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[Commands] Cleanup #enablerecipe Command. (#1817)
- Cleanup message and logic.
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6fa41a3b73
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@ -165,7 +165,7 @@ int command_init(void)
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command_add("emotesearch", "Searches NPC Emotes", AccountStatus::QuestTroupe, command_emotesearch) ||
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command_add("emoteview", "Lists all NPC Emotes", AccountStatus::QuestTroupe, command_emoteview) ||
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command_add("emptyinventory", "- Clears you or your target's entire inventory (Equipment, General, Bank, and Shared Bank)", AccountStatus::GMImpossible, command_emptyinventory) ||
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command_add("enablerecipe", "[recipe_id] - Enables a recipe using the recipe id.", AccountStatus::QuestTroupe, command_enablerecipe) ||
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command_add("enablerecipe", "[Recipe ID] - Enables a Recipe", AccountStatus::QuestTroupe, command_enablerecipe) ||
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command_add("endurance", "Restores you or your target's endurance.", AccountStatus::Guide, command_endurance) ||
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command_add("equipitem", "[slotid(0-21)] - Equip the item on your cursor into the specified slot", AccountStatus::Guide, command_equipitem) ||
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command_add("face", "- Change the face of your target", AccountStatus::QuestTroupe, command_face) ||
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@ -2,28 +2,28 @@
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void command_enablerecipe(Client *c, const Seperator *sep)
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{
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uint32 recipe_id = 0;
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bool success = false;
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if (c) {
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if (sep->argnum == 1) {
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recipe_id = atoi(sep->arg[1]);
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}
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else {
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c->Message(Chat::White, "Invalid number of arguments.\nUsage: #enablerecipe recipe_id");
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return;
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}
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if (recipe_id > 0) {
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success = content_db.EnableRecipe(recipe_id);
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if (success) {
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c->Message(Chat::White, "Recipe enabled.");
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}
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else {
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c->Message(Chat::White, "Recipe not enabled.");
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}
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}
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else {
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c->Message(Chat::White, "Invalid recipe id.\nUsage: #enablerecipe recipe_id");
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}
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #enablerecipe [Recipe ID]");
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return;
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}
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}
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auto recipe_id = std::stoul(sep->arg[1]);
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if (!recipe_id) {
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c->Message(Chat::White, "Usage: #enablerecipe [Recipe ID]");
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Recipe ID {} {} enabled.",
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recipe_id,
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(
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content_db.EnableRecipe(recipe_id) ?
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"successfully" :
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"failed to be"
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)
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).c_str()
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);
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}
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