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[Commands] Cleanup #gm Command. (#1830)
- Cleanup message and logic. - Cleanup SetGM() message.
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@ -2076,7 +2076,13 @@ bool Client::ChangeFirstName(const char* in_firstname, const char* gmname)
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void Client::SetGM(bool toggle) {
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m_pp.gm = toggle ? 1 : 0;
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m_inv.SetGMInventory((bool)m_pp.gm);
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Message(Chat::Red, "You are %s a GM.", m_pp.gm ? "now" : "no longer");
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Message(
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Chat::White,
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fmt::format(
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"You are {} flagged as a GM.",
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m_pp.gm ? "now" : "no longer"
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).c_str()
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);
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SendAppearancePacket(AT_GM, m_pp.gm);
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Save();
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UpdateWho();
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@ -195,7 +195,7 @@ int command_init(void)
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command_add("giveitem", "[itemid] [charges] - Summon an item onto your target's cursor. Charges are optional.", AccountStatus::GMMgmt, command_giveitem) ||
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command_add("givemoney", "[Platinum] [Gold] [Silver] [Copper] - Gives specified amount of money to you or your player target", AccountStatus::GMMgmt, command_givemoney) ||
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command_add("globalview", "Lists all qglobals in cache if you were to do a quest with this target.", AccountStatus::QuestTroupe, command_globalview) ||
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command_add("gm", "- Turn player target's or your GM flag on or off", AccountStatus::QuestTroupe, command_gm) ||
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command_add("gm", "[On|Off] - Modify your or your target's GM Flag", AccountStatus::QuestTroupe, command_gm) ||
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command_add("gmspeed", "[on/off] - Turn GM speed hack on/off for you or your player target", AccountStatus::GMAdmin, command_gmspeed) ||
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command_add("gmzone", "[zone_short_name] [zone_version=0] [identifier=gmzone] - Zones to a private GM instance", AccountStatus::GMAdmin, command_gmzone) ||
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command_add("goto", "[playername] or [x y z] [h] - Teleport to the provided coordinates or to your target", AccountStatus::Steward, command_goto) ||
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@ -2,26 +2,28 @@
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void command_gm(Client *c, const Seperator *sep)
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{
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bool state = atobool(sep->arg[1]);
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Client *t = c;
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #gm [On|Off]");
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return;
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}
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bool gm_flag = atobool(sep->arg[1]);
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Client *target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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target = c->GetTarget()->CastToClient();
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}
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if (sep->arg[1][0] != 0) {
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t->SetGM(state);
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c->Message(Chat::White, "%s is %s a GM.", t->GetName(), state ? "now" : "no longer");
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}
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else {
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c->Message(Chat::White, "Usage: #gm [on/off]");
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target->SetGM(gm_flag);
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if (c != target) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is {} flagged as a GM.",
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target->GetCleanName(),
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target->GetID(),
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gm_flag ? "now" : "no longer"
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).c_str()
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);
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}
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}
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// there's no need for this, as /summon already takes care of it
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// this command is here for reference but it is not added to the
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// list above
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//To whoever wrote the above: And what about /kill, /zone, /zoneserver, etc?
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//There is a reason for the # commands: so that admins can specifically enable certain
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//commands for their users. Some might want users to #summon but not to /kill. Cant do that if they are a GM
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