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bot crash fix (#1993)
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@ -2418,16 +2418,6 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, ui
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case AECaster:
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case AETarget:
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{
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#ifdef BOTS
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if(IsBot()) {
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bool StopLogic = false;
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if(!this->CastToBot()->DoFinishedSpellAETarget(spell_id, spell_target, slot, StopLogic))
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return false;
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if(StopLogic)
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break;
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}
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#endif //BOTS
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// we can't cast an AE spell without something to center it on
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assert(ae_center != nullptr);
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