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@ -1076,9 +1076,9 @@ typedef enum {
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#define SE_FcTimerLockout 390 // implemented, @Fc, On Caster, set a spell to be on recast timer, base: recast duration milliseconds, Note: Applied from casted spells only
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#define SE_LimitManaMax 391 // implemented, @Ff, Mininum mana of spell that can be focused, base1: mana amt
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#define SE_FcHealAmt 392 // implemented, @Fc, On Caster, spell healing mod flat amt, base: amt
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#define SE_FcHealPctIncoming 393 // implemented, @Fc, On Target, heal received critical chance mod, base: chance pct
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#define SE_FcHealPctIncoming 393 // implemented, @Fc, On Target, heal received mod pct, base: pct, limit: random max pct
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#define SE_FcHealAmtIncoming 394 // implemented, @Fc, On Target, heal received mod flat amt, base: amt
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#define SE_FcHealPctCritIncoming 395 // implemented, @Fc, On Target, heal received mod pct, base: pct
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#define SE_FcHealPctCritIncoming 395 // implemented, @Fc, On Target, heal received mod pct, base: pct, limit: random max pct
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#define SE_FcHealAmtCrit 396 // implemented, @Fc, On Caster, spell healing mod flat amt, base: amt
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#define SE_PetMeleeMitigation 397 // implemented[AA] - additional mitigation to your pets. Adds AC
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#define SE_SwarmPetDuration 398 // implemented - Affects the duration of swarm pets
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@ -6370,8 +6370,9 @@ int32 NPC::GetFocusEffect(focusType type, uint16 spell_id) {
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//Improved Healing, Damage & Mana Reduction are handled differently in that some are random percentages
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//In these cases we need to find the most powerful effect, so that each piece of gear wont get its own chance
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if(RuleB(Spells, LiveLikeFocusEffects) && (type == focusManaCost || type == focusImprovedHeal || type == focusImprovedDamage || type == focusImprovedDamage2))
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if (RuleB(Spells, LiveLikeFocusEffects) && CanFocusUseRandomEffectivenessByType(type)) {
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rand_effectiveness = true;
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}
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if (RuleB(Spells, NPC_UseFocusFromItems) && itembonuses.FocusEffects[type]){
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