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Minor corrections (#1582)
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133c1e866c
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@ -224,7 +224,7 @@ EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) con
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return GetItem(InventoryProfile::CalcSlotId(slot_id, bagidx));
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}
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// Put an item snto specified slot
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// Put an item into specified slot
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int16 EQ::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
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{
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if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
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@ -1258,11 +1258,8 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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uint32 pplen = 0;
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EQApplicationPacket* outapp = nullptr;
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MYSQL_RES* result = nullptr;
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bool loaditems = 0;
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uint32 i;
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std::string query;
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unsigned long* lengths = nullptr;
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uint32 cid = CharacterID();
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character_id = cid; /* Global character_id reference */
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@ -1305,7 +1302,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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m_pp.platinum_shared = database.GetSharedPlatinum(this->AccountID());
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database.ClearOldRecastTimestamps(cid); /* Clear out our old recast timestamps to keep the DB clean */
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// set to full support in case they're a gm with items in disabled expansion slots..but, have their gm flag off...
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// set to full support in case they're a gm with items in disabled expansion slots...but, have their gm flag off...
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// item loss will occur when they use the 'empty' slots, if this is not done
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m_inv.SetGMInventory(true);
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loaditems = database.GetInventory(cid, &m_inv); /* Load Character Inventory */
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@ -1735,12 +1732,12 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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Character Inventory Packet
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this is not quite where live sends inventory, they do it after tribute
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*/
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if (loaditems) { /* Dont load if a length error occurs */
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if (loaditems) { /* Don't load if a length error occurs */
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if (admin >= minStatusToBeGM)
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m_inv.SetGMInventory(true); // set to true to allow expansion-restricted packets through
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BulkSendInventoryItems();
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/* Send stuff on the cursor which isnt sent in bulk */
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/* Send stuff on the cursor which isn't sent in bulk */
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for (auto iter = m_inv.cursor_cbegin(); iter != m_inv.cursor_cend(); ++iter) {
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/* First item cursor is sent in bulk inventory packet */
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if (iter == m_inv.cursor_cbegin())
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@ -1807,7 +1804,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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/*
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Weather Packet
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This shouldent be moved, this seems to be what the client
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This shouldn't be moved, this seems to be what the client
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uses to advance to the next state (sending ReqNewZone)
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*/
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outapp = new EQApplicationPacket(OP_Weather, 12);
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