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[Rules] Add Resurrection Sickness rules for Characters/Bots. (#1692)
* [Rules] Add Resurrection Sickness rule for Characters/Bots. - Add RULE_BOOL(Character, UseResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.") - Add RULE_BOOL(Bots, UseOldRaceRezEffects, false, "Older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore") - Add RULE_BOOL(Bots, UseResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.") * Add rules for spell IDs. * Fix bot health on spawn when resurrection sickness is disabled. - Formatting. * Remove 'this' keyword.
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@ -168,6 +168,9 @@ RULE_BOOL(Character, EnableCharacterEXPMods, false, "Enables character zone-base
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RULE_BOOL(Character, PVPEnableGuardFactionAssist, true, "Enables faction based assisting against the aggresor in pvp.")
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RULE_BOOL(Character, SkillUpFromItems, true, "Allow Skill ups from clickable items")
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RULE_BOOL(Character, EnableTestBuff, false, "Allow the use of /testbuff")
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RULE_BOOL(Character, UseResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.")
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RULE_INT(Character, OldResurrectionSicknessSpellID, 757, "757 is Default Old Resurrection Sickness Spell ID")
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RULE_INT(Character, ResurrectionSicknessSpellID, 756, "756 is Default Resurrection Sickness Spell ID")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Mercs)
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@ -586,6 +589,10 @@ RULE_REAL(Bots, LeashDistance, 562500.0f, "Distance a bot is allowed to travel f
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RULE_BOOL(Bots, AllowApplyPoisonCommand, true, "Allows the use of the bot command 'applypoison'")
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RULE_BOOL(Bots, AllowApplyPotionCommand, true, "Allows the use of the bot command 'applypotion'")
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RULE_BOOL(Bots, RestrictApplyPotionToRogue, true, "Restricts the bot command 'applypotion' to rogue-usable potions (i.e., poisons)")
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RULE_BOOL(Bots, OldRaceRezEffects, false, "Older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore")
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RULE_BOOL(Bots, ResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.")
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RULE_INT(Bots, OldResurrectionSicknessSpell, 757, "757 is Default Old Resurrection Sickness Spell")
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RULE_INT(Bots, ResurrectionSicknessSpell, 756, "756 is Default Resurrection Sickness Spell")
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RULE_CATEGORY_END()
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#endif
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24
zone/bot.cpp
24
zone/bot.cpp
@ -398,10 +398,26 @@ Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double to
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current_hp = max_hp;
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if(current_hp <= 0) {
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SetHP(max_hp/5);
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SetMana(0);
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BuffFadeAll();
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SpellOnTarget(756, this); // Rezz effects
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BuffFadeNonPersistDeath();
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if (RuleB(Bots, ResurrectionSickness)) {
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int resurrection_sickness_spell_id = (
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RuleB(Bots, OldRaceRezEffects) &&
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(
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GetRace() == BARBARIAN ||
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GetRace() == DWARF ||
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GetRace() == TROLL ||
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GetRace() == OGRE
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) ?
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RuleI(Bots, OldResurrectionSicknessSpell) :
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RuleI(Bots, ResurrectionSicknessSpell)
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);
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SetHP(max_hp / 5);
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SetMana(0);
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SpellOnTarget(resurrection_sickness_spell_id, this); // Rezz effects
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} else {
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SetHP(GetMaxHP());
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SetMana(GetMaxMana());
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}
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}
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if(current_mana > max_mana)
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@ -981,21 +981,28 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
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this->name, (uint16)spells[SpellID].base_value[0],
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SpellID, ZoneID, InstanceID);
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this->BuffFadeNonPersistDeath();
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BuffFadeNonPersistDeath();
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int SpellEffectDescNum = GetSpellEffectDescNum(SpellID);
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// Rez spells with Rez effects have this DescNum (first is Titanium, second is 6.2 Client)
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if((SpellEffectDescNum == 82) || (SpellEffectDescNum == 39067)) {
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if(RuleB(Character, UseResurrectionSickness) && SpellEffectDescNum == 82 || SpellEffectDescNum == 39067) {
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SetHP(GetMaxHP() / 5);
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SetMana(0);
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SetHP(GetMaxHP()/5);
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int rez_eff = 756;
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if (RuleB(Character, UseOldRaceRezEffects) &&
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(GetRace() == BARBARIAN || GetRace() == DWARF || GetRace() == TROLL || GetRace() == OGRE))
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rez_eff = 757;
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SpellOnTarget(rez_eff, this); // Rezz effects
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int resurrection_sickness_spell_id = (
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RuleB(Character, UseOldRaceRezEffects) &&
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(
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GetRace() == BARBARIAN ||
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GetRace() == DWARF ||
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GetRace() == TROLL ||
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GetRace() == OGRE
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) ?
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RuleI(Character, OldResurrectionSicknessSpellID) :
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RuleI(Character, ResurrectionSicknessSpellID)
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);
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SpellOnTarget(resurrection_sickness_spell_id, this); // Rezz effects
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}
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else {
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SetMana(GetMaxMana());
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SetHP(GetMaxHP());
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SetMana(GetMaxMana());
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}
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if(spells[SpellID].base_value[0] < 100 && spells[SpellID].base_value[0] > 0 && PendingRezzXP > 0)
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{
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