[Quest API] Add EVENT_CONSIDER to Perl and Lua. (#1531)

* [Quest API] Add EVENT_CONSIDER to Perl and Lua.
- Exports $entity_id in Perl.
- Exports e.entity_id in Lua.

Allows you to perform events on consider for server operators.

* Missing comma.

* Formatting.

* Add return capability to EVENT_CONSIDER and EVENT_CONSIDER_CORPSE so operators can break out of consider functions.
This commit is contained in:
Kinglykrab 2021-09-13 15:30:17 -04:00 committed by GitHub
parent 9589bf6bf8
commit 6e76f89ca2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 30 additions and 2 deletions

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@ -4854,6 +4854,10 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
if (tmob == 0)
return;
if (parse->EventPlayer(EVENT_CONSIDER, this, fmt::format("{}", conin->targetid), 0) == 1) {
return;
}
if (tmob->GetClass() == LDON_TREASURE)
{
Message(Chat::Yellow, "%s", tmob->GetCleanName());
@ -4977,7 +4981,10 @@ void Client::Handle_OP_ConsiderCorpse(const EQApplicationPacket *app)
Consider_Struct* conin = (Consider_Struct*)app->pBuffer;
Corpse* tcorpse = entity_list.GetCorpseByID(conin->targetid);
if (tcorpse && tcorpse->IsNPCCorpse()) {
parse->EventPlayer(EVENT_CONSIDER_CORPSE, this, fmt::format("{}", conin->targetid), 0);
if (parse->EventPlayer(EVENT_CONSIDER_CORPSE, this, fmt::format("{}", conin->targetid), 0) == 1) {
return;
}
uint32 min; uint32 sec; uint32 ttime;
if ((ttime = tcorpse->GetDecayTime()) != 0) {
sec = (ttime / 1000) % 60; // Total seconds
@ -4991,7 +4998,10 @@ void Client::Handle_OP_ConsiderCorpse(const EQApplicationPacket *app)
}
}
else if (tcorpse && tcorpse->IsPlayerCorpse()) {
parse->EventPlayer(EVENT_CONSIDER_CORPSE, this, fmt::format("{}", conin->targetid), 0);
if (parse->EventPlayer(EVENT_CONSIDER_CORPSE, this, fmt::format("{}", conin->targetid), 0) == 1) {
return;
}
uint32 day, hour, min, sec, ttime;
if ((ttime = tcorpse->GetDecayTime()) != 0) {
sec = (ttime / 1000) % 60; // Total seconds

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@ -122,6 +122,7 @@ const char *QuestEventSubroutines[_LargestEventID] = {
"EVENT_BOT_COMMAND",
"EVENT_WARP",
"EVENT_TEST_BUFF",
"EVENT_CONSIDER",
"EVENT_CONSIDER_CORPSE"
};
@ -1645,6 +1646,12 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "from_z", sep.arg[2]);
break;
}
case EVENT_CONSIDER: {
ExportVar(package_name.c_str(), "entity_id", std::stoi(data));
break;
}
case EVENT_CONSIDER_CORPSE: {
ExportVar(package_name.c_str(), "corpse_entity_id", std::stoi(data));
break;

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@ -90,6 +90,7 @@ typedef enum {
EVENT_BOT_COMMAND,
EVENT_WARP,
EVENT_TEST_BUFF,
EVENT_CONSIDER,
EVENT_CONSIDER_CORPSE,
_LargestEventID
} QuestEventID;

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@ -3242,6 +3242,7 @@ luabind::scope lua_register_events() {
luabind::value("use_skill", static_cast<int>(EVENT_USE_SKILL)),
luabind::value("warp", static_cast<int>(EVENT_WARP)),
luabind::value("test_buff", static_cast<int>(EVENT_TEST_BUFF)),
luabind::value("consider", static_cast<int>(EVENT_CONSIDER)),
luabind::value("consider_corpse", static_cast<int>(EVENT_CONSIDER_CORPSE))
];
}

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@ -133,6 +133,7 @@ const char *LuaEvents[_LargestEventID] = {
"event_bot_command",
"event_warp",
"event_test_buff",
"event_consider",
"event_consider_corpse"
};
@ -221,6 +222,7 @@ LuaParser::LuaParser() {
PlayerArgumentDispatch[EVENT_COMBINE_VALIDATE] = handle_player_combine_validate;
PlayerArgumentDispatch[EVENT_BOT_COMMAND] = handle_player_bot_command;
PlayerArgumentDispatch[EVENT_WARP] = handle_player_warp;
PlayerArgumentDispatch[EVENT_CONSIDER] = handle_player_consider;
PlayerArgumentDispatch[EVENT_CONSIDER_CORPSE] = handle_player_consider_corpse;
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;

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@ -573,6 +573,11 @@ void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std
lua_setfield(L, -2, "from_z");
}
void handle_player_consider(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "entity_id");
}
void handle_player_consider_corpse(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "corpse_entity_id");

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@ -105,6 +105,8 @@ void handle_player_bot_command(QuestInterface *parse, lua_State* L, Client* clie
std::vector<EQ::Any> *extra_pointers);
void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQ::Any>* extra_pointers);
void handle_player_consider(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQ::Any>* extra_pointers);
void handle_player_consider_corpse(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQ::Any>* extra_pointers);