[Bug Fix] Missing break (#2031)

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KayenEQ 2022-03-04 18:35:59 -05:00 committed by GitHub
parent 58cde58b45
commit fd878e7b16
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@ -2995,6 +2995,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
case SE_HealOverTime: {
//This is here so buffs with hit counters tic down on initial cast.
caster->GetActSpellHealing(spell_id, effect_value, nullptr, false);
break;
}
case SE_PersistentEffect: