revert completed (#1988)

Too many issues popping up that are difficult to track down. This was probably not best way to solve the problem.
This commit is contained in:
KayenEQ 2022-02-11 10:58:43 -05:00 committed by GitHub
parent 66935fe21b
commit e2484997dd
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 86 additions and 125 deletions

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@ -1239,10 +1239,6 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
if (!IsValidSpell(rank->spell)) {
return;
}
//do not allow AA to cast if your actively casting another AA.
if (rank->spell == casting_spell_id && rank->id == casting_spell_aa_id) {
return;
}
if (!CanUseAlternateAdvancementRank(rank)) {
return;
@ -1257,13 +1253,11 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
uint32 charges = 0;
// We don't have the AA
if (!GetAA(rank_id, &charges)) {
if (!GetAA(rank_id, &charges))
return;
}
//if expendable make sure we have charges
if (ability->charges > 0 && charges < 1) {
if (ability->charges > 0 && charges < 1)
return;
}
//check cooldown
if (!p_timers.Expired(&database, rank->spell_type + pTimerAAStart, false)) {
@ -1280,28 +1274,32 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
Message(Chat::Red, "You can use this ability again in %u minute(s) %u seconds",
aaremain_min, aaremain_sec);
}
return;
}
if (!IsCastWhileInvis(rank->spell)) {
CommonBreakInvisible();
//calculate cooldown
int cooldown = rank->recast_time - GetAlternateAdvancementCooldownReduction(rank);
if (cooldown < 0) {
cooldown = 0;
}
if (!IsCastWhileInvis(rank->spell))
CommonBreakInvisible();
if (spells[rank->spell].sneak && (!hidden || (hidden && (Timer::GetCurrentTime() - tmHidden) < 4000))) {
MessageString(Chat::SpellFailure, SNEAK_RESTRICT);
return;
}
//
// Modern clients don't require pet targeted for AA casts that are ST_Pet
if (spells[rank->spell].target_type == ST_Pet || spells[rank->spell].target_type == ST_SummonedPet) {
if (spells[rank->spell].target_type == ST_Pet || spells[rank->spell].target_type == ST_SummonedPet)
target_id = GetPetID();
}
// extra handling for cast_not_standing spells
if (!IgnoreCastingRestriction(rank->spell)) {
if (GetAppearance() == eaSitting) { // we need to stand!
if (GetAppearance() == eaSitting) // we need to stand!
SetAppearance(eaStanding, false);
}
if (GetAppearance() != eaStanding) {
MessageString(Chat::SpellFailure, STAND_TO_CAST);
@ -1318,34 +1316,20 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
if (!DoCastingChecksOnCaster(rank->spell)) {
return;
}
SpellFinished(rank->spell, entity_list.GetMob(target_id), EQ::spells::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].resist_difficulty, false, -1, false, rank->id);
if (!SpellFinished(rank->spell, entity_list.GetMob(target_id), EQ::spells::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].resist_difficulty, false)) {
return;
}
ExpendAlternateAdvancementCharge(ability->id);
}
//Known issue: If you attempt to give a Bard an AA with a cast time, the cast timer will not display on the client (no live bard AA have cast time).
else {
CastSpell(rank->spell, target_id, EQ::spells::CastingSlot::AltAbility, -1, -1, 0, -1, 0xFFFFFFFF, 0, nullptr, rank->id);
if (!CastSpell(rank->spell, target_id, EQ::spells::CastingSlot::AltAbility, -1, -1, 0, -1, rank->spell_type + pTimerAAStart, cooldown, nullptr, rank->id)) {
return;
}
}
}
}
void Client::SetAARecastTimer(AA::Rank *rank_in, int32 spell_id) {
if (!rank_in) {
return;
}
int timer_duration = rank_in->recast_time;
if (timer_duration) {
timer_duration = rank_in->recast_time - GetAlternateAdvancementCooldownReduction(rank_in);
}
if (timer_duration <= 0) {
return;
}
CastToClient()->GetPTimers().Start(rank_in->spell_type + pTimerAAStart, timer_duration);
CastToClient()->SendAlternateAdvancementTimer(rank_in->spell_type, 0, 0);
LogSpells("Spell [{}]: Setting AA reuse timer [{}] to [{}]", spell_id, rank_in->spell_type + pTimerAAStart, timer_duration);
CastToClient()->GetPTimers().Start(rank->spell_type + pTimerAAStart, cooldown);
SendAlternateAdvancementTimer(rank->spell_type, 0, 0);
}
int Mob::GetAlternateAdvancementCooldownReduction(AA::Rank *rank_in) {
@ -1379,7 +1363,6 @@ int Mob::GetAlternateAdvancementCooldownReduction(AA::Rank *rank_in) {
}
void Mob::ExpendAlternateAdvancementCharge(uint32 aa_id) {
for (auto &iter : aa_ranks) {
AA::Ability *ability = zone->GetAlternateAdvancementAbility(iter.first);
if (ability && aa_id == ability->id) {

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@ -1495,8 +1495,6 @@ public:
void SendItemRecastTimer(int32 recast_type, uint32 recast_delay = 0);
void SetItemRecastTimer(int32 spell_id, uint32 inventory_slot);
bool HasItemRecastTimer(int32 spell_id, uint32 inventory_slot);
void SetDisciplineRecastTimer(int32 spell_id);
void SetAARecastTimer(AA::Rank *rank_in, int32 spell_id);
inline bool AggroMeterAvailable() const { return ((m_ClientVersionBit & EQ::versions::maskRoF2AndLater)) && RuleB(Character, EnableAggroMeter); } // RoF untested
inline void SetAggroMeterLock(int in) { m_aggrometer.set_lock_id(in); }

View File

@ -800,18 +800,50 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
return false;
}
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
if (DoCastingChecksOnCaster(spell_id)) {
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline);
bool instant_recast = true;
if (spell.recast_time > 0) {
uint32 reduced_recast = spell.recast_time / 1000;
auto focus = GetFocusEffect(focusReduceRecastTime, spell_id);
// do stupid stuff because custom servers.
// we really should be able to just do the -= focus but since custom servers could have shorter reuse timers
// we have to make sure we don't underflow the uint32 ...
// and yes, the focus effect can be used to increase the durations (spell 38944)
if (focus > reduced_recast) {
reduced_recast = 0;
if (GetPTimers().Enabled((uint32)DiscTimer))
GetPTimers().Clear(&database, (uint32)DiscTimer);
}
}
else {
if (!CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline)) {
LogSpells("Discipline [{}] failed at cast spell.", spell_id);
return false;
else {
reduced_recast -= focus;
}
if (reduced_recast > 0) {
instant_recast = false;
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
if (DoCastingChecksOnCaster(spell_id)) {
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline, 0, -1, spells[spell_id].resist_difficulty, false, -1, (uint32)DiscTimer, reduced_recast, false);
}
}
else {
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline, -1, -1, 0, -1, (uint32)DiscTimer, reduced_recast);
}
SendDisciplineTimer(spells[spell_id].timer_id, reduced_recast);
}
}
if (instant_recast) {
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
if (DoCastingChecksOnCaster(spell_id)) {
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline, 0, -1, spells[spell_id].resist_difficulty, false, -1, 0xFFFFFFFF, 0, false);
}
}
else {
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline);
}
}
return(true);
}

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@ -326,7 +326,7 @@ public:
void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQ::spells::CastingSlot slot, uint16 mana_used,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
bool SpellFinished(uint16 spell_id, Mob *target, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, uint16 mana_used = 0,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, bool from_casted_spell = false, uint32 aa_id = 0);
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, bool from_casted_spell = false);
void SendBeginCast(uint16 spell_id, uint32 casttime);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, int reflect_effectiveness = 0,
bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, int32 duration_override = 0);

View File

@ -1601,7 +1601,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
}
// we're done casting, now try to apply the spell
if(!SpellFinished(spell_id, spell_target, slot, mana_used, inventory_slot, resist_adjust, false,-1, true))
if(!SpellFinished(spell_id, spell_target, slot, mana_used, inventory_slot, resist_adjust, false,-1, 0xFFFFFFFF, 0, true))
{
LogSpells("Casting of [{}] canceled: SpellFinished returned false", spell_id);
// most of the cases we return false have a message already or are logic errors that shouldn't happen
@ -2221,7 +2221,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
// if you need to abort the casting, return false
bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, uint16 mana_used,
uint32 inventory_slot, int16 resist_adjust, bool isproc, int level_override,
bool from_casted_spell, uint32 aa_id)
uint32 timer, uint32 timer_duration, bool from_casted_spell)
{
Mob *ae_center = nullptr;
@ -2595,54 +2595,32 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, ui
if (mgb) {
SetMGB(false);
}
//all spell triggers use Item slot, but don't have an item associated. We don't need to check recast timers on these.
bool is_triggered_spell = false;
if (slot == CastingSlot::Item && inventory_slot == 0xFFFFFFFF) {
is_triggered_spell = true;
}
if (IsClient() && !isproc && !is_triggered_spell)
/*
Set Recast Timer on spells.
*/
if(IsClient() && !isproc)
{
//Set Item or Augment Click Recast Timer
if (slot == CastingSlot::Item || slot == CastingSlot::PotionBelt) {
CastToClient()->SetItemRecastTimer(spell_id, inventory_slot);
//Support for bards to get disc recast timers while singing
if (GetClass() == BARD && spell_id != casting_spell_id && timer != 0xFFFFFFFF) {
CastToClient()->GetPTimers().Start(timer, timer_duration);
LogSpells("Spell [{}]: Setting bard disciple reuse timer from spell finished [{}] to [{}]", spell_id, timer, timer_duration);
}
//Set Discipline Recast Timer
else if (slot == CastingSlot::Discipline) {
if (spell_id == casting_spell_id || (GetClass() == BARD && spells[spell_id].cast_time == 0 && spell_id != casting_spell_id)) {
CastToClient()->SetDisciplineRecastTimer(spell_id);
}
}
//Set AA Recast Timer.
else if (slot == CastingSlot::AltAbility){
uint32 active_aa_id = 0;
//aa_id is only passed directly into spellfinished when a bard is using AA while casting, this supports casting an AA while clicking an instant AA.
if (GetClass() == BARD && spells[spell_id].cast_time == 0 && aa_id) {
active_aa_id = aa_id;
}
else {
active_aa_id = casting_spell_aa_id;
}
AA::Rank *rank = zone->GetAlternateAdvancementRank(active_aa_id);
CastToClient()->SetAARecastTimer(rank, spell_id);
if(casting_spell_aa_id) {
AA::Rank *rank = zone->GetAlternateAdvancementRank(casting_spell_aa_id);
if (rank && rank->base_ability) {
if(rank && rank->base_ability) {
ExpendAlternateAdvancementCharge(rank->base_ability->id);
}
}
//Set Custom Recast Timer
else if (spell_id == casting_spell_id && casting_spell_timer != 0xFFFFFFFF)
else if(spell_id == casting_spell_id && casting_spell_timer != 0xFFFFFFFF)
{
//aa new todo: aa expendable charges here
CastToClient()->GetPTimers().Start(casting_spell_timer, casting_spell_timer_duration);
LogSpells("Spell [{}]: Setting custom reuse timer [{}] to [{}]", spell_id, casting_spell_timer, casting_spell_timer_duration);
}
//Set Spell Recast Timer
else if (spells[spell_id].recast_time > 1000 && !spells[spell_id].is_discipline) {
int recast = spells[spell_id].recast_time / 1000;
else if(spells[spell_id].recast_time > 1000 && !spells[spell_id].is_discipline) {
int recast = spells[spell_id].recast_time/1000;
if (spell_id == SPELL_LAY_ON_HANDS) //lay on hands
{
recast -= GetAA(aaFervrentBlessing) * 420;
@ -2662,14 +2640,20 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, ui
}
recast = std::max(recast, 0);
}
LogSpells("Spell [{}]: Setting long reuse timer to [{}] s (orig [{}])", spell_id, recast, spells[spell_id].recast_time);
if (recast > 0) {
CastToClient()->GetPTimers().Start(pTimerSpellStart + spell_id, recast);
}
}
}
/*
Set Recast Timer on item clicks, including augmenets.
*/
if(IsClient() && (slot == CastingSlot::Item || slot == CastingSlot::PotionBelt)){
CastToClient()->SetItemRecastTimer(spell_id, inventory_slot);
}
if (IsNPC()) {
CastToNPC()->AI_Event_SpellCastFinished(true, static_cast<uint16>(slot));
@ -2730,8 +2714,6 @@ bool Mob::ApplyBardPulse(int32 spell_id, Mob *spell_target, CastingSlot slot) {
if (!SpellFinished(spell_id, spell_target, slot, spells[spell_id].mana, 0xFFFFFFFF, spells[spell_id].resist_difficulty)) {
return false;
}
return true;
}
///////////////////////////////////////////////////////////////////////////////
@ -6229,40 +6211,6 @@ bool Client::HasItemRecastTimer(int32 spell_id, uint32 inventory_slot)
return false;
}
void Client::SetDisciplineRecastTimer(int32 spell_id) {
if (!IsValidSpell(spell_id)) {
return;
}
if (spells[spell_id].recast_time == 0) {
return;
}
pTimerType DiscTimer = pTimerDisciplineReuseStart + spells[spell_id].timer_id;
uint32 timer_duration = spells[spell_id].recast_time / 1000;
auto focus = GetFocusEffect(focusReduceRecastTime, spell_id);
if (focus > timer_duration) {
timer_duration = 0;
if (GetPTimers().Enabled((uint32)DiscTimer)) {
GetPTimers().Clear(&database, (uint32)DiscTimer);
}
}
else {
timer_duration -= focus;
}
if (timer_duration <= 0) {
return;
}
CastToClient()->GetPTimers().Start((uint32)DiscTimer, timer_duration);
CastToClient()->SendDisciplineTimer(spells[spell_id].timer_id, timer_duration);
LogSpells("Spell [{}]: Setting disciple reuse timer [{}] to [{}]", spell_id, spells[spell_id].timer_id, timer_duration);
}
void Mob::CalcDestFromHeading(float heading, float distance, float MaxZDiff, float StartX, float StartY, float &dX, float &dY, float &dZ)
{
if (!distance) { return; }