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Update effects.cpp
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@ -318,6 +318,15 @@ int32 Mob::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
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if (target) {
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value += int(value_BaseEffect + target->GetFocusIncoming(focusFcHealPctIncoming, SE_FcHealPctIncoming, this, spell_id) / 100); //SPA 393 Add before critical
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value += int(value_BaseEffect + target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id) / 100); //SPA 395 Add before critical (?)
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int test1 = 0;
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int test2 = 0;
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test1 += target->GetFocusIncoming(focusFcHealPctIncoming, SE_FcHealPctIncoming, this, spell_id); //SPA 393 Add before critical
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test2 = target->GetFocusEffect(focusFcHealPctIncoming, spell_id); //SPA 393 Add before critical
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Shout("Test GetFocusIncomming %i", test1);
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Shout("Test GetFocusEffect %i", test2);
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}
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value += GetFocusEffect(focusFcHealAmtCrit, spell_id); //SPA 396 Add before critical
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