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[Bug Fix] Missing break (#2031)
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@ -2995,6 +2995,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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case SE_HealOverTime: {
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//This is here so buffs with hit counters tic down on initial cast.
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caster->GetActSpellHealing(spell_id, effect_value, nullptr, false);
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break;
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}
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case SE_PersistentEffect:
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