[Commands] Cleanup #guild Command. (#1880)

- Cleanup messages and logic.
- Adds GetGuildNameByID, GetGuildRankName, GetGuildIDByCharacterID, and IsCharacterInGuild helper methods for guild stuff.
- Convert #guild info message to a popup display to tidy it up and make it more legible.
This commit is contained in:
Kinglykrab 2021-12-23 13:04:26 -05:00 committed by GitHub
parent d0ec0872b9
commit 6a77764f8b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 671 additions and 440 deletions

View File

@ -1225,6 +1225,66 @@ uint32 BaseGuildManager::DoesAccountContainAGuildLeader(uint32 AccountID)
return results.RowCount();
}
std::string BaseGuildManager::GetGuildNameByID(uint32 guild_id) const {
if(guild_id == GUILD_NONE) {
return std::string();
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
return "Invalid Guild";
}
return res->second->name;
}
std::string BaseGuildManager::GetGuildRankName(uint32 guild_id, uint8 rank) const
{
if(rank > GUILD_MAX_RANK) {
return "Invalid Rank";
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
return "Invalid Guild Rank";
}
return res->second->ranks[rank].name;
}
uint32 BaseGuildManager::GetGuildIDByCharacterID(uint32 character_id)
{
if(!m_db) {
return GUILD_NONE;
}
std::string query = fmt::format(
"SELECT `guild_id` FROM `guild_members` WHERE char_id = {} LIMIT 1",
character_id
);
auto results = m_db->QueryDatabase(query);
if(!results.Success() || !results.RowCount()) {
return GUILD_NONE;
}
auto row = results.begin();
auto guild_id = std::stoul(row[0]);
return guild_id;
}
bool BaseGuildManager::IsCharacterInGuild(uint32 character_id, uint32 guild_id)
{
auto current_guild_id = GetGuildIDByCharacterID(character_id);
if (current_guild_id == GUILD_NONE) {
return false;
}
if (guild_id && current_guild_id != guild_id) {
return false;
}
return true;
}

View File

@ -76,8 +76,12 @@ class BaseGuildManager
bool GetGuildChannel(uint32 GuildID, char *ChannelBuffer) const;
const char *GetRankName(uint32 guild_id, uint8 rank) const;
const char *GetGuildName(uint32 guild_id) const;
std::string GetGuildNameByID(uint32 guild_id) const;
std::string GetGuildRankName(uint32 guild_id, uint8 rank) const;
bool IsCharacterInGuild(uint32 character_id, uint32 guild_id = 0);
bool GetGuildNameByID(uint32 guild_id, std::string &into) const;
uint32 GetGuildIDByName(const char *GuildName);
uint32 GetGuildIDByCharacterID(uint32 character_id);
bool IsGuildLeader(uint32 guild_id, uint32 char_id) const;
uint8 GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const;
bool CheckGMStatus(uint32 guild_id, uint8 status) const;

View File

@ -5371,25 +5371,15 @@ void Client::ShowSkillsWindow()
// Current Skill Level out of Max Skill Level or a Check Mark for Maxed
popup_text += fmt::format(
"<td>{}{}{}</td>",
"<td>{}</td>",
(
skill_maxed ?
"<c \"#00FF00\">" :
""
),
(
skill_maxed ?
"" :
"<c \"#00FF00\">✔</c>" :
fmt::format(
"{}/{}",
current_skill,
max_skill
)
),
(
skill_maxed ?
"</c>" :
""
)
);

View File

@ -8,437 +8,544 @@ extern WorldServer worldserver;
void command_guild(Client *c, const Seperator *sep)
{
int admin = c->Admin();
Mob *target = c->GetTarget();
if (strcasecmp(sep->arg[1], "help") == 0) {
c->Message(Chat::White, "GM Guild commands:");
c->Message(Chat::White, " #guild list - lists all guilds on the server");
c->Message(Chat::White, " #guild create {guildleader charname or CharID} guildname");
c->Message(Chat::White, " #guild delete guildID");
c->Message(Chat::White, " #guild rename guildID newname");
c->Message(Chat::White, " #guild set charname guildID (0=no guild)");
c->Message(Chat::White, " #guild setrank charname rank");
c->Message(Chat::White, " #guild setleader guildID {guildleader charname or CharID}");
int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
c->Message(Chat::White, "#guild delete [Guild ID]");
c->Message(Chat::White, "#guild help");
c->Message(Chat::White, "#guild info [Guild ID]");
c->Message(Chat::White, "#guild list");
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
return;
}
else if (strcasecmp(sep->arg[1], "status") == 0 || strcasecmp(sep->arg[1], "stat") == 0) {
Client *client = 0;
if (sep->arg[2][0] != 0) {
client = entity_list.GetClientByName(sep->argplus[2]);
}
else if (target != 0 && target->IsClient()) {
client = target->CastToClient();
}
if (client == 0) {
c->Message(Chat::White, "You must target someone or specify a character name");
}
else if ((client->Admin() >= minStatusToEditOtherGuilds && admin < minStatusToEditOtherGuilds) &&
client->GuildID() != c->GuildID()) { // no peeping for GMs, make sure tell message stays the same
c->Message(Chat::White, "You must target someone or specify a character name.");
}
else {
if (client->IsInAGuild()) {
c->Message(Chat::White, "%s is not in a guild.", client->GetName());
}
else if (guild_mgr.IsGuildLeader(client->GuildID(), client->CharacterID())) {
auto target = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
target = c->GetTarget()->CastToClient();
}
bool is_create = !strcasecmp(sep->arg[1], "create");
bool is_delete = !strcasecmp(sep->arg[1], "delete");
bool is_help = !strcasecmp(sep->arg[1], "help");
bool is_info = !strcasecmp(sep->arg[1], "info");
bool is_list = !strcasecmp(sep->arg[1], "list");
bool is_rename = !strcasecmp(sep->arg[1], "rename");
bool is_set = !strcasecmp(sep->arg[1], "set");
bool is_set_leader = !strcasecmp(sep->arg[1], "setleader");
bool is_set_rank = !strcasecmp(sep->arg[1], "setrank");
bool is_status = !strcasecmp(sep->arg[1], "status");
if (
!is_create &&
!is_delete &&
!is_help &&
!is_info &&
!is_list &&
!is_rename &&
!is_set &&
!is_set_leader &&
!is_set_rank &&
!is_status
) {
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
c->Message(Chat::White, "#guild delete [Guild ID]");
c->Message(Chat::White, "#guild help");
c->Message(Chat::White, "#guild info [Guild ID]");
c->Message(Chat::White, "#guild list");
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
return;
}
if (is_create) {
if (arguments != 3) {
c->Message(Chat::White, "Usage: #guild create [Character ID|Character Name] [Guild Name]");
} else {
auto leader_id = (
sep->IsNumber(2) ?
std::stoul(sep->arg[2]) :
database.GetCharacterID(sep->arg[2])
);
auto leader_name = database.GetCharNameByID(leader_id);
if (!leader_id || leader_name.empty()) {
c->Message(
Chat::White,
"%s is the leader of <%s> rank: %s",
client->GetName(),
guild_mgr.GetGuildName(client->GuildID()),
guild_mgr.GetRankName(client->GuildID(), client->GuildRank()));
fmt::format(
"Character ID {} could not be found.",
leader_id
).c_str()
);
return;
}
else {
auto guild_id = guild_mgr.FindGuildByLeader(leader_id);
if (guild_id != GUILD_NONE) {
c->Message(
Chat::White,
"%s is a member of <%s> rank: %s",
client->GetName(),
guild_mgr.GetGuildName(client->GuildID()),
guild_mgr.GetRankName(client->GuildID(), client->GuildRank()));
}
}
}
else if (strcasecmp(sep->arg[1], "info") == 0) {
if (sep->arg[2][0] == 0 && c->IsInAGuild()) {
if (admin >= minStatusToEditOtherGuilds) {
c->Message(Chat::White, "Usage: #guildinfo guild_id");
}
else {
c->Message(Chat::White, "You're not in a guild");
}
}
else {
uint32 tmp = GUILD_NONE;
if (sep->arg[2][0] == 0) {
tmp = c->GuildID();
}
else if (admin >= minStatusToEditOtherGuilds) {
tmp = atoi(sep->arg[2]);
}
if (tmp != GUILD_NONE) {
guild_mgr.DescribeGuild(c, tmp);
}
}
}
else if (strcasecmp(sep->arg[1], "set") == 0) {
if (!sep->IsNumber(3)) {
c->Message(Chat::White, "Usage: #guild set charname guildgbid (0 = clear guildtag)");
}
else {
uint32 guild_id = atoi(sep->arg[3]);
if (guild_id == 0) {
guild_id = GUILD_NONE;
}
else if (!guild_mgr.GuildExists(guild_id)) {
c->Message(Chat::Red, "Guild %d does not exist.", guild_id);
return;
}
uint32 charid = database.GetCharacterID(sep->arg[2]);
if (charid == 0) {
c->Message(Chat::Red, "Unable to find character '%s'", charid);
return;
}
//we could do the checking we need for guild_mgr.CheckGMStatus, but im lazy right now
if (admin < minStatusToEditOtherGuilds) {
c->Message(Chat::Red, "Access denied.");
return;
}
if (guild_id == GUILD_NONE) {
LogGuilds("[{}]: Removing [{}] ([{}]) from guild with GM command", c->GetName(), sep->arg[2], charid);
}
else {
LogGuilds("[{}]: Putting [{}] ([{}]) into guild [{}] ([{}]) with GM command",
c->GetName(),
sep->arg[2],
charid,
guild_mgr.GetGuildName(guild_id),
guild_id);
}
if (!guild_mgr.SetGuild(charid, guild_id, GUILD_MEMBER)) {
c->Message(Chat::Red, "Error putting '%s' into guild %d", sep->arg[2], guild_id);
}
else {
c->Message(Chat::White, "%s has been put into guild %d", sep->arg[2], guild_id);
}
}
}
/*else if (strcasecmp(sep->arg[1], "setdoor") == 0 && admin >= minStatusToEditOtherGuilds) {
if (!sep->IsNumber(2))
c->Message(Chat::White, "Usage: #guild setdoor guildEQid (0 = delete guilddoor)");
else {
// guild doors
if((!guilds[atoi(sep->arg[2])].databaseID) && (atoi(sep->arg[2])!=0) )
{
c->Message(Chat::White, "These is no guild with this guildEQid");
}
else {
c->SetIsSettingGuildDoor(true);
c->Message(Chat::White, "Click on a door you want to become a guilddoor");
c->SetSetGuildDoorID(atoi(sep->arg[2]));
}
}
}*/
else if (strcasecmp(sep->arg[1], "setrank") == 0) {
int rank = atoi(sep->arg[3]);
if (!sep->IsNumber(3)) {
c->Message(Chat::White, "Usage: #guild setrank charname rank");
}
else if (rank < 0 || rank > GUILD_MAX_RANK) {
c->Message(Chat::White, "Error: invalid rank #.");
}
else {
uint32 charid = database.GetCharacterID(sep->arg[2]);
if (charid == 0) {
c->Message(Chat::Red, "Unable to find character '%s'", charid);
return;
}
//we could do the checking we need for guild_mgr.CheckGMStatus, but im lazy right now
if (admin < minStatusToEditOtherGuilds) {
c->Message(Chat::Red, "Access denied.");
return;
}
LogGuilds("[{}]: Setting [{}] ([{}])'s guild rank to [{}] with GM command",
c->GetName(),
sep->arg[2],
charid,
rank);
if (!guild_mgr.SetGuildRank(charid, rank)) {
c->Message(Chat::Red, "Error while setting rank %d on '%s'.", rank, sep->arg[2]);
}
else {
c->Message(Chat::White, "%s has been set to rank %d", sep->arg[2], rank);
}
}
}
else if (strcasecmp(sep->arg[1], "create") == 0) {
if (sep->arg[3][0] == 0) {
c->Message(Chat::White, "Usage: #guild create {guildleader charname or CharID} guild name");
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server dirconnected");
}
else {
uint32 leader = 0;
if (sep->IsNumber(2)) {
leader = atoi(sep->arg[2]);
}
else if ((leader = database.GetCharacterID(sep->arg[2])) != 0) {
//got it from the db..
}
else {
c->Message(Chat::Red, "Unable to find char '%s'", sep->arg[2]);
return;
}
if (leader == 0) {
c->Message(Chat::White, "Guild leader not found.");
return;
}
uint32 tmp = guild_mgr.FindGuildByLeader(leader);
if (tmp != GUILD_NONE) {
c->Message(
Chat::White,
"Error: %s already is the leader of DB# %i '%s'.",
sep->arg[2],
tmp,
guild_mgr.GetGuildName(tmp));
}
else {
if (admin < minStatusToEditOtherGuilds) {
c->Message(Chat::Red, "Access denied.");
fmt::format(
"{} ({}) is already the leader of {} ({}).",
leader_name,
leader_id,
guild_mgr.GetGuildNameByID(guild_id),
guild_id
).c_str()
);
} else {
if (c->Admin() < minStatusToEditOtherGuilds) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
}
uint32 id = guild_mgr.CreateGuild(sep->argplus[3], leader);
auto guild_name = sep->argplus[3];
auto guild_id = guild_mgr.CreateGuild(sep->argplus[3], leader_id);
LogGuilds("[{}]: Creating guild [{}] with leader [{}] with GM command. It was given id [{}]",
c->GetName(),
sep->argplus[3],
leader,
(unsigned long) id);
LogGuilds(
"[{}]: Creating guild [{}] with leader [{}] with GM command. It was given id [{}]",
c->GetName(),
guild_name,
leader_id,
guild_id
);
if (id == GUILD_NONE) {
if (guild_id == GUILD_NONE) {
c->Message(Chat::White, "Guild creation failed.");
}
else {
c->Message(Chat::White, "Guild created: Leader: %i, number %i: %s", leader, id, sep->argplus[3]);
} else {
c->Message(
Chat::White,
fmt::format(
"Guild Created | Name: {} ({}) Leader: {} ({})",
guild_name,
guild_id,
leader_name,
leader_id
).c_str()
);
if (!guild_mgr.SetGuild(leader, id, GUILD_LEADER)) {
if (!guild_mgr.SetGuild(leader_id, guild_id, GUILD_LEADER)) {
c->Message(
Chat::White,
"Unable to set guild leader's guild in the database. Your going to have to run #guild set"
fmt::format(
"Unable to put {} ({}) in to {} ({}) in the database.",
leader_name,
leader_id,
guild_name,
guild_id
).c_str()
);
c->Message(Chat::White, "Note: Run #guild set to resolve this.");
}
}
}
}
}
else if (strcasecmp(sep->arg[1], "delete") == 0) {
} else if (is_delete) {
if (!sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #guild delete guildID");
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server dirconnected");
}
else {
uint32 id = atoi(sep->arg[2]);
if (!guild_mgr.GuildExists(id)) {
c->Message(Chat::White, "Guild %d does not exist!", id);
c->Message(Chat::White, "Usage: #guild delete [Guild ID]");
} else {
auto guild_id = std::stoul(sep->arg[2]);
if (!guild_mgr.GuildExists(guild_id)) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} could not be found.",
guild_id
).c_str()
);
return;
}
if (admin < minStatusToEditOtherGuilds) {
//this person is not allowed to just edit any guild, check this guild's min status.
if (c->GuildID() != id) {
c->Message(Chat::Red, "Access denied to edit other people's guilds");
if (c->Admin() < minStatusToEditOtherGuilds) {
if (c->GuildID() != guild_id) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
}
else if (!guild_mgr.CheckGMStatus(id, admin)) {
c->Message(Chat::Red, "Access denied to edit your guild with GM commands.");
} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
return;
}
}
LogGuilds("[{}]: Deleting guild [{}] ([{}]) with GM command", c->GetName(),
guild_mgr.GetGuildName(id), id);
LogGuilds(
"[{}]: Deleting guild [{}] ([{}]) with GM command",
c->GetName(),
guild_mgr.GetGuildNameByID(guild_id),
guild_id
);
if (!guild_mgr.DeleteGuild(id)) {
c->Message(Chat::White, "Guild delete failed.");
c->Message(
Chat::White,
fmt::format(
"Guild {} Deleted | Name: {} ({})",
guild_mgr.DeleteGuild(guild_id) ? "Successfully" : "Unsuccessfully",
guild_mgr.GetGuildNameByID(guild_id),
guild_id
).c_str()
);
}
} else if (is_help) {
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
c->Message(Chat::White, "#guild delete [Guild ID]");
c->Message(Chat::White, "#guild help");
c->Message(Chat::White, "#guild info [Guild ID]");
c->Message(Chat::White, "#guild list");
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
} else if (is_info) {
if (arguments != 2 && c->IsInAGuild()) {
if (c->Admin() >= minStatusToEditOtherGuilds) {
c->Message(Chat::White, "#guild info [Guild ID]");
} else {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
}
else {
c->Message(Chat::White, "Guild %d deleted.", id);
} else {
auto guild_id = GUILD_NONE;
if (arguments != 2 || !sep->IsNumber(2)) {
guild_id = c->GuildID();
} else if (c->Admin() >= minStatusToEditOtherGuilds) {
guild_id = std::stoul(sep->arg[2]);
}
if (guild_id != GUILD_NONE) {
guild_mgr.DescribeGuild(c, guild_id);
}
}
}
else if (strcasecmp(sep->arg[1], "rename") == 0) {
if ((!sep->IsNumber(2)) || sep->arg[3][0] == 0) {
c->Message(Chat::White, "Usage: #guild rename guildID newname");
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server dirconnected");
}
else {
uint32 id = atoi(sep->arg[2]);
if (!guild_mgr.GuildExists(id)) {
c->Message(Chat::White, "Guild %d does not exist!", id);
return;
}
if (admin < minStatusToEditOtherGuilds) {
//this person is not allowed to just edit any guild, check this guild's min status.
if (c->GuildID() != id) {
c->Message(Chat::Red, "Access denied to edit other people's guilds");
return;
}
else if (!guild_mgr.CheckGMStatus(id, admin)) {
c->Message(Chat::Red, "Access denied to edit your guild with GM commands.");
return;
}
}
LogGuilds("[{}]: Renaming guild [{}] ([{}]) to [{}] with GM command", c->GetName(),
guild_mgr.GetGuildName(id), id, sep->argplus[3]);
if (!guild_mgr.RenameGuild(id, sep->argplus[3])) {
c->Message(Chat::White, "Guild rename failed.");
}
else {
c->Message(Chat::White, "Guild %d renamed to %s", id, sep->argplus[3]);
}
}
}
else if (strcasecmp(sep->arg[1], "setleader") == 0) {
if (sep->arg[3][0] == 0 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #guild setleader guild_id {guildleader charname or CharID}");
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server dirconnected");
}
else {
uint32 leader = 0;
if (sep->IsNumber(2)) {
leader = atoi(sep->arg[2]);
}
else if ((leader = database.GetCharacterID(sep->arg[2])) != 0) {
//got it from the db..
}
else {
c->Message(Chat::Red, "Unable to find char '%s'", sep->arg[2]);
return;
}
uint32 tmpdb = guild_mgr.FindGuildByLeader(leader);
if (leader == 0) {
c->Message(Chat::White, "New leader not found.");
}
else if (tmpdb != 0) {
c->Message(Chat::White, "Error: %s already is the leader of guild # %i", sep->arg[2], tmpdb);
}
else {
uint32 id = atoi(sep->arg[2]);
if (!guild_mgr.GuildExists(id)) {
c->Message(Chat::White, "Guild %d does not exist!", id);
return;
}
if (admin < minStatusToEditOtherGuilds) {
//this person is not allowed to just edit any guild, check this guild's min status.
if (c->GuildID() != id) {
c->Message(Chat::Red, "Access denied to edit other people's guilds");
return;
}
else if (!guild_mgr.CheckGMStatus(id, admin)) {
c->Message(Chat::Red, "Access denied to edit your guild with GM commands.");
return;
}
}
LogGuilds("[{}]: Setting leader of guild [{}] ([{}]) to [{}] with GM command", c->GetName(),
guild_mgr.GetGuildName(id), id, leader);
if (!guild_mgr.SetGuildLeader(id, leader)) {
c->Message(Chat::White, "Guild leader change failed.");
}
else {
c->Message(Chat::White, "Guild leader changed: guild # %d, Leader: %s", id, sep->argplus[3]);
}
}
}
}
else if (strcasecmp(sep->arg[1], "list") == 0) {
if (admin < minStatusToEditOtherGuilds) {
c->Message(Chat::Red, "Access denied.");
} else if (is_list) {
if (c->Admin() < minStatusToEditOtherGuilds) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
}
guild_mgr.ListGuilds(c);
}
else {
c->Message(Chat::White, "Unknown guild command, try #guild help");
} else if (is_rename) {
if (
arguments != 3 ||
!sep->IsNumber(2)
) {
c->Message(Chat::White, "Usage: #guild rename [Guild ID] [New Guild Name]");
} else {
auto guild_id = std::stoul(sep->arg[2]);
if (!guild_mgr.GuildExists(guild_id)) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} could not be found.",
guild_id
).c_str()
);
return;
}
if (c->Admin() < minStatusToEditOtherGuilds) {
if (c->GuildID() != guild_id) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
return;
}
}
auto new_guild_name = sep->argplus[3];
LogGuilds(
"[{}]: Renaming guild [{}] ([{}]) to [{}] with GM command",
c->GetName(),
guild_mgr.GetGuildNameByID(guild_id),
guild_id,
new_guild_name
);
c->Message(
Chat::White,
fmt::format(
"Guild {} Renamed | Name: {} ({})",
guild_mgr.RenameGuild(guild_id, new_guild_name) ? "Successfully" : "Unsuccessfully",
new_guild_name,
guild_id
).c_str()
);
}
} else if (is_set) {
if (
arguments != 3 ||
!sep->IsNumber(3)
) {
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
return;
} else {
auto guild_id = std::stoul(sep->arg[3]);
if (!guild_id) {
guild_id = GUILD_NONE;
} else if (!guild_mgr.GuildExists(guild_id)) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} could not be found.",
guild_id
).c_str()
);
return;
}
auto character_id = (
sep->IsNumber(2) ?
std::stoul(sep->arg[2]) :
database.GetCharacterID(sep->arg[2])
);
auto character_name = database.GetCharNameByID(character_id);
if (!character_id || character_name.empty()) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} could not be found.",
character_id
).c_str()
);
return;
}
if (c->Admin() < minStatusToEditOtherGuilds && guild_id != c->GuildID()) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
}
if (!guild_id || guild_id == GUILD_NONE) {
LogGuilds(
"[{}]: Removing [{}] ([{}]) from guild with GM command",
c->GetName(),
character_name,
character_id
);
} else {
LogGuilds(
"[{}]: Putting [{}] ([{}]) into guild [{}] ([{}]) with GM command",
c->GetName(),
character_name,
character_id,
guild_mgr.GetGuildNameByID(guild_id),
guild_id
);
}
if (guild_id && guild_id != GUILD_NONE) {
c->Message(
Chat::White,
fmt::format(
"{} ({}) has {} put into {} ({}).",
character_name,
character_id,
guild_mgr.SetGuild(character_id, guild_id, GUILD_MEMBER) ? "been" : "failed to be",
guild_mgr.GetGuildNameByID(guild_id),
guild_id
).c_str()
);
} else {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is now Guildless.",
character_name,
character_id
).c_str()
);
}
}
} else if (is_set_leader) {
if (
arguments != 3 ||
!sep->IsNumber(2)
) {
c->Message(Chat::White, "Usage: #guild setleader [Guild ID] [Character ID|Character Name]");
} else {
auto leader_id = (
sep->IsNumber(2) ?
std::stoul(sep->arg[2]) :
database.GetCharacterID(sep->arg[2])
);
auto leader_name = database.GetCharNameByID(leader_id);
if (!leader_id || leader_name.empty()) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} could not be found.",
leader_id
).c_str()
);
return;
}
auto guild_id = guild_mgr.FindGuildByLeader(leader_id);
if (guild_id != 0) {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is already the leader of {} ({}).",
leader_name,
leader_id,
guild_mgr.GetGuildNameByID(guild_id),
guild_id
).c_str()
);
}
else {
auto guild_id = std::stoul(sep->arg[2]);
if (!guild_mgr.GuildExists(guild_id)) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} could not be found.",
guild_id
).c_str()
);
return;
}
if (c->Admin() < minStatusToEditOtherGuilds) {
if (c->GuildID() != guild_id) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
return;
}
}
LogGuilds(
"[{}]: Setting leader of guild [{}] ([{}]) to [{}] with GM command",
c->GetName(),
guild_mgr.GetGuildNameByID(guild_id),
guild_id,
leader_id
);
c->Message(
Chat::White,
fmt::format(
"Guild Leader {} Changed | Name: {} ({})",
guild_mgr.SetGuildLeader(guild_id, leader_id) ? "Successfully" : "Unsuccessfully",
guild_mgr.GetGuildNameByID(guild_id),
guild_id
).c_str()
);
}
}
} else if (is_set_rank) {
auto rank = static_cast<uint8>(std::stoul(sep->arg[3]));
if (!sep->IsNumber(3)) {
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
} else if (rank < 0 || rank > GUILD_MAX_RANK) {
c->Message(
Chat::White,
fmt::format(
"Guild Ranks are from 0 to {}.",
GUILD_MAX_RANK
).c_str()
);
} else {
auto character_id = (
sep->IsNumber(2) ?
std::stoul(sep->arg[2]) :
database.GetCharacterID(sep->arg[2])
);
auto character_name = database.GetCharNameByID(character_id);
if (!character_id || character_name.empty()) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} could not be found.",
character_id
).c_str()
);
return;
}
if (!guild_mgr.IsCharacterInGuild(character_id)) {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is not in a guild.",
character_name,
character_id
).c_str()
);
return;
}
if (c->Admin() < minStatusToEditOtherGuilds && character_id != c->CharacterID()) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
}
LogGuilds(
"[{}]: Setting [{}] ([{}])'s guild rank to [{}] with GM command",
c->GetName(),
sep->arg[2],
character_id,
rank
);
c->Message(
Chat::White,
fmt::format(
"{} ({}) has {} to rank {} ({}).",
character_name,
character_id,
guild_mgr.SetGuildRank(character_id, rank) ? "been set" : "failed to be set",
!guild_mgr.GetGuildRankName(guild_mgr.GetGuildIDByCharacterID(character_id), rank).empty() ? guild_mgr.GetGuildRankName(guild_mgr.GetGuildIDByCharacterID(character_id), rank) : "Nameless",
rank
).c_str()
);
}
} else if (is_status) {
auto client = (
target ?
target :
(
arguments == 2 ?
entity_list.GetClientByName(sep->arg[2]) :
c
)
);
if (!client) {
c->Message(Chat::White, "You must target someone or specify a character name.");
} else if (c->Admin() < minStatusToEditOtherGuilds && client->GuildID() != c->GuildID()) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
} else {
if (!client->IsInAGuild()) {
c->Message(
Chat::White,
fmt::format(
"{} is not in a guild.",
client->GetCleanName()
).c_str()
);
} else if (guild_mgr.IsGuildLeader(client->GuildID(), client->CharacterID())) {
c->Message(
Chat::White,
fmt::format(
"{} is the leader of {}.",
client->GetName(),
guild_mgr.GetGuildNameByID(client->GuildID())
).c_str()
);
} else {
c->Message(
Chat::White,
fmt::format(
"{} is a(n) {} of {}.",
client->GetName(),
guild_mgr.GetRankName(client->GuildID(), client->GuildRank()),
guild_mgr.GetGuildNameByID(client->GuildID())
).c_str()
);
}
}
}
}
/*
bool helper_guild_edit(Client *c, uint32 dbid, uint32 eqid, uint8 rank, const char* what, const char* value) {
struct GuildRankLevel_Struct grl;
strcpy(grl.rankname, guild_mgr.GetRankName(eqid, rank));
grl.demote = guilds[eqid].rank[rank].demote;
grl.heargu = guilds[eqid].rank[rank].heargu;
grl.invite = guilds[eqid].rank[rank].invite;
grl.motd = guilds[eqid].rank[rank].motd;
grl.promote = guilds[eqid].rank[rank].promote;
grl.remove = guilds[eqid].rank[rank].remove;
grl.speakgu = guilds[eqid].rank[rank].speakgu;
grl.warpeace = guilds[eqid].rank[rank].warpeace;
if (strcasecmp(what, "title") == 0) {
if (strlen(value) > 100)
c->Message(Chat::White, "Error: Title has a maxium length of 100 characters.");
else
strcpy(grl.rankname, value);
}
else if (rank == 0)
c->Message(Chat::White, "Error: Rank 0's permissions can not be changed.");
else {
if (!(strlen(value) == 1 && (value[0] == '0' || value[0] == '1')))
return false;
if (strcasecmp(what, "demote") == 0)
grl.demote = (value[0] == '1');
else if (strcasecmp(what, "heargu") == 0)
grl.heargu = (value[0] == '1');
else if (strcasecmp(what, "invite") == 0)
grl.invite = (value[0] == '1');
else if (strcasecmp(what, "motd") == 0)
grl.motd = (value[0] == '1');
else if (strcasecmp(what, "promote") == 0)
grl.promote = (value[0] == '1');
else if (strcasecmp(what, "remove") == 0)
grl.remove = (value[0] == '1');
else if (strcasecmp(what, "speakgu") == 0)
grl.speakgu = (value[0] == '1');
else if (strcasecmp(what, "warpeace") == 0)
grl.warpeace = (value[0] == '1');
else
c->Message(Chat::White, "Error: Permission name not recognized.");
}
if (!database.EditGuild(dbid, rank, &grl))
c->Message(Chat::White, "Error: database.EditGuild() failed");
return true;
}*/

View File

@ -190,53 +190,123 @@ uint8 *ZoneGuildManager::MakeGuildMembers(uint32 guild_id, const char *prefix_na
}
void ZoneGuildManager::ListGuilds(Client *c) const {
c->Message(Chat::White, "Listing guilds on the server:");
char leadername[64];
std::map<uint32, GuildInfo *>::const_iterator cur, end;
cur = m_guilds.begin();
end = m_guilds.end();
int r = 0;
for(; cur != end; ++cur) {
leadername[0] = '\0';
database.GetCharName(cur->second->leader_char_id, leadername);
if (leadername[0] == '\0')
c->Message(Chat::White, " Guild #%i <%s>", cur->first, cur->second->name.c_str());
else
c->Message(Chat::White, " Guild #%i <%s> Leader: %s", cur->first, cur->second->name.c_str(), leadername);
r++;
if (m_guilds.size()) {
c->Message(
Chat::White,
fmt::format(
"Listing {} Guild{}.",
m_guilds.size(),
m_guilds.size() != 1 ? "s" : ""
).c_str()
);
for (const auto& guild : m_guilds) {
auto leader_name = database.GetCharNameByID(guild.second->leader_char_id);
c->Message(
Chat::White,
fmt::format(
"Guild {} | {}Name: {}",
guild.first,
(
!leader_name.empty() ?
fmt::format(
"Leader: {} ({}) ",
leader_name,
guild.second->leader_char_id
) :
""
),
guild.second->name
).c_str()
);
}
} else {
c->Message(Chat::White, "There are no Guilds to list.");
}
c->Message(Chat::White, "%i guilds listed.", r);
}
void ZoneGuildManager::DescribeGuild(Client *c, uint32 guild_id) const {
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
c->Message(Chat::White, "Guild %d not found.", guild_id);
if (res == m_guilds.end()) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} could not be found.",
guild_id
).c_str()
);
return;
}
const GuildInfo *info = res->second;
c->Message(Chat::White, "Guild info DB# %i <%s>", guild_id, info->name.c_str());
auto leader_name = database.GetCharNameByID(info->leader_char_id);
std::string popup_text = "<table>";
popup_text += fmt::format(
"<tr><td>Name</td><td>{}</td><td>Guild ID</td><td>{}</td></tr>",
info->name,
guild_id
);
popup_text += fmt::format(
"<tr><td>Leader</td><td>{}</td><td>Character ID</td><td>{}</td></tr>",
leader_name,
info->leader_char_id
);
popup_text += "<br><br>";
popup_text += "<tr>";
popup_text += "<td>Rank</td>";
popup_text += "<td>Demote</td>";
popup_text += "<td>Hear Guild Chat</td>";
popup_text += "<td>Invite</td>";
popup_text += "<td>Promote</td>";
popup_text += "<td>Remove</td>";
popup_text += "<td>Set MOTD</td>";
popup_text += "<td>Speak Guild Chat</td>";
popup_text += "<td>War/Peace</td>";
popup_text += "</tr>";
char leadername[64];
database.GetCharName(info->leader_char_id, leadername);
c->Message(Chat::White, "Guild Leader: %s", leadername);
char permbuffer[256];
uint8 i;
for (i = 0; i <= GUILD_MAX_RANK; i++) {
char *permptr = permbuffer;
uint8 r;
for(r = 0; r < _MaxGuildAction; r++)
permptr += sprintf(permptr, " %s: %c", GuildActionNames[r], info->ranks[i].permissions[r]?'Y':'N');
c->Message(Chat::White, "Rank %i: %s", i, info->ranks[i].name.c_str());
c->Message(Chat::White, "Permissions: %s", permbuffer);
for (uint8 guild_rank = 0; guild_rank <= GUILD_MAX_RANK; guild_rank++) {
auto can_hear_guild_chat = info->ranks[guild_rank].permissions[GUILD_HEAR] ? "<c \"#00FF00\">✔</c>" : "<c \"#F62217\">❌</c>";
auto can_speak_guild_chat = info->ranks[guild_rank].permissions[GUILD_SPEAK] ? "<c \"#00FF00\">✔</c>" : "<c \"#F62217\">❌</c>";
auto can_invite = info->ranks[guild_rank].permissions[GUILD_INVITE] ? "<c \"#00FF00\">✔</c>" : "<c \"#F62217\">❌</c>";
auto can_remove = info->ranks[guild_rank].permissions[GUILD_REMOVE] ? "<c \"#00FF00\">✔</c>" : "<c \"#F62217\">❌</c>";
auto can_promote = info->ranks[guild_rank].permissions[GUILD_PROMOTE] ? "<c \"#00FF00\">✔</c>" : "<c \"#F62217\">❌</c>";
auto can_demote = info->ranks[guild_rank].permissions[GUILD_DEMOTE] ? "<c \"#00FF00\">✔</c>" : "<c \"#F62217\">❌</c>";
auto can_set_motd = info->ranks[guild_rank].permissions[GUILD_MOTD] ? "<c \"#00FF00\">✔</c>" : "<c \"#F62217\">❌</c>";
auto can_war_peace = info->ranks[guild_rank].permissions[GUILD_WARPEACE] ? "<c \"#00FF00\">✔</c>" : "<c \"#F62217\">❌</c>";
popup_text += fmt::format(
"<tr>"
"<td>{} ({})</td>"
"<td>{}</td>"
"<td>{}</td>"
"<td>{}</td>"
"<td>{}</td>"
"<td>{}</td>"
"<td>{}</td>"
"<td>{}</td>"
"<td>{}</td>"
"</tr>",
!info->ranks[guild_rank].name.empty() ? info->ranks[guild_rank].name : "Nameless",
guild_rank,
can_demote,
can_hear_guild_chat,
can_invite,
can_promote,
can_remove,
can_set_motd,
can_speak_guild_chat,
can_war_peace
);
}
popup_text += "</table>";
c->SendPopupToClient(
"Guild Information",
popup_text.c_str()
);
}
//in theory, we could get a pile of unused entries in this array, but only if