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[Commands] Cleanup #zunderworld Command. (#1809)
* [Commands] Cleanup #zunderworld Command. - Cleanup message and logic. - Add parameter to allow data to be saved to database. * Update zunderworld.cpp
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@ -405,7 +405,7 @@ int command_init(void)
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command_add("zsave", " - Saves zheader to the database", AccountStatus::QuestTroupe, command_zsave) ||
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command_add("zsky", "[skytype] - Change zone sky type", AccountStatus::QuestTroupe, command_zsky) ||
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command_add("zstats", "- Show info about zone header", AccountStatus::QuestTroupe, command_zstats) ||
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command_add("zunderworld", "[zcoord] - Sets the underworld using zcoord", AccountStatus::QuestTroupe, command_zunderworld) ||
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command_add("zunderworld", "[Z] [Permanent (0 = False, 1 = True)] - Change zone underworld Z", AccountStatus::QuestTroupe, command_zunderworld) ||
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command_add("zuwcoords", "[z coord] - Set underworld coord", AccountStatus::QuestTroupe, command_zuwcoords)
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) {
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command_deinit();
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@ -2,11 +2,38 @@
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void command_zunderworld(Client *c, const Seperator *sep)
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{
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if (sep->arg[1][0] == 0) {
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c->Message(Chat::White, "Usage: #zunderworld <zcoord>");
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #zunderworld [Z] [Permanent (0 = False, 1 = True)]");
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return;
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}
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else {
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zone->newzone_data.underworld = atof(sep->arg[1]);
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}
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}
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auto z = std::stof(sep->arg[1]);
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auto permanent = sep->arg[2] ? atobool(sep->arg[2]) : false;
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if (permanent) {
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auto query = fmt::format(
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"UPDATE zone SET underworld = {:.2f} WHERE zoneidnumber = {} AND version = {}",
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z,
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zone->GetZoneID(),
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zone->GetInstanceVersion()
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);
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database.QueryDatabase(query);
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}
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zone->newzone_data.underworld = z;
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auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
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memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
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entity_list.QueueClients(c, outapp);
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safe_delete(outapp);
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c->Message(
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Chat::White,
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fmt::format(
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"Underworld Z Changed | Zone: {} ({}) Z: {:.2f} Permanent: {}",
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zone->GetLongName(),
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zone->GetZoneID(),
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z,
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permanent ? "Yes" : "No"
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).c_str()
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);
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}
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