[Quest API] Alphabetize Perl method exports. (#1672)

- Keeps things tidier.
Perl script was used to get this in order easily.
```pl
my @perl_file_types = (
	"bot",
	"client",
	"doors",
	"entity",
	"expedition",
	"groups",
	"hateentry",
	"inventory",
	"mob",
	"npc",
	"object",
	"perlpacket",
	"player_corpse",
	"questitem",
	"raids",
	"spell"
);

foreach my $file_type (sort {$a cmp $b} @perl_file_types) {
	my $perl_file = "perl_$file_type.cpp";
	open my $client_file, '<', $perl_file or die "Cannot open file_name $perl_file";
	{
		local $/;
		$content = <$client_file>;
	}
	close $client_file;

	open my $perl_data_file, ">", "perl_$file_type\_data.cpp";

	my @variables = ();

	foreach my $line (split("\n", $content)) {
		if ($line=~/newXSproto\(/i) {
			$line =~ s/\s+/ /g;
			my @line_data = split(/ /, $line);
			push(@variables, join(" ", @line_data));
		}
	}

	foreach my $variable (sort {$a cmp $b} @variables) {
		$variable =~ s/^ //ig;
		print $perl_data_file "\t$variable\n";
	}

	close $perl_data_file;
}```
This commit is contained in:
Kinglykrab 2021-11-06 17:36:06 -04:00 committed by GitHub
parent 7b6decaef3
commit b983fac860
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 652 additions and 1037 deletions

View File

@ -1,18 +1,3 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef BOTS
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
@ -75,10 +60,9 @@ XS(boot_Bot)
fprintf(stderr, "boot_Bot does not take any arguments.");
char buf[128];
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "GetOwner"), XS_Bot_GetOwner, file, "$");
XSRETURN_YES;
}

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
@ -4429,7 +4402,7 @@ XS(XS_Client_PlayMP3); /* prototype to pass -Wmissing-prototypes */
XS(XS_Client_PlayMP3) {
dXSARGS;
if (items < 1 || items > 2)
Perl_croak(aTHX_ "Usage: Client::PlayMP3(THIS, string file_name)"); // @categories Script Utility
Perl_croak(aTHX_ "Usage: Client::PlayMP3(THIS, string file)"); // @categories Script Utility
{
Client *THIS;
char *fname = nullptr;
@ -5943,10 +5916,7 @@ XS(boot_Client) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "AccountID"), XS_Client_AccountID, file, "$");
newXSproto(strcpy(buf, "AccountName"), XS_Client_AccountName, file, "$");
newXSproto(strcpy(buf, "AddAAPoints"), XS_Client_AddAAPoints, file, "$$");
@ -5975,32 +5945,34 @@ XS(boot_Client) {
newXSproto(strcpy(buf, "CheckSpecializeIncrease"), XS_Client_CheckSpecializeIncrease, file, "$$");
newXSproto(strcpy(buf, "ClearCompassMark"), XS_Client_ClearCompassMark, file, "$");
newXSproto(strcpy(buf, "ClearZoneFlag"), XS_Client_ClearZoneFlag, file, "$$");
newXSproto(strcpy(buf, "CreateExpedition"), XS_Client_CreateExpedition, file, "$$$$$$$;$");
newXSproto(strcpy(buf, "CreateTaskDynamicZone"), XS_Client_CreateTaskDynamicZone, file, "$$");
newXSproto(strcpy(buf, "Connected"), XS_Client_Connected, file, "$");
newXSproto(strcpy(buf, "CountItem"), XS_Client_CountItem, file, "$$");
newXSproto(strcpy(buf, "CreateExpedition"), XS_Client_CreateExpedition, file, "$$$$$$$;$");
newXSproto(strcpy(buf, "CreateTaskDynamicZone"), XS_Client_CreateTaskDynamicZone, file, "$$");
newXSproto(strcpy(buf, "DecreaseByID"), XS_Client_DecreaseByID, file, "$$$");
newXSproto(strcpy(buf, "DeleteItemInInventory"), XS_Client_DeleteItemInInventory, file, "$$;$$");
newXSproto(strcpy(buf, "Disconnect"), XS_Client_Disconnect, file, "$");
newXSproto(strcpy(buf, "DiaWind"), XS_Client_DiaWind, file, "$$");
newXSproto(strcpy(buf, "DialogueWindow"), XS_Client_DialogueWindow, file, "$$");
newXSproto(strcpy(buf, "Disconnect"), XS_Client_Disconnect, file, "$");
newXSproto(strcpy(buf, "DropItem"), XS_Client_DropItem, file, "$$");
newXSproto(strcpy(buf, "Duck"), XS_Client_Duck, file, "$");
newXSproto(strcpy(buf, "DyeArmorBySlot"), XS_Client_DyeArmorBySlot, file, "$$$$$;$");
newXSproto(strcpy(buf, "Escape"), XS_Client_Escape, file, "$");
newXSproto(strcpy(buf, "ExpeditionMessage"), XS_Client_ExpeditionMessage, file, "$$$");
newXSproto(strcpy(buf, "FailTask"), XS_Client_FailTask, file, "$$");
newXSproto(strcpy(buf, "FindMemmedSpellBySlot"), XS_Client_FindMemmedSpellBySlot, file, "$$");
newXSproto(strcpy(buf, "Fling"), XS_Client_Fling, file, "$$$$$;$$");
newXSproto(strcpy(buf, "ForageItem"), XS_Client_ForageItem, file, "$");
newXSproto(strcpy(buf, "Freeze"), XS_Client_Freeze, file, "$");
newXSproto(strcpy(buf, "GetAAExp"), XS_Client_GetAAExp, file, "$");
newXSproto(strcpy(buf, "GMKill"), XS_Client_GMKill, file, "$");
newXSproto(strcpy(buf, "GetAAEXPModifier"), XS_Client_GetAAEXPModifier, file, "$$");
newXSproto(strcpy(buf, "GetAAExp"), XS_Client_GetAAExp, file, "$");
newXSproto(strcpy(buf, "GetAALevel"), XS_Client_GetAALevel, file, "$$");
newXSproto(strcpy(buf, "GetAAPercent"), XS_Client_GetAAPercent, file, "$");
newXSproto(strcpy(buf, "GetAAPoints"), XS_Client_GetAAPoints, file, "$$");
newXSproto(strcpy(buf, "GetAFK"), XS_Client_GetAFK, file, "$");
newXSproto(strcpy(buf, "GetAccountAge"), XS_Client_GetAccountAge, file, "$");
newXSproto(strcpy(buf, "GetAccountFlag"), XS_Client_GetAccountFlag, file, "$$");
newXSproto(strcpy(buf, "GetAFK"), XS_Client_GetAFK, file, "$");
newXSproto(strcpy(buf, "GetAggroCount"), XS_Client_GetAggroCount, file, "$");
newXSproto(strcpy(buf, "GetAllMoney"), XS_Client_GetAllMoney, file, "$");
newXSproto(strcpy(buf, "GetAlternateCurrencyValue"), XS_Client_GetAlternateCurrencyValue, file, "$$");
@ -6031,40 +6003,41 @@ XS(boot_Client) {
newXSproto(strcpy(buf, "GetCorpseID"), XS_Client_GetCorpseID, file, "$$");
newXSproto(strcpy(buf, "GetCorpseItemAt"), XS_Client_GetCorpseItemAt, file, "$$$");
newXSproto(strcpy(buf, "GetCustomItemData"), XS_Client_GetCustomItemData, file, "$$$");
newXSproto(strcpy(buf, "GetDisciplineTimer"), XS_Client_GetDisciplineTimer, file, "$$");
newXSproto(strcpy(buf, "GetDiscSlotBySpellID"), XS_Client_GetDiscSlotBySpellID, file, "$$");
newXSproto(strcpy(buf, "GetDisciplineTimer"), XS_Client_GetDisciplineTimer, file, "$$");
newXSproto(strcpy(buf, "GetDuelTarget"), XS_Client_GetDuelTarget, file, "$");
newXSproto(strcpy(buf, "GetEXP"), XS_Client_GetEXP, file, "$");
newXSproto(strcpy(buf, "GetEXPModifier"), XS_Client_GetEXPModifier, file, "$$");
newXSproto(strcpy(buf, "GetEbonCrystals"), XS_Client_GetEbonCrystals, file, "$");
newXSproto(strcpy(buf, "GetEndurance"), XS_Client_GetEndurance, file, "$");
newXSproto(strcpy(buf, "GetEnduranceRatio"), XS_Client_GetEnduranceRatio, file, "$");
newXSproto(strcpy(buf, "GetEXP"), XS_Client_GetEXP, file, "$");
newXSproto(strcpy(buf, "GetEXPModifier"), XS_Client_GetEXPModifier, file, "$$");
newXSproto(strcpy(buf, "GetExpedition"), XS_Client_GetExpedition, file, "$");
newXSproto(strcpy(buf, "GetExpeditionLockouts"), XS_Client_GetExpeditionLockouts, file, "$;$");
newXSproto(strcpy(buf, "GetFace"), XS_Client_GetFace, file, "$");
newXSproto(strcpy(buf, "GetFactionLevel"), XS_Client_GetFactionLevel, file, "$$$$$$$$");
newXSproto(strcpy(buf, "GetFeigned"), XS_Client_GetFeigned, file, "$");
newXSproto(strcpy(buf, "GetFreeDisciplineSlot"), XS_Client_GetFreeDisciplineSlot, file, "$;$");
newXSproto(strcpy(buf, "GetFreeSpellBookSlot"), XS_Client_GetFreeSpellBookSlot, file, "$;$");
newXSproto(strcpy(buf, "GetGM"), XS_Client_GetGM, file, "$");
newXSproto(strcpy(buf, "GetGroup"), XS_Client_GetGroup, file, "$");
newXSproto(strcpy(buf, "GetGroupPoints"), XS_Client_GetGroupPoints, file, "$");
newXSproto(strcpy(buf, "GetHorseId"), XS_Client_GetHorseId, file, "$");
newXSproto(strcpy(buf, "GetHunger"), XS_Client_GetHunger, file, "$$");
newXSproto(strcpy(buf, "GetInstanceID"), XS_Client_GetInstanceID, file, "$$");
newXSproto(strcpy(buf, "GetInstrumentMod"), XS_Client_GetInstrumentMod, file, "$$");
newXSproto(strcpy(buf, "GetInventory"), XS_Client_GetInventory, file, "$");
newXSproto(strcpy(buf, "GetIP"), XS_Client_GetIP, file, "$");
newXSproto(strcpy(buf, "GetIPExemption"), XS_Client_GetIPExemption, file, "$");
newXSproto(strcpy(buf, "GetIPString"), XS_Client_GetIPString, file, "$");
newXSproto(strcpy(buf, "GetInstanceID"), XS_Client_GetInstanceID, file, "$$");
newXSproto(strcpy(buf, "GetInstrumentMod"), XS_Client_GetInstrumentMod, file, "$$");
newXSproto(strcpy(buf, "GetInventory"), XS_Client_GetInventory, file, "$");
newXSproto(strcpy(buf, "GetItemAt"), XS_Client_GetItemAt, file, "$$");
newXSproto(strcpy(buf, "GetItemIDAt"), XS_Client_GetItemIDAt, file, "$$");
newXSproto(strcpy(buf, "GetItemInInventory"), XS_Client_GetItemInInventory, file, "$$");
newXSproto(strcpy(buf, "GetLanguageSkill"), XS_Client_GetLanguageSkill, file, "$$");
newXSproto(strcpy(buf, "GetLDoNLosses"), XS_Client_GetLDoNLosses, file, "$");
newXSproto(strcpy(buf, "GetLDoNLossesTheme"), XS_Client_GetLDoNLossesTheme, file, "$$");
newXSproto(strcpy(buf, "GetLDoNPointsTheme"), XS_Client_GetLDoNPointsTheme, file, "$");
newXSproto(strcpy(buf, "GetLDoNWins"), XS_Client_GetLDoNWins, file, "$");
newXSproto(strcpy(buf, "GetLDoNWinsTheme"), XS_Client_GetLDoNWinsTheme, file, "$$");
newXSproto(strcpy(buf, "GetLanguageSkill"), XS_Client_GetLanguageSkill, file, "$$");
newXSproto(strcpy(buf, "GetLearnableDisciplines"), XS_Client_GetLearnableDisciplines, file, "$;$$");
newXSproto(strcpy(buf, "GetLearnedDisciplines"), XS_Client_GetLearnedDisciplines, file, "$");
newXSproto(strcpy(buf, "GetLockoutExpeditionUUID"), XS_Client_GetLockoutExpeditionUUID, file, "$$$");
@ -6094,7 +6067,6 @@ XS(boot_Client) {
newXSproto(strcpy(buf, "GetThirst"), XS_Client_GetThirst, file, "$$");
newXSproto(strcpy(buf, "GetTotalSecondsPlayed"), XS_Client_GetTotalSecondsPlayed, file, "$");
newXSproto(strcpy(buf, "GetWeight"), XS_Client_GetWeight, file, "$");
newXSproto(strcpy(buf, "GMKill"), XS_Client_GMKill, file, "$");
newXSproto(strcpy(buf, "GoFish"), XS_Client_GoFish, file, "$");
newXSproto(strcpy(buf, "GrantAlternateAdvancementAbility"), XS_Client_GrantAlternateAdvancementAbility, file, "$$$;$");
newXSproto(strcpy(buf, "GuildID"), XS_Client_GuildID, file, "$");
@ -6105,49 +6077,52 @@ XS(boot_Client) {
newXSproto(strcpy(buf, "HasSpellScribed"), XS_Client_HasSkill, file, "$$");
newXSproto(strcpy(buf, "HasZoneFlag"), XS_Client_HasZoneFlag, file, "$$");
newXSproto(strcpy(buf, "Hungry"), XS_Client_Hungry, file, "$");
newXSproto(strcpy(buf, "InZone"), XS_Client_InZone, file, "$");
newXSproto(strcpy(buf, "IncStats"), XS_Client_IncStats, file, "$$$");
newXSproto(strcpy(buf, "IncreaseLanguageSkill"), XS_Client_IncreaseLanguageSkill, file, "$$;$");
newXSproto(strcpy(buf, "IncreaseSkill"), XS_Client_IncreaseSkill, file, "$$;$");
newXSproto(strcpy(buf, "IncrementAA"), XS_Client_IncrementAA, file, "$$");
newXSproto(strcpy(buf, "IncStats"), XS_Client_IncStats, file, "$$$");
newXSproto(strcpy(buf, "InZone"), XS_Client_InZone, file, "$");
newXSproto(strcpy(buf, "IsBecomeNPC"), XS_Client_IsBecomeNPC, file, "$");
newXSproto(strcpy(buf, "IsCrouching"), XS_Client_IsCrouching, file, "$");
newXSproto(strcpy(buf, "IsDueling"), XS_Client_IsDueling, file, "$");
newXSproto(strcpy(buf, "IsGrouped"), XS_Client_IsGrouped, file, "$");
newXSproto(strcpy(buf, "IsLD"), XS_Client_IsLD, file, "$");
newXSproto(strcpy(buf, "IsMedding"), XS_Client_IsMedding, file, "$");
newXSproto(strcpy(buf, "IsRaidGrouped"), XS_Client_IsRaidGrouped, file, "$");
newXSproto(strcpy(buf, "IsStanding"), XS_Client_IsStanding, file, "$");
newXSproto(strcpy(buf, "IsSitting"), XS_Client_IsSitting, file, "$");
newXSproto(strcpy(buf, "IsCrouching"), XS_Client_IsCrouching, file, "$");
newXSproto(strcpy(buf, "IsStanding"), XS_Client_IsStanding, file, "$");
newXSproto(strcpy(buf, "IsTaskActive"), XS_Client_IsTaskActive, file, "$$");
newXSproto(strcpy(buf, "IsTaskActivityActive"), XS_Client_IsTaskActivityActive, file, "$$$");
newXSproto(strcpy(buf, "IsTaskCompleted"), XS_Client_IsTaskCompleted, file, "$$");
newXSproto(strcpy(buf, "KeyRingAdd"), XS_Client_KeyRingAdd, file, "$$");
newXSproto(strcpy(buf, "KeyRingCheck"), XS_Client_KeyRingCheck, file, "$$");
newXSproto(strcpy(buf, "Kick"), XS_Client_Kick, file, "$");
newXSproto(strcpy(buf, "LearnDisciplines"), XS_Client_LearnDisciplines, file, "$$$");
newXSproto(strcpy(buf, "LearnRecipe"), XS_Client_LearnRecipe, file, "$$");
newXSproto(strcpy(buf, "LeaveGroup"), XS_Client_LeaveGroup, file, "$");
newXSproto(strcpy(buf, "LoadZoneFlags"), XS_Client_LoadZoneFlags, file, "$");
newXSproto(strcpy(buf, "MarkCompassLoc"), XS_Client_MarkCompassLoc, file, "$$$$");
newXSproto(strcpy(buf, "MaxSkill"), XS_Client_MaxSkill, file, "$$;$$");
newXSproto(strcpy(buf, "MemSpell"), XS_Client_MemSpell, file, "$$$;$");
newXSproto(strcpy(buf, "MemmedCount"), XS_Client_MemmedCount, file, "$");
newXSproto(strcpy(buf, "MovePC"), XS_Client_MovePC, file, "$$$$$$");
newXSproto(strcpy(buf, "MovePCDynamicZone"), XS_Client_MovePCDynamicZone, file, "$$;$$");
newXSproto(strcpy(buf, "MovePCInstance"), XS_Client_MovePCInstance, file, "$$$$$$$");
newXSproto(strcpy(buf, "MoveZone"), XS_Client_MoveZone, file, "$$");
newXSproto(strcpy(buf, "MoveZoneGroup"), XS_Client_MoveZoneGroup, file, "$$");
newXSproto(strcpy(buf, "MoveZoneRaid"), XS_Client_MoveZoneRaid, file, "$$");
newXSproto(strcpy(buf, "MoveZoneInstance"), XS_Client_MoveZoneInstance, file, "$$");
newXSproto(strcpy(buf, "MoveZoneInstanceGroup"), XS_Client_MoveZoneInstanceGroup, file, "$$");
newXSproto(strcpy(buf, "MoveZoneInstanceRaid"), XS_Client_MoveZoneInstanceRaid, file, "$$");
newXSproto(strcpy(buf, "MoveZoneRaid"), XS_Client_MoveZoneRaid, file, "$$");
newXSproto(strcpy(buf, "NPCSpawn"), XS_Client_NPCSpawn, file, "$$$;$");
newXSproto(strcpy(buf, "NotifyNewTitlesAvailable"), XS_Client_NotifyNewTitlesAvailable, file, "$");
newXSproto(strcpy(buf, "NukeItem"), XS_Client_NukeItem, file, "$$;$");
newXSproto(strcpy(buf, "OpenLFGuildWindow"), XS_Client_OpenLFGuildWindow, file, "$");
newXSproto(strcpy(buf, "NotifyNewTitlesAvailable"), XS_Client_NotifyNewTitlesAvailable, file, "$");
newXSproto(strcpy(buf, "PlayMP3"), XS_Client_PlayMP3, file, "$;$");
newXSproto(strcpy(buf, "Popup2"), XS_Client_Popup2, file, "$$$;$$$$$$$");
newXSproto(strcpy(buf, "QuestReward"), XS_Client_QuestReward, file, "$$;$$$$$$$");
newXSproto(strcpy(buf, "ReadBook"), XS_Client_ReadBook, file, "$$$");
newXSproto(strcpy(buf, "ReadBookByName"), XS_Client_ReadBookByName, file, "$$$");
newXSproto(strcpy(buf, "RefundAA"), XS_Client_RefundAA, file, "$$");
newXSproto(strcpy(buf, "RemoveAllExpeditionLockouts"), XS_Client_RemoveAllExpeditionLockouts, file, "$;$");
newXSproto(strcpy(buf, "RemoveExpeditionLockout"), XS_Client_RemoveExpeditionLockout, file, "$$$");
@ -6162,51 +6137,53 @@ XS(boot_Client) {
newXSproto(strcpy(buf, "Save"), XS_Client_Save, file, "$$");
newXSproto(strcpy(buf, "SaveBackup"), XS_Client_SaveBackup, file, "$");
newXSproto(strcpy(buf, "ScribeSpell"), XS_Client_ScribeSpell, file, "$$$;$");
newXSproto(strcpy(buf, "ScribeSpells"), XS_Client_ScribeSpells, file, "$$$");
newXSproto(strcpy(buf, "SendColoredText"), XS_Client_SendColoredText, file, "$$$");
newXSproto(strcpy(buf, "SendMarqueeMessage"), XS_Client_SendMarqueeMessage, file, "$$$$$$$");
newXSproto(strcpy(buf, "SendOPTranslocateConfirm"), XS_Client_SendOPTranslocateConfirm, file, "$$$");
newXSproto(strcpy(buf, "SendSound"), XS_Client_SendSound, file, "$");
newXSproto(strcpy(buf, "SendSpellAnim"), XS_Client_SendSpellAnim, file, "$$$");
newXSproto(strcpy(buf, "SendTargetCommand"), XS_Client_SendTargetCommand, file, "$$");
newXSproto(strcpy(buf, "SendToInstance"), XS_Client_SendToInstance, file, "$$$$$$$$$$");
newXSproto(strcpy(buf, "SendToGuildHall"), XS_Client_SendToGuildHall, file, "$");
newXSproto(strcpy(buf, "SendToInstance"), XS_Client_SendToInstance, file, "$$$$$$$$$$");
newXSproto(strcpy(buf, "SendWebLink"), XS_Client_SendWebLink, file, "$:$");
newXSproto(strcpy(buf, "SendZoneFlagInfo"), XS_Client_SendZoneFlagInfo, file, "$$");
newXSproto(strcpy(buf, "SetAAEXPModifier"), XS_Client_SetAAEXPModifier, file, "$$$");
newXSproto(strcpy(buf, "SetAAPoints"), XS_Client_SetAAPoints, file, "$$");
newXSproto(strcpy(buf, "SetAATitle"), XS_Client_SetAATitle, file, "$$;$");
newXSproto(strcpy(buf, "SetAccountFlag"), XS_Client_SetAccountFlag, file, "$$");
newXSproto(strcpy(buf, "SetAFK"), XS_Client_SetAFK, file, "$$");
newXSproto(strcpy(buf, "SetAnon"), XS_Client_SetAnon, file, "$$");
newXSproto(strcpy(buf, "SetAccountFlag"), XS_Client_SetAccountFlag, file, "$$");
newXSproto(strcpy(buf, "SetAlternateCurrencyValue"), XS_Client_SetAlternateCurrencyValue, file, "$$$");
newXSproto(strcpy(buf, "SetAnon"), XS_Client_SetAnon, file, "$$");
newXSproto(strcpy(buf, "SetBaseClass"), XS_Client_SetBaseClass, file, "$$");
newXSproto(strcpy(buf, "SetBaseGender"), XS_Client_SetBaseGender, file, "$$");
newXSproto(strcpy(buf, "SetBaseRace"), XS_Client_SetBaseRace, file, "$$");
newXSproto(strcpy(buf, "SetBecomeNPC"), XS_Client_SetBecomeNPC, file, "$$");
newXSproto(strcpy(buf, "SetBecomeNPCLevel"), XS_Client_SetBecomeNPCLevel, file, "$$");
newXSproto(strcpy(buf, "SetBindPoint"), XS_Client_SetBindPoint, file, "$;$$$$$$");
newXSproto(strcpy(buf, "SetConsumption"), XS_Client_SetConsumption, file, "$$$");
newXSproto(strcpy(buf, "SetClientMaxLevel"), XS_Client_SetClientMaxLevel, file, "$$");
newXSproto(strcpy(buf, "SetConsumption"), XS_Client_SetConsumption, file, "$$$");
newXSproto(strcpy(buf, "SetCustomItemData"), XS_Client_SetCustomItemData, file, "$$$$");
newXSproto(strcpy(buf, "SetDeity"), XS_Client_SetDeity, file, "$$");
newXSproto(strcpy(buf, "SetDueling"), XS_Client_SetDueling, file, "$$");
newXSproto(strcpy(buf, "SetDuelTarget"), XS_Client_SetDuelTarget, file, "$$");
newXSproto(strcpy(buf, "SetEbonCrystals"), XS_Client_SetEbonCrystals, file, "$$");
newXSproto(strcpy(buf, "SetEndurance"), XS_Client_SetEndurance, file, "$$");
newXSproto(strcpy(buf, "SetDueling"), XS_Client_SetDueling, file, "$$");
newXSproto(strcpy(buf, "SetEXP"), XS_Client_SetEXP, file, "$$$;$");
newXSproto(strcpy(buf, "SetEXPModifier"), XS_Client_SetEXPModifier, file, "$$$");
newXSproto(strcpy(buf, "SetEbonCrystals"), XS_Client_SetEbonCrystals, file, "$$");
newXSproto(strcpy(buf, "SetEndurance"), XS_Client_SetEndurance, file, "$$");
newXSproto(strcpy(buf, "SetFactionLevel"), XS_Client_SetFactionLevel, file, "$$$$$$");
newXSproto(strcpy(buf, "SetFactionLevel2"), XS_Client_SetFactionLevel2, file, "$$$$$$$");
newXSproto(strcpy(buf, "SetFeigned"), XS_Client_SetFeigned, file, "$$");
newXSproto(strcpy(buf, "SetGM"), XS_Client_SetGM, file, "$$");
newXSproto(strcpy(buf, "SetGMStatus"), XS_Client_SetGMStatus, file, "$$");
newXSproto(strcpy(buf, "SetHideMe"), XS_Client_SetHideMe, file, "$$");
newXSproto(strcpy(buf, "SetHorseId"), XS_Client_SetHorseId, file, "$$");
newXSproto(strcpy(buf, "SetHunger"), XS_Client_SetHunger, file, "$$");
newXSproto(strcpy(buf, "SetIPExemption"), XS_Client_SetIPExemption, file, "$$");
newXSproto(strcpy(buf, "SetLanguageSkill"), XS_Client_SetLanguageSkill, file, "$$$");
newXSproto(strcpy(buf, "SetMaterial"), XS_Client_SetMaterial, file, "$$$");
newXSproto(strcpy(buf, "SetPrimaryWeaponOrnamentation"), XS_Client_SetPrimaryWeaponOrnamentation, file, "$$");
newXSproto(strcpy(buf, "SetPVP"), XS_Client_SetPVP, file, "$$");
newXSproto(strcpy(buf, "SetPrimaryWeaponOrnamentation"), XS_Client_SetPrimaryWeaponOrnamentation, file, "$$");
newXSproto(strcpy(buf, "SetRadiantCrystals"), XS_Client_SetRadiantCrystals, file, "$$");
newXSproto(strcpy(buf, "SetSecondaryWeaponOrnamentation"), XS_Client_SetSecondaryWeaponOrnamentation, file, "$$");
newXSproto(strcpy(buf, "SetSkill"), XS_Client_SetSkill, file, "$$$");
@ -6223,34 +6200,27 @@ XS(boot_Client) {
newXSproto(strcpy(buf, "Stand"), XS_Client_Stand, file, "$");
newXSproto(strcpy(buf, "SummonBaggedItems"), XS_Client_SummonBaggedItems, file, "$$$");
newXSproto(strcpy(buf, "SummonItem"), XS_Client_SummonItem, file, "$$;$$$$$$$$");
newXSproto(strcpy(buf, "TakeMoneyFromPP"), XS_Client_TakeMoneyFromPP, file, "$$;$");
newXSproto(strcpy(buf, "TGB"), XS_Client_TGB, file, "$");
newXSproto(strcpy(buf, "TakeMoneyFromPP"), XS_Client_TakeMoneyFromPP, file, "$$;$");
newXSproto(strcpy(buf, "Thirsty"), XS_Client_Thirsty, file, "$");
newXSproto(strcpy(buf, "TrainDiscBySpellID"), XS_Client_TrainDiscBySpellID, file, "$$");
newXSproto(strcpy(buf, "Undye"), XS_Client_Undye, file, "$");
newXSproto(strcpy(buf, "UnFreeze"), XS_Client_UnFreeze, file, "$");
newXSproto(strcpy(buf, "Undye"), XS_Client_Undye, file, "$");
newXSproto(strcpy(buf, "UnmemSpell"), XS_Client_UnmemSpell, file, "$$;$");
newXSproto(strcpy(buf, "UnmemSpellAll"), XS_Client_UnmemSpellAll, file, "$;$");
newXSproto(strcpy(buf, "UnmemSpellBySpellID"), XS_Client_UnmemSpellBySpellID, file, "$$");
newXSproto(strcpy(buf, "FindMemmedSpellBySlot"), XS_Client_FindMemmedSpellBySlot, file, "$$");
newXSproto(strcpy(buf, "MemmedCount"), XS_Client_MemmedCount, file, "$");
newXSproto(strcpy(buf, "UnscribeSpell"), XS_Client_UnscribeSpell, file, "$$;$");
newXSproto(strcpy(buf, "UnscribeSpellAll"), XS_Client_UnscribeSpellAll, file, "$;$");
newXSproto(strcpy(buf, "UntrainDisc"), XS_Client_UntrainDisc, file, "$$;$");
newXSproto(strcpy(buf, "UntrainDiscAll"), XS_Client_UntrainDiscAll, file, "$;$");
newXSproto(strcpy(buf, "UntrainDiscBySpellID"), XS_Client_UntrainDiscBySpellID, file, "$$;$");
newXSproto(strcpy(buf, "UpdateAdmin"), XS_Client_UpdateAdmin, file, "$;$");
newXSproto(strcpy(buf, "SetGMStatus"), XS_Client_SetGMStatus, file, "$$");
newXSproto(strcpy(buf, "UpdateGroupAAs"), XS_Client_UpdateGroupAAs, file, "$$$");
newXSproto(strcpy(buf, "UpdateLDoNPoints"), XS_Client_UpdateLDoNPoints, file, "$$$");
newXSproto(strcpy(buf, "UpdateTaskActivity"), XS_Client_UpdateTaskActivity, file, "$$$$;$");
newXSproto(strcpy(buf, "UpdateWho"), XS_Client_UpdateWho, file, "$;$");
newXSproto(strcpy(buf, "UseDiscipline"), XS_Client_UseDiscipline, file, "$$$");
newXSproto(strcpy(buf, "WorldKick"), XS_Client_WorldKick, file, "$");
newXSproto(strcpy(buf, "ReadBookByName"), XS_Client_ReadBookByName, file, "$$$");
newXSproto(strcpy(buf, "GetFreeDisciplineSlot"), XS_Client_GetFreeDisciplineSlot, file, "$;$");
newXSproto(strcpy(buf, "ScribeSpells"), XS_Client_ScribeSpells, file, "$$$");
newXSproto(strcpy(buf, "LearnDisciplines"), XS_Client_LearnDisciplines, file, "$$$");
XSRETURN_YES;
}

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
@ -502,33 +475,33 @@ XS(boot_Doors) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "CreateDatabaseEntry"), XS_Doors_CreateDatabaseEntry, file, "$");
newXSproto(strcpy(buf, "GetDoorDBID"), XS_Doors_GetDoorDBID, file, "$");
newXSproto(strcpy(buf, "GetDoorID"), XS_Doors_GetDoorID, file, "$");
newXSproto(strcpy(buf, "GetHeading"), XS_Doors_GetHeading, file, "$");
newXSproto(strcpy(buf, "GetID"), XS_Doors_GetID, file, "$");
newXSproto(strcpy(buf, "SetModelName"), XS_Doors_SetModelName, file, "$$");
newXSproto(strcpy(buf, "GetIncline"), XS_Doors_GetIncline, file, "$");
newXSproto(strcpy(buf, "GetKeyItem"), XS_Doors_GetKeyItem, file, "$");
newXSproto(strcpy(buf, "GetLockPick"), XS_Doors_GetLockpick, file, "$");
newXSproto(strcpy(buf, "GetModelName"), XS_Doors_GetModelName, file, "$");
newXSproto(strcpy(buf, "GetNoKeyring"), XS_Doors_GetNoKeyring, file, "$");
newXSproto(strcpy(buf, "GetOpenType"), XS_Doors_GetOpenType, file, "$");
newXSproto(strcpy(buf, "GetSize"), XS_Doors_GetSize, file, "$");
newXSproto(strcpy(buf, "GetX"), XS_Doors_GetX, file, "$");
newXSproto(strcpy(buf, "GetY"), XS_Doors_GetY, file, "$");
newXSproto(strcpy(buf, "GetZ"), XS_Doors_GetZ, file, "$");
newXSproto(strcpy(buf, "GetHeading"), XS_Doors_GetHeading, file, "$");
newXSproto(strcpy(buf, "SetHeading"), XS_Doors_SetHeading, file, "$$");
newXSproto(strcpy(buf, "SetIncline"), XS_Doors_SetIncline, file, "$$");
newXSproto(strcpy(buf, "SetKeyItem"), XS_Doors_SetKeyItem, file, "$$");
newXSproto(strcpy(buf, "SetLocation"), XS_Doors_SetLocation, file, "$$$$");
newXSproto(strcpy(buf, "SetLockPick"), XS_Doors_SetLockpick, file, "$$");
newXSproto(strcpy(buf, "SetModelName"), XS_Doors_SetModelName, file, "$$");
newXSproto(strcpy(buf, "SetNoKeyring"), XS_Doors_SetNoKeyring, file, "$$");
newXSproto(strcpy(buf, "SetOpenType"), XS_Doors_SetOpenType, file, "$$");
newXSproto(strcpy(buf, "SetSize"), XS_Doors_SetSize, file, "$$");
newXSproto(strcpy(buf, "SetX"), XS_Doors_SetX, file, "$$");
newXSproto(strcpy(buf, "SetY"), XS_Doors_SetY, file, "$$");
newXSproto(strcpy(buf, "SetZ"), XS_Doors_SetZ, file, "$$");
newXSproto(strcpy(buf, "SetHeading"), XS_Doors_SetHeading, file, "$$");
newXSproto(strcpy(buf, "SetLocation"), XS_Doors_SetLocation, file, "$$$$");
newXSproto(strcpy(buf, "GetDoorDBID"), XS_Doors_GetDoorDBID, file, "$");
newXSproto(strcpy(buf, "GetDoorID"), XS_Doors_GetDoorID, file, "$");
newXSproto(strcpy(buf, "SetSize"), XS_Doors_SetSize, file, "$$");
newXSproto(strcpy(buf, "GetSize"), XS_Doors_GetSize, file, "$");
newXSproto(strcpy(buf, "SetIncline"), XS_Doors_SetIncline, file, "$$");
newXSproto(strcpy(buf, "GetIncline"), XS_Doors_GetIncline, file, "$");
newXSproto(strcpy(buf, "SetOpenType"), XS_Doors_SetOpenType, file, "$$");
newXSproto(strcpy(buf, "GetOpenType"), XS_Doors_GetOpenType, file, "$");
newXSproto(strcpy(buf, "SetLockPick"), XS_Doors_SetLockpick, file, "$$");
newXSproto(strcpy(buf, "GetLockPick"), XS_Doors_GetLockpick, file, "$");
newXSproto(strcpy(buf, "SetKeyItem"), XS_Doors_SetKeyItem, file, "$$");
newXSproto(strcpy(buf, "GetKeyItem"), XS_Doors_GetKeyItem, file, "$");
newXSproto(strcpy(buf, "SetNoKeyring"), XS_Doors_SetNoKeyring, file, "$$");
newXSproto(strcpy(buf, "GetNoKeyring"), XS_Doors_GetNoKeyring, file, "$");
newXSproto(strcpy(buf, "CreateDatabaseEntry"), XS_Doors_CreateDatabaseEntry, file, "$");
XSRETURN_YES;
}
#endif //EMBPERL_XS_CLASSES

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
@ -1498,88 +1471,85 @@ XS(boot_EntityList) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "GetMobID"), XS_EntityList_GetMobID, file, "$$");
newXSproto(strcpy(buf, "GetMob"), XS_EntityList_GetMob, file, "$$");
newXSproto(strcpy(buf, "GetMobByID"), XS_EntityList_GetMobByID, file, "$$");
newXSproto(strcpy(buf, "GetMobByNpcTypeID"), XS_EntityList_GetMobByNpcTypeID, file, "$$");
newXSproto(strcpy(buf, "IsMobSpawnedByNpcTypeID"), XS_EntityList_IsMobSpawnedByNpcTypeID, file, "$$");
newXSproto(strcpy(buf, "GetNPCByID"), XS_EntityList_GetNPCByID, file, "$$");
newXSproto(strcpy(buf, "GetNPCByNPCTypeID"), XS_EntityList_GetNPCByNPCTypeID, file, "$$");
newXSproto(strcpy(buf, "GetNPCBySpawnID"), XS_EntityList_GetNPCBySpawnID, file, "$$");
newXSproto(strcpy(buf, "GetClientByName"), XS_EntityList_GetClientByName, file, "$$");
newXSproto(strcpy(buf, "GetClientByAccID"), XS_EntityList_GetClientByAccID, file, "$$");
newXSproto(strcpy(buf, "GetClientByID"), XS_EntityList_GetClientByID, file, "$$");
newXSproto(strcpy(buf, "GetClientByCharID"), XS_EntityList_GetClientByCharID, file, "$$");
newXSproto(strcpy(buf, "GetClientByWID"), XS_EntityList_GetClientByWID, file, "$$");
newXSproto(strcpy(buf, "GetObjectByID"), XS_EntityList_GetObjectByID, file, "$");
newXSproto(strcpy(buf, "GetObjectByDBID"), XS_EntityList_GetObjectByDBID, file, "$");
newXSproto(strcpy(buf, "GetDoorsByID"), XS_EntityList_GetDoorsByID, file, "$$");
newXSproto(strcpy(buf, "GetDoorsByDBID"), XS_EntityList_GetDoorsByDBID, file, "$$");
newXSproto(strcpy(buf, "GetDoorsByDoorID"), XS_EntityList_GetDoorsByDoorID, file, "$$");
newXSproto(strcpy(buf, "FindDoor"), XS_EntityList_FindDoor, file, "$$");
newXSproto(strcpy(buf, "GetGroupByMob"), XS_EntityList_GetGroupByMob, file, "$$");
newXSproto(strcpy(buf, "GetGroupByClient"), XS_EntityList_GetGroupByClient, file, "$$");
newXSproto(strcpy(buf, "GetGroupByID"), XS_EntityList_GetGroupByID, file, "$$");
newXSproto(strcpy(buf, "GetGroupByLeaderName"), XS_EntityList_GetGroupByLeaderName, file, "$$");
newXSproto(strcpy(buf, "GetRaidByID"), XS_EntityList_GetRaidByID, file, "$$");
newXSproto(strcpy(buf, "GetRaidByClient"), XS_EntityList_GetRaidByClient, file, "$$");
newXSproto(strcpy(buf, "GetCorpseByOwner"), XS_EntityList_GetCorpseByOwner, file, "$$");
newXSproto(strcpy(buf, "GetCorpseByID"), XS_EntityList_GetCorpseByID, file, "$$");
newXSproto(strcpy(buf, "GetCorpseByName"), XS_EntityList_GetCorpseByName, file, "$$");
newXSproto(strcpy(buf, "ClearClientPetitionQueue"), XS_EntityList_ClearClientPetitionQueue, file, "$");
newXSproto(strcpy(buf, "CanAddHateForMob"), XS_EntityList_CanAddHateForMob, file, "$$");
newXSproto(strcpy(buf, "Clear"), XS_EntityList_Clear, file, "$");
newXSproto(strcpy(buf, "RemoveMob"), XS_EntityList_RemoveMob, file, "$$");
newXSproto(strcpy(buf, "RemoveClient"), XS_EntityList_RemoveClient, file, "$$");
newXSproto(strcpy(buf, "RemoveNPC"), XS_EntityList_RemoveNPC, file, "$$");
newXSproto(strcpy(buf, "RemoveGroup"), XS_EntityList_RemoveGroup, file, "$$");
newXSproto(strcpy(buf, "RemoveCorpse"), XS_EntityList_RemoveCorpse, file, "$$");
newXSproto(strcpy(buf, "RemoveDoor"), XS_EntityList_RemoveDoor, file, "$$");
newXSproto(strcpy(buf, "RemoveTrap"), XS_EntityList_RemoveTrap, file, "$$");
newXSproto(strcpy(buf, "RemoveObject"), XS_EntityList_RemoveObject, file, "$$");
newXSproto(strcpy(buf, "RemoveAllMobs"), XS_EntityList_RemoveAllMobs, file, "$");
newXSproto(strcpy(buf, "RemoveAllClients"), XS_EntityList_RemoveAllClients, file, "$");
newXSproto(strcpy(buf, "RemoveAllNPCs"), XS_EntityList_RemoveAllNPCs, file, "$");
newXSproto(strcpy(buf, "RemoveAllGroups"), XS_EntityList_RemoveAllGroups, file, "$");
newXSproto(strcpy(buf, "RemoveAllCorpses"), XS_EntityList_RemoveAllCorpses, file, "$");
newXSproto(strcpy(buf, "RemoveAllDoors"), XS_EntityList_RemoveAllDoors, file, "$");
newXSproto(strcpy(buf, "RemoveAllTraps"), XS_EntityList_RemoveAllTraps, file, "$");
newXSproto(strcpy(buf, "RemoveAllObjects"), XS_EntityList_RemoveAllObjects, file, "$");
newXSproto(strcpy(buf, "Message"), XS_EntityList_Message, file, "$$$$;@");
newXSproto(strcpy(buf, "MessageStatus"), XS_EntityList_MessageStatus, file, "$$$$$;@");
newXSproto(strcpy(buf, "MessageClose"), XS_EntityList_MessageClose, file, "$$$$$$;@");
newXSproto(strcpy(buf, "RemoveFromTargets"), XS_EntityList_RemoveFromTargets, file, "$$");
newXSproto(strcpy(buf, "ReplaceWithTarget"), XS_EntityList_ReplaceWithTarget, file, "$$$");
newXSproto(strcpy(buf, "OpenDoorsNear"), XS_EntityList_OpenDoorsNear, file, "$$");
newXSproto(strcpy(buf, "MakeNameUnique"), XS_EntityList_MakeNameUnique, file, "$$");
newXSproto(strcpy(buf, "RemoveNumbers"), XS_EntityList_RemoveNumbers, file, "$$");
newXSproto(strcpy(buf, "SignalMobsByNPCID"), XS_EntityList_SignalMobsByNPCID, file, "$$$");
newXSproto(strcpy(buf, "RemoveEntity"), XS_EntityList_RemoveEntity, file, "$$");
newXSproto(strcpy(buf, "ClearClientPetitionQueue"), XS_EntityList_ClearClientPetitionQueue, file, "$");
newXSproto(strcpy(buf, "ClearFeignAggro"), XS_EntityList_ClearFeignAggro, file, "$$");
newXSproto(strcpy(buf, "DeleteNPCCorpses"), XS_EntityList_DeleteNPCCorpses, file, "$");
newXSproto(strcpy(buf, "DeletePlayerCorpses"), XS_EntityList_DeletePlayerCorpses, file, "$");
newXSproto(strcpy(buf, "HalveAggro"), XS_EntityList_HalveAggro, file, "$$");
newXSproto(strcpy(buf, "DoubleAggro"), XS_EntityList_DoubleAggro, file, "$$");
newXSproto(strcpy(buf, "ClearFeignAggro"), XS_EntityList_ClearFeignAggro, file, "$$");
newXSproto(strcpy(buf, "Fighting"), XS_EntityList_Fighting, file, "$$");
newXSproto(strcpy(buf, "RemoveFromHateLists"), XS_EntityList_RemoveFromHateLists, file, "$$;$");
newXSproto(strcpy(buf, "MessageGroup"), XS_EntityList_MessageGroup, file, "$$$$$;@");
newXSproto(strcpy(buf, "GetRandomClient"), XS_EntityList_GetRandomClient, file, "$$$$$;$");
newXSproto(strcpy(buf, "GetMobList"), XS_EntityList_GetMobList, file, "$");
newXSproto(strcpy(buf, "GetClientList"), XS_EntityList_GetClientList, file, "$");
newXSproto(strcpy(buf, "GetNPCList"), XS_EntityList_GetNPCList, file, "$");
newXSproto(strcpy(buf, "GetCorpseList"), XS_EntityList_GetCorpseList, file, "$");
newXSproto(strcpy(buf, "GetObjectList"), XS_EntityList_GetObjectList, file, "$");
newXSproto(strcpy(buf, "GetDoorsList"), XS_EntityList_GetDoorsList, file, "$");
newXSproto(strcpy(buf, "SignalAllClients"), XS_EntityList_SignalAllClients, file, "$$");
newXSproto(strcpy(buf, "FindDoor"), XS_EntityList_FindDoor, file, "$$");
#ifdef BOTS
newXSproto(strcpy(buf, "GetBotByID"), XS_EntityList_GetBotByID, file, "$$");
newXSproto(strcpy(buf, "GetBotByName"), XS_EntityList_GetBotByName, file, "$$");
newXSproto(strcpy(buf, "GetBotList"), XS_EntityList_GetBotList, file, "$");
#endif
newXSproto(strcpy(buf, "GetClientByAccID"), XS_EntityList_GetClientByAccID, file, "$$");
newXSproto(strcpy(buf, "GetClientByCharID"), XS_EntityList_GetClientByCharID, file, "$$");
newXSproto(strcpy(buf, "GetClientByID"), XS_EntityList_GetClientByID, file, "$$");
newXSproto(strcpy(buf, "GetClientByName"), XS_EntityList_GetClientByName, file, "$$");
newXSproto(strcpy(buf, "GetClientByWID"), XS_EntityList_GetClientByWID, file, "$$");
newXSproto(strcpy(buf, "GetClientList"), XS_EntityList_GetClientList, file, "$");
newXSproto(strcpy(buf, "GetCorpseByID"), XS_EntityList_GetCorpseByID, file, "$$");
newXSproto(strcpy(buf, "GetCorpseByName"), XS_EntityList_GetCorpseByName, file, "$$");
newXSproto(strcpy(buf, "GetCorpseByOwner"), XS_EntityList_GetCorpseByOwner, file, "$$");
newXSproto(strcpy(buf, "GetCorpseList"), XS_EntityList_GetCorpseList, file, "$");
newXSproto(strcpy(buf, "GetDoorsByDBID"), XS_EntityList_GetDoorsByDBID, file, "$$");
newXSproto(strcpy(buf, "GetDoorsByDoorID"), XS_EntityList_GetDoorsByDoorID, file, "$$");
newXSproto(strcpy(buf, "GetDoorsByID"), XS_EntityList_GetDoorsByID, file, "$$");
newXSproto(strcpy(buf, "GetDoorsList"), XS_EntityList_GetDoorsList, file, "$");
newXSproto(strcpy(buf, "GetGroupByClient"), XS_EntityList_GetGroupByClient, file, "$$");
newXSproto(strcpy(buf, "GetGroupByID"), XS_EntityList_GetGroupByID, file, "$$");
newXSproto(strcpy(buf, "GetGroupByLeaderName"), XS_EntityList_GetGroupByLeaderName, file, "$$");
newXSproto(strcpy(buf, "GetGroupByMob"), XS_EntityList_GetGroupByMob, file, "$$");
newXSproto(strcpy(buf, "GetMob"), XS_EntityList_GetMob, file, "$$");
newXSproto(strcpy(buf, "GetMobByID"), XS_EntityList_GetMobByID, file, "$$");
newXSproto(strcpy(buf, "GetMobByNpcTypeID"), XS_EntityList_GetMobByNpcTypeID, file, "$$");
newXSproto(strcpy(buf, "GetMobID"), XS_EntityList_GetMobID, file, "$$");
newXSproto(strcpy(buf, "GetMobList"), XS_EntityList_GetMobList, file, "$");
newXSproto(strcpy(buf, "GetNPCByID"), XS_EntityList_GetNPCByID, file, "$$");
newXSproto(strcpy(buf, "GetNPCByNPCTypeID"), XS_EntityList_GetNPCByNPCTypeID, file, "$$");
newXSproto(strcpy(buf, "GetNPCBySpawnID"), XS_EntityList_GetNPCBySpawnID, file, "$$");
newXSproto(strcpy(buf, "GetNPCList"), XS_EntityList_GetNPCList, file, "$");
newXSproto(strcpy(buf, "GetObjectByDBID"), XS_EntityList_GetObjectByDBID, file, "$");
newXSproto(strcpy(buf, "GetObjectByID"), XS_EntityList_GetObjectByID, file, "$");
newXSproto(strcpy(buf, "GetObjectList"), XS_EntityList_GetObjectList, file, "$");
newXSproto(strcpy(buf, "GetRaidByClient"), XS_EntityList_GetRaidByClient, file, "$$");
newXSproto(strcpy(buf, "GetRaidByID"), XS_EntityList_GetRaidByID, file, "$$");
newXSproto(strcpy(buf, "GetRandomClient"), XS_EntityList_GetRandomClient, file, "$$$$$;$");
newXSproto(strcpy(buf, "HalveAggro"), XS_EntityList_HalveAggro, file, "$$");
newXSproto(strcpy(buf, "IsMobSpawnedByNpcTypeID"), XS_EntityList_IsMobSpawnedByNpcTypeID, file, "$$");
newXSproto(strcpy(buf, "MakeNameUnique"), XS_EntityList_MakeNameUnique, file, "$$");
newXSproto(strcpy(buf, "Message"), XS_EntityList_Message, file, "$$$$;@");
newXSproto(strcpy(buf, "MessageClose"), XS_EntityList_MessageClose, file, "$$$$$$;@");
newXSproto(strcpy(buf, "MessageGroup"), XS_EntityList_MessageGroup, file, "$$$$$;@");
newXSproto(strcpy(buf, "MessageStatus"), XS_EntityList_MessageStatus, file, "$$$$$;@");
newXSproto(strcpy(buf, "OpenDoorsNear"), XS_EntityList_OpenDoorsNear, file, "$$");
newXSproto(strcpy(buf, "RemoveAllClients"), XS_EntityList_RemoveAllClients, file, "$");
newXSproto(strcpy(buf, "RemoveAllCorpses"), XS_EntityList_RemoveAllCorpses, file, "$");
newXSproto(strcpy(buf, "RemoveAllDoors"), XS_EntityList_RemoveAllDoors, file, "$");
newXSproto(strcpy(buf, "RemoveAllGroups"), XS_EntityList_RemoveAllGroups, file, "$");
newXSproto(strcpy(buf, "RemoveAllMobs"), XS_EntityList_RemoveAllMobs, file, "$");
newXSproto(strcpy(buf, "RemoveAllNPCs"), XS_EntityList_RemoveAllNPCs, file, "$");
newXSproto(strcpy(buf, "RemoveAllObjects"), XS_EntityList_RemoveAllObjects, file, "$");
newXSproto(strcpy(buf, "RemoveAllTraps"), XS_EntityList_RemoveAllTraps, file, "$");
newXSproto(strcpy(buf, "RemoveClient"), XS_EntityList_RemoveClient, file, "$$");
newXSproto(strcpy(buf, "RemoveCorpse"), XS_EntityList_RemoveCorpse, file, "$$");
newXSproto(strcpy(buf, "RemoveDoor"), XS_EntityList_RemoveDoor, file, "$$");
newXSproto(strcpy(buf, "RemoveEntity"), XS_EntityList_RemoveEntity, file, "$$");
newXSproto(strcpy(buf, "RemoveFromHateLists"), XS_EntityList_RemoveFromHateLists, file, "$$;$");
newXSproto(strcpy(buf, "RemoveFromTargets"), XS_EntityList_RemoveFromTargets, file, "$$");
newXSproto(strcpy(buf, "RemoveGroup"), XS_EntityList_RemoveGroup, file, "$$");
newXSproto(strcpy(buf, "RemoveMob"), XS_EntityList_RemoveMob, file, "$$");
newXSproto(strcpy(buf, "RemoveNPC"), XS_EntityList_RemoveNPC, file, "$$");
newXSproto(strcpy(buf, "RemoveNumbers"), XS_EntityList_RemoveNumbers, file, "$$");
newXSproto(strcpy(buf, "RemoveObject"), XS_EntityList_RemoveObject, file, "$$");
newXSproto(strcpy(buf, "RemoveTrap"), XS_EntityList_RemoveTrap, file, "$$");
newXSproto(strcpy(buf, "ReplaceWithTarget"), XS_EntityList_ReplaceWithTarget, file, "$$$");
newXSproto(strcpy(buf, "SignalAllClients"), XS_EntityList_SignalAllClients, file, "$$");
newXSproto(strcpy(buf, "SignalMobsByNPCID"), XS_EntityList_SignalMobsByNPCID, file, "$$$");
XSRETURN_YES;
}

View File

@ -1,23 +1,3 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
@ -479,26 +452,25 @@ XS(boot_Group) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "DisbandGroup"), XS_Group_DisbandGroup, file, "$");
newXSproto(strcpy(buf, "IsGroupMember"), XS_Group_IsGroupMember, file, "$$");
newXSproto(strcpy(buf, "CastGroupSpell"), XS_Group_CastGroupSpell, file, "$$$");
newXSproto(strcpy(buf, "SplitExp"), XS_Group_SplitExp, file, "$$$");
newXSproto(strcpy(buf, "GroupMessage"), XS_Group_GroupMessage, file, "$$$");
newXSproto(strcpy(buf, "GetTotalGroupDamage"), XS_Group_GetTotalGroupDamage, file, "$$");
newXSproto(strcpy(buf, "SplitMoney"), XS_Group_SplitMoney, file, "$$$$$");
newXSproto(strcpy(buf, "SetLeader"), XS_Group_SetLeader, file, "$$");
newXSproto(strcpy(buf, "DisbandGroup"), XS_Group_DisbandGroup, file, "$");
newXSproto(strcpy(buf, "DoesAnyMemberHaveExpeditionLockout"), XS_Group_DoesAnyMemberHaveExpeditionLockout, file, "$$$;$");
newXSproto(strcpy(buf, "GetHighestLevel"), XS_Group_GetHighestLevel, file, "$");
newXSproto(strcpy(buf, "GetID"), XS_Group_GetID, file, "$");
newXSproto(strcpy(buf, "GetLeader"), XS_Group_GetLeader, file, "$");
newXSproto(strcpy(buf, "GetLeaderName"), XS_Group_GetLeaderName, file, "$");
newXSproto(strcpy(buf, "SendHPPacketsTo"), XS_Group_SendHPPacketsTo, file, "$$");
newXSproto(strcpy(buf, "SendHPPacketsFrom"), XS_Group_SendHPPacketsFrom, file, "$$");
newXSproto(strcpy(buf, "IsLeader"), XS_Group_IsLeader, file, "$$");
newXSproto(strcpy(buf, "GroupCount"), XS_Group_GroupCount, file, "$");
newXSproto(strcpy(buf, "GetHighestLevel"), XS_Group_GetHighestLevel, file, "$");
newXSproto(strcpy(buf, "TeleportGroup"), XS_Group_TeleportGroup, file, "$$$$$$$");
newXSproto(strcpy(buf, "GetID"), XS_Group_GetID, file, "$");
newXSproto(strcpy(buf, "GetMember"), XS_Group_GetMember, file, "$$");
newXSproto(strcpy(buf, "DoesAnyMemberHaveExpeditionLockout"), XS_Group_DoesAnyMemberHaveExpeditionLockout, file, "$$$;$");
newXSproto(strcpy(buf, "GetTotalGroupDamage"), XS_Group_GetTotalGroupDamage, file, "$$");
newXSproto(strcpy(buf, "GroupCount"), XS_Group_GroupCount, file, "$");
newXSproto(strcpy(buf, "GroupMessage"), XS_Group_GroupMessage, file, "$$$");
newXSproto(strcpy(buf, "IsGroupMember"), XS_Group_IsGroupMember, file, "$$");
newXSproto(strcpy(buf, "IsLeader"), XS_Group_IsLeader, file, "$$");
newXSproto(strcpy(buf, "SendHPPacketsFrom"), XS_Group_SendHPPacketsFrom, file, "$$");
newXSproto(strcpy(buf, "SendHPPacketsTo"), XS_Group_SendHPPacketsTo, file, "$$");
newXSproto(strcpy(buf, "SetLeader"), XS_Group_SetLeader, file, "$$");
newXSproto(strcpy(buf, "SplitExp"), XS_Group_SplitExp, file, "$$$");
newXSproto(strcpy(buf, "SplitMoney"), XS_Group_SplitMoney, file, "$$$$$");
newXSproto(strcpy(buf, "TeleportGroup"), XS_Group_TeleportGroup, file, "$$$$$$$");
XSRETURN_YES;
}

View File

@ -1,21 +1,3 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2009 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#include "client.h"
@ -116,11 +98,9 @@ XS(boot_HateEntry) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "GetEnt"), XS_HateEntry_GetEnt, file, "$");
newXSproto(strcpy(buf, "GetDamage"), XS_HateEntry_GetDamage, file, "$");
newXSproto(strcpy(buf, "GetEnt"), XS_HateEntry_GetEnt, file, "$");
newXSproto(strcpy(buf, "GetHate"), XS_HateEntry_GetHate, file, "$");
XSRETURN_YES;
}

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#include "client.h"

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
@ -6441,348 +6414,349 @@ XS(boot_Mob) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "IsClient"), XS_Mob_IsClient, file, "$");
newXSproto(strcpy(buf, "IsNPC"), XS_Mob_IsNPC, file, "$");
newXSproto(strcpy(buf, "IsBot"), XS_Mob_IsBot, file, "$");
newXSproto(strcpy(buf, "IsMob"), XS_Mob_IsMob, file, "$");
newXSproto(strcpy(buf, "IsCorpse"), XS_Mob_IsCorpse, file, "$");
newXSproto(strcpy(buf, "IsPlayerCorpse"), XS_Mob_IsPlayerCorpse, file, "$");
newXSproto(strcpy(buf, "IsNPCCorpse"), XS_Mob_IsNPCCorpse, file, "$");
newXSproto(strcpy(buf, "IsObject"), XS_Mob_IsObject, file, "$");
newXSproto(strcpy(buf, "IsDoor"), XS_Mob_IsDoor, file, "$");
newXSproto(strcpy(buf, "IsTrap"), XS_Mob_IsTrap, file, "$");
newXSproto(strcpy(buf, "IsBeacon"), XS_Mob_IsBeacon, file, "$");
newXSproto(strcpy(buf, "IsHorse"), XS_Mob_IsHorse, file, "$");
newXSproto(strcpy(buf, "CastToClient"), XS_Mob_CastToClient, file, "$");
newXSproto(strcpy(buf, "CastToNPC"), XS_Mob_CastToNPC, file, "$");
newXSproto(strcpy(buf, "CastToMob"), XS_Mob_CastToMob, file, "$");
newXSproto(strcpy(buf, "CastToCorpse"), XS_Mob_CastToCorpse, file, "$");
newXSproto(strcpy(buf, "GetID"), XS_Mob_GetID, file, "$");
newXSproto(strcpy(buf, "GetName"), XS_Mob_GetName, file, "$");
newXSproto(strcpy(buf, "Depop"), XS_Mob_Depop, file, "$;$");
newXSproto(strcpy(buf, "RogueAssassinate"), XS_Mob_RogueAssassinate, file, "$$");
newXSproto(strcpy(buf, "BehindMob"), XS_Mob_BehindMob, file, "$;$$$");
newXSproto(strcpy(buf, "SetLevel"), XS_Mob_SetLevel, file, "$$;$");
newXSproto(strcpy(buf, "GetSkill"), XS_Mob_GetSkill, file, "$$");
newXSproto(strcpy(buf, "SendWearChange"), XS_Mob_SendWearChange, file, "$$");
newXSproto(strcpy(buf, "GetEquipment"), XS_Mob_GetEquipment, file, "$$");
newXSproto(strcpy(buf, "GetEquipmentMaterial"), XS_Mob_GetEquipmentMaterial, file, "$$");
newXSproto(strcpy(buf, "GetEquipmentColor"), XS_Mob_GetEquipmentColor, file, "$$");
newXSproto(strcpy(buf, "GetArmorTint"), XS_Mob_GetArmorTint, file, "$$");
newXSproto(strcpy(buf, "IsMoving"), XS_Mob_IsMoving, file, "$");
newXSproto(strcpy(buf, "GoToBind"), XS_Mob_GoToBind, file, "$");
newXSproto(strcpy(buf, "Gate"), XS_Mob_Gate, file, "$");
newXSproto(strcpy(buf, "AddFeignMemory"), XS_Mob_AddFeignMemory, file, "$$");
newXSproto(strcpy(buf, "AddNimbusEffect"), XS_Mob_AddNimbusEffect, file, "$$");
newXSproto(strcpy(buf, "AddToHateList"), XS_Mob_AddToHateList, file, "$$;$$$$$");
newXSproto(strcpy(buf, "Attack"), XS_Mob_Attack, file, "$$;$$");
newXSproto(strcpy(buf, "Damage"), XS_Mob_Damage, file, "$$$$$;$$$");
newXSproto(strcpy(buf, "RangedAttack"), XS_Mob_RangedAttack, file, "$$");
newXSproto(strcpy(buf, "ThrowingAttack"), XS_Mob_ThrowingAttack, file, "$$");
newXSproto(strcpy(buf, "Heal"), XS_Mob_Heal, file, "$");
newXSproto(strcpy(buf, "HealDamage"), XS_Mob_HealDamage, file, "$$;$");
newXSproto(strcpy(buf, "SetMaxHP"), XS_Mob_SetMaxHP, file, "$");
newXSproto(strcpy(buf, "GetLevelCon"), XS_Mob_GetLevelCon, file, "$$");
newXSproto(strcpy(buf, "SetHP"), XS_Mob_SetHP, file, "$$");
newXSproto(strcpy(buf, "DoAnim"), XS_Mob_DoAnim, file, "$$;$");
newXSproto(strcpy(buf, "ChangeSize"), XS_Mob_ChangeSize, file, "$$;$");
newXSproto(strcpy(buf, "RandomizeFeatures"), XS_Mob_RandomizeFeatures, file, "$$;$");
newXSproto(strcpy(buf, "GMMove"), XS_Mob_GMMove, file, "$$$$;$");
newXSproto(strcpy(buf, "HasProcs"), XS_Mob_HasProcs, file, "$");
newXSproto(strcpy(buf, "IsInvisible"), XS_Mob_IsInvisible, file, "$;$");
newXSproto(strcpy(buf, "SetInvisible"), XS_Mob_SetInvisible, file, "$$");
newXSproto(strcpy(buf, "FindBuff"), XS_Mob_FindBuff, file, "$$");
newXSproto(strcpy(buf, "FindBuffBySlot"), XS_Mob_FindBuffBySlot, file, "$$");
newXSproto(strcpy(buf, "BehindMob"), XS_Mob_BehindMob, file, "$;$$$");
newXSproto(strcpy(buf, "BuffCount"), XS_Mob_BuffCount, file, "$");
newXSproto(strcpy(buf, "FindType"), XS_Mob_FindType, file, "$$;$$");
newXSproto(strcpy(buf, "GetBuffSlotFromType"), XS_Mob_GetBuffSlotFromType, file, "$$");
newXSproto(strcpy(buf, "MakePet"), XS_Mob_MakePet, file, "$$$;$");
newXSproto(strcpy(buf, "GetBaseRace"), XS_Mob_GetBaseRace, file, "$");
newXSproto(strcpy(buf, "GetBaseGender"), XS_Mob_GetBaseGender, file, "$");
newXSproto(strcpy(buf, "GetDeity"), XS_Mob_GetDeity, file, "$");
newXSproto(strcpy(buf, "GetRace"), XS_Mob_GetRace, file, "$");
newXSproto(strcpy(buf, "GetRaceName"), XS_Mob_GetRaceName, file, "$");
newXSproto(strcpy(buf, "GetGender"), XS_Mob_GetGender, file, "$");
newXSproto(strcpy(buf, "GetTexture"), XS_Mob_GetTexture, file, "$");
newXSproto(strcpy(buf, "GetHelmTexture"), XS_Mob_GetHelmTexture, file, "$");
newXSproto(strcpy(buf, "GetHairColor"), XS_Mob_GetHairColor, file, "$");
newXSproto(strcpy(buf, "GetBeardColor"), XS_Mob_GetBeardColor, file, "$");
newXSproto(strcpy(buf, "GetEyeColor1"), XS_Mob_GetEyeColor1, file, "$");
newXSproto(strcpy(buf, "GetEyeColor2"), XS_Mob_GetEyeColor2, file, "$");
newXSproto(strcpy(buf, "GetHairStyle"), XS_Mob_GetHairStyle, file, "$");
newXSproto(strcpy(buf, "GetLuclinFace"), XS_Mob_GetLuclinFace, file, "$");
newXSproto(strcpy(buf, "GetBeard"), XS_Mob_GetBeard, file, "$");
newXSproto(strcpy(buf, "GetDrakkinHeritage"), XS_Mob_GetDrakkinHeritage, file, "$");
newXSproto(strcpy(buf, "GetDrakkinTattoo"), XS_Mob_GetDrakkinTattoo, file, "$");
newXSproto(strcpy(buf, "GetDrakkinDetails"), XS_Mob_GetDrakkinDetails, file, "$");
newXSproto(strcpy(buf, "GetClass"), XS_Mob_GetClass, file, "$");
newXSproto(strcpy(buf, "GetClassName"), XS_Mob_GetClassName, file, "$");
newXSproto(strcpy(buf, "GetLevel"), XS_Mob_GetLevel, file, "$");
newXSproto(strcpy(buf, "GetCleanName"), XS_Mob_GetCleanName, file, "$");
newXSproto(strcpy(buf, "GetTarget"), XS_Mob_GetTarget, file, "$");
newXSproto(strcpy(buf, "SetTarget"), XS_Mob_SetTarget, file, "$$");
newXSproto(strcpy(buf, "GetHPRatio"), XS_Mob_GetHPRatio, file, "$");
newXSproto(strcpy(buf, "IsWarriorClass"), XS_Mob_IsWarriorClass, file, "$");
newXSproto(strcpy(buf, "GetHP"), XS_Mob_GetHP, file, "$");
newXSproto(strcpy(buf, "GetMaxHP"), XS_Mob_GetMaxHP, file, "$");
newXSproto(strcpy(buf, "GetItemHPBonuses"), XS_Mob_GetItemHPBonuses, file, "$");
newXSproto(strcpy(buf, "GetSpellHPBonuses"), XS_Mob_GetSpellHPBonuses, file, "$");
newXSproto(strcpy(buf, "GetSpellIDFromSlot"), XS_Mob_GetSpellIDFromSlot, file, "$$");
newXSproto(strcpy(buf, "GetWalkspeed"), XS_Mob_GetWalkspeed, file, "$");
newXSproto(strcpy(buf, "GetRunspeed"), XS_Mob_GetRunspeed, file, "$");
newXSproto(strcpy(buf, "GetCasterLevel"), XS_Mob_GetCasterLevel, file, "$$");
newXSproto(strcpy(buf, "GetMaxMana"), XS_Mob_GetMaxMana, file, "$");
newXSproto(strcpy(buf, "GetMana"), XS_Mob_GetMana, file, "$");
newXSproto(strcpy(buf, "SetMana"), XS_Mob_SetMana, file, "$$");
newXSproto(strcpy(buf, "GetManaRatio"), XS_Mob_GetManaRatio, file, "$");
newXSproto(strcpy(buf, "GetAC"), XS_Mob_GetAC, file, "$");
newXSproto(strcpy(buf, "GetDisplayAC"), XS_Mob_GetDisplayAC, file, "$");
newXSproto(strcpy(buf, "GetATK"), XS_Mob_GetATK, file, "$");
newXSproto(strcpy(buf, "GetSTR"), XS_Mob_GetSTR, file, "$");
newXSproto(strcpy(buf, "GetSTA"), XS_Mob_GetSTA, file, "$");
newXSproto(strcpy(buf, "GetDEX"), XS_Mob_GetDEX, file, "$");
newXSproto(strcpy(buf, "GetAGI"), XS_Mob_GetAGI, file, "$");
newXSproto(strcpy(buf, "GetINT"), XS_Mob_GetINT, file, "$");
newXSproto(strcpy(buf, "GetWIS"), XS_Mob_GetWIS, file, "$");
newXSproto(strcpy(buf, "GetCHA"), XS_Mob_GetCHA, file, "$");
newXSproto(strcpy(buf, "GetMR"), XS_Mob_GetMR, file, "$");
newXSproto(strcpy(buf, "GetFR"), XS_Mob_GetFR, file, "$");
newXSproto(strcpy(buf, "GetDR"), XS_Mob_GetDR, file, "$");
newXSproto(strcpy(buf, "GetPR"), XS_Mob_GetPR, file, "$");
newXSproto(strcpy(buf, "GetCR"), XS_Mob_GetCR, file, "$");
newXSproto(strcpy(buf, "GetCorruption"), XS_Mob_GetCorruption, file, "$");
newXSproto(strcpy(buf, "GetPhR"), XS_Mob_GetPhR, file, "$");
newXSproto(strcpy(buf, "GetMaxSTR"), XS_Mob_GetMaxSTR, file, "$");
newXSproto(strcpy(buf, "GetMaxSTA"), XS_Mob_GetMaxSTA, file, "$");
newXSproto(strcpy(buf, "GetMaxDEX"), XS_Mob_GetMaxDEX, file, "$");
newXSproto(strcpy(buf, "GetMaxAGI"), XS_Mob_GetMaxAGI, file, "$");
newXSproto(strcpy(buf, "GetMaxINT"), XS_Mob_GetMaxINT, file, "$");
newXSproto(strcpy(buf, "GetMaxWIS"), XS_Mob_GetMaxWIS, file, "$");
newXSproto(strcpy(buf, "GetMaxCHA"), XS_Mob_GetMaxCHA, file, "$");
newXSproto(strcpy(buf, "GetActSpellRange"), XS_Mob_GetActSpellRange, file, "$$$");
newXSproto(strcpy(buf, "GetActSpellDamage"), XS_Mob_GetActSpellDamage, file, "$$$");
newXSproto(strcpy(buf, "GetActSpellHealing"), XS_Mob_GetActSpellHealing, file, "$$$");
newXSproto(strcpy(buf, "GetActSpellCost"), XS_Mob_GetActSpellCost, file, "$$$");
newXSproto(strcpy(buf, "GetActSpellDuration"), XS_Mob_GetActSpellDuration, file, "$$$");
newXSproto(strcpy(buf, "GetActSpellCasttime"), XS_Mob_GetActSpellCasttime, file, "$$$");
newXSproto(strcpy(buf, "ResistSpell"), XS_Mob_ResistSpell, file, "$$$$");
newXSproto(strcpy(buf, "GetSpecializeSkillValue"), XS_Mob_GetSpecializeSkillValue, file, "$$");
newXSproto(strcpy(buf, "GetNPCTypeID"), XS_Mob_GetNPCTypeID, file, "$");
newXSproto(strcpy(buf, "IsTargeted"), XS_Mob_IsTargeted, file, "$");
newXSproto(strcpy(buf, "GetX"), XS_Mob_GetX, file, "$");
newXSproto(strcpy(buf, "GetY"), XS_Mob_GetY, file, "$");
newXSproto(strcpy(buf, "GetZ"), XS_Mob_GetZ, file, "$");
newXSproto(strcpy(buf, "GetHeading"), XS_Mob_GetHeading, file, "$");
newXSproto(strcpy(buf, "GetWaypointX"), XS_Mob_GetWaypointX, file, "$");
newXSproto(strcpy(buf, "GetWaypointY"), XS_Mob_GetWaypointY, file, "$");
newXSproto(strcpy(buf, "GetWaypointZ"), XS_Mob_GetWaypointZ, file, "$");
newXSproto(strcpy(buf, "GetWaypointH"), XS_Mob_GetWaypointH, file, "$");
newXSproto(strcpy(buf, "GetWaypointPause"), XS_Mob_GetWaypointPause, file, "$");
newXSproto(strcpy(buf, "GetWaypointID"), XS_Mob_GetWaypointID, file, "$");
newXSproto(strcpy(buf, "SetCurrentWP"), XS_Mob_SetCurrentWP, file, "$$");
newXSproto(strcpy(buf, "GetSize"), XS_Mob_GetSize, file, "$");
newXSproto(strcpy(buf, "SetFollowID"), XS_Mob_SetFollowID, file, "$$");
newXSproto(strcpy(buf, "GetFollowID"), XS_Mob_GetFollowID, file, "$");
newXSproto(strcpy(buf, "Message"), XS_Mob_Message, file, "$$$;@");
newXSproto(strcpy(buf, "Message_StringID"), XS_Mob_Message_StringID, file, "$$$;$");
newXSproto(strcpy(buf, "Say"), XS_Mob_Say, file, "$$;@");
newXSproto(strcpy(buf, "Shout"), XS_Mob_Shout, file, "$$;@");
newXSproto(strcpy(buf, "Emote"), XS_Mob_Emote, file, "$$;@");
newXSproto(strcpy(buf, "InterruptSpell"), XS_Mob_InterruptSpell, file, "$;$");
newXSproto(strcpy(buf, "CastSpell"), XS_Mob_CastSpell, file, "$$$;$$$");
newXSproto(strcpy(buf, "SpellFinished"), XS_Mob_SpellFinished, file, "$$;$$");
newXSproto(strcpy(buf, "IsImmuneToSpell"), XS_Mob_IsImmuneToSpell, file, "$$$");
newXSproto(strcpy(buf, "BuffFadeBySpellID"), XS_Mob_BuffFadeBySpellID, file, "$$");
newXSproto(strcpy(buf, "BuffFadeByEffect"), XS_Mob_BuffFadeByEffect, file, "$$;$");
newXSproto(strcpy(buf, "BuffFadeAll"), XS_Mob_BuffFadeAll, file, "$");
newXSproto(strcpy(buf, "BuffFadeByEffect"), XS_Mob_BuffFadeByEffect, file, "$$;$");
newXSproto(strcpy(buf, "BuffFadeBySlot"), XS_Mob_BuffFadeBySlot, file, "$$;$");
newXSproto(strcpy(buf, "BuffFadeBySpellID"), XS_Mob_BuffFadeBySpellID, file, "$$");
newXSproto(strcpy(buf, "CalculateDistance"), XS_Mob_CalculateDistance, file, "$$$$");
newXSproto(strcpy(buf, "CalculateHeadingToTarget"), XS_Mob_CalculateHeadingToTarget, file, "$$$");
newXSproto(strcpy(buf, "CameraEffect"), XS_Mob_CameraEffect, file, "$$;$$$");
newXSproto(strcpy(buf, "CanBuffStack"), XS_Mob_CanBuffStack, file, "$$$;$");
newXSproto(strcpy(buf, "IsCasting"), XS_Mob_IsCasting, file, "$");
newXSproto(strcpy(buf, "CastingSpellID"), XS_Mob_CastingSpellID, file, "$");
newXSproto(strcpy(buf, "SetAppearance"), XS_Mob_SetAppearance, file, "$$;$");
newXSproto(strcpy(buf, "GetAppearance"), XS_Mob_GetAppearance, file, "$");
newXSproto(strcpy(buf, "GetRunAnimSpeed"), XS_Mob_GetRunAnimSpeed, file, "$");
newXSproto(strcpy(buf, "SetRunAnimSpeed"), XS_Mob_SetRunAnimSpeed, file, "$$");
newXSproto(strcpy(buf, "SetPetID"), XS_Mob_SetPetID, file, "$$");
newXSproto(strcpy(buf, "GetPetID"), XS_Mob_GetPetID, file, "$");
newXSproto(strcpy(buf, "SetOwnerID"), XS_Mob_SetOwnerID, file, "$$");
newXSproto(strcpy(buf, "GetOwnerID"), XS_Mob_GetOwnerID, file, "$");
newXSproto(strcpy(buf, "GetPetType"), XS_Mob_GetPetType, file, "$");
newXSproto(strcpy(buf, "GetBodyType"), XS_Mob_GetBodyType, file, "$");
newXSproto(strcpy(buf, "Stun"), XS_Mob_Stun, file, "$$");
newXSproto(strcpy(buf, "Spin"), XS_Mob_Spin, file, "$");
newXSproto(strcpy(buf, "Kill"), XS_Mob_Kill, file, "$");
newXSproto(strcpy(buf, "SetInvul"), XS_Mob_SetInvul, file, "$$");
newXSproto(strcpy(buf, "GetInvul"), XS_Mob_GetInvul, file, "$");
newXSproto(strcpy(buf, "SetExtraHaste"), XS_Mob_SetExtraHaste, file, "$$");
newXSproto(strcpy(buf, "GetHaste"), XS_Mob_GetHaste, file, "$");
newXSproto(strcpy(buf, "GetHandToHandDamage"), XS_Mob_GetHandToHandDamage, file, "$");
newXSproto(strcpy(buf, "CanClassEquipItem"), XS_Mob_CanClassEquipItem, file, "$$");
newXSproto(strcpy(buf, "CanRaceEquipItem"), XS_Mob_CanRaceEquipItem, file, "$$");
newXSproto(strcpy(buf, "CanThisClassDodge"), XS_Mob_CanThisClassDodge, file, "$");
newXSproto(strcpy(buf, "CanThisClassDoubleAttack"), XS_Mob_CanThisClassDoubleAttack, file, "$");
newXSproto(strcpy(buf, "CanThisClassDualWield"), XS_Mob_CanThisClassDualWield, file, "$");
newXSproto(strcpy(buf, "CanThisClassRiposte"), XS_Mob_CanThisClassRiposte, file, "$");
newXSproto(strcpy(buf, "CanThisClassDodge"), XS_Mob_CanThisClassDodge, file, "$");
newXSproto(strcpy(buf, "CanThisClassParry"), XS_Mob_CanThisClassParry, file, "$");
newXSproto(strcpy(buf, "GetHandToHandDelay"), XS_Mob_GetHandToHandDelay, file, "$");
newXSproto(strcpy(buf, "GetClassLevelFactor"), XS_Mob_GetClassLevelFactor, file, "$");
newXSproto(strcpy(buf, "Mesmerize"), XS_Mob_Mesmerize, file, "$");
newXSproto(strcpy(buf, "IsMezzed"), XS_Mob_IsMezzed, file, "$");
newXSproto(strcpy(buf, "IsStunned"), XS_Mob_IsStunned, file, "$");
newXSproto(strcpy(buf, "StartEnrage"), XS_Mob_StartEnrage, file, "$");
newXSproto(strcpy(buf, "IsEnraged"), XS_Mob_IsEnraged, file, "$");
newXSproto(strcpy(buf, "GetReverseFactionCon"), XS_Mob_GetReverseFactionCon, file, "$$");
newXSproto(strcpy(buf, "IsAIControlled"), XS_Mob_IsAIControlled, file, "$");
newXSproto(strcpy(buf, "GetAggroRange"), XS_Mob_GetAggroRange, file, "$");
newXSproto(strcpy(buf, "GetAssistRange"), XS_Mob_GetAssistRange, file, "$");
newXSproto(strcpy(buf, "SetPetOrder"), XS_Mob_SetPetOrder, file, "$$");
newXSproto(strcpy(buf, "GetPetOrder"), XS_Mob_GetPetOrder, file, "$");
newXSproto(strcpy(buf, "IsRoamer"), XS_Mob_IsRoamer, file, "$");
newXSproto(strcpy(buf, "IsRooted"), XS_Mob_IsRooted, file, "$");
newXSproto(strcpy(buf, "AddToHateList"), XS_Mob_AddToHateList, file, "$$;$$$$$");
newXSproto(strcpy(buf, "SetHate"), XS_Mob_SetHate, file, "$$;$$");
newXSproto(strcpy(buf, "HalveAggro"), XS_Mob_HalveAggro, file, "$$");
newXSproto(strcpy(buf, "DoubleAggro"), XS_Mob_DoubleAggro, file, "$$");
newXSproto(strcpy(buf, "GetHateAmount"), XS_Mob_GetHateAmount, file, "$$;$");
newXSproto(strcpy(buf, "GetDamageAmount"), XS_Mob_GetDamageAmount, file, "$$");
newXSproto(strcpy(buf, "GetHateTop"), XS_Mob_GetHateTop, file, "$");
newXSproto(strcpy(buf, "GetHateDamageTop"), XS_Mob_GetHateDamageTop, file, "$$");
newXSproto(strcpy(buf, "GetHateRandom"), XS_Mob_GetHateRandom, file, "$");
newXSproto(strcpy(buf, "IsEngaged"), XS_Mob_IsEngaged, file, "$");
newXSproto(strcpy(buf, "HateSummon"), XS_Mob_HateSummon, file, "$");
newXSproto(strcpy(buf, "FaceTarget"), XS_Mob_FaceTarget, file, "$;$$");
newXSproto(strcpy(buf, "SetHeading"), XS_Mob_SetHeading, file, "$$");
newXSproto(strcpy(buf, "WipeHateList"), XS_Mob_WipeHateList, file, "$");
newXSproto(strcpy(buf, "CheckAggro"), XS_Mob_CheckAggro, file, "$$");
newXSproto(strcpy(buf, "CalculateHeadingToTarget"), XS_Mob_CalculateHeadingToTarget, file, "$$$");
newXSproto(strcpy(buf, "RunTo"), XS_Mob_RunTo, file, "$$$$");
newXSproto(strcpy(buf, "WalkTo"), XS_Mob_WalkTo, file, "$$$$");
newXSproto(strcpy(buf, "NavigateTo"), XS_Mob_NavigateTo, file, "$$$$");
newXSproto(strcpy(buf, "StopNavigation"), XS_Mob_StopNavigation, file, "$");
newXSproto(strcpy(buf, "CalculateDistance"), XS_Mob_CalculateDistance, file, "$$$$");
newXSproto(strcpy(buf, "SendTo"), XS_Mob_SendTo, file, "$$$$");
newXSproto(strcpy(buf, "SendToFixZ"), XS_Mob_SendToFixZ, file, "$$$$");
newXSproto(strcpy(buf, "NPCSpecialAttacks"), XS_Mob_NPCSpecialAttacks, file, "$$$;$$");
newXSproto(strcpy(buf, "DontHealMeBefore"), XS_Mob_DontHealMeBefore, file, "$");
newXSproto(strcpy(buf, "DontBuffMeBefore"), XS_Mob_DontBuffMeBefore, file, "$");
newXSproto(strcpy(buf, "DontDotMeBefore"), XS_Mob_DontDotMeBefore, file, "$");
newXSproto(strcpy(buf, "DontRootMeBefore"), XS_Mob_DontRootMeBefore, file, "$");
newXSproto(strcpy(buf, "DontSnareMeBefore"), XS_Mob_DontSnareMeBefore, file, "$");
newXSproto(strcpy(buf, "GetResist"), XS_Mob_GetResist, file, "$$");
newXSproto(strcpy(buf, "CanThisClassRiposte"), XS_Mob_CanThisClassRiposte, file, "$");
newXSproto(strcpy(buf, "CastSpell"), XS_Mob_CastSpell, file, "$$$;$$$");
#ifdef BOTS
newXSproto(strcpy(buf, "CastToBot"), XS_Mob_CastToBot, file, "$");
#endif
newXSproto(strcpy(buf, "CastToClient"), XS_Mob_CastToClient, file, "$");
newXSproto(strcpy(buf, "CastToCorpse"), XS_Mob_CastToCorpse, file, "$");
newXSproto(strcpy(buf, "CastToMob"), XS_Mob_CastToMob, file, "$");
newXSproto(strcpy(buf, "CastToNPC"), XS_Mob_CastToNPC, file, "$");
newXSproto(strcpy(buf, "CastingSpellID"), XS_Mob_CastingSpellID, file, "$");
newXSproto(strcpy(buf, "ChangeSize"), XS_Mob_ChangeSize, file, "$$;$");
newXSproto(strcpy(buf, "Charmed"), XS_Mob_Charmed, file, "$");
newXSproto(strcpy(buf, "GetLevelHP"), XS_Mob_GetLevelHP, file, "$$");
newXSproto(strcpy(buf, "GetZoneID"), XS_Mob_GetZoneID, file, "$");
newXSproto(strcpy(buf, "CheckAggro"), XS_Mob_CheckAggro, file, "$$");
newXSproto(strcpy(buf, "CheckAggroAmount"), XS_Mob_CheckAggroAmount, file, "$$");
newXSproto(strcpy(buf, "CheckHealAggroAmount"), XS_Mob_CheckHealAggroAmount, file, "$$");
newXSproto(strcpy(buf, "GetAA"), XS_Mob_GetAA, file, "$$");
newXSproto(strcpy(buf, "GetAAByAAID"), XS_Mob_GetAAByAAID, file, "$$");
newXSproto(strcpy(buf, "SetAA"), XS_Mob_SetAA, file, "$$$;$");
newXSproto(strcpy(buf, "DivineAura"), XS_Mob_DivineAura, file, "$");
newXSproto(strcpy(buf, "AddFeignMemory"), XS_Mob_AddFeignMemory, file, "$$");
newXSproto(strcpy(buf, "RemoveFromFeignMemory"), XS_Mob_RemoveFromFeignMemory, file, "$$");
newXSproto(strcpy(buf, "ClearFeignMemory"), XS_Mob_ClearFeignMemory, file, "$");
newXSproto(strcpy(buf, "SetOOCRegen"), XS_Mob_SetOOCRegen, file, "$$");
newXSproto(strcpy(buf, "GetEntityVariable"), XS_Mob_GetEntityVariable, file, "$$");
newXSproto(strcpy(buf, "SetEntityVariable"), XS_Mob_SetEntityVariable, file, "$$$");
newXSproto(strcpy(buf, "EntityVariableExists"), XS_Mob_EntityVariableExists, file, "$$");
newXSproto(strcpy(buf, "GetHateList"), XS_Mob_GetHateList, file, "$");
newXSproto(strcpy(buf, "SignalClient"), XS_Mob_SignalClient, file, "$$$");
newXSproto(strcpy(buf, "CombatRange"), XS_Mob_CombatRange, file, "$$");
newXSproto(strcpy(buf, "DoSpecialAttackDamage"), XS_Mob_DoSpecialAttackDamage, file, "$$$$;$$");
newXSproto(strcpy(buf, "CheckLoS"), XS_Mob_CheckLoS, file, "$$");
newXSproto(strcpy(buf, "CheckLoSToLoc"), XS_Mob_CheckLoSToLoc, file, "$$$$;$");
newXSproto(strcpy(buf, "FindGroundZ"), XS_Mob_FindGroundZ, file, "$$$;$");
newXSproto(strcpy(buf, "ProjectileAnim"), XS_Mob_ProjectileAnim, file, "$$$;$$$$$$");
newXSproto(strcpy(buf, "HasNPCSpecialAtk"), XS_Mob_HasNPCSpecialAtk, file, "$$");
newXSproto(strcpy(buf, "SendAppearanceEffect"), XS_Mob_SendAppearanceEffect, file, "$$;$$$$");
newXSproto(strcpy(buf, "SetFlyMode"), XS_Mob_SetFlyMode, file, "$$");
newXSproto(strcpy(buf, "SetTexture"), XS_Mob_SetTexture, file, "$$");
newXSproto(strcpy(buf, "SetRace"), XS_Mob_SetRace, file, "$$");
newXSproto(strcpy(buf, "SetGender"), XS_Mob_SetGender, file, "$$");
newXSproto(strcpy(buf, "SendIllusion"), XS_Mob_SendIllusion, file, "$$;$$$$$$$$$$$$");
newXSproto(strcpy(buf, "MakeTempPet"), XS_Mob_MakeTempPet, file, "$$;$$$$");
newXSproto(strcpy(buf, "TypesTempPet"), XS_Mob_TypesTempPet, file, "$$;$$$$$");
newXSproto(strcpy(buf, "CameraEffect"), XS_Mob_CameraEffect, file, "$$;$$$");
newXSproto(strcpy(buf, "SpellEffect"), XS_Mob_SpellEffect, file, "$$;$$$$$$");
newXSproto(strcpy(buf, "TempName"), XS_Mob_TempName, file, "$:$");
newXSproto(strcpy(buf, "GetItemStat"), XS_Mob_GetItemStat, file, "$$$");
newXSproto(strcpy(buf, "GetGlobal"), XS_Mob_GetGlobal, file, "$$");
newXSproto(strcpy(buf, "SetGlobal"), XS_Mob_SetGlobal, file, "$$$$$;$");
newXSproto(strcpy(buf, "TarGlobal"), XS_Mob_TarGlobal, file, "$$$$$$$");
newXSproto(strcpy(buf, "DelGlobal"), XS_Mob_DelGlobal, file, "$$");
newXSproto(strcpy(buf, "SetSlotTint"), XS_Mob_SetSlotTint, file, "$$$$$");
newXSproto(strcpy(buf, "WearChange"), XS_Mob_WearChange, file, "$$$;$$");
newXSproto(strcpy(buf, "DoKnockback"), XS_Mob_DoKnockback, file, "$$$$");
newXSproto(strcpy(buf, "RemoveNimbusEffect"), XS_Mob_RemoveNimbusEffect, file, "$$");
newXSproto(strcpy(buf, "IsRunning"), XS_Mob_IsRunning, file, "$");
newXSproto(strcpy(buf, "SetRunning"), XS_Mob_SetRunning, file, "$$");
newXSproto(strcpy(buf, "SetBodyType"), XS_Mob_SetBodyType, file, "$$;$");
newXSproto(strcpy(buf, "SetDeltas"), XS_Mob_SetDeltas, file, "$$$$$");
newXSproto(strcpy(buf, "SetLD"), XS_Mob_SetLD, file, "$$");
newXSproto(strcpy(buf, "SetTargetable"), XS_Mob_SetTargetable, file, "$$");
newXSproto(strcpy(buf, "ModSkillDmgTaken"), XS_Mob_ModSkillDmgTaken, file, "$$$");
newXSproto(strcpy(buf, "GetModSkillDmgTaken"), XS_Mob_GetModSkillDmgTaken, file, "$$");
newXSproto(strcpy(buf, "GetSkillDmgTaken"), XS_Mob_GetSkillDmgTaken, file, "$$");
newXSproto(strcpy(buf, "SetAllowBeneficial"), XS_Mob_SetAllowBeneficial, file, "$$");
newXSproto(strcpy(buf, "GetAllowBeneficial"), XS_Mob_GetAllowBeneficial, file, "$$");
newXSproto(strcpy(buf, "IsBeneficialAllowed"), XS_Mob_IsBeneficialAllowed, file, "$$");
newXSproto(strcpy(buf, "ModVulnerability"), XS_Mob_ModVulnerability, file, "$$$");
newXSproto(strcpy(buf, "GetModVulnerability"), XS_Mob_GetModVulnerability, file, "$$");
newXSproto(strcpy(buf, "DoMeleeSkillAttackDmg"), XS_Mob_DoMeleeSkillAttackDmg, file, "$$$$$$$");
newXSproto(strcpy(buf, "DoArcheryAttackDmg"), XS_Mob_DoArcheryAttackDmg, file, "$$$$$$$");
newXSproto(strcpy(buf, "DoThrowingAttackDmg"), XS_Mob_DoThrowingAttackDmg, file, "$$$$$$$");
newXSproto(strcpy(buf, "SetDisableMelee"), XS_Mob_SetDisableMelee, file, "$$");
newXSproto(strcpy(buf, "IsMeleeDisabled"), XS_Mob_IsMeleeDisabled, file, "$");
newXSproto(strcpy(buf, "SetFlurryChance"), XS_Mob_SetFlurryChance, file, "$$");
newXSproto(strcpy(buf, "GetFlurryChance"), XS_Mob_GetFlurryChance, file, "$");
newXSproto(strcpy(buf, "GetSpellStat"), XS_Mob_GetSpellStat, file, "$$$$");
newXSproto(strcpy(buf, "GetSpecialAbility"), XS_Mob_GetSpecialAbility, file, "$$");
newXSproto(strcpy(buf, "GetSpecialAbilityParam"), XS_Mob_GetSpecialAbilityParam, file, "$$$");
newXSproto(strcpy(buf, "SetSpecialAbility"), XS_Mob_SetSpecialAbility, file, "$$$");
newXSproto(strcpy(buf, "SetSpecialAbilityParam"), XS_Mob_SetSpecialAbilityParam, file, "$$$$");
newXSproto(strcpy(buf, "ClearFeignMemory"), XS_Mob_ClearFeignMemory, file, "$");
newXSproto(strcpy(buf, "ClearSpecialAbilities"), XS_Mob_ClearSpecialAbilities, file, "$");
newXSproto(strcpy(buf, "ProcessSpecialAbilities"), XS_Mob_ProcessSpecialAbilities, file, "$$");
newXSproto(strcpy(buf, "CanClassEquipItem"), XS_Mob_CanClassEquipItem, file, "$$");
newXSproto(strcpy(buf, "IsFeared"), XS_Mob_IsFeared, file, "$");
newXSproto(strcpy(buf, "IsBlind"), XS_Mob_IsBlind, file, "$");
newXSproto(strcpy(buf, "SeeInvisible"), XS_Mob_SeeInvisible, file, "$");
newXSproto(strcpy(buf, "SeeInvisibleUndead"), XS_Mob_SeeInvisibleUndead, file, "$");
newXSproto(strcpy(buf, "SeeHide"), XS_Mob_SeeHide, file, "$");
newXSproto(strcpy(buf, "SeeImprovedHide"), XS_Mob_SeeImprovedHide, file, "$");
newXSproto(strcpy(buf, "GetNimbusEffect1"), XS_Mob_GetNimbusEffect1, file, "$");
newXSproto(strcpy(buf, "GetNimbusEffect2"), XS_Mob_GetNimbusEffect2, file, "$");
newXSproto(strcpy(buf, "GetNimbusEffect3"), XS_Mob_GetNimbusEffect3, file, "$");
newXSproto(strcpy(buf, "IsTargetable"), XS_Mob_IsTargetable, file, "$");
newXSproto(strcpy(buf, "HasShieldEquiped"), XS_Mob_HasShieldEquiped, file, "$");
newXSproto(strcpy(buf, "HasTwoHandBluntEquiped"), XS_Mob_HasTwoHandBluntEquiped, file, "$");
newXSproto(strcpy(buf, "HasTwoHanderEquipped"), XS_Mob_HasTwoHanderEquipped, file, "$");
newXSproto(strcpy(buf, "GetHerosForgeModel"), XS_Mob_GetHerosForgeModel, file, "$$");
newXSproto(strcpy(buf, "IsEliteMaterialItem"), XS_Mob_IsEliteMaterialItem, file, "$$");
newXSproto(strcpy(buf, "GetBaseSize"), XS_Mob_GetBaseSize, file, "$");
newXSproto(strcpy(buf, "HasOwner"), XS_Mob_HasOwner, file, "$");
newXSproto(strcpy(buf, "IsPet"), XS_Mob_IsPet, file, "$");
newXSproto(strcpy(buf, "HasPet"), XS_Mob_HasPet, file, "$");
newXSproto(strcpy(buf, "RemovePet"), XS_Mob_RemovePet, file, "$");
newXSproto(strcpy(buf, "SetPet"), XS_Mob_SetPet, file, "$$");
newXSproto(strcpy(buf, "IsSilenced"), XS_Mob_IsSilenced, file, "$");
newXSproto(strcpy(buf, "IsAmnesiad"), XS_Mob_IsAmnesiad, file, "$");
newXSproto(strcpy(buf, "GetMeleeMitigation"), XS_Mob_GetMeleeMitigation, file, "$");
newXSproto(strcpy(buf, "TryMoveAlong"), XS_Mob_TryMoveAlong, file, "$$$;$");
newXSproto(strcpy(buf, "CombatRange"), XS_Mob_CombatRange, file, "$$");
newXSproto(strcpy(buf, "Damage"), XS_Mob_Damage, file, "$$$$$;$$$");
newXSproto(strcpy(buf, "DelGlobal"), XS_Mob_DelGlobal, file, "$$");
newXSproto(strcpy(buf, "DeleteBucket"), XS_Mob_DeleteBucket, file, "$$");
newXSproto(strcpy(buf, "Depop"), XS_Mob_Depop, file, "$;$");
newXSproto(strcpy(buf, "DivineAura"), XS_Mob_DivineAura, file, "$");
newXSproto(strcpy(buf, "DoAnim"), XS_Mob_DoAnim, file, "$$;$");
newXSproto(strcpy(buf, "DoArcheryAttackDmg"), XS_Mob_DoArcheryAttackDmg, file, "$$$$$$$");
newXSproto(strcpy(buf, "DoKnockback"), XS_Mob_DoKnockback, file, "$$$$");
newXSproto(strcpy(buf, "DoMeleeSkillAttackDmg"), XS_Mob_DoMeleeSkillAttackDmg, file, "$$$$$$$");
newXSproto(strcpy(buf, "DoSpecialAttackDamage"), XS_Mob_DoSpecialAttackDamage, file, "$$$$;$$");
newXSproto(strcpy(buf, "DoThrowingAttackDmg"), XS_Mob_DoThrowingAttackDmg, file, "$$$$$$$");
newXSproto(strcpy(buf, "DontBuffMeBefore"), XS_Mob_DontBuffMeBefore, file, "$");
newXSproto(strcpy(buf, "DontDotMeBefore"), XS_Mob_DontDotMeBefore, file, "$");
newXSproto(strcpy(buf, "DontHealMeBefore"), XS_Mob_DontHealMeBefore, file, "$");
newXSproto(strcpy(buf, "DontRootMeBefore"), XS_Mob_DontRootMeBefore, file, "$");
newXSproto(strcpy(buf, "DontSnareMeBefore"), XS_Mob_DontSnareMeBefore, file, "$");
newXSproto(strcpy(buf, "DoubleAggro"), XS_Mob_DoubleAggro, file, "$$");
newXSproto(strcpy(buf, "Emote"), XS_Mob_Emote, file, "$$;@");
newXSproto(strcpy(buf, "EntityVariableExists"), XS_Mob_EntityVariableExists, file, "$$");
newXSproto(strcpy(buf, "FaceTarget"), XS_Mob_FaceTarget, file, "$;$$");
newXSproto(strcpy(buf, "FindBuff"), XS_Mob_FindBuff, file, "$$");
newXSproto(strcpy(buf, "FindBuffBySlot"), XS_Mob_FindBuffBySlot, file, "$$");
newXSproto(strcpy(buf, "FindGroundZ"), XS_Mob_FindGroundZ, file, "$$$;$");
newXSproto(strcpy(buf, "FindType"), XS_Mob_FindType, file, "$$;$$");
newXSproto(strcpy(buf, "GMMove"), XS_Mob_GMMove, file, "$$$$;$");
newXSproto(strcpy(buf, "Gate"), XS_Mob_Gate, file, "$");
newXSproto(strcpy(buf, "GetAA"), XS_Mob_GetAA, file, "$$");
newXSproto(strcpy(buf, "GetAAByAAID"), XS_Mob_GetAAByAAID, file, "$$");
newXSproto(strcpy(buf, "GetAC"), XS_Mob_GetAC, file, "$");
newXSproto(strcpy(buf, "GetAGI"), XS_Mob_GetAGI, file, "$");
newXSproto(strcpy(buf, "GetATK"), XS_Mob_GetATK, file, "$");
newXSproto(strcpy(buf, "GetActSpellCasttime"), XS_Mob_GetActSpellCasttime, file, "$$$");
newXSproto(strcpy(buf, "GetActSpellCost"), XS_Mob_GetActSpellCost, file, "$$$");
newXSproto(strcpy(buf, "GetActSpellDamage"), XS_Mob_GetActSpellDamage, file, "$$$");
newXSproto(strcpy(buf, "GetActSpellDuration"), XS_Mob_GetActSpellDuration, file, "$$$");
newXSproto(strcpy(buf, "GetActSpellHealing"), XS_Mob_GetActSpellHealing, file, "$$$");
newXSproto(strcpy(buf, "GetActSpellRange"), XS_Mob_GetActSpellRange, file, "$$$");
newXSproto(strcpy(buf, "GetAggroRange"), XS_Mob_GetAggroRange, file, "$");
newXSproto(strcpy(buf, "GetAllowBeneficial"), XS_Mob_GetAllowBeneficial, file, "$$");
newXSproto(strcpy(buf, "GetAppearance"), XS_Mob_GetAppearance, file, "$");
newXSproto(strcpy(buf, "GetArmorTint"), XS_Mob_GetArmorTint, file, "$$");
newXSproto(strcpy(buf, "GetAssistRange"), XS_Mob_GetAssistRange, file, "$");
newXSproto(strcpy(buf, "GetBaseGender"), XS_Mob_GetBaseGender, file, "$");
newXSproto(strcpy(buf, "GetBaseRace"), XS_Mob_GetBaseRace, file, "$");
newXSproto(strcpy(buf, "GetBaseSize"), XS_Mob_GetBaseSize, file, "$");
newXSproto(strcpy(buf, "GetBeard"), XS_Mob_GetBeard, file, "$");
newXSproto(strcpy(buf, "GetBeardColor"), XS_Mob_GetBeardColor, file, "$");
newXSproto(strcpy(buf, "GetBodyType"), XS_Mob_GetBodyType, file, "$");
newXSproto(strcpy(buf, "GetBucket"), XS_Mob_GetBucket, file, "$$");
newXSproto(strcpy(buf, "GetBucketExpires"), XS_Mob_GetBucketExpires, file, "$$");
newXSproto(strcpy(buf, "GetBucketKey"), XS_Mob_GetBucketKey, file, "$");
newXSproto(strcpy(buf, "GetBucketRemaining"), XS_Mob_GetBucketRemaining, file, "$$");
newXSproto(strcpy(buf, "SetBucket"), XS_Mob_SetBucket, file, "$$$;$");
newXSproto(strcpy(buf, "GetBuffSlotFromType"), XS_Mob_GetBuffSlotFromType, file, "$$");
newXSproto(strcpy(buf, "GetCHA"), XS_Mob_GetCHA, file, "$");
newXSproto(strcpy(buf, "GetCR"), XS_Mob_GetCR, file, "$");
newXSproto(strcpy(buf, "GetCasterLevel"), XS_Mob_GetCasterLevel, file, "$$");
newXSproto(strcpy(buf, "GetClass"), XS_Mob_GetClass, file, "$");
newXSproto(strcpy(buf, "GetClassLevelFactor"), XS_Mob_GetClassLevelFactor, file, "$");
newXSproto(strcpy(buf, "GetClassName"), XS_Mob_GetClassName, file, "$");
newXSproto(strcpy(buf, "GetCleanName"), XS_Mob_GetCleanName, file, "$");
newXSproto(strcpy(buf, "GetCorruption"), XS_Mob_GetCorruption, file, "$");
newXSproto(strcpy(buf, "GetDEX"), XS_Mob_GetDEX, file, "$");
newXSproto(strcpy(buf, "GetDR"), XS_Mob_GetDR, file, "$");
newXSproto(strcpy(buf, "GetDamageAmount"), XS_Mob_GetDamageAmount, file, "$$");
newXSproto(strcpy(buf, "GetDeity"), XS_Mob_GetDeity, file, "$");
newXSproto(strcpy(buf, "GetDisplayAC"), XS_Mob_GetDisplayAC, file, "$");
newXSproto(strcpy(buf, "GetDrakkinDetails"), XS_Mob_GetDrakkinDetails, file, "$");
newXSproto(strcpy(buf, "GetDrakkinHeritage"), XS_Mob_GetDrakkinHeritage, file, "$");
newXSproto(strcpy(buf, "GetDrakkinTattoo"), XS_Mob_GetDrakkinTattoo, file, "$");
newXSproto(strcpy(buf, "GetEntityVariable"), XS_Mob_GetEntityVariable, file, "$$");
newXSproto(strcpy(buf, "GetEquipment"), XS_Mob_GetEquipment, file, "$$");
newXSproto(strcpy(buf, "GetEquipmentColor"), XS_Mob_GetEquipmentColor, file, "$$");
newXSproto(strcpy(buf, "GetEquipmentMaterial"), XS_Mob_GetEquipmentMaterial, file, "$$");
newXSproto(strcpy(buf, "GetEyeColor1"), XS_Mob_GetEyeColor1, file, "$");
newXSproto(strcpy(buf, "GetEyeColor2"), XS_Mob_GetEyeColor2, file, "$");
newXSproto(strcpy(buf, "GetFR"), XS_Mob_GetFR, file, "$");
newXSproto(strcpy(buf, "GetFlurryChance"), XS_Mob_GetFlurryChance, file, "$");
newXSproto(strcpy(buf, "GetFollowID"), XS_Mob_GetFollowID, file, "$");
newXSproto(strcpy(buf, "GetGender"), XS_Mob_GetGender, file, "$");
newXSproto(strcpy(buf, "GetGlobal"), XS_Mob_GetGlobal, file, "$$");
newXSproto(strcpy(buf, "GetHP"), XS_Mob_GetHP, file, "$");
newXSproto(strcpy(buf, "GetHPRatio"), XS_Mob_GetHPRatio, file, "$");
newXSproto(strcpy(buf, "GetHairColor"), XS_Mob_GetHairColor, file, "$");
newXSproto(strcpy(buf, "GetHairStyle"), XS_Mob_GetHairStyle, file, "$");
newXSproto(strcpy(buf, "GetHandToHandDamage"), XS_Mob_GetHandToHandDamage, file, "$");
newXSproto(strcpy(buf, "GetHandToHandDelay"), XS_Mob_GetHandToHandDelay, file, "$");
newXSproto(strcpy(buf, "GetHaste"), XS_Mob_GetHaste, file, "$");
newXSproto(strcpy(buf, "GetHateAmount"), XS_Mob_GetHateAmount, file, "$$;$");
newXSproto(strcpy(buf, "GetHateClosest"), XS_Mob_GetHateClosest, file, "$");
newXSproto(strcpy(buf, "GetHateDamageTop"), XS_Mob_GetHateDamageTop, file, "$$");
newXSproto(strcpy(buf, "GetHateList"), XS_Mob_GetHateList, file, "$");
newXSproto(strcpy(buf, "GetHateListByDistance"), XS_Mob_GetHateListByDistance, file, "$;$");
newXSproto(strcpy(buf, "GetLastName"), XS_Mob_GetLastName, file, "$");
newXSproto(strcpy(buf, "CanRaceEquipItem"), XS_Mob_CanRaceEquipItem, file, "$$");
newXSproto(strcpy(buf, "RemoveAllNimbusEffects"), XS_Mob_RemoveAllNimbusEffects, file, "$");
newXSproto(strcpy(buf, "AddNimbusEffect"), XS_Mob_AddNimbusEffect, file, "$$");
newXSproto(strcpy(buf, "ShieldAbility"), XS_Mob_ShieldAbility, file, "$$$$$$$$");
newXSproto(strcpy(buf, "GetHateRandomClient"), XS_Mob_GetHateRandomClient, file, "$");
newXSproto(strcpy(buf, "GetHateRandomNPC"), XS_Mob_GetHateRandomNPC, file, "$");
newXSproto(strcpy(buf, "GetHateRandom"), XS_Mob_GetHateRandom, file, "$");
#ifdef BOTS
newXSproto(strcpy(buf, "CastToBot"), XS_Mob_CastToBot, file, "$");
newXSproto(strcpy(buf, "GetHateRandomBot"), XS_Mob_GetHateRandomBot, file, "$");
#endif
newXSproto(strcpy(buf, "GetHateRandomClient"), XS_Mob_GetHateRandomClient, file, "$");
newXSproto(strcpy(buf, "GetHateRandomNPC"), XS_Mob_GetHateRandomNPC, file, "$");
newXSproto(strcpy(buf, "GetHateTop"), XS_Mob_GetHateTop, file, "$");
newXSproto(strcpy(buf, "GetHeading"), XS_Mob_GetHeading, file, "$");
newXSproto(strcpy(buf, "GetHelmTexture"), XS_Mob_GetHelmTexture, file, "$");
newXSproto(strcpy(buf, "GetHerosForgeModel"), XS_Mob_GetHerosForgeModel, file, "$$");
newXSproto(strcpy(buf, "GetID"), XS_Mob_GetID, file, "$");
newXSproto(strcpy(buf, "GetINT"), XS_Mob_GetINT, file, "$");
newXSproto(strcpy(buf, "GetInvul"), XS_Mob_GetInvul, file, "$");
newXSproto(strcpy(buf, "GetItemHPBonuses"), XS_Mob_GetItemHPBonuses, file, "$");
newXSproto(strcpy(buf, "GetItemStat"), XS_Mob_GetItemStat, file, "$$$");
newXSproto(strcpy(buf, "GetLastName"), XS_Mob_GetLastName, file, "$");
newXSproto(strcpy(buf, "GetLevel"), XS_Mob_GetLevel, file, "$");
newXSproto(strcpy(buf, "GetLevelCon"), XS_Mob_GetLevelCon, file, "$$");
newXSproto(strcpy(buf, "GetLevelHP"), XS_Mob_GetLevelHP, file, "$$");
newXSproto(strcpy(buf, "GetLuclinFace"), XS_Mob_GetLuclinFace, file, "$");
newXSproto(strcpy(buf, "GetMR"), XS_Mob_GetMR, file, "$");
newXSproto(strcpy(buf, "GetMana"), XS_Mob_GetMana, file, "$");
newXSproto(strcpy(buf, "GetManaRatio"), XS_Mob_GetManaRatio, file, "$");
newXSproto(strcpy(buf, "GetMaxAGI"), XS_Mob_GetMaxAGI, file, "$");
newXSproto(strcpy(buf, "GetMaxCHA"), XS_Mob_GetMaxCHA, file, "$");
newXSproto(strcpy(buf, "GetMaxDEX"), XS_Mob_GetMaxDEX, file, "$");
newXSproto(strcpy(buf, "GetMaxHP"), XS_Mob_GetMaxHP, file, "$");
newXSproto(strcpy(buf, "GetMaxINT"), XS_Mob_GetMaxINT, file, "$");
newXSproto(strcpy(buf, "GetMaxMana"), XS_Mob_GetMaxMana, file, "$");
newXSproto(strcpy(buf, "GetMaxSTA"), XS_Mob_GetMaxSTA, file, "$");
newXSproto(strcpy(buf, "GetMaxSTR"), XS_Mob_GetMaxSTR, file, "$");
newXSproto(strcpy(buf, "GetMaxWIS"), XS_Mob_GetMaxWIS, file, "$");
newXSproto(strcpy(buf, "GetMeleeMitigation"), XS_Mob_GetMeleeMitigation, file, "$");
newXSproto(strcpy(buf, "GetModSkillDmgTaken"), XS_Mob_GetModSkillDmgTaken, file, "$$");
newXSproto(strcpy(buf, "GetModVulnerability"), XS_Mob_GetModVulnerability, file, "$$");
newXSproto(strcpy(buf, "GetNPCTypeID"), XS_Mob_GetNPCTypeID, file, "$");
newXSproto(strcpy(buf, "GetName"), XS_Mob_GetName, file, "$");
newXSproto(strcpy(buf, "GetNimbusEffect1"), XS_Mob_GetNimbusEffect1, file, "$");
newXSproto(strcpy(buf, "GetNimbusEffect2"), XS_Mob_GetNimbusEffect2, file, "$");
newXSproto(strcpy(buf, "GetNimbusEffect3"), XS_Mob_GetNimbusEffect3, file, "$");
newXSproto(strcpy(buf, "GetOwnerID"), XS_Mob_GetOwnerID, file, "$");
newXSproto(strcpy(buf, "GetPR"), XS_Mob_GetPR, file, "$");
newXSproto(strcpy(buf, "GetPetID"), XS_Mob_GetPetID, file, "$");
newXSproto(strcpy(buf, "GetPetOrder"), XS_Mob_GetPetOrder, file, "$");
newXSproto(strcpy(buf, "GetPetType"), XS_Mob_GetPetType, file, "$");
newXSproto(strcpy(buf, "GetPhR"), XS_Mob_GetPhR, file, "$");
newXSproto(strcpy(buf, "GetRace"), XS_Mob_GetRace, file, "$");
newXSproto(strcpy(buf, "GetRaceName"), XS_Mob_GetRaceName, file, "$");
newXSproto(strcpy(buf, "GetResist"), XS_Mob_GetResist, file, "$$");
newXSproto(strcpy(buf, "GetReverseFactionCon"), XS_Mob_GetReverseFactionCon, file, "$$");
newXSproto(strcpy(buf, "GetRunAnimSpeed"), XS_Mob_GetRunAnimSpeed, file, "$");
newXSproto(strcpy(buf, "GetRunspeed"), XS_Mob_GetRunspeed, file, "$");
newXSproto(strcpy(buf, "GetSTA"), XS_Mob_GetSTA, file, "$");
newXSproto(strcpy(buf, "GetSTR"), XS_Mob_GetSTR, file, "$");
newXSproto(strcpy(buf, "GetSize"), XS_Mob_GetSize, file, "$");
newXSproto(strcpy(buf, "GetSkill"), XS_Mob_GetSkill, file, "$$");
newXSproto(strcpy(buf, "GetSkillDmgTaken"), XS_Mob_GetSkillDmgTaken, file, "$$");
newXSproto(strcpy(buf, "GetSpecialAbility"), XS_Mob_GetSpecialAbility, file, "$$");
newXSproto(strcpy(buf, "GetSpecialAbilityParam"), XS_Mob_GetSpecialAbilityParam, file, "$$$");
newXSproto(strcpy(buf, "GetSpecializeSkillValue"), XS_Mob_GetSpecializeSkillValue, file, "$$");
newXSproto(strcpy(buf, "GetSpellHPBonuses"), XS_Mob_GetSpellHPBonuses, file, "$");
newXSproto(strcpy(buf, "GetSpellIDFromSlot"), XS_Mob_GetSpellIDFromSlot, file, "$$");
newXSproto(strcpy(buf, "GetSpellStat"), XS_Mob_GetSpellStat, file, "$$$$");
newXSproto(strcpy(buf, "GetTarget"), XS_Mob_GetTarget, file, "$");
newXSproto(strcpy(buf, "GetTexture"), XS_Mob_GetTexture, file, "$");
newXSproto(strcpy(buf, "GetWIS"), XS_Mob_GetWIS, file, "$");
newXSproto(strcpy(buf, "GetWalkspeed"), XS_Mob_GetWalkspeed, file, "$");
newXSproto(strcpy(buf, "GetWaypointH"), XS_Mob_GetWaypointH, file, "$");
newXSproto(strcpy(buf, "GetWaypointID"), XS_Mob_GetWaypointID, file, "$");
newXSproto(strcpy(buf, "GetWaypointPause"), XS_Mob_GetWaypointPause, file, "$");
newXSproto(strcpy(buf, "GetWaypointX"), XS_Mob_GetWaypointX, file, "$");
newXSproto(strcpy(buf, "GetWaypointY"), XS_Mob_GetWaypointY, file, "$");
newXSproto(strcpy(buf, "GetWaypointZ"), XS_Mob_GetWaypointZ, file, "$");
newXSproto(strcpy(buf, "GetX"), XS_Mob_GetX, file, "$");
newXSproto(strcpy(buf, "GetY"), XS_Mob_GetY, file, "$");
newXSproto(strcpy(buf, "GetZ"), XS_Mob_GetZ, file, "$");
newXSproto(strcpy(buf, "GetZoneID"), XS_Mob_GetZoneID, file, "$");
newXSproto(strcpy(buf, "GoToBind"), XS_Mob_GoToBind, file, "$");
newXSproto(strcpy(buf, "HalveAggro"), XS_Mob_HalveAggro, file, "$$");
newXSproto(strcpy(buf, "HasNPCSpecialAtk"), XS_Mob_HasNPCSpecialAtk, file, "$$");
newXSproto(strcpy(buf, "HasOwner"), XS_Mob_HasOwner, file, "$");
newXSproto(strcpy(buf, "HasPet"), XS_Mob_HasPet, file, "$");
newXSproto(strcpy(buf, "HasProcs"), XS_Mob_HasProcs, file, "$");
newXSproto(strcpy(buf, "HasShieldEquiped"), XS_Mob_HasShieldEquiped, file, "$");
newXSproto(strcpy(buf, "HasTwoHandBluntEquiped"), XS_Mob_HasTwoHandBluntEquiped, file, "$");
newXSproto(strcpy(buf, "HasTwoHanderEquipped"), XS_Mob_HasTwoHanderEquipped, file, "$");
newXSproto(strcpy(buf, "HateSummon"), XS_Mob_HateSummon, file, "$");
newXSproto(strcpy(buf, "Heal"), XS_Mob_Heal, file, "$");
newXSproto(strcpy(buf, "HealDamage"), XS_Mob_HealDamage, file, "$$;$");
newXSproto(strcpy(buf, "InterruptSpell"), XS_Mob_InterruptSpell, file, "$;$");
newXSproto(strcpy(buf, "IsAIControlled"), XS_Mob_IsAIControlled, file, "$");
newXSproto(strcpy(buf, "IsAmnesiad"), XS_Mob_IsAmnesiad, file, "$");
newXSproto(strcpy(buf, "IsBeacon"), XS_Mob_IsBeacon, file, "$");
newXSproto(strcpy(buf, "IsBeneficialAllowed"), XS_Mob_IsBeneficialAllowed, file, "$$");
newXSproto(strcpy(buf, "IsBlind"), XS_Mob_IsBlind, file, "$");
newXSproto(strcpy(buf, "IsBot"), XS_Mob_IsBot, file, "$");
newXSproto(strcpy(buf, "IsCasting"), XS_Mob_IsCasting, file, "$");
newXSproto(strcpy(buf, "IsClient"), XS_Mob_IsClient, file, "$");
newXSproto(strcpy(buf, "IsCorpse"), XS_Mob_IsCorpse, file, "$");
newXSproto(strcpy(buf, "IsDoor"), XS_Mob_IsDoor, file, "$");
newXSproto(strcpy(buf, "IsEliteMaterialItem"), XS_Mob_IsEliteMaterialItem, file, "$$");
newXSproto(strcpy(buf, "IsEngaged"), XS_Mob_IsEngaged, file, "$");
newXSproto(strcpy(buf, "IsEnraged"), XS_Mob_IsEnraged, file, "$");
newXSproto(strcpy(buf, "IsFeared"), XS_Mob_IsFeared, file, "$");
newXSproto(strcpy(buf, "IsHorse"), XS_Mob_IsHorse, file, "$");
newXSproto(strcpy(buf, "IsImmuneToSpell"), XS_Mob_IsImmuneToSpell, file, "$$$");
newXSproto(strcpy(buf, "IsInvisible"), XS_Mob_IsInvisible, file, "$;$");
newXSproto(strcpy(buf, "IsMeleeDisabled"), XS_Mob_IsMeleeDisabled, file, "$");
newXSproto(strcpy(buf, "IsMezzed"), XS_Mob_IsMezzed, file, "$");
newXSproto(strcpy(buf, "IsMob"), XS_Mob_IsMob, file, "$");
newXSproto(strcpy(buf, "IsMoving"), XS_Mob_IsMoving, file, "$");
newXSproto(strcpy(buf, "IsNPC"), XS_Mob_IsNPC, file, "$");
newXSproto(strcpy(buf, "IsNPCCorpse"), XS_Mob_IsNPCCorpse, file, "$");
newXSproto(strcpy(buf, "IsObject"), XS_Mob_IsObject, file, "$");
newXSproto(strcpy(buf, "IsPet"), XS_Mob_IsPet, file, "$");
newXSproto(strcpy(buf, "IsPlayerCorpse"), XS_Mob_IsPlayerCorpse, file, "$");
newXSproto(strcpy(buf, "IsRoamer"), XS_Mob_IsRoamer, file, "$");
newXSproto(strcpy(buf, "IsRooted"), XS_Mob_IsRooted, file, "$");
newXSproto(strcpy(buf, "IsRunning"), XS_Mob_IsRunning, file, "$");
newXSproto(strcpy(buf, "IsSilenced"), XS_Mob_IsSilenced, file, "$");
newXSproto(strcpy(buf, "IsStunned"), XS_Mob_IsStunned, file, "$");
newXSproto(strcpy(buf, "IsTargetable"), XS_Mob_IsTargetable, file, "$");
newXSproto(strcpy(buf, "IsTargeted"), XS_Mob_IsTargeted, file, "$");
newXSproto(strcpy(buf, "IsTrap"), XS_Mob_IsTrap, file, "$");
newXSproto(strcpy(buf, "IsWarriorClass"), XS_Mob_IsWarriorClass, file, "$");
newXSproto(strcpy(buf, "Kill"), XS_Mob_Kill, file, "$");
newXSproto(strcpy(buf, "MakePet"), XS_Mob_MakePet, file, "$$$;$");
newXSproto(strcpy(buf, "MakeTempPet"), XS_Mob_MakeTempPet, file, "$$;$$$$");
newXSproto(strcpy(buf, "Mesmerize"), XS_Mob_Mesmerize, file, "$");
newXSproto(strcpy(buf, "Message"), XS_Mob_Message, file, "$$$;@");
newXSproto(strcpy(buf, "Message_StringID"), XS_Mob_Message_StringID, file, "$$$;$");
newXSproto(strcpy(buf, "ModSkillDmgTaken"), XS_Mob_ModSkillDmgTaken, file, "$$$");
newXSproto(strcpy(buf, "ModVulnerability"), XS_Mob_ModVulnerability, file, "$$$");
newXSproto(strcpy(buf, "NPCSpecialAttacks"), XS_Mob_NPCSpecialAttacks, file, "$$$;$$");
newXSproto(strcpy(buf, "NavigateTo"), XS_Mob_NavigateTo, file, "$$$$");
newXSproto(strcpy(buf, "ProcessSpecialAbilities"), XS_Mob_ProcessSpecialAbilities, file, "$$");
newXSproto(strcpy(buf, "ProjectileAnim"), XS_Mob_ProjectileAnim, file, "$$$;$$$$$$");
newXSproto(strcpy(buf, "RandomizeFeatures"), XS_Mob_RandomizeFeatures, file, "$$;$");
newXSproto(strcpy(buf, "RangedAttack"), XS_Mob_RangedAttack, file, "$$");
newXSproto(strcpy(buf, "RemoveAllNimbusEffects"), XS_Mob_RemoveAllNimbusEffects, file, "$");
newXSproto(strcpy(buf, "RemoveFromFeignMemory"), XS_Mob_RemoveFromFeignMemory, file, "$$");
newXSproto(strcpy(buf, "RemoveNimbusEffect"), XS_Mob_RemoveNimbusEffect, file, "$$");
newXSproto(strcpy(buf, "RemovePet"), XS_Mob_RemovePet, file, "$");
newXSproto(strcpy(buf, "ResistSpell"), XS_Mob_ResistSpell, file, "$$$$");
newXSproto(strcpy(buf, "RogueAssassinate"), XS_Mob_RogueAssassinate, file, "$$");
newXSproto(strcpy(buf, "RunTo"), XS_Mob_RunTo, file, "$$$$");
newXSproto(strcpy(buf, "Say"), XS_Mob_Say, file, "$$;@");
newXSproto(strcpy(buf, "SeeHide"), XS_Mob_SeeHide, file, "$");
newXSproto(strcpy(buf, "SeeImprovedHide"), XS_Mob_SeeImprovedHide, file, "$");
newXSproto(strcpy(buf, "SeeInvisible"), XS_Mob_SeeInvisible, file, "$");
newXSproto(strcpy(buf, "SeeInvisibleUndead"), XS_Mob_SeeInvisibleUndead, file, "$");
newXSproto(strcpy(buf, "SendAppearanceEffect"), XS_Mob_SendAppearanceEffect, file, "$$;$$$$");
newXSproto(strcpy(buf, "SendIllusion"), XS_Mob_SendIllusion, file, "$$;$$$$$$$$$$$$");
newXSproto(strcpy(buf, "SendTo"), XS_Mob_SendTo, file, "$$$$");
newXSproto(strcpy(buf, "SendToFixZ"), XS_Mob_SendToFixZ, file, "$$$$");
newXSproto(strcpy(buf, "SendWearChange"), XS_Mob_SendWearChange, file, "$$");
newXSproto(strcpy(buf, "SetAA"), XS_Mob_SetAA, file, "$$$;$");
newXSproto(strcpy(buf, "SetAllowBeneficial"), XS_Mob_SetAllowBeneficial, file, "$$");
newXSproto(strcpy(buf, "SetAppearance"), XS_Mob_SetAppearance, file, "$$;$");
newXSproto(strcpy(buf, "SetBodyType"), XS_Mob_SetBodyType, file, "$$;$");
newXSproto(strcpy(buf, "SetBucket"), XS_Mob_SetBucket, file, "$$$;$");
newXSproto(strcpy(buf, "SetCurrentWP"), XS_Mob_SetCurrentWP, file, "$$");
newXSproto(strcpy(buf, "SetDeltas"), XS_Mob_SetDeltas, file, "$$$$$");
newXSproto(strcpy(buf, "SetDisableMelee"), XS_Mob_SetDisableMelee, file, "$$");
newXSproto(strcpy(buf, "SetEntityVariable"), XS_Mob_SetEntityVariable, file, "$$$");
newXSproto(strcpy(buf, "SetExtraHaste"), XS_Mob_SetExtraHaste, file, "$$");
newXSproto(strcpy(buf, "SetFlurryChance"), XS_Mob_SetFlurryChance, file, "$$");
newXSproto(strcpy(buf, "SetFlyMode"), XS_Mob_SetFlyMode, file, "$$");
newXSproto(strcpy(buf, "SetFollowID"), XS_Mob_SetFollowID, file, "$$");
newXSproto(strcpy(buf, "SetGender"), XS_Mob_SetGender, file, "$$");
newXSproto(strcpy(buf, "SetGlobal"), XS_Mob_SetGlobal, file, "$$$$$;$");
newXSproto(strcpy(buf, "SetHP"), XS_Mob_SetHP, file, "$$");
newXSproto(strcpy(buf, "SetHate"), XS_Mob_SetHate, file, "$$;$$");
newXSproto(strcpy(buf, "SetHeading"), XS_Mob_SetHeading, file, "$$");
newXSproto(strcpy(buf, "SetInvisible"), XS_Mob_SetInvisible, file, "$$");
newXSproto(strcpy(buf, "SetInvul"), XS_Mob_SetInvul, file, "$$");
newXSproto(strcpy(buf, "SetLD"), XS_Mob_SetLD, file, "$$");
newXSproto(strcpy(buf, "SetLevel"), XS_Mob_SetLevel, file, "$$;$");
newXSproto(strcpy(buf, "SetMana"), XS_Mob_SetMana, file, "$$");
newXSproto(strcpy(buf, "SetMaxHP"), XS_Mob_SetMaxHP, file, "$");
newXSproto(strcpy(buf, "SetOOCRegen"), XS_Mob_SetOOCRegen, file, "$$");
newXSproto(strcpy(buf, "SetOwnerID"), XS_Mob_SetOwnerID, file, "$$");
newXSproto(strcpy(buf, "SetPet"), XS_Mob_SetPet, file, "$$");
newXSproto(strcpy(buf, "SetPetID"), XS_Mob_SetPetID, file, "$$");
newXSproto(strcpy(buf, "SetPetOrder"), XS_Mob_SetPetOrder, file, "$$");
newXSproto(strcpy(buf, "SetRace"), XS_Mob_SetRace, file, "$$");
newXSproto(strcpy(buf, "SetRunAnimSpeed"), XS_Mob_SetRunAnimSpeed, file, "$$");
newXSproto(strcpy(buf, "SetRunning"), XS_Mob_SetRunning, file, "$$");
newXSproto(strcpy(buf, "SetSlotTint"), XS_Mob_SetSlotTint, file, "$$$$$");
newXSproto(strcpy(buf, "SetSpecialAbility"), XS_Mob_SetSpecialAbility, file, "$$$");
newXSproto(strcpy(buf, "SetSpecialAbilityParam"), XS_Mob_SetSpecialAbilityParam, file, "$$$$");
newXSproto(strcpy(buf, "SetTarget"), XS_Mob_SetTarget, file, "$$");
newXSproto(strcpy(buf, "SetTargetable"), XS_Mob_SetTargetable, file, "$$");
newXSproto(strcpy(buf, "SetTexture"), XS_Mob_SetTexture, file, "$$");
newXSproto(strcpy(buf, "ShieldAbility"), XS_Mob_ShieldAbility, file, "$$$$$$$$");
newXSproto(strcpy(buf, "Shout"), XS_Mob_Shout, file, "$$;@");
newXSproto(strcpy(buf, "SignalClient"), XS_Mob_SignalClient, file, "$$$");
newXSproto(strcpy(buf, "SpellEffect"), XS_Mob_SpellEffect, file, "$$;$$$$$$");
newXSproto(strcpy(buf, "SpellFinished"), XS_Mob_SpellFinished, file, "$$;$$");
newXSproto(strcpy(buf, "Spin"), XS_Mob_Spin, file, "$");
newXSproto(strcpy(buf, "StartEnrage"), XS_Mob_StartEnrage, file, "$");
newXSproto(strcpy(buf, "StopNavigation"), XS_Mob_StopNavigation, file, "$");
newXSproto(strcpy(buf, "Stun"), XS_Mob_Stun, file, "$$");
newXSproto(strcpy(buf, "TarGlobal"), XS_Mob_TarGlobal, file, "$$$$$$$");
newXSproto(strcpy(buf, "TempName"), XS_Mob_TempName, file, "$:$");
newXSproto(strcpy(buf, "ThrowingAttack"), XS_Mob_ThrowingAttack, file, "$$");
newXSproto(strcpy(buf, "TryMoveAlong"), XS_Mob_TryMoveAlong, file, "$$$;$");
newXSproto(strcpy(buf, "TypesTempPet"), XS_Mob_TypesTempPet, file, "$$;$$$$$");
newXSproto(strcpy(buf, "WalkTo"), XS_Mob_WalkTo, file, "$$$$");
newXSproto(strcpy(buf, "WearChange"), XS_Mob_WearChange, file, "$$$;$$");
newXSproto(strcpy(buf, "WipeHateList"), XS_Mob_WipeHateList, file, "$");
XSRETURN_YES;
}

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
@ -1886,114 +1859,113 @@ XS(boot_NPC) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "SignalNPC"), XS_NPC_SignalNPC, file, "$$");
newXSproto(strcpy(buf, "CheckNPCFactionAlly"), XS_NPC_CheckNPCFactionAlly, file, "$$");
newXSproto(strcpy(buf, "AI_SetRoambox"), XS_NPC_AI_SetRoambox, file, "$$$$$$;$$");
newXSproto(strcpy(buf, "AddAISpell"), XS_NPC_AddSpellToNPCList, file, "$$$$$$$");
newXSproto(strcpy(buf, "AddCash"), XS_NPC_AddCash, file, "$$$$$");
newXSproto(strcpy(buf, "AddDefensiveProc"), XS_NPC_AddDefensiveProc, file, "$$$");
newXSproto(strcpy(buf, "AddItem"), XS_NPC_AddItem, file, "$$;$$$$$$$$");
newXSproto(strcpy(buf, "AddLootTable"), XS_NPC_AddLootTable, file, "$");
newXSproto(strcpy(buf, "RemoveItem"), XS_NPC_RemoveItem, file, "$$;$$");
newXSproto(strcpy(buf, "ClearItemList"), XS_NPC_ClearItemList, file, "$");
newXSproto(strcpy(buf, "AddCash"), XS_NPC_AddCash, file, "$$$$$");
newXSproto(strcpy(buf, "RemoveCash"), XS_NPC_RemoveCash, file, "$");
newXSproto(strcpy(buf, "CountLoot"), XS_NPC_CountLoot, file, "$");
newXSproto(strcpy(buf, "GetLoottableID"), XS_NPC_GetLoottableID, file, "$");
newXSproto(strcpy(buf, "GetCopper"), XS_NPC_GetCopper, file, "$");
newXSproto(strcpy(buf, "GetSilver"), XS_NPC_GetSilver, file, "$");
newXSproto(strcpy(buf, "GetGold"), XS_NPC_GetGold, file, "$");
newXSproto(strcpy(buf, "GetPlatinum"), XS_NPC_GetPlatinum, file, "$");
newXSproto(strcpy(buf, "SetCopper"), XS_NPC_SetCopper, file, "$$");
newXSproto(strcpy(buf, "SetSilver"), XS_NPC_SetSilver, file, "$$");
newXSproto(strcpy(buf, "SetGold"), XS_NPC_SetGold, file, "$$");
newXSproto(strcpy(buf, "SetPlatinum"), XS_NPC_SetPlatinum, file, "$$");
newXSproto(strcpy(buf, "SetGrid"), XS_NPC_SetGrid, file, "$$");
newXSproto(strcpy(buf, "SetSaveWaypoint"), XS_NPC_SetSaveWaypoint, file, "$$");
newXSproto(strcpy(buf, "SetSp2"), XS_NPC_SetSp2, file, "$$");
newXSproto(strcpy(buf, "GetWaypointMax"), XS_NPC_GetWaypointMax, file, "$");
newXSproto(strcpy(buf, "GetGrid"), XS_NPC_GetGrid, file, "$");
newXSproto(strcpy(buf, "GetSp2"), XS_NPC_GetSp2, file, "$");
newXSproto(strcpy(buf, "GetNPCFactionID"), XS_NPC_GetNPCFactionID, file, "$");
newXSproto(strcpy(buf, "GetPrimaryFaction"), XS_NPC_GetPrimaryFaction, file, "$");
newXSproto(strcpy(buf, "GetNPCHate"), XS_NPC_GetNPCHate, file, "$$");
newXSproto(strcpy(buf, "IsOnHatelist"), XS_NPC_IsOnHatelist, file, "$$");
newXSproto(strcpy(buf, "RemoveFromHateList"), XS_NPC_RemoveFromHateList, file, "$$");
newXSproto(strcpy(buf, "SetNPCFactionID"), XS_NPC_SetNPCFactionID, file, "$$");
newXSproto(strcpy(buf, "GetMaxDMG"), XS_NPC_GetMaxDMG, file, "$");
newXSproto(strcpy(buf, "GetMinDMG"), XS_NPC_GetMinDMG, file, "$");
newXSproto(strcpy(buf, "IsAnimal"), XS_NPC_IsAnimal, file, "$");
newXSproto(strcpy(buf, "GetPetSpellID"), XS_NPC_GetPetSpellID, file, "$");
newXSproto(strcpy(buf, "SetPetSpellID"), XS_NPC_SetPetSpellID, file, "$$");
newXSproto(strcpy(buf, "GetMaxDamage"), XS_NPC_GetMaxDamage, file, "$$");
newXSproto(strcpy(buf, "SetTaunting"), XS_NPC_SetTaunting, file, "$$");
newXSproto(strcpy(buf, "IsTaunting"), XS_NPC_IsTaunting, file, "$");
newXSproto(strcpy(buf, "PickPocket"), XS_NPC_PickPocket, file, "$$");
newXSproto(strcpy(buf, "StartSwarmTimer"), XS_NPC_StartSwarmTimer, file, "$$");
newXSproto(strcpy(buf, "DoClassAttacks"), XS_NPC_DoClassAttacks, file, "$$");
newXSproto(strcpy(buf, "GetMaxWp"), XS_NPC_GetMaxWp, file, "$");
newXSproto(strcpy(buf, "DisplayWaypointInfo"), XS_NPC_DisplayWaypointInfo, file, "$$");
newXSproto(strcpy(buf, "CalculateNewWaypoint"), XS_NPC_CalculateNewWaypoint, file, "$");
newXSproto(strcpy(buf, "AddMeleeProc"), XS_NPC_AddMeleeProc, file, "$$$");
newXSproto(strcpy(buf, "AddRangedProc"), XS_NPC_AddRangedProc, file, "$$$");
newXSproto(strcpy(buf, "AssignWaypoints"), XS_NPC_AssignWaypoints, file, "$$");
newXSproto(strcpy(buf, "SetWaypointPause"), XS_NPC_SetWaypointPause, file, "$");
newXSproto(strcpy(buf, "UpdateWaypoint"), XS_NPC_UpdateWaypoint, file, "$$");
newXSproto(strcpy(buf, "StopWandering"), XS_NPC_StopWandering, file, "$");
newXSproto(strcpy(buf, "ResumeWandering"), XS_NPC_ResumeWandering, file, "$");
newXSproto(strcpy(buf, "PauseWandering"), XS_NPC_PauseWandering, file, "$$");
newXSproto(strcpy(buf, "MoveTo"), XS_NPC_MoveTo, file, "$$$$");
newXSproto(strcpy(buf, "NextGuardPosition"), XS_NPC_NextGuardPosition, file, "$");
newXSproto(strcpy(buf, "SaveGuardSpot"), XS_NPC_SaveGuardSpot, file, "$$$$$");
newXSproto(strcpy(buf, "IsGuarding"), XS_NPC_IsGuarding, file, "$");
newXSproto(strcpy(buf, "AI_SetRoambox"), XS_NPC_AI_SetRoambox, file, "$$$$$$;$$");
newXSproto(strcpy(buf, "CalculateNewWaypoint"), XS_NPC_CalculateNewWaypoint, file, "$");
newXSproto(strcpy(buf, "ChangeLastName"), XS_NPC_ChangeLastName, file, "$:$");
newXSproto(strcpy(buf, "CheckNPCFactionAlly"), XS_NPC_CheckNPCFactionAlly, file, "$$");
newXSproto(strcpy(buf, "ClearItemList"), XS_NPC_ClearItemList, file, "$");
newXSproto(strcpy(buf, "ClearLastName"), XS_NPC_ClearLastName, file, "$");
newXSproto(strcpy(buf, "CountItem"), XS_NPC_CountItem, file, "$$");
newXSproto(strcpy(buf, "CountLoot"), XS_NPC_CountLoot, file, "$");
newXSproto(strcpy(buf, "DisplayWaypointInfo"), XS_NPC_DisplayWaypointInfo, file, "$$");
newXSproto(strcpy(buf, "DoClassAttacks"), XS_NPC_DoClassAttacks, file, "$$");
newXSproto(strcpy(buf, "GetAccuracyRating"), XS_NPC_GetAccuracyRating, file, "$");
newXSproto(strcpy(buf, "GetAttackDelay"), XS_NPC_GetAttackDelay, file, "$");
newXSproto(strcpy(buf, "GetAttackSpeed"), XS_NPC_GetAttackSpeed, file, "$");
newXSproto(strcpy(buf, "GetAvoidanceRating"), XS_NPC_GetAvoidanceRating, file, "$");
newXSproto(strcpy(buf, "GetCombatState"), XS_NPC_GetCombatState, file, "$");
newXSproto(strcpy(buf, "GetCopper"), XS_NPC_GetCopper, file, "$");
newXSproto(strcpy(buf, "GetFirstSlotByItemID"), XS_NPC_GetFirstSlotByItemID, file, "$$");
newXSproto(strcpy(buf, "GetGold"), XS_NPC_GetGold, file, "$");
newXSproto(strcpy(buf, "GetGrid"), XS_NPC_GetGrid, file, "$");
newXSproto(strcpy(buf, "GetGuardPointX"), XS_NPC_GetGuardPointX, file, "$");
newXSproto(strcpy(buf, "GetGuardPointY"), XS_NPC_GetGuardPointY, file, "$");
newXSproto(strcpy(buf, "GetGuardPointZ"), XS_NPC_GetGuardPointZ, file, "$");
newXSproto(strcpy(buf, "GetHealScale"), XS_NPC_GetHealScale, file, "$");
newXSproto(strcpy(buf, "GetItemIDBySlot"), XS_NPC_GetItemIDBySlot, file, "$$");
newXSproto(strcpy(buf, "GetLootList"), XS_NPC_GetLootList, file, "$");
newXSproto(strcpy(buf, "GetLoottableID"), XS_NPC_GetLoottableID, file, "$");
newXSproto(strcpy(buf, "GetMaxDMG"), XS_NPC_GetMaxDMG, file, "$");
newXSproto(strcpy(buf, "GetMaxDamage"), XS_NPC_GetMaxDamage, file, "$$");
newXSproto(strcpy(buf, "GetMaxWp"), XS_NPC_GetMaxWp, file, "$");
newXSproto(strcpy(buf, "GetMinDMG"), XS_NPC_GetMinDMG, file, "$");
newXSproto(strcpy(buf, "GetNPCFactionID"), XS_NPC_GetNPCFactionID, file, "$");
newXSproto(strcpy(buf, "GetNPCHate"), XS_NPC_GetNPCHate, file, "$$");
newXSproto(strcpy(buf, "GetNPCSpellsID"), XS_NPC_GetNPCSpellsID, file, "$");
newXSproto(strcpy(buf, "GetPetSpellID"), XS_NPC_GetPetSpellID, file, "$");
newXSproto(strcpy(buf, "GetPlatinum"), XS_NPC_GetPlatinum, file, "$");
newXSproto(strcpy(buf, "GetPrimSkill"), XS_NPC_GetPrimSkill, file, "$");
newXSproto(strcpy(buf, "GetPrimaryFaction"), XS_NPC_GetPrimaryFaction, file, "$");
newXSproto(strcpy(buf, "GetScore"), XS_NPC_GetScore, file, "$");
newXSproto(strcpy(buf, "GetSecSkill"), XS_NPC_GetSecSkill, file, "$");
newXSproto(strcpy(buf, "GetSilver"), XS_NPC_GetSilver, file, "$");
newXSproto(strcpy(buf, "GetSlowMitigation"), XS_NPC_GetSlowMitigation, file, "$");
newXSproto(strcpy(buf, "GetSp2"), XS_NPC_GetSp2, file, "$");
newXSproto(strcpy(buf, "GetSpawnKillCount"), XS_NPC_GetSpawnKillCount, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointH"), XS_NPC_GetSpawnPointH, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointID"), XS_NPC_GetSpawnPointID, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointX"), XS_NPC_GetSpawnPointX, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointY"), XS_NPC_GetSpawnPointY, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointZ"), XS_NPC_GetSpawnPointZ, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointH"), XS_NPC_GetSpawnPointH, file, "$");
newXSproto(strcpy(buf, "GetGuardPointX"), XS_NPC_GetGuardPointX, file, "$");
newXSproto(strcpy(buf, "GetGuardPointY"), XS_NPC_GetGuardPointY, file, "$");
newXSproto(strcpy(buf, "GetGuardPointZ"), XS_NPC_GetGuardPointZ, file, "$");
newXSproto(strcpy(buf, "SetPrimSkill"), XS_NPC_SetPrimSkill, file, "$$");
newXSproto(strcpy(buf, "SetSecSkill"), XS_NPC_SetSecSkill, file, "$$");
newXSproto(strcpy(buf, "GetPrimSkill"), XS_NPC_GetPrimSkill, file, "$");
newXSproto(strcpy(buf, "GetSecSkill"), XS_NPC_GetSecSkill, file, "$");
newXSproto(strcpy(buf, "GetSwarmOwner"), XS_NPC_GetSwarmOwner, file, "$");
newXSproto(strcpy(buf, "GetSwarmTarget"), XS_NPC_GetSwarmTarget, file, "$");
newXSproto(strcpy(buf, "SetSwarmTarget"), XS_NPC_SetSwarmTarget, file, "$$");
newXSproto(strcpy(buf, "ModifyNPCStat"), XS_NPC_ModifyNPCStat, file, "$$$");
newXSproto(strcpy(buf, "AddAISpell"), XS_NPC_AddSpellToNPCList, file, "$$$$$$$");
newXSproto(strcpy(buf, "RemoveAISpell"), XS_NPC_RemoveSpellFromNPCList, file, "$$");
newXSproto(strcpy(buf, "SetSpellFocusDMG"), XS_NPC_SetSpellFocusDMG, file, "$$");
newXSproto(strcpy(buf, "SetSpellFocusHeal"), XS_NPC_SetSpellFocusHeal, file, "$$");
newXSproto(strcpy(buf, "GetSpellFocusDMG"), XS_NPC_GetSpellFocusDMG, file, "$");
newXSproto(strcpy(buf, "GetSpellFocusHeal"), XS_NPC_GetSpellFocusHeal, file, "$");
newXSproto(strcpy(buf, "GetSlowMitigation"), XS_NPC_GetSlowMitigation, file, "$");
newXSproto(strcpy(buf, "GetAttackSpeed"), XS_NPC_GetAttackSpeed, file, "$");
newXSproto(strcpy(buf, "GetAttackDelay"), XS_NPC_GetAttackDelay, file, "$");
newXSproto(strcpy(buf, "GetAccuracyRating"), XS_NPC_GetAccuracyRating, file, "$");
newXSproto(strcpy(buf, "GetAvoidanceRating"), XS_NPC_GetAvoidanceRating, file, "$");
newXSproto(strcpy(buf, "GetSpawnKillCount"), XS_NPC_GetSpawnKillCount, file, "$");
newXSproto(strcpy(buf, "GetScore"), XS_NPC_GetScore, file, "$");
newXSproto(strcpy(buf, "MerchantOpenShop"), XS_NPC_MerchantOpenShop, file, "$");
newXSproto(strcpy(buf, "GetSpellScale"), XS_NPC_GetSpellScale, file, "$");
newXSproto(strcpy(buf, "GetSwarmOwner"), XS_NPC_GetSwarmOwner, file, "$");
newXSproto(strcpy(buf, "GetSwarmTarget"), XS_NPC_GetSwarmTarget, file, "$");
newXSproto(strcpy(buf, "GetWaypointMax"), XS_NPC_GetWaypointMax, file, "$");
newXSproto(strcpy(buf, "HasItem"), XS_NPC_HasItem, file, "$$");
newXSproto(strcpy(buf, "IsAnimal"), XS_NPC_IsAnimal, file, "$");
newXSproto(strcpy(buf, "IsGuarding"), XS_NPC_IsGuarding, file, "$");
newXSproto(strcpy(buf, "IsOnHatelist"), XS_NPC_IsOnHatelist, file, "$$");
newXSproto(strcpy(buf, "IsRaidTarget"), XS_NPC_IsRaidTarget, file, "$");
newXSproto(strcpy(buf, "IsTaunting"), XS_NPC_IsTaunting, file, "$");
newXSproto(strcpy(buf, "MerchantCloseShop"), XS_NPC_MerchantCloseShop, file, "$");
newXSproto(strcpy(buf, "AddMeleeProc"), XS_NPC_AddMeleeProc, file, "$$$");
newXSproto(strcpy(buf, "AddRangedProc"), XS_NPC_AddRangedProc, file, "$$$");
newXSproto(strcpy(buf, "AddDefensiveProc"), XS_NPC_AddDefensiveProc, file, "$$$");
newXSproto(strcpy(buf, "MerchantOpenShop"), XS_NPC_MerchantOpenShop, file, "$");
newXSproto(strcpy(buf, "ModifyNPCStat"), XS_NPC_ModifyNPCStat, file, "$$$");
newXSproto(strcpy(buf, "MoveTo"), XS_NPC_MoveTo, file, "$$$$");
newXSproto(strcpy(buf, "NextGuardPosition"), XS_NPC_NextGuardPosition, file, "$");
newXSproto(strcpy(buf, "PauseWandering"), XS_NPC_PauseWandering, file, "$$");
newXSproto(strcpy(buf, "PickPocket"), XS_NPC_PickPocket, file, "$$");
newXSproto(strcpy(buf, "RecalculateSkills"), XS_NPC_RecalculateSkills, file, "$");
newXSproto(strcpy(buf, "RemoveAISpell"), XS_NPC_RemoveSpellFromNPCList, file, "$$");
newXSproto(strcpy(buf, "RemoveCash"), XS_NPC_RemoveCash, file, "$");
newXSproto(strcpy(buf, "RemoveDefensiveProc"), XS_NPC_RemoveDefensiveProc, file, "$$");
newXSproto(strcpy(buf, "RemoveFromHateList"), XS_NPC_RemoveFromHateList, file, "$$");
newXSproto(strcpy(buf, "RemoveItem"), XS_NPC_RemoveItem, file, "$$;$$");
newXSproto(strcpy(buf, "RemoveMeleeProc"), XS_NPC_RemoveMeleeProc, file, "$$");
newXSproto(strcpy(buf, "RemoveRangedProc"), XS_NPC_RemoveRangedProc, file, "$$");
newXSproto(strcpy(buf, "RemoveDefensiveProc"), XS_NPC_RemoveDefensiveProc, file, "$$");
newXSproto(strcpy(buf, "ChangeLastName"), XS_NPC_ChangeLastName, file, "$:$");
newXSproto(strcpy(buf, "ClearLastName"), XS_NPC_ClearLastName, file, "$");
newXSproto(strcpy(buf, "GetCombatState"), XS_NPC_GetCombatState, file, "$");
newXSproto(strcpy(buf, "SetSimpleRoamBox"), XS_NPC_SetSimpleRoamBox, file, "$$;$$");
newXSproto(strcpy(buf, "RecalculateSkills"), XS_NPC_RecalculateSkills, file, "$");
newXSproto(strcpy(buf, "ResumeWandering"), XS_NPC_ResumeWandering, file, "$");
newXSproto(strcpy(buf, "SaveGuardSpot"), XS_NPC_SaveGuardSpot, file, "$$$$$");
newXSproto(strcpy(buf, "ScaleNPC"), XS_NPC_ScaleNPC, file, "$$");
newXSproto(strcpy(buf, "IsRaidTarget"), XS_NPC_IsRaidTarget, file, "$");
newXSproto(strcpy(buf, "HasItem"), XS_NPC_HasItem, file, "$$");
newXSproto(strcpy(buf, "CountItem"), XS_NPC_CountItem, file, "$$");
newXSproto(strcpy(buf, "GetItemIDBySlot"), XS_NPC_GetItemIDBySlot, file, "$$");
newXSproto(strcpy(buf, "GetFirstSlotByItemID"), XS_NPC_GetFirstSlotByItemID, file, "$$");
newXSproto(strcpy(buf, "GetHealScale"), XS_NPC_GetHealScale, file, "$");
newXSproto(strcpy(buf, "GetSpellScale"), XS_NPC_GetSpellScale, file, "$");
newXSproto(strcpy(buf, "GetLootList"), XS_NPC_GetLootList, file, "$");
newXSproto(strcpy(buf, "SetCopper"), XS_NPC_SetCopper, file, "$$");
newXSproto(strcpy(buf, "SetGold"), XS_NPC_SetGold, file, "$$");
newXSproto(strcpy(buf, "SetGrid"), XS_NPC_SetGrid, file, "$$");
newXSproto(strcpy(buf, "SetNPCFactionID"), XS_NPC_SetNPCFactionID, file, "$$");
newXSproto(strcpy(buf, "SetPetSpellID"), XS_NPC_SetPetSpellID, file, "$$");
newXSproto(strcpy(buf, "SetPlatinum"), XS_NPC_SetPlatinum, file, "$$");
newXSproto(strcpy(buf, "SetPrimSkill"), XS_NPC_SetPrimSkill, file, "$$");
newXSproto(strcpy(buf, "SetSaveWaypoint"), XS_NPC_SetSaveWaypoint, file, "$$");
newXSproto(strcpy(buf, "SetSecSkill"), XS_NPC_SetSecSkill, file, "$$");
newXSproto(strcpy(buf, "SetSilver"), XS_NPC_SetSilver, file, "$$");
newXSproto(strcpy(buf, "SetSimpleRoamBox"), XS_NPC_SetSimpleRoamBox, file, "$$;$$");
newXSproto(strcpy(buf, "SetSp2"), XS_NPC_SetSp2, file, "$$");
newXSproto(strcpy(buf, "SetSpellFocusDMG"), XS_NPC_SetSpellFocusDMG, file, "$$");
newXSproto(strcpy(buf, "SetSpellFocusHeal"), XS_NPC_SetSpellFocusHeal, file, "$$");
newXSproto(strcpy(buf, "SetSwarmTarget"), XS_NPC_SetSwarmTarget, file, "$$");
newXSproto(strcpy(buf, "SetTaunting"), XS_NPC_SetTaunting, file, "$$");
newXSproto(strcpy(buf, "SetWaypointPause"), XS_NPC_SetWaypointPause, file, "$");
newXSproto(strcpy(buf, "SignalNPC"), XS_NPC_SignalNPC, file, "$$");
newXSproto(strcpy(buf, "StartSwarmTimer"), XS_NPC_StartSwarmTimer, file, "$$");
newXSproto(strcpy(buf, "StopWandering"), XS_NPC_StopWandering, file, "$");
newXSproto(strcpy(buf, "UpdateWaypoint"), XS_NPC_UpdateWaypoint, file, "$$");
XSRETURN_YES;
}

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
@ -740,47 +713,47 @@ XS(boot_Object) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "ClearUser"), XS_Object_ClearUser, file, "$");
newXSproto(strcpy(buf, "Close"), XS_Object_Close, file, "$");
newXSproto(strcpy(buf, "Delete"), XS_Object_Delete, file, "$$");
newXSproto(strcpy(buf, "DeleteItem"), XS_Object_DeleteItem, file, "$$");
newXSproto(strcpy(buf, "Depop"), XS_Object_Depop, file, "$");
newXSproto(strcpy(buf, "Repop"), XS_Object_Repop, file, "$");
newXSproto(strcpy(buf, "SetModelName"), XS_Object_SetModelName, file, "$$");
newXSproto(strcpy(buf, "EntityVariableExists"), XS_Object_EntityVariableExists, file, "$$");
newXSproto(strcpy(buf, "GetDBID"), XS_Object_GetDBID, file, "$");
newXSproto(strcpy(buf, "GetEntityVariable"), XS_Object_GetEntityVariable, file, "$$");
newXSproto(strcpy(buf, "GetHeading"), XS_Object_GetHeading, file, "$");
newXSproto(strcpy(buf, "GetID"), XS_Object_GetID, file, "$");
newXSproto(strcpy(buf, "GetIcon"), XS_Object_GetIcon, file, "$");
newXSproto(strcpy(buf, "GetItemID"), XS_Object_GetItemID, file, "$");
newXSproto(strcpy(buf, "GetModelName"), XS_Object_GetModelName, file, "$");
newXSproto(strcpy(buf, "GetSize"), XS_Object_GetSize, file, "$");
newXSproto(strcpy(buf, "GetSolidType"), XS_Object_GetSolidType, file, "$");
newXSproto(strcpy(buf, "GetTiltX"), XS_Object_GetTiltX, file, "$$");
newXSproto(strcpy(buf, "GetTiltY"), XS_Object_GetTiltY, file, "$");
newXSproto(strcpy(buf, "GetType"), XS_Object_GetType, file, "$");
newXSproto(strcpy(buf, "GetX"), XS_Object_GetX, file, "$");
newXSproto(strcpy(buf, "GetY"), XS_Object_GetY, file, "$");
newXSproto(strcpy(buf, "GetZ"), XS_Object_GetZ, file, "$");
newXSproto(strcpy(buf, "GetHeading"), XS_Object_GetHeading, file, "$");
newXSproto(strcpy(buf, "IsGroundSpawn"), XS_Object_IsGroundSpawn, file, "$");
newXSproto(strcpy(buf, "Repop"), XS_Object_Repop, file, "$");
newXSproto(strcpy(buf, "Save"), XS_Object_Save, file, "$");
newXSproto(strcpy(buf, "SetEntityVariable"), XS_Object_SetEntityVariable, file, "$$$");
newXSproto(strcpy(buf, "SetHeading"), XS_Object_SetHeading, file, "$$");
newXSproto(strcpy(buf, "SetID"), XS_Object_SetID, file, "$$");
newXSproto(strcpy(buf, "SetIcon"), XS_Object_SetIcon, file, "$$");
newXSproto(strcpy(buf, "SetItemID"), XS_Object_SetItemID, file, "$$");
newXSproto(strcpy(buf, "SetLocation"), XS_Object_SetLocation, file, "$$$$");
newXSproto(strcpy(buf, "SetModelName"), XS_Object_SetModelName, file, "$$");
newXSproto(strcpy(buf, "SetSize"), XS_Object_SetSize, file, "$$");
newXSproto(strcpy(buf, "SetSolidType"), XS_Object_SetSolidType, file, "$$");
newXSproto(strcpy(buf, "SetTiltX"), XS_Object_SetTiltX, file, "$$");
newXSproto(strcpy(buf, "SetTiltY"), XS_Object_SetTiltY, file, "$");
newXSproto(strcpy(buf, "SetType"), XS_Object_SetType, file, "$$");
newXSproto(strcpy(buf, "SetX"), XS_Object_SetX, file, "$$");
newXSproto(strcpy(buf, "SetY"), XS_Object_SetY, file, "$$");
newXSproto(strcpy(buf, "SetZ"), XS_Object_SetZ, file, "$$");
newXSproto(strcpy(buf, "SetHeading"), XS_Object_SetHeading, file, "$$");
newXSproto(strcpy(buf, "SetLocation"), XS_Object_SetLocation, file, "$$$$");
newXSproto(strcpy(buf, "SetItemID"), XS_Object_SetItemID, file, "$$");
newXSproto(strcpy(buf, "GetItemID"), XS_Object_GetItemID, file, "$");
newXSproto(strcpy(buf, "SetIcon"), XS_Object_SetIcon, file, "$$");
newXSproto(strcpy(buf, "GetIcon"), XS_Object_GetIcon, file, "$");
newXSproto(strcpy(buf, "SetType"), XS_Object_SetType, file, "$$");
newXSproto(strcpy(buf, "GetType"), XS_Object_GetType, file, "$");
newXSproto(strcpy(buf, "GetDBID"), XS_Object_GetDBID, file, "$");
newXSproto(strcpy(buf, "ClearUser"), XS_Object_ClearUser, file, "$");
newXSproto(strcpy(buf, "SetID"), XS_Object_SetID, file, "$$");
newXSproto(strcpy(buf, "GetID"), XS_Object_GetID, file, "$");
newXSproto(strcpy(buf, "Save"), XS_Object_Save, file, "$");
newXSproto(strcpy(buf, "VarSave"), XS_Object_VarSave, file, "$");
newXSproto(strcpy(buf, "DeleteItem"), XS_Object_DeleteItem, file, "$$");
newXSproto(strcpy(buf, "StartDecay"), XS_Object_StartDecay, file, "$$");
newXSproto(strcpy(buf, "Delete"), XS_Object_Delete, file, "$$");
newXSproto(strcpy(buf, "IsGroundSpawn"), XS_Object_IsGroundSpawn, file, "$");
newXSproto(strcpy(buf, "Close"), XS_Object_Close, file, "$");
newXSproto(strcpy(buf, "GetEntityVariable"), XS_Object_GetEntityVariable, file, "$$");
newXSproto(strcpy(buf, "SetEntityVariable"), XS_Object_SetEntityVariable, file, "$$$");
newXSproto(strcpy(buf, "EntityVariableExists"), XS_Object_EntityVariableExists, file, "$$");
newXSproto(strcpy(buf, "SetSolidType"), XS_Object_SetSolidType, file, "$$");
newXSproto(strcpy(buf, "GetSolidType"), XS_Object_GetSolidType, file, "$");
newXSproto(strcpy(buf, "SetSize"), XS_Object_SetSize, file, "$$");
newXSproto(strcpy(buf, "GetSize"), XS_Object_GetSize, file, "$");
newXSproto(strcpy(buf, "SetTiltX"), XS_Object_SetTiltX, file, "$$");
newXSproto(strcpy(buf, "SetTiltY"), XS_Object_SetTiltY, file, "$");
newXSproto(strcpy(buf, "GetTiltX"), XS_Object_GetTiltX, file, "$$");
newXSproto(strcpy(buf, "GetTiltY"), XS_Object_GetTiltY, file, "$");
newXSproto(strcpy(buf, "VarSave"), XS_Object_VarSave, file, "$");
XSRETURN_YES;
}
#endif //EMBPERL_XS_CLASSES

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
#include "../common/global_define.h"
@ -420,29 +393,26 @@ XS(boot_PerlPacket)
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK ;
newXSproto(strcpy(buf, "new"), XS_PerlPacket_new, file, "$;$$");
newXSproto(strcpy(buf, "DESTROY"), XS_PerlPacket_DESTROY, file, "$");
newXSproto(strcpy(buf, "SetOpcode"), XS_PerlPacket_SetOpcode, file, "$$");
newXSproto(strcpy(buf, "Resize"), XS_PerlPacket_Resize, file, "$$");
newXSproto(strcpy(buf, "SendTo"), XS_PerlPacket_SendTo, file, "$$");
newXSproto(strcpy(buf, "SendToAll"), XS_PerlPacket_SendToAll, file, "$");
newXSproto(strcpy(buf, "Zero"), XS_PerlPacket_Zero, file, "$");
newXSproto(strcpy(buf, "FromArray"), XS_PerlPacket_FromArray, file, "$$$");
newXSproto(strcpy(buf, "SetByte"), XS_PerlPacket_SetByte, file, "$$$");
newXSproto(strcpy(buf, "SetShort"), XS_PerlPacket_SetShort, file, "$$$");
newXSproto(strcpy(buf, "SetLong"), XS_PerlPacket_SetLong, file, "$$$");
newXSproto(strcpy(buf, "SetFloat"), XS_PerlPacket_SetFloat, file, "$$$");
newXSproto(strcpy(buf, "SetString"), XS_PerlPacket_SetString, file, "$$$");
newXSproto(strcpy(buf, "SetEQ1319"), XS_PerlPacket_SetEQ1319, file, "$$$$");
newXSproto(strcpy(buf, "SetEQ1913"), XS_PerlPacket_SetEQ1913, file, "$$$$");
newXSproto(strcpy(buf, "GetByte"), XS_PerlPacket_GetByte, file, "$$");
newXSproto(strcpy(buf, "GetShort"), XS_PerlPacket_GetShort, file, "$$");
newXSproto(strcpy(buf, "GetLong"), XS_PerlPacket_GetLong, file, "$$");
newXSproto(strcpy(buf, "GetFloat"), XS_PerlPacket_GetFloat, file, "$$");
newXSproto(strcpy(buf, "DESTROY"), XS_PerlPacket_DESTROY, file, "$");
newXSproto(strcpy(buf, "FromArray"), XS_PerlPacket_FromArray, file, "$$$");
newXSproto(strcpy(buf, "GetByte"), XS_PerlPacket_GetByte, file, "$$");
newXSproto(strcpy(buf, "GetFloat"), XS_PerlPacket_GetFloat, file, "$$");
newXSproto(strcpy(buf, "GetLong"), XS_PerlPacket_GetLong, file, "$$");
newXSproto(strcpy(buf, "GetShort"), XS_PerlPacket_GetShort, file, "$$");
newXSproto(strcpy(buf, "Resize"), XS_PerlPacket_Resize, file, "$$");
newXSproto(strcpy(buf, "SendTo"), XS_PerlPacket_SendTo, file, "$$");
newXSproto(strcpy(buf, "SendToAll"), XS_PerlPacket_SendToAll, file, "$");
newXSproto(strcpy(buf, "SetByte"), XS_PerlPacket_SetByte, file, "$$$");
newXSproto(strcpy(buf, "SetEQ1319"), XS_PerlPacket_SetEQ1319, file, "$$$$");
newXSproto(strcpy(buf, "SetEQ1913"), XS_PerlPacket_SetEQ1913, file, "$$$$");
newXSproto(strcpy(buf, "SetFloat"), XS_PerlPacket_SetFloat, file, "$$$");
newXSproto(strcpy(buf, "SetLong"), XS_PerlPacket_SetLong, file, "$$$");
newXSproto(strcpy(buf, "SetOpcode"), XS_PerlPacket_SetOpcode, file, "$$");
newXSproto(strcpy(buf, "SetShort"), XS_PerlPacket_SetShort, file, "$$$");
newXSproto(strcpy(buf, "SetString"), XS_PerlPacket_SetString, file, "$$$");
newXSproto(strcpy(buf, "Zero"), XS_PerlPacket_Zero, file, "$");
newXSproto(strcpy(buf, "new"), XS_PerlPacket_new, file, "$;$$");
XSRETURN_YES;
}

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
@ -657,41 +630,40 @@ XS(boot_Corpse) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "GetCharID"), XS_Corpse_GetCharID, file, "$");
newXSproto(strcpy(buf, "GetDecayTime"), XS_Corpse_GetDecayTime, file, "$");
newXSproto(strcpy(buf, "Lock"), XS_Corpse_Lock, file, "$");
newXSproto(strcpy(buf, "UnLock"), XS_Corpse_UnLock, file, "$");
newXSproto(strcpy(buf, "IsLocked"), XS_Corpse_IsLocked, file, "$");
newXSproto(strcpy(buf, "ResetLooter"), XS_Corpse_ResetLooter, file, "$");
newXSproto(strcpy(buf, "GetDBID"), XS_Corpse_GetDBID, file, "$");
newXSproto(strcpy(buf, "GetOwnerName"), XS_Corpse_GetOwnerName, file, "$");
newXSproto(strcpy(buf, "SetDecayTimer"), XS_Corpse_SetDecayTimer, file, "$$");
newXSproto(strcpy(buf, "IsEmpty"), XS_Corpse_IsEmpty, file, "$");
newXSproto(strcpy(buf, "AddItem"), XS_Corpse_AddItem, file, "$$$;$");
newXSproto(strcpy(buf, "GetWornItem"), XS_Corpse_GetWornItem, file, "$$");
newXSproto(strcpy(buf, "RemoveItem"), XS_Corpse_RemoveItem, file, "$$");
newXSproto(strcpy(buf, "SetCash"), XS_Corpse_SetCash, file, "$$$$$");
newXSproto(strcpy(buf, "RemoveCash"), XS_Corpse_RemoveCash, file, "$");
newXSproto(strcpy(buf, "CountItems"), XS_Corpse_CountItems, file, "$");
newXSproto(strcpy(buf, "Delete"), XS_Corpse_Delete, file, "$");
newXSproto(strcpy(buf, "GetCopper"), XS_Corpse_GetCopper, file, "$");
newXSproto(strcpy(buf, "GetSilver"), XS_Corpse_GetSilver, file, "$");
newXSproto(strcpy(buf, "GetGold"), XS_Corpse_GetGold, file, "$");
newXSproto(strcpy(buf, "GetPlatinum"), XS_Corpse_GetPlatinum, file, "$");
newXSproto(strcpy(buf, "Summon"), XS_Corpse_Summon, file, "$$$");
newXSproto(strcpy(buf, "AddLooter"), XS_Corpse_AddLooter, file, "$$");
newXSproto(strcpy(buf, "AllowMobLoot"), XS_Corpse_AllowMobLoot, file, "$$$");
newXSproto(strcpy(buf, "CanMobLoot"), XS_Corpse_CanMobLoot, file, "$$");
newXSproto(strcpy(buf, "CastRezz"), XS_Corpse_CastRezz, file, "$$$");
newXSproto(strcpy(buf, "CompleteRezz"), XS_Corpse_CompleteRezz, file, "$");
newXSproto(strcpy(buf, "CanMobLoot"), XS_Corpse_CanMobLoot, file, "$$");
newXSproto(strcpy(buf, "AllowMobLoot"), XS_Corpse_AllowMobLoot, file, "$$$");
newXSproto(strcpy(buf, "AddLooter"), XS_Corpse_AddLooter, file, "$$");
newXSproto(strcpy(buf, "IsRezzed"), XS_Corpse_IsRezzed, file, "$");
newXSproto(strcpy(buf, "HasItem"), XS_Corpse_HasItem, file, "$$");
newXSproto(strcpy(buf, "CountItem"), XS_Corpse_CountItem, file, "$$");
newXSproto(strcpy(buf, "GetItemIDBySlot"), XS_Corpse_GetItemIDBySlot, file, "$$");
newXSproto(strcpy(buf, "CountItems"), XS_Corpse_CountItems, file, "$");
newXSproto(strcpy(buf, "Delete"), XS_Corpse_Delete, file, "$");
newXSproto(strcpy(buf, "GetCharID"), XS_Corpse_GetCharID, file, "$");
newXSproto(strcpy(buf, "GetCopper"), XS_Corpse_GetCopper, file, "$");
newXSproto(strcpy(buf, "GetDBID"), XS_Corpse_GetDBID, file, "$");
newXSproto(strcpy(buf, "GetDecayTime"), XS_Corpse_GetDecayTime, file, "$");
newXSproto(strcpy(buf, "GetFirstSlotByItemID"), XS_Corpse_GetFirstSlotByItemID, file, "$$");
newXSproto(strcpy(buf, "RemoveItemByID"), XS_Corpse_RemoveItemByID, file, "$$;$");
newXSproto(strcpy(buf, "GetGold"), XS_Corpse_GetGold, file, "$");
newXSproto(strcpy(buf, "GetItemIDBySlot"), XS_Corpse_GetItemIDBySlot, file, "$$");
newXSproto(strcpy(buf, "GetLootList"), XS_Corpse_GetLootList, file, "$");
newXSproto(strcpy(buf, "GetOwnerName"), XS_Corpse_GetOwnerName, file, "$");
newXSproto(strcpy(buf, "GetPlatinum"), XS_Corpse_GetPlatinum, file, "$");
newXSproto(strcpy(buf, "GetSilver"), XS_Corpse_GetSilver, file, "$");
newXSproto(strcpy(buf, "GetWornItem"), XS_Corpse_GetWornItem, file, "$$");
newXSproto(strcpy(buf, "HasItem"), XS_Corpse_HasItem, file, "$$");
newXSproto(strcpy(buf, "IsEmpty"), XS_Corpse_IsEmpty, file, "$");
newXSproto(strcpy(buf, "IsLocked"), XS_Corpse_IsLocked, file, "$");
newXSproto(strcpy(buf, "IsRezzed"), XS_Corpse_IsRezzed, file, "$");
newXSproto(strcpy(buf, "Lock"), XS_Corpse_Lock, file, "$");
newXSproto(strcpy(buf, "RemoveCash"), XS_Corpse_RemoveCash, file, "$");
newXSproto(strcpy(buf, "RemoveItem"), XS_Corpse_RemoveItem, file, "$$");
newXSproto(strcpy(buf, "RemoveItemByID"), XS_Corpse_RemoveItemByID, file, "$$;$");
newXSproto(strcpy(buf, "ResetLooter"), XS_Corpse_ResetLooter, file, "$");
newXSproto(strcpy(buf, "SetCash"), XS_Corpse_SetCash, file, "$$$$$");
newXSproto(strcpy(buf, "SetDecayTimer"), XS_Corpse_SetDecayTimer, file, "$$");
newXSproto(strcpy(buf, "Summon"), XS_Corpse_Summon, file, "$$$");
newXSproto(strcpy(buf, "UnLock"), XS_Corpse_UnLock, file, "$");
XSRETURN_YES;
}

View File

@ -1,21 +1,3 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#include "client.h"
@ -204,16 +186,14 @@ XS(boot_QuestItem) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "GetName"), XS_QuestItem_GetName, file, "$");
newXSproto(strcpy(buf, "SetScale"), XS_QuestItem_SetScale, file, "$");
newXSproto(strcpy(buf, "ItemSay"), XS_QuestItem_ItemSay, file, "$");
newXSproto(strcpy(buf, "IsType"), XS_QuestItem_IsType, file, "$$");
newXSproto(strcpy(buf, "IsAttuned"), XS_QuestItem_IsAttuned, file, "$");
newXSproto(strcpy(buf, "GetCharges"), XS_QuestItem_GetCharges, file, "$");
newXSproto(strcpy(buf, "GetAugment"), XS_QuestItem_GetAugment, file, "$$");
newXSproto(strcpy(buf, "GetCharges"), XS_QuestItem_GetCharges, file, "$");
newXSproto(strcpy(buf, "GetID"), XS_QuestItem_GetID, file, "$");
newXSproto(strcpy(buf, "GetName"), XS_QuestItem_GetName, file, "$");
newXSproto(strcpy(buf, "IsAttuned"), XS_QuestItem_IsAttuned, file, "$");
newXSproto(strcpy(buf, "IsType"), XS_QuestItem_IsType, file, "$$");
newXSproto(strcpy(buf, "ItemSay"), XS_QuestItem_ItemSay, file, "$");
newXSproto(strcpy(buf, "SetScale"), XS_QuestItem_SetScale, file, "$");
XSRETURN_YES;
}

View File

@ -1,30 +1,3 @@
/*
* This file was generated automatically by ExtUtils::ParseXS version 2.18 from the
* contents of raids.h.xs. Do not edit this file, edit raids.h.xs instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
@ -448,26 +421,25 @@ XS(boot_Raid) {
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "IsRaidMember"), XS_Raid_IsRaidMember, file, "$$");
newXSproto(strcpy(buf, "CastGroupSpell"), XS_Raid_CastGroupSpell, file, "$$$$");
newXSproto(strcpy(buf, "GroupCount"), XS_Raid_GroupCount, file, "$$");
newXSproto(strcpy(buf, "RaidCount"), XS_Raid_RaidCount, file, "$");
newXSproto(strcpy(buf, "GetGroup"), XS_Raid_GetGroup, file, "$$");
newXSproto(strcpy(buf, "SplitExp"), XS_Raid_SplitExp, file, "$$$");
newXSproto(strcpy(buf, "GetTotalRaidDamage"), XS_Raid_GetTotalRaidDamage, file, "$$");
newXSproto(strcpy(buf, "SplitMoney"), XS_Raid_SplitMoney, file, "$$$$$$");
newXSproto(strcpy(buf, "BalanceHP"), XS_Raid_BalanceHP, file, "$$$");
newXSproto(strcpy(buf, "IsLeader"), XS_Raid_IsLeader, file, "$$");
newXSproto(strcpy(buf, "IsGroupLeader"), XS_Raid_IsGroupLeader, file, "$$");
newXSproto(strcpy(buf, "GetHighestLevel"), XS_Raid_GetHighestLevel, file, "$");
newXSproto(strcpy(buf, "GetLowestLevel"), XS_Raid_GetLowestLevel, file, "$");
newXSproto(strcpy(buf, "CastGroupSpell"), XS_Raid_CastGroupSpell, file, "$$$$");
newXSproto(strcpy(buf, "DoesAnyMemberHaveExpeditionLockout"), XS_Raid_DoesAnyMemberHaveExpeditionLockout, file, "$$$;$");
newXSproto(strcpy(buf, "GetClientByIndex"), XS_Raid_GetClientByIndex, file, "$$");
newXSproto(strcpy(buf, "GetGroup"), XS_Raid_GetGroup, file, "$$");
newXSproto(strcpy(buf, "GetHighestLevel"), XS_Raid_GetHighestLevel, file, "$");
newXSproto(strcpy(buf, "GetID"), XS_Raid_GetID, file, "$");
newXSproto(strcpy(buf, "GetLowestLevel"), XS_Raid_GetLowestLevel, file, "$");
newXSproto(strcpy(buf, "GetMember"), XS_Raid_GetMember, file, "$$");
newXSproto(strcpy(buf, "GetTotalRaidDamage"), XS_Raid_GetTotalRaidDamage, file, "$$");
newXSproto(strcpy(buf, "GroupCount"), XS_Raid_GroupCount, file, "$$");
newXSproto(strcpy(buf, "IsGroupLeader"), XS_Raid_IsGroupLeader, file, "$$");
newXSproto(strcpy(buf, "IsLeader"), XS_Raid_IsLeader, file, "$$");
newXSproto(strcpy(buf, "IsRaidMember"), XS_Raid_IsRaidMember, file, "$$");
newXSproto(strcpy(buf, "RaidCount"), XS_Raid_RaidCount, file, "$");
newXSproto(strcpy(buf, "SplitExp"), XS_Raid_SplitExp, file, "$$$");
newXSproto(strcpy(buf, "SplitMoney"), XS_Raid_SplitMoney, file, "$$$$$$");
newXSproto(strcpy(buf, "TeleportGroup"), XS_Raid_TeleportGroup, file, "$$$$$$$$");
newXSproto(strcpy(buf, "TeleportRaid"), XS_Raid_TeleportRaid, file, "$$$$$$$");
newXSproto(strcpy(buf, "GetID"), XS_Raid_GetID, file, "$");
newXSproto(strcpy(buf, "GetMember"), XS_Raid_GetMember, file, "$$");
newXSproto(strcpy(buf, "DoesAnyMemberHaveExpeditionLockout"), XS_Raid_DoesAnyMemberHaveExpeditionLockout, file, "$$$;$");
XSRETURN_YES;
}