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[Quest API] Add inventory->CountItemEquippedByID(item_id) and inventory->HasItemEquippedByID(item_id) to Perl/Lua. (#1963)
- Add $inventory->CountItemEquippedByID(item_id) to Perl. - Add $inventory->HasItemEquippedByID(item_id) to Perl. - Add inventory:CountItemEquippedByID(item_id) to Lua. - Add inventory:HasItemEquippedByID(item_id) to Lua
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@ -621,6 +621,37 @@ int EQ::InventoryProfile::CountAugmentEquippedByID(uint32 item_id)
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return quantity;
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}
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bool EQ::InventoryProfile::HasItemEquippedByID(uint32 item_id)
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{
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bool has_equipped = false;
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ItemInstance* item = nullptr;
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for (int slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
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item = GetItem(slot_id);
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if (item && item->GetID() == item_id) {
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has_equipped = true;
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break;
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}
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}
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return has_equipped;
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}
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int EQ::InventoryProfile::CountItemEquippedByID(uint32 item_id)
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{
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int quantity = 0;
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ItemInstance* item = nullptr;
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for (int slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
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item = GetItem(slot_id);
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if (item && item->GetID() == item_id) {
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quantity += item->IsStackable() ? item->GetCharges() : 1;
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}
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}
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return quantity;
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}
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//This function has a flaw in that it only returns the last stack that it looked at
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//when quantity is greater than 1 and not all of quantity can be found in 1 stack.
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int16 EQ::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
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@ -140,6 +140,12 @@ namespace EQ
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// Remove item from inventory (and take control of memory)
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ItemInstance* PopItem(int16 slot_id);
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// Check if player has a specific item equipped by Item ID
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bool HasItemEquippedByID(uint32 item_id);
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// Check how many of a specific item the player has equipped by Item ID
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int CountItemEquippedByID(uint32 item_id);
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// Check if player has a specific augment equipped by Item ID
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bool HasAugmentEquippedByID(uint32 item_id);
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@ -174,6 +174,16 @@ bool Lua_Inventory::HasAugmentEquippedByID(uint32 item_id) {
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return self->HasAugmentEquippedByID(item_id);
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}
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int Lua_Inventory::CountItemEquippedByID(uint32 item_id) {
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Lua_Safe_Call_Int();
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return self->CountItemEquippedByID(item_id);
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}
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bool Lua_Inventory::HasItemEquippedByID(uint32 item_id) {
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Lua_Safe_Call_Bool();
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return self->HasItemEquippedByID(item_id);
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}
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luabind::scope lua_register_inventory() {
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return luabind::class_<Lua_Inventory>("Inventory")
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.def(luabind::constructor<>())
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@ -185,6 +195,7 @@ luabind::scope lua_register_inventory() {
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.def("CanItemFitInContainer", (bool(Lua_Inventory::*)(Lua_Item,Lua_Item))&Lua_Inventory::CanItemFitInContainer)
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.def("CheckNoDrop", (bool(Lua_Inventory::*)(int))&Lua_Inventory::CheckNoDrop)
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.def("CountAugmentEquippedByID", (int(Lua_Inventory::*)(uint32))&Lua_Inventory::CountAugmentEquippedByID)
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.def("CountItemEquippedByID", (int(Lua_Inventory::*)(uint32))&Lua_Inventory::CountItemEquippedByID)
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.def("DeleteItem", (bool(Lua_Inventory::*)(int))&Lua_Inventory::DeleteItem)
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.def("DeleteItem", (bool(Lua_Inventory::*)(int,int))&Lua_Inventory::DeleteItem)
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.def("FindFreeSlot", (int(Lua_Inventory::*)(bool,bool))&Lua_Inventory::FindFreeSlot)
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@ -202,6 +213,7 @@ luabind::scope lua_register_inventory() {
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.def("HasItemByUse", (int(Lua_Inventory::*)(int))&Lua_Inventory::HasItemByUse)
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.def("HasItemByUse", (int(Lua_Inventory::*)(int,uint8))&Lua_Inventory::HasItemByUse)
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.def("HasItemByUse", (int(Lua_Inventory::*)(int,uint8,uint8))&Lua_Inventory::HasItemByUse)
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.def("HasItemEquippedByID", (bool(Lua_Inventory::*)(uint32))&Lua_Inventory::HasItemEquippedByID)
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.def("HasSpaceForItem", (bool(Lua_Inventory::*)(Lua_Item,int))&Lua_Inventory::HasSpaceForItem)
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.def("PopItem", (Lua_ItemInst(Lua_Inventory::*)(int))&Lua_Inventory::PopItem)
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.def("PushCursor", (int(Lua_Inventory::*)(Lua_ItemInst))&Lua_Inventory::PushCursor)
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@ -44,8 +44,10 @@ public:
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bool DeleteItem(int slot_id, int quantity);
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bool CheckNoDrop(int slot_id);
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int CountAugmentEquippedByID(uint32 item_id);
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int CountItemEquippedByID(uint32 item_id);
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Lua_ItemInst PopItem(int slot_id);
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bool HasAugmentEquippedByID(uint32 item_id);
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bool HasItemEquippedByID(uint32 item_id);
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int HasItem(int item_id);
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int HasItem(int item_id, int quantity);
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int HasItem(int item_id, int quantity, int where);
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@ -449,6 +449,41 @@ XS(XS_Inventory_CountAugmentEquippedByID) {
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XSRETURN(1);
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}
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XS(XS_Inventory_HasItemEquippedByID);
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XS(XS_Inventory_HasItemEquippedByID) {
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dXSARGS;
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if (items != 2)
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Perl_croak(aTHX_ "Usage: Inventory::HasItemEquippedByID(THIS, uint32 item_id)");
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{
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EQ::InventoryProfile* THIS;
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bool has_equipped = false;
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uint32 item_id = (uint32) SvUV(ST(1));
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VALIDATE_THIS_IS_INVENTORY;
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has_equipped = THIS->HasItemEquippedByID(item_id);
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ST(0) = boolSV(has_equipped);
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sv_2mortal(ST(0));
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}
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XSRETURN(1);
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}
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XS(XS_Inventory_CountItemEquippedByID);
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XS(XS_Inventory_CountItemEquippedByID) {
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dXSARGS;
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if (items != 2)
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Perl_croak(aTHX_ "Usage: Inventory::CountItemEquippedByID(THIS, uint32 item_id)");
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{
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EQ::InventoryProfile* THIS;
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int quantity = 0;
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uint32 item_id = (uint32) SvUV(ST(1));
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dXSTARG;
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VALIDATE_THIS_IS_INVENTORY;
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quantity = THIS->CountItemEquippedByID(item_id);
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XSprePUSH;
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PUSHi((IV)quantity);
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}
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XSRETURN(1);
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}
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#ifdef __cplusplus
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extern "C"
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#endif
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@ -466,6 +501,7 @@ XS(boot_Inventory) {
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XS_VERSION_BOOTCHECK;
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newXSproto(strcpy(buf, "CanItemFitInContainer"), XS_Inventory_CanItemFitInContainer, file, "$$$");
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newXSproto(strcpy(buf, "CountAugmentEquippedByID"), XS_Inventory_CountAugmentEquippedByID, file, "$$");
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newXSproto(strcpy(buf, "CountItemEquippedByID"), XS_Inventory_CountItemEquippedByID, file, "$$");
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newXSproto(strcpy(buf, "CheckNoDrop"), XS_Inventory_CheckNoDrop, file, "$$");
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newXSproto(strcpy(buf, "DeleteItem"), XS_Inventory_DeleteItem, file, "$$;$");
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newXSproto(strcpy(buf, "FindFreeSlot"), XS_Inventory_FindFreeSlot, file, "$$$;$$");
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@ -479,6 +515,7 @@ XS(boot_Inventory) {
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newXSproto(strcpy(buf, "HasItem"), XS_Inventory_HasItem, file, "$$;$$");
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newXSproto(strcpy(buf, "HasItemByLoreGroup"), XS_Inventory_HasItemByLoreGroup, file, "$$;$");
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newXSproto(strcpy(buf, "HasItemByUse"), XS_Inventory_HasItemByUse, file, "$$;$$");
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newXSproto(strcpy(buf, "HasItemEquippedByID"), XS_Inventory_HasItemEquippedByID, file, "$$");
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newXSproto(strcpy(buf, "HasSpaceForItem"), XS_Inventory_HasSpaceForItem, file, "$$$");
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newXSproto(strcpy(buf, "PopItem"), XS_Inventory_PopItem, file, "$$");
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newXSproto(strcpy(buf, "PushCursor"), XS_Inventory_PushCursor, file, "$$");
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