in_augment->container_slot < EQ::invbag::GENERAL_BAGS_BEGIN || in_augment->container_slot > EQ::invbag::GENERAL_BAGS_END)
) {
Message(Chat::Red, "The server does not allow augmentation actions from this slot.");
auto cursor_item = m_inv[EQ::invslot::slotCursor];
auto augmented_item = m_inv[in_augment->container_slot];
@ -2950,20 +2948,16 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
return;
}
EQ::ItemInstance *itemOneToPush = nullptr, *itemTwoToPush = nullptr;
//Log(Logs::DebugLevel::Moderate, Logs::Debug, "cslot: [{}] aslot: [{}] cidx: [{}] aidx: [{}] act: [{}] dest: [{}]",
// in_augment->container_slot, in_augment->augment_slot, in_augment->container_index, in_augment->augment_index, in_augment->augment_action, in_augment->dest_inst_id);
EQ::ItemInstance *item_one_to_push = nullptr, *item_two_to_push = nullptr;
EQ::ItemInstance *tobe_auged = nullptr, *old_aug = nullptr, *new_aug = nullptr, *aug = nullptr, *solvent = nullptr;
EQ::InventoryProfile& user_inv = GetInv();
uint16 item_slot = in_augment->container_slot;
uint16 solvent_slot = in_augment->augment_slot;
uint8 mat = EQ::InventoryProfile::CalcMaterialFromSlot(item_slot); // for when player is augging a piece of equipment while they're wearing it
uint8 material = EQ::InventoryProfile::CalcMaterialFromSlot(item_slot); // for when player is augging a piece of equipment while they're wearing it
if (item_slot == INVALID_INDEX || solvent_slot == INVALID_INDEX)
{
if (item_slot == INVALID_INDEX || solvent_slot == INVALID_INDEX) {
Message(Chat::Red, "Error: Invalid Aug Index.");
return;
}
@ -2971,272 +2965,231 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
tobe_auged = user_inv.GetItem(item_slot);
solvent = user_inv.GetItem(solvent_slot);
if (!tobe_auged)
{
if (!tobe_auged) {
Message(Chat::Red, "Error: Invalid item passed for augmenting.");
return;
}
if ((in_augment->augment_action == 1) || (in_augment->augment_action == 2))
{
// Check for valid distiller if safely removing / swapping an augmentation
if (!solvent)
{
if (in_augment->augment_action == AugmentActions::Remove || in_augment->augment_action == AugmentActions::Swap) {
if (!solvent) { // Check for valid distiller if safely removing / swapping an augmentation
old_aug = tobe_auged->GetAugment(in_augment->augment_index);
if (!old_aug || old_aug->GetItem()->AugDistiller != 0) {
LogError("Player tried to safely remove an augment without a distiller");
Message(Chat::Red, "Error: Missing an augmentation distiller for safely removing this augment.");
return;
}
}
else if (solvent->GetItem()->ItemType == EQ::item::ItemTypeAugmentationDistiller)
{
} else if (solvent->GetItem()->ItemType == EQ::item::ItemTypeAugmentationDistiller) {
old_aug = tobe_auged->GetAugment(in_augment->augment_index);
if (!old_aug)
{
if (!old_aug) {
LogError("Player tried to safely remove a nonexistent augment");
Message(Chat::Red, "Error: No augment found in slot %i for safely removing.", in_augment->augment_index);
return;
}
else if (solvent->GetItem()->ID != old_aug->GetItem()->AugDistiller)
{
} else if (solvent->GetItem()->ID != old_aug->GetItem()->AugDistiller) {
LogError("Player tried to safely remove an augment with the wrong distiller (item [{}] vs expected [{}])", solvent->GetItem()->ID, old_aug->GetItem()->AugDistiller);
Message(Chat::Red, "Error: Wrong augmentation distiller for safely removing this augment.");
return;
}
}
else if (solvent->GetItem()->ItemType != EQ::item::ItemTypePerfectedAugmentationDistiller)
{
} else if (solvent->GetItem()->ItemType != EQ::item::ItemTypePerfectedAugmentationDistiller) {
LogError("Player tried to safely remove an augment with a non-distiller item");
Message(Chat::Red, "Error: Invalid augmentation distiller for safely removing this augment.");
return;
}
}
switch (in_augment->augment_action)
{
case 0: // Adding an augment
case 2: // Swapping augment
new_aug = user_inv.GetItem(EQ::invslot::slotCursor);
switch (in_augment->augment_action) {
case AugmentActions::Insert:
case AugmentActions::Swap:
new_aug = user_inv.GetItem(EQ::invslot::slotCursor);
if (!new_aug) // Shouldn't get the OP code without the augment on the user's cursor, but maybe it's h4x.
{
LogError("AugmentItem OpCode with 'Insert' or 'Swap' action received, but no augment on client's cursor");
Message(Chat::Red, "Error: No augment found on cursor for inserting.");
return;
}
else
{
if (((tobe_auged->IsAugmentSlotAvailable(new_aug->GetAugmentType(), in_augment->augment_index)) != -1) &&
(tobe_auged->AvailableWearSlot(new_aug->GetItem()->Slots)))
{
old_aug = tobe_auged->RemoveAugment(in_augment->augment_index);
if (old_aug)
{
// An old augment was removed in order to be replaced with the new one (augment_action 2)
CalcBonuses();
std::vector<EQ::Any> args;
args.push_back(old_aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
args.push_back(false);
parse->EventItem(EVENT_AUGMENT_REMOVE, this, old_aug, nullptr, "", in_augment->augment_index, &args);
}
tobe_auged->PutAugment(in_augment->augment_index, *new_aug);
tobe_auged->UpdateOrnamentationInfo();
aug = tobe_auged->GetAugment(in_augment->augment_index);
if (aug)
{
std::vector<EQ::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_AUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
parse->EventItem(EVENT_AUGMENT_INSERT, this, aug, nullptr, "", in_augment->augment_index, &args);
}
else
{
Message(Chat::Red, "Error: Could not properly insert augmentation into augment slot %i. Aborting.", in_augment->augment_index);
if (!new_aug) { // Shouldn't get the OP code without the augment on the user's cursor, but maybe it's h4x.
LogError("AugmentItem OpCode with 'Insert' or 'Swap' action received, but no augment on client's cursor");
Message(Chat::Red, "Error: No augment found on cursor for inserting.");
return;
} else {
if (!RuleB(Inventory, AllowMultipleOfSameAugment) && tobe_auged->ContainsAugmentByID(new_aug->GetID())) {
Message(Chat::Red, "Error: Cannot put multiple of the same augment in an item.");
return;
}
itemOneToPush = tobe_auged->Clone();
if (old_aug)
{
itemTwoToPush = old_aug->Clone();
}
// Must push items after the items in inventory are deleted - necessary due to lore items...
if (itemOneToPush)
{
DeleteItemInInventory(item_slot, 0, true);
DeleteItemInInventory(EQ::invslot::slotCursor, new_aug->IsStackable() ? 1 : 0, true);
if (solvent)
{
// Consume the augment distiller
DeleteItemInInventory(solvent_slot, solvent->IsStackable() ? 1 : 0, true);
}
if (itemTwoToPush)
{
// This is a swap. Return the old aug to the player's cursor.
if (!PutItemInInventory(EQ::invslot::slotCursor, *itemTwoToPush, true))
{
LogError("Problem returning old augment to player's cursor after augmentation swap");
Message(Chat::Yellow, "Error: Failed to retrieve old augment after augmentation swap!");
}
}
if (PutItemInInventory(item_slot, *itemOneToPush, true))
{
// Successfully added an augment to the item
if (
((tobe_auged->IsAugmentSlotAvailable(new_aug->GetAugmentType(), in_augment->augment_index)) != -1) &&
tobe_auged->AvailableWearSlot(new_aug->GetItem()->Slots)
) {
old_aug = tobe_auged->RemoveAugment(in_augment->augment_index);
if (old_aug) { // An old augment was removed in order to be replaced with the new one (augment_action 2)
CalcBonuses();
if (mat != EQ::textures::materialInvalid)
{
SendWearChange(mat); // Visible item augged while equipped. Send WC in case ornamentation changed.
std::vector<EQ::Any> args;
args.push_back(old_aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
args.push_back(false);
parse->EventItem(EVENT_AUGMENT_REMOVE, this, old_aug, nullptr, "", in_augment->augment_index, &args);
}
tobe_auged->PutAugment(in_augment->augment_index, *new_aug);
tobe_auged->UpdateOrnamentationInfo();
aug = tobe_auged->GetAugment(in_augment->augment_index);
if (aug) {
std::vector<EQ::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_AUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
parse->EventItem(EVENT_AUGMENT_INSERT, this, aug, nullptr, "", in_augment->augment_index, &args);
} else {
Message(
Chat::Red,
fmt::format(
"Error: Could not properly insert augmentation into augment slot {}. Aborting.",
in_augment->augment_index
).c_str()
);
return;
}
item_one_to_push = tobe_auged->Clone();
if (old_aug) {
item_two_to_push = old_aug->Clone();
}
if (item_one_to_push) { // Must push items after the items in inventory are deleted - necessary due to lore items...
DeleteItemInInventory(item_slot, 0, true);
DeleteItemInInventory(EQ::invslot::slotCursor, new_aug->IsStackable() ? 1 : 0, true);
if (solvent) { // Consume the augment distiller
DeleteItemInInventory(solvent_slot, solvent->IsStackable() ? 1 : 0, true);
}
if (item_two_to_push) { // This is a swap. Return the old aug to the player's cursor.
if (!PutItemInInventory(EQ::invslot::slotCursor, *item_two_to_push, true)) {
LogError("Problem returning old augment to player's cursor after augmentation swap");
Message(Chat::Yellow, "Error: Failed to retrieve old augment after augmentation swap!");
}
}
if (PutItemInInventory(item_slot, *item_one_to_push, true)) { // Successfully added an augment to the item
CalcBonuses();
if (material != EQ::textures::materialInvalid) { // Visible item augged while equipped. Send WC in case ornamentation changed.
SendWearChange(material);
}
} else {
Message(Chat::Red, "Error: No available slot for end result. Please free up the augment slot.");
}
} else {
Message(Chat::Red, "Error in cloning item for augment. Aborted.");
}
else
{
Message(Chat::Red, "Error: No available slot for end result. Please free up the augment slot.");
}
}
else
{
Message(Chat::Red, "Error in cloning item for augment. Aborted.");
} else {
Message(Chat::Red, "Error: No available slot for augment in that item.");
}
}
else
{
Message(Chat::Red, "Error: No available slot for augment in that item.");
break;
case AugmentActions::Remove:
aug = tobe_auged->GetAugment(in_augment->augment_index);
if (aug) {
std::vector<EQ::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
args.push_back(false);
parse->EventItem(EVENT_AUGMENT_REMOVE, this, aug, nullptr, "", in_augment->augment_index, &args);
} else {
Message(Chat::Red, "Error: Could not find augmentation to remove at index %i. Aborting.", in_augment->augment_index);
return;
}
}
break;
case 1: // Removing augment safely (distiller)
aug = tobe_auged->GetAugment(in_augment->augment_index);
if (aug)
{
std::vector<EQ::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
old_aug = tobe_auged->RemoveAugment(in_augment->augment_index);
tobe_auged->UpdateOrnamentationInfo();
args.push_back(false);
item_one_to_push = tobe_auged->Clone();
if (old_aug) {
item_two_to_push = old_aug->Clone();
}
parse->EventItem(EVENT_AUGMENT_REMOVE, this, aug, nullptr, "", in_augment->augment_index, &args);
}
else
{
Message(Chat::Red, "Error: Could not find augmentation to remove at index %i. Aborting.", in_augment->augment_index);
return;
}
if (item_one_to_push && item_two_to_push) {
if (solvent) {
DeleteItemInInventory(solvent_slot, solvent->IsStackable() ? 1 : 0, true); // Consume the augment distiller
}
old_aug = tobe_auged->RemoveAugment(in_augment->augment_index);
tobe_auged->UpdateOrnamentationInfo();
DeleteItemInInventory(item_slot, 0, true); // Remove the augmented item
itemOneToPush = tobe_auged->Clone();
if (old_aug)
itemTwoToPush = old_aug->Clone();
if (!PutItemInInventory(item_slot, *item_one_to_push, true)) { // Replace it with the unaugmented item
LogError("Problem returning equipment item to player's inventory after safe augment removal");
Message(Chat::Yellow, "Error: Failed to return item after de-augmentation!");
}
if (itemOneToPush && itemTwoToPush)
{
// Consume the augment distiller
if (solvent)
DeleteItemInInventory(solvent_slot, solvent->IsStackable() ? 1 : 0, true);
CalcBonuses();
// Remove the augmented item
DeleteItemInInventory(item_slot, 0, true);
if (material != EQ::textures::materialInvalid) {
SendWearChange(material); // Visible item augged while equipped. Send WC in case ornamentation changed.
}
// Replace it with the unaugmented item
if (!PutItemInInventory(item_slot, *itemOneToPush, true))
{
LogError("Problem returning equipment item to player's inventory after safe augment removal");
Message(Chat::Yellow, "Error: Failed to return item after de-augmentation!");
// Drop the removed augment on the player's cursor
if (!PutItemInInventory(EQ::invslot::slotCursor, *item_two_to_push, true)) {
LogError("Problem returning augment to player's cursor after safe removal");
Message(Chat::Yellow, "Error: Failed to return augment after removal from item!");
return;
}
}
break;
case AugmentActions::Destroy:
// RoF client does not require an augmentation solvent for destroying an augmentation in an item.
// Augments can be destroyed with a right click -> Destroy at any time.
aug = tobe_auged->GetAugment(in_augment->augment_index);
if (aug) {
std::vector<EQ::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
args.push_back(true);
parse->EventItem(EVENT_AUGMENT_REMOVE, this, aug, nullptr, "", in_augment->augment_index, &args);
} else {
Message(
Chat::Red,
fmt::format(
"Error: Could not find augmentation to remove at index {}. Aborting.",
in_augment->augment_index
).c_str()
);
return;
}
tobe_auged->DeleteAugment(in_augment->augment_index);
tobe_auged->UpdateOrnamentationInfo();
item_one_to_push = tobe_auged->Clone();
if (item_one_to_push) {
DeleteItemInInventory(item_slot, 0, true);
if (!PutItemInInventory(item_slot, *item_one_to_push, true)) {
LogError("Problem returning equipment item to player's inventory after augment deletion");
Message(Chat::Yellow, "Error: Failed to return item after destroying augment!");
}
}
CalcBonuses();
if (mat != EQ::textures::materialInvalid)
{
SendWearChange(mat); // Visible item augged while equipped. Send WC in case ornamentation changed.
if (material != EQ::textures::materialInvalid) {
SendWearChange(material);
}
// Drop the removed augment on the player's cursor
if (!PutItemInInventory(EQ::invslot::slotCursor, *itemTwoToPush, true))
{
LogError("Problem returning augment to player's cursor after safe removal");
Message(Chat::Yellow, "Error: Failed to return augment after removal from item!");
return;
}
}
break;
case 3: // Destroying augment (formerly done in birdbath/sealer with a solvent)
// RoF client does not require an augmentation solvent for destroying an augmentation in an item.
// Augments can be destroyed with a right click -> Destroy at any time.
aug = tobe_auged->GetAugment(in_augment->augment_index);
if (aug)
{
std::vector<EQ::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
args.push_back(true);
parse->EventItem(EVENT_AUGMENT_REMOVE, this, aug, nullptr, "", in_augment->augment_index, &args);
}
else
{
Message(Chat::Red, "Error: Could not find augmentation to remove at index %i. Aborting.");
return;
}
tobe_auged->DeleteAugment(in_augment->augment_index);
tobe_auged->UpdateOrnamentationInfo();
itemOneToPush = tobe_auged->Clone();
if (itemOneToPush)
{
DeleteItemInInventory(item_slot, 0, true);
if (!PutItemInInventory(item_slot, *itemOneToPush, true))
{
LogError("Problem returning equipment item to player's inventory after augment deletion");
Message(Chat::Yellow, "Error: Failed to return item after destroying augment!");
}
}
CalcBonuses();
if (mat != EQ::textures::materialInvalid)
{
SendWearChange(mat);
}
break;
default: // Unknown
LogInventory("Unrecognized augmentation action - cslot: [{}] aslot: [{}] cidx: [{}] aidx: [{}] act: [{}] dest: [{}]",
in_augment->container_slot, in_augment->augment_slot, in_augment->container_index, in_augment->augment_index, in_augment->augment_action, in_augment->dest_inst_id);
break;
break;
default: // Unknown
LogInventory(
"Unrecognized augmentation action - cslot: [{}] aslot: [{}] cidx: [{}] aidx: [{}] act: [{}] dest: [{}]",
in_augment->container_slot,
in_augment->augment_slot,
in_augment->container_index,
in_augment->augment_index,
in_augment->augment_action,
in_augment->dest_inst_id
);
break;
}
}
else
{
// Delegate to tradeskill object to perform combine
Object::HandleAugmentation(this, in_augment, m_tradeskill_object);
} else {
Object::HandleAugmentation(this, in_augment, m_tradeskill_object); // Delegate to tradeskill object to perform combine
}
return;
}

View File

@ -43,109 +43,93 @@ static const EQ::skills::SkillType TradeskillUnknown = EQ::skills::Skill1HBlunt;
void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augment, Object *worldo)
{
if (!user || !in_augment)
{
if (!user || !in_augment) {
LogError("Client or AugmentItem_Struct not set in Object::HandleAugmentation");
return;
}
EQ::ItemInstance* container = nullptr;
if (worldo)
{
if (worldo) {
container = worldo->m_inst;
}
else
{
// Check to see if they have an inventory container type 53 that is used for this.
} else { // Check to see if they have an inventory container type 53 that is used for this.
EQ::InventoryProfile& user_inv = user->GetInv();
EQ::ItemInstance* inst = nullptr;
inst = user_inv.GetItem(in_augment->container_slot);
if (inst)
{
if (inst) {
const EQ::ItemData* item = inst->GetItem();
if (item && inst->IsType(EQ::item::ItemClassBag) && item->BagType == 53)
{
// We have found an appropriate inventory augmentation sealer
if (item && inst->IsType(EQ::item::ItemClassBag) && item->BagType == EQ::item::BagTypeAugmentationSealer) { // We have found an appropriate inventory augmentation sealer
container = inst;
// Verify that no more than two items are in container to guarantee no inadvertant wipes.
uint8 itemsFound = 0;
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++)
{
uint8 items_found = 0;
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++) {
const EQ::ItemInstance* inst = container->GetItem(i);
if (inst)
{
itemsFound++;
if (inst) {
items_found++;
}
}
if (itemsFound != 2)
{
user->Message(Chat::Red, "Error: Too many/few items in augmentation container.");
if (items_found < 2) {
user->Message(Chat::Red, "Error: Too few items in augmentation container.");
return;
} else if (items_found > 2) {
user->Message(Chat::Red, "Error: Too many items in augmentation container.");
return;
}
}
}
}
if(!container)
{
if(!container) {
LogError("Player tried to augment an item without a container set");
user->Message(Chat::Red, "Error: This item is not a container!");
return;
}
EQ::ItemInstance *tobe_auged = nullptr, *auged_with = nullptr;
int8 slot=-1;
int8 slot = -1;
// Verify 2 items in the augmentation device
if (container->GetItem(0) && container->GetItem(1))
{
if (container->GetItem(0) && container->GetItem(1)) { // Verify 2 items in the augmentation device
// Verify 1 item is augmentable and the other is not
if (container->GetItem(0)->IsAugmentable() && !container->GetItem(1)->IsAugmentable())
{
if (container->GetItem(0)->IsAugmentable() && !container->GetItem(1)->IsAugmentable()) {
tobe_auged = container->GetItem(0);
auged_with = container->GetItem(1);
}
else if (!container->GetItem(0)->IsAugmentable() && container->GetItem(1)->IsAugmentable())
{
} else if (!container->GetItem(0)->IsAugmentable() && container->GetItem(1)->IsAugmentable()) {
tobe_auged = container->GetItem(1);
auged_with = container->GetItem(0);
}
else
{
} else {
// Either 2 augmentable items found or none found
// This should never occur due to client restrictions, but prevent in case of a hack
user->Message(Chat::Red, "Error: Must be 1 augmentable item in the sealer");
user->Message(Chat::Red, "Error: There must be 1 augmentable item in the sealer.");
return;
}
}
else
{
// This happens if the augment button is clicked more than once quickly while augmenting
if (!container->GetItem(0))
{
user->Message(Chat::Red, "Error: No item in slot 0 of sealer");
} else { // This happens if the augment button is clicked more than once quickly while augmenting
if (!container->GetItem(0)) {
user->Message(Chat::Red, "Error: No item in the first slot of sealer.");
}
if (!container->GetItem(1))
{
user->Message(Chat::Red, "Error: No item in slot 1 of sealer");
if (!container->GetItem(1)) {
user->Message(Chat::Red, "Error: No item in the second slot of sealer.");
}
return;
}
bool deleteItems = false;
if (!RuleB(Inventory, AllowMultipleOfSameAugment) && tobe_auged->ContainsAugmentByID(auged_with->GetID())) {
user->Message(Chat::Red, "Error: Cannot put multiple of the same augment in an item.");
return;
}
EQ::ItemInstance *itemOneToPush = nullptr, *itemTwoToPush = nullptr;
bool delete_items = false;
// Adding augment
if (in_augment->augment_slot == -1)
{
if (((slot=tobe_auged->AvailableAugmentSlot(auged_with->GetAugmentType()))!=-1) &&
(tobe_auged->AvailableWearSlot(auged_with->GetItem()->Slots)))
{
EQ::ItemInstance *item_one_to_push = nullptr, *item_two_to_push = nullptr;
if (in_augment->augment_slot == -1) { // Adding augment
if (
((slot = tobe_auged->AvailableAugmentSlot(auged_with->GetAugmentType())) != -1) &&
tobe_auged->AvailableWearSlot(auged_with->GetItem()->Slots)
) {
tobe_auged->PutAugment(slot, *auged_with);
EQ::ItemInstance *aug = tobe_auged->GetAugment(slot);
@ -158,20 +142,15 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
parse->EventItem(EVENT_AUGMENT_INSERT, user, aug, nullptr, "", slot, &args);
}
itemOneToPush = tobe_auged->Clone();
deleteItems = true;
item_one_to_push = tobe_auged->Clone();
delete_items = true;
} else {
user->Message(Chat::Red, "Error: No available slot for augment.");
}
else
{
user->Message(Chat::Red, "Error: No available slot for augment");
}
}
else
{
} else {
EQ::ItemInstance *old_aug = nullptr;
bool isSolvent = auged_with->GetItem()->ItemType == EQ::item::ItemTypeAugmentationSolvent;
if (!isSolvent && auged_with->GetItem()->ItemType != EQ::item::ItemTypeAugmentationDistiller)
{
bool is_solvent = auged_with->GetItem()->ItemType == EQ::item::ItemTypeAugmentationSolvent;
if (!is_solvent && auged_with->GetItem()->ItemType != EQ::item::ItemTypeAugmentationDistiller) {
LogError("Player tried to remove an augment without a solvent or distiller");
user->Message(Chat::Red, "Error: Missing an augmentation solvent or distiller for removing this augment.");
@ -180,8 +159,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
EQ::ItemInstance *aug = tobe_auged->GetAugment(in_augment->augment_slot);
if (aug) {
if (!isSolvent && auged_with->GetItem()->ID != aug->GetItem()->AugDistiller)
{
if (!is_solvent && auged_with->GetItem()->ID != aug->GetItem()->AugDistiller) {
LogError("Player tried to safely remove an augment with the wrong distiller (item [{}] vs expected [{}])", auged_with->GetItem()->ID, aug->GetItem()->AugDistiller);
user->Message(Chat::Red, "Error: Wrong augmentation distiller for safely removing this augment.");
return;
@ -191,29 +169,27 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
parse->EventItem(EVENT_UNAUGMENT_ITEM, user, tobe_auged, nullptr, "", slot, &args);
args.assign(1, tobe_auged);
args.push_back(&isSolvent);
args.push_back(&is_solvent);
parse->EventItem(EVENT_AUGMENT_REMOVE, user, aug, nullptr, "", slot, &args);
}
if (isSolvent)
if (is_solvent) {
tobe_auged->DeleteAugment(in_augment->augment_slot);
else
} else {
old_aug = tobe_auged->RemoveAugment(in_augment->augment_slot);
}
itemOneToPush = tobe_auged->Clone();
if (old_aug)
itemTwoToPush = old_aug->Clone();
item_one_to_push = tobe_auged->Clone();
if (old_aug) {
item_two_to_push = old_aug->Clone();
}
deleteItems = true;
delete_items = true;
}
if (deleteItems)
{
if (worldo)
{
if (delete_items) {
if (worldo) {
container->Clear();
auto outapp = new EQApplicationPacket(OP_ClearObject, sizeof(ClearObject_Struct));
ClearObject_Struct *cos = (ClearObject_Struct *)outapp->pBuffer;
@ -221,34 +197,26 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
user->QueuePacket(outapp);
safe_delete(outapp);
database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID());
}
else
{
// Delete items in our inventory container...
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++)
{
} else { // Delete items in our inventory container...
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++) {
const EQ::ItemInstance* inst = container->GetItem(i);
if (inst)
{
if (inst) {
user->DeleteItemInInventory(EQ::InventoryProfile::CalcSlotId(in_augment->container_slot, i), 0, true);
}
}
// Explicitly mark container as cleared.
container->Clear();
container->Clear(); // Explicitly mark container as cleared.
}
}
// Must push items after the items in inventory are deleted - necessary due to lore items...
if (itemOneToPush)
{
user->PushItemOnCursor(*itemOneToPush, true);
if (item_one_to_push) {
user->PushItemOnCursor(*item_one_to_push, true);
}
if (itemTwoToPush)
{
user->PushItemOnCursor(*itemTwoToPush, true);
if (item_two_to_push) {
user->PushItemOnCursor(*item_two_to_push, true);
}
}
// Perform tradeskill combine