Update effects.cpp

This commit is contained in:
KayenEQ 2021-09-23 14:14:46 -04:00
parent e89c2aec4a
commit b699196299

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@ -327,9 +327,7 @@ int32 Mob::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
}
if (target) {
int incoming_heal_mod_percent = target->itembonuses.HealRate + target->spellbonuses.HealRate + target->aabonuses.HealRate; //SPA 120 modifies value after Focus Applied but before critical
incoming_heal_mod_percent = std::min(incoming_heal_mod_percent, -100);
value += value * incoming_heal_mod_percent / 100;
value += value * target->GetHealRate() / 100; //SPA 120 modifies value after Focus Applied but before critical
}
/*