Update spell_effects.cpp

This commit is contained in:
KayenEQ 2021-09-23 18:01:08 -04:00
parent ea9c07aa98
commit 27787c247b

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@ -8525,7 +8525,10 @@ int Mob::GetFocusRandomEffectivenessValue(int focus_base, int focus_base2, bool
bool Mob::NegateSpellEffect(uint16 spell_id, int effect_id)
{
//*This works for most effects, anything handled purely by the client will bypass this (ie Gate, Shadowstep)
/*
This works for most effects, anything handled purely by the client will bypass this (ie Gate, Shadowstep)
Seen with resurrection effects, likely blocks the client from accepting a ressurection request. *Not implement at this time.
*/
for (int i = 0; i < GetMaxTotalSlots(); i++) {
//Check for any buffs containing NegateEffect