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672 Commits

Author SHA1 Message Date
Knightly
ba2ca5eada
Lua: Header Matching and Cleanup (#5055)
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2026-04-06 14:48:46 -07:00
brainiac
491b1edd12
Warning fixes, general cleanup (#5053)
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2026-04-04 23:27:21 -07:00
Knightly
435224631f
Lua: Add world_wide_add_ldon_win & events (#5054)
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2026-04-04 11:15:05 -07:00
Knightly
48d18aa62a Update Readme for license changes
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2026-04-01 17:09:57 -07:00
Knightly
7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00
Knightly
287d4a66dc Fixup CMakePresets.json
- Fix vcpkg presetName variable evaluation
- Remove tabs & fix alignment
2026-04-01 16:57:28 -07:00
straps-eq
5bedbc18c4 Enhance quantity validation for stackable items
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Added handling for zero/negative quantity purchases for stackable items.
2026-03-16 18:39:50 -07:00
nytmyr
7c026ab25c [Bots] Make expansion settings universal
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Expansion Bitmask settings were saved by stances and should be universal for the bot.

This addresses that as well as moves the data back to the `bot_data` table instead of the `bot_settings` table.

This will check current settings saved and take the highest value of the stances to save to `bot_data`, if none are found (default), it will use the value from the rule `Bots:BotExpansionSettings`
2026-02-25 10:50:15 -08:00
Claude
024abf74a8 Fix inventory overflow bug overwriting equipment slot 0
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FindFirstFreeSlotThatFitsItem was returning 0 instead of INVALID_INDEX
when no free slot was found. This caused items to be placed in slot 0
(charm equipment slot) when inventory was full, overwriting equipped items.

Changes:
- Fix FindFirstFreeSlotThatFitsItem to return INVALID_INDEX when no slot found
- Add defensive check in PutItemInInventoryWithStacking to protect equipment
  slots 0-22 from being targeted for item placement
2026-01-27 18:42:02 -08:00
JJ
9d2cc213ce Fix Build Status link in README.md
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2026-01-08 14:51:25 -08:00
JJ
bf69182a62 Revise README for updated documentation and links
Updated links and images in the README to reflect the new EQEmu documentation site and repository.
2026-01-08 14:51:25 -08:00
Knightly
be493435cb Fix Shared Memory in Windows
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- Windows does not allow paths as mutexes
- Remove the config directory from the mutex name
- This fix has the potential for collision of concerns on Windows when running multiple instances, but it is an unlikely scenario given port requirements
2025-12-26 21:28:43 -08:00
brainiac
af6c3ec97d Fix undefined behavior in log aliases
making an inline global variable doesn't work around the fact that this
variable still has to be initialized at some point.

Unfortunately, logging may be called upon during static init because we
use rules inside of static initializers, and rules can log.

So we must always retrieve the logger when we want to log something. it
should be fairly cheap anyways.
2025-12-26 20:58:07 -08:00
brainiac
b56c2421b4 normalize includes: queryserv 2025-12-26 20:58:07 -08:00
brainiac
fe0682de9f More fixes: luabind 2025-12-26 20:58:07 -08:00
brainiac
5bef8b63e8 Remove unused world/main.h
It was being used by zone commands to forward declare the signal function :(
2025-12-26 20:58:07 -08:00
brainiac
f49c8ae0bd Add EQEMU_MSVC_DEBUG_CRT option to cmake 2025-12-26 20:58:07 -08:00
brainiac
2bff404d22 normalize includes: gm commands 2025-12-26 20:58:07 -08:00
brainiac
2af5f99fff normalize includes: loginserver 2025-12-26 20:58:07 -08:00
brainiac
d6f4904351 normalize includes: bot commands 2025-12-26 20:58:07 -08:00
brainiac
7fe49b5630 normalize includes: zone 2025-12-26 20:58:07 -08:00
brainiac
552a908f92 normalize includes: world 2025-12-26 20:58:07 -08:00
brainiac
6314b386ef add include dirs to luabind 2025-12-26 20:58:07 -08:00
brainiac
3d7101876f normalize includes: common 2025-12-26 20:58:07 -08:00
brainiac
c191ec02d4 remove global_define.h and adjust platform header includes
- Remove unused MRMutex
- Remove unused generate_key
2025-12-26 20:58:07 -08:00
brainiac
b95016c92f remove global_define.h: queryserv & shared_memory 2025-12-26 20:58:07 -08:00
brainiac
ed2344dc99 normalize includes: ucs 2025-12-26 20:58:07 -08:00
brainiac
b7fcee632e normalize includes: loginserver 2025-12-26 20:58:07 -08:00
brainiac
360e01d824 add new platform headers to simplify including windows/posix headers 2025-12-26 20:58:07 -08:00
brainiac
ab1edbf537 Remove unused and unmaintained sources 2025-12-26 20:58:07 -08:00
brainiac
260042a429 normalize includes: common 2025-12-26 20:58:07 -08:00
brainiac
6fd4a7d620 normalize includes: common/repositories 2025-12-26 20:58:07 -08:00
brainiac
0b8369c858 normalize includes: tests 2025-12-26 20:58:07 -08:00
brainiac
2c6d8795f9 normalize includes: shared_memory 2025-12-26 20:58:07 -08:00
brainiac
91defcad99 normalize includes: queryserv 2025-12-26 20:58:07 -08:00
brainiac
227553337e normalize includes: eqlaunch 2025-12-26 20:58:07 -08:00
brainiac
d306e139e8 normalize includes: common/repositories 2025-12-26 20:58:07 -08:00
brainiac
451eb0806a normalize includes: common 2025-12-26 20:58:07 -08:00
brainiac
723ca13482 normalize includes: client_files 2025-12-26 20:58:07 -08:00
brainiac
418e31911c cmake: remove unused copy of gm_commands CMakeLists.txt 2025-12-26 20:58:07 -08:00
brainiac
a8551f20c9 cmake: add project folders
- Add static libraries to "libraries" folder
- Add servers to "executables/servers" folder
- Add tools to "executables/tools" folder
- Add tests to "executables/tests" folder
- Add contrib projects to "contrib" folder
2025-12-26 20:58:07 -08:00
brainiac
f1ff227fbd Do not enforce lf line endings, that just creates mixed line endings errors on windows 2025-12-26 20:58:07 -08:00
nytmyr
6c057308da
[Bots] Allow melee to sit to med/heal when out of combat (#5036)
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2025-12-13 23:29:06 -08:00
nytmyr
0bc0ee609a
[Bots] Add 'all' argument to ^spellannouncecasts (#5037) 2025-12-13 23:28:51 -08:00
Alex
c84df0d5ba
Build Improvements (#5033)
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* Start rewrite, add vcpkg

* Simple vcpkg manifest, will almost certainly need tweaking

* Remove cmake ext we wont be using anymore

* Update vcpkg to no longer be from 2022, update cmake lists (wip)

* Add finds to the toplevel cmakelists

* WIP, luabind and perlbind build.  Common only partially builds.

* Fix common build.

* shared_memory compiles

* client files compile

* Tests and more cmake version updates

* World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install.  May revisit.

* UCS compiles now too!

* queryserv and eqlaunch

* loginserver works

* Zone works but is messy, tomorrow futher cleanup!

* Cleanup main file

* remove old zlibng, remove perlwrap, remove hc

* More cleanup

* vcpkg baseline set for CI

* Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users

* Actually add file

* Set perlbind include dir

* Perl link got lost

* PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be

* Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that.  Can explore this again if we decide to change that.

* Remove unused submodules, set cmake policy for boost

* Fix some cereal includes

* Improve some boilerplate, I'd still like to do better about getting linker stuff set.

* Going through and cleaning up the build.

* Fix world, separate out data_buckets.

* add fixes for other servers

* fix zone

* Fix client files, loginserver and tests

* Newer versions of libmariadb default to tls forced on, return to the default of not forcing that.
auto_login were breaking on linux builds
loginserver wasn't setting proper openssl compile flag

* Move set out of a giant cpp file include.

* Convert show

* convert find

* Add uuid to unix builds

* Remove some cpp includes.

* Restructure to remove more things.

* change db update manifest to header
change build yml

* Move world CLI include cpps to cmake.

* Move zone cli out of source and into cmake

* Sidecar stuff wont directly include cpp files now too.

* Fix uuid-dev missing on linux runner

* Reorg common cmake file

* Some cleanup

* Fix libsodium support (oops). Fix perl support (more oops)

* Change doc

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-12-13 19:56:37 -08:00
dependabot[bot]
9b3f9f356d
Bump golang.org/x/crypto in /utils/scripts/build/should-release (#5032)
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Bumps [golang.org/x/crypto](https://github.com/golang/crypto) from 0.36.0 to 0.45.0.
- [Commits](https://github.com/golang/crypto/compare/v0.36.0...v0.45.0)

---
updated-dependencies:
- dependency-name: golang.org/x/crypto
  dependency-version: 0.45.0
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-20 19:44:17 +01:00
brainiac
e42dc2e1d2
Add Github Actions support (#5031)
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Basic support for building linux and windows in pull requests and also
the master branch.

Removes search for local perl on windows. Just always use the packaged
perl until we can switch to a package manager.

Removes drone config file, since that isn't doing anything useful anymore.
2025-11-17 10:21:05 -08:00
m0th
c611a25385
Dev Container Overhaul (#5023)
* Cleanup & Reorganize Makefile for Dev Containers

* Fix Makefile & misc fixes

---------

Co-authored-by: m0th <43860202+m0th@users.noreply.github.com>
2025-10-29 22:22:23 -07:00
Vayle
f74efcaa5f
[Bug Fix] Enhance SummonItemIntoInventory() to support stacking of items (#5022)
* Initial plan

* Initial plan

* Enhance SummonItemIntoInventory to support stacking

Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>

* Update .gitignore

* Revert "Update .gitignore"

This reverts commit 16159398d8a69c53a719a1d54d068bbe0fa5284c.

* Disable PCH for patch sources compiled with -O0

Disables precompiled headers for specific patch source files that are compiled with -O0 on UNIX. This avoids Clang errors caused by __OPTIMIZE__ macro state mismatches between the PCH and translation units.

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
2025-10-22 22:50:00 -07:00
Jordan Conner
eb4e7d694c
Update client.cpp HandleEnterWorldPacket for UCS Local Address (#5020)
world/client.cpp's EnterWorld will correctly serve a LAN client the eqemu_config.json.world.localaddress based off IsLocalClient. It will then serve a non-LAN client the world.address value. This concept needs to be applied to UCS as that system also receives direct client connections. Inside world/client.cpp HandleEnterWorldPacket is where world sends the client info about UCS connection. This fix specifically handles the issue when you have a server on LAN and want to connect to it via another LAN computer + you have external clients.
2025-10-22 22:37:37 -07:00
Exonintrendo
ecc0d4b5c0
updated crash report url to new hosted spire location (#5024) 2025-10-16 10:22:49 -07:00
Chris Miles
8175ae6187 [Release] 23.10.3 2025-09-17 01:31:48 -05:00
Chris Miles
e8f4ffd628 [Release] 23.10.2 2025-09-17 00:52:31 -05:00
Chris Miles
0447618f7e hotfix: merge fix 2025-09-17 00:50:03 -05:00
Chris Miles
e71ce001ff Hotfix: revert #4996 2025-09-17 00:47:42 -05:00
Alex King
1575a2af40
[Hotfix] Fixed Mail Key Bug (#5015)
* [Hotfix] Fixed Mail Key Bug

* Release
2025-09-16 22:52:57 -04:00
JJ
4b69df646c
[Release] 23.10.0 (#5014)
* Update CHANGELOG.md

* Update version.h

* Update package.json
2025-09-16 11:35:03 -04:00
Alex King
044b9c1420
[Repositories] Convert Mail Key to Repositories (#5007)
* [Repositories] Convert Mail Key to Repositories

* Update shareddb.cpp

---------

Co-authored-by: JJ <3617814+joligario@users.noreply.github.com>
2025-09-15 14:23:48 -04:00
Alex King
0bbb5b90e7
[Repositories] Convert Total Time Played to Repositories (#5008) 2025-09-15 09:14:59 -04:00
Alex King
6506ad5b51
[Quest API] Add EVENT_CHARM_START and EVENT_CHARM_END (#5013) 2025-09-15 09:14:46 -04:00
Alex King
dcaa0ecdaa
[Quest API] Add Identifiers to Get/Modify NPC Stat Methods (#5012) 2025-09-15 09:14:29 -04:00
Mitch Freeman
9b143132be
[Bug Fix] Fix Several Evolving Item Bugs (#4992)
* Add sending evolving items via parcels
Send, retrieve and inspect tested ok

* Sell evolving items to a merchant and purchase tested ok.

* Fix a problem with potions and quantity
2025-09-07 22:51:39 -04:00
Mitch Freeman
231bf8b4ec
Update database_update_manifest.cpp (#5011) 2025-09-07 19:13:00 -04:00
Alex King
dee58f9a91
[Repositories] Convert Shared Bank Platinum to Repositories (#5006) 2025-09-01 21:39:24 -04:00
Alex King
1eb89edbbd
[Repositories] Convert Item Loading to Repositories (#4998) 2025-08-30 16:39:23 -04:00
Alex King
e015d0d67e
[Repositories] Convert Damage Shield Types to Repositories (#4995)
* [Repositories] Convert Damage Shield Types to Repositories

* Remove max spell ID
2025-08-30 16:23:33 -04:00
Alex King
ba78394ce9
[Repositories] Convert Spell Loading to Repositories (#4996) 2025-08-30 15:42:04 -04:00
Alex King
060f6e377d
[Constants] Convert SE Defines to SpellEffect Namespace (#4999) 2025-08-30 15:33:19 -04:00
Alex King
92c8b0e585
[Constants] Change Race Changes to Race Namespace (#5000) 2025-08-30 15:33:11 -04:00
Alex King
33df8ea665
[Repositories] Convert Character Inspect Messages to Repositories (#4997) 2025-08-30 14:42:40 -04:00
Alex King
9668074d94
[Bug Fix] Fix Recipe Inspect Bug (#4994) 2025-08-30 13:56:14 -04:00
Alex King
822a5dcac4
[Cleanup] Cleanup #show ip_lookup Message (#5005)
* [Cleanup] Cleanup #show ip_lookup Message

* Test

* Update clientlist.cpp
2025-08-30 13:05:18 -04:00
Alex King
0c65a4febe
[Cleanup] Fix #set race 0 Message (#5004) 2025-08-29 20:08:03 -04:00
Alex King
02f66de679
[Cleanup] Remove Unused errorname Variable (#5001) 2025-08-29 12:02:11 -04:00
Alex King
145111f11e
[Bug Fix] Fix Task Reloading (#5002) 2025-08-29 06:52:51 -04:00
Alex King
a4e47d9180
[Pets] Add Pet Constants and Methods (#4987)
* [Pets] Add Pet Constants and Methods

* Remove GetID

* GetPetTypeName()

* Cleanup
2025-08-17 01:00:31 -04:00
Alex King
207ee2daa0
[Database] Add heal_amount to character_stats_record (#4986)
* [Database] Add heal_amount to character_stats_record

* Update version.h
2025-08-16 21:35:55 -04:00
Alex King
1fe5d9fa4f
[Commands] Add #task complete Saylink to #task show (#4985) 2025-08-16 21:35:38 -04:00
Alex King
ed3f6c2a40
[Cleanup] Fix Issues with Strings::Commify and Mob::SendStatsWindow (#4984) 2025-08-16 21:35:13 -04:00
Alex King
adb3196ca5
[Cleanup] Add #npcedit npc_tint_id Help Message (#4982)
* [Cleanup] Add #npcedit npc_tint_id Help Message

* Update npcedit.cpp

* Update npcedit.cpp
2025-08-16 21:34:55 -04:00
Alex King
e13b133ac8
[Quest API] Add GetNPCTintIndex() to Perl/Lua (#4983) 2025-08-16 21:34:39 -04:00
Alex King
d475428157
[Quest API] Add GetKeyRing() to Perl/Lua (#4980) 2025-08-16 21:34:28 -04:00
Alex King
00b66ce432
[Commands] Add #find account Subcommand (#4981)
Credit goes to https://github.com/The-Heroes-Journey-EQEMU/Server/pull/281
2025-08-16 21:34:16 -04:00
Alex
4d12dd5c43
[Code] Remove Attributions (#4988) 2025-08-15 23:36:35 -05:00
regneq
c4f408bffc
[Bug Fix] Fix Race 474 for Titanium (#4979) 2025-08-11 16:49:59 -04:00
Alex King
d876c6df2a
[Bug Fix] Fix #show recipe uint16 Cap (#4978) 2025-08-11 14:06:13 -04:00
Alex King
d142e1ca81
[Hotfix] Fix Quest Ownership Edge Case (#4977)
* [Hotfix] Fix Quest Ownership Edge Case

* Push
2025-08-02 22:09:30 -05:00
Chris Miles
d9f4d49ef4
[Release] 23.9.0 (#4976) 2025-08-02 20:11:29 -05:00
Alex King
0a1df5bbb6
[Quest API] Add GetTimers() and GetPausedTimers() to Perl/Lua (#4965)
* [Quest API] Add GetTimers() and GetPausedTimers() to Perl/Lua

* Push
2025-08-02 19:17:56 -05:00
dependabot[bot]
41f3d7ff31
Bump golang.org/x/oauth2 in /utils/scripts/build/should-release (#4967)
Bumps [golang.org/x/oauth2](https://github.com/golang/oauth2) from 0.0.0-20180821212333-d2e6202438be to 0.27.0.
- [Commits](https://github.com/golang/oauth2/commits/v0.27.0)

---
updated-dependencies:
- dependency-name: golang.org/x/oauth2
  dependency-version: 0.27.0
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-08-02 19:16:57 -05:00
solar
0afef19d26
[Loginserver] Fix Legacy World When Using Local DB (#4970)
Co-authored-by: solar <solar@heliacal.net>
2025-08-02 19:16:35 -05:00
Alex King
e9be2d76c3
[Commands] Add #show keyring Subcommand (#4973) 2025-08-02 19:15:44 -05:00
solar
ffa813b92c
[Build] Fix Linking with GCC (#4969)
Co-authored-by: solar <solar@heliacal.net>
2025-08-02 19:15:11 -05:00
solar
909de47acd
fix player movement deltas (jumping, turning) (#4975)
Co-authored-by: solar <solar@heliacal.net>
2025-08-02 10:32:30 -04:00
regneq
73a5f11e17
[Bug Fix] [Bug Fix] Show player count on the server list status. (#4971) 2025-07-30 19:39:55 -04:00
Alex King
9544e100c3
[Bug Fix] Fix Hero's Forge Ingame and Character Select (#4966) 2025-07-30 19:39:29 -04:00
Chris Miles
f3232cdc3a
[Database] Add Indexes to NPC's Spawns Loot (#4972) 2025-07-30 09:37:23 -04:00
Bemvaras
b8884d6572
[Quest API] Add GetMemberRole() to Perl/Lua (#4963)
* Add group member role retrieval

* Expose group member role to Lua

* Cleanup

* Cleanup

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-07-10 15:09:04 -04:00
Alex King
323a0c0b27
[Feature] Zone Scripting (#4908)
* [Feature] Add Zone Scripting Capabilities

* Push

* Update zone.cpp

* Fix crashes

* Lua

* Add other events, finish Lua

* Add EVENT_ENTER_ZONE

* Final

* Push

* Push

* [Feature] Add Zone Scripting Capabilities

* Push

* Update zone.cpp

* Fix crashes

* Add EVENT_ENTER_ZONE

* Remove duplicates

* Update embparser.cpp
2025-07-10 15:08:08 -04:00
regneq
ab45d4358d
[Bug Fix] Add a missing Froglok starting area for Titanium Startzone. (#4962)
* Add a missing Froglok starting area for Titanium Startzone.

* fix formatting.

* add a missing break.
2025-07-04 12:53:45 -04:00
nytmyr
f7775c7a75
[Bots] Fix FinishBuffing rule (#4961) 2025-06-30 19:54:04 -05:00
Chris Miles
659a960401
[Performance] Clear Wearchange Deduplication Cache (#4960)
* [Performance] Clear Wearchange Deduplication Cache

* Move timers to process loops
2025-06-30 13:57:43 -05:00
Chris Miles
07d484597d
[Build] More Build Speed Improvements (#4959) 2025-06-30 13:09:23 -05:00
nytmyr
fc470d5f83
[Bots] Fix ^cast resurrects (#4958)
- Was failing stack checks and couldn't be casted. Added bypass.
2025-06-29 10:19:00 -04:00
Chris Miles
585ed3bd25 [Release] 23.8.1 2025-06-28 17:29:25 -05:00
Chris Miles
2eb291a461
[Databuckets] Revert Caching Changes of #4917 (#4957)
* [Databuckets] Revert Caching Changes of #4917

* Comment caching tests until addressed later
2025-06-28 17:28:19 -05:00
Alex King
a1421af214
[Bug Fix] Fix Hero Forge on Character Select (#4954) 2025-06-26 19:35:28 -04:00
Alex King
13aad6229f
[Crash Fix] Fix Possible Crashes with Raid Methods (#4955) 2025-06-26 19:35:20 -04:00
Alex King
76d46ceaf0
[Bug Fix] Fix FindCharacter Using content_db (#4956) 2025-06-26 19:35:11 -04:00
Chris Miles
389047c4e2
[Release] 23.8.0 (#4953)
* [Release] 23.8.0

* Changelog

* Update ruletypes.h
2025-06-25 21:12:05 -05:00
Chris Miles
2c6d405b2c [Hotfix] Fix ClientList Singleton Shortcomings of #4942 2025-06-25 15:50:34 -05:00
Fryguy
50ae0f8351
[Corpses] Add corpse entity variables to DB (#4911)
* [Corpses] Add corpse entity variables to DB

- When corpses have entity variables add/remove/modified it will update the database accordingly.
- Corpse loading will pull the database values if they exist.

* Updates per review

* Update version.h

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 15:21:52 -05:00
Alex King
dc261bb203
[Code] ZSList Global to Singleton Cleanup (#4940)
* [Code] ZSList Global to Singleton Cleanup

* Final

* Post merge fixes

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 15:16:44 -05:00
Alex King
643ee56433
[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 15:05:33 -05:00
Alex King
c0bb32ed12
[Code] WorldContentServer Global to Singleton Cleanup (#4939) 2025-06-25 14:55:39 -05:00
Alex King
c99bda3f47
[Code] WebInterfaceList Global to Singleton Cleanup (#4935) 2025-06-25 14:49:32 -05:00
Alex King
967a13e692
[Code] WorldEventScheduler and ZoneEventScheduler Global to Singleton Cleanup (#4932) 2025-06-25 14:47:37 -05:00
Alex King
f304f9cc61
[Code] QueryServConnection Global to Singleton Cleanup (#4938)
* [Code] QueryServConnection Global to Singleton Cleanup

* Fix missed file in PR

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:43:01 -05:00
Alex King
004e2ca63f
[Code] AdventureManager Global to Singleton Cleanup (#4931)
* [Code] AdventureManager Global to Singleton Cleanup

* Post merge fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:38:24 -05:00
Alex King
128732e05d
[Code] EvolvingItemsManager Global to Singleton Cleanup (#4929)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:26:29 -05:00
Alex King
1e6a4dac78
[Code] UCSConnection Global to Singleton Cleanup (#4937)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:25:37 -05:00
Alex King
654764685a
[Code] LFGuildManager Global to Singleton Cleanup (#4927)
* [Code] LFGuildManager Global to Singleton Cleanup

* Update lfguild.h

* Update worldserver.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:19:52 -05:00
Alex King
c5ab35e4af
[Code] SharedTaskManager Global to Singleton Cleanup (#4930)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:11:40 -05:00
Chris Miles
947795f1d1
[Code] EQEmuLogSys Global to Singleton Cleanup (#4925)
* [Code] EQEmuLogSys Global to Singleton Cleanup

* Post merge fix
2025-06-25 14:05:49 -05:00
Alex King
1153c9ab96
[Code] LoginServerList Global to Singleton Cleanup (#4941) 2025-06-25 13:49:55 -05:00
Alex King
2128b45313
[Code] ClientList Global to Singleton Cleanup (#4942) 2025-06-25 13:49:42 -05:00
Alex King
4f7ff2d6f2
[Code] DatabaseUpdate Global to Singleton Cleanup (#4943)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 13:48:18 -05:00
Alex King
b5f1e99d3b
[Code] DiscordManager Global to Singleton Cleanup (#4926)
* [Code] DiscordManager Global to Singleton Cleanup

* Update discord_manager.h

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 13:47:47 -05:00
Chris Miles
83918ce020
[Performance] Wearchange Packet Send Deduplication (#4916)
* [Performance] Wearchange Packet Send Deduplication

* Update mob_appearance.cpp

* Reduce one allocation

* Update mob_appearance.cpp

* Change

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Wut

* ffs
2025-06-25 13:19:29 -05:00
Alex King
f3aaeff0a9
[Code] PetitionList Global to Singleton Cleanup (#4944)
* [Code] PetitionList Global to Singleton Cleanup

* Update worldserver.cpp

* Update worldserver.cpp
2025-06-25 13:15:21 -05:00
Chris Miles
98eff43346 chore: Update language for clarity and attribution 2025-06-25 13:09:43 -05:00
Bemvaras
46b43a990f
[Quest API] Add CompleteTask and UncompleteTask methods to Perl/Lua (#4921)
* Add quest::uncompletetask to quest API

* Remove CMakeSettings.json (local build config) from PR

* Push

* Final

* Update embparser_api.cpp

* Update questmgr.cpp

* Update lua_client.cpp

* Fix parcel slot duplication for evolving item augments

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 13:03:23 -05:00
Chris Miles
ea96cbf885
[Databuckets] Nested Caching (#4917)
* [Databuckets] Nested Caching

* One more

* Update benchmark_databuckets.cpp

* Add caching tests

* Fix tests and scoping

* Update databuckets.cpp

* Fix tests

* Rebase fixes

* [Databuckets] Implement Cache in World (#4920)
2025-06-25 12:47:43 -05:00
regneq
de07870c99
[Fix] Fix breaking changes to Titanium, SoF, SoD patches causes by big bags update (#4922)
* [Fix] Fix breaking change to Titanium patches caused by Big Bags update.

* Fixes for Titanium, SoD, SoF causes by big bag bug.
2025-06-25 12:41:13 -05:00
Chris Miles
b3b228c26c
[Code] PCH Cleanup (#4952)
* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update app-pch.h

* Update CMakeLists.txt

* Split out pch to zone

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update windows-build.ps1

* Update windows-build.ps1

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt
2025-06-25 12:26:38 -05:00
Fryguy
27b5c80c3c
[Quest API] Lua Client Scoped EnableTitleSets (#4914)
Example usage:
```lua
client:EnableTitleSet(reward.title_set)
```
2025-06-25 12:25:35 -05:00
Chris Miles
fb4d003e19
[Player Events] Zone Fetch Settings from QS if Enabled (#4915)
* [Player Events] Zone Fetch Settings from QS if Enabled

* Update zonelist.cpp

* Update zoneserver.cpp
2025-06-25 12:21:35 -05:00
Chris Miles
f025e5741b
[Player Event Logs] Don't Clear Event Data on ETL Events (#4913)
* [Player Event Logs] Don't Clear Event Data on ETL Events

* Migration
2025-06-24 20:15:22 -04:00
Chris Miles
c3f2708f1b
[Player Events] Don't Write Empty Data (#4912)
* [Player Events] Don't Write Empty Data

* Revert "[Player Events] Don't Write Empty Data"

This reverts commit f64a824b33c467697cdd377261745add889db206.

* Update player_events.h

* Augs
2025-06-24 20:14:51 -04:00
Alex King
2e760d6397
[Code] ZoneStore Global to Singleton Cleanup (#4934) 2025-06-23 06:45:06 -04:00
Chris Miles
bac892b582
[API] Add wwmarquee <type> <message> (#4919)
* [API] Implement Console "wwmarquee"

* Fin
2025-06-23 05:25:50 -04:00
Chris Miles
4005b68383
[Code] Optimize PCH Config (Faster Builds) (#4951) 2025-06-22 13:52:23 -05:00
Chris Miles
5ac9dd04e4
[Code] Cleanup Strings Header (#4950)
* [Code] Cleanup Strings Header

* Include optimize
2025-06-22 13:52:13 -05:00
Alex King
f0c041e8b3
[Code] EQ::Random Global to Singleton Cleanup (#4936) 2025-06-22 14:13:58 -04:00
Alex King
2f4a5b56dd
[Code] SkillCaps Global to Singleton Cleanup (#4933) 2025-06-22 14:13:16 -04:00
Alex King
940f97c9ae
[Code] TaskManager Global to Singleton Cleanup (#4945)
* [Code] TaskManager Global to Singleton Cleanup

* Remove checks for existence

* Final
2025-06-22 14:10:48 -04:00
Chris Miles
f8ee664b27
[Code] Remove Lua Rule Constants (#4949) 2025-06-22 13:55:55 -04:00
Chris Miles
df86ad371b
[Code] PathManager Global to Singleton Cleanup (#4924) 2025-06-22 13:50:52 -04:00
Chris Miles
e846bb86b6
[Code] Remove Regex Compile Bloat (#4947) 2025-06-22 02:08:15 -05:00
Chris Miles
3e6a3e2168
[Build] Significantly Improve Build Times Using Unity Builds (#4948) 2025-06-22 02:08:03 -05:00
Alex King
2aebf1a78a
[Code] Remove Unused MZoneShutdown Mutex (#4946) 2025-06-22 01:49:39 -05:00
Chris Miles
1be7e56b86
[Databuckets] Move Databuckets to Common (#4918)
* [Databuckets] Move Databuckets to Common

* Fix linking issue
2025-06-16 16:48:29 -05:00
Chris Miles
a0ff9d67a1
[Fix] Bulk Send Corpses after Idle State (#4910) 2025-06-09 14:31:28 -05:00
Chris Miles
befee1c729
[Quests] Support Multiple Quest, Plugin, and Lua Module Paths (#4906)
* [Quests] Add Support for Multiple Load Paths

* Adjust load paths

* plugin != m_lua_module_directories
2025-06-09 12:49:46 -05:00
nytmyr
3d70063a68
[Doors] Fix door saving for versions (#4905)
* [Doors] Fix door saving for versions

- Door saving wasn't saving to the proper version on `#door save`

* Update doors.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-09 12:47:56 -05:00
JJ
4e28bcf85e
Bump libuv to 1.50.0 (#4898) 2025-06-09 12:40:37 -05:00
JJ
687d10960a
[Logs] Fix output for tasks in logs (#4907) 2025-06-09 12:32:45 -05:00
Chris Miles
567d46c3d6
[Performance] Auto Idle / AFK (#4903)
* [Performance] AFK Client Packet Filtering

* Player feedback

* Update client_packet.cpp

* Fixes

* Streamline updates to SetAFK

* Decouple idling and AFK and manual AFK

* Reset clock timer when we take AFK or idle off

* Exclude bard songs in non combat zones from resetting timer

* GM exclusion adjustments
2025-05-22 13:08:32 -05:00
Chris Miles
53cc2de459
[World API] Input Validation (#4904)
* [World API] Input Validation

* Update eqemu_api_world_data_service.cpp

* Add db ping to player events processor, move back into main thread
2025-05-22 13:08:17 -05:00
Chris Miles
cb866cba31
[Release] 23.7.0 (#4902) 2025-05-19 12:31:37 -05:00
JJ
e2162c08da
[CLI] Add custom database version output (#4901)
* Add custom database version output to CLI from #4892

* Spacing alignment
2025-05-18 11:28:10 -05:00
Chris Miles
e657953b8f
[Netcode] Resend Logic Adjustments (#4900)
* Timeout adjustment

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Stuff

* Update daybreak_connection.h

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp
2025-05-18 11:19:37 -05:00
JJ
eb366e67b7
[CLI] Fix MySQL check in database dumper (#4897) 2025-05-16 18:56:38 -05:00
JJ
5b728a42f7
Update zonelist.h (#4896) 2025-05-16 18:17:38 -04:00
Chris Miles
a1d414d64c
[Netcode] Resend Logic Adjustments (#4895)
* [Netcode] Resend Logic Adjustments

* Update daybreak_connection.h
2025-05-16 16:46:07 -05:00
Chris Miles
907029ed76
[Database] Remove Transaction Wrapped Character Save (#4894) 2025-05-16 16:07:45 -05:00
Chris Miles
894f22fba0
[Fix] Deadlock on failed #copycharacter commands (#4887) 2025-05-16 13:39:34 -05:00
Chris Miles
7ec09d7e0f
[Player Events] Add rule to ignore configured GM commands (#4888) 2025-05-16 13:39:24 -05:00
Chris Miles
c82266790a
[Zone State] Load New Spawn2 Data When Present (#4889) 2025-05-16 13:39:16 -05:00
Chris Miles
ec31fddbae
[Logging] Auto Update Log Category Names (#4890) 2025-05-16 13:39:08 -05:00
Chris Miles
fb49ce2404
[Rules] Auto Update Rule Notes from Source (#4891)
* [Rules] Auto Update Rule Notes from Source

* Update rulesys.cpp
2025-05-16 13:38:59 -05:00
Chris Miles
276b7e238a
[Database] Add Custom Database Migrations for Operators (#4892)
* [Database] Add Custom Database Migrations for Operators

* Changes

* Update database_update_manifest_custom.cpp
2025-05-16 13:38:51 -05:00
Chris Miles
c7a463420b
[World] Fix Rarer Reload Deadlock (#4893) 2025-05-16 13:38:42 -05:00
Chris Miles
a56bb52808
Update README.md 2025-05-15 15:29:05 -05:00
Chris Miles
0bbdb58679 Update README.md 2025-05-15 15:26:07 -05:00
Alex King
f29478c105
[Commands] Add #zonevariable Command (#4882)
* [Commands] Add #zonevariable Command

* Update zonevariable.cpp

* Argument safety

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:53:43 -05:00
Chris Miles
888a88f966
[Release] 23.6.0 (#4885) 2025-05-14 20:50:49 -05:00
Alex King
3b617a6652
[Quest API] Add Last Login and First Login Flags to EVENT_CONNECT (#4866)
* [Quest API] Add Last Login and First Login Flags to EVENT_CONNECT

* Push

* Update base_character_data_repository.h

* Update version field

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:46:25 -05:00
Alex King
c36c336bc7
[Performance] Store Player Title Sets in Client Memory (#4836)
* [Performance] Store Player Title Sets in Zone Memory

* Move to client memory

* Update client_packet.cpp

* Update zonedb.cpp

* Save only when necessary

* Single Insert

* Add optional insert flag

* Update client.h

* Consolidation
2025-05-14 20:46:11 -05:00
zrix-eq
4a9779635d
[Feature] Add Character:TradeskillUpMinChance rule (#4867) 2025-05-14 20:27:09 -05:00
Mitch Freeman
20da490bda
[Feature] Enable spawn attribute for NPCTintID (#4871)
* Add scripting for NPCTintIndex

* AddNPCTintID

Add NPCTintID to spawn logic

* Update base_npc_types_repository.h

* Correct version.h
2025-05-14 20:26:35 -05:00
Mitch Freeman
1221e88d92
[Fix] Add trader/buyer cleanup actions (#4843)
* Add trader/buyer cleanup actions

Add trader/buyer db cleanup for
- on zone idle
- on client first login
- when world drops a zone connection
- in Client::ProcessMovePC

Cleanup several compiler warnings

* Formatting Updates
2025-05-14 20:24:59 -05:00
nytmyr
a2b28b2e16
[Bots] Correct ^pull logic and add checks for Enchanter pets (#4827)
* [Bots] Fix bots getting stuck on ^pull

- Removed initial LoS check from bots and rely only on owner when told to ^pull. This prevents bots from getting stuck in a loop if they don't have LoS when trying to initiate the pull.

* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

Miscommit

* undo

* Cleanup and Fixes

- Cleanup
- Fixed Animation Empathy checks and consolidates
- Enchanter pets will honor Animation Empathy rules all around
- Pets will properly guard if allowed when pulling
2025-05-14 20:21:25 -05:00
zimp-wow
3d607d352c
[Fix] Fix Object Name Init, User Refs, and Client Sync on Close (#4861)
* [Bugfix] Fix uninitialized char* in object.cpp.

* [Bugfix] Clear object user and user tradeskill object on reset.

* [Bugfix] Send clear object packet on Object::Close()
2025-05-14 20:20:57 -05:00
JJ
83cd8119c8
[CLI] ETL Settings Output (#4873)
* Update etl_get_settings.cpp

* Update etl_get_settings.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:19:30 -05:00
nytmyr
4de8fbbd56
[Bots] Fix creation limit, spawn limit, level requirement checks (#4868)
* [Bots] Fix creation limit, spawn limit, level requirement checks

- Previously if buckets were being used to control any of these values and the appropriate rule was set to 0, unset class specific buckets would override the main limit buckets.
- For example, if `Bots:SpawnLimit` is set to `0` and a player has their `bot_spawn_limit` set to `5` but they don't have a class bucket set for the class they're attempting to spawn a Cleric, the unset `bot_spawn_limit_Cleric` would return 0 and prevent Clerics from being spawned.
- This affected spawn limits, creation limits and level requirements to use bots if controlled by buckets.
- `#gm on` is required to be on for those beyond the ruled min status requirements to bypass the limits.

Rewrote checks and tested every scenario of set unset rules/buckets.

* Cleanup, fix bot count

- Fixes QueryBotCount to not account for soft deleted bots (`-deleted-`)
2025-05-14 20:13:50 -05:00
nytmyr
780120036d
[Bots] Move all spell_id instances to uint16 (#4876)
* [Bots] Move all spell_id instances to uint16

* Alignment
2025-05-14 19:58:18 -05:00
catapultam-habeo
f3697e633c
[Fix] Prevent Ranged Attack from being triggered at arbitrary rate (#4879) 2025-05-14 19:55:14 -05:00
hbingram
24f8d88333
[Fix] Fix breaking change to UF patches caused by Big Bags update (#4883)
* Fix breaking change to UF patches caused by Big Bags update

* Update comment

* Removed original line that was commented.
2025-05-14 19:51:48 -05:00
carolus21rex
21bd906a4d
[Crash] Fix crash bug with pbae and quest scripts spawning mobs (#4884)
If a PBAE is in progress while a mob pops it can cause a crash. Forcing a copy before the ae has a chance to pop a mob should fix the weirdness
2025-05-14 19:50:12 -05:00
JJ
138612bc88
Only resume NPC if npc_id is ready (#4875) 2025-05-02 16:25:18 -04:00
dependabot[bot]
5919bb4dea
Bump golang.org/x/net in /utils/scripts/build/should-release (#4864)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.36.0 to 0.38.0.
- [Commits](https://github.com/golang/net/compare/v0.36.0...v0.38.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-version: 0.38.0
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-05-02 16:24:44 -04:00
Alex King
99d249fefd
[Bug Fix] Fix Crash with #task (#4874) 2025-04-30 19:15:53 -04:00
Mitch Freeman
c08f286817
AddUntargetableToSpawn (#4872)
Adds the db entry for untargetable to the spawn struct
2025-04-28 17:50:57 -04:00
nytmyr
cd003ff0b7
[Cleanup] Fix typo in QueryNameAvailablity (#4869) 2025-04-28 17:49:03 -04:00
nytmyr
1a539f6656
[Hotfix] Fix #copycharacter command (#4860)
This was failing due to a column change in `inventory` from `charid` to `character_id` and would result in no inventory for the new character.
2025-04-28 17:48:30 -04:00
nytmyr
7e7fb7b758
[Bots] Prevent non-taunters from potentially fleeing mob on TargetReflection (#4859)
- Casters could endlessly flee a mob if they had target reflection and were too close.
- Prevents all bots that aren't taunting from adjusting if they're too close and have target reflection. This is safer than limiting it to just casters and ranged bots to prevent situations where melee bots might not be able to outrun the mob to get to their melee range and continually flee.
- WE'LL GET THIS RIGHT EVENTUALLY /sigh
2025-04-28 17:46:12 -04:00
Mitch Freeman
5ae87b40e2
Add some evolvingitem crash checks seen over the past few months. (#4870) 2025-04-28 17:45:15 -04:00
Mitch Freeman
0ec07daebb
Fix an edge case for sending a no drop item within a parcel (#4865) 2025-04-28 17:43:31 -04:00
Mitch Freeman
9869da2a0a
Resolve guild messaging for incorrect guild tags when creating/deleting guilds. (#4863) 2025-04-28 17:43:04 -04:00
Mitch Freeman
617eb4432b
Resolve empty trader lists in the bazaar window. This resolves a typo in the GetDistinctTraders routine. (#4862) 2025-04-28 17:41:45 -04:00
Chris Miles
a2b2a6a5cf
[Release] 23.5.0 (#4858) 2025-04-10 02:11:20 -05:00
Chris Miles
43a5bff84a
[Performance] Network Ring Buffers (#4857)
* [Performance] Network Ring Buffers

* Cursor versus linear scan (wtf GPT)
2025-04-10 02:02:25 -05:00
KayenEQ
e983d07228
[Spells] Fear resistance effects edge case fixes and support for SPA 102 as an AA (#4848)
* Clean up for fear related bonus variables

SPA 181 FearResistChance  (% chance to outright resist fear) and SPA 102 Fearless (on live used only on pets for  full fear immunity if presents)

The way were calculating the bonuses was mixing the variables we used for each together in a way that could cause conflicts when combined with negate spell effect.

While doing some live testing was able to confirm SPA102 when cast on pets will terminate the fear on the next tick which is consistent with how we have the mechanic coded.

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-04-09 23:49:55 -05:00
catapultam-habeo
90db12483a
[Feature] Add rule to consume command text from any channel (#4839)
* vanilla implementation

* fix typo
2025-04-09 22:45:09 -05:00
nytmyr
ff71cfbd5b
[Bots] Positioning rewrite (#4856)
* [Bots] Positioning rewrite

- Fixes positioning issues where bots could run back and forth or stay at the target's feet.
- Adds checks to ensure bots don't spam positioning updates and complete their initial positioning.
- Cleans up logic and makes it easier to read.

* Cleanup
2025-04-09 22:39:59 -05:00
Mitch Freeman
08bb9de437
[Fix] Add the bazaar search limit to query (#4829) 2025-04-09 21:44:19 -05:00
Chris Miles
16e341906d
[Fix] Zone State Spawn2 Location Restore (#4844)
* [Fix] Zone State Spawn2 Location Restore

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp
2025-04-09 21:43:18 -05:00
Mitch Freeman
216b3a039f
[Fix] Bazaar Search window not working in a DZ (#4828) 2025-04-09 21:33:48 -05:00
nytmyr
b813cf71bb
[Bots] Add valid state checks to ^clickitem (#4830)
* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

* Add error output on no bots selected.=
2025-04-09 21:33:11 -05:00
nytmyr
48ecd1222f
[Bots] Restore old buff overwrite blocking (#4832)
- [#4756](https://github.com/EQEmu/Server/pull/4756) changed the way overwriting worked for buffs. It allowed stronger spells to overwrite lesser spells if they were already on the target.
- However, this is a positive change but has its drawbacks with spells of similar value. It could cause an endless buff loop where they constantly replaced one another.

Overall, the con of endless buffing outweighs the benefit of automatic overwriting lesser spells and the control should be left to only spell lists via `^spells` for bot owners as it was before to determine which buffs bots will cast.
2025-04-09 21:32:57 -05:00
nytmyr
e758b407e9
[Bots] Flag all buffs with SE_DamageShield as Damage Shield (#4833)
- Certain resist spells have a DS bonus on them and can be casted as a resist rather than a damage shield. This forces anything with a damage shield as a damage shield buff.
2025-04-09 21:32:38 -05:00
KayenEQ
758dd1875e
[Spells] Update to SPA 180 SE_ResistSpellChance to not block unresistable spells. (#4847)
* SPA180 bypassed by field no_resist (field209)

SPA 180 SE_ResistSpellChance provides chance to resist spells outright. This should not be checked to resist a spell if spell has (field209 / no_resist) set to 1.

* Update spells.cpp

confirmed on live unresistable spells are not blocked by sanctification disc or related AA's
2025-04-09 21:31:27 -05:00
KayenEQ
8e2961dda5
[Spells] Update to SPA 378 SE_SpellEffectResistChance (#4845)
* SPA 378 update

Update to SPA 378

SE_SpellEffectResistChance provides chance to resist specific spell effects.

This updates allows support for multiple resistance checks against different effects in same spell.

Example. If a spell has a silence and a blind effect and the target has an AA that gives 10% chance to resist silence and 5% chance to resist blind. It will roll against effect respectively each giving a chance to resist the spell.

* Update spells.cpp

Unresistable spells (resisttype = 0) do not ever resist a spell even with SPA378

Example: Pheonix Charm in Plane of Fire, or Storm Comet in Bastion of Thunder. Parsed both and never got a resist despite having the AA that has effect specific resists which both those spells match.
2025-04-09 21:23:39 -05:00
JJ
5522eda6e4
[Cleanup] Update link for legacy EQEmu loginserver account setup (#4826) 2025-04-09 21:15:22 -05:00
Chris Miles
ac1469bac2
[Performance] Pre-Compute CLE Server Lists (#4838)
* [Performance] Pre-Compute CLE Server Lists

* Remove debug
2025-04-09 21:11:52 -05:00
zimp-wow
c2989e019a
[Bugfix] Prevent depops from blocking new spawns. (#4841) 2025-04-09 21:11:05 -05:00
JJ
e16b481ba2
[Cleanup] Remove queryserv dump flag (#4842)
Since queryserv tables are deprecated, there is no longer a need to use this flag
2025-04-09 21:10:46 -05:00
zimp-wow
4fc0ffd173
[Bugfix] Load zone variables before encounter_load. (#4846) 2025-04-09 20:59:19 -05:00
Chris Miles
b883888a19
[Performance] Character Save Optimizations (#4851) 2025-04-09 20:56:24 -05:00
Chris Miles
50ad97aa0b
[Fix] Databuckets Account Cache Loading (#4855) 2025-04-09 20:56:11 -05:00
zimp-wow
dca892e258
[Bugfix] Prevent final shutdown from persisting incomplete state. (#4849)
* [Bugfix] Prevent final shutdown from persisting incomplete state.

* [Bugfix] Change shutdown parameters to member variable.
2025-04-09 20:55:56 -05:00
Alex
f9fe4ea2ec
[Fix] FixHeading Infinite Loop Fix (#4854)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-04-09 20:55:35 -05:00
Chris Miles
cc30c72538
[API] World API Optimizations (#4850) 2025-04-09 20:55:13 -05:00
JJ
d1fd40cd85
[Database] Fix manifest for helmtexture in horses table (#4852)
* Update database_update_manifest.cpp

* Update database_update_manifest.cpp
2025-04-09 20:53:41 -05:00
Chris Miles
f3af458cb3
[Netcode] Fix Stale Client Edge Case (#4853)
* [Netcode] Fix Stale Client Edge Case

* [Netcode] Make sure we always set m_close_time
2025-04-09 20:52:46 -05:00
Akkadius
a093d04594 [Hotfix] Remove QS Tables From Export 2025-04-09 20:17:28 -05:00
zimp-wow
115df81400
[Bug Fix] Fix missing timer_name check on Mob::StopTimer (#4840) 2025-04-03 20:40:13 -04:00
Chris Miles
5babc864b9
[Fix] Regression in World SendEmoteMessageRaw (#4837) 2025-04-03 11:17:09 -05:00
Chris Miles
60a2dd8616
[Crash] Fix rarer exception crash issue in PlayerEventLogs::ProcessBatchQueue (#4835) 2025-04-02 19:22:40 -05:00
Akkadius
9be2485330 [Hotfix] Backfill expire_at (not sure why this didn't make it in there to begin with) 2025-03-31 02:34:35 -05:00
Akkadius
a2bf10624a Update database_update_manifest.cpp 2025-03-31 02:29:25 -05:00
Akkadius
ed58d16f1f [Hotfix] Make sure we don't expire default value instances 2025-03-31 02:25:07 -05:00
Akkadius
e9b45fb360 Update CHANGELOG.md 2025-03-30 17:05:27 -05:00
Chris Miles
803972873a
[Database] Wrap PurgeExpiredInstances in a Transaction (#4824) 2025-03-30 17:03:57 -05:00
Chris Miles
d9e57eca79
[Fix] Instance DZ Creation (#4823)
* [Fix] Instance DZ Creation

* Update dynamic_zone_base.cpp
2025-03-30 16:59:29 -05:00
JJ
6429dc80d3
[Release] 23.4.0 (#4822)
* Update CHANGELOG.md

* Update package.json

* Update version.h
2025-03-30 16:12:42 -05:00
JJ
c4262b3fa6
[Cleanup] UCS Member Count (#4819)
* [Cleanup] Fix SendChannelMembers size in UCS ChatChannelList

* Part 2

* Forgot null terminator
2025-03-30 14:46:46 -05:00
Chris Miles
92128b98fd
[Instances] Add expire_at Column (#4820)
* [Instances] Add `expire_at` Column

* expire_at update

* Update servertalk.h

* Add rule Instances:ExpireOffsetTimeSeconds
2025-03-30 14:46:02 -05:00
Chris Miles
b9cfdea76c
[Zone] Zone State Automated Testing and Improvements (#4808)
* [Zone] Zone State Automated Testing and Improvements

* Spawn condition

* Update zone.cpp

* Remove redundant logic

* Update zone_state.cpp

* TestZLocationDrift

* Protect NPC resumed NPC's from being able to die
2025-03-30 01:45:28 -05:00
Chris Miles
c8a7066d0e
[Performance] Send Smarter Emote Packets (#4818) 2025-03-29 19:50:44 -05:00
JJ
950cc4a325
[Cleanup] Control flow defaults missed in recent bot updates (#4817) 2025-03-29 19:07:31 -05:00
Chris Miles
82b48fe6e8
[Reload] Add Reload for Maps / Navs (#4816) 2025-03-29 18:24:17 -05:00
Chris Miles
ca9c1fdd24
[API] Expose Zoneserver Compile Metadata (#4815) 2025-03-29 18:14:02 -05:00
Chris Miles
fe08961d25
[Crash] Fix Repop Race Condition Crash (#4814)
* [Crash] Fix Repop Race Condition Crash

* True fix
2025-03-29 17:39:40 -05:00
Chris Miles
5b9f7ff4c9
[Fix] Globally Reloading Quests when not loaded (#4813) 2025-03-29 17:10:40 -05:00
Chris Miles
23743a4050
[Fix] Fix Instance Creation Race Condition (#4803)
* [Fix] Fix Instance Creation Race Condition

* Rejigger

* Update database_instances.cpp

* Update database_instances.cpp

* Update database_instances.cpp

* Update database_instances.cpp
2025-03-29 17:10:20 -05:00
nytmyr
444d688ad2
[Bots] Line of Sight and Mez optimizations and cleanup (#4746)
* [Bots] Line of Sight and Mez optimizations and cleanup

- Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does.
- Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does.
- Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases.
- Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`.
- Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked..
- Corrects, removes and adds LoS checks where necessary.
- Improves door checking logic for locked or triggered doors that could be blocking LoS.
- Cleans up false positives for door cheat checks.
- Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location.
- Improves Mez and AE Mez logic
- Adds more details to the rule `Bots:EpicPetSpellName`

* Remove leftover debugging

* Change return to continue for GetFirstIncomingMobToMez checks

* Move mez chance fail to beginning of cast process
2025-03-29 16:01:31 -05:00
nytmyr
d554eb3423
[Bots] Fix rule Bots:FinishBuffing (#4788) 2025-03-29 15:17:33 -05:00
nytmyr
deb298dda7
[Bots] Enraged positioning (#4789)
- Non-taunting melee bots will now properly go behind their target when it is enraged.
- Reduces how often taunting bots adjust their positioning by removing unnecessary rules.
- Cleans up CombatPositioning a bit
2025-03-29 15:00:08 -05:00
nytmyr
19e785b842
[Bots] Fix Rule ZonesWithSpawnLimits/ZonesWithForcedSpawnLimits errors (#4791)
* [Bots] Fix error copy/paste

Oops

* Eliminate false errors on empty rules and add more sanity checks

- `Bots:ZonesWithSpawnLimits` - This is to be used when zones will only allow up to x amount of bots. Example: A player can normally spawn 5 bots but a zone in this rule has a lower limit of up to 3, this rule would override their normal limit if their normal limit is above the listed zone's max in `Bots:ZoneSpawnLimits`.
- `Bots:ZonesWithForcedSpawnLimits` - Zones in this rule will override any spawn limits high or low and force it. If one player can normally spawn 2 and another player can spawn 10 but a zone listed forces a limit of 5, all players will be able to spawn 5. Follows the limits set in `Bots:ZoneForcedSpawnLimits`
2025-03-29 14:59:09 -05:00
Chris Miles
7b9691d486
[Performance] Reduce LFGuild Chatter (#4794) 2025-03-29 14:58:01 -05:00
Chris Miles
30fddcc5a0
[Performance] Reduce UpdateWho S2S Chatter to World (#4792)
* [Performance] Reduce UpdateWho S2S chatter

* Add rule to change this dynamically
2025-03-29 14:56:32 -05:00
Chris Miles
235e59a2d8
[Database] Fix Respawn Times Table (#4802) 2025-03-29 14:54:26 -05:00
Chris Miles
bc1ffe0716
[Performance] Reduce Adventure S2S chatter (#4793) 2025-03-29 14:48:41 -05:00
Chris Miles
44497414db
[Instance] Clear Respawn Timers on Creation (#4801)
* [DZ] Clear Respawn Timers on Creation

* Revert "[DZ] Clear Respawn Timers on Creation"

This reverts commit ae18b77e8361a41c25e9b97812c7a4ab97715bb4.

* Clear respawn times on instance creation
2025-03-29 14:47:25 -05:00
Chris Miles
96e34fe8f7
[Performance] Improve Character Select DB Performance (#4799) 2025-03-29 14:46:57 -05:00
Alex King
ceca28d2a3
[Cleanup] Remove Extraneous Time Type in ShowZoneData (#4806) 2025-03-29 14:44:26 -05:00
Alex King
b040571427
[Commands] Add Instance Support to #zoneshutdown (#4807)
* [Commands] Add Instance Support to #zoneshutdown

* Update zoneserver.cpp

* Update zoneshutdown.cpp
2025-03-29 14:44:08 -05:00
Chris Miles
49664cc1a0
[Performance] Reduce CorpseOwnerOnline S2S Chatter to World (#4795) 2025-03-29 14:30:00 -05:00
nytmyr
5e4fd43920
[Bots] Prevent bot pets from despawning on #repop (#4790) 2025-03-29 14:29:29 -05:00
Chris Miles
937b947597
[Performance] Have World Send Smarter Guild Updates (#4796)
* [Performance] Have World Send Smarter Guild Updates

* Updates to correct incorrect guild window details (permissions, etc) not being sent on guild creation.

---------

Co-authored-by: Mitch Freeman <65987027+neckkola@users.noreply.github.com>
2025-03-29 14:27:49 -05:00
Chris Miles
bb70850421
[Fix] Zone State Variables Load First (#4798) 2025-03-29 14:26:12 -05:00
Chris Miles
46511365a7
[Crash] Fix Rarer World Crash with Player Event Thread Processor (#4800)
* [Crash] Fix Rarer World Crash with Player Event thread processor

* Update main.cpp
2025-03-29 14:26:00 -05:00
Chris Miles
6d69ac7a98
[Performance] Add several database indexes (#4811)
* [Performance] Add several database indexes

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Push
2025-03-29 14:23:28 -05:00
Alex King
938937c271
[Cleanup] Remove Unused Command Methods (#4805)
* [Cleanup] Remove Unused Command Methods

* Update command.h
2025-03-29 14:23:10 -05:00
Chris Miles
cd808416c8
[Command] Add #show zone_variables (#4812) 2025-03-29 14:22:14 -05:00
Chris Miles
a05d0752f6
[Fix] Zone state edge case with 0 hp (#4787) 2025-03-29 14:20:23 -05:00
Mitch Freeman
799609fb21
[Fix] AllowFVNoDrop Flag trades (#4809) 2025-03-26 21:38:13 -04:00
catapultam-habeo
213fe6a9e9
[Feature] Implement /changename & related script bindings. Clean up #set name (#4770)
* initial work, need to clean up gm commands still

* cleaned up command, works without kicking char select now

* remove thj-specific methods

* add script hooks

* actually clear flag

* rework questmgr::rename

* remove unnecessary logging

* revert

* added missing binding to perl api and updated some text

* don't return a value

* Fix some bad argument types.

* adjust case

* alpha order

* refactor some old string stuff

* don't quote integers, bob

---------

Co-authored-by: Zimp <zimp@zenryo.xyz>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-03-19 21:00:45 -05:00
Alex King
be6a5d5f50
[Quest API] Add Support for NPC ID and NPC Name Specificity (#4781)
* [Quest API] Add Support for NPC ID and NPC Name Specificity

* Update quest_parser_collection.cpp

* Update quest_parser_collection.cpp

* Update quest_parser_collection.cpp

* Update quest_parser_collection.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-03-19 17:55:00 -05:00
nytmyr
1af29bd7b1
[Bots] Fix IsValidSpellTypeBySpellID to account for all types (#4764)
* [Bots] Fix IsValidSpellTypeBySpellID to account for all types

* Formatting
2025-03-19 17:43:15 -05:00
zimp-wow
ef945e6e99
[Fix] Fix zone crash when attempting to add a disappearing client to hate list. (#4782) 2025-03-19 16:26:54 -05:00
Chris Miles
9528c1e7fc
[Fix] Zone State Entity Variable Load Pre-Spawn (#4785)
* [Fix] Zone state ent variable pre-spawn

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update spawn2.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp
2025-03-19 16:21:36 -05:00
Chris Miles
fd6e5f465d
[Fix] Zone State Position Fix (#4784) 2025-03-19 16:17:25 -05:00
nytmyr
d00125abe1
[Bots] Charmed Pets were breaking Mob respawns (#4780)
- When bots would charm a pet, once they zoned or camped the pet would poof and not trigger a respawn so the NPC which was charmed would never respawn until the zone was shut down or server restarted.
2025-03-16 19:12:48 -04:00
Akkadius
5d69235a4c [Release] 23.3.4 2025-03-14 13:09:53 -05:00
Mitch Freeman
e93785f885
[Fix] Add check for simultaneous direct vendor and parcel Trader/Buyer Purchase (#4778) 2025-03-13 22:30:00 -05:00
Chris Miles
3c2545cfaf
[Release] 23.3.3 (#4777) 2025-03-13 17:06:52 -05:00
Chris Miles
8d1a9efac9
[Zone] Zone State Improvements Part 3 (#4773)
* [Zone State] Additional improvements

* Return early

* Update zone_save_state.cpp

* Push

* Push

* Update zone.cpp

* Update zone_save_state.cpp

* Equip items that were dynamically added on restore

* IsZoneStateValid helper

* ZoneStateSpawnsRepository::PurgeInvalidZoneStates

* Add Zone:StateSaveClearDays and PurgeOldZoneStates

* spawn2 / unique_spawn block when restored from zone state

* One time purge

* Update zone_state_spawns_repository.h

* Update npc.cpp

* Update npc.cpp

* test

* ORDER BY spawn2_id

* Stuff

* Restored corpses shouldn't trigger events

* Fix weird edge case
2025-03-13 17:00:30 -05:00
Mitch Freeman
f6b18fb003
[Fix] Update GuildBank to correctly handle items with charges equal to zero (#4774) 2025-03-12 21:57:29 -04:00
dependabot[bot]
00e77f190c
Bump golang.org/x/net in /utils/scripts/build/should-release (#4775)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.33.0 to 0.36.0.
- [Commits](https://github.com/golang/net/compare/v0.33.0...v0.36.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-03-12 20:57:06 -05:00
Chris Miles
9cb72a6ba7
[Networking] Fix "port in use" error (#4772) 2025-03-12 00:52:17 -05:00
Chris Miles
8203c034bf
[Database] Add indexes for data_buckets and zone_state_spawns (#4771)
* [Database] Add indexes for data_buckets and zone_state_spawns

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update package.json
2025-03-11 03:29:26 -05:00
Akkadius
33ae51f56f [Release] 23.3.1 2025-03-11 01:38:59 -05:00
Chris Miles
30c39194a3
[Zone] Zone State Improvements (Continued) (#4768)
* [Zone] Zone State Improvements (Continued)

* Ignore a few events when we resume from suspend

* Add is_zone field

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Add Zone Variables

* Update methods

* Update zone_save_state.cpp

* Update zone_save_state.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-03-11 01:14:09 -05:00
hg
051ce3736f
[DynamicZones] Bulk request dz member statuses on zone boot (#4769)
When dynamic zones are cached on zone boot each dz requests member
statuses from world separately. This causes a lot of network traffic
between world and booted zones when there are a lot of active dzs.

This changes it to make a single request to world on zone boot and a
single bulk reply back.
2025-03-11 01:13:29 -05:00
Mitch Freeman
84708edccf
Update client_evolving_items.cpp (#4767) 2025-03-09 12:20:37 -04:00
Chris Miles
da4e9ab95b
[Release] 23.3.0 (#4766) 2025-03-08 03:18:40 -06:00
Chris Miles
a8fea95eab
[Zone] State Save Improvements (#4765)
* [Zone] State saving improvements

* Make sure we load spawn enabled off of the state row

* Update npc.h

* Update spawn2.cpp

* Update database_instances.cpp

* Update database_instances.cpp
2025-03-08 03:15:42 -06:00
Mitch Freeman
53610c2f0f
[Feature] Add Rule for dealing with augments when an item evolves (#4758) 2025-03-07 23:00:11 -06:00
catapultam-habeo
9f10c12874
[Bug Fix] Correct incorrectly calculated stat caps with Heroic Stats (#4760)
* fix incorrectly caclulcated stat caps

* fix typos and formatting
2025-03-07 22:59:47 -06:00
catapultam-habeo
a0634adb3c
[Feature] Allow assigning Helm Texture independently of Body Texture for Horses (#4759) 2025-03-07 22:59:12 -06:00
zimp-wow
a2ed6be1f5
[Bug Fix] Zero out currentnpcid whenever spawn is reset. (#4763) 2025-03-07 22:38:23 -06:00
nytmyr
c33ac40567
[Cleanup] Fix typo in GM tradeskill combine message (#4762) 2025-03-07 22:33:43 -06:00
Mitch Freeman
9ee095b354
[Fix] Add crash checks for certain PlayerEventLogs (#4761) 2025-03-07 16:17:36 -06:00
Alex King
7ab32af4dc
[Rules] Fix EvolvingItems:PercentOfRaidExperience Description (#4757)
- Fixes an issue where the description was inaccurate, described [here](https://discord.com/channels/212663220849213441/557677602706423982/1347293634453835899).
2025-03-06 23:49:36 -05:00
Chris Miles
0c301419c2
[Zone] Make zone controller less likely to be visible, immune to all forms of combat (#4750)
* [Zone] Make zone controller less likely to be visible, immune to all forms of combat

* Exclude zone controller from scanning
2025-03-06 17:08:08 -05:00
nytmyr
d6a21be25e
[Bots] Fix taunting bots positioning (#4754)
* [Bots] Fix taunting bots positioning

- Fixes taunting bots liking to hug their target on certain models or chosen positions.
- Makes bots have a more realistic combat range in comparison to players.
- Removed unnecessary rules and checks for melee distance.

* Update ruletypes.h
2025-03-06 17:07:38 -05:00
nytmyr
1d4ba082ad
[Bots] Move commanded spell map to zone (#4755)
- Moves the mapping of commanded spell min levels to zone rather than to each individual bot.
- Adds support for sub spell types.
2025-03-06 17:05:36 -05:00
nytmyr
94553501ba
[Bots] Fix buffs not overwriting lesser buffs (#4756) 2025-03-06 17:03:50 -05:00
nytmyr
da824d5178
[Crash] Bot aura crash fix (#4752)
- Something between the latest release caused this crash to appear, unsure of this exact cause.
- Prevents bots from being sent a spawn packet for Auras.
- Removes the bot's auras on Depop
2025-03-06 01:12:24 -05:00
Mitch Freeman
5a1df38900
[Fix] Parcel Delivery Updates for two edge cases (#4753)
- Properly send an item via parcel that has 0 charges
2025-03-06 01:12:02 -05:00
nytmyr
8cd7148b29
[Pets] Fix renamed pets loading as blank names (#4751) 2025-03-05 14:31:16 -05:00
Akkadius
09e079a45e [Hotfix] Forgot to push up some changes for test output 2025-03-04 17:18:02 -06:00
Chris Miles
4bc881da4b
[Tests] Cleanup Hand-in Tests (#4749) 2025-03-04 17:15:27 -06:00
Chris Miles
0615864d51
[Databuckets] Nested Databuckets Protections and Improvements (#4748)
* Check for valid JSON before using it

* Do not allow nested keys to set be set an expiration

* Prevent overwriting of existing object or array

* Nested deletion support

* Update data_bucket.cpp

* Test cases

* More test cases, fix

* Update databuckets.cpp

* Update databuckets.cpp

* Basic databucket tests

* Update databuckets.cpp

* Update databuckets.cpp
2025-03-04 13:16:21 -06:00
Alex King
3638d157b2
[Logging] Convert JSON Error to Data Buckets Logging Category (#4747) 2025-03-03 23:16:47 -06:00
Akkadius
d41725e325 [Hotfix] Fix sigabort crash from invalid JSON 2025-03-03 01:47:34 -06:00
Akkadius
88580b69b6 [Hotfix] Remove one port check in world 2025-03-03 00:49:02 -06:00
Akkadius
f7a6fe595a [Release] 23.2.0 2025-03-03 00:17:54 -06:00
Chris Miles
07d14c2681
[Crash] Fix crash in add loot code path (#4745) 2025-03-03 00:16:51 -06:00
Chris Miles
eac7a73fb6
[Crash] Potential crash fix in scan close mobs (#4744) 2025-03-03 00:16:42 -06:00
Chris Miles
c5715f1f14
[Crash] Fix Aura process crash with bots (#4743) 2025-03-03 00:13:00 -06:00
Chris Miles
3902230fa1
[Crash] Fix world repop crash (#4742) 2025-03-02 22:04:39 -08:00
Chris Miles
212969f5cd
[Crash] Database SetMutex crash fix (#4741) 2025-03-02 22:04:24 -08:00
Chris Miles
de4226fdc9
[World] Check if port in use to avoid double booting mistakes (#4740)
* Stuff

* Potentially fix aura crash

* Reload crash fix

* Revert "Reload crash fix"

This reverts commit 96e1e76306059fc2a624e0152eca4beaee49a0f8.

* Fix

* Update entity.cpp

* Update dbcore.cpp

* [World] Check if port in use to avoid double booting mistakes

* Revert "Stuff"

This reverts commit 2162c00eddfd13c7ff9fbe53cada1ea36373880c.

* Revert "Potentially fix aura crash"

This reverts commit 7c242723f40a0d013371c36e205a9917849ee862.

* Revert "Fix"

This reverts commit 8419e284d48bac823c861c480719eb3d3b8290a9.

* Revert "Update entity.cpp"

This reverts commit 8a1f4545a4e1c96a848866fb5b6185c66db09097.

* Revert "Update dbcore.cpp"

This reverts commit f0278d95910ccf9e1667eb0e1a0f2608aa7b6058.
2025-03-02 22:04:03 -08:00
zimp-wow
8b13434197
[Bug Fix] Cleanup zone buckets on instance purge. (#4739) 2025-03-02 17:01:25 -06:00
catapultam-habeo
27274397ec
[Bug Fix] Fix an error causing Endurance Regen to not be applied by items. (#4738)
* fix typo causing endurance regen to not be applied by items

* further correction
2025-03-02 03:39:22 -05:00
Chris Miles
2b79a36014
[Release] 23.1.0 (#4736)
* [Release] 23.1.0

* Version

* Pet table last minute add in
2025-03-01 19:23:50 -06:00
Akkadius
8cf52294e9 [Hotfix] Add character_pet_name to player tables schema 2025-03-01 18:56:38 -06:00
Chris Miles
0ef79903f8
[Crash] Validate item in SE_SummonItemIntoBag (#4734) 2025-03-01 18:32:43 -06:00
Chris Miles
ab14458f9e
[Crash] Fix large file size crash in File::GetContents for windows (#4735) 2025-03-01 18:32:35 -06:00
Chris Miles
5b94e736b3
[Crash] Fix reload concurrency crash when ran from Spire (#4733) 2025-03-01 18:05:28 -06:00
Chris Miles
c3b8cc9744
[Crash] Check for directory existence before traversing in CheckForCompatibleQuestPlugins (#4730) 2025-03-01 20:01:37 -04:00
Mitch Freeman
89e3b2c72e
[Fix] Add client packets to questmanager:setguild (#4732) 2025-03-01 17:55:44 -06:00
Chris Miles
23c4aa241b
[Crash] World CLI validation (#4728)
* [Crash] World CLI validation

* Clean
2025-03-01 19:52:51 -04:00
Chris Miles
acb7584e26
[Loginserver] Minor cleanup (#4729) 2025-03-01 19:52:21 -04:00
Chris Miles
a885bd9322
[Crash] Fix filesystem crash / exception in DatabaseDumpService::RemoveCredentialsFile() (#4731) 2025-03-01 19:51:41 -04:00
Chris Miles
20fe1926e0
[Database] Remove force_interactive from big bag updates (#4727) 2025-03-01 16:55:57 -06:00
Chris Miles
eb7118754b
[Zone State] Wrap all serialization/deserialization in try/catch (#4726) 2025-03-01 16:46:08 -06:00
Mitch Freeman
3611b49f68
[Feature] Evolving items Additions (#4725)
* Implement multi-value for evolving sub_types

- Added ability for evolving sub_types to contain multiple values
- Implemented EvolvingItems::Types::NUMBER_OF_KILLS with level for sub_type

* Repair a timer issue preventing proper evolution of items

* Simplify

* Remove extra level of nesting

* Update client_evolving_items.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-03-01 16:38:59 -06:00
catapultam-habeo
511d8a8bb3
[Bug Fix] Refactor ApplyItemBonuses to fix double-counting of ATK and recommended levels not correctly applying (#4713)
* refactor AddItemBonuses

* typo

* simplify some syntax

* fix indents

* Revert "fix indents"

This reverts commit 8e660707a96090105213fcee924d0e492fc44ddd.

* fix indents without blowing up entire file

* Revert "fix indents without blowing up entire file"

This reverts commit 6b21d1bcc96608e1dc620962b426401540cedbbf.

* ok for real though

* Undo spaces in formatting, source uses tabs

* Spaces to tabs take 2

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-28 21:04:42 -06:00
catapultam-habeo
1598d2e17b
[Feature] Add a rule for spells to bypass stacking rules (#4716)
* define rule that allows for spells which always stack

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-28 16:49:20 -06:00
nytmyr
805757ba87
[Bots] Fix unresponsive bots in groups upon group wipe (#4712)
- Bots were failing to recall their group after dying due to the way it was grabbing the group from entity list.
2025-02-28 16:10:46 -06:00
Chris Miles
eb6ac25540
[Code Cleanup] More login <-> world code cleanup (#4724)
* More cleanup

* More cleanup
2025-02-28 16:08:06 -06:00
MortimerGreenwald
cb634cf57d
[Bug Fix] Fix Trading Items to Bot Pets (#4721)
Small change using IsPetOwnerOfClientBot() instead of just IsPetOwnerClient

Can bot pet take item?

not before, but hopefully now?
2025-02-28 15:54:38 -06:00
Chris Miles
2f7ca2cdc8
[Zone] Implement Zone State Saving on Shutdown (#4715)
* Save spawns

* Update base_zone_state_spawns_repository.h

* Zone state save work

* Code cleanup

* More cleanup

* Database migration

* Update database_update_manifest.cpp

* Revert decay at storage model

* Code cleanup

* More cleanup

* More cleanup

* More cleanup

* Entity variables

* Add entity variables to the schema

* Post rebase

* Checkpoint

* Serialize / deserialize buffs

* Current hp / mana / end save / load

* Save / load current_waypoint

* Add zone spawn protection

* Finishing touches

* Cleanup

* Update zone_save_state.cpp

* Cleanup

* Update zone_save_state.cpp

* Update npc.cpp

* Update npc.cpp

* More

* Update perl_npc.cpp

* Update zone_loot.cpp
2025-02-28 15:31:06 -06:00
Chris Miles
425d24c1f4
[Quest API] Implement eq.handin() and quest::handin() (#4718)
* [Quest API] Implement eq.handin() and quest::handin()

* Fix MQ using new API style
2025-02-28 15:22:39 -06:00
Alex King
875df8e64a
[Quest API] Add Key Ring Methods to Perl and Lua (#4719) 2025-02-28 15:08:57 -06:00
Alex King
7a2d2a0c51
[Bug Fix] Fix AA Reset Error Message (#4720)
* [Bug Fix] Fix AA Reset Error Message

* Update client.cpp

* Update client.cpp
2025-02-28 15:06:49 -06:00
Alex King
5296202e56
[Bug Fix] Fix Issue with Suffixes/Prefixes (#4723) 2025-02-28 15:05:57 -06:00
Akkadius
e2db8ffea8 [Hotfix] Clear m_completed_shared_tasks before reloading 2025-02-24 17:24:18 -06:00
Chris Miles
fa2ab11676
[Tasks] Extend IsTaskCompleted to also be aware of shared task completion (#4714)
* [Tasks] Extend IsTaskCompleted to also be aware of shared task completion

* Fix my stupidity

* Update client.h
2025-02-24 16:31:35 -06:00
Chris Miles
80e8634a48
[Release] 23.0.2 (#4711) 2025-02-21 23:18:29 -06:00
zimp-wow
98c2fa5127
[Bug Fix] Fix bad Mob reference in QuestManager::resumetimer() (#4710) 2025-02-21 23:14:50 -06:00
nytmyr
8b8b41dab3
[Bots] Add checks to ensure bots and pets do not engage on ^pull (#4708) 2025-02-21 23:13:54 -06:00
nytmyr
63b1e6b4b4
[Bots] Improve positioning (#4709)
- Prevent bots not set to ^behindmob from finding positions behind their target.
- Backs up a bot if they're too close and have target reflection, not just taunting bots.
- Backs up bots if the target is rooting and they are not taunting to the appropriate position.
- This will particularly help with casters running around.
2025-02-21 23:12:50 -06:00
nytmyr
21b7b6e7ab
[Bots] Prevent medding in combat if any mob has bot targeted (#4707)
- Previously this only checked the bots target to med. It will now check the hatelist of the bot to ensure no mobs have the bot targeted before medding.
2025-02-21 23:12:29 -06:00
Alex King
878a5377ae
[Bug Fix] Fix Lua Zone ID Exports (#4700) 2025-02-21 23:12:04 -06:00
Alex King
486c7c44be
[Quest API] Add GetSpawn() to Perl and Lua (#4702)
* [Quest API] Add GetSpawn() to Perl and Lua

* Push

* Update npc.h
2025-02-21 22:57:41 -06:00
nytmyr
aa4869c6e9
[Hotfix] Fix cursor load on zone (#4704)
* [Hotfix] Fix cursor load on zone

- Corrects an issue where the item on your cursor would become invisible upon trying to place it anywhere in your inventory.

* Remove general to prevent duplicate loads
2025-02-21 22:54:35 -06:00
zimp-wow
94e1b4edfa
[Bug Fix] Fix infinite loop in QuestManager::stoptimer() (#4703) 2025-02-20 19:52:08 -05:00
Akkadius
4d73b7d641 [Release] 23.0.1 2025-02-20 02:48:01 -06:00
Chris Miles
ed4f9b0d30
[Fix] Player event ordering merge fix (#4699) 2025-02-20 02:46:24 -06:00
Alex King
f8837d0926
[Quest API] Add DisableRespawnTimers to Perl and Lua (#4691)
* [Quest API] Add DisableRespawnTimers to Perl and Lua

* Update lua_zone.h

* Update lua_zone.cpp

* Change up how we're doing this

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-20 00:26:46 -06:00
Chris Miles
753d83c499
[Release] 23.0.0 (#4698)
* [Release] 23.0.0

* Update CHANGELOG.md

* Fix migration
2025-02-20 00:17:40 -06:00
Alex
f0108826d3
[Client Mod] Adds a hacked fast camp rule for GMs (#4697)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-02-19 23:20:22 -06:00
Chris Miles
6ac846c003
[Fix] Fix issue with getting an unset nested databucket (#4693) 2025-02-19 13:28:02 -06:00
Chris Miles
44963f3f21
[Fix] #rq and #reload quest alias (#4694) 2025-02-18 13:28:07 -06:00
Chris Miles
9fd935ef10
[Fix] Prevent zone from loading ETL ID's on bootup (#4696) 2025-02-18 13:27:56 -06:00
Chris Miles
6f390c81f9
[Fix] Fix non-error in player_event_logs (#4695) 2025-02-18 13:27:43 -06:00
Chris Miles
1bd281c8f2
[Performance] Server Reload Overhaul (#4689)
* [Performance] Server Reload Overhaul

* Client::SendReloadCommandMessages

* Remove global buffs
2025-02-18 00:54:37 -06:00
Chris Miles
49cf97ae9c
[Databuckets] Add Zone Scoped Databuckets (#4690)
* [Databuckets] Add Zone Scoped Databuckets

* Add database indexes

* Update database_update_manifest.cpp

* Shutdown fix

* Testing

* Perf boost

* Revert "Perf boost"

This reverts commit 55d3e507d30719fc3f631806a4c5d09bc65430a1.

* Update data_bucket.cpp
2025-02-18 00:14:49 -06:00
MortimerGreenwald
8315240b17
[Bug Fix] Find Zone - Expansion Settings (#4692)
* Bug Fix Find Zone - Expansion Settings

#fz expansion 30 Would crash your zone since the expansions don't go up that high. This Adds a check for range out of bounds and provides an exception to expansion 99 since those are test/dev zones.

* Update zone.cpp

* Update zone.cpp

* Update zone.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-02-17 23:37:35 -05:00
hg
55155ff800
[Expeditions] Move expedition code into DynamicZone (#4672)
This removes the separate Expedition class and moves lockout code and
/dz command handlers into DynamicZone classes. It also refactors some
code to reduce bloat and some database usage.

This completes the effort of moving everything to DynamicZone that
started when implementing shared tasks. It also makes sense to do this
since expeditions are just dynamic zones internally despite dzs being
used for other types. Expedition specific things are just handled with
dz type checks.

Functionally nothing should change. This is mainly internal refactoring
and moving code around along with some bug fixes and reduced database
usage.

Main changes:

 - The `expeditions` database table has been removed

 - Expeditions no longer use a separate id, the expedition id is just the dz id

 - Expedition lock state and replay timer option were moved to the
   `dynamic_zones` table

 - Expeditions no longer have a separate cache from dynamic zones

 - Expedition creation no longer has every zone query the database to cache it

 - Expedition internal lockouts are now stored on DynamicZone

 - The `expedition_lockouts` table has been renamed to `dynamic_zone_lockouts`

 - Fixed a small bug with the UpdateLockoutDuration api where the
   internal lockout would get the time added twice in memory in the
   initiating zone (this api is likely rarely used)

 - Fixed an issue where use of the group/raid DoesAnyMemberHaveExpeditionLockout
   api would query once for every out of zone character.

   - This api now checks all members in the current zone first and only
     performs a single bulk query for out of zone members if that check
     is exhausted

 - Deprecated the max_check_count param of DoesAnyMemberHaveExpeditionLockout,
   the quest api still exists to avoid api break but a passed arg has no effect
2025-02-15 18:40:35 -06:00
Mitch Freeman
ab4e1191ef
[Fix] Parcel Delivery Updates (#4688)
* Fix two parcel bugs

Fix two Parcel Bugs

- If a player was at their parcel limit and perform a bazaar purchase via parcel delivery, their money would be lost
- If a container with items was delivered via parcel, the parcel under certain inventory conditions could be delivered into an incorrect slot resulting in the container being lost.

* Incorrect field used for BagSize vs ItemSize.  Silly mistake.

* Remove duplicate check and reorder stacking check

* Fix edge case when Parcel Window remains open and Bazaar purchases are made.

* Repair
- bazaar purchase of items with charges reverting to 1 charge in error
- bazaar visual error with selling price. Was caused by the parcel fee not being properly reflected in the client
- corrected a type mismatch with parcel fee uint32 vs uin64
- corrected a few TraderPurchase and TraderSell event data points by splitting quantity and charges

* Formatting

* Use pre-existing AddMoney and TakeMoney and remove unnecessary routines

* Updates after rebase
2025-02-15 18:27:09 -06:00
Mitch Freeman
c09fad5a75
[Feature] GuildBank Updates (#4674)
* First pass of a re-write of Guild Bank to enable RoF2 features

* Testing - Corrected a few bugs with merging, splitting and withdrawing

* Testing - Corrected a few bugs with depositing of bags

* Added player event logging for deposit, withdrawal and movement between deposit to main area.

* Fix the guilddelete routine

Fix the guilddelete routine as a result of the new guild_bank table structure

* Fix an issue with items not being withdrawn correctly.

* Final Testing Phase 1 - A few failures to be resolved yet.

* Final Testing Phase 2 - Looks good

* Final Testing Phase 3 - Repair a visual bug with withdrawal of items with charges

* Cleanup

* Formatting feedback updates

* Rebase and fix version.h

* Fix manifest issue after changes
2025-02-15 17:48:50 -06:00
Chris Miles
8201175c2c
[Fix] Item Handins to Pets (#4687)
* [Fix] Item handins to pets

* Update npc.cpp
2025-02-15 17:07:40 -06:00
Chris Miles
e88ea24966
[Fix] GMMove Update Edge Case With Clients (#4686)
* [Fix] GMMove with clients

* Exclude clients entirely for position update caching
2025-02-15 16:20:37 -06:00
nytmyr
02e2f6771c
[Bots] Fix AE range calculation (#4683)
- Certain AE types weren't properly calculating their AE range and would base off the actual AE range for targeted types rather than the spells range itself
2025-02-15 15:41:08 -06:00
nytmyr
3b399dfac5
[Bots] Add missing stance options (#4681)
- Moved stance check to function
- Added check for Efficient and Assist stances.
- Sets aggressive to ignore aggrochecks by default
- Adds more types to default aggrocheck list
- Sets Assist to hold CCs
2025-02-15 15:03:55 -06:00
nytmyr
9aa0f7c695
[Spells] Add all types to checks for max_targets_allowed rule for AEs (#4682)
- Added all TargetedAE types to IsTargetableAESpell
- Added IsTargetableAESpell to IsAnyAESpell and changed order for earlier escapes
- IsPBAESpell now checks all PBAE types
- The rule Spells, TargetedAOEMaxTargets will now check all Targeted AE types
- The rule Spells, PointBlankAOEMaxTargets will now check all remaining types that can be a PBAE and not only Nuke PBAEs
2025-02-15 15:03:23 -06:00
nytmyr
3ba113a91d
[Bots] Fix pets causing aggro (#4677)
- Adds the rule `Aggro, AggroBotPets`
2025-02-15 15:02:38 -06:00
nytmyr
b0c951bd6e
[Bots] Prevents casting on ineligible targets due to target type, stacking, etc. (#4680)
- Prevents casting on ineligible targets due to target type, stacking, etc.
- Adjust the rules Bots, MezChance, Bots, MezSuccessDelay and Bots, MezFailDelay
2025-02-15 15:01:39 -06:00
nytmyr
8a5f885558
[Bots] Add AEHateLine to HateLine ParentType (#4678) 2025-02-15 15:00:54 -06:00
nytmyr
fd3f5cfd29
[Bots] Command Cleanup (#4676)
- Fix ^discipline saying no bots were selected
- Adds more information to certain commands to explain how they function.
- Rewrote ^copysettings and ^defaultsettings to not be so bloated and accept arguments properly.
- Added long names for setting categories
- Add Spell ID output to ^spells
2025-02-15 15:00:14 -06:00
nytmyr
74b8cf8bd3
[Hotfix] Update pre big bag corpse slot_id's to support big bags (#4679) 2025-02-15 14:58:39 -06:00
nytmyr
18685748f6
[Bots] Crash fixes related to GetNumberNeedingHealedInGroup (#4684)
- Add pre-death checks and early returns
- Cleanup pointers for GetUltimateSpellType checks
- Rename IsBotSpellTypeOtherBeneficial to BotSpellTypeUsesTargetSettings
- Rename GetUltimateSpellTypeDelayCheck to GetUltimateSpellTypeRecastCheck
-Add entity validation to GetNumberNeedingHealedInGroup
2025-02-15 14:55:52 -06:00
nytmyr
da24bf467a
[Commands] Fix #goto not accepting proper heading (#4685) 2025-02-15 11:12:23 -05:00
Alex King
e948a6815c
[Bug Fix] Fix Illusion Fade Texture Bug (#4673)
* [Bug Fix] Fix Illusion Fade Texture Bug

* Update spell_effects.cpp
2025-02-13 19:57:31 -06:00
Mitch Freeman
dfb089b0c1
[Fix] Change logging level for no items found in a bazaar search to reduce spam logs. (#4675) 2025-02-13 12:21:15 -05:00
nytmyr
d9d2d5d47c
[Commands] [Hotfix] Fix Illusion Block (#4666)
* [Commands] [Hotfix] Fix Illusion Block

This wasn't properly being set or saved if bots were not enabled, moved to extended character profile for players.

* Move out of EPP

* ValueWithin

* I learned a new word today - idempotent

I'm dumb. Will forget it tomorrow.

* Move saving to ZoneDatabase, inline SetIllusionBlock
2025-02-12 00:18:34 -06:00
Chris Miles
ac4ffefa09
[Crash] Fix raid/group crash regression (#4671) 2025-02-12 00:25:29 -05:00
Alex King
c228604255
[Bug Fix] Fix Beastlord Warder Size Modifier (#4665)
* [Bug Fix] Fix Beastlord Warder Size Modifier

* Push

* Update repository-generator.pl

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-02-11 21:27:59 -06:00
Chris Miles
59292b15f6
[Loginserver] Fix iterator crash (#4670) 2025-02-11 21:22:56 -06:00
Chris Miles
843f6531a7
[Fix] Always spawn zone controller first (#4669) 2025-02-11 22:19:15 -05:00
nytmyr
432452c5c7
[Hotfix] [Spells] Fix ST_GroupNoPets and ST_GroupClientAndPet (#4667) 2025-02-10 01:44:25 -05:00
Alex King
f3a2f97155
[Bug Fix] Fix Item Discovery (#4663)
* [Bug Fix] Fix Item Discovery for Pickups, Evolving, Fishing, and Forage

* Push

* Caching

* Update tradeskills.cpp

* Update task_client_state.cpp
2025-02-09 22:25:43 -05:00
Alex King
9e07d90664
[Quest API] Add Zone Support to Perl and Lua (#4662)
* [Quest API] Add Zone Support to Perl and Lua

* Final
2025-02-08 23:21:15 -06:00
Alex King
4fe229c475
[Bug Fix] Fix Tradeskill Queries (#4661) 2025-02-08 20:35:18 -06:00
nytmyr
4658e7f60d
[Bots] Fix spell priority commands (#4660)
- Fix priority value check in spellpriority commands
- Fix list option
- Remove unnecessary temp vector on list grab

- Will move getter to cache in future PR
2025-02-08 02:18:36 -05:00
nytmyr
95559b2e17
[Bots] Fix typo in positioning (#4659) 2025-02-08 01:12:03 -05:00
Alex King
7ad63575c7
[Bug Fix] Fix SendStatsWindow Mod2 Value Display (#4658) 2025-02-07 16:23:24 -06:00
nytmyr
bc6b21f601
[Bots] Correct helper message for forced casts (#4656)
* Fixed helper message for forced casts

* Update bot.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-02-07 14:32:32 -05:00
nytmyr
05c7e6409d
[Bots] Fix a couple potential crashes with GetNumberNeedingHealedInGroup (#4652) 2025-02-07 14:06:59 -05:00
nytmyr
60ba76b39c
[Cleanup] Bot RaidGroupSay (#4653) 2025-02-07 14:06:31 -05:00
nytmyr
41009aa19b
[Bots] Add IsInRaidOrGroup checks to ^attack and ^pull (#4654) 2025-02-07 14:05:55 -05:00
nytmyr
ed7023f336
[Bots] Move BotGetSpellsByType to cache (#4655) 2025-02-07 14:05:36 -05:00
Chris Miles
e0d95b4302
[NPC Handins] Fix MultiQuest Handins (#4651)
* [NPC Handins] Fix multi-quest handins

* Update linux-build.sh
2025-02-07 03:28:02 -06:00
Alex King
537b585791
[Cleanup] Use Repositories for Titles (#4608)
* [Cleanup] Use Repositories for Titles

* Update titles.h

* Further use repositories

* Revert "Further use repositories"

This reverts commit 80d5f750f0157657af05497eeade8b45e15dc12a.

* Push

* Update titles.cpp

* Push

* Merge branch 'cleanup/titles_repositories' of https://github.com/EQEmu/Server into cleanup/titles_repositories

* Final push
2025-02-06 23:25:36 -06:00
Chris Miles
1a48add20e
[Loginserver] Modernize codebase (#4647)
* Beginning of cleanup

* More cleanup

* More cleanup

* Enc cleanup

* client manager cleanup

* client cleanup

* More cleanup

* More cleanup

* Cleanup

* More cleanup, account  context, account management

* Remove positional fmt bindings

* Use LoginAccountContext

* Update loginserver_webserver.cpp

* Remove comments

* Port CreateLoginServerAccount to repositories

* More cleanup

* More cleanup

* More cleanup

* More cleanup

* Remove a ton of functions

* More cleanup

* More cleanup

* More cleanup

* Cleanup SendClientAuthToWorld

* Consolidate world server logic

* Update login_accounts_repository.h

* Update login_accounts_repository.h

* Move api tokens to repositories

* Cleanup options

* Move everything else to repositories

* Update account_management.cpp

* uint64 account

* Update login_schema.sql

* Fix

* Update world_server.cpp

* auto
2025-02-06 12:47:02 -06:00
nytmyr
1650efa787
[Bots] Correct camp count on ^camp (#4650)
* Correct camp count on ^camp

* Update bot.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2025-02-06 04:40:09 -05:00
nytmyr
0dde51f518
[Bots] Fix crash related to GetTempSpellType() (#4649)
_tempSpellType was not getting defined during bot spawn process which could lead to a potential crash in RaidGroupSay.

Auto archery toggle was what triggered the crash as it announces their status on spawn.

Also moved this toggle for Rangers further down the proccess line.
2025-02-06 04:14:25 -05:00
Alex King
5cebc42f89
[Feature] Add Support for Tradeskill Recipe Inspect (#4648)
* [Feature] Add Support for Tradeskill Recipe Inspect

* Push

* Update client_packet.cpp
2025-02-05 23:10:16 -06:00
Fryguy
7021602bf4
[Bug] Item Purchase Offset when multiple buyers are buying at the same time. (#4628)
* [Bug] Item Purchase Offset when multiple buyers are buying at the same time.

- Much of the code lifted from TAKP/P2002 and adapted
- Needs Testing
- This should help prevent situations where multiple people are purchasing items from a merchant and both attempt to purchase the same temp merchant or limited item, it should result in the later person recieving a notice that the item no longer exists and refreshes the merchant table.
- Updated strings

* fix formatting

* Push

* Update client.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update client.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 20:56:57 -06:00
Chris Miles
752ac78c56
[CI] Fix database race condition (#4646)
* [CI] Fix race condition

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh
2025-02-05 19:29:16 -06:00
Fryguy
e9678da311
[Fix] Big Bag additional fixes (#4644)
* [Fix] Big Bag additional fixes

* More inventory updates
2025-02-05 17:20:36 -05:00
catapultam-habeo
51f25ed779
[Feature] Add rule to allow /changepetname to function without being enabled by scripts. 2025-02-05 15:20:24 -05:00
Mitch Freeman
8f4f8368df
[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items

* Second pass of player_event_loot_items

* Third pass of player_event_loot_items

* Example without RecordDetailEvent template

* Cleanup the removal of the template

* Fourth Pass

Add retention for etl tables
Rename tables/fields to etl nomenclature
Combine database work to one atomic load

* Reposition to reduce db tasks

* Refactor etl processing for easier additions

* Add merchant purchase event
testing passed though appears that the event itself has a few bugs.  Will fix them in another commit

* Fix PlayerEventMerchantPurchase in client_packet.cpp

* WIP - Handin

* Handin Event added

* Cleanup

* All a rentention period of 0 days which deletes all current records.

* Updates

Cleanup and refactor a few items.

* Cleanup and Formatting

Cleanup and Formatting

* Add etl for
Playerevent::Trade
PlayerEvent::Speech (new event to mirror functionality of qs_speech

* Add etl for
Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC

* Add etl for Playerevent::AA_purchase

Add etl for Playerevent::AA_purchase

* Cleanup before PR

* Review comment updates.

* Add world cli etl:settings to output a json on all player event details.

* Add reserve for all etl_queues
Correct a failed test case for improper next id for etl tables when table is first created.

* Potential solution for a dedicated database connection for player events.

* Simple thread for player_events.  Likely there is a better way to do this.

* Add zone to qs communications for recordplayerevents

First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world.

* Cleanup a linux compile issue

* Add augments to LOOT ITEM and DESTROY ITEM

* Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments

* Formatting fixes

* Swap out GetNextTableId

* Statically load counter

* Add counter.clear() since the counter is static

* Upload optional QS conversion scripts

* Remove all qs_tables and code referencing them

* Update database.cpp

* Simplify ProcessBatchQueue

* Simplify PorcessBatchQueue

* Simplify event truncation

* Build event truncation to bulk query by retention groups

* Post rebase

* Update player_events.h

* Fix build

* Update npc.cpp

* First pass of direct zone to qs sending for player events

* Remove keepalive logic

* Fix event ordering

* Cleanup

* Update player_event_logs.cpp

* Wipe event data after ETL processed

* Split up database connections, hot reload logs for QS

* Load rules from database vs qs_database

* Update player_event_logs.cpp

* Hot toggle queryserv connect

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 02:02:16 -06:00
Fryguy
21d27a1122
[Fix] Big Bag Cleanup (#4643)
* [Bug] Big Bag Cleanup

- Fixed the Database Updates to properly check for the missing column
- Added the cursor slot overflow migration and drop - Only the first 200 overflow slots are migrated due to the destination buffer size shrinking from 1000 to 200. Anything over 200 is dropped (Generally just summoned food).
- Fixed a direct DB call in corpses to the inventory table with incorrect column names
- Fixed the Inventory Snapshot bidirectional queries to account for updated inventory table names.

* Accidently nuked a line.
2025-02-04 22:29:58 -06:00
nytmyr
6519fb40c7
[Bots] Sanity checks for spell type updates (#4641)
This isn't really necessary, but just in case anyone rolls back version or an error/crash happens during an update, it doesn't rerun these checks by returning false positives for the condition checks. Also validates most data from spells_new incase modifications were made..
2025-02-04 19:20:28 -06:00
nytmyr
ff2763785c
[Cleanup] Cleanup logic in cursor bag check (#4642)
* [Cleanup] Cleanup logic in cursor bag check

* oops
2025-02-04 17:16:34 -05:00
nytmyr
f1852e16b7
[Inventory] Fix cursor bag saving to invalid slot_ids (#4640) 2025-02-04 01:36:07 -05:00
Alex King
49917bfb13
[Quest API] Add Potion Belt Methods (#4634)
* [Quest API] Add Potion Belt Methods

* Update client.h

* Cleanup

* Update client.h

* Constrain properly

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 19:37:46 -05:00
catapultam-habeo
ff86cc3b8a
[Crash] Fix zone crash caused by NPC::MoveTo (#4639) 2025-02-03 17:29:39 -06:00
Akkadius
91a0e14509 [Hotfix] Fix CI since hand-ins are merged 2025-02-03 16:57:46 -06:00
Chris Miles
6fb919a16f
[Items] Overhaul Item Hand-in System (#4593)
* [Items] Overhaul Item Hand-in System

* Edge case lua fix

* Merge fix

* I'm going to be amazed if this works first try

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Add protections against scripts that hand back items themselves

* Remove EVENT_ITEM_ScriptStopReturn

* test

* Update npc_handins.cpp

* Add Items:AlwaysReturnHandins

* Update spdat.cpp

* Bypass update prompt on CI
2025-02-03 16:51:09 -06:00
Alex King
d1d6db3a09
[Feature] Implement Big Bags (#4606)
* [Feature] Implement "Big Bags"

* Update worlddb.cpp

* Update shareddb.cpp

* Cleanup

* Cleanup

* Add slot ID conversions

* Update shareddb.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update ruletypes.h

* Update database_update_manifest.cpp

* Inventory load fix

* Wrap Handle_OP_MoveItem in a transaction, taking 200+ queries from 200ms+ to 5-20ms

* Speed up lazy loading

* [Performance] Significantly Improve Client Network Resends

* Improve resend algorithm to be exact about when to resend

* Manifest merge

* Update database_update_manifest.cpp

* Post merge

* Add forced interactive update

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 16:14:41 -06:00
nytmyr
e3ab90695f
[Bots] Fix Bards not casting (#4638) 2025-02-03 15:40:04 -05:00
nytmyr
aa423e398a
[Hotfix] [Bots] Fix error in update manifest (#4637) 2025-02-03 14:00:51 -05:00
Alex King
1cf7709c9d
[Quest API] Add Bandolier Methods (#4635) 2025-02-03 04:03:27 -06:00
nytmyr
f466964db8
[Bots] Bot Overhaul (#4580)
* Implement spell AI pulling, fix throw stone

* more pull tweaks

* holding check at start of ai process

* fully implement ^pull logic to always return, can still be overidden by ^attack

* Rewrite ^pull logic and handling. **MORE**

Add ^setassistee command to set who your bots will assist. Bots will always assist you first before anyone else.

If the rule Bots, AllowCrossGroupRaidAssist is enabled bots will assist the group or raid main assists.

Rewrites logic in handling of pull and returning to ensure bots make it back to their location.

* Move HateLine to a better ID

* cleanup ST_Self logic in CastChecks

* Removed unused BotSpellTypeRequiresLoS

* Move fizzle message to define

* add timer checks to Idle/Engaged/Pursue CastCheck to early terminate

* Add back !IsBotNonSpellFighter() check to the different CastCheck

* Correct IsValidSpellRange

* Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange

* Add PetDamageShields and PetResistBuffs to IsPetBotSpellType()

* Add priorities to HateLine inserts for db update

* Remove SpellTypeRequiresCastChecks

* Add bot check to DetermineSpellTargets for IsIllusionSpell

* merge with previous

* Correct bot checks for ST_GroupClientAndPet

* Remove misc target_type checks

* Add lull/aelull to ^cast

* Add more checks for CommandedSubTypes::AETarget

* remove unneeded checks on IsValidSpellTypeBySpellID

* add to aelull

* rewrite GetCorrectSpellType

* Add IsBlockedBuff to CastChecks

* Add spellid option to ^cast to allow casting of a specific spell by ID

* ^cast adjustments for spellid casts

* Add missing alert round for ranged attacks

* More castcheck improvements

* CanUseBotSpell for ^cast

* remove ht/loh from attack ai

* remove SetCombatRoundForAlerts that triggered every engagement

* Add RangedAttackImmunity checks before trying to ranged attack

* move bot backstab to mob

* fix MinStatusToBypassCreateLimit

* more backstab to mob cleanup

* add bot checks to tryheadshot / tryassassinate

* adjust version number for bots

* add back m_mob_check_moving_timer, necessary?

* add sanity checks for classattacks

* Get rid of Bots:BotGroupXP and change logic to support Bots:SameRaidGroupForXP

Bots won't do anything if not in the same group so this should more accurately control only when in the same raid group.

* add "confirm" check to ^delete

* Update bot.cpp

* Remove `id` from bot_settings, correct types

* Implement blocked_buffs and blocked_pet_buffs

* more blocked buff tweaks

* add beneficial check to ^blockedbuffs

* command grammar

* missing )

* Move getnames for categories and settings to mob, rename hptomed/manatomed

* add GetBotSpellCategoryIDByShortName and CopyBotBlockedPetBuffs, update ^defaultsettings command

* cls cleanup

* Allow bots to clear HasProjectIllusion flag

* Add PercentChanceToCastGroupCure

* Implmenet PetCures, add some missing types for defaults/chance to cast

* Change GetRaidByBotName to GetRaidByBot

* Typo on PetBuffs implement

* Change GetSpellListSpellType to GetParentSpellType

* missing from GetChanceToCastBySpellType

* Fix performance in IsValidSpellRange by flipping HasProjectIllusion

* merge with prev

* merge with cls cleanup

* Reorder IsTargetAlreadyReceivingSpell/CheckSpellLevelRestriction/IsBlockedBuff

* Combine GatherGroupSpellTargets and GatherSpellTargets

* Cleanup IsTargetAlreadyReceivingSpell

* Fix ^petsettype to account for usable levels of spells and remove hardcoded level limits.

* Remove Bot_AICheckCloseBeneficialSpells and use AttemptCloseBeneficialSpells for better performance

* remove default hold for resist buffa

* move IsValidSpellRange further down castchecks

* raid optimizations

* correct name checking to match players

* more name checks and add proper soft deletes to bots

* organize some checks in IsImmuneToBotSpell

* Fix GetRaidByBotName and GetRaidByBot checks to not loop unnecessarily

* Move GatherSpellTargets to mob

* Change GetPrioritizedBotSpellsBySpellType to vector

Some slipped through in "organize some checks in IsImmuneToBotSpell"

* Move GatherSpellTargets and Raid to stored variables.

Missing some in "organize some checks in IsImmuneToBotSpell"

* comment out precheck, delays, thresholds, etc logging

missed some in "organize some checks in IsImmuneToBotSpell"

* Missing IsInGroupOrRaid cleanup

* Implement AIBot_spells_by_type to reduce looping when searching for spells

* Add _tempSpellType as placeholder for any future passthru

* todo

* Move bot_list from std::list to std::unordered_map like other entities

* Fix missing raid assignment for GetStoredRaid in IsInGroupOrRaid

* TempPet owned by bots that get the kill will now give exp like a client would

* Remove unnecessary checks in bot process (closescanmoving timer, verify raid, send hp/mana/end packet

* Fix client spell commands from saving the wrong setting

* Cleanup ^copysettings command and add new commands

* Add pet option to ^taunt

No longer has toggle, required on/off option and an optional "pet" option to control pets' taunting state

* Allow pet types to ^cast, prevent failure spam, add cure check

* more raid optimizations, should be final.

10 clients, 710 bots, 10 raids, ~250 pets sits around 3.5% CPU idle

* Move spell range check to proper location

* Implement ^discipline

* remove ^aggressive/^defensive

* remove this for a separate PR

* cleanup

* Add BotGroupSay method

* todo list

* Add missing bot_blocked_buffs to schema

* Remove plural on ^spelltypeidsand ^spelltypenames

* Move spelltype names, spell subtypes, category names and setting names to maps.

* move los checks to mob.cpp

* Bot CampAll fix

* Bots special_attacks.cpp fix

* Add zero check for bot spawn limits

If the spawn limit rule is set to 0 and spawn limit is set by bucket, if no class buckets are set, it defaults to the rule of 0 and renders the player unable to spawn bots.

This adds a check where if the rule and class bucket are 0, it will check for the spawn limit bucket

* Add HasSkill checks to bot special abilities (kick/bash/etc)

* code cleanup 1

* code cleanup 2

* code cleanup 3

* code cleanup 4

* fix ^cast wirh commanded types

* Remove bcspells, fix helper_send_usage_required_bots

* linux build fix

* remove completed todo

* Allow inventory give to specific ID slots

* Update TODO

* Correct slot ranges for inventorygive

* Add zone specific spawn limits and zone specific forced spawn limits

* remove bd. from update queries where it doesn't exist

* Rename _spellSettings to m_bot_spell_settings

* Add IsPetOwnerOfClientBot(), add Lua and Perl methods

* Make botOwnerCharacterID snakecase

* Throw bot_camp_timer behind Bots:Enabled rule

* Move various Bot<>Checks logging to BotSpellChecks

* Remove from LogCategoryName

* Consolidate IsInGroupOrRaid

* Consolidate GatherSpellTargets

* Add missing Bot Spell Type Checks to log

* Add GetParentSpellType when checking spelltypes for idle, engaged, pursue CastChecks.

* Consolidate AttemptForcedCastSpell

* Consolidate SetBotBlockedBuff/SetBotBlockedPetBuff

* Add list option to ^spellpriority commands.

* Move client functions to client_bot

* Move mob functions to mob_bot

* Move bot spdat functions to spdat_bot

* Move SendCommandHelpWindow to SendBotCommandHelpWindow and simplify

* Change char_id to character_id for bot_settings

* update todo

* Fix typo on merge conflict

* Cleanup command format changes, remove hardcoded class IDs in examples.

* Set #illusionblock for players to guide access

* Move client commands for bot spells from gm commands to existing bot commands

* Fix alignment issues

* More alignment fixes

* More cleanup 1

* More cleanup 2

* Fix BotMeditate to med at proper percentages

* Correct GetStopMeleeLevel checks for some buff checks

* Add back hpmanaend update to bot raid, force timer update to prevent spamming

* Remove log

* Cleanup ranged and ammo calculations - Adds throwing check for match

* Add check in distance calculations to stay at range if set even if no ammo or ranged

* Move melee distance calculations to better function

* Add GetBuffTargets helper

* Missing p_item, s_item in CombatRangeInput

* Linux test?

* Reduce GetCorrectBotSpellType branching slightly

This is still an ugly ass function but my brain is melted

* Line fixes

* Make bot pets only do half damage in pvp

* Add bot pet pvp damage to tune

* Add bot pet check for AIYellForHelp

* Add bots to UseSpellImpliedTargeting

* Move toggleranged, togglehelm and illusionblock to new help window. Add actionable support

* Add bot and bot pet checks to various spells, auras and targeting checks that were missing.

* update todo

* New lines

* Correct DoLosChecks

* Remove Log TestDebug

* Remove _Struct from struct declarations

* Add bot check to IsAttackAllowed for GetUltimateOwner to skip entity list where possible

* Wrap SaveBotSettings in Bots Enabled check

* Remove comment

* Wrap bot setting loading for clients in bots enabled rule

* Cleanup BlockedBuffs logic in SpellOnTarget

* Rename BotSpells_Struct/BotSpells_Struct_wIndex

* Rename spawn/create status bypass rules, fix return for spawn limit

* Remove unnecessary return in CanBuffStack, cleanup

* Enable recastdelay support for clients

* Remove unused variables

* Rename _assistee to bot_assistee

* hardcode BotCommandHelpWindow colors

* todo

* Fix ^cast summoncorpse

* todo

* Reimplement secondary colors to BotSendCommandHelpWindow

* Give ^copysettings/^defaultsettings more options, cleanup.

* Cleanup some commands

* Add comment to CheckLosCheat/CheckLosCheatExempt

* Make struct BotSpellSettings snake case

* Allow duplicate casts of same spell on target for heals and cures

* Add default delay to cures

* Remove unused methods

* Implement missing ^spellresistlimits/^resistlimits command

* Move functions out of mob.h and cleanup

* Return for GetRawBotList

This checks offline bots too

* Rename BotGroupSay to RaidGroupSay

* Prevent bots from forming their own group if a bot that is a group leader is removed from the raid

* Linux fix?

* IsPetOwner fixes

* Add remove option to list for ^blockedbuffs / ^blockedpetbuffs

* Implement ^spellannouncecasts to toggle announcing casts of spell types

* Remove rule Bots:BardsAnnounceCasts

* Update bot.h

* Remove unused no_pets option from GatherSpellTargets

* Move ^attack response back to normal chat window (other)

* Set lower limit of spell delays to 100 rather than 1

* Correct pet checks on GetUltimateSpell functions

* Add rules (Bots, AICastSpellTypeDelay, Bots, AICastSpellTypeHeldDelay) to prevent spamming of failed spell type AI casts

* Correct pet buff type logic to catch DS/Resists with other spell effects in them

* Fix defaults for clients

* Add more logic for necros/shaman for default heal thresholds due to lich and canni

* Rename SpellHold, SpellDelay, SpellMinThreshold, SpellMaxThreshold, SpellRecastDelay to fit SpellType style naming

* Use GetTempSpellType() for announce check in RaidGroupSay

* Make all spell shortnames plural where applicable

* Update bot.cpp

* Bots:BotsUseLiveBlockedMessage filter to spell failure

* Move GetSpellTargetList to only get called when necessary to reduce overhead

* formatting

* Formatting

* Simplify case SE_Illusion and SE_IllusionCopy for GetIllusionBlock

* Clean up InterruptSpell

* Cleanup IsBot() checks for DetermineSpellTargets->ST_GroupClientAndPet

* Cleanup range/aoe_range check in SpellFinished

* Cleanup DetermineSpellTargets->ST_GroupNoPets

* Cleanup DetermineSpellTargets->ST_Self for bot summon corpse

* Cleanup DetermineSpellTargets->ST_Pet

* Cleanup bot logic in TryBackstab

* Cleanup IsAttackAllowed checks for bots and their pets

* Cleanup StopMoving for bots

* Cleanup CanThisClassTripleAttack

* Fix casting for GetIllusionBlock checks

* Formatting

* Fix DetermineSpellTargets for group spells (this also wasn't properly checking the rule Character:EnableTGB in master)

* Cleanup spelltarget grabbing logic, consolidate group heals in to GetNumberNeedingHealedInGroup

* Throw added client los pet checks behind LoS cheat rule for bots

* CLeanup give_exp on npc death logic and ensure client pets always pass.

* Undo unintended rename from previous refactor

* Remove pointless Bots, SameRaidGroupForXP rule

* Revision to 0690783a9d1e99005d6bee0824597ea920e26df9

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 04:02:42 -06:00
Chris Miles
4fda3c045e
[Release] 22.62.2 (#4633) 2025-02-01 16:25:53 -06:00
Mitch Freeman
0a20100d12
[Fix] Add price change check to the Bazaar Search Window purchase mechanics (#4632) 2025-02-01 14:30:07 -06:00
Mitch Freeman
29701d0ea7
[Fix] Update the shard bazaar search feature (#4630) 2025-02-01 13:36:26 -06:00
Mitch Freeman
4a38fd8829
[Fix] NewBazaar Search Consumables (#4631) 2025-02-01 13:35:08 -06:00
Chris Miles
08c8e0d81f
[Performance] Significantly Improve Client Network Resends (#4629)
* [Performance] Significantly Improve Client Network Resends

* Update daybreak_connection.cpp

* Improve resend algorithm to be exact about when to resend
2025-01-31 22:23:08 -06:00
Chris Miles
c966f26ac1
[Release] 22.62.1 (#4627) 2025-01-27 16:36:51 -06:00
Akkadius
fe66c24352 Revert "[Memory Leak] Change raw pointer to unique_ptr to avoid potential leak in dbg stream (#4616)"
This reverts commit 1f3ac2dc4fd62e3e0d0c9cec210843d7202be0cd.
2025-01-27 16:34:05 -06:00
Chris Miles
bdcded7d45
[Performance] Re-use OP_PlayerStateAdd packet memory (#4626) 2025-01-27 15:33:03 -06:00
Chris Miles
f939f25aa1
[Performance] Re-use OP_Damage packet memory (#4625) 2025-01-27 15:32:55 -06:00
Chris Miles
401f1038f3
[Performance] Re-use OP_SendFindableNPCs packet memory (#4623) 2025-01-27 15:32:48 -06:00
Chris Miles
95c6560e7c
[Performance] Re-use OP_HPUpdate packet memory (#4622) 2025-01-27 15:32:40 -06:00
Chris Miles
59f645b5c3
[Performance] Re-use OP_Animation packet (#4621) 2025-01-27 15:32:30 -06:00
Chris Miles
bbfed8300c
[Repop] Make #repop instant (#4620) 2025-01-27 15:32:22 -06:00
Chris Miles
07c762068f
[Performance] Re-use ClientUpdate packet memory (#4619) 2025-01-27 15:32:14 -06:00
dependabot[bot]
6525051d2d
Bump golang.org/x/net in /utils/scripts/build/should-release (#4618)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.23.0 to 0.33.0.
- [Commits](https://github.com/golang/net/compare/v0.23.0...v0.33.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-01-26 21:28:40 -06:00
Chris Miles
b7f94e8315
[Release] 22.62.0 (#4617) 2025-01-26 21:26:34 -06:00
Chris Miles
d1f368ab7f
[Databuckets] Implement Nested Databuckets (#4604)
* WIP

* Fixes

* Fin

* Update data_bucket.cpp

* Update data_bucket.cpp

* Cleanup

* Update data_bucket.cpp

* Update data_bucket.cpp

* NESTED_KEY_DELIMITER
2025-01-26 21:13:31 -06:00
Alex
1f3ac2dc4f
[Memory Leak] Change raw pointer to unique_ptr to avoid potential leak in dbg stream (#4616)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-01-26 19:05:45 -06:00
Mitch Freeman
7a226ca4ef
[Bazaar] Improve Bazaar Search Performance (#4615)
* Create Alternate BazaarSearch Routine

Establishes an alterative to the in memory bazaar search routine and instead uses a db query process.  For large Bazaars (with 1000s of items) this is much faster.  Testing with 30k items produced a search in ~1sec version 2.7sec for the in memory version.
Default is false - Do not use this version.

* Indexes for trader and items

* Set query-based bazaar search the default

* Update database_update_manifest.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-26 19:04:56 -06:00
Akkadius
119151c0e3 [Hotfix] Delete later in RemoveItem second case 2025-01-25 14:04:57 -06:00
Chris Miles
faa8a492f7
[Memory Leak] Fix leak in Client::RemoveDuplicateLore (#4614) 2025-01-24 13:22:58 -05:00
Chris Miles
2926b4df78
[Memory Leak] Fix memory leak in Client::Handle_OP_MoveMultipleItems (#4613)
* [Memory Leak] Fix memory leak in Client::Handle_OP_MoveMultipleItems

* Update client_packet.cpp
2025-01-24 02:59:08 -06:00
Chris Miles
986eda44aa
[Memory Leak] Fix leaks in Client::Handle_OP_AugmentItem (#4612)
* [Memory Leak] Fix leaks in Client::Handle_OP_AugmentItem

* Update client_packet.cpp
2025-01-24 02:58:58 -06:00
Chris Miles
b2f71f16fc
[Memory Leak] Fix leak in NPC::RemoveItem (#4611)
* [Memory Leak] Fix leak in NPC::RemoveItem

* Update loot.cpp
2025-01-24 03:10:06 -05:00
Chris Miles
861eac3660
[Memory Leak] Fix leak in QuestManager::varlink (#4610) 2025-01-24 02:56:22 -05:00
Chris Miles
a376bc4471
[Memory Leak] Fix leak in BuyTraderItemOutsideBazaar (#4609) 2025-01-24 02:56:15 -05:00
Mitch Freeman
e83d0942ad
[Fix] Repair levers opening the Evolving XP Transfer Window (#4607) 2025-01-22 18:55:21 -06:00
catapultam-habeo
31abaf8016
[Feature] Implement Custom Pet Names (#4594)
* rebase\tidy up to address commends

* I blame git for this one

* last typo

* spaces

* formating fixes I think?

* Repository fixes

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-22 03:31:05 -06:00
Chris Miles
0acad18067
[CLI] Add --skip-backup to world database:updates (#4605) 2025-01-21 19:11:58 -06:00
Akkadius
90c37390f1 [Hotfix] CLI help menu from parsing correctly in World 2025-01-21 18:48:02 -06:00
Akkadius
dba494cd8e [Hotfix] Update database version to match manifest 2025-01-21 17:39:33 -06:00
Chris Miles
37ced4b003
[Databuckets] Add Account Scoped Databuckets (#4603)
* [Databuckets] Add Account Scoped Databuckets

* Add variation

* Fix Lua after testing
2025-01-21 16:06:18 -06:00
Chris Miles
d13c725a74
[Linux] Implement KSM Kernel Samepage Merging with Maps (#4601)
* KSM work

* Windows fixes

* Add KSM logging, cleanup

* Cleanup raycast logging
2025-01-21 15:50:20 -06:00
Chris Miles
25826c6686
[Performance] Client / NPC Position Update Optimizations (#4602)
* Zone optimizations

* More changes

* More

* Update entity.cpp

* Beautiful

* Amazing

* Feature flag all logic

* Broadcast to group

* Update mob.cpp

* Updates

* Update client.cpp

* Update client.cpp

* Add rule Zone:EnableEntityClipping

* Little bit of cleanup

* Don't send update to self while in group

* Remove visibility work and feature flags

* Cleanup

* Logging

* Improve CheckSendBulkNpcPositions

* No need to cast

* Field cleanup

* Build initial list on zone-in
2025-01-21 15:35:19 -06:00
Akkadius
1a27127c39 [Hotfix] Fix query error in character_evolving_items 2025-01-20 23:21:37 -06:00
Alex King
75698a809f
[Feature] Add Support for Item Previews (#4599)
* [Feature] Add Support for Item Previews

* Update client_packet.cpp
2025-01-19 19:18:17 -06:00
Mitch Freeman
37a7b7fc41
[Feature] Add Alternate Bazaar Search Approach (#4600)
* Add Alternate Bazaar Search

This adds an alternate bazaar search allowing multinstance bazaar searching and traders above 600.  Allows searches based on Bazaar Shard

* Update worldserver.cpp

---------

Co-authored-by: Mitch Freeman <neckkola@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 19:02:53 -06:00
Mitch Freeman
f21cc170df
[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 18:10:19 -06:00
Mitch Freeman
d47bf687d0
[Fix] Update trader add/remove packets to limits for RoF2 (#4595)
* Update trader add/remove to limit for RoF2

Update trader add/remove to limit for RoF2

* Update for feedback

---------

Co-authored-by: Mitch Freeman <neckkola@gmail.com>
2025-01-19 16:37:09 -06:00
Alex King
035c51944f
[Quest API] Add SetAAEXPPercentage to Perl/Lua (#4597) 2025-01-19 16:36:48 -06:00
Mitch Freeman
c2ebc2540a
[Fix] Update a few Bazaar RoF2 routines for memory leaks (#4592)
Memory leak repairs
2025-01-08 17:45:03 -06:00
Chris Miles
c82f1b9afc
[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding

* Update client.cpp

* Update database_instances.cpp

* You must request a shard change from the zone you are currently in.

* // zone sharding

* You cannot request a shard change while in combat.

* Query adjustment

* Use safe coords

* Changes

* Fixes to instance query

* Push

* Push

* Final push

* Update client.cpp

* Update eq_packet_structs.h

* Remove pick menu

* Comment

* Update character_data_repository.h

* Update zoning.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-01-08 17:41:16 -06:00
Mitch Freeman
15684567cf
[Fix] Add Bazaar BulkSendTrader Limit for RoF2 (#4590)
Add Bazaar BulkSendTrader Limit
2025-01-08 13:28:44 -06:00
Mitch Freeman
533dc997fd
[Fix] Repair a memory leak in #summonitem (#4591) 2025-01-07 23:50:34 -05:00
Chris Miles
03b30d5c7a
[Database] Change npc_types walkspeed to be of type float (#4589)
* [Database] Change npc_types walkspeed to be of type float

* Update database_update_manifest.cpp
2025-01-07 14:46:32 -05:00
Mitch Freeman
d89f9bdcc7
[Fix] Repair an incorrect safe_delete call memory leak. (#4588) 2025-01-07 00:01:49 -05:00
Chris Miles
490cffb5ea
[Release] 22.61.0 (#4587) 2025-01-06 00:27:11 -06:00
Alex King
d95b64e0b8
[Cleanup] Fix GM Flag Spell Restriction Bypasses (#4571)
* [Cleanup] Fix GM Flag Spell Restriction Bypasses

* Update spells.cpp
2025-01-06 00:18:25 -06:00
Alex King
1ed282f6ff
[Inventory] Add GetInventorySlots() Method (#4566)
* [Inventory] Add GetInventorySlots() Method

* Update client.cpp

* Push
2025-01-05 23:48:39 -06:00
Chris Miles
a3a498634f
[Maps] Fix broken Map MMFS implementation (#4576) 2025-01-05 23:48:09 -06:00
Chris Miles
c44596b38a
[Network] Prune / disconnect TCP connections gracefully (#4574) 2025-01-05 23:48:00 -06:00
Mitch Freeman
fe43d26dd6
[Fix] Guild creation to propagate across zones (#4575)
Fix guild creation to propagate across zones
2025-01-05 23:47:22 -06:00
Chris Miles
3155b82abb
[Command] Fix #copycharacter (#4582)
* [Command] Fix #copycharacter

* Update copy_character.cpp
2025-01-05 23:46:59 -06:00
Chris Miles
4c6aaa6995
[Logs] Improve Crash log defaults (#4579) 2025-01-05 23:46:43 -06:00
Mitch Freeman
c82dee575a
[Fix] Guild Membership Update Fix (#4581)
When the guild membership was large (1k+) the client would studder for half a sec when a guild member would login or logout.  This was reproduceable with a guild size of 2k members though floor would be client dependent most likely.
2025-01-05 23:46:19 -06:00
Mitch Freeman
33db85f2ee
[Fix] Repair a EQEMUConfig Memory Leak (#4584)
Co-authored-by: Mitch Freeman <neckkola@gmail.com>
2025-01-05 23:45:28 -06:00
Mitch Freeman
b40e4ce7cd
[Fix] Repair a memory leak in GuildsList (#4585)
There was a leak generated when sending the GuildsList

Co-authored-by: Mitch Freeman <neckkola@gmail.com>
2025-01-05 23:45:09 -06:00
Mitch Freeman
20ff325013
[Fix] Repair a LoadNPCEmote MemoryLeak (#4586) 2025-01-05 23:44:51 -06:00
Chris Miles
8a7d5e72cb
[Filesystem] Path Manager Improvements (#4557)
* [Filesystem] Path Manager Improvements

* Update path_manager.cpp

* Use native fs path building syntax
2025-01-05 23:44:16 -06:00
Mitch Freeman
4493ebebab
[Bug Fix] Resolve a client crash when logging in or zoning (#4572) 2024-12-14 14:27:43 -05:00
Alex King
77793f364e
[Commands] Add #find bot Subcommand (#4563)
* [Commands] Add #find bot Subcommand

* Update find.cpp

* Update find.cpp
2024-12-12 16:55:33 -06:00
Alex King
e258aaa068
[Bug Fix] Allow Items in ROF2 to Stack to 32,767 (#4556)
* [Bug Fix] Allow Items in ROF2 to Stack to 32,767

* Update rof2.cpp
2024-12-12 16:39:38 -06:00
Paul Johnson
3b779ef301
[Rules] Add rules for requiring custom files from client (#4561)
* rules for enabling requiring custom files

* shorten default

* variable name

* check account status for enforcing client key

* rule for custom files admin level

---------

Co-authored-by: Paul Johnson <Paul@pjohnsomac-6366.digi.box>
2024-12-12 01:47:50 -06:00
Alex King
3f3c0f2fda
[Commands] Add #find ldon_theme Subcommand (#4564) 2024-12-12 01:27:25 -06:00
Alex King
0f164c456e
[Cleanup] Remove Unused Group Methods (#4559) 2024-12-12 01:25:36 -06:00
Mitch Freeman
6172c49b08
[Feature] Enable bazaar window 'Find Trader' functionality (#4560)
* First pass to enable trader 'Find Trader' functionality

* Move SendBulkTraders out of zoning routines and send as part of the opening of the bazaar search window.
Add zone instance to SendBulkTraders to support multi-instanced bazaars.
2024-12-12 01:25:12 -06:00
Chris Miles
66a7dd0143
[Databuckets] Improved Reliability and Performance of Databuckets (#4562)
* [Databuckets] Don't broadcast client-scoped updates

* Remove temp feature flag

* Remove distributed caching, only cache for character scoped data, simplify

* Update bot.cpp

* Cleanup

* Update data_bucket.cpp

* Cleanup

* Cleanup

* Remove BulkLoadEntities from LoadNPCTypes

* Update data_bucket.cpp

* Cleanup

* More cleanup

* More cleanup

* BulkLoadEntities to BulkLoadEntitiesToCache

* Add CanCache in DeleteData to gate an unnecessary call
2024-12-12 01:17:08 -06:00
Alex King
5c6e7a8b09
[Cleanup] Convert Event Parses to Single Line (#4569)
* [Cleanup] Convert Event Parses to Single Line

* Push

* Update spells.cpp

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-12-12 00:43:22 -06:00
dependabot[bot]
bd85fc96a0
Bump golang.org/x/crypto in /utils/scripts/build/should-release (#4570)
Bumps [golang.org/x/crypto](https://github.com/golang/crypto) from 0.21.0 to 0.31.0.
- [Commits](https://github.com/golang/crypto/compare/v0.21.0...v0.31.0)

---
updated-dependencies:
- dependency-name: golang.org/x/crypto
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-12 00:17:28 -06:00
nytmyr
8e40e5357c
[Bots] Fix AA ranks to account for level (#4567)
Previously level requirement was only being checked on the initial rank of an AA. If passed, bots would gain all ranks for that AA regardless of level, this will now check for the level requirement for each rank before granting the AA
2024-12-06 23:58:11 -05:00
nytmyr
5f0b999ca9
[Groups] Fix AmIMainAssist incorrectly checking for MainTankName (#4565) 2024-12-04 16:04:34 -05:00
Alex King
fe9df46a24
[Bug Fix] Fix EVENT_COMBAT on NPC Death (#4558) 2024-11-27 20:30:29 -05:00
Alex King
3d7cf4235c
[Release] 22.60.0 (#4555) 2024-11-25 17:17:03 -06:00
hg
187ee10218
[Tasks] Update tasks in all zones if invalid zone set (#4550)
This allows task elements to update in any zone when it has an invalid
zone id <= 0. This has the same effect as leaving the zones field empty
except "Unknown Zone" instead of "ALL" will be shown in task windows.

Note that Titanium shows "ALL" for a zone id of 0 despite it being an
invalid zone id. This could be manipulated server side to match newer
clients but there isn't much benefit since any other invalid zone id
below 0 can be used to do the same.
2024-11-25 18:02:14 -05:00
Alex King
6bd758b3dd
[Rules] Add Rule to Disable NPCs Facing Target (#4543) 2024-11-24 17:30:44 -06:00
Alex King
9938755517
[Bug Fix] Fix Possible Item Loss in Trades (#4554) 2024-11-24 17:29:27 -06:00
Chris Miles
630da0eee6
[Config] Fix World TCP Address Configuration Default (#4551) 2024-11-24 17:27:31 -06:00
Alex King
3158386aa3
[Bug Fix] Fix Issue with Perl EVENT_PAYLOAD (#4545) 2024-11-24 17:19:40 -06:00
hg
12ada57ee8
[Code] Fix build with older C++ libraries (#4549)
This adds a compile time concept to determine if from_chars has
floating-point support and uses fallbacks if not.

This is a C++17 feature but support for floats was only added to
libstdc++ with GCC 11.1 and LLVM libc++ in 20.0 (unreleased).
2024-11-24 17:18:36 -06:00
Mitch Freeman
7a841c11c5
[Bug Fix] Players could become flagged as a Trader when they were not trading (#4553) 2024-11-24 17:17:01 -06:00
Mitch Freeman
a49d1446b7
[Bug Fix] Fix for sending money via Parcel, then changing your mind (#4552) 2024-11-24 17:15:18 -06:00
carolus21rex
b2d0fa6a2f
[Bug Fix] Fix Strings::Commify bug with #mystats (#4547)
* Fix a formatting bug with #mystats

When using values larger than 1,000, we were calling commify on a string that already had commas. This resulted in the value 1005 looking like 1,,005.

* Update mob.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-11-22 16:23:48 -05:00
Mitch Freeman
62ac015fff
[Bug Fix] Fix an edge case with augmented items inside parceled containers (#4546) 2024-11-20 21:17:04 -05:00
Mitch Freeman
4977a7c2e0
[Bazaar] Further refinements for instanced bazaar (#4544)
Resolves
- Parcels being delivered with incorrect item
- Inspecting an item from the bazaar window showing the incorrect item
2024-11-16 15:14:17 -06:00
Mitch Freeman
9967384ab8
[Fix] Fix for mult-instanced bazaar zones (#4541)
* Enable bazaar for multiple instances.

* Enable buyer for multiple instances.

* Update to buyer/barter for multiple instances and attuned items.
2024-11-14 19:44:03 -06:00
Mitch Freeman
d3da2e5501
[Fix] Fix for bazaar search of containers. (#4540) 2024-11-14 19:32:19 -06:00
Chris Miles
33f5c4c6a7
[Bug Fix] Fix issue where NPC's are being hidden as traders (#4539)
* [Fix] Fix issue where NPC's are being hidden as traders

* Fix

* Update mob.cpp
2024-11-14 19:15:03 -05:00
Akkadius
e4aa6a6957 [Release] 22.59.1 2024-11-13 20:52:46 -06:00
Chris Miles
e4d812f4b4
[Release] 22.59.0 (#4538) 2024-11-13 20:08:03 -06:00
hg
bcedfe7032
[Quest API] Add Native Database Querying Interface (#4531)
* Add database quest API

API functions are named to be similar to LuaSQL and perl DBI

New connections are made for Database objects. These can either use
credentials from the server eqemu_config or manual connections.

* Add option to use zone db connections
2024-11-12 20:01:18 -06:00
Paul Johnson
c1df3fbcb0
[Rules] Add Rule for restricting client versions to world server (#4527)
* add rule for supported clients, unsupported client packet

* whitespace

* PR feedback - Update client.cpp

* PR Feedback - Update client.cpp

* Update client.cpp

* Update client.cpp

---------

Co-authored-by: Paul Johnson <Paul@PJOHNSOMAC-6366.digi.box>
2024-11-12 11:00:22 -05:00
Akkadius
011e1d05e7 [Hotfix] Check if the mob is already in the close mobs list before inserting 2024-11-10 23:19:40 -06:00
Akkadius
3f0f95976c [Hotfix] ScanCloseMobs - Ensure scanning mob has an entity ID 2024-11-10 06:47:42 -06:00
Chris Miles
77de9619b5
[Databuckets] Add database index to data_buckets (#4535)
* [Databuckets] Add database index to data_buckets

* Update database_update_manifest.cpp
2024-11-08 22:26:00 -05:00
Mitch Freeman
20d3ab2ac5
[Bug Fix] Bazaar two edge case issues resolved (#4533)
This update resolves two bazaar issues that have been reported.
- If parcel delivery is used to purchase an item, and the seller has several of the same items, that have various charges, the item would not be removed from the db.  This allowed for incorrect purchases.
- If a player 'reclaims' an alt currency item that they also have for sale with an active trader,  the item would remain for sale, and be reclaimed.  This impacted custom alt currency items that were no trade.
2024-11-08 22:15:12 -05:00
Chris Miles
0ea47fadee
[Performance] Improvements to ScanCloseMobs logic (#4534)
* [Performance] Minor improvements to ScanCloseMobs

* Remove timer checks one level up to reduce branching

* Reserve memory in m_close_mobs to avoid frequent re-allocations if not already reserved.
2024-11-08 17:48:39 -06:00
Chris Miles
1ce51ca3b0
[Release] 22.58.0 (#4532) 2024-11-05 22:02:32 -06:00
hg
25ef3d2cdb
[Code] Update perlbind to 1.1.0 (#4529)
- Adds a perl::ref alias for perl::reference

- Optimizes array return pushes by accessing SV* values directly instead
  of using operator[] scalar_proxy

- Allows functions with a perl::hash parameter to accept hashes with any
  scalar key type instead of requiring explicit string keys

  e.g., foo(123 => 1) will now work on functions accepting a perl::hash
2024-11-05 20:14:29 -06:00
hg
95249889a6
[Code] Add mysql prepared statement support (#4530)
This adds support for using prepared statements for MySQL queries. It is
intended for use in a database quest API but it can be used in source
with some caveats:

 - It uses exceptions for error handling instead of returning a fake
   result that needs checked. Usage must be wrapped in try/catch.

 - DBcore has a connection mutex which indicates the connection might be
   shared with other threads. This mutex is locked for certain stmt
   operations in an attempt to make it safe to use with multi threaded
   connections.

 - Prepared statements should only be used on the main thread since the
   internal logging is not synchronized.

 - Unlike the current query API which retrieves all results as strings,
   results are stored in buffers that represent the db field type.
   Getter functions are available to retrieve values as desired types.
2024-11-05 20:12:17 -06:00
mmcgarvey
428cccfa50
[Feature] Focus Skill Attack Spells (#4528)
* Add Rule Spells:AllowFocusOnSkillDamageSpells

* Currently, focus mods defaults to 0 when processing spell effect 193.
* The default value for this rule is false.
* When false, the rule will retain the current default behavior.
* When true, the aforementioned focus effects will allow focus effects (185, 459, and 482) to modify spell effect 193.

* Removed undesirable whitespace

* Update spell_effects.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-31 08:13:16 -04:00
Alex King
41dd8a5754
[Quest API] Add Spawn Circle/Grid Methods to Perl/Lua (#4524)
* [Quest API] Add Spawn Circle/Grid Methods to Perl/Lua

* Update lua_general.cpp

* Update questmgr.cpp

* Update questmgr.cpp
2024-10-23 23:40:25 -04:00
Alex King
d02d766563
[Bug Fix] Fix cross_zone_set_entity_variable_by_char_id in Lua (#4526) 2024-10-23 22:47:02 -04:00
Alex King
dfd2729b28
[Bug Fix] Add Missing Lua Registers (#4525) 2024-10-23 22:37:21 -04:00
Chris Miles
b92eafd21b
[Release] 22.57.1 (#4523) 2024-10-22 00:02:14 -05:00
nytmyr
d6d5d992cb
[Bots] Fix pet buffs from saving duplicates every save (#4520)
* [Bots] Fix pet buffs from saving duplicates every save

Previously we were not checking the pet index properly when clearing buffs in the database before saving which resulted in no prior data being deleted.

This corrects the logic for the save and also will clean up any buffs for pets that don't exist in the table.

* Changes

* Update world_boot.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-21 23:57:42 -05:00
Alex King
d524cb6a5a
[Bots] Enable Bot Commands Only if Rule Enabled (#4519) 2024-10-21 23:49:36 -05:00
Alex
e6469878ce
[Loginserver] Automatifc Opcode File Creation (#4521)
* Loginserver will auto create the opcodes file if it doesn't exist on load.

* Use path manager in login opcodes.

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-21 23:48:43 -05:00
Chris Miles
9583099ace
[Release] 22.57.0 (#4517) 2024-10-20 16:17:15 -05:00
nytmyr
cf3483b402
[Bots] Fix timers loading on spawn and zone (#4516)
Timers were not properly checking their expiration time on spawn and load and could cause invalid timers to load if the server was restarted resulting in improper lockouts.
2024-10-20 10:44:30 -04:00
carolus21rex
311af7bbe9
[Cleanup] Fixed a typo in Zoning.cpp (#4515)
* Fixed a typo in Zoning.cpp changed reguest to request.

* Update zoning.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-19 21:59:10 -04:00
Alex King
be42b73f5c
[Rules] Add Rule to disable PVP Regions (#4513) 2024-10-17 01:48:19 -05:00
Mitch Freeman
f76c798910
[BugFix] Fix a display error regarding a few trader/buyer query errors (#4514) 2024-10-17 01:43:24 -05:00
Alex
ae198ae043
[Crash] Fixes a crash when the faction_list db table is empty. (#4511)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-13 20:50:28 -05:00
Alex King
520943ebf1
[Logs] Add NPC Trades to Player Events (#4505)
* [Logs] Add NPC Trades to Player Events

* Update player_event_discord_formatter.cpp

* Push

* Fix money and add NPC info

* [Logs] Add NPC Trades to Player Events

* Update player_event_discord_formatter.cpp

* Push

* Minor logic fix

* Push

* Update perl_client.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-13 17:26:10 -05:00
Fryguy
9ac306fe67
[Bug] FindBestZ selecting false zone floor as bestz - Results in roambox failures (#4504)
Added underworld checks per the EQMac project
2024-10-13 15:53:09 -05:00
Alex King
7a1d69d0d4
[Bug Fix] Fix Spells:DefaultAOEMaxTargets Default Value (#4508) 2024-10-12 14:32:40 -04:00
Alex King
c873fe5a22
[Bug Fix] Fix Mercenary Encounter Crash (#4509) 2024-10-11 23:00:09 -04:00
Fryguy
e06b0c4b0c
[Bug Fix] Master of Disguise should apply to illusions casted by others. (#4506)
Many era comments outline how Master of Disguise would apply to Project Illusion spells on you:

https://thesafehouse.org/forums/forum/everquest-wing/main-lounge/14249-new-aa-master-of-disguise/page4

https://thesafehouse.org/forums/forum/everquest-wing/training-studios/18143-master-of-disguise-broken

```
Im not a big fan of wolf form, but having a 1200 min NDT is pretty nice  I also agree its great to shrink on a raid once and not have to worry about it. 7 aa is a little steep imho, but with a name change and some frog potions, I may reapply to my guild as the servers only froggy rogue /cackle.
```

```
share form of the great wolf gave a 1500min timer.
```
2024-10-11 13:39:36 -04:00
catapultam-habeo
ed2130f649
[Bug Fix] Correctly limit max targets of PBAOE (#4507)
* fix pbaoe max targets incorrectly set

* fix scratch copy
2024-10-11 13:15:19 -04:00
Alex King
448a33a60c
[Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries

* Cleanup

* Cleanup

* Update lua_merc.h

* Update mob.cpp

* XYZH

* Final

* Update attack.cpp

* Update attack.cpp

* Simplify event invocation

* Inline example

* Nullptr init example

* EVENT_TIMER simplify add EventPlayerNpcBotMerc

* EVENT_TIMER_START

* Remove has_start_event

* EVENT_TIMER_START with settimerMS

* EVENT_POPUP_RESPONSE

* Consolidation

* Update attack.cpp

* Push

* Update quest_parser_collection.h

* Comments

* Cleanup per comments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-10 21:29:29 -04:00
Fryguy
8f86cb353e
[Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted (#4503)
* [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted

When using a Yellow gem invis spell, it should cast on yourself regardless of the targetted entity.

* Update spells.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-10 21:27:49 -04:00
Alex
178129443f
[Loginserver] Login Fatal Error Spamming (#4476)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-09 02:15:49 -05:00
Alex King
a7c3b41afc
[Quest API] Add Buff Fade Methods to Perl/Lua (#4501)
* [Quest API] Add Buff Fade Methods to Perl/Lua

* BuffFadeSongs()
2024-10-09 02:12:33 -05:00
Alex King
a5a568d548
[Bug Fix] Fix character_exp_modifiers Default Values (#4502) 2024-10-09 02:11:57 -05:00
Alex King
e3198edb86
[Quest API] Add EVENT_READ_ITEM to Perl/Lua (#4497)
* [Quest API] Add EVENT_READ_ITEM to Perl/Lua

* Add item_id export

* Add item export.

* Update client.cpp
2024-10-08 18:25:14 -04:00
Alex King
8568cf7d49
[Bug Fix] Fix NPC::CanTalk() Crash (#4499)
* [Bug FIx] Fix NPC::CanTalk() Crash

* Update npc.cpp

* Update mob.cpp

* Update npc.cpp
2024-10-07 00:17:49 -05:00
Alex King
1fb7a860a1
[Bug Fix] Fix #set motd Crash (#4495) 2024-10-05 07:58:22 -05:00
nytmyr
7eaee2649e
[Bots] Add "silent" option to ^spawn and mute raid spawn (#4494)
When zoning or forming a raid, bots would spam their spawn message. They will now be muted.

Adds an optional argument "silent" to the ^spawn command. This will bypass ^oo spawnmessage settings and not send a spawn message. Example: ^spawn Warbot silent
2024-10-04 20:20:52 -04:00
Alex King
a17f467b98
[Quest API] Add NPC List Filter Methods to Perl/Lua (#4493)
* [Quest API] Add GetNPCsByNPCIDs to Perl/Lua

* Push

* Update entity.cpp

* Separate methods.
2024-10-03 20:28:57 -04:00
Alex King
3359839a9b
[Bug Fix] Fix Targeted AOE Max Targets Rule (#4488) 2024-10-02 20:25:35 -05:00
Alex
7e51e629f9
[Loginserver] Larion loginserver support (#4492)
* Add larion version and opcode path

* WIP: getting server to work

* Identify server_id

* Add missing opcode, add opcodes file

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-02 20:20:13 -05:00
Alex King
dc6c28a52d
[Cleanup] Remove Extra Skill in EQ::skills::GetExtraDamageSkills() (#4486) 2024-10-02 20:07:19 -05:00
Alex King
78aee0780a
[Bug Fix] Fix Group ID 0 in Group::SaveGroupLeaderAA() (#4487) 2024-10-02 20:06:56 -05:00
Chris Miles
bcd943a964
[Code Cleanup] Optimization Code Cleanup (#4489)
* Initial push

* More

* More

* Further simplify

* More cleanup

* More consolidation

* Fix

* Update

* Update npc.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-09-30 18:34:42 -04:00
nytmyr
56608e84bd
[Bots] Add attack flag when told to attack (#4490)
This adds a flag to mobs that are told to attack by their owner to prevent unintended attacks.

Previously, if you were to send your bots to attack a target and then switch targets: before casters land their spell or if melee (especially anyone with pets)  hasn't engaged before the target switch, they could switch to your new target and attack.

This adds a flag upon attack and bots will only attack flagged targets.
2024-09-29 17:59:26 -04:00
regneq
8d23e710ce
[Bug Fix] fixed a bug where it would use npc value instead of faction value in the database. (#4491) 2024-09-29 17:42:43 -04:00
Morzain
4d11077b21
[Bug Fix] Add character_instance_safereturns to tables_to_zero_id (#4485)
Co-authored-by: morzain <morzain@users.noreply.github.com>
2024-09-26 18:14:32 -04:00
Alex King
5c0bdfdc4c
[Bug Fix] Fix issue with Client::SaveDisciplines() not specifying character ID (#4481) 2024-09-23 23:00:52 -05:00
Alex King
6130e10831
[Release] 22.56.2 (#4480) 2024-09-19 21:59:53 -05:00
Alex King
c3e1c531d2
[Bug Fix] Fix Issue with Database::ReserveName (#4477) 2024-09-19 21:15:14 -05:00
Alex King
b52719a535
[Quest API] Add GrantAllAAPoints() Overload To Perl/Lua (#4474) 2024-09-19 21:09:24 -05:00
Alex King
1af252466f
[Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines() (#4472)
* [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines()

* [Bug Fix] Fix Infinite Loop in Adventure::Finished() (#4473)

Fix infinite loop condition when bot encountered

* [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines()

* Change to release

---------

Co-authored-by: oddx2k <103136558+oddx2k@users.noreply.github.com>
2024-09-19 21:09:09 -05:00
catapultam-habeo
699d22fc28
[Bug Fix] Fix 'Teleport Doors' from being blocked by GM flag (#4475)
* gm flag blocks teleport doors with keys from working instead of allowing them to work

* correct coniditional logic
2024-09-18 17:18:07 -04:00
Mitch Freeman
5d1fe68906
[Bug Fix] Parcel purchase of bazaar items with unlimited charges (#4479)
Fix for unlimited charges in bazaar
2024-09-18 09:36:00 -04:00
oddx2k
52dcf35425
[Bug Fix] Fix Infinite Loop in Adventure::Finished() (#4473)
Fix infinite loop condition when bot encountered
2024-09-13 13:20:55 -04:00
Alex King
a7550fbd9e
[Release] 22.56.0 (#4471)
* [Release] 22.55.2

### Code

* Add IsCloseToBanker method ([#4462](https://github.com/EQEmu/Server/pull/4462)) @Akkadius 2024-08-27

### Feature

* Add Rule to Limit Task Update Messages ([#4459](https://github.com/EQEmu/Server/pull/4459)) @Kinglykrab 2024-08-28
* Allow NPCs to cast Sacrifice ([#4470](https://github.com/EQEmu/Server/pull/4470)) @fuzzlecutter 2024-09-12
* Lazy Load Bank Contents ([#4453](https://github.com/EQEmu/Server/pull/4453)) @catapultam-habeo 2024-08-27

### Fixes

* Add RULE_STRING to RuleManager::ResetRules ([#4467](https://github.com/EQEmu/Server/pull/4467)) @Kinglykrab 2024-09-07
* Fix Bard Effect in Migration 9237 ([#4468](https://github.com/EQEmu/Server/pull/4468)) @Kinglykrab 2024-09-09
* ModernAAScalingEnabled() Calculation Error ([#4469](https://github.com/EQEmu/Server/pull/4469)) @carolus21rex 2024-09-11

### Performance

* Move Discipline Loading to Client::CompleteConnect() ([#4466](https://github.com/EQEmu/Server/pull/4466)) @Kinglykrab 2024-09-09

### Rules

* Add a Bandolier Swap Delay Rule ([#4465](https://github.com/EQEmu/Server/pull/4465)) @Kinglykrab 2024-09-08

* 22.56.0
2024-09-12 20:39:48 -05:00
fuzzlecutter
cc0171dfe1
[Feature] Allow NPCs to cast Sacrifice (#4470)
* [Feature] Teach npcs how to cast sacrifice

* [Feature] Teach npcs how to cast sacrifice

- Remove the hardcoded limit preventing npcs from casting sacrifice. The
  npc will receive as loot an emerald essence as expected.

* Update client.cpp
* Update client_packet.cpp
* Update spell_effects.cpp

* rename Client::SacrificeCaster to Client::sacrifice_caster_id
2024-09-12 15:42:44 -04:00
carolus21rex
913c5da70f
[Bug Fix] ModernAAScalingEnabled() Calculation Error (#4469)
Current version only looks at your unspent AAs, meaning if you have 2000 spent AAs and 1 unspent AA, your scaling will be based on the 1 unspent AA instead of the 2001 total AA.

Here's the original log which is custom code found in the ModernAAScalingEnabled function:

[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371

Custom code looks like this:

uint64 totalWithExpMod = add_aaxp;
	if (RuleB(AA, EnableLogrithmicClasslessAABonus)) {
		float base_bonus = RuleR(AA, InitialLogrithmicClasslessAABonus);
		float half_life = RuleR(AA, HalfLifeLogrithmicClasslessAABonus);
		float min_bon = RuleR(AA, MinimumLogrithmicClasslessAABonus);
		float bonus_expon = earnedAA / half_life;

		float bonus = base_bonus * std::pow(0.5, bonus_expon);
		Log(Logs::General,
			Logs::AA,
			"AA Experience Calculation: add_aaxp = %d, Base Bonus = %f, Half-Life = %f, Minimum Bonus = %f, Earned AA = %d, Calculated Bonus = %f",
			add_aaxp, base_bonus, half_life, min_bon, earnedAA, bonus);

		if (bonus < min_bon) bonus = min_bon;

		totalWithExpMod = (uint64)(totalWithExpMod * bonus);
	}

After the fix, the log becomes:

[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371

Which is much closer to the expected behavior
2024-09-11 17:06:48 -04:00
Alex King
40fecbfaf5
[Performance] Move Discipline Loading to Client::CompleteConnect() (#4466)
* [Performance] Move Character Discipline Loading

* Push

* Final
2024-09-09 18:20:12 -05:00
Alex King
b1646381b0
[Bug Fix] Fix Bard Effect in Migration 9237 (#4468) 2024-09-09 18:02:58 -05:00
Alex King
bb1578796b
[Rule] Add a Bandolier Swap Delay Rule (#4465)
* [Rule] Add a Bandolier Swap Delay Rule

* Push

* Update exp.cpp
2024-09-07 22:05:44 -05:00
Alex King
0e5a38f072
[Bug Fix] Add RULE_STRING to RuleManager::ResetRules (#4467)
* [Bug Fix] Add RULE_STRING to RuleManager::ResetRules

* Update rulesys.cpp
2024-09-07 18:29:46 -05:00
Alex King
39876ab858
[Feature] Add Rule to Limit Task Update Messages (#4459)
* [Feature] Add Rule to Limit Task Update Messages

* Update task_client_state.cpp

* Update task_client_state.cpp

* Change rule
2024-08-27 21:49:07 -04:00
catapultam-habeo
ff16a76481
[Feature] Lazy Load Bank Contents (#4453)
* initial work porting this to upstream

* more

* track complete connect

* it sucks to suck

* Few optimizations

* Move sent_inventory init

* Move var

* Adjustments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-08-27 13:21:55 -05:00
Akkadius
ffd68eb63d [Release] 22.55.1 2024-08-27 08:17:20 -05:00
Akkadius
76c1da1aad [Release] 22.55.1 2024-08-27 08:09:13 -05:00
Chris Miles
a91e03fa43
[Code] Add IsCloseToBanker method (#4462)
* [Code] Add IsCloseToBanker method

* Update mob.cpp
2024-08-26 22:59:06 -05:00
Chris Miles
453106439f
[Release] 22.55.0 (#4464) 2024-08-26 22:03:37 -05:00
Mitch Freeman
3da24fffa4
[Bug Fix] Fix client hotbar exchanging items when zoning (#4460)
* Add an exception process to assigning item serial numbers to correct a bug in the client hot bar clicky system.

* fixed missing guid in replace statement

* added snapshot support

* upate #show inventory command to protect against crash conditions
2024-08-26 21:58:07 -05:00
Kurt Gilpin
8d8ef6d480
[Bug Fix] Correct missed maxlevel reference in exp.cpp (#4463)
This was causing characters to de-level when gaining experience and was missed as part of https://github.com/EQEmu/Server/pull/4455
2024-08-26 22:34:22 -04:00
Chris Miles
1f9c4b3a22
[World] Fix slow world bootup bug (#4461)
* [World] Fix slow world bootup bug

* Update ip_util.cpp

* Add timeout

* Update ip_util.cpp

* Cross platform timeout
2024-08-26 20:59:43 -05:00
Alex King
7dfda95d86
[Bug Fix] Fix Bot Spell Entries IDs Capping at 32,767 (#4444)
* [Bug Fix] Fix Bot Spell Entries IDs Capping at 32,767

* Fix manifest
2024-08-26 20:29:50 -05:00
Alex King
40738b29e3
[Quest API] Add Area-Based Quest Methods to Perl/Lua (#4447)
* [Quest API] Add Area-Based Quest Methods to Perl/Lua

* Convert some to mob

* Fix
2024-08-26 20:29:07 -05:00
Alex King
080865faa2
[Feature] Add Optional Return to EVENT_DAMAGE_TAKEN (#4454)
* [Feature] Add Optional Return to EVENT_DAMAGE_TAKEN

# Description
- Allows operators to return a value from `EVENT_DAMAGE_TAKEN` to override the amount of damage taken based on any arbitrary criteria they'd like to apply.

* Update attack.cpp
2024-08-26 20:27:29 -05:00
Alex King
e2b545991a
[Quest API] Add AreTasksCompleted() to Perl/Lua. (#4456)
* [Quest API] Add AreTasksCompleted() to Perl/Lua.

* Bool
2024-08-22 20:21:14 -04:00
Alex King
b7f8d0f179
[Feature] Extend Spell Buckets Functionality (#4441) 2024-08-22 18:49:52 -04:00
Alex King
e3588781aa
[Cleanup] Remove unused methods (#4449) 2024-08-22 11:48:02 -04:00
Alex King
e9b84f4d11
[Bug Fix] Fix issue with killed mob coordinates (#4457) 2024-08-22 11:45:31 -04:00
Alex King
4f03970fd1
[Bug Fix] Fix Character ID of 0 being inserted into character_stats_record (#4458) 2024-08-22 11:45:19 -04:00
catapultam-habeo
4979da6932
[Bug Fix] Apply Race & Class restrictions to Auto-Combines (#4452) 2024-08-19 21:57:34 -04:00
Fryguy
9987029791
[Bug Fix] client_max_level allow leveling to end of level (#4455)
When using a method that leverages client_max_level (e.g. Max Level by bucket / qglobal / quest API) it would stop xp at 0% into the level rather than maximum xp for the level.

This could pose an issue where: If you had a max level of 65 via a databucket and a raid zone required level 65, one death would de-level them and potentially prevent them from entering the zone.

I reorganized the code to leverage the existing max_level logic which allows max xp in the max level.

I also cleaned up the overall functions formating (Mostly brackets and implied if statements).
2024-08-19 21:56:14 -04:00
Alex King
eece0a92e3
[Quest API] Add Several Door Methods to Perl/Lua (#4451) 2024-08-16 15:52:49 -04:00
Alex King
057f96796a
[Bug Fix] Fix Issue with Removed #setfaction Command (#4448) 2024-08-10 21:21:46 -04:00
Alex King
f475cecdb1
[Bug Fix] Fix AddCrystals() in Perl/Lua (#4445) 2024-08-09 22:48:32 -04:00
Fryguy
6296ed6d41
[Bug Fix] Attune Augments when Equipped (#4446) 2024-08-09 22:27:04 -04:00
Alex King
ac0f729aa2
[Feature] Add Character:DefaultGuildRank Rule (#4438)
* [Feature] Add Character:DefaultGuildRank Rule

* Update ruletypes.h

* Update ruletypes.h

* Update database.cpp
2024-08-03 22:48:30 -04:00
JJ
2937852cf9
[Bug Fix] Ensure close of Tribute Item search (#4439) 2024-08-03 20:25:07 -04:00
Alex King
2cf5bae571
[Bug Fix] Fix Lua Client FilteredMessage (#4437) 2024-07-31 19:39:57 -04:00
Fryguy
2feb05be18
[Improvement] Filtered Messages Extension (#4435)
* [Improvment] Filtered Messages Extension

Added:
ItemSpeech 25
Strikethrough 26
Stuns 27
BardSongsOnPets 28

I wired up Strikethrough and Stuns as they already had message entries.

ItemSpeech and BardSongsOnPets do not appear to be currently used in the source.

Note: There are still 5 unknown Filters in RoF2 that need to be investigated:

Achievments
Fellowships
Mercenary Messages
PVP Messages
Spam

* Spelling Error

* Missed some stun calls
2024-07-31 18:28:45 -04:00
Fryguy
421767e1e5
[Bug Fix] Imitate Death should also clear zone feign aggro (#4436) 2024-07-31 18:28:36 -04:00
JJ
6e9ff52dce
[Release] 22.54.0 (#4434)
* Update CHANGELOG.md

* Update version.h

* Update package.json

* Update CHANGELOG.md
2024-07-30 20:30:38 -04:00
Alex King
aa700f8960
[Cleanup] Cleanup Client File Exporting (#4348)
* [Cleanup] Cleanup Client File Exporting

* Update base_data_repository.h

* Update db_str_repository.h

* Update base_data_repository.h

* Update skill_caps_repository.h

* Update skill_caps_repository.h

* Update skill_caps_repository.h

* Update main.cpp

* Push
2024-07-30 20:10:00 -04:00
Fryguy
2ef959c5ed
[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00
Mitch Freeman
e49ab924cc
[Feature] Add Barter/Buyer Features (#4405)
* Add Barter/Buyer Features

Adds barter and buyer features, for ROF2 only at this time including item compensation

* Remove FKs from buyer tables

Remove FKs from buyer tables

* Bug fix for Find Buyer and mutli item selling

Update for quantity purchases not correctly providing multi items.
Update for Find Buyer functionality based on zone instancing.
Update buyer messaging
Update buyer LORE duplicate check

* Revert zone instance comment

* Revert zone_id packet size field

* Add zone instancing to barter/buyer

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-07-30 16:23:37 -04:00
catapultam-habeo
fc3c691588
[Feature] Implement Move Multiple Items (#4259)
* Implement Move Multiple Items

* Send LinkDead on invalid packet

* structure this more like MoveItem

* implement all modes

* remove un-needed debug message

* handle mode 3 swaps in bank\shared bank correctly.

* Revert "handle mode 3 swaps in bank\shared bank correctly."

This reverts commit ce01fbfde70d52e88381772a6c7a77b4b650c7c5.

* Revert "remove un-needed debug message"

This reverts commit f4b662459e11a60c3a46a97e5320757c4b2b9a84.

* handle mode 3 swaps without extra unintended code

* correct variable type

* remove magic numbers

* forgot a semicolon in emu_constants.h

* fix bad rebase artifact

* Remove unused struct

* apply changes discussed in PR

* last rebase conflict

* last rebase conflict

fix more inventory type enum refs

* fix windows build error

* fix other windows build error.

* fix duplication bug
2024-07-30 13:40:48 -04:00
catapultam-habeo
d465a3deba
[Bug Fix] Stop DOSing ourselves with OP_WearChange (#4432)
* initial commit to start convo

* additional potential problem

* Revert "additional potential problem"

This reverts commit 689e94ea957e4c08fb7c10879fa58773b596316c.
2024-07-30 13:00:26 -04:00
Alex King
40c9c8044b
[Bug Fix] Fix issue with quest::echo and quest::me (#4433) 2024-07-30 09:25:05 -04:00
Chris Miles
70a96ea098
[Zoning] Improve zone routing (#4428)
* [Zoning] Improvements to zone routing

* Update world_content_service.h

* Update world_content_service.h
2024-07-30 09:12:31 -04:00
Chris Miles
d5cbec714e
Revert "[Zone Instances] Handle routing to instances when using evac/succor (#4297)" (#4429)
This reverts commit dfd1bfbd493487f40ea96172b5bd854874e8e96d.
2024-07-30 09:12:19 -04:00
Mitch Freeman
6903205484
[Bug Fix] Fix #parcels add subcommand (#4431)
The parcel object was not be initialized correctly resulting in the possibility of incorrect data being written for the uninitialized members.
2024-07-28 21:56:21 -04:00
Chris Miles
4c81321847
[Databuckets] Remove memory reserve from bulk load (#4427) 2024-07-23 00:37:34 -05:00
Alex King
e5cea73e0c
[Bug Fix] Fix Client::RemoveTitle (#4421)
* [Bug Fix] Fix Client::RemoveTitle

* Remove title/suffix if in use.

* Update titles.cpp

* Non static
2024-07-23 00:33:09 -05:00
Alex King
23308192b5
[Bug Fix] Fix #setlevel Allowing Skills Above Max (#4423) 2024-07-22 20:46:38 -05:00
Alex King
29fdf7e2ae
[Bug Fix] Fix EVENT_USE_SKILL with Sense Heading (#4424) 2024-07-22 20:45:32 -05:00
Alex King
098498dedd
[Commands] Extend #devtools Functionality (#4425) 2024-07-22 20:44:34 -05:00
Alex King
b6fb8daae8
[Bug Fix] Fix Bot::SetBotStance (#4426) 2024-07-22 20:43:18 -05:00
nytmyr
563f7d5564
[Cleanup] Mask GM Show Buff message behind EntityVariable (#4419)
* [Cleanup] Mask GM Show Buff message behind EntityVariable

Removes the spam of "Your GM flag allows you to always see your targets' buffs." for GMs every time a buff lands on a target.

It will now lock to an Entity Variable and only show once per zone.

* Convert string to constexpr

* Switch from string to char
2024-07-22 12:51:41 -04:00
Fryguy
1e5abc456b
[Bug Fix] Proximity Aggro for Frustrated and Undead (#4411)
* [Bug Fix] Prox aggro for frustrated and undead.

If mob is frustrated (Rooted and has no one to kill or is undead will add prox aggro to hate list.

* Update aggro.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-22 07:01:12 -04:00
Fryguy
3b0fa015a7
[Bug Fix] Corpse Call removing Resurrection Effects (#4410)
* [Bug Fix] Corpse Call removing Rez Effects

When calling a corpse, it should not remove rez effects.

* Update client_process.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-22 06:26:40 -04:00
nytmyr
c73a1e8bea
[Rules] Add HasteCap and Hastev3Cap rules for NPCs, Bots and Mercs (#4406)
* [Rules] Add HasteCap and Hastev3Cap rules for NPCs, Bots and Mercs

Previously NPCs, bots and mercs all had a flat haste cap of 150 whereas clients were capped at 100.

NPCs, bots and mercs used the character rule for v3 cap, they now each have their own.

Rules for v3 cap are the default of 25 as they were using.
Rules for haste caps are the default of 150 for NPCs they were using but lowered to 100 for bots and mercs, the same as clients.

This also adds haste output to the GM target stat window

* Fix for stat windows to account for client haste
2024-07-22 06:06:49 -04:00
Fryguy
3bfdc0cf71
[Bug Fix] Potential fix for some undesired ranged explotative behavior. (#4413)
Original Commit: 33fecd68d4eab36885eb7f8067102ba6bce95bac

Conditional ranged double attack
2024-07-22 06:05:46 -04:00
Mitch Freeman
a23ac4628f
[Feature] Add Parcel notification for online players when using the Quest API (#4418)
* Add parcel notification for online players when using the quest api for send_parcel

* Compile fix

fix for compile issues
2024-07-22 05:57:42 -04:00
nytmyr
5ef4612249
[Bug Fix] [Quest API] Fix getraididbycharid and getgroupidbycharid (#4417) 2024-07-16 15:53:22 -04:00
Mitch Freeman
17f66c5d60
[Bug Fix] Personal tributes for bard items were not applying correctly (#4416)
* Fixes Personal Tributes for bard items not being applied.

* Fix for bots
2024-07-16 11:18:42 -04:00
Mitch Freeman
51eb95ed31
Revert "Fixes Personal Tributes for bard items not being applied. (#4414)" (#4415)
This reverts commit 080abaede1cc110d122f6bf2d1986aca2b0e156f.
2024-07-16 10:49:08 -04:00
Mitch Freeman
080abaede1
Fixes Personal Tributes for bard items not being applied. (#4414) 2024-07-15 23:02:35 -04:00
Mitch Freeman
97e332819d
When searching in the bazaar, the minimum cost was not be honoured. (#4412) 2024-07-15 08:41:04 -04:00
Mitch Freeman
1e41c5517e
[Bug Fix] Fix for random disconnects when a large number of guild members zone or disconnect (#4402) 2024-07-10 00:10:33 -05:00
Fryguy
c7a88af11a
[Bug Fix] AutoSplit unknown bug and cleanup. (#4401)
Code Credit TAKP:

Bug Post: https://discord.com/channels/212663220849213441/1258430167764832319

Resolved issue with split message being sent to group members when no split is present which creates an "Unknown Split".

Also added the random remainder split portion unless using a manual /split

Converted manual messages to Strings
2024-07-07 00:53:57 -04:00
KayenEQ
d8ddd0aab9
[Bug Fix] Aegolism Spell line stacking (#4399)
* fix stacking issues with Aegolism spell line

Issue: When casting buffing a player with aegolism spell line, who already has cleric AC, symbol and heroism spell, it would overwrite heorism buff and leave other two.

Aegolism spell line when applied when a client has Heroism spell line, AC spell line, and symbol spell line. Should overwrite the Heroism spell and fade the AC and Symbol buffs.

* Update spdat.cpp
2024-07-07 00:53:46 -04:00
Fryguy
95cbadade5
[Bug Fix] Slay Adjustments (#4389)
Previous change did not account for the modern slay undead and holyforge spells.

Reverted some of the changes and cleaned up others.

Rule Renamed (Default value was incorrect, this was a clean way to fix that) - SlayDamageAdjustment -> SlayDamageMultiplier

Also added a rate multiplier

RULE_REAL(Combat, SlayRateMultiplier, 1.0, "Slay Rate Adjustments - Multiply final slay rate check by this value. Default: 1.0")

Fixed the ordering of the constants for the slay undead SPA that were backwards and causing major headaches with tuning and setting up slay undead correctly.

Base = Damage Mod (100 is base, so 240 = 140% more)
Limit = Proc Rate - Value is divided by 10000 for a Float %. e.g. 1700 becomes 0.17 (Or 17% proc rate).

Damage bonus should be additive not std::max as AA, Spells and Item bonuses should stack.

e.g. Slay Undead RK3 240 + Holy Forge 140 should = 380 (280% damage)
2024-07-07 00:53:29 -04:00
Alex King
a85f4fb703
[Cleanup] Cleanup Stance Code (#4368)
* [Cleanup] Cleanup Stance-based Code

* Command

* Update emu_constants.h

* Update stance.cpp

* Cleanup
2024-07-02 21:50:34 -04:00
Fryguy
e63f34638b
[Bug Fix] AllowRaidTargetBlind logic backwards (#4400) 2024-07-01 08:15:36 -04:00
JJ
7918fed81c
[Release] 22.53.1 (#4398) 2024-06-16 21:17:16 -04:00
JJ
ac24c9bf5a
[Bug Fix] Fix trader mode (#4397)
* Fix bazaar trading

* Update `constexpr`

* Added world trader table truncate on boot to ensure that the trader table is always empty when world starts.

---------

Co-authored-by: Mitch Freeman <65987027+neckkola@users.noreply.github.com>
2024-06-16 20:55:14 -04:00
Chris Miles
7b914c731b
[Release] 22.53.0 (#4395) 2024-06-14 12:44:57 -05:00
Fryguy
7362c0ebb5
[Bug] Anon players should not show in /who all (#4392)
Updated to properly filter anon players from /who all.

The code formatting was very inconsistant and needed cleanup.
2024-06-14 12:39:41 -05:00
Fryguy
ae213a4e4b
[Rule] Classic Harm Touch Formula (#4394)
* [Rule] Classic Harm Touch Formula

Pre 2007 Harm Touch was handled differently with base harm Touch ( Ability or 2 ranks aa) and Improved Harm Touch AA. It was converted into 10 ranks of Harm Touch -

http://www.tski.co.jp/baldio/patch/20071113.html

It was further refined in 2008 to have a DoT component.

http://www.tski.co.jp/baldio/patch/20080709.html

This rule focuses on the pre 2007 version and allows the damage to properly scale

* Updated logic

* Update per feedback.
2024-06-14 12:28:43 -05:00
Alex King
187288f3aa
[Rules] Add Invisible Augment Rules (#4385)
* [Rules] Add Invisible Augment Slot Rule

* Update item_instance.cpp

* Second rule

* Update ruletypes.h
2024-06-14 12:02:21 -05:00
Alex King
abc8c3d886
[Cleanup] Remove unused code in emu_constants.h (#4384)
# Description
- Remove unused code that was missed as a result of resolving merge conflicts and this being left behind.
2024-06-14 11:59:13 -05:00
Alex King
0b2493beb8
[Cleanup] Cleanup Object Type Code (#4375)
* [Cleanup] Cleanup Object Type Code

* Move to object.cpp/object.h
2024-06-14 11:58:59 -05:00
JJ
9cebba5911
[Bug Fix] Fix potential trader crash when serialized item not found (#4386) 2024-06-14 11:58:00 -05:00
Fryguy
4478328b2a
[Rules] Mend/Sneak allow success tuning (#4390)
MendAlwaysSucceedValue allows you to adjust skill at which mend will always succeed its check.

SneakAlwaysSucceedOver100 allows sneak to always succeed when over skill 100 (Higher skill increases the movement speed).
2024-06-14 11:57:31 -05:00
JJ
55a7e1646d
Check that an event actually exists (#4387) 2024-06-14 11:56:33 -05:00
Mitch Freeman
b6b8491060
[Bug Fix] Fix for players having empty bazaar window dropdown list, even though trader is tagged as a trader. (#4391)
* Potential fix for players having empty bazaar window dropdown list, even though trader is tagged as a trader.

* Update the truncate of the trader table to avoid inappropriate deletions if an instance of bazaar was started.
2024-06-14 11:53:34 -05:00
Fryguy
850053a136
[Bug] Prevent Resurrection Spells from being resisted (#4393)
* [Bug] Prevent Ressurection Spells from being resisted

Added IsRessurectionSpell(uint16 spell_id) to assist with checking on a spell is a ressurection spell.

This was noticed when Dragons of Norrath launched and the Tier 5 Progression AA provided SPA 180 2% SE_ResistSpellChance

* Helps if I spell it correctly

* Update per feedback
2024-06-14 11:51:33 -05:00
Fryguy
1aa8758b0a
[Bug] Escape should put player into SOS if owned. (#4388)
When you escape if you have the Shroud of Stealth bonus (AA, Spell, item) you will go straight into SOS mode.
2024-06-07 13:57:54 -04:00
Alex King
b1aa087b9f
[Bug Fix] Fix Swarm Pet Damage Messages (#4383) 2024-06-04 18:50:08 -04:00
Alex King
1e57a0372f
[Bug Fix] Fix #goto Target (#4382) 2024-06-03 03:02:27 -04:00
Fryguy
9614ea59ec
[Rule] Snare Override Movement Bonus (#4381)
* [Rule] Snare Override Movement Bonus

This rule allows snare to override any movement bonuses.

RULE_BOOL(Spells, AllowSnareEffectsOverrideBonus, false, "Enabling will allow snares to override any speed bonuses the entity may have. Default: False")

Default: False

* Rule name

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-06-02 17:50:41 -04:00
Alex King
7a648cce16
[Cleanup] Cleanup Account Status Code (#4376)
* [Cleanup] Cleanup Account Status Code

* Update emu_constants.cpp

* Update emu_constants.h
2024-06-02 16:40:52 -04:00
Alex King
8640776a21
[Cleanup] Cleanup Body Type Code (#4366)
* [Cleanup] Cleanup Body Type-based Code

* Update bodytypes.cpp

* Final

* Update body_type.cpp

* Cleanup

* Cleanup

* Formatting

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-06-02 04:25:06 -04:00
Chris Miles
0c45d3b09e
[Release] 22.52.0 (#4380) 2024-06-01 20:37:21 -05:00
Mitch Freeman
59e4adb117
[Fix] Bazaar Search not working correctly for Iksar, Vashir, Drakkin and Froglok races (#4379) 2024-06-01 19:17:18 -05:00
Alex King
d5a06bfe2e
[Cleanup] Cleanup Bucket Comparison Code (#4374)
* [Cleanup] Cleanup Bucket Comparison-based Code

* Final
2024-06-01 19:11:56 -05:00
Alex King
0f0676824c
[Cleanup] Cleanup Bug Category Code (#4367)
* [Cleanup] Cleanup Bug Category-based Code

* Command

* Cleanup

* Cleanup

* Cleanup
2024-06-01 18:25:02 -05:00
Alex King
caa647dc6b
[Cleanup] Cleanup Deity Code (#4363)
* [Cleanup] Cleanup Deity-based Code

* Final push.

* Update deity.cpp

* Update deity.cpp

* Update deity.cpp

* Cleanup

* Cleanup

* [Cleanup] Cleanup Skill-based Code

* Update deity.cpp

* Update lua_client.cpp
2024-06-01 18:21:26 -05:00
Alex King
76b9ce0ac1
[Cleanup] Cleanup Special Ability Code (#4365)
* [Cleanup] Cleanup Special Ability-based Code

* Update emu_constants.cpp

* Update emu_constants.cpp

* Update emu_constants.cpp

* Update special_ability.cpp

* Cleanup

* Update emu_constants.cpp
2024-06-01 18:20:43 -05:00
Chris Miles
d01d091b47
[Quests] Fix issue with Lua encounters loading in certain circumstances (#4378)
* [Quests] Fix issue with Lua encounters loading in certain circumstances

* Update quest_parser_collection.cpp

* Constant

* Move constant

* Fix

* Update quest_parser_collection.cpp
2024-06-01 18:07:38 -05:00
Alex King
47ddcb54f1
[Cleanup] Remove unused code in common/eq_constants.h (#4364) 2024-06-01 16:10:37 -05:00
Alex King
dda0e410ff
[Quest API] Add Item Link Methods to Perl/Lua (#4359) 2024-06-01 16:10:05 -05:00
Chris Miles
eae05167f8
[Skills] Fix caps out of bounds issue (#4377)
* wip

* More adjustments
2024-06-01 16:09:34 -05:00
Alex King
16f21893a3
[Rules] Add Skill Base Damage Rules (#4360)
* [Rules] Add Skill Base Damage Rules

* Final

* Update ruletypes.h

* Update ruletypes.h
2024-06-01 16:09:21 -05:00
Alex King
4ca724956b
[Bug Fix] Fix Unescaped String in Client::GotoPlayer (#4373)
* [Bug Fix] Fix Unescaped String in Client::GotoPlayer

* Final

* Update client.cpp
2024-06-01 16:09:00 -05:00
regneq
217a80ee76
[NPC Spells] Fixed an issue where the repository spell adj value was overriding the spell difficulty default value (#4370)
* [NPC Spells} fixed an issue where the repository spell adj value was overriding the spell difficulty default value.
[Command] Add resist adj to #show spells_list command to see the resist value.

* True fix, do IsValidSpell on actual spell

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-06-01 16:08:14 -05:00
JJ
8b166bf5b9
[Bug Fix] Add protection to ensure adventure points award are only attempted on players (#4371) 2024-05-31 17:47:23 -04:00
Chris Miles
4c614661e7
[Quests] Fix Lua encounter double register (#4369) 2024-05-30 20:27:21 -04:00
Fryguy
9392f86333
[Bug Fix] Adjust Kick/RoundKick Damage Lower levels (#4355)
Code for Kick and Bash were causing Warriors/Rangers to deal almost as much damage with low level abilities as a Monk using Flying Kick
2024-05-28 10:01:11 -04:00
Fryguy
0d888268a8
[Combat] Adjustments to Crippling Blows/Slay Undead and Confirmed Critical Code (#4354)
* Adjustments to Crippling Blows/Slay Undead and Confirmed Critical Code

* Adjustments per comments
2024-05-27 19:53:24 -04:00
2076 changed files with 131556 additions and 121133 deletions

View File

@ -1,6 +1,5 @@
!Makefile
base/*.sql
base/*.zip
base/db/
base/maps/
!base/expansion/Makefile
base/
!base/*.json
override/
repo/
cache/

View File

@ -1,196 +1,127 @@
# Build binaries: make cmake, make build
# One time initial setup (or to reset db): make prep, make inject-mariadb, make maps
# Update custom db edits: make inject-custom
# Start up server: make shared, make login, make world, make zone
# in game, stop combat spam #logs set gmsay 79 0
# in game, stop loot spam #logs set gmsay 69 0
NAME := eqemu-server
.ONESHELL:
DOCKER_ARGS := --rm --name ${NAME} -v $$PWD:/src -w /src ${NAME}
DOCKER_ARM64_ARGS := --rm --platform linux/arm64 --name ${NAME}-arm64 -v $$PWD:/src -w /src ${NAME}-arm64
.PHONY: build
build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile build --no-print-directory
exit
endif
cd build$$BUILD_SUFFIX && cmake --build . --config Release --target all --
.PHONY: cmake
cmake:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile cmake --no-print-directory
exit
endif
@echo "working directory: $$PWD"
mkdir -p build$$BUILD_SUFFIX
@cd build$$BUILD_SUFFIX && cmake -DEQEMU_BUILD_LOGIN=ON \
-DEQEMU_BUILD_TESTS=ON \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache -G Ninja ..
clean:
ifneq (,$(findstring .devcontainer,$$PWD))
@make -C ../ -f .devcontainer/Makefile clean --no-print-directory
endif
rm -rf build
docker-cmake:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-cmake --no-print-directory
exit
endif
@echo "working directory: $$PWD"
git submodule update --init --recursive
docker run ${DOCKER_ARGS} make cmake
docker-build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-build --no-print-directory
exit
endif
docker run ${DOCKER_ARGS} make build
# Build image if it doesn't exist
docker-image-build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-image-build --no-print-directory
exit
endif
ifeq ($(shell docker images -q ${NAME} 2> /dev/null),)
@echo "Docker image not found. Building..."
docker build -f Dockerfile.debian.dev -t ${NAME} .
endif
docker-arm-cmake: docker-arm-image-build
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-arm-cmake --no-print-directory
exit
endif
git submodule update --init --recursive
docker run ${DOCKER_ARM64_ARGS} make cmake BUILD_SUFFIX=arm64
docker-arm-build: docker-arm-image-build
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-arm-build --no-print-directory
exit
endif
docker run ${DOCKER_ARM64_ARGS} make build BUILD_SUFFIX=arm64
docker-arm-image-build:
ifeq ($(shell docker images -q ${NAME}-arm64 2> /dev/null),)
@echo "Docker image not found. Building..."
docker build -f Dockerfile.debian.arm.dev -t ${NAME}-arm64 .
endif
docker-clean: clean
.PHONY: prep
prep:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile prep --no-print-directory
exit
endif
prep: is-vscode
@echo "Preparing build/bin for usage..."
mkdir -p build/bin/assets/patches
cp -R -u -p .devcontainer/base/eqemu_config.json build/bin/eqemu_config.json
cp -R -u -p .devcontainer/base/login.json build/bin/login.json
cp -R -u -p loginserver/login_util/* build/bin/assets/patches/
mkdir -p build/bin/assets
cp -R -u -p utils/patches build/bin/assets/
-unlink build/bin/lua_modules
cd build/bin && ln -s quests/lua_modules lua_modules
-unlink build/bin/mods
cd build/bin && ln -s quests/mods mods
-unlink build/bin/maps
cd build/bin && ln -s ../../base/maps maps
mkdir -p build/bin/logs
mkdir -p build/bin/shared
@echo "Prepping folders..."
@mkdir -p .devcontainer/override
@mkdir -p .devcontainer/repo
@mkdir -p .devcontainer/cache
@mkdir -p build/bin/logs
@mkdir -p build/bin/shared
@mkdir -p build/bin/assets
@echo "Applying overrides..."
@if [ ! -f .devcontainer/override/eqemu_config.json ]; then cp .devcontainer/base/eqemu_config.json .devcontainer/override/eqemu_config.json; fi
@if [ -f build/bin/eqemu_config.json ]; then unlink build/bin/eqemu_config.json; fi
cd build/bin && ln -s ../../.devcontainer/override/eqemu_config.json eqemu_config.json
@if [ ! -f .devcontainer/override/login.json ]; then cp .devcontainer/base/login.json .devcontainer/override/login.json; fi
@if [ -f build/bin/login.json ]; then unlink build/bin/login.json; fi
cd build/bin && ln -s ../../.devcontainer/override/login.json login.json
@echo "Cloning repositories..."
cd .devcontainer/repo && if [ ! -d "quests" ]; then cd ../../.devcontainer/repo/ && git clone https://github.com/ProjectEQ/projecteqquests.git quests; fi
cd .devcontainer/repo && if [ ! -d "eqemu-definitions" ]; then cd ../../.devcontainer/repo/ && git clone https://github.com/xackery/eqemu-definitions.git eqemu-definitions; fi
cd .devcontainer/repo && if [ ! -d "maps" ]; then cd ../../ && make maps; fi
@if [ -d build/bin/quests ]; then unlink build/bin/quests; fi
cd build/bin && ln -s ../../.devcontainer/repo/quests quests
@if [ -d build/bin/maps ]; then unlink build/bin/maps; fi
cd build/bin && ln -s ../../.devcontainer/repo/maps maps
@if [ -d build/bin/eqemu-definitions ]; then unlink build/bin/eqemu-definitions; fi
cd build/bin && ln -s ../../.devcontainer/repo/eqemu-definitions eqemu-definitions
@mkdir -p build/bin/quests/mods
@echo "Applying base links..."
cp -R -u -p utils/patches .devcontainer/base/
@if [ -d build/bin/assets/patches ]; then unlink build/bin/assets/patches; fi
cd build/bin/assets && ln -s ../../../.devcontainer/base/patches patches
@if [ -d build/bin/lua_modules ]; then unlink build/bin/lua_modules; fi
cd build/bin && ln -s ../../.devcontainer/repo/quests/lua_modules lua_modules
@if [ -d build/bin/mods ]; then unlink build/bin/mods; fi
cd build/bin && ln -s ../../.devcontainer/repo/quests/mods mods
@if [ -d build/bin/plugins ]; then unlink build/bin/plugins; fi
cd build/bin && ln -s ../../.devcontainer/repo/quests/plugins plugins
@echo "Eqemu is prepared. Edit build/bin/eqemu_config.json to configure."
maps:
@echo "Downloading maps..."
@mkdir -p base/maps
@cd base/maps && wget -nc https://github.com/Akkadius/eqemu-maps/archive/refs/heads/master.zip
@cd base/maps && unzip -o master.zip
@cd base/maps && mv eqemu-maps-master/* .
@cd base/maps && rm -rf eqemu-maps-master
@echo "Maps downloaded."
is-vscode:
@if [ -z "$$REMOTE_CONTAINERS" ]; then \
echo "Not running in VS Code devcontainer"; \
exit 1; \
fi
quests:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile quests --no-print-directory
exit
endif
@cd build/bin && git clone https://github.com/ProjectEQ/projecteqquests.git quests
clean: is-vscode
rm -rf build
.PHONY: maps
maps: is-vscode
@echo "Downloading maps..."
@mkdir -p .devcontainer/repo/maps
@cd .devcontainer/repo/maps && wget -nc https://github.com/EQEmu/maps/archive/refs/heads/master.zip
@cd .devcontainer/repo/maps && unzip -o master.zip
@cd .devcontainer/repo/maps && mv maps-master/* .
@cd .devcontainer/repo/maps && rm -rf maps-master
@echo "Maps downloaded."
# Runs tests
.PHONY: test
test:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile test --no-print-directory
exit
endif
test: is-vscode
cd build/bin && ./tests
# Runs login binary
.PHONY: login
login:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile login --no-print-directory
exit
endif
login: is-vscode check-mariadb
cd build/bin && ./loginserver
.PHONY: hotfix
hotfix: shared
# Runs shared_memory binary
.PHONY: shared
shared:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile shared --no-print-directory
exit
endif
shared: is-vscode check-mariadb
cd build/bin && ./shared_memory
# Runs zone binary
.PHONY: zone
zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile zone --no-print-directory
exit
endif
@-rm build/bin/logs/zone/zone*.log
zone: is-vscode check-mariadb
@find build/bin/logs/zone/ -type f -name 'zone*.log' -exec rm -f {} +
cd build/bin && ./zone
check-mariadb: is-vscode
@if ! sudo service mariadb status | grep -q 'active (running)'; then \
sudo service mariadb start; \
fi
# Runs world binary
.PHONY: world
world:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile world --no-print-directory
exit
endif
@-rm build/bin/logs/world*.log
world: is-vscode check-mariadb
@find build/bin/logs/ -type f -name 'world*.log' -exec rm -f {} +
cd build/bin && ./world
# Runs ucs binary
.PHONY: ucs
ucs:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile ucs --no-print-directory
exit
endif
@-rm build/bin/logs/ucs*.log
ucs: is-vscode check-mariadb
@find build/bin/logs/ -type f -name 'ucs*.log' -exec rm -f {} +
cd build/bin && ./ucs
# Runs queryserv binary
.PHONY: queryserv
queryserv:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile queryserv --no-print-directory
exit
endif
@-rm build/bin/logs/query_server*.log
queryserv: is-vscode check-mariadb
@find build/bin/logs/ -type f -name 'query_server*.log' -exec rm -f {} +
cd build/bin && ./queryserv
valgrind-%:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile valgrind --no-print-directory
exit
endif
reset-content:
@echo "Resetting content tables in database peq..."
cd .devcontainer/cache/db/peq-dump && sudo mariadb --database peq -e "source create_tables_content.sql"
valgrind-%: is-vscode
cd build/bin && valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --verbose --log-file=logs/$*.valgrind.log ./$*
# Start mariaDB standalone
@ -201,30 +132,33 @@ mariadb:
.PHONY: inject-mariadb
inject-mariadb:
-sudo service mariadb start
-mkdir -p base/db/
-mkdir -p .devcontainer/cache/db/
-sudo mariadb -e 'DROP DATABASE IF EXISTS peq;'
-sudo mariadb -e 'CREATE DATABASE peq;'
-sudo mariadb -e "CREATE USER 'peq'@'127.0.0.1' IDENTIFIED BY 'peqpass';"
-sudo mariadb -e "CREATE USER IF NOT EXISTS 'peq'@'127.0.0.1' IDENTIFIED BY 'peqpass';"
-sudo mariadb -e "GRANT ALL PRIVILEGES ON *.* TO 'peq'@'127.0.0.1';"
ifeq (,$(wildcard base/db/db.sql.zip))
@echo "base/db.sql.zip not found. Downloading latest from https://db.projecteq.net/"
wget -nc https://db.projecteq.net/latest -O base/db/db.sql.zip
-cd base/db && unzip db.sql.zip
ifeq (,$(wildcard .devcontainer/cache/db/db.sql.zip))
@echo ".devcontainer/cache/db.sql.zip not found. Downloading database from https://db.eqemu.dev/latest"
wget -nc https://db.eqemu.dev/latest -O .devcontainer/cache/db/db.sql.zip
-cd .devcontainer/cache/db && unzip db.sql.zip
endif
@echo "Sourcing db may take a while, please wait..."
@cd base/db/peq-dump && sudo mariadb --database peq -e "source create_all_tables.sql"
@cd .devcontainer/cache/db/peq-dump && sudo mariadb --database peq -e "source create_tables_content.sql"
@cd .devcontainer/cache/db/peq-dump && sudo mariadb --database peq -e "source create_tables_login.sql"
@cd .devcontainer/cache/db/peq-dump && sudo mariadb --database peq -e "source create_tables_player.sql"
@# deprecated cd .devcontainer/cache/db/peq-dump && sudo mariadb --database peq -e "source create_tables_queryserv.sql"
@cd .devcontainer/cache/db/peq-dump && sudo mariadb --database peq -e "source create_tables_state.sql"
@cd .devcontainer/cache/db/peq-dump && sudo mariadb --database peq -e "source create_tables_system.sql"
@echo "MariaDB is now injected."
.PHONY: gm-%
gm-%:
gm-%: is-vscode
sudo mariadb --database peq -e "UPDATE account SET status=255 WHERE name = '$*';"
@echo "Account $* is now a GM. /camp to have it go into effect."
depends:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile depends --no-print-directory
exit
endif
depends: is-vscode
sudo apt install graphviz pip time
pip3 install graphviz
mkdir -p build/depends
@ -241,44 +175,54 @@ endif
@echo "Common..."
time python3 build/depends/dependency_graph.py -f png common build/depends/common.dot
backup:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile backup --no-print-directory
exit
endif
backup: is-vscode
@mkdir -p build/bin/backup
cd build/bin && ./world database:dump --compress --player-tables --state-tables --system-tables --query-serv-tables
cpu-zone:
restore-%: is-vscode
@if [ -z "$*" ]; then \
echo "Please provide a backup file to restore from. Example: make restore-backup.sql"; \
exit 1; \
fi
@echo "Restoring from backup $*"
@sudo mariadb --database peq -e "$*"
cpu-zone: is-vscode
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile cpu-zone --no-print-directory
@echo "This makefile is not intended to be run from the .devcontainer directory."
exit
endif
@cd build/bin && mkdir -p tmp
cd build/bin && CPUPROFILE=prof.out ./zone
pprof-zone:
pprof-zone: is-vscode
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-zone --no-print-directory
@echo "This makefile is not intended to be run from the .devcontainer directory."
exit
endif
cd build/bin && google-pprof --pdf zone prof.out > prof.pdf
pprof-web-zone:
pprof-gv-zone: is-vscode
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-web-zone --no-print-directory
exit
endif
cd build/bin && google-pprof --web zone prof.out
pprof-gv-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-gv-zone --no-print-directory
@echo "This makefile is not intended to be run from the .devcontainer directory."
exit
endif
cd build/bin && google-pprof --gv zone prof.out > prof.gv
heap-zone:
heap-zone: is-vscode
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile heap-zone --no-print-directory
@echo "This makefile is not intended to be run from the .devcontainer directory."
exit
endif
@cd build/bin && mkdir -p tmp
cd build/bin && HEAPPROFILE=prof.out ./zone
.PHONY: pull
pull:
git pull
@if [ ! -d "quests" ]; then git clone https://github.com/rebuildeq/quests.git quests; fi
cd quests && git pull
@if [ ! -d "eqemu-definitions" ]; then git clone https://github.com/xackery/eqemu-definitions.git eqemu-definitions; fi
cd eqemu-definitions && git pull

View File

@ -40,10 +40,41 @@
"GitHub.copilot",
"xackery.make-magic",
"Gruntfuggly.todo-tree",
"ms-vscode.cmake-tools"
]
"ms-vscode.cmake-tools",
"sumneko.lua"
],
"settings": {
"Lua.runtime.version": "Lua 5.1",
"Lua.workspace.library": [
"/src/repo/eqemu-definitions"
],
"Lua.diagnostics.disable": [
"lowercase-global"
],
"cmake.statusbar.advanced": {
"kit": {
"visibility": "hidden"
},
"debug": {
"visibility": "hidden"
},
"buildTarget": {
"visibility": "compact"
},
"launch": {
"visibility": "hidden"
},
"ctest": {
"visibility": "icon"
}
}
}
}
},
"mounts": [
"source=${localWorkspaceFolder}/.devcontainer/Makefile,target=/src/Makefile,type=bind,consistency=cached"
],
"workspaceFolder": "/src",
"workspaceMount": "source=${localWorkspaceFolder},target=/src,type=bind,consistency=cached"
}

View File

@ -1,98 +0,0 @@
---
kind: pipeline
type: docker
name: Build Linux
# Limits how many of these builds can run on the drone runner at a time, this isn't about cores
concurrency:
limit: 1
volumes:
- name: cache
host:
path: /var/lib/cache-release
steps:
- name: Build Linux X64
image: akkadius/eqemu-server:v14
environment:
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
RCLONE_CONFIG_REMOTE_TYPE: ftp
RCLONE_FTP_HOST: drone.akkadius.com
RCLONE_FTP_USER: artifacts
RCLONE_FTP_PASS:
from_secret: RCLONE_FTP_PASS
commands:
- ./utils/scripts/build/linux-build.sh
volumes:
- name: cache
path: /home/eqemu/.ccache/
---
kind: pipeline
type: exec
name: Build Windows
# Limits how many of these builds can run on the drone runner at a time, this isn't about cores
concurrency:
limit: 1
platform:
os: windows
arch: amd64
steps:
- name: Build Windows X64
environment:
RCLONE_CONFIG_REMOTE_TYPE: ftp
RCLONE_FTP_HOST: drone.akkadius.com
RCLONE_FTP_USER: artifacts
RCLONE_FTP_PASS:
from_secret: RCLONE_FTP_PASS
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
commands:
- .\utils\scripts\build\windows-build.ps1
---
kind: pipeline
type: docker
name: Publish Artifacts to Github
steps:
- name: Upload Artifacts
image: akkadius/eqemu-build-releaser:v3
environment:
RCLONE_CONFIG_REMOTE_TYPE: ftp
RCLONE_FTP_HOST: drone.akkadius.com
RCLONE_FTP_USER: artifacts
RCLONE_FTP_PASS:
from_secret: RCLONE_FTP_PASS
GH_RELEASE_GITHUB_API_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
commands:
- ./utils/scripts/build/should-release/should-release
- rclone config create remote ftp env_auth true > /dev/null
- |
rclone copy remote: --include "eqemu-server*.zip" .
- gh-release --assets=eqemu-server-linux-x64.zip,eqemu-server-windows-x64.zip -y
- |
rclone delete remote: --include "eqemu-server*.zip"
trigger:
branch:
- master
event:
- push
depends_on:
- Build Windows
- Build Linux

View File

@ -3,9 +3,7 @@
# top-most EditorConfig file
root = true
# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
insert_final_newline = true
# Matches multiple files with brace expansion notation

5
.gitattributes vendored
View File

@ -20,7 +20,4 @@
*.css text
*.js text
*.types text
*.vcproj text merge=union
*.csproj text merge=union
*.sln text merge=union eol=crlf
*.pdf binary

81
.github/workflows/build.yaml vendored Normal file
View File

@ -0,0 +1,81 @@
name: Build
on:
push:
branches:
- master
pull_request:
jobs:
linux:
name: Linux
runs-on: ubuntu-latest
steps:
- name: Checkout source
uses: actions/checkout@v5
with:
submodules: recursive
- name: Setup ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-ccache
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y build-essential ninja-build ccache uuid-dev
- name: Configure
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DEQEMU_BUILD_TESTS=ON \
-DEQEMU_BUILD_LOGIN=ON \
-DEQEMU_BUILD_LUA=ON \
-DEQEMU_BUILD_PERL=ON \
-DEQEMU_BUILD_CLIENT_FILES=ON
- name: Build
run: cmake --build build --parallel
- name: Test
working-directory: build
run: ./bin/tests
windows:
name: Windows
runs-on: windows-latest
steps:
- name: Checkout source
uses: actions/checkout@v5
with:
submodules: recursive
- name: Enable long paths
run: git config --global core.longpaths true
- name: Setup MSVC environment
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
- name: Configure
shell: pwsh
run: |
cmake -S . -B build -G "Visual Studio 17 2022" -A x64 `
-DCMAKE_BUILD_TYPE=RelWithDebInfo `
-DEQEMU_BUILD_TESTS=ON `
-DEQEMU_BUILD_LOGIN=ON `
-DEQEMU_BUILD_LUA=ON `
-DEQEMU_BUILD_ZLIB=ON `
-DEQEMU_BUILD_CLIENT_FILES=ON
- name: Build
shell: pwsh
run: cmake --build build --config RelWithDebInfo --target ALL_BUILD -- /m
- name: Test
working-directory: build
run: ./bin/RelWithDebInfo/tests.exe

1
.gitignore vendored
View File

@ -68,3 +68,4 @@ compile_flags.txt
# CMake Files
cmake-build-relwithdebinfo/*
skill-caps.diff

18
.gitmodules vendored
View File

@ -1,18 +1,6 @@
[submodule "submodules/glm"]
path = submodules/glm
url = https://github.com/g-truc/glm.git
[submodule "submodules/fmt"]
path = submodules/fmt
url = https://github.com/fmtlib/fmt.git
[submodule "submodules/libuv"]
path = submodules/libuv
url = https://github.com/libuv/libuv.git
[submodule "submodules/cereal"]
path = submodules/cereal
url = https://github.com/USCiLab/cereal.git
[submodule "submodules/websocketpp"]
path = submodules/websocketpp
url = https://github.com/zaphoyd/websocketpp.git
[submodule "submodules/recastnavigation"]
path = submodules/recastnavigation
url = https://github.com/EQEmu/recastnavigation.git
[submodule "submodules/vcpkg"]
path = submodules/vcpkg
url = https://github.com/microsoft/vcpkg.git

25
.vscode/settings.json vendored
View File

@ -21,14 +21,6 @@
"${workspaceFolder}/dependencies/zlibng"
],
"telemetry.enableTelemetry": false,
"cmake.buildDirectory": "${workspaceFolder}/build",
"cmake.configureArgs": [
"-DEQEMU_BUILD_LOGIN=ON",
"-DEQEMU_BUILD_TESTS=ON",
"-DCMAKE_CXX_COMPILER_LAUNCHER=ccache",
"-DEQEMU_ADD_PROFILER=ON",
"Ninja"
],
"cmake.skipConfigureIfCachePresent": true,
"cmake.configureOnOpen": false,
"files.associations": {
@ -115,22 +107,5 @@
"format": "cpp",
"ranges": "cpp",
"span": "cpp"
},
"cmake.statusbar.advanced": {
"kit": {
"visibility": "hidden",
},
"debug": {
"visibility": "hidden",
},
"buildTarget": {
"visibility": "hidden",
},
"launch": {
"visibility": "hidden",
},
"ctest": {
"visibility": "icon",
}
}
}

View File

@ -4,46 +4,35 @@ This guide is far from exhaustive, you should expect to have some experience wit
### CMake
EQEmu uses CMake as the build system on all platforms. You will need CMake 3.2 or higher to build from source.
EQEmu uses CMake as the build system on all platforms. You will need CMake 3.20 or higher to build from source.
### Dependencies
The following libraries are required to build from source:
- [boost](https://www.boost.org/ "boost")
- [zlib](https://www.zlib.net/ "zlib") (If not included the source will build [zlib-ng](https://github.com/zlib-ng/zlib-ng "zlib-ng") instead)
- [libmysql](https://dev.mysql.com/downloads/connector/c/ "libmysql") or [libmariadb](https://github.com/MariaDB/mariadb-connector-c "libmariadb")
- uuid (unix)
The following libraries are not strictly required but in many cased recommended.
- [OpenSSL](https://www.openssl.org/ "OpenSSL") or [mbedTLS](https://tls.mbed.org/ "mbedTLS") (Required for the loginserver and headless client)
- [libsodium](https://github.com/jedisct1/libsodium "libsodium") (Required for strong password hashing on the loginserver)
- [Lua 5.1](https://www.lua.org/ "Lua 5.1") or [LuaJit](http://luajit.org/ "LuaJit") (Required for Lua Quest Scripting)
- [Perl](https://www.perl.org/ "Perl") (Required for Perl Quest Scripting)
##### Windows
For windows it is suggested you make use of [vcpkg](https://github.com/microsoft/vcpkg "vcpkg") if you wish to build your own dependencies.
If you wish to use Perl then you should use whichever version of Perl you have installed on the target system.
You can also download a vcpkg export from our releases section for Visual Studio [x86](https://github.com/EQEmu/Server/releases/download/v1.2/vcpkg-export-x86.zip "x86") or [x64](https://github.com/EQEmu/Server/releases/download/v1.2/vcpkg-export-x64.zip "x64") that includes a toolchain file you can pass to CMake.
##### Linux
For Linux you simply can install the dependencies from your package manager, below is an example of doing it on Ubuntu using apt-get.
sudo apt-get install libmysqlclient-dev libperl-dev libboost-dev liblua5.1-0-dev zlib1g-dev uuid-dev libssl-dev
sudo apt-get install libperl-dev uuid-dev
### Running CMake
##### Windows
The following is a modified command our automated build server uses to run CMake via the release vcpkg export and its toolchain file.
Assuming it is starting in c:/projects/eqemu and the x64 dependencies were extracted to c:/projects/eqemu/vcpkg.
mkdir build
cd build
cmake -G "Visual Studio 15 2017 Win64" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_ZLIB=ON -DCMAKE_TOOLCHAIN_FILE="c:/projects/eqemu/vcpkg/vcpkg-export-20180828-145455/scripts/buildsystems/vcpkg.cmake" ..
cmake -G "Visual Studio 15 2022 Win64" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON ..
##### Linux
Similarly to Windows running CMake on Linux is simple it just omits the toolchain file and uses a different generator.
Similarly to Windows running CMake on Linux is simple it just uses a different generator.
mkdir build
cd build

File diff suppressed because it is too large Load Diff

View File

@ -1,484 +1,187 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
cmake_minimum_required(VERSION 3.20.0)
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/" ${CMAKE_MODULE_PATH})
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/" ${CMAKE_MODULE_PATH})
IF(POLICY CMP0074)
CMAKE_POLICY(SET CMP0074 NEW)
ENDIF()
if(NOT CMAKE_TOOLCHAIN_FILE)
if(DEFINED ENV{VCPKG_ROOT})
message(STATUS "Using vcpkg from VCPKG_ROOT")
set(CMAKE_TOOLCHAIN_FILE
"$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
CACHE FILEPATH "Vcpkg toolchain file"
)
else()
message(STATUS "Using vcpkg submodule")
set(CMAKE_TOOLCHAIN_FILE
"${CMAKE_CURRENT_SOURCE_DIR}/submodules/vcpkg/scripts/buildsystems/vcpkg.cmake"
CACHE FILEPATH "Vcpkg toolchain file"
)
endif()
endif()
PROJECT(EQEmu)
project(EQEmu
VERSION 24.10.3
LANGUAGES CXX
)
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
SET(CMAKE_CXX_STANDARD 20)
SET(CMAKE_CXX_STANDARD_REQUIRED ON)
SET(CMAKE_CXX_EXTENSIONS OFF)
#explicitly set CMP0167 for Find Boost
if(POLICY CMP0167)
cmake_policy(SET CMP0167 NEW)
endif()
OPTION(EQEMU_BUILD_STATIC "Build with static linking" OFF)
OPTION(EQEMU_BUILD_PCH "Build with precompiled headers (Windows)" ON)
if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Build type")
endif()
IF (EQEMU_BUILD_STATIC)
SET(BUILD_SHARED_LIBS OFF)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".a")
MESSAGE(STATUS "Building with static linking")
SET(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
IF (UNIX)
SET(PERL_LIBRARY "/opt/eqemu-perl/lib/5.32.1/x86_64-linux-thread-multi/CORE/libperl.so")
SET(PERL_INCLUDE_PATH "/opt/eqemu-perl/lib/5.32.1/x86_64-linux-thread-multi/CORE/")
SET(PERL_EXECUTABLE "/opt/eqemu-perl/bin/perl")
ENDIF ()
ENDIF (EQEMU_BUILD_STATIC)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
option(EQEMU_BUILD_PCH "Build with precompiled headers (Windows)" ON)
# Requires libgoogle-perftools-dev google-perftools packages for linux (debian)
IF(EQEMU_ADD_PROFILER)
SET(CMAKE_EXE_LINKER_FLAGS "-Wl,--no-as-needed,-lprofiler,--as-needed")
ENDIF(EQEMU_ADD_PROFILER)
if(MSVC)
add_compile_options(/bigobj)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS NOMINMAX WIN32_LEAN_AND_MEAN CRASH_LOGGING _HAS_AUTO_PTR_ETC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
option(EQEMU_DISABLE_MSVC_WARNINGS "Disable MSVC compile warnings." OFF)
if(EQEMU_DISABLE_MSVC_WARNINGS)
add_compile_options(/W0 /wd4005 /wd4996 /nologo /Os)
endif()
IF(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-DNOMINMAX)
ADD_DEFINITIONS(-DCRASH_LOGGING)
ADD_DEFINITIONS(-D_HAS_AUTO_PTR_ETC) # for Luabind on C++17
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
OPTION(EQEMU_DISABLE_MSVC_WARNINGS "Disable MSVC compile warnings." ON)
IF(EQEMU_DISABLE_MSVC_WARNINGS)
ADD_DEFINITIONS( "/W0 /D_CRT_SECURE_NO_WARNINGS /wd4005 /wd4996 /nologo /Os")
ENDIF(EQEMU_DISABLE_MSVC_WARNINGS)
ELSE(MSVC)
ADD_DEFINITIONS(-DHAS_UNION_SEMUN)
ENDIF(MSVC)
option(EQEMU_MSVC_DEBUG_CRT "Use the debug CRT on MSVC debug builds" OFF)
if(EQEMU_MSVC_DEBUG_CRT)
add_compile_definitions(_CRT_DBG_MAP_ALLOC)
endif()
else()
add_compile_definitions(HAS_UNION_SEMUN)
endif()
#FreeBSD support
IF(UNIX)
IF(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
ADD_DEFINITIONS(-DFREEBSD)
ADD_DEFINITIONS(-D_GLIBCXX_USE_C99)
SET(FREEBSD TRUE)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
IF(CMAKE_SYSTEM_NAME MATCHES "Darwin")
ADD_DEFINITIONS(-DDARWIN)
SET(DARWIN TRUE)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Darwin")
ENDIF(UNIX)
if(UNIX)
if(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
add_compile_definitions(FREEBSD)
add_compile_definitions(_GLIBCXX_USE_C99)
set(FREEBSD TRUE)
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
add_compile_definitions(DARWIN)
set(DARWIN TRUE)
endif()
endif()
ADD_DEFINITIONS(-DGLM_FORCE_RADIANS)
ADD_DEFINITIONS(-DGLM_FORCE_CTOR_INIT)
ADD_DEFINITIONS(-DGLM_ENABLE_EXPERIMENTAL)
find_package(Boost REQUIRED COMPONENTS dynamic_bitset foreach tuple)
find_package(cereal CONFIG REQUIRED)
find_package(fmt CONFIG REQUIRED)
find_package(glm CONFIG REQUIRED)
find_package(unofficial-libmariadb CONFIG REQUIRED)
find_package(libuv CONFIG REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(recastnavigation CONFIG REQUIRED)
find_package(ZLIB REQUIRED)
find_package(LuaJit REQUIRED)
find_package(unofficial-sodium CONFIG REQUIRED)
find_package(PerlLibs)
#MSVC can fetch dependencies automatically.
IF(MSVC)
INCLUDE("${CMAKE_SOURCE_DIR}/cmake/DependencyHelperMSVC.cmake")
ENDIF()
message(STATUS "**************************************************")
message(STATUS "* Library Detection *")
message(STATUS "**************************************************")
#Find everything we need
FIND_PACKAGE(Boost REQUIRED)
FIND_PACKAGE(MySQL)
FIND_PACKAGE(MariaDB)
FIND_PACKAGE(ZLIB)
FIND_PACKAGE(OpenSSL)
FIND_PACKAGE(Lua51)
FIND_PACKAGE(LuaJit)
FIND_PACKAGE(PerlLibs)
FIND_PACKAGE(Sodium)
FIND_PACKAGE(mbedTLS)
if(MARIADB_FOUND)
message(STATUS "* MariaDB: FOUND *")
else()
message(STATUS "* MariaDB: MISSING *")
endif()
MESSAGE(STATUS "**************************************************")
MESSAGE(STATUS "* Library Detection *")
MESSAGE(STATUS "**************************************************")
if(ZLIB_FOUND)
message(STATUS "* ZLIB: FOUND *")
else()
message(STATUS "* ZLIB: MISSING *")
endif()
IF(MYSQL_FOUND)
MESSAGE(STATUS "* MySQL: FOUND *")
ELSE()
MESSAGE(STATUS "* MySQL: MISSING *")
ENDIF()
if(LuaJit_FOUND)
message(STATUS "* LuaJIT: FOUND *")
else()
message(STATUS "* LuaJIT: MISSING *")
endif()
IF(MARIADB_FOUND)
MESSAGE(STATUS "* MariaDB: FOUND *")
ELSE()
MESSAGE(STATUS "* MariaDB: MISSING *")
ENDIF()
if(PerlLibs_FOUND)
message(STATUS "* Perl: FOUND *")
else()
message(STATUS "* Perl: MISSING *")
endif()
IF(ZLIB_FOUND)
MESSAGE(STATUS "* ZLIB: FOUND *")
ELSE()
MESSAGE(STATUS "* ZLIB: MISSING *")
ENDIF()
if(OpenSSL_FOUND)
message(STATUS "* OpenSSL: FOUND *")
else()
message(STATUS "* OpenSSL: MISSING *")
endif()
IF(Lua51_FOUND)
MESSAGE(STATUS "* Lua: FOUND *")
ELSE()
MESSAGE(STATUS "* Lua: MISSING *")
ENDIF()
IF(LuaJit_FOUND)
MESSAGE(STATUS "* LuaJIT: FOUND *")
ELSE()
MESSAGE(STATUS "* LuaJIT: MISSING *")
ENDIF()
IF(PerlLibs_FOUND)
MESSAGE(STATUS "* Perl: FOUND *")
ELSE()
MESSAGE(STATUS "* Perl: MISSING *")
ENDIF()
IF(SODIUM_FOUND)
MESSAGE(STATUS "* libsodium: FOUND *")
ELSE()
MESSAGE(STATUS "* libsodium: MISSING *")
ENDIF()
IF(OpenSSL_FOUND)
MESSAGE(STATUS "* OpenSSL: FOUND *")
ELSE()
MESSAGE(STATUS "* OpenSSL: MISSING *")
ENDIF()
IF(MBEDTLS_FOUND)
MESSAGE(STATUS "* mbedTLS: FOUND *")
ELSE()
MESSAGE(STATUS "* mbedTLS: MISSING *")
ENDIF()
MESSAGE(STATUS "PERL_INCLUDE_PATH: ${PERL_INCLUDE_PATH}")
MESSAGE(STATUS "PERL_LIBRARY: ${PERL_LIBRARY}")
MESSAGE(STATUS "PERL_INCLUDE_DIR: ${PERL_INCLUDE_DIR}")
MESSAGE(STATUS "PERL_INCLUDE_DIRS: ${PERL_INCLUDE_DIRS}")
MESSAGE(STATUS "PERL_LIBRARIES: ${PERL_LIBRARIES}")
MESSAGE(STATUS "PERL_VERSION: ${PERL_VERSION}")
MESSAGE(STATUS "**************************************************")
message(STATUS "PERL_INCLUDE_PATH: ${PERL_INCLUDE_PATH}")
message(STATUS "PERL_LIBRARY: ${PERL_LIBRARY}")
message(STATUS "PERL_INCLUDE_DIR: ${PERL_INCLUDE_DIR}")
message(STATUS "PERL_INCLUDE_DIRS: ${PERL_INCLUDE_DIRS}")
message(STATUS "PERL_LIBRARIES: ${PERL_LIBRARIES}")
message(STATUS "PERL_VERSION: ${PERL_VERSION}")
message(STATUS "**************************************************")
#options
OPTION(EQEMU_COMMANDS_LOGGING "Enable GM Command logs" ON)
OPTION(EQEMU_BUILD_SERVER "Build the game server." ON)
OPTION(EQEMU_BUILD_LOGIN "Build the login server." ON)
OPTION(EQEMU_BUILD_HC "Build the headless client." OFF)
OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF)
OPTION(EQEMU_BUILD_CLIENT_FILES "Build Client Import/Export Data Programs." ON)
OPTION(EQEMU_PREFER_LUA "Build with normal Lua even if LuaJIT is found." OFF)
option(EQEMU_BUILD_SERVER "Build the game server." ON)
option(EQEMU_BUILD_LOGIN "Build the login server." ON)
option(EQEMU_BUILD_TESTS "Build utility tests." OFF)
option(EQEMU_BUILD_CLIENT_FILES "Build Client Import/Export Data Programs." ON)
#PRNG options
OPTION(EQEMU_ADDITIVE_LFIB_PRNG "Use Additive LFib for PRNG." OFF)
MARK_AS_ADVANCED(EQEMU_ADDITIVE_LFIB_PRNG)
OPTION(EQEMU_BIASED_INT_DIST "Use biased int dist instead of uniform." OFF)
MARK_AS_ADVANCED(EQEMU_BIASED_INT_DIST)
SET(EQEMU_CUSTOM_PRNG_ENGINE "" CACHE STRING "Custom random engine. (ex. std::default_random_engine)")
MARK_AS_ADVANCED(EQEMU_CUSTOM_PRNG_ENGINE)
if(PerlLibs_FOUND)
option(EQEMU_BUILD_PERL "Build Perl parser." ON)
IF(CMAKE_COMPILER_IS_GNUCXX)
OPTION(EQEMU_SFMT19937 "Use GCC's extention for SIMD Fast MT19937." OFF)
MARK_AS_ADVANCED(EQEMU_SFMT19937)
ENDIF()
if(EQEMU_BUILD_PERL)
set(PERL_LIBRARY_TYPE " Perl")
else()
set(PERL_LIBRARY_TYPE " Missing")
endif()
else()
set(PERL_LIBRARY_TYPE "Disabled")
endif()
IF(EQEMU_ADDITIVE_LFIB_PRNG)
ADD_DEFINITIONS(-DUSE_ADDITIVE_LFIB_PRNG)
IF(EQEMU_SFMT19937)
MESSAGE(STATUS "SFMT19937 and ADDITITVE_LFIB_PRNG both set, SFMT19937 ignored.")
SET(EQEMU_SFMT19937 OFF)
ENDIF()
IF(NOT EQEMU_CUSTOM_PRNG_ENGINE STREQUAL "")
MESSAGE(STATUS "CUSTOM_PRNG_ENGINE and ADDITITVE_LFIB_PRNG both set, CUSTOM_PRNG_ENGINE ignored.")
SET(EQEMU_CUSTOM_PRNG_ENGINE "")
ENDIF()
ENDIF()
message(STATUS "")
message(STATUS "**************************************************")
message(STATUS "* Library Usage *")
message(STATUS "**************************************************")
message(STATUS "* Database: MariaDB *")
message(STATUS "* TLS: OpenSSL *")
message(STATUS "* Lua: LuaJIT *")
message(STATUS "* Perl: ${PERL_LIBRARY_TYPE} *")
message(STATUS "* zlib: ZLIB *")
message(STATUS "**************************************************")
IF(EQEMU_SFMT19937)
ADD_DEFINITIONS(-DUSE_SFMT19937)
IF(NOT EQEMU_CUSTOM_PRNG_ENGINE STREQUAL "")
MESSAGE(STATUS "CUSTOM_PRNG_ENGINE and SFMT19937 both set, CUSTOM_PRNG_ENGINE ignored.")
SET(EQEMU_CUSTOM_PRNG_ENGINE "")
ENDIF()
ENDIF()
IF(NOT EQEMU_CUSTOM_PRNG_ENGINE STREQUAL "")
ADD_DEFINITIONS(-DUSE_CUSTOM_PRNG_ENGINE=${EQEMU_CUSTOM_PRNG_ENGINE})
ENDIF()
option(EQEMU_BUILD_LUA "Build Lua parser." ON)
IF(EQEMU_BIASED_INT_DIST)
ADD_DEFINITIONS(-DBIASED_INT_DIST)
ENDIF()
if(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_CLIENT_FILES)
add_subdirectory(common)
add_subdirectory(libs)
else()
message(FATAL_ERROR "No targets were selected to build, we must build at least one target.")
endif()
IF(EQEMU_COMMANDS_LOGGING)
ADD_DEFINITIONS(-DCOMMANDS_LOGGING)
ENDIF(EQEMU_COMMANDS_LOGGING)
if(EQEMU_BUILD_SERVER)
add_subdirectory(shared_memory)
add_subdirectory(world)
add_subdirectory(zone)
add_subdirectory(ucs)
add_subdirectory(queryserv)
add_subdirectory(eqlaunch)
endif()
#database
IF(MySQL_FOUND AND MariaDB_FOUND)
SET(DATABASE_LIBRARY_SELECTION MariaDB CACHE STRING "Database library to use:
MySQL
MariaDB"
)
if(EQEMU_BUILD_LOGIN)
add_subdirectory(loginserver)
endif()
IF(DATABASE_LIBRARY_SELECTION STREQUAL "MySQL")
SET(DATABASE_LIBRARY_TYPE " MySQL")
SET(DATABASE_LIBRARY_LIBS ${MySQL_LIBRARIES})
SET(DATABASE_LIBRARY_INCLUDE ${MySQL_INCLUDE_DIR})
ELSEIF(DATABASE_LIBRARY_SELECTION STREQUAL "MariaDB")
SET(DATABASE_LIBRARY_TYPE "MariaDB")
SET(DATABASE_LIBRARY_LIBS ${MariaDB_LIBRARIES})
SET(DATABASE_LIBRARY_INCLUDE ${MariaDB_INCLUDE_DIR})
ELSE()
MESSAGE(FATAL_ERROR "Unknown database library set, should be one of: MySQL, MariaDB")
ENDIF()
ELSEIF(MariaDB_FOUND)
SET(DATABASE_LIBRARY_TYPE "MariaDB")
SET(DATABASE_LIBRARY_LIBS ${MariaDB_LIBRARIES})
SET(DATABASE_LIBRARY_INCLUDE ${MariaDB_INCLUDE_DIR})
ELSEIF(MySQL_FOUND)
SET(DATABASE_LIBRARY_TYPE " MySQL")
SET(DATABASE_LIBRARY_LIBS ${MySQL_LIBRARIES})
SET(DATABASE_LIBRARY_INCLUDE ${MySQL_INCLUDE_DIR})
ELSE()
MESSAGE(FATAL_ERROR "One of MySQL or MariaDB is a required dependency.")
ENDIF()
if(EQEMU_BUILD_TESTS)
add_subdirectory(tests)
endif()
#security
#prefer openssl to mbedtls (arbitrary)
IF(OpenSSL_FOUND AND MBEDTLS_FOUND)
SET(TLS_LIBRARY_SELECTION OpenSSL CACHE STRING "TLS library to use:
OpenSSL
mbedTLS"
)
IF(TLS_LIBRARY_SELECTION STREQUAL "OpenSSL")
SET(TLS_LIBRARY_TYPE " OpenSSL")
SET(TLS_LIBRARY_ENABLED ON)
SET(TLS_LIBRARY_LIBS ${OPENSSL_LIBRARIES})
SET(TLS_LIBRARY_INCLUDE ${OPENSSL_INCLUDE_DIR})
ADD_DEFINITIONS(-DEQEMU_USE_OPENSSL)
IF(${OPENSSL_VERSION} VERSION_GREATER_EQUAL "1.1.1")
ADD_DEFINITIONS(-DCPPHTTPLIB_OPENSSL_SUPPORT)
ENDIF()
ELSEIF(TLS_LIBRARY_SELECTION STREQUAL "mbedTLS")
SET(TLS_LIBRARY_TYPE " mbedTLS")
SET(TLS_LIBRARY_ENABLED ON)
SET(TLS_LIBRARY_LIBS ${MBEDTLS_LIBRARY} ${MBEDX509_LIBRARY} ${MBEDCRYPTO_LIBRARY})
SET(TLS_LIBRARY_INCLUDE ${MBEDTLS_INCLUDE_DIR})
ADD_DEFINITIONS(-DEQEMU_USE_MBEDTLS)
ELSE()
MESSAGE(FATAL_ERROR "Unknown TLS library set, should be one of: OpenSSL, mbedTLS")
ENDIF()
ELSEIF(OpenSSL_FOUND)
SET(TLS_LIBRARY_TYPE " OpenSSL")
SET(TLS_LIBRARY_ENABLED ON)
SET(TLS_LIBRARY_LIBS ${OPENSSL_LIBRARIES})
SET(TLS_LIBRARY_INCLUDE ${OPENSSL_INCLUDE_DIR})
ADD_DEFINITIONS(-DEQEMU_USE_OPENSSL)
IF(${OPENSSL_VERSION} VERSION_GREATER_EQUAL "1.1.1")
ADD_DEFINITIONS(-DCPPHTTPLIB_OPENSSL_SUPPORT)
ENDIF()
ELSEIF(MBEDTLS_FOUND)
SET(TLS_LIBRARY_TYPE " mbedTLS")
SET(TLS_LIBRARY_ENABLED ON)
SET(TLS_LIBRARY_LIBS ${MBEDTLS_LIBRARY} ${MBEDX509_LIBRARY} ${MBEDCRYPTO_LIBRARY})
SET(TLS_LIBRARY_INCLUDE ${MBEDTLS_INCLUDE_DIR})
ADD_DEFINITIONS(-DEQEMU_USE_MBEDTLS)
ELSE()
SET(TLS_LIBRARY_TYPE "Disabled")
SET(TLS_LIBRARY_ENABLED OFF)
ENDIF()
IF(SODIUM_FOUND)
SET(SODIUM_LIBRARY_TYPE "Libsodium")
SET(SODIUM_LIBRARY_ENABLED ON)
SET(SODIUM_LIBRARY_LIBS ${SODIUM_LIBRARIES})
SET(SODIUM_LIBRARY_INCLUDE ${SODIUM_INCLUDE_DIRS})
ADD_DEFINITIONS(-DENABLE_SECURITY)
ELSE()
SET(SODIUM_LIBRARY_TYPE " Disabled")
SET(SODIUM_LIBRARY_ENABLED OFF)
ENDIF()
IF(LUAJIT_FOUND AND NOT (EQEMU_PREFER_LUA AND Lua51_FOUND))
SET(LUA_LIBRARY_TYPE " LuaJIT")
SET(LUA_LIBRARY_ENABLED ON)
SET(LUA_LIBRARY_LIBS ${LUAJIT_LIBRARY} luabind)
SET(LUA_LIBRARY_INCLUDE ${LUAJIT_INCLUDE_DIR} "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
ELSEIF(Lua51_FOUND )
SET(LUA_LIBRARY_TYPE " Lua 5.1")
SET(LUA_LIBRARY_ENABLED ON)
SET(LUA_LIBRARY_LIBS ${LUA_LIBRARY} luabind)
SET(LUA_LIBRARY_INCLUDE ${LUA_INCLUDE_DIR} "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
ELSE()
SET(LUA_LIBRARY_TYPE "Disabled")
SET(LUA_LIBRARY_ENABLED OFF)
ENDIF()
IF(PerlLibs_FOUND)
SET(PERL_LIBRARY_TYPE " Perl")
SET(PERL_LIBRARY_ENABLED ON)
SET(PERL_LIBRARY_LIBS ${PERL_LIBRARY})
SET(PERL_LIBRARY_INCLUDE ${PERL_INCLUDE_PATH})
ELSE()
SET(PERL_LIBRARY_TYPE "Disabled")
SET(PERL_LIBRARY_ENABLED OFF)
ENDIF()
#use zlib if exists
IF(ZLIB_FOUND)
OPTION(EQEMU_BUILD_ZLIB "Build internal version of zlib." ON)
IF(EQEMU_BUILD_ZLIB)
SET(ZLIB_LIBRARY_TYPE "zlib-ng")
SET(ZLIB_LIBRARY_LIBS "zlibstatic")
SET(ZLIB_LIBRARY_INCLUDE "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_BINARY_DIR}/libs/zlibng")
ELSE()
SET(ZLIB_LIBRARY_TYPE " zlib")
SET(ZLIB_LIBRARY_LIBS ${ZLIB_LIBRARY})
SET(ZLIB_LIBRARY_INCLUDE ${ZLIB_INCLUDE_DIRS})
ENDIF()
ELSE()
SET(ZLIB_LIBRARY_TYPE "zlib-ng")
SET(ZLIB_LIBRARY_LIBS "zlibstatic")
SET(ZLIB_LIBRARY_INCLUDE "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
ENDIF()
IF (EQEMU_BUILD_STATIC)
SET(ZLIB_LIBRARY_LIBS libz.a)
ENDIF(EQEMU_BUILD_STATIC)
MESSAGE(STATUS "")
MESSAGE(STATUS "**************************************************")
MESSAGE(STATUS "* Library Usage *")
MESSAGE(STATUS "**************************************************")
MESSAGE(STATUS "* Database: ${DATABASE_LIBRARY_TYPE} *")
MESSAGE(STATUS "* TLS: ${TLS_LIBRARY_TYPE} *")
MESSAGE(STATUS "* Sodium: ${SODIUM_LIBRARY_TYPE} *")
MESSAGE(STATUS "* Lua: ${LUA_LIBRARY_TYPE} *")
MESSAGE(STATUS "* Perl: ${PERL_LIBRARY_TYPE} *")
MESSAGE(STATUS "* zlib: ${ZLIB_LIBRARY_TYPE} *")
MESSAGE(STATUS "**************************************************")
#setup server libs and headers
SET(SERVER_LIBS common ${DATABASE_LIBRARY_LIBS} ${ZLIB_LIBRARY_LIBS} ${Boost_LIBRARIES} uv_a fmt RecastNavigation::Detour)
INCLUDE_DIRECTORIES(SYSTEM "${DATABASE_LIBRARY_INCLUDE}")
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_LIBRARY_INCLUDE}")
INCLUDE_DIRECTORIES(SYSTEM "${Boost_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/glm")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/cereal/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/fmt/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/libuv/include" )
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DebugUtils/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/Detour/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DetourCrowd/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DetourTileCache/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/Recast/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/websocketpp")
# silence obnoxious deprecation message
ADD_DEFINITIONS(-DBOOST_BIND_GLOBAL_PLACEHOLDERS)
IF(TLS_LIBRARY_ENABLED)
SET(SERVER_LIBS ${SERVER_LIBS} ${TLS_LIBRARY_LIBS})
INCLUDE_DIRECTORIES(SYSTEM "${TLS_LIBRARY_INCLUDE}")
ENDIF()
IF(SODIUM_LIBRARY_ENABLED)
SET(SERVER_LIBS ${SERVER_LIBS} ${SODIUM_LIBRARY_LIBS})
INCLUDE_DIRECTORIES(SYSTEM "${SODIUM_LIBRARY_INCLUDE}")
ENDIF()
IF(LUA_LIBRARY_ENABLED)
OPTION(EQEMU_BUILD_LUA "Build Lua parser." ON)
IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
SET(ZONE_LIBS ${LUA_LIBRARY_LIBS})
INCLUDE_DIRECTORIES(SYSTEM "${LUA_LIBRARY_INCLUDE}")
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
IF(EQEMU_SANITIZE_LUA_LIBS)
ADD_DEFINITIONS(-DSANITIZE_LUA_LIBS)
ENDIF()
ENDIF()
ENDIF()
IF(PERL_LIBRARY_ENABLED)
OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
IF(EQEMU_BUILD_PERL)
SET(SERVER_LIBS ${SERVER_LIBS} ${PERL_LIBRARY_LIBS} perlbind)
INCLUDE_DIRECTORIES(SYSTEM "${PERL_LIBRARY_INCLUDE}")
ADD_DEFINITIONS(-DEMBPERL)
ADD_DEFINITIONS(-DEMBPERL_PLUGIN)
ADD_DEFINITIONS(-DPERLBIND_NO_STRICT_SCALAR_TYPES)
IF (UNIX AND EQEMU_BUILD_STATIC)
SET(SERVER_LIBS ${SERVER_LIBS} libcrypt.a)
ENDIF ()
ENDIF()
ENDIF()
IF(WIN32)
SET(SERVER_LIBS ${SERVER_LIBS} "ws2_32" "psapi" "iphlpapi" "userenv")
ENDIF()
IF(UNIX)
SET(SERVER_LIBS ${SERVER_LIBS} ${CMAKE_DL_LIBS} "z" "m" "pthread")
IF(NOT DARWIN)
SET(SERVER_LIBS ${SERVER_LIBS} "rt")
ENDIF()
# Freebsd provides uuids in the C library
IF(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
ENDIF()
ENDIF()
SET(ZONE_LIBS ${ZONE_LIBS} ${SERVER_LIBS})
IF(EQEMU_BUILD_LOGIN AND NOT TLS_LIBRARY_ENABLED)
MESSAGE(FATAL_ERROR "Login server requires a TLS Library to build.")
ENDIF()
IF(EQEMU_BUILD_HC AND NOT TLS_LIBRARY_ENABLED)
MESSAGE(FATAL_ERROR "Headless client requires a TLS Library to build.")
ENDIF()
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
ADD_SUBDIRECTORY(common)
ADD_SUBDIRECTORY(libs)
ADD_SUBDIRECTORY(submodules/fmt)
ADD_SUBDIRECTORY(submodules/libuv)
IF(EQEMU_BUILD_ZLIB)
SET(ZLIB_COMPAT ON CACHE BOOL "Compile with zlib compatible API")
SET(ZLIB_ENABLE_TESTS OFF CACHE BOOL "Build test binaries")
ADD_SUBDIRECTORY(libs/zlibng)
ENDIF()
SET(RECASTNAVIGATION_DEMO OFF CACHE BOOL "Build demo")
SET(RECASTNAVIGATION_TESTS OFF CACHE BOOL "Build tests")
SET(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "Build examples")
ADD_SUBDIRECTORY(submodules/recastnavigation)
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
IF(EQEMU_BUILD_SERVER)
ADD_SUBDIRECTORY(shared_memory)
ADD_SUBDIRECTORY(world)
ADD_SUBDIRECTORY(zone)
ADD_SUBDIRECTORY(ucs)
ADD_SUBDIRECTORY(queryserv)
ADD_SUBDIRECTORY(eqlaunch)
ENDIF(EQEMU_BUILD_SERVER)
IF(EQEMU_BUILD_LOGIN)
ADD_SUBDIRECTORY(loginserver)
ENDIF(EQEMU_BUILD_LOGIN)
IF(EQEMU_BUILD_HC)
ADD_SUBDIRECTORY(hc)
ENDIF(EQEMU_BUILD_HC)
IF(EQEMU_BUILD_TESTS)
ADD_SUBDIRECTORY(tests)
ENDIF(EQEMU_BUILD_TESTS)
IF(EQEMU_BUILD_CLIENT_FILES)
ADD_SUBDIRECTORY(client_files)
ENDIF(EQEMU_BUILD_CLIENT_FILES)
if(EQEMU_BUILD_CLIENT_FILES)
add_subdirectory(client_files)
endif()

49
CMakePresets.json Normal file
View File

@ -0,0 +1,49 @@
{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 19,
"patch": 0
},
"configurePresets": [
{
"name": "linux-debug",
"displayName": "Linux Debug",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug",
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON",
"CMAKE_C_COMPILER_LAUNCHER": "ccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "ccache",
"EQEMU_BUILD_LOGIN": "ON",
"EQEMU_BUILD_TESTS": "ON",
"EQEMU_ADD_PROFILER": "ON"
}
},
{
"name": "linux-release",
"displayName": "Linux Release",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/release",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"CMAKE_C_COMPILER_LAUNCHER": "ccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "ccache",
"EQEMU_BUILD_LOGIN": "ON"
}
},
{
"name": "win-msvc",
"displayName": "Windows MSVC (VS 2022)",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build/${presetName}",
"architecture": { "value": "x64" },
"cacheVariables": {
"CMAKE_CONFIGURATION_TYPES": "Debug;Release",
"EQEMU_BUILD_LOGIN": "ON",
"EQEMU_BUILD_TESTS": "ON"
}
}
]
}

674
LICENSE
View File

@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
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For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
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Some devices are designed to deny users access to install or run
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The precise terms and conditions for copying, distribution and
modification follow.
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0. Definitions.
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
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e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
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it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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# GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc.
<https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.
## Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom
to share and change all versions of a program--to make sure it remains
free software for all its users. We, the Free Software Foundation, use
the GNU General Public License for most of our software; it applies
also to any other work released this way by its authors. You can apply
it to your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you
have certain responsibilities if you distribute copies of the
software, or if you modify it: responsibilities to respect the freedom
of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the
manufacturer can do so. This is fundamentally incompatible with the
aim of protecting users' freedom to change the software. The
systematic pattern of such abuse occurs in the area of products for
individuals to use, which is precisely where it is most unacceptable.
Therefore, we have designed this version of the GPL to prohibit the
practice for those products. If such problems arise substantially in
other domains, we stand ready to extend this provision to those
domains in future versions of the GPL, as needed to protect the
freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish
to avoid the special danger that patents applied to a free program
could make it effectively proprietary. To prevent this, the GPL
assures that patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
## TERMS AND CONDITIONS
### 0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds
of works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of
an exact copy. The resulting work is called a "modified version" of
the earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user
through a computer network, with no transfer of a copy, is not
conveying.
An interactive user interface displays "Appropriate Legal Notices" to
the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
### 1. Source Code.
The "source code" for a work means the preferred form of the work for
making modifications to it. "Object code" means any non-source form of
a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users can
regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same
work.
### 2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey,
without conditions so long as your license otherwise remains in force.
You may convey covered works to others for the sole purpose of having
them make modifications exclusively for you, or provide you with
facilities for running those works, provided that you comply with the
terms of this License in conveying all material for which you do not
control copyright. Those thus making or running the covered works for
you must do so exclusively on your behalf, under your direction and
control, on terms that prohibit them from making any copies of your
copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the
conditions stated below. Sublicensing is not allowed; section 10 makes
it unnecessary.
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such
circumvention is effected by exercising rights under this License with
respect to the covered work, and you disclaim any intention to limit
operation or modification of the work as a means of enforcing, against
the work's users, your or third parties' legal rights to forbid
circumvention of technological measures.
### 4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
### 5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these
conditions:
- a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
- b) The work must carry prominent notices stating that it is
released under this License and any conditions added under
section 7. This requirement modifies the requirement in section 4
to "keep intact all notices".
- c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
- d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
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## How to Apply These Terms to Your New Programs
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183
README.md
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@ -1,83 +1,150 @@
# EQEmulator Core Server
| Drone (Linux x64) | Drone (Windows x64) |
|:---:|:---:|
|[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |
<h1 align="center">EQEmulator Server Platform</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/11942e15-b512-402d-a619-0543c7f1151e" style="border-radius: 10px;">
</p>
<p align="center">
<b>EQEmulator - A Fan-Made Project Honoring a Legendary MMORPG</b>
</p>
<p align="center">
<a href="https://github.com/EQEmu/EQEmu/actions/workflows/build.yaml"><img src="https://github.com/EQEmu/EQEmu/actions/workflows/build.yaml/badge.svg"></a>
<a href="https://github.com/EQEmu/EQEmu/graphs/contributors"><img src="https://img.shields.io/github/contributors/EQEmu/EQEmu" alt="Contributors"></a>
<a href="https://discord.gg/QHsm7CD"><img src="https://img.shields.io/discord/212663220849213441?label=Discord&amp;logo=discord&amp;color=7289DA" alt="Discord"></a>
<a href="https://docs.eqemu.dev"><img src="https://img.shields.io/badge/docs-MkDocs%20Powered-blueviolet" alt="Docs"></a>
<a href="./LICENSE.md"><img src="https://img.shields.io/github/license/EQEmu/EQEmu" alt="License"></a>
<a href="https://github.com/EQEmu/EQEmu/releases"><img src="https://img.shields.io/github/v/release/EQEmu/EQEmu" alt="Latest Release"></a>
<a href="https://github.com/EQEmu/EQEmu/releases"><img src="https://img.shields.io/github/release-date/EQEmu/EQEmu" alt="Release Date"></a>
<img src="https://img.shields.io/github/downloads/EQEmu/EQEmu/total.svg" alt="Github All Releases"></a>
<img src="https://img.shields.io/github/issues-pr-closed/eqemu/server" alt="GitHub Issues or Pull Requests">
<img src="https://img.shields.io/docker/pulls/akkadius/eqemu-server" alt="Docker Pulls">
<img src="https://jb.gg/badges/official-plastic.svg" alt="Official">
</p>
***
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
* MySQL/MariaDB is used as the database engine (over 200+ tables)
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
* Open source database (Project EQ) has content up to expansion OoW (included in server installs)
* Game server environments and databases can be heavily customized to create all new experiences
* Hundreds of Quests/events created and maintained by Project EQ
<p align="center">
EQEmulator is a <b>passion-driven</b>, <b>open source server emulator</b> project dedicated to preserving and celebrating the legacy of a groundbreaking classic MMORPG.
</p>
## Server Installs
| |Windows|Linux|
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
<p align="center">
For over two decades and continuing, EQEmulator has served as a <strong>fan tribute</strong>, providing tools and technology that allow players to explore, customize, and experience the legendary game's iconic gameplay in new ways. This project exists solely out of <strong>deep admiration</strong> for the original developers, artists, designers, and visionaries who created one of the most influential online worlds of all time.
</p>
* [Install Guide](https://docs.eqemu.io/server/installation/server-installation-windows/)
<p align="center">
We do not claim ownership of the original game or its assets. <strong>All credit and respect belong to the original creators and Daybreak Game Company</strong>, whose work continues to inspire generations of players and developers alike.
</p>
### > Debian/Ubuntu/CentOS/Fedora
<p align="center">
EQEmulator has for over 20 years and always will be a <strong>fan-based, non-commercial open-source effort</strong> made by players, for players—preserving the legacy of the game while empowering community-driven creativity, learning and joy that the game and its creators has so strongly inspired in us all.
</p>
* [Install Guide](https://docs.eqemu.io/server/installation/server-installation-linux/)
***
* You can use curl or wget to kick off the installer (whichever your OS has)
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
<h3 align="center">
Technical Overview & Reverse Engineering Effort
</h1>
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
<p align="center">EQEmulator represents <strong>over two decades of collaborative reverse engineering</strong>, building the server from the ground up without access to the original source code. This effort was achieved entirely through <strong>community-driven analysis, network protocol decoding, and in-game behavioral research</strong>.</p>
## Supported Clients
<h1 align="center">
💡 How We Did It
</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/b6b48cf7-f64a-4497-9750-71f442a3d132" height="300px">
</p>
<p align="center">
<strong>Reverse Engineering</strong>
Every system, packet, opcode, and game mechanic has been reconstructed through countless hours of live packet sniffing, client disassembly, and in-game experimentation by dedicated contributors over the years.
</p>
<p align="center">
No proprietary code or server sources were ever used.
</p>
<p align="center">
All implementations are the result of clean-room engineering.
</p>
<h1 align="center">
🛠️ Technology Stack
</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/df5ea809-86c5-439d-a8fa-651fb04ba477" style="border-radius: 10px">
</p>
**C++ Core Engine**
* High-performance networking and gameplay logic built in C++
* Cross-platform support for Linux and Windows
**MySQL / MariaDB Backend**
* Fully structured schema with over 200+ tables
* Supports content customization, expansions, and custom worlds
**Scripting Engine**
* Native support for **Perl** and **Lua** scripting
* Powerfully extendable for quests, NPC behaviors, and custom events
**Open Source Content Database**
* Includes ProjectEQs world data up through *Dragons of Norrath*
* 100% customizable to create entirely new game worlds
<h1 align="center">
🚀 Why It Matters
</h1>
<p align="center">🧬 EQEmulator stands as a <strong>technical preservation project</strong>, ensuring that the magic of classic and custom servers lives on for future generations of players, tinkerers, and game designers.
</p>
> We humbly acknowledge and thank the original developers for creating one of the most influential online experiences in gaming history.
<h1 align="center">
🧑‍💻🖥️ Supported Clients
</h1>
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
|:---:|:---:|:---:|:---:|:---:|
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20">
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
reports or feature requests.
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
## 📚 Resources
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20">
| Resource | Badges | Link |
|---------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------|
| **EQEmulator Docs** | [![Docs](https://img.shields.io/badge/docs-MkDocs%20Powered-blueviolet)](https://docs.eqemu.dev) | [docs.eqemu.dev](https://docs.eqemu.dev/) |
| **Discord Community**| [![Discord](https://img.shields.io/discord/212663220849213441?label=Discord&logo=discord&color=7289DA)](https://discord.gg/QHsm7CD) | [Join Discord](https://discord.gg/QHsm7CD) |
| **Latest Release** | [![Latest Release](https://img.shields.io/github/v/release/EQEmu/EQEmu)](https://github.com/EQEmu/EQEmu/releases) <br> [![Release Date](https://img.shields.io/github/release-date/EQEmu/EQEmu)](https://github.com/EQEmu/EQEmu/releases) <br> [![All Releases](https://img.shields.io/github/downloads/EQEmu/EQEmu/total.svg)](https://github.com/EQEmu/EQEmu/releases) | [View Releases](https://github.com/EQEmu/EQEmu/releases) |
| **License** | [![License](https://img.shields.io/github/license/EQEmu/EQEmu)](./LICENSE.md) | [View License](./LICENSE.md) |
| **Build Status** | [![Build](https://github.com/EQEmu/EQEmu/actions/workflows/build.yaml/badge.svg)](https://github.com/EQEmu/EQEmu/actions/workflows/build.yaml) | [View Build Status](https://github.com/EQEmu/EQEmu/actions/workflows/build.yaml) |
| **Docker Pulls** | [![Docker Pulls](https://img.shields.io/docker/pulls/akkadius/eqemu-server)](https://hub.docker.com/r/akkadius/eqemu-server) | [Docker Hub](https://hub.docker.com/r/akkadius/eqemu-server) |
| **Contributions** | [![GitHub PRs](https://img.shields.io/github/issues-pr-closed/EQEmu/EQEmu)](https://github.com/EQEmu/EQEmu/pulls?q=is%3Apr+is%3Aclosed) | [Closed PRs & Issues](https://github.com/EQEmu/EQEmu/pulls?q=is%3Apr+is%3Aclosed) |
* The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (`git diff` should do the trick) on the
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
forum, although pull requests will be much quicker and easier on all parties.
## 🛠️ Getting Started
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20">
If you want to set up your own EQEmulator server, please refer to the current [server installation guides](https://docs.eqemu.dev/#server-installation). We've had 100,000s of players and developers use our guides to set up their own servers, and we hope you will too!
- Discord Channel: https://discord.gg/QHsm7CD
- **User Discord Channel**: `#general`
- **Developer Discord Channel**: `#eqemucoders`
## 🗂️ Related Repositories
## Resources
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](https://docs.eqemu.io/)
| Repository | Description |
|--------------------|----------------------------------------------------------------------------------|
| [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests) | Official quests and event scripts for ProjectEQ |
| [Maps](https://github.com/EQEmu/maps) | EQEmu-compatible zone maps |
| [Installer Resources](https://github.com/Akkadius/EQEmuInstall) | Scripts and assets for setting up EQEmu servers |
| [Zone Utilities](https://github.com/EQEmu/zone-utilities) | Utilities for parsing, rendering, and manipulating EQ zone files |
## Related Repositories
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
* [Maps](https://github.com/Akkadius/EQEmuMaps)
* [Installer Resources](https://github.com/Akkadius/EQEmuInstall)
* [Zone Utilities](https://github.com/EQEmu/zone-utilities) - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
## Other License Info
* The server code and utilities are released under **GPLv3**
* We also include some small libraries for convienence that may be under different licensing
* SocketLib - GPL LibXML
* zlib - zlib license
* MariaDB/MySQL - GPL
* GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
* CPPUnit - GLP StringUtilities - Apache
* LUA - MIT
## Contributors
<a href="https://github.com/EQEmu/server/graphs/contributors">
<img src="https://contributors-img.firebaseapp.com/image?repo=EQEmu/server" />
<a href="https://github.com/EQEmu/EQEmu/graphs/contributors">
<img src="https://contributors-img.firebaseapp.com/image?repo=EQEmu/EQEmu" />
</a>

View File

@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.5)
cmake_minimum_required(VERSION 3.20)
add_subdirectory(import)
add_subdirectory(export)

View File

@ -1,16 +1,18 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
cmake_minimum_required(VERSION 3.20.0)
SET(export_sources
set(export_sources
main.cpp
)
SET(export_headers
set(export_headers
)
ADD_EXECUTABLE(export_client_files ${export_sources} ${export_headers})
add_executable(export_client_files ${export_sources} ${export_headers})
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
install(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
TARGET_LINK_LIBRARIES(export_client_files ${SERVER_LIBS})
target_link_libraries(export_client_files common)
target_include_directories(export_client_files PRIVATE ../..)
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
set_property(TARGET export_client_files PROPERTY FOLDER executables/tools)

View File

@ -1,43 +1,40 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/content/world_content_service.h"
#include "common/crash.h"
#include "common/eqemu_config.h"
#include "common/eqemu_logsys.h"
#include "common/events/player_event_logs.h"
#include "common/evolving_items.h"
#include "common/file.h"
#include "common/path_manager.h"
#include "common/platform.h"
#include "common/repositories/base_data_repository.h"
#include "common/repositories/db_str_repository.h"
#include "common/repositories/skill_caps_repository.h"
#include "common/repositories/spells_new_repository.h"
#include "common/rulesys.h"
#include "common/shareddb.h"
#include "common/skill_caps.h"
#include "common/strings.h"
#include "common/zone_store.h"
#include <stdio.h>
#include "../../common/eqemu_logsys.h"
#include "../../common/global_define.h"
#include "../../common/shareddb.h"
#include "../../common/eqemu_config.h"
#include "../../common/platform.h"
#include "../../common/crash.h"
#include "../../common/rulesys.h"
#include "../../common/strings.h"
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
#include "../../common/repositories/skill_caps_repository.h"
#include "../../common/file.h"
#include "../../common/events/player_event_logs.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
#include <cstdio>
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
@ -47,10 +44,10 @@ void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv)
{
RegisterExecutablePlatform(ExePlatformClientExport);
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
PathManager::Instance()->Init();
LogInfo("Client Files Export Utility");
if (!EQEmuConfig::LoadConfig()) {
@ -93,30 +90,27 @@ int main(int argc, char **argv)
content_db.SetMySQL(database);
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath(PathManager::Instance()->GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
std::string arg_1;
std::string export_type;
if (argv[1]) {
arg_1 = argv[1];
export_type = argv[1];
}
if (arg_1 == "spells") {
if (Strings::EqualFold(export_type, "spells")) {
ExportSpells(&content_db);
return 0;
}
if (arg_1 == "skills") {
} else if (Strings::EqualFold(export_type, "skills")) {
ExportSkillCaps(&content_db);
return 0;
}
if (arg_1 == "basedata") {
} else if (Strings::EqualFold(export_type, "basedata") || Strings::EqualFold(export_type, "base_data")) {
ExportBaseData(&content_db);
return 0;
}
if (arg_1 == "dbstring") {
} else if (Strings::EqualFold(export_type, "dbstr") || Strings::EqualFold(export_type, "dbstring")) {
ExportDBStrings(&database);
return 0;
}
@ -126,186 +120,84 @@ int main(int argc, char **argv)
ExportBaseData(&content_db);
ExportDBStrings(&database);
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
return 0;
}
void ExportSpells(SharedDatabase *db)
void ExportSpells(SharedDatabase* db)
{
LogInfo("Exporting Spells");
std::string file = fmt::format("{}/export/spells_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
std::ofstream file(fmt::format("{}/export/spells_us.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/spells_us.txt to write, skipping.");
return;
}
const std::string query = "SELECT * FROM spells_new ORDER BY id";
auto results = db->QueryDatabase(query);
const auto& lines = SpellsNewRepository::GetSpellFileLines(*db);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int i = 0; i < fields; ++i) {
if (i != 0) {
line.push_back('^');
}
const std::string& file_string = Strings::Implode("\n", lines);
if (row[i] != nullptr) {
line += row[i];
}
}
file << file_string;
fprintf(f, "%s\n", line.c_str());
}
}
else {
}
file.close();
fclose(f);
}
bool SkillUsable(SharedDatabase* db, int skill_id, int class_id)
{
const auto& l = SkillCapsRepository::GetWhere(
*db,
fmt::format(
"`class_id` = {} AND `skill_id` = {} ORDER BY `cap` DESC LIMIT 1",
class_id,
skill_id
)
);
return !l.empty();
}
uint32 GetSkill(SharedDatabase* db, int skill_id, int class_id, int level)
{
const auto& l = SkillCapsRepository::GetWhere(
*db,
fmt::format(
"`class_id` = {} AND `skill_id` = {} AND `level` = {}",
class_id,
skill_id,
level
)
);
if (l.empty()) {
return 0;
}
auto e = l.front();
return e.cap;
LogInfo("Exported [{}] Spell{}", lines.size(), lines.size() != 1 ? "s" : "");
}
void ExportSkillCaps(SharedDatabase* db)
{
LogInfo("Exporting Skill Caps");
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", path.GetServerPath()));
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
const uint8 skill_cap_max_level = (
RuleI(Character, SkillCapMaxLevel) > 0 ?
RuleI(Character, SkillCapMaxLevel) :
RuleI(Character, MaxLevel)
);
const auto& lines = SkillCapsRepository::GetSkillCapFileLines(*db);
for (uint8 class_id = Class::Warrior; class_id <= Class::Berserker; class_id++) {
for (uint8 skill_id = EQ::skills::Skill1HBlunt; skill_id <= EQ::skills::Skill2HPiercing; skill_id++) {
if (SkillUsable(db, skill_id, class_id)) {
uint32 previous_cap = 0;
for (uint8 level = 1; level <= skill_cap_max_level; level++) {
uint32 cap = GetSkill(db, skill_id, class_id, level);
if (cap < previous_cap) {
cap = previous_cap;
}
const std::string& file_string = Strings::Implode("\n", lines);
file << fmt::format("{}^{}^{}^{}^0", class_id, skill_id, level, cap) << std::endl;
previous_cap = cap;
}
}
}
}
file << file_string;
file.close();
LogInfo("Exported [{}] Skill Cap{}", lines.size(), lines.size() != 1 ? "s" : "");
}
void ExportBaseData(SharedDatabase *db)
{
LogInfo("Exporting Base Data");
std::string file = fmt::format("{}/export/BaseData.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
std::ofstream file(fmt::format("{}/export/BaseData.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/BaseData.txt to write, skipping.");
return;
}
const std::string query = "SELECT * FROM base_data ORDER BY level, class";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
line.push_back('^');
}
const auto& lines = BaseDataRepository::GetBaseDataFileLines(*db);
if (row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
const std::string& file_string = Strings::Implode("\n", lines);
fprintf(f, "%s\n", line.c_str());
}
}
file << file_string;
fclose(f);
file.close();
LogInfo("Exported [{}] Base Data Entr{}", lines.size(), lines.size() != 1 ? "ies" : "y");
}
void ExportDBStrings(SharedDatabase *db)
{
LogInfo("Exporting DB Strings");
std::string file = fmt::format("{}/export/dbstr_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
std::ofstream file(fmt::format("{}/export/dbstr_us.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
fprintf(f, "Major^Minor^String(New)\n");
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
line.push_back('^');
}
const auto& lines = DbStrRepository::GetDBStrFileLines(*db);
if (row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
const std::string& file_string = Strings::Implode("\n", lines);
fprintf(f, "%s\n", line.c_str());
}
}
file << file_string;
fclose(f);
file.close();
LogInfo("Exported [{}] Database String{}", lines.size(), lines.size() != 1 ? "s" : "");
}

View File

@ -1,16 +1,18 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
cmake_minimum_required(VERSION 3.20.0)
SET(import_sources
set(import_sources
main.cpp
)
SET(import_headers
set(import_headers
)
ADD_EXECUTABLE(import_client_files ${import_sources} ${import_headers})
add_executable(import_client_files ${import_sources} ${import_headers})
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
install(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
TARGET_LINK_LIBRARIES(import_client_files ${SERVER_LIBS})
target_link_libraries(import_client_files common)
target_include_directories(import_client_files PRIVATE ../..)
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
set_property(TARGET import_client_files PROPERTY FOLDER executables/tools)

View File

@ -1,41 +1,34 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../common/eqemu_logsys.h"
#include "../../common/global_define.h"
#include "../../common/shareddb.h"
#include "../../common/eqemu_config.h"
#include "../../common/platform.h"
#include "../../common/crash.h"
#include "../../common/rulesys.h"
#include "../../common/strings.h"
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
#include "../../common/repositories/base_data_repository.h"
#include "../../common/file.h"
#include "../../common/events/player_event_logs.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
#include "common/content/world_content_service.h"
#include "common/crash.h"
#include "common/eqemu_config.h"
#include "common/eqemu_logsys.h"
#include "common/events/player_event_logs.h"
#include "common/evolving_items.h"
#include "common/file.h"
#include "common/path_manager.h"
#include "common/platform.h"
#include "common/repositories/base_data_repository.h"
#include "common/rulesys.h"
#include "common/shareddb.h"
#include "common/strings.h"
#include "common/zone_store.h"
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
@ -44,10 +37,10 @@ void ImportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientImport);
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
PathManager::Instance()->Init();
LogInfo("Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) {
@ -90,8 +83,8 @@ int main(int argc, char **argv) {
content_db.SetMySQL(database);
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath(PathManager::Instance()->GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
@ -100,7 +93,7 @@ int main(int argc, char **argv) {
ImportBaseData(&content_db);
ImportDBStrings(&database);
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
return 0;
}
@ -136,7 +129,7 @@ bool IsStringField(int i) {
void ImportSpells(SharedDatabase *db) {
LogInfo("Importing Spells");
std::string file = fmt::format("{}/import/spells_us.txt", path.GetServerPath());
std::string file = fmt::format("{}/import/spells_us.txt", PathManager::Instance()->GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
@ -226,7 +219,7 @@ void ImportSpells(SharedDatabase *db) {
void ImportSkillCaps(SharedDatabase *db) {
LogInfo("Importing Skill Caps");
std::string file = fmt::format("{}/import/SkillCaps.txt", path.GetServerPath());
std::string file = fmt::format("{}/import/SkillCaps.txt", PathManager::Instance()->GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
@ -263,7 +256,7 @@ void ImportBaseData(SharedDatabase *db)
{
LogInfo("Importing Base Data");
const std::string& file_name = fmt::format("{}/import/BaseData.txt", path.GetServerPath());
const std::string& file_name = fmt::format("{}/import/BaseData.txt", PathManager::Instance()->GetServerPath());
const auto& file_contents = File::GetContents(file_name);
if (!file_contents.error.empty()) {
@ -303,7 +296,7 @@ void ImportBaseData(SharedDatabase *db)
void ImportDBStrings(SharedDatabase *db) {
LogInfo("Importing DB Strings");
std::string file = fmt::format("{}/import/dbstr_us.txt", path.GetServerPath());
std::string file = fmt::format("{}/import/dbstr_us.txt", PathManager::Instance()->GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);

View File

@ -1,94 +0,0 @@
OPTION(EQEMU_FETCH_MSVC_DEPENDENCIES_VCPKG "Automatically fetch vcpkg dependencies for MSCV" ON)
OPTION(EQEMU_FETCH_MSVC_DEPENDENCIES_PERL "Automatically fetch perl dependencies for MSCV" ON)
MARK_AS_ADVANCED(EQEMU_FETCH_MSVC_DEPENDENCIES_VCPKG)
MARK_AS_ADVANCED(EQEMU_FETCH_MSVC_DEPENDENCIES_PERL)
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X86 "https://github.com/EQEmu/Server/releases/download/v1.2/vcpkg-export-x86.zip")
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X64 "https://github.com/EQEmu/Server/releases/download/v1.2/vcpkg-export-x64.zip")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X86 "http://strawberryperl.com/download/5.24.4.1/strawberry-perl-5.24.4.1-32bit-portable.zip")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X64 "http://strawberryperl.com/download/5.24.4.1/strawberry-perl-5.24.4.1-64bit-portable.zip")
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X86_ZIP "vcpkg-export-x86.zip")
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X64_ZIP "vcpkg-export-x64.zip")
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X86_DIR "vcpkg-export-x86")
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X64_DIR "vcpkg-export-x64")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X86_ZIP "strawberry-perl-5.24.4.1-32bit-portable.zip")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X64_ZIP "strawberry-perl-5.24.4.1-64bit-portable.zip")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X86_DIR "x86")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X64_DIR "x64")
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(EQEMU_VCPKG_URL ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X64})
SET(EQEMU_PERL_URL ${EQEMU_MSVC_DEPENDENCIES_PERL_X64})
SET(EQEMU_VCPKG_ZIP ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X64_ZIP})
SET(EQEMU_VCPKG_DIR ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X64_DIR})
SET(EQEMU_PERL_ZIP ${EQEMU_MSVC_DEPENDENCIES_PERL_X64_ZIP})
SET(EQEMU_PERL_DIR ${EQEMU_MSVC_DEPENDENCIES_PERL_X64_DIR})
ELSE()
SET(EQEMU_VCPKG_URL ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X86})
SET(EQEMU_PERL_URL ${EQEMU_MSVC_DEPENDENCIES_PERL_X86})
SET(EQEMU_VCPKG_ZIP ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X86_ZIP})
SET(EQEMU_VCPKG_DIR ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X86_DIR})
SET(EQEMU_PERL_ZIP ${EQEMU_MSVC_DEPENDENCIES_PERL_X86_ZIP})
SET(EQEMU_PERL_DIR ${EQEMU_MSVC_DEPENDENCIES_PERL_X86_DIR})
ENDIF()
IF(EQEMU_FETCH_MSVC_DEPENDENCIES_VCPKG)
MESSAGE(STATUS "Resolving vcpkg dependencies...")
IF(NOT EXISTS ${PROJECT_SOURCE_DIR}/vcpkg/${EQEMU_VCPKG_ZIP})
EXECUTE_PROCESS(COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/vcpkg)
MESSAGE(STATUS "Downloading existing vcpkg dependencies from releases...")
FILE(DOWNLOAD ${EQEMU_VCPKG_URL} ${PROJECT_SOURCE_DIR}/vcpkg/${EQEMU_VCPKG_ZIP}
SHOW_PROGRESS
STATUS DOWNLOAD_STATUS)
LIST(GET DOWNLOAD_STATUS 0 STATUS_CODE)
IF(NOT STATUS_CODE EQUAL 0)
MESSAGE(FATAL_ERROR "Was unable to download dependencies from ${EQEMU_VCPKG_URL}")
ENDIF()
MESSAGE(STATUS "Extracting files...")
EXECUTE_PROCESS(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${PROJECT_SOURCE_DIR}/vcpkg/${EQEMU_VCPKG_ZIP}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/vcpkg
)
ENDIF()
INCLUDE(${PROJECT_SOURCE_DIR}/vcpkg/${EQEMU_VCPKG_DIR}/scripts/buildsystems/vcpkg.cmake)
ENDIF()
IF(EQEMU_FETCH_MSVC_DEPENDENCIES_PERL)
#Try to find perl first, (so you can use your active install first)
FIND_PACKAGE(PerlLibs)
IF(NOT PerlLibs_FOUND)
MESSAGE(STATUS "Resolving perl dependencies...")
IF(NOT EXISTS ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_ZIP})
EXECUTE_PROCESS(COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/perl)
EXECUTE_PROCESS(COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_DIR})
MESSAGE(STATUS "Downloading portable perl...")
FILE(DOWNLOAD ${EQEMU_PERL_URL} ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_ZIP}
SHOW_PROGRESS
STATUS DOWNLOAD_STATUS)
LIST(GET DOWNLOAD_STATUS 0 STATUS_CODE)
IF(NOT STATUS_CODE EQUAL 0)
MESSAGE(FATAL_ERROR "Was unable to download dependencies from ${EQEMU_PERL_URL}")
ENDIF()
MESSAGE(STATUS "Extracting files...")
EXECUTE_PROCESS(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_ZIP}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_DIR}
)
ENDIF()
SET(PERL_EXECUTABLE ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_DIR}/perl/bin/perl.exe CACHE FILEPATH "Path to perl program" FORCE)
SET(PERL_INCLUDE_PATH ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_DIR}/perl/lib/CORE CACHE PATH "Path to perl include files" FORCE)
SET(PERL_LIBRARY ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_DIR}/perl/lib/CORE/libperl524.a CACHE FILEPATH "Path to perl library" FORCE)
ENDIF()
ENDIF()

View File

@ -1,91 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Modified from the FindLua51 that comes with CMake
#[=======================================================================[.rst:
FindLua51
---------
Locate Lua51 library This module defines
::
LUA51_FOUND, if false, do not try to link to Lua
LUA_LIBRARIES
LUA_INCLUDE_DIR, where to find lua.h
LUA_VERSION_STRING, the version of Lua found (since CMake 2.8.8)
Note that the expected include convention is
::
#include "lua.h"
and not
::
#include <lua/lua.h>
This is because, the lua location is not standardized and may exist in
locations other than lua/
#]=======================================================================]
find_path(LUA_INCLUDE_DIR lua.h
HINTS
ENV LUA_DIR
PATH_SUFFIXES include/lua51 include/lua5.1 include/lua-5.1 include/lua include
PATHS
~/Library/Frameworks
/Library/Frameworks
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
find_library(LUA_LIBRARY
NAMES lua51 lua5.1 lua-5.1 lua
HINTS
ENV LUA_DIR
PATH_SUFFIXES lib
PATHS
~/Library/Frameworks
/Library/Frameworks
/sw
/opt/local
/opt/csw
/opt
)
if(LUA_LIBRARY)
# include the math library for Unix
if(UNIX AND NOT APPLE AND NOT BEOS AND NOT HAIKU)
find_library(LUA_MATH_LIBRARY m)
set( LUA_LIBRARIES "${LUA_LIBRARY};${LUA_MATH_LIBRARY}" CACHE STRING "Lua Libraries")
# For Windows and Mac, don't need to explicitly include the math library
else()
set( LUA_LIBRARIES "${LUA_LIBRARY}" CACHE STRING "Lua Libraries")
endif()
endif()
if(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/lua.h")
file(STRINGS "${LUA_INCLUDE_DIR}/lua.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua .+\"")
string(REGEX REPLACE "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua ([^\"]+)\".*" "\\1" LUA_VERSION_STRING "${lua_version_str}")
unset(lua_version_str)
endif()
include(${CMAKE_ROOT}/Modules/FindPackageHandleStandardArgs.cmake)
# handle the QUIETLY and REQUIRED arguments and set LUA51_FOUND to TRUE if
# all listed variables are TRUE
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Lua51
REQUIRED_VARS LUA_LIBRARIES LUA_INCLUDE_DIR
VERSION_VAR LUA_VERSION_STRING)
mark_as_advanced(LUA_INCLUDE_DIR LUA_LIBRARIES LUA_LIBRARY LUA_MATH_LIBRARY)

View File

@ -88,4 +88,3 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS(LuaJit
VERSION_VAR LUAJIT_VERSION_STRING)
mark_as_advanced(LUAJIT_INCLUDE_DIR LUAJIT_LIBRARIES LUAJIT_LIBRARY LUAJIT_MATH_LIBRARY)

View File

@ -1,87 +0,0 @@
# - Find mariadbclient
#
# -*- cmake -*-
#
# Find the native MariaDB includes and library
#
# MariaDB_INCLUDE_DIR - where to find mysql.h, etc.
# MariaDB_LIBRARIES - List of libraries when using MariaDB.
# MariaDB_FOUND - True if MariaDB found.
# The following can be used as a hint as to where to search:
# MARIADB_ROOT
IF (MariaDB_INCLUDE_DIR AND MariaDB_LIBRARIES)
# Already in cache, be silent
SET(MariaDB_FIND_QUIETLY TRUE)
ENDIF (MariaDB_INCLUDE_DIR AND MariaDB_LIBRARIES)
# Include dir
IF(MARIADB_ROOT)
FIND_PATH(MariaDB_INCLUDE_DIR
NAMES mariadb_version.h
PATHS ${MARIADB_ROOT}/include
PATH_SUFFIXES mysql mariadb
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_PATH(MariaDB_INCLUDE_DIR
NAMES mariadb_version.h
PATH_SUFFIXES mysql mariadb
)
ELSE(MARIADB_ROOT)
FIND_PATH(MariaDB_INCLUDE_DIR
NAMES mariadb_version.h
PATH_SUFFIXES mysql mariadb
)
ENDIF(MARIADB_ROOT)
# Library
SET(MariaDB_NAMES libmariadb)
IF(MARIADB_ROOT)
FIND_LIBRARY(MariaDB_LIBRARY
NAMES ${MariaDB_NAMES}
PATHS ${MARIADB_ROOT}/lib
PATH_SUFFIXES mysql mariadb
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_LIBRARY(MariaDB_LIBRARY
NAMES ${MariaDB_NAMES}
PATH_SUFFIXES mysql mariadb
)
ELSE(MARIADB_ROOT)
FIND_LIBRARY(MariaDB_LIBRARY
NAMES ${MariaDB_NAMES} mariadbclient_r mariadbclient
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql mariadb
)
ENDIF(MARIADB_ROOT)
IF (MariaDB_INCLUDE_DIR AND MariaDB_LIBRARY)
SET(MariaDB_FOUND TRUE)
SET(MariaDB_LIBRARIES ${MariaDB_LIBRARY})
ELSE (MariaDB_INCLUDE_DIR AND MariaDB_LIBRARY)
SET(MariaDB_FOUND FALSE)
SET(MariaDB_LIBRARIES)
ENDIF (MariaDB_INCLUDE_DIR AND MariaDB_LIBRARY)
# handle the QUIETLY and REQUIRED arguments and set MariaDB_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MariaDB DEFAULT_MSG MariaDB_LIBRARY MariaDB_INCLUDE_DIR)
IF(MariaDB_FOUND)
SET( MariaDB_LIBRARY_RELEASE ${MariaDB_LIBRARY} )
SET( MariaDB_LIBRARY_DEBUG ${MariaDB_LIBRARY} )
SET( MariaDB_LIBRARIES ${MariaDB_LIBRARY_RELEASE} ${MariaDB_LIBRARY_DEBUG} )
ELSE(MariaDB_FOUND)
SET( MariaDB_LIBRARIES )
ENDIF(MariaDB_FOUND)
MARK_AS_ADVANCED(
MariaDB_LIBRARY_DEBUG
MariaDB_LIBRARY_RELEASE
MariaDB_INCLUDE_DIR
)

View File

@ -1,87 +0,0 @@
# - Find mysqlclient
#
# -*- cmake -*-
#
# Find the native MySQL includes and library
#
# MySQL_INCLUDE_DIR - where to find mysql.h, etc.
# MySQL_LIBRARIES - List of libraries when using MySQL.
# MySQL_FOUND - True if MySQL found.
# The following can be used as a hint as to where to search:
# MYSQL_ROOT
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARIES)
# Already in cache, be silent
SET(MySQL_FIND_QUIETLY TRUE)
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARIES)
# Include dir
IF(MYSQL_ROOT)
FIND_PATH(MySQL_INCLUDE_DIR
NAMES mysql.h
PATHS ${MYSQL_ROOT}/include
PATH_SUFFIXES mysql
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_PATH(MySQL_INCLUDE_DIR
NAMES mysql.h
PATH_SUFFIXES mysql
)
ELSE(MYSQL_ROOT)
FIND_PATH(MySQL_INCLUDE_DIR
NAMES mysql.h
PATH_SUFFIXES mysql
)
ENDIF(MYSQL_ROOT)
# Library
SET(MySQL_NAMES libmysql)
IF(MYSQL_ROOT)
FIND_LIBRARY(MySQL_LIBRARY
NAMES ${MySQL_NAMES}
PATHS ${MYSQL_ROOT}/lib
PATH_SUFFIXES mysql
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_LIBRARY(MySQL_LIBRARY
NAMES ${MySQL_NAMES}
PATH_SUFFIXES mysql
)
ELSE(MYSQL_ROOT)
FIND_LIBRARY(MySQL_LIBRARY
NAMES ${MySQL_NAMES} mysqlclient_r mysqlclient
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql
)
ENDIF(MYSQL_ROOT)
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
SET(MySQL_FOUND TRUE)
SET( MySQL_LIBRARIES ${MySQL_LIBRARY} )
ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
SET(MySQL_FOUND FALSE)
SET( MySQL_LIBRARIES )
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
# handle the QUIETLY and REQUIRED arguments and set MySQL_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY MySQL_INCLUDE_DIR)
IF(MySQL_FOUND)
SET( MySQL_LIBRARY_RELEASE ${MySQL_LIBRARY} )
SET( MySQL_LIBRARY_DEBUG ${MySQL_LIBRARY} )
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_RELEASE} ${MySQL_LIBRARY_DEBUG} )
ELSE(MySQL_FOUND)
SET( MySQL_LIBRARIES )
ENDIF(MySQL_FOUND)
MARK_AS_ADVANCED(
MySQL_LIBRARY_DEBUG
MySQL_LIBRARY_RELEASE
MySQL_INCLUDE_DIR
)

View File

@ -1,30 +0,0 @@
if (NOT MSVC)
include(FindPkgConfig)
pkg_check_modules(PC_SODIUM "libsodium")
if (NOT PC_SODIUM_FOUND)
pkg_check_modules(PC_SODIUM "sodium")
endif (NOT PC_SODIUM_FOUND)
if (PC_SODIUM_FOUND)
set(SODIUM_INCLUDE_HINTS ${PC_SODIUM_INCLUDE_DIRS} ${PC_SODIUM_INCLUDE_DIRS}/*)
set(SODIUM_LIBRARY_HINTS ${PC_SODIUM_LIBRARY_DIRS} ${PC_SODIUM_LIBRARY_DIRS}/*)
endif()
endif (NOT MSVC)
# some libraries install the headers is a subdirectory of the include dir
# returned by pkg-config, so use a wildcard match to improve chances of finding
# headers and libraries.
find_path(
SODIUM_INCLUDE_DIRS
NAMES sodium.h
HINTS ${SODIUM_INCLUDE_HINTS}
)
find_library(
SODIUM_LIBRARIES
NAMES libsodium sodium
HINTS ${SODIUM_LIBRARY_HINTS}
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SODIUM DEFAULT_MSG SODIUM_LIBRARIES SODIUM_INCLUDE_DIRS)
mark_as_advanced(SODIUM_FOUND SODIUM_LIBRARIES SODIUM_INCLUDE_DIRS)

View File

@ -1,93 +0,0 @@
# - Try to find mbedTLS
# Once done this will define
#
# Read-Only variables
# MBEDTLS_FOUND - system has mbedTLS
# MBEDTLS_INCLUDE_DIR - the mbedTLS include directory
# MBEDTLS_LIBRARY_DIR - the mbedTLS library directory
# MBEDTLS_LIBRARIES - Link these to use mbedTLS
# MBEDTLS_LIBRARY - path to mbedTLS library
# MBEDX509_LIBRARY - path to mbedTLS X.509 library
# MBEDCRYPTO_LIBRARY - path to mbedTLS Crypto library
#
# Hint
# MBEDTLS_ROOT_DIR can be pointed to a local mbedTLS installation.
SET(_MBEDTLS_ROOT_HINTS
${MBEDTLS_ROOT_DIR}
ENV MBEDTLS_ROOT_DIR
)
SET(_MBEDTLS_ROOT_HINTS_AND_PATHS
HINTS ${_MBEDTLS_ROOT_HINTS}
PATHS ${_MBEDTLS_ROOT_PATHS}
)
FIND_PATH(MBEDTLS_INCLUDE_DIR
NAMES mbedtls/version.h
${_MBEDTLS_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES include
)
IF(MBEDTLS_INCLUDE_DIR AND MBEDTLS_LIBRARIES)
# Already in cache, be silent
SET(MBEDTLS_FIND_QUIETLY TRUE)
ENDIF()
FIND_LIBRARY(MBEDTLS_LIBRARY
NAMES mbedtls libmbedtls
${_MBEDTLS_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES library
)
FIND_LIBRARY(MBEDX509_LIBRARY
NAMES mbedx509 libmbedx509
${_MBEDTLS_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES library
)
FIND_LIBRARY(MBEDCRYPTO_LIBRARY
NAMES mbedcrypto libmbedcrypto
${_MBEDTLS_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES library
)
IF(MBEDTLS_INCLUDE_DIR AND MBEDTLS_LIBRARY AND MBEDX509_LIBRARY AND MBEDCRYPTO_LIBRARY)
SET(MBEDTLS_FOUND TRUE)
ENDIF()
IF(MBEDTLS_FOUND)
# split mbedTLS into -L and -l linker options, so we can set them for pkg-config
GET_FILENAME_COMPONENT(MBEDTLS_LIBRARY_DIR ${MBEDTLS_LIBRARY} PATH)
GET_FILENAME_COMPONENT(MBEDTLS_LIBRARY_FILE ${MBEDTLS_LIBRARY} NAME_WE)
GET_FILENAME_COMPONENT(MBEDX509_LIBRARY_FILE ${MBEDX509_LIBRARY} NAME_WE)
GET_FILENAME_COMPONENT(MBEDCRYPTO_LIBRARY_FILE ${MBEDCRYPTO_LIBRARY} NAME_WE)
STRING(REGEX REPLACE "^lib" "" MBEDTLS_LIBRARY_FILE ${MBEDTLS_LIBRARY_FILE})
STRING(REGEX REPLACE "^lib" "" MBEDX509_LIBRARY_FILE ${MBEDX509_LIBRARY_FILE})
STRING(REGEX REPLACE "^lib" "" MBEDCRYPTO_LIBRARY_FILE ${MBEDCRYPTO_LIBRARY_FILE})
SET(MBEDTLS_LIBRARIES "-L${MBEDTLS_LIBRARY_DIR} -l${MBEDTLS_LIBRARY_FILE} -l${MBEDX509_LIBRARY_FILE} -l${MBEDCRYPTO_LIBRARY_FILE}")
IF(NOT MBEDTLS_FIND_QUIETLY)
MESSAGE(STATUS "Found mbedTLS:")
FILE(READ ${MBEDTLS_INCLUDE_DIR}/mbedtls/version.h MBEDTLSCONTENT)
STRING(REGEX MATCH "MBEDTLS_VERSION_STRING +\"[0-9|.]+\"" MBEDTLSMATCH ${MBEDTLSCONTENT})
IF (MBEDTLSMATCH)
STRING(REGEX REPLACE "MBEDTLS_VERSION_STRING +\"([0-9|.]+)\"" "\\1" MBEDTLS_VERSION ${MBEDTLSMATCH})
MESSAGE(STATUS " version ${MBEDTLS_VERSION}")
ENDIF(MBEDTLSMATCH)
MESSAGE(STATUS " TLS: ${MBEDTLS_LIBRARY}")
MESSAGE(STATUS " X509: ${MBEDX509_LIBRARY}")
MESSAGE(STATUS " Crypto: ${MBEDCRYPTO_LIBRARY}")
ENDIF(NOT MBEDTLS_FIND_QUIETLY)
ELSE(MBEDTLS_FOUND)
IF(MBEDTLS_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find mbedTLS")
ENDIF(MBEDTLS_FIND_REQUIRED)
ENDIF(MBEDTLS_FOUND)
MARK_AS_ADVANCED(
MBEDTLS_INCLUDE_DIR
MBEDTLS_LIBRARY_DIR
MBEDTLS_LIBRARIES
MBEDTLS_LIBRARY
MBEDX509_LIBRARY
MBEDCRYPTO_LIBRARY
)

File diff suppressed because it is too large Load Diff

View File

@ -1,266 +0,0 @@
/** \file Base64.cpp
** \date 2004-02-13
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Base64.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
const char *Base64::bstr =
"ABCDEFGHIJKLMNOPQ"
"RSTUVWXYZabcdefgh"
"ijklmnopqrstuvwxy"
"z0123456789+/";
const char Base64::rstr[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0,
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0,
0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 0, 0, 0, 0, 0};
void Base64::encode(FILE *fil, std::string& output, bool add_crlf)
{
size_t remain;
size_t i = 0;
size_t o = 0;
char input[4];
output = "";
remain = fread(input,1,3,fil);
while (remain > 0)
{
if (add_crlf && o && o % 76 == 0)
output += "\n";
switch (remain)
{
case 1:
output += bstr[ ((input[i] >> 2) & 0x3f) ];
output += bstr[ ((input[i] << 4) & 0x30) ];
output += "==";
break;
case 2:
output += bstr[ ((input[i] >> 2) & 0x3f) ];
output += bstr[ ((input[i] << 4) & 0x30) + ((input[i + 1] >> 4) & 0x0f) ];
output += bstr[ ((input[i + 1] << 2) & 0x3c) ];
output += "=";
break;
default:
output += bstr[ ((input[i] >> 2) & 0x3f) ];
output += bstr[ ((input[i] << 4) & 0x30) + ((input[i + 1] >> 4) & 0x0f) ];
output += bstr[ ((input[i + 1] << 2) & 0x3c) + ((input[i + 2] >> 6) & 0x03) ];
output += bstr[ (input[i + 2] & 0x3f) ];
}
o += 4;
//
remain = fread(input,1,3,fil);
}
}
void Base64::encode(const std::string& str_in, std::string& str_out, bool add_crlf)
{
encode(str_in.c_str(), str_in.size(), str_out, add_crlf);
}
void Base64::encode(const char* input,size_t l,std::string& output, bool add_crlf)
{
size_t i = 0;
size_t o = 0;
output = "";
while (i < l)
{
size_t remain = l - i;
if (add_crlf && o && o % 76 == 0)
output += "\n";
switch (remain)
{
case 1:
output += bstr[ ((input[i] >> 2) & 0x3f) ];
output += bstr[ ((input[i] << 4) & 0x30) ];
output += "==";
break;
case 2:
output += bstr[ ((input[i] >> 2) & 0x3f) ];
output += bstr[ ((input[i] << 4) & 0x30) + ((input[i + 1] >> 4) & 0x0f) ];
output += bstr[ ((input[i + 1] << 2) & 0x3c) ];
output += "=";
break;
default:
output += bstr[ ((input[i] >> 2) & 0x3f) ];
output += bstr[ ((input[i] << 4) & 0x30) + ((input[i + 1] >> 4) & 0x0f) ];
output += bstr[ ((input[i + 1] << 2) & 0x3c) + ((input[i + 2] >> 6) & 0x03) ];
output += bstr[ (input[i + 2] & 0x3f) ];
}
o += 4;
i += 3;
}
}
void Base64::encode(unsigned char* input,size_t l,std::string& output,bool add_crlf)
{
size_t i = 0;
size_t o = 0;
output = "";
while (i < l)
{
size_t remain = l - i;
if (add_crlf && o && o % 76 == 0)
output += "\n";
switch (remain)
{
case 1:
output += bstr[ ((input[i] >> 2) & 0x3f) ];
output += bstr[ ((input[i] << 4) & 0x30) ];
output += "==";
break;
case 2:
output += bstr[ ((input[i] >> 2) & 0x3f) ];
output += bstr[ ((input[i] << 4) & 0x30) + ((input[i + 1] >> 4) & 0x0f) ];
output += bstr[ ((input[i + 1] << 2) & 0x3c) ];
output += "=";
break;
default:
output += bstr[ ((input[i] >> 2) & 0x3f) ];
output += bstr[ ((input[i] << 4) & 0x30) + ((input[i + 1] >> 4) & 0x0f) ];
output += bstr[ ((input[i + 1] << 2) & 0x3c) + ((input[i + 2] >> 6) & 0x03) ];
output += bstr[ (input[i + 2] & 0x3f) ];
}
o += 4;
i += 3;
}
}
void Base64::decode(const std::string& input,std::string& output)
{
size_t i = 0;
size_t l = input.size();
output = "";
while (i < l)
{
while (i < l && (input[i] == 13 || input[i] == 10))
i++;
if (i < l)
{
char b1 = (char)((rstr[(int)input[i]] << 2 & 0xfc) +
(rstr[(int)input[i + 1]] >> 4 & 0x03));
output += b1;
if (input[i + 2] != '=')
{
char b2 = (char)((rstr[(int)input[i + 1]] << 4 & 0xf0) +
(rstr[(int)input[i + 2]] >> 2 & 0x0f));
output += b2;
}
if (input[i + 3] != '=')
{
char b3 = (char)((rstr[(int)input[i + 2]] << 6 & 0xc0) +
rstr[(int)input[i + 3]]);
output += b3;
}
i += 4;
}
}
}
void Base64::decode(const std::string& input, unsigned char *output, size_t& sz)
{
size_t i = 0;
size_t l = input.size();
size_t j = 0;
while (i < l)
{
while (i < l && (input[i] == 13 || input[i] == 10))
i++;
if (i < l)
{
unsigned char b1 = (unsigned char)((rstr[(int)input[i]] << 2 & 0xfc) +
(rstr[(int)input[i + 1]] >> 4 & 0x03));
if (output)
{
output[j] = b1;
}
j++;
if (input[i + 2] != '=')
{
unsigned char b2 = (unsigned char)((rstr[(int)input[i + 1]] << 4 & 0xf0) +
(rstr[(int)input[i + 2]] >> 2 & 0x0f));
if (output)
{
output[j] = b2;
}
j++;
}
if (input[i + 3] != '=')
{
unsigned char b3 = (unsigned char)((rstr[(int)input[i + 2]] << 6 & 0xc0) +
rstr[(int)input[i + 3]]);
if (output)
{
output[j] = b3;
}
j++;
}
i += 4;
}
}
sz = j;
}
size_t Base64::decode_length(const std::string& str64)
{
if (!str64.size() || str64.size() % 4)
return 0;
size_t l = 3 * (str64.size() / 4 - 1) + 1;
if (str64[str64.size() - 2] != '=')
l++;
if (str64[str64.size() - 1] != '=')
l++;
return l;
}
#ifdef SOCKETS_NAMESPACE
}
#endif

View File

@ -1,67 +0,0 @@
/** \file Base64.h
** \date 2004-02-13
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _BASE64_H
#define _BASE64_H
#include <stdio.h>
#include <string>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/** \defgroup util Utilities */
/** Base64 encode/decode.
\ingroup util */
class Base64 {
public:
static void encode(FILE *, std::string& , bool add_crlf = true);
static void encode(const std::string&, std::string& , bool add_crlf = true);
static void encode(const char *, size_t, std::string& , bool add_crlf = true);
static void encode(unsigned char *, size_t, std::string& , bool add_crlf = true);
static void decode(const std::string&, std::string& );
static void decode(const std::string& in, unsigned char *out, size_t&);
static size_t decode_length(const std::string& );
private:
static const char *bstr;
static const char rstr[128];
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _BASE64_H

View File

@ -1,126 +0,0 @@
/** \file File.cpp
** \date 2005-04-25
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
#include <stdarg.h>
#include <sys/types.h>
#include <sys/stat.h>
#ifndef _WIN32
#include <unistd.h>
#endif
#include "File.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
File::File()
:m_fil(nullptr)
{
}
File::~File()
{
}
bool File::fopen(const std::string& path, const std::string& mode)
{
m_path = path;
m_mode = mode;
m_fil = ::fopen(path.c_str(), mode.c_str());
return m_fil ? true : false;
}
void File::fclose()
{
if (m_fil)
::fclose(m_fil);
}
size_t File::fread(char *ptr, size_t size, size_t nmemb)
{
return m_fil ? ::fread(ptr, size, nmemb, m_fil) : 0;
}
size_t File::fwrite(const char *ptr, size_t size, size_t nmemb)
{
return m_fil ? ::fwrite(ptr, size, nmemb, m_fil) : 0;
}
char *File::fgets(char *s, int size)
{
return m_fil ? ::fgets(s, size, m_fil) : nullptr;
}
void File::fprintf(char *format, ...)
{
va_list ap;
va_start(ap, format);
vfprintf(m_fil, format, ap);
va_end(ap);
}
off_t File::size()
{
struct stat st;
if (stat(m_path.c_str(), &st) == -1)
{
return 0;
}
return st.st_size;
}
bool File::eof()
{
if (m_fil)
{
if (feof(m_fil))
return true;
}
return false;
}
#ifdef SOCKETS_NAMESPACE
}
#endif

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@ -1,76 +0,0 @@
/** \file File.h
** \date 2005-04-25
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _FILE_H
#define _FILE_H
#include "IFile.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/** IFile implementation of a disk file.
\ingroup file */
class File : public IFile
{
public:
File();
~File();
bool fopen(const std::string&, const std::string&);
void fclose();
size_t fread(char *, size_t, size_t);
size_t fwrite(const char *, size_t, size_t);
char *fgets(char *, int);
void fprintf(char *format, ...);
off_t size();
bool eof();
private:
File(const File& ) {} // copy constructor
File& operator=(const File& ) { return *this; } // assignment operator
std::string m_path;
std::string m_mode;
FILE *m_fil;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _FILE_H

View File

@ -1,366 +0,0 @@
/* EQEMu: Everquest Server Emulator
*
* This code originated from `C++ Sockets Library` referenced below.
* Taken and stripped/modified to remove dependancies on parts of
* the library which we are not using, and to suit other needs.
* 2006 - EQEMu Development Team (http://eqemulator.net)
*
*
*/
/** \file HTTPSocket.cpp
** \date 2004-04-06
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef _WIN32
#pragma warning(disable:4786)
#endif
#include "../global_define.h"
#include <stdio.h>
#include <string>
#include <stdarg.h>
#include "Parse.h"
#include "HTTPSocket.h"
#include "../tcp_connection.h"
#include <cstdlib>
#include <cstring>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
HTTPSocket::HTTPSocket(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
:TCPConnection(ID,in_socket,irIP,irPort)
,m_first(true)
,m_header(true)
,m_http_version("HTTP/1.0")
,m_request(false)
,m_response(false)
{
}
HTTPSocket::~HTTPSocket()
{
}
/*
* eqemu stuff
*/
bool HTTPSocket::ProcessReceivedData(char *errbuf)
{
if (errbuf)
errbuf[0] = 0;
if (!recvbuf)
return true;
char *buff=(char *)recvbuf;
unsigned long bufflen=recvbuf_used;
while(1) {
if (m_header) {
char *ptr=(char *)memchr(buff,'\n',bufflen);
if (!ptr)
break;
int length=(ptr-buff)+1;
std::string line;
line.append(buff,length-2);
OnLine(line);
buff+=length;
bufflen-=length;
} else {
OnData(buff,bufflen);
buff+=bufflen;
bufflen=0;
break;
}
}
if (bufflen) {
memmove(recvbuf,buff,bufflen);
recvbuf_used=bufflen;
} else {
safe_delete_array(recvbuf);
}
}
bool HTTPSocket::SendString(const char *str) {
return(TCPConnection::Send((const uchar *) str, strlen(str)));
}
bool HTTPSocket::SendBuf(const char *dat, unsigned int len) {
return(TCPConnection::Send((const uchar *) dat, len));
}
/*
* /eqemu stuff
*/
void HTTPSocket::OnLine(const std::string& line)
{
if (m_first)
{
Parse pa(line);
std::string str = pa.getword();
if (str.substr(0,4) == "HTTP") // response
{
m_http_version = str;
m_status = pa.getword();
m_status_text = pa.getrest();
m_response = true;
}
else // request
{
m_method = str;
m_url = pa.getword();
size_t spl = m_url.find("?");
if (spl != std::string::npos)
{
m_uri = m_url.substr(0,spl);
m_query_string = m_url.substr(spl + 1);
}
else
{
m_uri = m_url;
}
m_http_version = pa.getword();
m_request = true;
}
m_first = false;
OnFirst();
return;
}
if (!line.size())
{
// SetLineProtocol(false);
m_header = false;
OnHeaderComplete();
return;
}
Parse pa(line,":");
std::string key = pa.getword();
std::string value = pa.getrest();
OnHeader(key,value);
/* If remote end tells us to keep connection alive, and we're operating
in http/1.1 mode (not http/1.0 mode), then we mark the socket to be
retained. */
/* if (!strcasecmp(key.c_str(), "connection") &&
!strcasecmp(value.c_str(), "keep-alive") )
{
SetRetain();
}*/
}
void HTTPSocket::SendResponse()
{
std::string msg;
msg = m_http_version + " " + m_status + " " + m_status_text + "\r\n";
for (string_m::iterator it = m_response_header.begin(); it != m_response_header.end(); it++)
{
std::string key = (*it).first;
std::string val = (*it).second;
msg += key + ": " + val + "\r\n";
}
msg += "\r\n";
SendString( msg.c_str() );
}
void HTTPSocket::AddResponseHeader(const std::string& header, const char *format, ...)
{
static char slask[5000];
va_list ap;
va_start(ap, format);
#ifdef _WIN32
vsprintf(slask, format, ap);
#else
vsnprintf(slask, 5000, format, ap);
#endif
va_end(ap);
m_response_header[header] = slask;
}
void HTTPSocket::SendRequest()
{
std::string msg;
msg = m_method + " " + m_url + " " + m_http_version + "\r\n";
for (string_m::iterator it = m_response_header.begin(); it != m_response_header.end(); it++)
{
std::string key = (*it).first;
std::string val = (*it).second;
msg += key + ": " + val + "\r\n";
}
msg += "\r\n";
SendString( msg.c_str() );
}
std::string HTTPSocket::MyUseragent()
{
std::string version = "C++Sockets/";
#ifdef _VERSION
version += _VERSION;
#endif
return version;
}
void HTTPSocket::Reset()
{
m_first = true;
m_header = true;
m_request = false;
m_response = false;
// SetLineProtocol(true);
while (m_response_header.size())
{
string_m::iterator it = m_response_header.begin();
m_response_header.erase(it);
}
}
const std::string& HTTPSocket::GetMethod()
{
return m_method;
}
void HTTPSocket::SetMethod(const std::string& x)
{
m_method = x;
}
const std::string& HTTPSocket::GetUrl()
{
return m_url;
}
void HTTPSocket::SetUrl(const std::string& x)
{
m_url = x;
}
const std::string& HTTPSocket::GetUri()
{
return m_uri;
}
const std::string& HTTPSocket::GetQueryString()
{
return m_query_string;
}
const std::string& HTTPSocket::GetHttpVersion()
{
return m_http_version;
}
const std::string& HTTPSocket::GetStatus()
{
return m_status;
}
const std::string& HTTPSocket::GetStatusText()
{
return m_status_text;
}
bool HTTPSocket::IsRequest()
{
return m_request;
}
bool HTTPSocket::IsResponse()
{
return m_response;
}
void HTTPSocket::SetHttpVersion(const std::string& x)
{
m_http_version = x;
}
void HTTPSocket::SetStatus(const std::string& num, const std::string& text) {
m_status = num;
m_status_text = text;
}
void HTTPSocket::SetStatus(const std::string& x)
{
m_status = x;
}
void HTTPSocket::SetStatusText(const std::string& x)
{
m_status_text = x;
}
void HTTPSocket::AddResponseHeader(const std::string& x,const std::string& y)
{
m_response_header[x] = y;
}
void HTTPSocket::SetUri(const std::string& x)
{
m_uri = x;
}
void HTTPSocket::SendResponse(const std::string& status_num, const std::string& status_text) {
SetStatus(status_num, status_text);
SendResponse();
}
#ifdef SOCKETS_NAMESPACE
}
#endif

View File

@ -1,137 +0,0 @@
/* EQEMu: Everquest Server Emulator
*
* This code originated from `C++ Sockets Library` referenced below.
* Taken and stripped/modified to remove dependancies on parts of
* the library which we are not using, and to suit other needs.
* 2006 - EQEMu Development Team (http://eqemulator.net)
*
*
*/
/** \file HTTPSocket.h Class HTTPSocket definition.
** \date 2004-04-06
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _HTTPSOCKET_H
#define _HTTPSOCKET_H
#include <map>
#include <string>
#include "../tcp_connection.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/** \defgroup http HTTP Sockets */
/** HTTP request/response base class.
\ingroup http */
class HTTPSocket : public TCPConnection
{
/** map to hold http header values. */
typedef std::map<std::string,std::string> string_m;
public:
HTTPSocket(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort);
virtual ~HTTPSocket();
void OnLine(const std::string& line);
/** Callback executes when first line has been received.
GetMethod, GetUrl/GetUri, and GetHttpVersion are valid when this callback is executed. */
virtual void OnFirst() = 0;
/** For each header line this callback is executed.
\param key Http header name
\param value Http header value */
virtual void OnHeader(const std::string& key,const std::string& value) = 0;
/** Callback fires when all http headers have been received. */
virtual void OnHeaderComplete() = 0;
/** Chunk of http body data recevied. */
virtual void OnData(const char *,size_t) = 0;
const std::string& GetMethod();
void SetMethod(const std::string& x);
const std::string& GetUrl();
void SetUrl(const std::string& x);
const std::string& GetUri();
void SetUri(const std::string& x);
const std::string& GetQueryString();
const std::string& GetHttpVersion();
const std::string& GetStatus();
const std::string& GetStatusText();
bool IsRequest();
bool IsResponse();
void SetHttpVersion(const std::string& x);
void SetStatus(const std::string& x);
void SetStatus(const std::string& num, const std::string& text);
void SetStatusText(const std::string& x);
void AddResponseHeader(const std::string& x,const std::string& y);
void AddResponseHeader(const std::string& x,const char *format, ...);
void SendResponse();
void SendResponse(const std::string& status_num, const std::string& status_text);
void SendRequest();
/** Implement this to return your own User-agent string. */
virtual std::string MyUseragent();
protected:
/** Reset state of socket to sucessfully implement keep-alive. */
virtual void Reset();
//stubs for crap which used to be in our parent class (TcpSocket)
bool SendString(const char *str);
bool SendBuf(const char *dat, unsigned int len);
virtual bool ProcessReceivedData(char* errbuf = 0);
private:
// HTTPSocket& operator=(const HTTPSocket& ) { return *this; }
bool m_first;
bool m_header;
std::string m_line;
std::string m_method;
std::string m_url;
std::string m_uri;
std::string m_query_string;
std::string m_http_version;
std::string m_status;
std::string m_status_text;
bool m_request;
bool m_response;
string_m m_response_header;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _HTTPSOCKET_H

View File

@ -1,250 +0,0 @@
/** \file HttpdCookies.cpp
*/
/*
Copyright (C) 2003-2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../global_define.h"
#ifdef _WIN32
#pragma warning(disable:4786)
#endif
#include "Parse.h"
#include "Utility.h"
#include "HTTPSocket.h"
#include "HttpdCookies.h"
#include "../types.h"
#include <time.h>
#include <cstdlib>
#include <cstring>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
HttpdCookies::HttpdCookies()
{
}
HttpdCookies::HttpdCookies(const std::string& s)
{
Parse *pa = new Parse(s,";");
std::string slask = pa -> getword();
while (slask.size())
{
Parse *pa2 = new Parse(slask,"=");
std::string name = pa2 -> getword();
std::string value = pa2 -> getword();
delete pa2;
COOKIE *c = new COOKIE(name,value);
m_cookies.push_back(c);
//
slask = pa -> getword();
}
delete pa;
}
HttpdCookies::~HttpdCookies()
{
for (cookie_v::iterator it = m_cookies.begin(); it != m_cookies.end(); it++)
{
COOKIE *c = *it;
delete c;
}
}
bool HttpdCookies::getvalue(const std::string& name,std::string& buffer) //char *buffer,size_t length)
{
for (cookie_v::iterator it = m_cookies.begin(); it != m_cookies.end(); it++)
{
COOKIE *c = *it;
if (!strcasecmp(c -> name.c_str(),name.c_str()))
{
buffer = c -> value;
return true;
}
}
buffer = "";
return false;
}
void HttpdCookies::replacevalue(const std::string& name,const std::string& value)
{
COOKIE *c = nullptr;
for (cookie_v::iterator it = m_cookies.begin(); it != m_cookies.end(); it++)
{
c = *it;
if (!strcasecmp(c -> name.c_str(),name.c_str()))
break;
c = nullptr;
}
if (c)
{
c -> value = value;
}
else
{
c = new COOKIE(name,value);
m_cookies.push_back(c);
}
}
void HttpdCookies::replacevalue(const std::string& name,long l)
{
replacevalue(name, Utility::l2string(l));
}
void HttpdCookies::replacevalue(const std::string& name,int i)
{
replacevalue(name, Utility::l2string(i));
}
size_t HttpdCookies::getlength(const std::string& name)
{
COOKIE *c = nullptr;
for (cookie_v::iterator it = m_cookies.begin(); it != m_cookies.end(); it++)
{
c = *it;
if (!strcasecmp(c -> name.c_str(),name.c_str()))
break;
c = nullptr;
}
return c ? c -> value.size() : 0;
}
void HttpdCookies::setcookie(HTTPSocket *sock, const std::string& domain, const std::string& path, const std::string& name, const std::string& value)
{
char *str = new char[name.size() + value.size() + domain.size() + path.size() + 100];
// set-cookie response
if (domain.size())
{
sprintf(str, "%s=%s; domain=%s; path=%s; expires=%s",
name.c_str(), value.c_str(),
domain.c_str(),
path.c_str(),
expiredatetime().c_str());
}
else
{
sprintf(str, "%s=%s; path=%s; expires=%s",
name.c_str(), value.c_str(),
path.c_str(),
expiredatetime().c_str());
}
sock -> AddResponseHeader("Set-cookie", str);
delete[] str;
replacevalue(name, value);
}
void HttpdCookies::setcookie(HTTPSocket *sock, const std::string& domain, const std::string& path, const std::string& name, long value)
{
char *str = new char[name.size() + domain.size() + path.size() + 100];
char dt[80];
// set-cookie response
if (domain.size())
{
sprintf(str, "%s=%ld; domain=%s; path=%s; expires=%s",
name.c_str(), value,
domain.c_str(),
path.c_str(),
expiredatetime().c_str());
}
else
{
sprintf(str, "%s=%ld; path=%s; expires=%s",
name.c_str(), value,
path.c_str(),
expiredatetime().c_str());
}
sock -> AddResponseHeader("Set-cookie", str);
delete[] str;
sprintf(dt, "%ld", value);
replacevalue(name, dt);
}
void HttpdCookies::setcookie(HTTPSocket *sock, const std::string& domain, const std::string& path, const std::string& name, int value)
{
char *str = new char[name.size() + domain.size() + path.size() + 100];
char dt[80];
// set-cookie response
if (domain.size())
{
sprintf(str, "%s=%d; domain=%s; path=%s; expires=%s",
name.c_str(), value,
domain.c_str(),
path.c_str(),
expiredatetime().c_str());
}
else
{
sprintf(str, "%s=%d; path=%s; expires=%s",
name.c_str(), value,
path.c_str(),
expiredatetime().c_str());
}
sock -> AddResponseHeader("Set-cookie", str);
delete[] str;
sprintf(dt, "%d", value);
replacevalue(name, dt);
}
const std::string& HttpdCookies::expiredatetime()
{
time_t t = time(nullptr);
struct tm * tp = gmtime(&t);
const char *days[7] = {"Sunday", "Monday",
"Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"};
const char *months[12] = {"Jan", "Feb", "Mar", "Apr", "May",
"Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"};
char dt[100];
sprintf(dt, "%s, %02d-%s-%04d %02d:%02d:%02d GMT",
days[tp -> tm_wday],
tp -> tm_mday,
months[tp -> tm_mon],
tp -> tm_year + 1910,
tp -> tm_hour,
tp -> tm_min,
tp -> tm_sec);
m_date = dt;
return m_date;
}
#ifdef SOCKETS_NAMESPACE
}
#endif

View File

@ -1,91 +0,0 @@
/** \file HttpdCookies.h
*/
/*
Copyright (C) 2003-2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _COOKIES_H
#define _COOKIES_H
#include <list>
#include <string>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
//! Store the cookies name/value pairs.
//! Retrieve and manage cookies during a cgi call.
class HTTPSocket;
/** HTTP Cookie parse/container class.
\sa HttpdSocket
\sa HttpdForm
\ingroup webserver */
class HttpdCookies
{
/** Name/value pair store struct.
\ingroup webserver */
struct COOKIE
{
COOKIE(const std::string& n,const std::string& v) : name(n),value(v) {}
std::string name;
std::string value;
};
/** list of key/value structs. */
typedef std::list<COOKIE *> cookie_v;
public:
HttpdCookies();
HttpdCookies(const std::string& query_string);
~HttpdCookies();
// int getvalue(const std::string& ,char *,size_t); // (name, buffer, length)
bool getvalue(const std::string&,std::string&);
void replacevalue(const std::string& ,const std::string& );
void replacevalue(const std::string& ,long);
void replacevalue(const std::string& ,int);
size_t getlength(const std::string& );
void setcookie(HTTPSocket *,const std::string& d,const std::string& p,const std::string& c,const std::string& v);
void setcookie(HTTPSocket *,const std::string& d,const std::string& p,const std::string& c,long v);
void setcookie(HTTPSocket *,const std::string& d,const std::string& p,const std::string& c,int v);
const std::string& expiredatetime();
cookie_v& GetHttpdCookies() { return m_cookies; }
private:
cookie_v m_cookies;
std::string m_date;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _COOKIES_H

View File

@ -1,621 +0,0 @@
/** \file HttpdForm.cpp - read stdin, parse cgi input
**
** Written: 1999-Feb-10 grymse@alhem.net
**/
/*
Copyright (C) 1999-2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
#ifdef _WIN32
#pragma warning(disable:4786)
#include <windows.h>
#endif
#include "socket_include.h"
#include "Parse.h"
#include "IFile.h"
#include "HttpdForm.h"
#include <cstdlib>
#include <cstring>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
HttpdForm::HttpdForm(IFile *infil) : raw(false)
{
CGI *cgi = nullptr;
char *c_t = getenv("CONTENT_TYPE");
char *c_l = getenv("CONTENT_LENGTH");
size_t extra = 2;
char name[200];
m_current = m_cgi.end();
*name = 0;
if (c_t && !strncmp(c_t, "multipart/form-data",19))
{
Parse pa(c_t,";=");
char *tempcmp = nullptr;
size_t tc = 0;
size_t l = 0;
std::string str = pa.getword();
m_strBoundary = "";
while (str.size())
{
if (!strcmp(str.c_str(),"boundary"))
{
m_strBoundary = pa.getword();
l = m_strBoundary.size();
tempcmp = new char[l + extra];
}
//
str = pa.getword();
}
if (m_strBoundary.size())
{
std::string content_type;
std::string current_name;
std::string current_filename;
char slask[2000];
infil -> fgets(slask, 200);
while (!infil -> eof())
{
while (strlen(slask) && (slask[strlen(slask) - 1] == 13 || slask[strlen(slask) - 1] == 10))
{
slask[strlen(slask) - 1] = 0;
}
content_type = "";
current_name = "";
current_filename = "";
if ((strstr(slask,m_strBoundary.c_str()) || strstr(m_strBoundary.c_str(),slask)) && strcmp(slask, m_strBoundary.c_str()))
{
m_strBoundary = slask;
l = m_strBoundary.size();
delete[] tempcmp;
tempcmp = new char[l + extra];
}
if (!strcmp(slask, m_strBoundary.c_str()))
{
// Get headers until empty line
infil -> fgets(slask, 200);
while (strlen(slask) && (slask[strlen(slask) - 1] == 13 || slask[strlen(slask) - 1] == 10))
{
slask[strlen(slask) - 1] = 0;
}
while (!infil -> eof() && *slask)
{
Parse pa(slask,";");
std::string h = pa.getword();
if (!strcasecmp(h.c_str(),"Content-type:"))
{
content_type = pa.getword();
}
else
if (!strcasecmp(h.c_str(),"Content-Disposition:"))
{
h = pa.getword();
if (!strcmp(h.c_str(),"form-data"))
{
pa.EnableQuote(true);
h = pa.getword();
while (h.size())
{
Parse pa2(slask,"=");
std::string name = pa2.getword();
std::string h = pa2.getrest();
if (!strcmp(name.c_str(),"name"))
{
if (h.size() && h[0] == '"')
{
current_name = h.substr(1, h.size() - 2);
}
else
{
current_name = h;
}
}
else
if (!strcmp(name.c_str(),"filename"))
{
if (h.size() && h[0] == '"')
{
current_filename = h.substr(1, h.size() - 2);
}
else
{
current_filename = h;
}
size_t x = 0;
for (size_t i = 0; i < current_filename.size(); i++)
{
if (current_filename[i] == '/' || current_filename[i] == '\\')
x = i + 1;
}
if (x)
{
current_filename = current_filename.substr(x);
}
}
h = pa.getword();
}
}
}
// get next header value
infil -> fgets(slask, 200);
while (strlen(slask) && (slask[strlen(slask) - 1] == 13 || slask[strlen(slask) - 1] == 10))
{
slask[strlen(slask) - 1] = 0;
}
}
// Read content, save...?
if (!current_filename.size()) // not a file
{
std::string val;
infil -> fgets(slask,1000);
while (!infil -> eof() && strncmp(slask,m_strBoundary.c_str(),m_strBoundary.size() ))
{
val += slask;
infil -> fgets(slask,1000);
}
// remove trailing cr/linefeed
while (val.size() && (val[val.size() - 1] == 13 || val[val.size() - 1] == 10))
{
val = val.substr(0,val.size() - 1);
}
cgi = new CGI(current_name, val);
m_cgi.push_back(cgi);
}
else // current_filename.size() > 0
{
// read until m_strBoundary...
FILE *fil;
int out = 0;
char c;
char fn[1000]; // where post'd file will be saved
#ifdef _WIN32
{
char tmp_path[1000];
::GetTempPath(1000, tmp_path);
if (tmp_path[strlen(tmp_path) - 1] != '\\')
{
strcat(tmp_path, "\\");
}
sprintf(fn,"%s%s",tmp_path,current_filename.c_str());
}
#else
sprintf(fn,"/tmp/%s",current_filename.c_str());
#endif
if ((fil = fopen(fn, "wb")) != nullptr)
{
infil -> fread(&c,1,1);
while (!infil -> eof())
{
if (out)
{
fwrite(&tempcmp[tc],1,1,fil);
}
tempcmp[tc] = c;
tc++;
if (tc >= l + extra)
{
tc = 0;
out = 1;
}
if (tc)
{
if (!strncmp(tempcmp + tc + extra, m_strBoundary.c_str(), l - tc) &&
!strncmp(tempcmp, m_strBoundary.c_str() + l - tc, tc))
{
break;
}
}
else
{
if (!strncmp(tempcmp + extra, m_strBoundary.c_str(), l))
{
break;
}
}
infil -> fread(&c,1,1);
}
fclose(fil);
cgi = new CGI(current_name,fn,fn);
m_cgi.push_back(cgi);
strcpy(slask, m_strBoundary.c_str());
infil -> fgets(slask + strlen(slask), 200); // next line
}
else
{
// couldn't open file
break;
}
}
}
else
{
// Probably '<m_strBoundary>--'
break;
}
} // while (!infil -> eof())
} // if (m_strBoundary)
if (tempcmp)
{
delete[] tempcmp;
}
}
else
{
int i = 0;
int cl = c_l ? atoi(c_l) : -1;
char c,chigh,clow;
char *slask = new char[8888];
bool got_name = false;
m_current = m_cgi.end();
*name = 0;
infil -> fread(&c,1,1);
cl--;
while (cl >= 0)
{
switch (c)
{
case '=': /* end of name */
slask[i] = 0;
i = 0;
strcpy(name,slask);
got_name = true;
break;
case '&': /* end of value */
slask[i] = 0;
i = 0;
if(got_name) {
got_name = false;
cgi = new CGI(name,slask);
m_cgi.push_back(cgi);
} else {
cgi = new CGI(slask,"");
m_cgi.push_back(cgi);
}
break;
case '+': /* space */
slask[i++] = ' ';
break;
case '%': /* hex value */
infil -> fread(&chigh,1,1);
cl--;
chigh -= 48;
chigh &= 0xff - 32;
if (chigh > 9)
chigh -= 7;
infil -> fread(&clow,1,1);
cl--;
clow -= 48;
clow &= 0xff - 32;
if (clow > 9)
clow -= 7;
slask[i++] = (char)(chigh * 16 + clow);
break;
default: /* just another char */
slask[i++] = c;
break;
}
if(infil -> eof())
break;
//
if (cl > 0)
{
infil -> fread(&c,1,1);
}
cl--;
}
slask[i] = 0;
i = 0;
if(got_name) {
cgi = new CGI(name,slask);
m_cgi.push_back(cgi);
} else {
cgi = new CGI(slask,"");
m_cgi.push_back(cgi);
}
delete[] slask;
}
}
// HttpdForm(buffer,l) -- request_method GET
HttpdForm::HttpdForm(const std::string& buffer,size_t l) : raw(false)
{
CGI *cgi = nullptr;
char slask[8888];
char name[200];
int i = 0;
char c,chigh,clow;
bool got_name = false;
size_t ptr = 0;
m_current = m_cgi.end();
*name = 0;
ptr = 0;
while (ptr < l)
{
c = buffer[ptr++];
switch (c)
{
case '=': /* end of name */
slask[i] = 0;
i = 0;
got_name = true;
strcpy(name,slask);
break;
case '&': /* end of value */
slask[i] = 0;
i = 0;
if(got_name) {
got_name = false;
cgi = new CGI(name,slask);
m_cgi.push_back(cgi);
} else {
cgi = new CGI(slask, "");
m_cgi.push_back(cgi);
}
break;
case '+': /* space */
slask[i++] = ' ';
break;
case '%': /* hex value */
chigh = buffer[ptr++];
chigh -= 48;
chigh &= 0xff - 32;
if (chigh > 9)
chigh -= 7;
clow = buffer[ptr++];
clow -= 48;
clow &= 0xff - 32;
if (clow > 9)
clow -= 7;
slask[i++] = (char)(chigh * 16 + clow);
break;
default: /* just another char */
slask[i++] = c;
break;
}
}
slask[i] = 0;
i = 0;
if(got_name) {
cgi = new CGI(name,slask);
m_cgi.push_back(cgi);
} else {
cgi = new CGI(slask, "");
m_cgi.push_back(cgi);
}
}
HttpdForm::~HttpdForm()
{
CGI *cgi = nullptr; //,*tmp;
for (cgi_v::iterator it = m_cgi.begin(); it != m_cgi.end(); it++)
{
cgi = *it;
delete cgi;
}
}
void HttpdForm::EnableRaw(bool b)
{
raw = b;
}
void HttpdForm::strcpyval(std::string& v,const char *value) //,size_t len)
{
v = "";
for (size_t i = 0; i < strlen(value); i++)
{
if (value[i] == '<')
{
v += "&lt;";
}
else
if (value[i] == '>')
{
v += "&gt;";
}
else
if (value[i] == '&')
{
v += "&amp;";
}
else
{
v += value[i];
}
}
}
bool HttpdForm::getfirst(std::string& n) //char *n,size_t len)
{
m_current = m_cgi.begin();
return getnext(n);
}
bool HttpdForm::getnext(std::string& n) //char *n,size_t len)
{
if (m_current != m_cgi.end() )
{
CGI *current = *m_current;
n = current -> name;
m_current++;
return true;
}
else
{
n = "";
}
return false;
}
bool HttpdForm::getfirst(std::string& n,std::string& v) //char *n,size_t len,char *v,size_t vlen)
{
m_current = m_cgi.begin();
return getnext(n,v);
}
bool HttpdForm::getnext(std::string& n,std::string& v) //char *n,size_t len,char *v,size_t vlen)
{
if (m_current != m_cgi.end() )
{
CGI *current = *m_current;
n = current -> name;
if (raw)
{
v = current -> value;
}
else
{
strcpyval(v,current -> value.c_str());
}
m_current++;
return true;
}
else
{
n = "";
}
return false;
}
int HttpdForm::getvalue(const std::string& n,std::string& v) //char *v,size_t len)
{
CGI *cgi = nullptr;
int r = 0;
for (cgi_v::iterator it = m_cgi.begin(); it != m_cgi.end(); it++)
{
cgi = *it;
if (cgi -> name == n)
break;
cgi = nullptr;
}
if (cgi)
{
if (raw)
{
v = cgi -> value;
}
else
{
strcpyval(v,cgi -> value.c_str());
}
r++;
}
else
{
v = "";
}
return r;
}
std::string HttpdForm::getvalue(const std::string& n)
{
for (cgi_v::iterator it = m_cgi.begin(); it != m_cgi.end(); it++)
{
CGI *cgi = *it;
if (cgi -> name == n)
{
return cgi -> value;
}
}
return "";
}
size_t HttpdForm::getlength(const std::string& n)
{
CGI *cgi = nullptr;
size_t l;
for (cgi_v::iterator it = m_cgi.begin(); it != m_cgi.end(); it++)
{
cgi = *it;
if (cgi -> name == n)
break;
cgi = nullptr;
}
l = cgi ? cgi -> value.size() : 0;
if (cgi && !raw)
{
for (size_t i = 0; i < cgi -> value.size(); i++)
{
switch (cgi -> value[i])
{
case '<': // &lt;
case '>': // &gt;
l += 4;
break;
case '&': // &amp;
l += 5;
break;
}
}
}
return l;
}
HttpdForm::cgi_v& HttpdForm::getbase()
{
return m_cgi;
}
const std::string& HttpdForm::GetBoundary()
{
return m_strBoundary;
}
#ifdef SOCKETS_NAMESPACE
}
#endif

View File

@ -1,115 +0,0 @@
/** \file HttpdForm.h - read stdin, parse cgi input
**
** Written: 1999-Feb-10 grymse@alhem.net
**/
/*
Copyright (C) 1999-2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _FORM_H
#define _FORM_H
#include <string>
#include <list>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
class IFile;
/** Parse/store a http query_string/form-data body.
\ingroup webserver */
class HttpdForm
{
/**
* Store the name/value pairs from a GET/POST operation.
* "name" does not have to be unique.
\ingroup webserver
*/
struct CGI
{
CGI(const std::string& n,const std::string& v) : name(n),value(v) {}
CGI(const std::string& n,const std::string& v,const std::string& p) : name(n),value(v),path(p) {}
std::string name;
std::string value;
std::string path;
};
/** list of key/value pairs. */
typedef std::list<CGI *> cgi_v;
public:
/**
* Default constructor (used in POST operations).
* Input is read from stdin. Number of characters to read
* can be found in the environment variable CONTENT_LENGTH.
*/
HttpdForm(IFile *);
/**
* Another constructor (used in GET operations).
* Input is read from the environment variable QUERY_STRING.
* @param query_string The httpd server provided QUERY_STRING
* @param length Query string length.
*/
HttpdForm(const std::string& query_string,size_t length);
~HttpdForm();
void EnableRaw(bool);
void strcpyval(std::string&,const char *); //,size_t);
/* get names */
bool getfirst(std::string& n); //char *,size_t);
bool getnext(std::string& n); //char *,size_t);
/* get names and values */
bool getfirst(std::string& n,std::string& v); //char *,size_t,char *,size_t);
bool getnext(std::string& n,std::string& v); //char *,size_t,char *,size_t);
/* get value */
int getvalue(const std::string& ,std::string& ); //char *,size_t);
std::string getvalue(const std::string& );
size_t getlength(const std::string& );
cgi_v& getbase();
const std::string& GetBoundary();
private:
HttpdForm(const HttpdForm& ) {}
HttpdForm& operator=(const HttpdForm& ) { return *this; }
cgi_v m_cgi;
cgi_v::iterator m_current;
std::string m_strBoundary;
bool raw;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _FORM_H

View File

@ -1,352 +0,0 @@
/** \file HttpdSocket.cpp
*/
/*
Copyright (C) 2001-2004,2005 Anders Hedstrom (grymse@alhem.net)
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef _WIN32
#pragma warning(disable:4786)
#endif
#include "../global_define.h"
#include "Utility.h"
#include "HttpdCookies.h"
#include "HttpdForm.h"
#include "MemFile.h"
#include "HttpdSocket.h"
#include "../types.h"
#include <time.h>
#include <stdio.h>
#include <cstdlib>
#include <cstring>
#define DEB(x)
/*
#define DEB(x) { \
FILE *fil = fopen("httpdlog","at"); \
if (!fil) \
fil = fopen("httpdlog","wt"); \
if (fil) { x; fclose(fil); } \
}
*/
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
// statics
int HttpdSocket::m_request_count = 0;
std::string HttpdSocket::m_start = "";
HttpdSocket::HttpdSocket(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
: HTTPSocket(ID,in_socket,irIP,irPort)
,m_content_length(0)
,m_file(nullptr)
,m_received(0)
,m_request_id(++m_request_count)
,m_cookies(nullptr)
,m_form(nullptr)
{
m_http_date = datetime2httpdate(GetDate());
if (!m_start.size())
m_start = m_http_date;
}
HttpdSocket::~HttpdSocket()
{
if (m_file)
{
delete m_file;
}
if (m_cookies)
delete m_cookies;
if (m_form)
delete m_form;
}
void HttpdSocket::OnFirst()
{
// printf("Request: %s %s %s\n",GetMethod().c_str(),GetUrl().c_str(),GetHttpVersion().c_str());
}
void HttpdSocket::OnHeader(const std::string& key,const std::string& value)
{
if (!strcasecmp(key.c_str(),"content-length"))
{
m_content_length = atoi(value.c_str());
m_content_length_str = value;
}
else
if (!strcasecmp(key.c_str(),"cookie"))
{
m_http_cookie = value;
}
else
if (!strcasecmp(key.c_str(),"content-type"))
{
m_content_type = value;
}
else
if (!strcasecmp(key.c_str(),"if-modified-since"))
{
m_if_modified_since = value;
}
}
void HttpdSocket::OnHeaderComplete()
{
m_cookies = new HttpdCookies(m_http_cookie);
#if (defined(SOLARIS8) || defined(SOLARIS))
{
char slask[1000];
if (GetMethod() == "GET")
{
sprintf(slask,"QUERY_STRING=%s", GetQueryString().c_str());
putenv(slask);
}
sprintf(slask,"REQUEST_METHOD=%s", GetMethod().c_str());
putenv(slask);
sprintf(slask,"HTTP_COOKIE=%s", m_http_cookie.c_str());
putenv(slask);
sprintf(slask,"CONTENT_TYPE=%s", m_content_type.c_str());
putenv(slask);
sprintf(slask,"CONTENT_LENGTH=%s", m_content_length_str.c_str());
putenv(slask);
}
#elif defined _WIN32
{
char slask[1000];
if (GetMethod() == "GET")
{
sprintf(slask,"QUERY_STRING=%s", GetQueryString().c_str());
_putenv(slask);
}
sprintf(slask,"REQUEST_METHOD=%s", GetMethod().c_str());
_putenv(slask);
sprintf(slask,"HTTP_COOKIE=%s", m_http_cookie.c_str());
_putenv(slask);
sprintf(slask,"CONTENT_TYPE=%s", m_content_type.c_str());
_putenv(slask);
sprintf(slask,"CONTENT_LENGTH=%s", m_content_length_str.c_str());
_putenv(slask);
}
#else
if (GetMethod() == "GET")
{
setenv("QUERY_STRING", GetQueryString().c_str(), 1);
}
setenv("REQUEST_METHOD", GetMethod().c_str(), 1);
setenv("HTTP_COOKIE", m_http_cookie.c_str(), 1);
setenv("CONTENT_TYPE", m_content_type.c_str(), 1);
setenv("CONTENT_LENGTH", m_content_length_str.c_str(), 1);
#endif
if (GetMethod() == "POST")
{
m_file = new MemFile;
}
else
if (GetMethod() == "GET")
{
m_form = new HttpdForm(GetQueryString(), GetQueryString().size() );
AddResponseHeader("Date", datetime2httpdate(GetDate()) );
Exec();
Reset(); // prepare for next request
}
else
{
AddResponseHeader("Date", GetHttpDate());
AddResponseHeader("Connection", "close");
SetStatus("405");
SetStatusText("Method not allowed");
SendResponse();
}
}
void HttpdSocket::OnData(const char *p,size_t l)
{
if (m_file)
{
m_file -> fwrite(p,1,l);
}
m_received += l;
if (m_received >= m_content_length && m_content_length)
{
// all done
if (m_file && !m_form)
{
m_form = new HttpdForm(m_file);
AddResponseHeader("Date", datetime2httpdate(GetDate()) );
Exec();
Reset(); // prepare for next request
}
}
}
void HttpdSocket::Send64(const std::string& str64, const std::string& type)
{
if (!strcasecmp(m_start.c_str(), m_if_modified_since.c_str()))
{
SetStatus("304");
SetStatusText("Not Modified");
SendResponse();
}
else
{
size_t len = Base64::decode_length(str64);
unsigned char *buf = new unsigned char[len];
SetStatus("200");
SetStatusText("OK");
AddResponseHeader("Content-length", Utility::l2string( (long)len) );
AddResponseHeader("Content-type", type );
AddResponseHeader("Last-modified", m_start);
SendResponse();
Base64::decode(str64, buf, len);
SendBuf( (char *)buf, len);
delete[] buf;
}
}
std::string HttpdSocket::datetime2httpdate(const std::string& dt)
{
struct tm tp;
time_t t;
const char *days[] = { "Sun","Mon","Tue","Wed","Thu","Fri","Sat" };
const char *months[] = { "Jan","Feb","Mar","Apr","May","Jun",
"Jul","Aug","Sep","Oct","Nov","Dec" };
int i;
char s[40];
/* 1997-12-16 09:50:40 */
if (dt.size() == 19)
{
tp.tm_year = atoi(dt.substr(0,4).c_str()) - 1900;
i = atoi(dt.substr(5,2).c_str()) - 1;
tp.tm_mon = i >= 0 ? i : 0;
tp.tm_mday = atoi(dt.substr(8,2).c_str());
tp.tm_hour = atoi(dt.substr(11,2).c_str());
tp.tm_min = atoi(dt.substr(14,2).c_str());
tp.tm_sec = atoi(dt.substr(17,2).c_str());
tp.tm_wday = 0;
tp.tm_yday = 0;
tp.tm_isdst = 0;
t = mktime(&tp);
/*if (t == -1)
{
Handler().LogError(this, "datetime2httpdate", 0, "mktime() failed");
}*/
sprintf(s,"%s, %02d %s %d %02d:%02d:%02d GMT",
days[tp.tm_wday],
tp.tm_mday,
months[tp.tm_mon],
tp.tm_year + 1900,
tp.tm_hour,tp.tm_min,tp.tm_sec);
}
else
{
*s = 0;
}
return s;
}
std::string HttpdSocket::GetDate()
{
time_t t = time(nullptr);
struct tm* tp = localtime(&t);
char slask[40];
if (tp)
{
sprintf(slask,"%d-%02d-%02d %02d:%02d:%02d",
tp -> tm_year + 1900,
tp -> tm_mon + 1,
tp -> tm_mday,
tp -> tm_hour,tp -> tm_min,tp -> tm_sec);
}
else
{
*slask = 0;
}
return slask;
}
void HttpdSocket::Reset()
{
HTTPSocket::Reset();
m_content_length = 0;
if (m_file)
{
delete m_file;
m_file = nullptr;
}
m_received = 0;
m_request_id = ++m_request_count;
if (m_cookies)
delete m_cookies;
m_cookies = nullptr;
if (m_form)
delete m_form;
m_form = nullptr;
}
const std::string& HttpdSocket::GetHttpDate()
{
return m_http_date;
}
HttpdCookies *HttpdSocket::GetCookies()
{
return m_cookies;
}
HttpdForm *HttpdSocket::GetHttpForm()
{
return m_form;
}
#ifdef SOCKETS_NAMESPACE
}
#endif

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@ -1,99 +0,0 @@
/** \file HttpdSocket.h
*/
/*
Copyright (C) 2001-2004,2005 Anders Hedstrom (grymse@alhem.net)
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _HTTPDSOCKET_H
#define _HTTPDSOCKET_H
#include "HTTPSocket.h"
class TCPConnection;
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
class HttpdCookies;
class HttpdForm;
class IFile;
/** \defgroup webserver Webserver framework */
/** Web server socket framework.
\ingroup webserver */
class HttpdSocket : public HTTPSocket
{
public:
HttpdSocket(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort);
~HttpdSocket();
void OnFirst();
void OnHeader(const std::string& key,const std::string& value);
void OnHeaderComplete();
void OnData(const char *,size_t);
/** This method needs to be implemented with logic to produce
a response to an incoming request. */
virtual void Exec() = 0;
/** Get current date in http rfc format. */
const std::string& GetHttpDate();
/** Get pointer to cookie class. */
HttpdCookies *GetCookies();
/** Get pointer to query string/form data class. */
HttpdForm *GetHttpForm();
protected:
/** Decode and send a base64-encoded string.
\param str64 Base64-encoded string
\param type Mime type of content (content-type header) */
void Send64(const std::string& str64, const std::string& type);
std::string datetime2httpdate(const std::string& dt);
std::string GetDate();
void Reset();
// headers
std::string m_http_cookie;
std::string m_content_type;
std::string m_content_length_str;
std::string m_if_modified_since;
private:
static int m_request_count;
static std::string m_start;
size_t m_content_length;
IFile *m_file;
size_t m_received;
int m_request_id;
std::string m_http_date;
HttpdCookies *m_cookies;
HttpdForm *m_form;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _HTTPDSOCKET_H

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@ -1,65 +0,0 @@
/** \file IFile.h
** \date 2005-04-25
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _IFILE_H
#define _IFILE_H
#include <string>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/** \defgroup file File handling */
/** Pure virtual file I/O interface.
\ingroup file */
class IFile
{
public:
virtual ~IFile() {}
virtual bool fopen(const std::string&, const std::string&) = 0;
virtual void fclose() = 0;
virtual size_t fread(char *, size_t, size_t) = 0;
virtual size_t fwrite(const char *, size_t, size_t) = 0;
virtual char *fgets(char *, int) = 0;
virtual void fprintf(char *format, ...) = 0;
virtual off_t size() = 0;
virtual bool eof() = 0;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _IFILE_H

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@ -1,212 +0,0 @@
/** \file MemFile.cpp
** \date 2005-04-25
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef _WIN32
#pragma warning(disable:4786)
#endif
#include <stdio.h>
#include <stdarg.h>
#include "MemFile.h"
#include <cstdlib>
#include <cstring>
#ifdef _DEBUG
#define DEB(x) x
#else
#define DEB(x)
#endif
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
std::map<std::string,MemFile::block_t *> MemFile::m_files;
MemFile::MemFile()
:m_temporary(true)
,m_base(new block_t)
,m_current_read(m_base)
,m_current_write(m_base)
,m_read_ptr(0)
,m_write_ptr(0)
{
}
MemFile::MemFile(const std::string& path)
:m_path(path)
,m_temporary(false)
,m_base(m_files[path])
,m_current_read(nullptr)
,m_current_write(nullptr)
,m_read_ptr(0)
,m_write_ptr(0)
{
if (!m_base)
{
m_base = new block_t;
m_files[path] = m_base;
}
m_current_read = m_base;
m_current_write = m_base;
}
MemFile::~MemFile()
{
while (m_base && m_temporary)
{
block_t *p = m_base;
m_base = p -> next;
delete p;
}
}
bool MemFile::fopen(const std::string& path, const std::string& mode)
{
return true;
}
void MemFile::fclose()
{
}
size_t MemFile::fread(char *ptr, size_t size, size_t nmemb)
{
size_t p = m_read_ptr % BLOCKSIZE;
size_t sz = size * nmemb;
if (p + sz < BLOCKSIZE)
{
memcpy(ptr, m_current_read -> data + p, sz);
m_read_ptr += sz;
}
else
{
size_t sz1 = BLOCKSIZE - p;
size_t sz2 = size - sz1;
memcpy(ptr, m_current_read -> data + p, sz1);
m_read_ptr += sz1;
if (m_current_read -> next)
{
m_current_read = m_current_read -> next;
memcpy(ptr + sz1, m_current_read -> data, sz2);
m_read_ptr += sz2;
}
else
{
DEB(printf("Read beyond available data\n");)
return sz1;
}
}
return sz;
}
size_t MemFile::fwrite(const char *ptr, size_t size, size_t nmemb)
{
size_t p = m_write_ptr % BLOCKSIZE;
size_t sz = size * nmemb;
if (p + sz < BLOCKSIZE)
{
memcpy(m_current_write -> data + p, ptr, sz);
m_write_ptr += sz;
}
else
{
size_t sz1 = BLOCKSIZE - p;
size_t sz2 = size - sz1;
memcpy(m_current_write -> data + p, ptr, sz1);
block_t *next = new block_t;
m_current_write -> next = next;
m_current_write = next;
memcpy(m_current_write -> data, ptr + sz1, sz2);
m_write_ptr += sz;
}
return sz;
}
char *MemFile::fgets(char *s, int size)
{
int n = 0;
while (n < size - 1 && !eof())
{
char c;
fread(&c, 1, 1);
if (c == 10)
{
s[n] = 0;
return s;
}
s[n++] = c;
}
s[n] = 0;
return s;
}
void MemFile::fprintf(char *format, ...)
{
va_list ap;
char tmp[BLOCKSIZE];
va_start(ap, format);
#ifdef _WIN32
vsprintf(tmp, format, ap);
#else
vsnprintf(tmp, BLOCKSIZE - 1, format, ap);
#endif
va_end(ap);
fwrite(tmp, 1, strlen(tmp));
}
off_t MemFile::size()
{
return (off_t)m_write_ptr;
}
bool MemFile::eof()
{
return (m_read_ptr < m_write_ptr) ? false : true;
}
#ifdef SOCKETS_NAMESPACE
}
#endif

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@ -1,93 +0,0 @@
/** \file MemFile.h
** \date 2005-04-25
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _MEMFILE_H
#define _MEMFILE_H
#include <map>
#include "IFile.h"
#define BLOCKSIZE 32768
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/** Implements a memory file.
\ingroup file */
class MemFile : public IFile
{
public:
/** File block structure.
\ingroup file */
struct block_t {
block_t() : next(nullptr) {}
struct block_t *next;
char data[BLOCKSIZE];
};
public:
MemFile();
MemFile(const std::string& path);
~MemFile();
bool fopen(const std::string& path, const std::string& mode);
void fclose();
size_t fread(char *ptr, size_t size, size_t nmemb);
size_t fwrite(const char *ptr, size_t size, size_t nmemb);
char *fgets(char *s, int size);
void fprintf(char *format, ...);
off_t size();
bool eof();
private:
MemFile(const MemFile& ) {} // copy constructor
MemFile& operator=(const MemFile& ) { return *this; } // assignment operator
static std::map<std::string,block_t *> m_files;
std::string m_path;
bool m_temporary;
block_t *m_base;
block_t *m_current_read;
block_t *m_current_write;
size_t m_read_ptr;
size_t m_write_ptr;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _MEMFILE_H

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@ -1,92 +0,0 @@
/**
** File ......... Mime.cpp
** Published .... 2004-07-13
** Author ....... grymse@alhem.net
**/
/*
Copyright (C) 2004 Anders Hedstrom
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
#include "Parse.h"
#include "Mime.h"
#include <cstring>
Mime::Mime() {
}
Mime::Mime(const std::string& filename) {
LoadMimeFile(filename);
}
bool Mime::LoadMimeFile(const std::string& filename) {
FILE *fil;
if ((fil = fopen(filename.c_str(),"rt")) != nullptr) {
char * slask = new char[1000];
fgets(slask,1000,fil);
while (!feof(fil))
{
while (strlen(slask) && (slask[strlen(slask) - 1] == 13 || slask[strlen(slask) - 1] == 10))
{
slask[strlen(slask) - 1] = 0;
}
Parse pa(slask);
std::string mime_type = pa.getword();
std::string ext = pa.getword();
while (ext.size())
{
m_mime[ext] = mime_type;
ext = pa.getword();
}
//
fgets(slask,1000,fil);
}
delete[] slask;
fclose(fil);
return(true);
}
return(false);
}
Mime::~Mime()
{
}
void Mime::Clear() {
m_mime.clear();
}
std::string Mime::GetMimeFromFilename(const std::string &filename) const {
std::string::size_type pos = filename.find_last_of('.');
if(pos == std::string::npos)
return(std::string("text/plain"));
return(GetMimeFromExtension(filename.substr(pos+1)));
}
std::string Mime::GetMimeFromExtension(const std::string& ext) const {
mime_m::const_iterator res;
res = m_mime.find(ext);
if(res == m_mime.end())
return(std::string("text/plain"));
return res->second;
}

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@ -1,55 +0,0 @@
/**
** File ......... Mime.h
** Published .... 2004-07-13
** Author ....... grymse@alhem.net
**/
/*
Copyright (C) 2004 Anders Hedstrom
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _MIME_H
#define _MIME_H
#include <string>
#include <map>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
class Mime {
typedef std::map<std::string,std::string> mime_m;
public:
Mime();
Mime(const std::string& mime_file);
~Mime();
void Clear();
bool LoadMimeFile(const std::string& mime_file);
std::string GetMimeFromFilename(const std::string &filename) const;
std::string GetMimeFromExtension(const std::string &ext) const;
private:
mime_m m_mime;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _MIME_H

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@ -1,327 +0,0 @@
/** \file Parse.cpp - parse a string
**
** Written: 1999-Feb-10 grymse@alhem.net
**/
/*
Copyright (C) 1999-2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "Parse.h"
#ifdef _DEBUG
#define DEB(x)
#else
#define DEB(x)
#endif
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/* implementation of class Parse */
Parse::Parse()
:pa_the_str("")
,pa_splits("")
,pa_ord("")
,pa_the_ptr(0)
,pa_breakchar(0)
,pa_enable(0)
,pa_disable(0)
,pa_nospace(0)
,pa_quote(false)
{
}
Parse::Parse(const std::string&s)
:pa_the_str(s)
,pa_splits("")
,pa_ord("")
,pa_the_ptr(0)
,pa_breakchar(0)
,pa_enable(0)
,pa_disable(0)
,pa_nospace(0)
,pa_quote(false)
{
}
Parse::Parse(const std::string&s,const std::string&sp)
:pa_the_str(s)
,pa_splits(sp)
,pa_ord("")
,pa_the_ptr(0)
,pa_breakchar(0)
,pa_enable(0)
,pa_disable(0)
,pa_nospace(0)
,pa_quote(false)
{
}
Parse::Parse(const std::string&s,const std::string&sp,short nospace)
:pa_the_str(s)
,pa_splits(sp)
,pa_ord("")
,pa_the_ptr(0)
,pa_breakchar(0)
,pa_enable(0)
,pa_disable(0)
,pa_nospace(1)
,pa_quote(false)
{
}
Parse::~Parse()
{
}
#define C ((pa_the_ptr<pa_the_str.size()) ? pa_the_str[pa_the_ptr] : 0)
short Parse::issplit(char c)
{
for (size_t i = 0; i < pa_splits.size(); i++)
if (pa_splits[i] == c)
return 1;
return 0;
}
void Parse::getsplit(void)
{
size_t x;
if (C == '=')
{
x = pa_the_ptr++;
} else
{
while (C && (issplit(C)))
pa_the_ptr++;
x = pa_the_ptr;
while (C && !issplit(C) && C != '=')
pa_the_ptr++;
}
if (x == pa_the_ptr && C == '=')
pa_the_ptr++;
pa_ord = (x < pa_the_str.size()) ? pa_the_str.substr(x,pa_the_ptr - x) : "";
}
std::string Parse::getword(void)
{
size_t x;
int disabled = 0;
int quote = 0;
int rem = 0;
if (pa_nospace)
{
while (C && issplit(C))
pa_the_ptr++;
x = pa_the_ptr;
while (C && !issplit(C) && (C != pa_breakchar || !pa_breakchar || disabled))
{
if (pa_breakchar && C == pa_disable)
disabled = 1;
if (pa_breakchar && C == pa_enable)
disabled = 0;
if (pa_quote && C == '"')
quote = 1;
pa_the_ptr++;
while (quote && C && C != '"')
{
pa_the_ptr++;
}
if (pa_quote && C == '"')
{
pa_the_ptr++;
}
quote = 0;
}
} else
{
if (C == pa_breakchar && pa_breakchar)
{
x = pa_the_ptr++;
rem = 1;
} else
{
while (C && (C == ' ' || C == 9 || C == 13 || C == 10 || issplit(C)))
pa_the_ptr++;
x = pa_the_ptr;
while (C && C != ' ' && C != 9 && C != 13 && C != 10 && !issplit(C) &&
(C != pa_breakchar || !pa_breakchar || disabled))
{
if (pa_breakchar && C == pa_disable)
disabled = 1;
if (pa_breakchar && C == pa_enable)
disabled = 0;
if (pa_quote && C == '"')
{
quote = 1;
pa_the_ptr++;
while (quote && C && C != '"')
{
pa_the_ptr++;
}
if (pa_quote && C == '"')
{
pa_the_ptr++;
}
}
else
pa_the_ptr++;
quote = 0;
}
pa_the_ptr++;
rem = 1;
}
if (x == pa_the_ptr && C == pa_breakchar && pa_breakchar)
pa_the_ptr++;
}
if (x < pa_the_str.size())
{
pa_ord = pa_the_str.substr(x,pa_the_ptr - x - rem);
}
else
{
pa_ord = "";
}
return pa_ord;
}
void Parse::getword(std::string&s)
{
s = Parse::getword();
}
void Parse::getsplit(std::string&s)
{
Parse::getsplit();
s = pa_ord;
}
void Parse::getword(std::string&s,std::string&fill,int l)
{
Parse::getword();
s = "";
while (s.size() + pa_ord.size() < (size_t)l)
s += fill;
s += pa_ord;
}
std::string Parse::getrest()
{
std::string s;
while (C && (C == ' ' || C == 9 || issplit(C)))
pa_the_ptr++;
s = (pa_the_ptr < pa_the_str.size()) ? pa_the_str.substr(pa_the_ptr) : "";
return s;
}
void Parse::getrest(std::string&s)
{
while (C && (C == ' ' || C == 9 || issplit(C)))
pa_the_ptr++;
s = (pa_the_ptr < pa_the_str.size()) ? pa_the_str.substr(pa_the_ptr) : "";
}
long Parse::getvalue(void)
{
Parse::getword();
return atol(pa_ord.c_str());
}
void Parse::setbreak(char c)
{
pa_breakchar = c;
}
int Parse::getwordlen(void)
{
size_t x,y = pa_the_ptr,len;
if (C == pa_breakchar && pa_breakchar)
{
x = pa_the_ptr++;
} else
{
while (C && (C == ' ' || C == 9 || C == 13 || C == 10 || issplit(C)))
pa_the_ptr++;
x = pa_the_ptr;
while (C && C != ' ' && C != 9 && C != 13 && C != 10 && !issplit(C) && (C != pa_breakchar || !pa_breakchar))
pa_the_ptr++;
}
if (x == pa_the_ptr && C == pa_breakchar && pa_breakchar)
pa_the_ptr++;
len = pa_the_ptr - x;
pa_the_ptr = y;
return (int)len;
}
int Parse::getrestlen(void)
{
size_t y = pa_the_ptr;
size_t len;
while (C && (C == ' ' || C == 9 || issplit(C)))
pa_the_ptr++;
len = strlen(pa_the_str.c_str() + pa_the_ptr);
pa_the_ptr = y;
return (int)len;
}
void Parse::getline(void)
{
size_t x;
x = pa_the_ptr;
while (C && C != 13 && C != 10)
pa_the_ptr++;
pa_ord = (x < pa_the_str.size()) ? pa_the_str.substr(x,pa_the_ptr - x) : "";
if (C == 13)
pa_the_ptr++;
if (C == 10)
pa_the_ptr++;
}
void Parse::getline(std::string&s)
{
getline();
s = pa_ord;
}
/* end of implementation of class Parse */
/***************************************************/
#ifdef SOCKETS_NAMESPACE
}
#endif

View File

@ -1,95 +0,0 @@
/** \file Parse.h - parse a string
**
** Written: 1999-Feb-10 grymse@alhem.net
**/
/*
Copyright (C) 1999-2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _PARSE_H
#define _PARSE_H
#include <string>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/***************************************************/
/* interface of class Parse */
/** Splits a string whatever way you want.
\ingroup util */
class Parse
{
public:
Parse();
Parse(const std::string&);
Parse(const std::string&,const std::string&);
Parse(const std::string&,const std::string&,short);
~Parse();
short issplit(char);
void getsplit(void);
void getsplit(std::string&);
std::string getword(void);
void getword(std::string&);
void getword(std::string&,std::string&,int);
std::string getrest();
void getrest(std::string&);
long getvalue(void);
void setbreak(char);
int getwordlen(void);
int getrestlen(void);
void enablebreak(char c) {
pa_enable = c;
}
void disablebreak(char c) {
pa_disable = c;
}
void getline(void);
void getline(std::string&);
size_t getptr(void) { return pa_the_ptr; }
void EnableQuote(bool b) { pa_quote = b; }
private:
std::string pa_the_str;
std::string pa_splits;
std::string pa_ord;
size_t pa_the_ptr;
char pa_breakchar;
char pa_enable;
char pa_disable;
short pa_nospace;
bool pa_quote;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _PARSE_H

View File

@ -1,5 +0,0 @@
EQEmu took this code from `C++ Sockets Library`
http://www.alhem.net/Sockets/
and integrated it into our world server. We did not care for the actual
socket code (didnt work on windows) so we scrapped all of it, and just
used the HTTP framework code.

View File

@ -1,5 +0,0 @@
Find uuid.h here
http://www.die.net/doc/linux/include/uuid/uuid.h
or here
http://www.thedna.net/uuid.h

View File

@ -1,167 +0,0 @@
/** \file Utility.cpp
** \date 2004-02-13
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Utility.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
std::string Utility::base64(const std::string& str_in)
{
std::string str;
Base64::encode(str_in, str, false); // , false == do not add cr/lf
return str;
}
std::string Utility::base64d(const std::string& str_in)
{
std::string str;
Base64::decode(str_in, str);
return str;
}
std::string Utility::l2string(long l)
{
std::string str;
char tmp[100];
sprintf(tmp,"%ld",l);
str = tmp;
return str;
}
std::string Utility::bigint2string(uint64_t l)
{
std::string str;
uint64_t tmp = l;
while (tmp)
{
uint64_t a = tmp % 10;
str = (char)(a + 48) + str;
tmp /= 10;
}
if (!str.size())
{
str = "0";
}
return str;
}
uint64_t Utility::atoi64(const std::string& str)
{
uint64_t l = 0;
for (size_t i = 0; i < str.size(); i++)
{
l = l * 10 + str[i] - 48;
}
return l;
}
unsigned int Utility::hex2unsigned(const std::string& str)
{
unsigned int r = 0;
for (size_t i = 0; i < str.size(); i++)
{
r = r * 16 + str[i] - 48 - ((str[i] >= 'A') ? 7 : 0) - ((str[i] >= 'a') ? 32 : 0);
}
return r;
}
/*
* Encode string per RFC1738 URL encoding rules
* tnx rstaveley
*/
std::string Utility::rfc1738_encode(const std::string& src)
{
static char hex[] = "0123456789ABCDEF";
std::string dst;
for (size_t i = 0; i < src.size(); i++)
{
if (isalnum(src[i]))
{
dst += src[i];
}
else
if (src[i] == ' ')
{
dst += '+';
}
else
{
dst += '%';
dst += hex[src[i] / 16];
dst += hex[src[i] % 16];
}
}
return dst;
} // rfc1738_encode
/*
* Decode string per RFC1738 URL encoding rules
* tnx rstaveley
*/
std::string Utility::rfc1738_decode(const std::string& src)
{
std::string dst;
for (size_t i = 0; i < src.size(); i++)
{
if (src[i] == '%' && isxdigit(src[i + 1]) && isxdigit(src[i + 2]))
{
char c1 = src[++i];
char c2 = src[++i];
c1 = c1 - 48 - ((c1 >= 'A') ? 7 : 0) - ((c1 >= 'a') ? 32 : 0);
c2 = c2 - 48 - ((c2 >= 'A') ? 7 : 0) - ((c2 >= 'a') ? 32 : 0);
dst += (char)(c1 * 16 + c2);
}
else
if (src[i] == '+')
{
dst += ' ';
}
else
{
dst += src[i];
}
}
return dst;
} // rfc1738_decode
#ifdef SOCKETS_NAMESPACE
}
#endif

View File

@ -1,70 +0,0 @@
/** \file Utility.h
** \date 2004-02-13
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _UTILITY_H
#define _UTILITY_H
#include <ctype.h>
#ifdef _WIN32
typedef unsigned __int64 uint64_t;
#else
#include <stdlib.h>
#ifdef SOLARIS
# include <sys/types.h>
#else
# include <stdint.h>
#endif
#endif
#include "Base64.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/** Conversion utilities.
\ingroup util */
class Utility
{
public:
static std::string base64(const std::string& str_in);
static std::string base64d(const std::string& str_in);
static std::string l2string(long l);
static std::string bigint2string(uint64_t l);
static uint64_t atoi64(const std::string& str);
static unsigned int hex2unsigned(const std::string& str);
static std::string rfc1738_encode(const std::string& src);
static std::string rfc1738_decode(const std::string& src);
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _UTILITY_H

View File

@ -1,340 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
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Finally, any free program is threatened constantly by software
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The precise terms and conditions for copying, distribution and
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GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
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Whether that is true depends on what the Program does.
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9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

View File

@ -1,87 +0,0 @@
/** \file socket_include.cpp
** \date 2004-11-28
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
// only to be included in win32 projects
const char *StrError(int x)
{
static char tmp[100];
switch (x)
{
case 10004: return "Interrupted function call.";
case 10013: return "Permission denied.";
case 10014: return "Bad address.";
case 10022: return "Invalid argument.";
case 10024: return "Too many open files.";
case 10035: return "Resource temporarily unavailable.";
case 10036: return "Operation now in progress.";
case 10037: return "Operation already in progress.";
case 10038: return "Socket operation on nonsocket.";
case 10039: return "Destination address required.";
case 10040: return "Message too long.";
case 10041: return "Protocol wrong type for socket.";
case 10042: return "Bad protocol option.";
case 10043: return "Protocol not supported.";
case 10044: return "Socket type not supported.";
case 10045: return "Operation not supported.";
case 10046: return "Protocol family not supported.";
case 10047: return "Address family not supported by protocol family.";
case 10048: return "Address already in use.";
case 10049: return "Cannot assign requested address.";
case 10050: return "Network is down.";
case 10051: return "Network is unreachable.";
case 10052: return "Network dropped connection on reset.";
case 10053: return "Software caused connection abort.";
case 10054: return "Connection reset by peer.";
case 10055: return "No buffer space available.";
case 10056: return "Socket is already connected.";
case 10057: return "Socket is not connected.";
case 10058: return "Cannot send after socket shutdown.";
case 10060: return "Connection timed out.";
case 10061: return "Connection refused.";
case 10064: return "Host is down.";
case 10065: return "No route to host.";
case 10067: return "Too many processes.";
case 10091: return "Network subsystem is unavailable.";
case 10092: return "Winsock.dll version out of range.";
case 10093: return "Successful WSAStartup not yet performed.";
case 10101: return "Graceful shutdown in progress.";
case 10109: return "Class type not found.";
case 11001: return "Host not found.";
case 11002: return "Nonauthoritative host not found.";
case 11003: return "This is a nonrecoverable error.";
case 11004: return "Valid name, no data record of requested type.";
default:
break;
}
sprintf(tmp, "Winsock error code: %d", x);
return tmp;
}

View File

@ -1,218 +0,0 @@
/** \file socket_include.h
** \date 2005-04-12
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _SOCKET_INCLUDE_H
#define _SOCKET_INCLUDE_H
#if (defined(__unix__) || defined(unix)) && !defined(USG)
#include <sys/param.h>
#endif
#ifndef _WIN32
// ----------------------------------------
// common unix includes / defines
#include <unistd.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
#define Errno errno
#define StrError strerror
// WIN32 adapt
#define closesocket close
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
typedef int SOCKET;
#ifndef INADDR_NONE
#define INADDR_NONE ((unsigned long) -1)
#endif // INADDR_NONE
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // !_WIN32
// ----------------------------------------
// Generic
#ifndef SOL_IP
#define SOL_IP IPPROTO_IP
#endif
// ----------------------------------------
// OS specific adaptions
#ifdef SOLARIS
// ----------------------------------------
// Solaris
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
typedef unsigned short port_t;
#ifdef SOCKETS_NAMESPACE
}
#endif
#define s6_addr16 _S6_un._S6_u8
#define MSG_NOSIGNAL 0
#elif defined __FreeBSD__
// ----------------------------------------
// FreeBSD
# if __FreeBSD_version >= 400014
# define s6_addr16 __u6_addr.__u6_addr16
# if !defined(MSG_NOSIGNAL)
# define MSG_NOSIGNAL 0
# endif
# include <netinet/in.h>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
typedef in_addr_t ipaddr_t;
typedef in_port_t port_t;
#ifdef SOCKETS_NAMESPACE
}
#endif
# define IPV6_ADD_MEMBERSHIP IPV6_JOIN_GROUP
# define IPV6_DROP_MEMBERSHIP IPV6_LEAVE_GROUP
# else
# error FreeBSD versions prior to 400014 does not support ipv6
# endif
#elif defined MACOSX
// ----------------------------------------
// Mac OS X
#include <string.h>
#include <mach/port.h>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
typedef unsigned long ipaddr_t;
#ifdef SOCKETS_NAMESPACE
}
#endif
#define s6_addr16 __u6_addr.__u6_addr16
#define MSG_NOSIGNAL 0 // oops - thanks Derek
#define IPV6_ADD_MEMBERSHIP IPV6_JOIN_GROUP
#define IPV6_DROP_MEMBERSHIP IPV6_LEAVE_GROUP
#elif defined _WIN32
// ----------------------------------------
// Win32
#pragma comment(lib, "wsock32.lib")
#define strcasecmp _stricmp
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
typedef unsigned long ipaddr_t;
typedef unsigned short port_t;
typedef int socklen_t;
#ifdef SOCKETS_NAMESPACE
}
#endif
#define MSG_NOSIGNAL 0
#define SHUT_RDWR 2
// 1.8.6: define FD_SETSIZE to something bigger than 64 if there are a lot of
// simultaneous connections (must be done before including winsock.h)
//#define FD_SETSIZE 1024
#include <winsock.h>
#define Errno WSAGetLastError()
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
const char *StrError(int x);
// class WSAInitializer is a part of the Socket class (on win32)
// as a static instance - so whenever an application uses a Socket,
// winsock is initialized
class WSAInitializer // Winsock Initializer
{
public:
WSAInitializer() {
if (WSAStartup(0x101,&m_wsadata))
{
exit(-1);
}
}
~WSAInitializer() {
WSACleanup();
}
private:
WSADATA m_wsadata;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#else
// ----------------------------------------
// LINUX
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
typedef unsigned long ipaddr_t;
typedef unsigned short port_t;
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif
#ifdef _THREADSAFE_SOCKETS
#include "mutex.h"
#include "Lock.h"
#endif
#endif // _SOCKET_INCLUDE_H

View File

@ -1,3 +1,20 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**********************************************************************
*
* StackWalker.cpp
@ -342,7 +359,7 @@ public:
BOOL Publics; // contains public symbols
};
*/
typedef struct IMAGEHLP_MODULE64_V2 {
struct IMAGEHLP_MODULE64_V2 {
DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
DWORD64 BaseOfImage; // base load address of module
DWORD ImageSize; // virtual size of the loaded module

View File

@ -1,3 +1,20 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**********************************************************************
*
* StackWalker.h
@ -14,7 +31,7 @@
// so we need not to check the version (because we only support _MSC_VER >= 1100)!
#pragma once
#include <windows.h>
#include "common/platform/win/include_windows.h"
// special defines for VC5/6 (if no actual PSDK is installed):
#if _MSC_VER < 1300
@ -117,7 +134,7 @@ protected:
CHAR loadedImageName[STACKWALK_MAX_NAMELEN];
} CallstackEntry;
typedef enum CallstackEntryType {firstEntry, nextEntry, lastEntry};
enum CallstackEntryType {firstEntry, nextEntry, lastEntry};
virtual void OnSymInit(LPCSTR szSearchPath, DWORD symOptions, LPCSTR szUserName);
virtual void OnLoadModule(LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size, DWORD result, LPCSTR symType, LPCSTR pdbName, ULONGLONG fileVersion);

View File

@ -1,28 +1,27 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2021 EQEMu Development Team (http://eqemulator.net)
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <algorithm>
#include <cstdint>
#include <iostream>
#include <limits>
#include <type_traits>
#include <algorithm>
#include <iostream>
/*
* This is an additive lagged fibonacci generator as seen in The Art of Computer Programming, Vol. 2

View File

@ -1,64 +1,52 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/base_packet.h"
#include "common/misc.h"
#include "common/packet_dump.h"
#include "global_define.h"
#include "base_packet.h"
#include "misc.h"
#include "packet_dump.h"
BasePacket::BasePacket(const unsigned char *buf, uint32 len)
BasePacket::BasePacket(const unsigned char* buf, size_t len)
{
pBuffer=nullptr;
size=0;
_wpos = 0;
_rpos = 0;
timestamp.tv_sec = 0;
if (len>0) {
size=len;
pBuffer= new unsigned char[len];
if (len > 0) {
size = static_cast<uint32>(len);
pBuffer = new unsigned char[len];
if (buf) {
memcpy(pBuffer,buf,len);
} else {
memset(pBuffer,0,len);
memcpy(pBuffer, buf, len);
}
else {
memset(pBuffer, 0, len);
}
}
}
BasePacket::BasePacket(SerializeBuffer &buf)
BasePacket::BasePacket(SerializeBuffer&& buf)
: pBuffer(std::exchange(buf.m_buffer, nullptr))
{
pBuffer = buf.m_buffer;
buf.m_buffer = nullptr;
size = buf.m_pos;
buf.m_pos = 0;
// We are essentially taking ownership of this serialize buffer.
size = static_cast<uint32>(std::exchange(buf.m_pos, 0));
buf.m_capacity = 0;
_wpos = 0;
_rpos = 0;
timestamp.tv_sec = 0;
}
BasePacket::~BasePacket()
{
if (pBuffer)
delete[] pBuffer;
pBuffer=nullptr;
delete[] pBuffer;
pBuffer = nullptr;
}
void BasePacket::build_raw_header_dump(char *buffer, uint16 seq) const
{
if (timestamp.tv_sec) {

View File

@ -1,45 +1,48 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BASEPACKET_H_
#define BASEPACKET_H_
#pragma once
#include "types.h"
#include "serialize_buffer.h"
#include <stdio.h>
#include <string.h>
#include "common/platform/inet.h"
#include "common/serialize_buffer.h"
#include "common/types.h"
#ifdef _WINDOWS
#include <time.h>
#include <winsock2.h>
#include <windows.h>
#else
#include <sys/time.h>
#include <netinet/in.h>
#endif
#include <cstdio>
class BasePacket
{
protected:
BasePacket() = default;
BasePacket(const unsigned char* buf, size_t len);
BasePacket(SerializeBuffer&& buf);
virtual ~BasePacket();
class BasePacket {
public:
unsigned char *pBuffer;
uint32 size, _wpos, _rpos;
uint32 src_ip,dst_ip;
uint16 src_port,dst_port;
uint32 priority;
timeval timestamp;
unsigned char* pBuffer = nullptr;
uint32 size = 0;
uint32 _wpos = 0;
uint32 _rpos = 0;
uint32 src_ip = 0;
uint32 dst_ip = 0;
uint16 src_port = 0;
uint16 dst_port = 0;
uint32 priority = 0;
timeval timestamp{};
virtual void build_raw_header_dump(char *buffer, uint16 seq=0xffff) const;
virtual void build_header_dump(char *buffer) const;
@ -49,11 +52,11 @@ public:
void setSrcInfo(uint32 sip, uint16 sport) { src_ip=sip; src_port=sport; }
void setDstInfo(uint32 dip, uint16 dport) { dst_ip=dip; dst_port=dport; }
void setTimeInfo(uint32 ts_sec, uint32 ts_usec) { timestamp.tv_sec=ts_sec; timestamp.tv_usec=ts_usec; }
void setTimeInfo(uint32 ts_sec, uint32 ts_usec) { timestamp.tv_sec = ts_sec; timestamp.tv_usec = ts_usec; }
void copyInfo(const BasePacket *p) { src_ip=p->src_ip; src_port=p->src_port; dst_ip=p->dst_ip; dst_port=p->dst_port; timestamp.tv_sec=p->timestamp.tv_sec; timestamp.tv_usec=p->timestamp.tv_usec; }
inline bool operator<(const BasePacket &rhs) {
return (timestamp.tv_sec < rhs.timestamp.tv_sec || (timestamp.tv_sec==rhs.timestamp.tv_sec && timestamp.tv_usec < rhs.timestamp.tv_usec));
return (timestamp.tv_sec < rhs.timestamp.tv_sec || (timestamp.tv_sec == rhs.timestamp.tv_sec && timestamp.tv_usec < rhs.timestamp.tv_usec));
}
void WriteUInt8(uint8 value) { *(uint8 *)(pBuffer + _wpos) = value; _wpos += sizeof(uint8); }
@ -82,17 +85,8 @@ public:
uint32 GetReadPosition() { return _rpos; }
void SetWritePosition(uint32 Newwpos) { _wpos = Newwpos; }
void SetReadPosition(uint32 Newrpos) { _rpos = Newrpos; }
protected:
virtual ~BasePacket();
BasePacket() { pBuffer=nullptr; size=0; _wpos = 0; _rpos = 0; }
BasePacket(const unsigned char *buf, const uint32 len);
BasePacket(SerializeBuffer &buf);
};
extern void DumpPacketHex(const BasePacket* app);
extern void DumpPacketAscii(const BasePacket* app);
extern void DumpPacketBin(const BasePacket* app);
#endif /*BASEPACKET_H_*/

View File

@ -1,20 +1,40 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bazaar.h"
#include "../../common/item_instance.h"
#include "repositories/trader_repository.h"
#include "common/item_instance.h"
#include "common/repositories/trader_repository.h"
#include <memory>
std::vector<BazaarSearchResultsFromDB_Struct>
Bazaar::GetSearchResults(
SharedDatabase &db,
Database &db,
Database &content_db,
BazaarSearchCriteria_Struct search,
uint32 char_zone_id
uint32 char_zone_id,
int32 char_zone_instance_id
)
{
LogTrading(
"Searching for items with search criteria - item_name [{}] min_cost [{}] max_cost [{}] min_level [{}] "
"max_level [{}] max_results [{}] prestige [{}] augment [{}] trader_entity_id [{}] trader_id [{}] "
"search_scope [{}] char_zone_id [{}]",
"search_scope [{}] char_zone_id [{}], char_zone_instance_id [{}]",
search.item_name,
search.min_cost,
search.max_cost,
@ -26,326 +46,299 @@ Bazaar::GetSearchResults(
search.trader_entity_id,
search.trader_id,
search.search_scope,
char_zone_id
char_zone_id,
char_zone_instance_id
);
std::string search_criteria_trader("TRUE ");
static std::map<uint8, uint32> item_slot_searches_new = {
{EQ::invslot::slotCharm, 1},
{EQ::invslot::slotEar1, 2},
{EQ::invslot::slotHead, 4},
{EQ::invslot::slotFace, 8},
{EQ::invslot::slotEar2, 16},
{EQ::invslot::slotNeck, 32},
{EQ::invslot::slotShoulders, 64},
{EQ::invslot::slotArms, 128},
{EQ::invslot::slotBack, 256},
{EQ::invslot::slotWrist1, 512},
{EQ::invslot::slotWrist2, 1024},
{EQ::invslot::slotRange, 2048},
{EQ::invslot::slotHands, 4096},
{EQ::invslot::slotPrimary, 8192},
{EQ::invslot::slotSecondary, 16384},
{EQ::invslot::slotFinger1, 32768},
{EQ::invslot::slotFinger2, 65536},
{EQ::invslot::slotChest, 131072},
{EQ::invslot::slotLegs, 262144},
{EQ::invslot::slotFeet, 524288},
{EQ::invslot::slotWaist, 1048576},
{EQ::invslot::slotPowerSource, 2097152},
{EQ::invslot::slotAmmo, 4194304},
};
struct ItemSearchType {
EQ::item::ItemType type;
std::string condition;
};
std::vector<ItemSearchType> item_search_types_new = {
{EQ::item::ItemType::ItemTypeBook, " AND (items.itemclass = 2 or items.itemclass = 31)"},
{EQ::item::ItemType::ItemTypeContainer, " AND (items.itemclass = 1 or items.itemclass = 67)"},
{EQ::item::ItemType::ItemTypeAllEffects, " AND (items.scrolleffect > 0 && items.scrolleffect < 65000)"},
{EQ::item::ItemType::ItemTypeUnknown9, " AND items.worneffect = 998"},
{EQ::item::ItemType::ItemTypeUnknown10, " AND (items.worneffect >= 1298 && items.worneffect <= 1307)"},
{EQ::item::ItemType::ItemTypeFocusEffect, " AND items.focuseffect > 0"},
{EQ::item::ItemType::ItemTypeArmor, " AND items.itemtype = 10"},
{EQ::item::ItemType::ItemType1HBlunt, " AND items.itemtype = 3"},
{EQ::item::ItemType::ItemType1HPiercing, " AND items.itemtype = 2"},
{EQ::item::ItemType::ItemType1HSlash, " AND items.itemtype = 0"},
{EQ::item::ItemType::ItemType2HBlunt, " AND items.itemtype = 4"},
{EQ::item::ItemType::ItemType2HSlash, " AND items.itemtype = 1"},
{EQ::item::ItemType::ItemTypeBow, " AND items.itemtype = 5"},
{EQ::item::ItemType::ItemTypeShield, " AND items.itemtype = 8"},
{EQ::item::ItemType::ItemTypeMisc, " AND items.itemtype = 11"},
{EQ::item::ItemType::ItemTypeFood, " AND items.itemtype = 14"},
{EQ::item::ItemType::ItemTypeDrink, " AND items.itemtype = 15"},
{EQ::item::ItemType::ItemTypeLight, " AND items.itemtype = 16"},
{EQ::item::ItemType::ItemTypeCombinable, " AND items.itemtype = 17"},
{EQ::item::ItemType::ItemTypeBandage, " AND items.itemtype = 18"},
{EQ::item::ItemType::ItemTypeSmallThrowing, " AND (items.itemtype = 19 OR items.itemtype = 7)"},
{EQ::item::ItemType::ItemTypeSpell, " AND items.itemtype = 20"},
{EQ::item::ItemType::ItemTypePotion, " AND items.itemtype = 21"},
{EQ::item::ItemType::ItemTypeBrassInstrument, " AND items.itemtype = 25"},
{EQ::item::ItemType::ItemTypeWindInstrument, " AND items.itemtype = 23"},
{EQ::item::ItemType::ItemTypeStringedInstrument, " AND items.itemtype = 24"},
{EQ::item::ItemType::ItemTypePercussionInstrument, " AND items.itemtype = 26"},
{EQ::item::ItemType::ItemTypeArrow, " AND items.itemtype = 27"},
{EQ::item::ItemType::ItemTypeJewelry, " AND items.itemtype = 29"},
{EQ::item::ItemType::ItemTypeNote, " AND items.itemtype = 32"},
{EQ::item::ItemType::ItemTypeKey, " AND items.itemtype = 33"},
{EQ::item::ItemType::ItemType2HPiercing, " AND items.itemtype = 35"},
{EQ::item::ItemType::ItemTypeAlcohol, " AND items.itemtype = 38"},
{EQ::item::ItemType::ItemTypeMartial, " AND items.itemtype = 45"},
{EQ::item::ItemType::ItemTypeAugmentation, " AND items.itemtype = 54"},
{EQ::item::ItemType::ItemTypeAlternateAbility, " AND items.itemtype = 57"},
{EQ::item::ItemType::ItemTypeCount, " AND items.itemtype = 65"},
{EQ::item::ItemType::ItemTypeCollectible, " AND items.itemtype = 66"}
};
// item stat searches
struct ItemStatSearch {
std::string query_string;
EQ::skills::SkillType skill_type;
};
std::map<uint32, ItemStatSearch> item_stat_searches_new = {
{STAT_AC, {" items.ac" , static_cast<EQ::skills::SkillType>(0)} },
{STAT_AGI, {" items.aagi", static_cast<EQ::skills::SkillType>(0)} },
{STAT_CHA, {" items.acha", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DEX, {" items.adex", static_cast<EQ::skills::SkillType>(0)} },
{STAT_INT, {" items.aint", static_cast<EQ::skills::SkillType>(0)} },
{STAT_STA, {" items.asta", static_cast<EQ::skills::SkillType>(0)} },
{STAT_STR, {" items.astr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_WIS, {" items.awis", static_cast<EQ::skills::SkillType>(0)} },
{STAT_COLD, {" items.cr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DISEASE, {" items.dr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_FIRE, {" items.fr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_MAGIC, {" items.mr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_POISON, {" items.pr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HP, {" items.hp", static_cast<EQ::skills::SkillType>(0)} },
{STAT_MANA, {" items.mana", static_cast<EQ::skills::SkillType>(0)} },
{STAT_ENDURANCE, {" items.endur", static_cast<EQ::skills::SkillType>(0)} },
{STAT_ATTACK, {" items.attack", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HP_REGEN, {" items.regen", static_cast<EQ::skills::SkillType>(0)} },
{STAT_MANA_REGEN, {" items.manaregen", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HASTE, {" items.haste", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DAMAGE_SHIELD, {" items.damageshield", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DS_MITIGATION, {" items.dsmitigation", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEAL_AMOUNT, {" items.healamt", static_cast<EQ::skills::SkillType>(0)} },
{STAT_SPELL_DAMAGE, {" items.spelldmg", static_cast<EQ::skills::SkillType>(0)} },
{STAT_CLAIRVOYANCE, {" items.clairvoyance", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_AGILITY, {" items.heroic_agi", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_CHARISMA, {" items.heroic_cha", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_DEXTERITY, {" items.heroic_dex", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_INTELLIGENCE, {" items.heroic_int", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_STAMINA, {" items.heroic_sta", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_STRENGTH, {" items.heroic_str", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_WISDOM, {" items.heroic_wis", static_cast<EQ::skills::SkillType>(0)} },
{STAT_BASH, {" items.skillmodvalue", EQ::skills::SkillBash} },
{STAT_BACKSTAB, {" items.backstabdmg", EQ::skills::SkillBackstab} },
{STAT_DRAGON_PUNCH, {" items.skillmodvalue", EQ::skills::SkillDragonPunch} },
{STAT_EAGLE_STRIKE, {" items.skillmodvalue", EQ::skills::SkillEagleStrike} },
{STAT_FLYING_KICK, {" items.skillmodvalue", EQ::skills::SkillFlyingKick} },
{STAT_KICK, {" items.skillmodvalue", EQ::skills::SkillKick} },
{STAT_ROUND_KICK, {" items.skillmodvalue", EQ::skills::SkillRoundKick} },
{STAT_TIGER_CLAW, {" items.skillmodvalue", EQ::skills::SkillTigerClaw} },
{STAT_FRENZY, {" items.skillmodvalue", EQ::skills::SkillFrenzy} },
};
bool convert = false;
std::string search_criteria_trader("TRUE");
std::string field_criteria_items("FALSE");
std::string where_criteria_items(" TRUE ");
if (search.search_scope == NonRoFBazaarSearchScope) {
search_criteria_trader.append(
fmt::format(
" AND trader.char_entity_id = {} AND trader.char_zone_id = {}",
" AND trader.char_entity_id = {} AND trader.char_zone_id = {} AND trader.char_zone_instance_id = {}",
search.trader_entity_id,
Zones::BAZAAR
Zones::BAZAAR,
char_zone_instance_id
)
);
}
else if (search.search_scope == Local_Scope) {
search_criteria_trader.append(fmt::format(" AND trader.char_zone_id = {}", char_zone_id));
search_criteria_trader.append(fmt::format(
" AND trader.char_zone_id = {} AND trader.char_zone_instance_id = {}",
char_zone_id,
char_zone_instance_id)
);
}
else if (search.trader_id > 0) {
search_criteria_trader.append(fmt::format(" AND trader.char_id = {}", search.trader_id));
if (RuleB(Bazaar, UseAlternateBazaarSearch)) {
if (search.trader_id >= TraderRepository::TRADER_CONVERT_ID) {
convert = true;
search_criteria_trader.append(fmt::format(
" AND trader.char_zone_id = {} AND trader.char_zone_instance_id = {}",
Zones::BAZAAR,
search.trader_id - TraderRepository::TRADER_CONVERT_ID)
);
}
else {
search_criteria_trader.append(fmt::format(" AND trader.char_id = {}", search.trader_id));
}
}
else {
search_criteria_trader.append(fmt::format(" AND trader.char_id = {}", search.trader_id));
}
}
if (search.min_cost != 0) {
search_criteria_trader.append(fmt::format(" AND trader.item_cost >= {}", search.min_cost));
search_criteria_trader.append(fmt::format(" AND trader.item_cost >= {}", search.min_cost * 1000));
}
if (search.max_cost != 0) {
search_criteria_trader.append(fmt::format(" AND trader.item_cost <= {}", (uint64) search.max_cost * 1000));
}
// not yet implemented
// if (search.prestige != 0) {
// 0xffffffff prestige only, 0xfffffffe non-prestige, 0 all
// search_criteria.append(fmt::format(" AND items.type = {} ", search.prestige));
// }
if (search.slot != std::numeric_limits<uint32>::max()) {
if (item_slot_searches_new.contains(search.slot)) {
where_criteria_items.append(
fmt::format(" AND items.slots & {0} = {0}", item_slot_searches_new[search.slot]));
}
}
std::string query = fmt::format(
"SELECT COUNT(item_id), trader.char_id, trader.item_id, trader.item_sn, trader.item_charges, trader.item_cost, "
"trader.slot_id, SUM(trader.item_charges), trader.char_zone_id, trader.char_entity_id, character_data.name, "
"aug_slot_1, aug_slot_2, aug_slot_3, aug_slot_4, aug_slot_5, aug_slot_6 "
"FROM trader, character_data "
"WHERE {} AND trader.char_id = character_data.id "
"GROUP BY trader.item_sn, trader.item_charges, trader.char_id",
search_criteria_trader.c_str()
);
if (search.type != std::numeric_limits<uint32>::max()) {
for (auto const &[type, condition]: item_search_types_new) {
if (type == search.type) {
where_criteria_items.append(condition);
break;
}
}
}
if (search.race != std::numeric_limits<uint32>::max()) {
where_criteria_items.append(
fmt::format(" AND items.races & {0} = {0}", GetPlayerRaceBit(GetRaceIDFromPlayerRaceValue(search.race))));
}
if (search._class != std::numeric_limits<uint32>::max()) {
where_criteria_items.append(fmt::format(" AND items.classes & {0} = {0}", GetPlayerClassBit(search._class)));
}
if (search.item_stat != std::numeric_limits<uint32>::max()) {
if (item_stat_searches_new.contains(search.item_stat)) {
field_criteria_items = fmt::format("{}", item_stat_searches_new[search.item_stat].query_string);
if (item_stat_searches_new[search.item_stat].skill_type) {
where_criteria_items.append(
fmt::format(" AND items.skillmodtype = {} ", item_stat_searches_new[search.item_stat].skill_type));
}
else {
where_criteria_items.append(
fmt::format(" AND {} > 0 ", item_stat_searches_new[search.item_stat].query_string));
}
}
}
if (search.augment) {
where_criteria_items.append(fmt::format(
" AND (items.augslot1type = {0} OR "
"items.augslot2type = {0} OR "
"items.augslot3type = {0} OR "
"items.augslot4type = {0} OR "
"items.augslot5type = {0} OR "
"items.augslot6type = {0})",
search.augment)
);
}
if (search.min_level != 1) {
where_criteria_items.append(fmt::format(" AND items.reclevel >= {}", search.min_level));
}
if (search.max_level != 100) {
where_criteria_items.append(fmt::format(" AND items.reclevel <= {}", search.max_level));
}
std::vector<BazaarSearchResultsFromDB_Struct> all_entries;
std::vector<std::string> trader_items_ids{};
auto results = db.QueryDatabase(query);
if (!results.Success()) {
auto const trader_results = TraderRepository::GetBazaarTraderDetails(db, search_criteria_trader);
if (trader_results.empty()) {
LogTradingDetail("Bazaar - No traders found in bazaar search.");
return all_entries;
}
struct ItemSearchType {
EQ::item::ItemType type;
bool condition;
};
for (auto const &i: trader_results) {
trader_items_ids.push_back(std::to_string(i.trader.item_id));
}
struct AddititiveSearchCriteria {
bool should_check;
bool condition;
};
auto const item_results = ItemsRepository::GetItemsForBazaarSearch(
content_db,
trader_items_ids,
std::string(search.item_name),
field_criteria_items,
where_criteria_items,
search.max_results
);
if (item_results.empty()) {
LogTradingDetail("Bazaar - No items found in bazaar search.");
return all_entries;
}
all_entries.reserve(trader_results.size());
for (auto const& t:trader_results) {
if (!item_results.contains(t.trader.item_id)) {
continue;
}
for (auto row: results) {
BazaarSearchResultsFromDB_Struct r{};
r.count = 1;
r.trader_id = t.trader.char_id;
r.serial_number = t.trader.item_sn;
r.cost = t.trader.item_cost;
r.slot_id = t.trader.slot_id;
r.charges = t.trader.item_charges;
r.stackable = item_results.at(t.trader.item_id).stackable;
r.icon_id = item_results.at(t.trader.item_id).icon;
r.trader_zone_id = t.trader.char_zone_id;
r.trader_zone_instance_id = t.trader.char_zone_instance_id;
r.trader_entity_id = t.trader.char_entity_id;
r.serial_number_RoF = fmt::format("{:016}\0", t.trader.item_sn);
r.item_name = fmt::format("{:.63}\0", item_results.at(t.trader.item_id).name);
r.trader_name = fmt::format("{:.63}\0", t.trader_name);
r.item_stat = item_results.at(t.trader.item_id).stats;
r.item_id = Strings::ToInt(row[2]);
r.charges = Strings::ToInt(row[4]);
auto item = db.GetItem(r.item_id);
if (!item) {
continue;
}
uint32 aug_slot_1 = Strings::ToUnsignedInt(row[11]);
uint32 aug_slot_2 = Strings::ToUnsignedInt(row[12]);
uint32 aug_slot_3 = Strings::ToUnsignedInt(row[13]);
uint32 aug_slot_4 = Strings::ToUnsignedInt(row[14]);
uint32 aug_slot_5 = Strings::ToUnsignedInt(row[15]);
uint32 aug_slot_6 = Strings::ToUnsignedInt(row[16]);
std::unique_ptr<EQ::ItemInstance> inst(
db.CreateItem(
item,
r.charges,
aug_slot_1,
aug_slot_2,
aug_slot_3,
aug_slot_4,
aug_slot_5,
aug_slot_6
)
);
if (!inst->GetItem()) {
continue;
}
r.count = Strings::ToInt(row[0]);
r.trader_id = Strings::ToInt(row[1]);
r.serial_number = Strings::ToInt(row[3]);
r.cost = Strings::ToInt(row[5]);
r.slot_id = Strings::ToInt(row[6]);
r.sum_charges = Strings::ToInt(row[7]);
r.stackable = item->Stackable;
r.icon_id = item->Icon;
r.trader_zone_id = Strings::ToInt(row[8]);
r.trader_entity_id = Strings::ToInt(row[9]);
r.serial_number_RoF = fmt::format("{:016}\0", Strings::ToInt(row[3]));
r.item_name = fmt::format("{:.63}\0", item->Name);
r.trader_name = fmt::format("{:.63}\0", std::string(row[10]).c_str());
LogTradingDetail(
"Searching against item [{}] ({}) for trader [{}]",
item->Name,
item->ID,
r.trader_name
);
// item stat searches
std::map<uint32, uint32> item_stat_searches = {
{STAT_AC, inst->GetItemArmorClass(true)},
{STAT_AGI, static_cast<uint32>(inst->GetItemAgi(true))},
{STAT_CHA, static_cast<uint32>(inst->GetItemCha(true))},
{STAT_DEX, static_cast<uint32>(inst->GetItemDex(true))},
{STAT_INT, static_cast<uint32>(inst->GetItemInt(true))},
{STAT_STA, static_cast<uint32>(inst->GetItemSta(true))},
{STAT_STR, static_cast<uint32>(inst->GetItemStr(true))},
{STAT_WIS, static_cast<uint32>(inst->GetItemWis(true))},
{STAT_COLD, static_cast<uint32>(inst->GetItemCR(true))},
{STAT_DISEASE, static_cast<uint32>(inst->GetItemDR(true))},
{STAT_FIRE, static_cast<uint32>(inst->GetItemFR(true))},
{STAT_MAGIC, static_cast<uint32>(inst->GetItemMR(true))},
{STAT_POISON, static_cast<uint32>(inst->GetItemPR(true))},
{STAT_HP, static_cast<uint32>(inst->GetItemHP(true))},
{STAT_MANA, static_cast<uint32>(inst->GetItemMana(true))},
{STAT_ENDURANCE, static_cast<uint32>(inst->GetItemEndur(true))},
{STAT_ATTACK, static_cast<uint32>(inst->GetItemAttack(true))},
{STAT_HP_REGEN, static_cast<uint32>(inst->GetItemRegen(true))},
{STAT_MANA_REGEN, static_cast<uint32>(inst->GetItemManaRegen(true))},
{STAT_HASTE, static_cast<uint32>(inst->GetItemHaste(true))},
{STAT_DAMAGE_SHIELD, static_cast<uint32>(inst->GetItemDamageShield(true))},
{STAT_DS_MITIGATION, static_cast<uint32>(inst->GetItemDSMitigation(true))},
{STAT_HEAL_AMOUNT, static_cast<uint32>(inst->GetItemHealAmt(true))},
{STAT_SPELL_DAMAGE, static_cast<uint32>(inst->GetItemSpellDamage(true))},
{STAT_CLAIRVOYANCE, static_cast<uint32>(inst->GetItemClairvoyance(true))},
{STAT_HEROIC_AGILITY, static_cast<uint32>(inst->GetItemHeroicAgi(true))},
{STAT_HEROIC_CHARISMA, static_cast<uint32>(inst->GetItemHeroicCha(true))},
{STAT_HEROIC_DEXTERITY, static_cast<uint32>(inst->GetItemHeroicDex(true))},
{STAT_HEROIC_INTELLIGENCE, static_cast<uint32>(inst->GetItemHeroicInt(true))},
{STAT_HEROIC_STAMINA, static_cast<uint32>(inst->GetItemHeroicSta(true))},
{STAT_HEROIC_STRENGTH, static_cast<uint32>(inst->GetItemHeroicStr(true))},
{STAT_HEROIC_WISDOM, static_cast<uint32>(inst->GetItemHeroicWis(true))},
{STAT_BASH, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillBash, true))},
{STAT_BACKSTAB, static_cast<uint32>(inst->GetItemBackstabDamage(true))},
{STAT_DRAGON_PUNCH, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillDragonPunch, true))},
{STAT_EAGLE_STRIKE, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillEagleStrike, true))},
{STAT_FLYING_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillFlyingKick, true))},
{STAT_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillKick, true))},
{STAT_ROUND_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillRoundKick, true))},
{STAT_TIGER_CLAW, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillTigerClaw, true))},
{STAT_FRENZY, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillFrenzy, true))},
};
r.item_stat = item_stat_searches.contains(search.item_stat) ? item_stat_searches[search.item_stat] : 0;
if (item_stat_searches.contains(search.item_stat) && item_stat_searches[search.item_stat] <= 0) {
continue;
}
static std::map<uint8, uint32> item_slot_searches = {
{EQ::invslot::slotCharm, 1},
{EQ::invslot::slotEar1, 2},
{EQ::invslot::slotHead, 4},
{EQ::invslot::slotFace, 8},
{EQ::invslot::slotEar2, 16},
{EQ::invslot::slotNeck, 32},
{EQ::invslot::slotShoulders, 64},
{EQ::invslot::slotArms, 128},
{EQ::invslot::slotBack, 256},
{EQ::invslot::slotWrist1, 512},
{EQ::invslot::slotWrist2, 1024},
{EQ::invslot::slotRange, 2048},
{EQ::invslot::slotHands, 4096},
{EQ::invslot::slotPrimary, 8192},
{EQ::invslot::slotSecondary, 16384},
{EQ::invslot::slotFinger1, 32768},
{EQ::invslot::slotFinger2, 65536},
{EQ::invslot::slotChest, 131072},
{EQ::invslot::slotLegs, 262144},
{EQ::invslot::slotFeet, 524288},
{EQ::invslot::slotWaist, 1048576},
{EQ::invslot::slotPowerSource, 2097152},
{EQ::invslot::slotAmmo, 4194304},
};
auto GetEquipmentSlotBit = [&](uint32 slot) -> uint32 {
return item_slot_searches.contains(slot) ? item_slot_searches[slot] : 0;
};
auto FindItemAugSlot = [&]() -> bool {
for (auto const &s: inst->GetItem()->AugSlotType) {
return s == search.augment;
}
return false;
};
// item type searches
std::vector<ItemSearchType> item_search_types = {
{EQ::item::ItemType::ItemTypeAll, true},
{EQ::item::ItemType::ItemTypeBook, item->ItemClass == EQ::item::ItemType::ItemTypeBook},
{EQ::item::ItemType::ItemTypeContainer, item->ItemClass == EQ::item::ItemType::ItemTypeContainer},
{EQ::item::ItemType::ItemTypeAllEffects, item->Scroll.Effect > 0 && item->Scroll.Effect < 65000},
{EQ::item::ItemType::ItemTypeUnknown9, item->Worn.Effect == 998},
{EQ::item::ItemType::ItemTypeUnknown10, item->Worn.Effect >= 1298 && item->Worn.Effect <= 1307},
{EQ::item::ItemType::ItemTypeFocusEffect, item->Focus.Effect > 0},
{EQ::item::ItemType::ItemTypeArmor, item->ItemType == EQ::item::ItemType::ItemTypeArmor},
{EQ::item::ItemType::ItemType1HBlunt, item->ItemType == EQ::item::ItemType::ItemType1HBlunt},
{EQ::item::ItemType::ItemType1HPiercing, item->ItemType == EQ::item::ItemType::ItemType1HPiercing},
{EQ::item::ItemType::ItemType1HSlash, item->ItemType == EQ::item::ItemType::ItemType1HSlash},
{EQ::item::ItemType::ItemType2HBlunt, item->ItemType == EQ::item::ItemType::ItemType2HBlunt},
{EQ::item::ItemType::ItemType2HSlash, item->ItemType == EQ::item::ItemType::ItemType2HSlash},
{EQ::item::ItemType::ItemTypeBow, item->ItemType == EQ::item::ItemType::ItemTypeBow},
{EQ::item::ItemType::ItemTypeShield, item->ItemType == EQ::item::ItemType::ItemTypeShield},
{EQ::item::ItemType::ItemTypeMisc, item->ItemType == EQ::item::ItemType::ItemTypeMisc},
{EQ::item::ItemType::ItemTypeFood, item->ItemType == EQ::item::ItemType::ItemTypeFood},
{EQ::item::ItemType::ItemTypeDrink, item->ItemType == EQ::item::ItemType::ItemTypeDrink},
{EQ::item::ItemType::ItemTypeLight, item->ItemType == EQ::item::ItemType::ItemTypeLight},
{EQ::item::ItemType::ItemTypeCombinable, item->ItemType == EQ::item::ItemType::ItemTypeCombinable},
{EQ::item::ItemType::ItemTypeBandage, item->ItemType == EQ::item::ItemType::ItemTypeBandage},
{EQ::item::ItemType::ItemTypeSmallThrowing, item->ItemType == EQ::item::ItemType::ItemTypeSmallThrowing ||
item->ItemType == EQ::item::ItemType::ItemTypeLargeThrowing},
{EQ::item::ItemType::ItemTypeSpell, item->ItemType == EQ::item::ItemType::ItemTypeSpell},
{EQ::item::ItemType::ItemTypePotion, item->ItemType == EQ::item::ItemType::ItemTypePotion},
{EQ::item::ItemType::ItemTypeBrassInstrument, item->ItemType == EQ::item::ItemType::ItemTypeBrassInstrument},
{EQ::item::ItemType::ItemTypeWindInstrument, item->ItemType == EQ::item::ItemType::ItemTypeWindInstrument},
{EQ::item::ItemType::ItemTypeStringedInstrument, item->ItemType == EQ::item::ItemType::ItemTypeStringedInstrument},
{EQ::item::ItemType::ItemTypePercussionInstrument, item->ItemType == EQ::item::ItemType::ItemTypePercussionInstrument},
{EQ::item::ItemType::ItemTypeArrow, item->ItemType == EQ::item::ItemType::ItemTypeArrow},
{EQ::item::ItemType::ItemTypeJewelry, item->ItemType == EQ::item::ItemType::ItemTypeJewelry},
{EQ::item::ItemType::ItemTypeNote, item->ItemType == EQ::item::ItemType::ItemTypeNote},
{EQ::item::ItemType::ItemTypeKey, item->ItemType == EQ::item::ItemType::ItemTypeKey},
{EQ::item::ItemType::ItemType2HPiercing, item->ItemType == EQ::item::ItemType::ItemType2HPiercing},
{EQ::item::ItemType::ItemTypeAlcohol, item->ItemType == EQ::item::ItemType::ItemTypeAlcohol},
{EQ::item::ItemType::ItemTypeMartial, item->ItemType == EQ::item::ItemType::ItemTypeMartial},
{EQ::item::ItemType::ItemTypeAugmentation, item->ItemType == EQ::item::ItemType::ItemTypeAugmentation},
{EQ::item::ItemType::ItemTypeAlternateAbility, item->ItemType == EQ::item::ItemType::ItemTypeAlternateAbility},
{EQ::item::ItemType::ItemTypeCount, item->ItemType == EQ::item::ItemType::ItemTypeCount},
{EQ::item::ItemType::ItemTypeCollectible, item->ItemType == EQ::item::ItemType::ItemTypeCollectible}
};
bool met_filter = false;
bool has_filter = false;
for (auto &i: item_search_types) {
if (i.type == search.type) {
has_filter = true;
if (i.condition) {
LogTradingDetail("Item [{}] met search criteria for type [{}]", item->Name, uint8(i.type));
met_filter = true;
break;
if (RuleB(Bazaar, UseAlternateBazaarSearch)) {
if (convert ||
char_zone_id != Zones::BAZAAR ||
(char_zone_id == Zones::BAZAAR && r.trader_zone_instance_id != char_zone_instance_id)
) {
r.trader_id = TraderRepository::TRADER_CONVERT_ID + r.trader_zone_instance_id;
}
}
}
if (has_filter && !met_filter) {
continue;
}
// TODO: Add catch-all item type filter for specific item types
// item additive searches
std::vector<AddititiveSearchCriteria> item_additive_searches = {
{
.should_check = search.min_level != 1 && inst->GetItemRequiredLevel(true) > 0,
.condition = inst->GetItemRequiredLevel(true) >= search.min_level
},
{
.should_check = search.max_level != 1 && inst->GetItemRequiredLevel(true) > 0,
.condition = inst->GetItemRequiredLevel(true) <= search.max_level
},
{
.should_check = !std::string(search.item_name).empty(),
.condition = Strings::ContainsLower(item->Name, search.item_name)
},
{
.should_check = search._class != 0xFFFFFFFF,
.condition = static_cast<bool>(item->Classes & GetPlayerClassBit(search._class))
},
{
.should_check = search.race != 0xFFFFFFFF,
.condition = static_cast<bool>(item->Races & GetPlayerRaceBit(search.race))
},
{
.should_check = search.augment != 0,
.condition = FindItemAugSlot()
},
{
.should_check = search.slot != 0xFFFFFFFF,
.condition = static_cast<bool>(item->Slots & GetEquipmentSlotBit(search.slot))
},
};
bool should_add = true;
for (auto &i: item_additive_searches) {
LogTradingDetail(
"Checking item [{}] for search criteria - should_check [{}] condition [{}]",
item->Name,
i.should_check,
i.condition
);
if (i.should_check && !i.condition) {
should_add = false;
continue;
}
}
if (!should_add) {
continue;
}
LogTradingDetail("Found item [{}] meeting search criteria.", r.item_name);
all_entries.push_back(r);
}

View File

@ -1,14 +1,30 @@
#ifndef EQEMU_BAZAAR_H
#define EQEMU_BAZAAR_H
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/item_instance.h"
#include "common/shareddb.h"
#include <vector>
#include "shareddb.h"
class Bazaar {
public:
static std::vector<BazaarSearchResultsFromDB_Struct>
GetSearchResults(SharedDatabase &db, BazaarSearchCriteria_Struct search, unsigned int char_zone_id);
GetSearchResults(Database &content_db, Database &db, BazaarSearchCriteria_Struct search, unsigned int char_zone_id, int char_zone_instance_id);
};
#endif //EQEMU_BAZAAR_H

28
common/bodytypes.cpp Normal file
View File

@ -0,0 +1,28 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bodytypes.h"
std::string BodyType::GetName(uint8 body_type_id)
{
return IsValid(body_type_id) ? body_type_names[body_type_id] : "UNKNOWN BODY TYPE";
}
bool BodyType::IsValid(uint8 body_type_id)
{
return body_type_names.find(body_type_id) != body_type_names.end();
}

View File

@ -1,69 +1,111 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BODYTYPES_H
#define BODYTYPES_H
#pragma once
typedef enum {
BT_Humanoid = 1,
BT_Lycanthrope = 2,
BT_Undead = 3,
BT_Giant = 4,
BT_Construct = 5,
BT_Extraplanar = 6,
BT_Magical = 7, //this name might be a bit off,
BT_SummonedUndead = 8,
BT_RaidGiant = 9, //Velious era Raid Giant
BT_RaidColdain = 10, //Velious era Raid Coldain
BT_NoTarget = 11, //no name, can't target this bodytype
BT_Vampire = 12,
BT_Atenha_Ra = 13,
BT_Greater_Akheva = 14,
BT_Khati_Sha = 15,
BT_Seru = 16,
BT_Grieg_Veneficus = 17,
BT_Draz_Nurakk = 18,
BT_Zek = 19, //"creatures from the Plane of War."
BT_Luggald = 20,
BT_Animal = 21,
BT_Insect = 22,
BT_Monster = 23,
BT_Summoned = 24, //Elemental?
BT_Plant = 25,
BT_Dragon = 26,
BT_Summoned2 = 27,
BT_Summoned3 = 28,
BT_Dragon2 = 29, //database data indicates this is a dragon type (kunark and DoN?)
BT_VeliousDragon = 30, //might not be a tight set
BT_Familiar = 31,
BT_Dragon3 = 32,
BT_Boxes = 33,
BT_Muramite = 34, //tribal dudes
// ...
BT_NoTarget2 = 60,
// ...
BT_SwarmPet = 63, //Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
BT_MonsterSummon = 64,
// 65, trap or effect related?
BT_InvisMan = 66, //no name, seen on 'InvisMan', can be /targeted
BT_Special = 67
} bodyType;
/* bodytypes above 64 make the mob not show up */
#include "common/types.h"
constexpr int format_as(bodyType type) { return static_cast<int>(type); }
#include <map>
#include <string>
#endif
// body types above 64 make the mob invisible
namespace BodyType {
constexpr uint8 Humanoid = 1;
constexpr uint8 Lycanthrope = 2;
constexpr uint8 Undead = 3;
constexpr uint8 Giant = 4;
constexpr uint8 Construct = 5;
constexpr uint8 Extraplanar = 6;
constexpr uint8 Magical = 7; // this name might be a bit off,
constexpr uint8 SummonedUndead = 8;
constexpr uint8 RaidGiant = 9; // Velious era Raid Giant
constexpr uint8 RaidColdain = 10; // Velious era Raid Coldain
constexpr uint8 NoTarget = 11; // no name, can't target this bodytype
constexpr uint8 Vampire = 12;
constexpr uint8 AtenHaRa = 13;
constexpr uint8 GreaterAkheva = 14;
constexpr uint8 KhatiSha = 15;
constexpr uint8 Seru = 16;
constexpr uint8 GriegVeneficus = 17;
constexpr uint8 DrazNurakk = 18;
constexpr uint8 Zek = 19; //"creatures from the Plane of War."
constexpr uint8 Luggald = 20;
constexpr uint8 Animal = 21;
constexpr uint8 Insect = 22;
constexpr uint8 Monster = 23;
constexpr uint8 Summoned = 24; // Elemental?
constexpr uint8 Plant = 25;
constexpr uint8 Dragon = 26;
constexpr uint8 Summoned2 = 27;
constexpr uint8 Summoned3 = 28;
constexpr uint8 Dragon2 = 29; // database data indicates this is a dragon type (Kunark and DoN?)
constexpr uint8 VeliousDragon = 30; // might not be a tight set
constexpr uint8 Familiar = 31;
constexpr uint8 Dragon3 = 32;
constexpr uint8 Boxes = 33;
constexpr uint8 Muramite = 34; // tribal dudes
constexpr uint8 NoTarget2 = 60;
constexpr uint8 SwarmPet = 63; // Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
constexpr uint8 MonsterSummon = 64;
constexpr uint8 InvisibleMan = 66; // no name, seen on 'InvisMan', can be /targeted
constexpr uint8 Special = 67;
std::string GetName(uint8 body_type_id);
bool IsValid(uint8 body_type_id);
}
static std::map<uint8, std::string> body_type_names = {
{ BodyType::Humanoid, "Humanoid" },
{ BodyType::Lycanthrope, "Lycanthrope" },
{ BodyType::Undead, "Undead" },
{ BodyType::Giant, "Giant" },
{ BodyType::Construct, "Construct" },
{ BodyType::Extraplanar, "Extraplanar" },
{ BodyType::Magical, "Magical" },
{ BodyType::SummonedUndead, "Summoned Undead" },
{ BodyType::RaidGiant, "Raid Giant" },
{ BodyType::RaidColdain, "Raid Coldain" },
{ BodyType::NoTarget, "Untargetable" },
{ BodyType::Vampire, "Vampire" },
{ BodyType::AtenHaRa, "Aten Ha Ra" },
{ BodyType::GreaterAkheva, "Greater Akheva" },
{ BodyType::KhatiSha, "Khati Sha" },
{ BodyType::Seru, "Seru" },
{ BodyType::GriegVeneficus, "Grieg Veneficus" },
{ BodyType::DrazNurakk, "Draz Nurakk" },
{ BodyType::Zek, "Zek" },
{ BodyType::Luggald, "Luggald" },
{ BodyType::Animal, "Animal" },
{ BodyType::Insect, "Insect" },
{ BodyType::Monster, "Monster" },
{ BodyType::Summoned, "Summoned" },
{ BodyType::Plant, "Plant" },
{ BodyType::Dragon, "Dragon" },
{ BodyType::Summoned2, "Summoned 2" },
{ BodyType::Summoned3, "Summoned 3" },
{ BodyType::Dragon2, "Dragon 2" },
{ BodyType::VeliousDragon, "Velious Dragon" },
{ BodyType::Familiar, "Familiar" },
{ BodyType::Dragon3, "Dragon 3" },
{ BodyType::Boxes, "Boxes" },
{ BodyType::Muramite, "Muramite" },
{ BodyType::NoTarget2, "Untargetable 2" },
{ BodyType::SwarmPet, "Swarm Pet" },
{ BodyType::MonsterSummon, "Monster Summon" },
{ BodyType::InvisibleMan, "Invisible Man" },
{ BodyType::Special, "Special" },
};

View File

@ -1,24 +1,25 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <fmt/format.h>
#include "../common/global_define.h"
#include "../common/classes.h"
#include "data_verification.h"
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "classes.h"
#include "common/data_verification.h"
#include "fmt/format.h"
const char *GetClassIDName(uint8 class_id, uint8 level)
{

View File

@ -1,27 +1,27 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLASSES_CH
#define CLASSES_CH
#pragma once
#include "common/rulesys.h"
#include "common/types.h"
#include "../common/types.h"
#include "../common/rulesys.h"
#include <string>
#include <map>
#include <string>
namespace Class {
constexpr uint8 None = 0;
@ -131,6 +131,8 @@ static std::map<uint8, std::string> class_names = {
#define ARMOR_TYPE_LAST ARMOR_TYPE_PLATE
#define ARMOR_TYPE_COUNT 5
#define BOT_CLASS_BASE_ID_PREFIX 3000
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
@ -154,5 +156,3 @@ bool IsChainClass(uint8 class_id);
bool IsLeatherClass(uint8 class_id);
bool IsClothClass(uint8 class_id);
uint8 ClassArmorType(uint8 class_id);
#endif

View File

@ -1,3 +1,20 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <algorithm>

View File

@ -1,36 +1,31 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* EQEmu: EQEmulator
#include <fmt/format.h>
#include "eqemu_command_handler.h"
#include "terminal_color.hpp"
#include "../platform.h"
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/cli/eqemu_command_handler.h"
#include "common/cli/terminal_color.hpp"
#include "common/platform.h"
#include "fmt/format.h"
namespace EQEmuCommand {
std::map<std::string, void (*)(
int argc,
char **argv,
argh::parser &cmd,
std::string &description
)> function_map;
using CommandFunction = void(*)(int argc, char** argv, argh::parser& cmd, std::string& description);
std::map<std::string, CommandFunction> function_map;
/**
* @param cmd

View File

@ -1,27 +1,27 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* EQEmu: EQEmulator
#ifndef EQEMU_EQEMU_COMMAND_HANDLER_H
#define EQEMU_EQEMU_COMMAND_HANDLER_H
Copyright (C) 2001-2026 EQEmu Development Team
#include "argh.h"
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/cli/argh.h"
#include <map>
#include <string>
#include <vector>
namespace EQEmuCommand {
@ -70,6 +70,3 @@ namespace EQEmuCommand {
char **argv
);
};
#endif //EQEMU_EQEMU_COMMAND_HANDLER_H

View File

@ -1,3 +1,20 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//!
//! termcolor
//! ~~~~~~~~~
@ -34,7 +51,7 @@
# include <unistd.h>
#elif defined(TERMCOLOR_OS_WINDOWS)
# include <io.h>
# include <windows.h>
# include "common/platform/win/include_windows.h"
#endif

View File

@ -1,7 +1,26 @@
#include "global_define.h"
#include "types.h"
#include <string.h>
#include <zlib.h>
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "compression.h"
#include "common/types.h"
#include "zlib.h"
#include <cstring>
namespace EQ
{

View File

@ -1,5 +1,24 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/types.h"
namespace EQ
{
uint32 EstimateDeflateBuffer(uint32 len);

View File

@ -1,147 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "condition.h"
#ifdef _WINDOWS
Condition::Condition()
{
m_events[SignalEvent] = CreateEvent (nullptr, // security
FALSE, // is auto-reset event?
FALSE, // is signaled initially?
nullptr); // name
m_events[BroadcastEvent] = CreateEvent (nullptr, // security
TRUE, // is auto-reset event?
FALSE, // is signaled initially?
nullptr); // name
m_waiters = 0;
InitializeCriticalSection(&CSMutex);
}
Condition::~Condition()
{
DeleteCriticalSection(&CSMutex);
CloseHandle(m_events[SignalEvent]);
CloseHandle(m_events[BroadcastEvent]);
}
void Condition::Signal()
{
EnterCriticalSection(&CSMutex);
if(m_waiters > 0)
SetEvent(m_events[SignalEvent]);
LeaveCriticalSection(&CSMutex);
}
void Condition::SignalAll()
{
EnterCriticalSection(&CSMutex);
if(m_waiters > 0)
SetEvent(m_events[BroadcastEvent]);
LeaveCriticalSection(&CSMutex);
}
void Condition::Wait()
{
EnterCriticalSection(&CSMutex);
m_waiters++;
LeaveCriticalSection(&CSMutex);
int result = WaitForMultipleObjects (_eventCount, m_events, FALSE, INFINITE);
EnterCriticalSection(&CSMutex);
m_waiters--;
//see if we are the last person waiting on the condition, and there was a broadcast
//if so, we need to reset the broadcast event.
if(m_waiters == 0 && result == (WAIT_OBJECT_0+BroadcastEvent))
ResetEvent(m_events[BroadcastEvent]);
LeaveCriticalSection(&CSMutex);
}
#else
#include <pthread.h>
#include <sys/time.h>
#include <errno.h>
Condition::Condition()
{
pthread_cond_init(&cond,nullptr);
pthread_mutex_init(&mutex,nullptr);
}
void Condition::Signal()
{
pthread_mutex_lock(&mutex);
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mutex);
}
void Condition::SignalAll()
{
pthread_mutex_lock(&mutex);
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
}
void Condition::Wait()
{
pthread_mutex_lock(&mutex);
pthread_cond_wait(&cond,&mutex);
pthread_mutex_unlock(&mutex);
}
/*
I commented this specifically because I think it might be very
difficult to write a windows counterpart to it, so I would like
to discourage its use until we can confirm that it can be reasonably
implemented on windows.
bool Condition::TimedWait(unsigned long usec)
{
struct timeval now;
struct timespec timeout;
int retcode=0;
pthread_mutex_lock(&mutex);
gettimeofday(&now,nullptr);
now.tv_usec+=usec;
timeout.tv_sec = now.tv_sec + (now.tv_usec/1000000);
timeout.tv_nsec = (now.tv_usec%1000000) *1000;
//cout << "now=" << now.tv_sec << "."<<now.tv_usec << endl;
//cout << "timeout=" << timeout.tv_sec << "."<<timeout.tv_nsec << endl;
retcode=pthread_cond_timedwait(&cond,&mutex,&timeout);
pthread_mutex_unlock(&mutex);
return retcode!=ETIMEDOUT;
}
*/
Condition::~Condition()
{
pthread_mutex_lock(&mutex);
pthread_cond_destroy(&cond);
pthread_mutex_unlock(&mutex);
pthread_mutex_destroy(&mutex);
}
#endif

View File

@ -1,57 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __CONDITION_H
#define __CONDITION_H
#include "global_define.h"
#include "mutex.h"
#ifndef WIN32
#include <pthread.h>
#endif
//Sombody, someday needs to figure out how to implement a condition
//system on windows...
class Condition {
private:
#ifdef WIN32
enum {
SignalEvent = 0,
BroadcastEvent,
_eventCount
};
HANDLE m_events[_eventCount];
uint32 m_waiters;
CRITICAL_SECTION CSMutex;
#else
pthread_cond_t cond;
pthread_mutex_t mutex;
#endif
public:
Condition();
void Signal();
void SignalAll();
void Wait();
// bool TimedWait(unsigned long usec);
~Condition();
};
#endif

View File

@ -1,12 +1,30 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "world_content_service.h"
#include <utility>
#include <glm/vec3.hpp>
#include "../database.h"
#include "../rulesys.h"
#include "../eqemu_logsys.h"
#include "../repositories/instance_list_repository.h"
#include "common/database.h"
#include "common/eqemu_logsys.h"
#include "common/repositories/instance_list_repository.h"
#include "common/rulesys.h"
#include "common/zone_store.h"
#include "glm/vec3.hpp"
#include <utility>
WorldContentService::WorldContentService()
{
@ -26,7 +44,7 @@ WorldContentService *WorldContentService::SetExpansionContext()
// pull expansion from rules
int expansion = RuleI(Expansion, CurrentExpansion);
if (expansion >= Expansion::Classic && expansion <= Expansion::MaxId) {
content_service.SetCurrentExpansion(expansion);
WorldContentService::Instance()->SetCurrentExpansion(expansion);
}
LogInfo(
@ -40,12 +58,12 @@ WorldContentService *WorldContentService::SetExpansionContext()
std::string WorldContentService::GetCurrentExpansionName()
{
if (content_service.GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
if (WorldContentService::Instance()->GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
return "All Expansions";
}
if (current_expansion >= Expansion::Classic && current_expansion <= Expansion::MaxId) {
return Expansion::ExpansionName[content_service.GetCurrentExpansion()];
return Expansion::ExpansionName[WorldContentService::Instance()->GetCurrentExpansion()];
}
return "Unknown Expansion";
@ -114,7 +132,7 @@ void WorldContentService::SetContentFlags(const std::vector<ContentFlagsReposito
bool WorldContentService::IsContentFlagEnabled(const std::string &content_flag)
{
for (auto &f: GetContentFlags()) {
if (f.flag_name == content_flag && f.enabled == true) {
if (f.flag_name == content_flag && f.enabled == 1) {
return true;
}
}
@ -129,7 +147,7 @@ bool WorldContentService::IsContentFlagEnabled(const std::string &content_flag)
bool WorldContentService::IsContentFlagDisabled(const std::string &content_flag)
{
for (auto &f: GetContentFlags()) {
if (f.flag_name == content_flag && f.enabled == false) {
if (f.flag_name == content_flag && f.enabled == 0) {
return true;
}
}
@ -183,8 +201,8 @@ void WorldContentService::ReloadContentFlags()
}
SetContentFlags(set_content_flags);
LoadZones();
LoadStaticGlobalZoneInstances();
ZoneStore::Instance()->LoadZones(*m_content_database);
}
Database *WorldContentService::GetDatabase() const
@ -236,18 +254,6 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
ReloadContentFlags();
}
// HandleZoneRoutingMiddleware is meant to handle content and context aware zone routing
//
// example # 1
// lavastorm (pre-don) version 0 (classic)
// lavastorm (don) version 1
// we want to route players to the correct version of lavastorm based on the current server side expansion
// in order to do that the simplest and cleanest way we intercept the zoning process and route players to an "instance" of the zone
// the reason why we're doing this is because all of the zoning logic already is handled by two keys "zone_id" and "instance_id"
// we can leverage static, never expires instances to handle this but to the client they don't see it any other way than a public normal zone
// scripts handle all the same way, you don't have to think about instances, the middleware will handle the magic
// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
// we decide to route the client to the correct version of the zone based on the current server side expansion
void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
{
auto r = FindZone(zc->zoneID, zc->instanceID);
@ -261,93 +267,72 @@ void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
// LoadStaticGlobalZoneInstances loads all static global zone instances
// these are zones that are never set to expire and are global
// these are used commonly in v1/v2/v3 versions of the same zone for expansion routing
WorldContentService * WorldContentService::LoadStaticGlobalZoneInstances()
WorldContentService *WorldContentService::LoadStaticGlobalZoneInstances()
{
m_zone_instances = InstanceListRepository::GetWhere(*GetDatabase(), fmt::format("never_expires = 1 AND is_global = 1"));
m_zone_static_instances = InstanceListRepository::GetWhere(
*GetDatabase(),
fmt::format("never_expires = 1 AND is_global = 1")
);
LogInfo("Loaded [{}] zone_instances", m_zone_instances.size());
LogInfo("Loaded [{}] zone_instances", m_zone_static_instances.size());
return this;
}
// LoadZones sets the zones for the world content service
// this is used for zone routing middleware
// we pull the zone list from the zone repository and feed from the zone store for now
// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
WorldContentService * WorldContentService::LoadZones()
{
m_zones = ZoneRepository::All(*GetContentDatabase());
LogInfo("Loaded [{}] zones", m_zones.size());
return this;
}
// FindZone is critical to the zone routing middleware and any logic that needs to route players to the correct zone
// era contextual routing, multiple version of zones, etc
// FindZone handles content and context aware zone routing (middleware)
//
// this is a middleware function that is meant to be used in the zone change process
// this hooks all core zone changes within the server and routes the player to the correct zone
// returning a zone_id of non-zero means the middleware will route the player
// returning a zone_id of 0 means the middleware will not route the player
// this is useful for handling multiple versions of the same zone
//
// implementation >
// the zoning and process spawning logic already is handled by two keys "zone_id" and "instance_id"
// we leverage static, never expires instances to handle this and client still sees it as a normal zone
//
// content awareness >
// simply use the zone_id, server content settings and the middleware will handle the rest
// you don't have to think about instances in any data tables (use instance_id 0)
// you don't have to keep track of instance ids in scripts (use instance_id 0)
// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
// we decide to route the client to the correct version of the zone based on the current server side expansion
//
// example >
// we want to route players to the correct version of lavastorm based on the current server side expansion (DoesZonePassContentFiltering)
// lavastorm (pre-don) version 0 (classic)
// zone table entry for version = 0, min_expansion = 0, max_expansion = 8
// instance_list table entry for lavastorm has version = 0, is_global = 1, never_expires = 1
// lavastorm (don) version 1
// zone table entry for version = 1, min_expansion = 9, max_expansion = 99
// instance_list table entry for lavastorm has version = 1, is_global = 1, never_expires = 1
WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id, uint32 instance_id)
{
// if there's an active dynamic instance, we don't need to route
if (instance_id > 0) {
auto inst = InstanceListRepository::FindOne(*GetDatabase(), instance_id);
if (inst.id != 0 && !inst.is_global && !inst.never_expires) {
return WorldContentService::FindZoneResult{
.zone_id = 0,
};
}
}
for (const auto &z: ZoneStore::Instance()->GetZones()) {
for (auto &i: m_zone_static_instances) {
if (
z.zoneidnumber == zone_id &&
DoesZonePassContentFiltering(z) &&
i.zone == zone_id &&
i.version == z.version) {
for (auto &z: m_zones) {
if (z.zoneidnumber == zone_id) {
auto f = ContentFlags{
.min_expansion = z.min_expansion,
.max_expansion = z.max_expansion,
.content_flags = z.content_flags,
.content_flags_disabled = z.content_flags_disabled
};
if (DoesPassContentFiltering(f)) {
LogInfo(
"Attempting to route player to zone [{}] ({}) version [{}] long_name [{}]",
z.short_name,
z.zoneidnumber,
z.version,
z.long_name
);
// first pass, explicit match on public static global zone instances
for (auto &i: m_zone_instances) {
if (i.zone == zone_id && i.version == z.version) {
LogInfo(
"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
i.id,
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
i.notes
);
return WorldContentService::FindZoneResult{
.zone_id = static_cast<uint32>(z.zoneidnumber),
.instance = i,
.zone = z
};
}
if (instance_id > 0 && i.id != instance_id) {
continue;
}
LogInfo(
"Routed player to non-instance zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
"Routed player to public static instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
i.id,
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
z.note
i.notes
);
return WorldContentService::FindZoneResult{
.zone_id = static_cast<uint32>(z.zoneidnumber),
.instance = InstanceListRepository::NewEntity(),
.instance = i,
.zone = z
};
}
@ -359,7 +344,7 @@ WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id
bool WorldContentService::IsInPublicStaticInstance(uint32 instance_id)
{
for (auto &i: m_zone_instances) {
for (auto &i: m_zone_static_instances) {
if (i.id == instance_id) {
return true;
}
@ -367,3 +352,15 @@ bool WorldContentService::IsInPublicStaticInstance(uint32 instance_id)
return false;
}
bool WorldContentService::DoesZonePassContentFiltering(const ZoneRepository::Zone &z)
{
auto f = ContentFlags{
.min_expansion = z.min_expansion,
.max_expansion = z.max_expansion,
.content_flags = z.content_flags,
.content_flags_disabled = z.content_flags_disabled
};
return DoesPassContentFiltering(f);
}

View File

@ -1,11 +1,29 @@
#ifndef EQEMU_WORLD_CONTENT_SERVICE_H
#define EQEMU_WORLD_CONTENT_SERVICE_H
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/repositories/content_flags_repository.h"
#include "common/repositories/instance_list_repository.h"
#include "common/repositories/zone_repository.h"
#include <string>
#include <vector>
#include "../repositories/content_flags_repository.h"
#include "../repositories/zone_repository.h"
#include "../repositories/instance_list_repository.h"
class Database;
@ -160,6 +178,7 @@ public:
WorldContentService * SetExpansionContext();
bool DoesPassContentFiltering(const ContentFlags& f);
bool DoesZonePassContentFiltering(const ZoneRepository::Zone& z);
WorldContentService * SetDatabase(Database *database);
Database *GetDatabase() const;
@ -180,6 +199,12 @@ public:
FindZoneResult FindZone(uint32 zone_id, uint32 instance_id);
bool IsInPublicStaticInstance(uint32 instance_id);
static WorldContentService* Instance()
{
static WorldContentService instance;
return &instance;
}
private:
int current_expansion{};
std::vector<ContentFlagsRepository::ContentFlags> content_flags;
@ -189,12 +214,6 @@ private:
Database *m_content_database;
// holds a record of the zone table from the database
std::vector<ZoneRepository::Zone> m_zones = {};
WorldContentService *LoadStaticGlobalZoneInstances();
std::vector<InstanceListRepository::InstanceList> m_zone_instances;
WorldContentService * LoadZones();
std::vector<InstanceListRepository::InstanceList> m_zone_static_instances;
};
extern WorldContentService content_service;
#endif //EQEMU_WORLD_CONTENT_SERVICE_H

View File

@ -1,32 +1,47 @@
#include "global_define.h"
#include "eqemu_logsys.h"
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "crash.h"
#include "strings.h"
#include "process/process.h"
#include "http/httplib.h"
#include "http/uri.h"
#include "json/json.h"
#include "version.h"
#include "eqemu_config.h"
#include "serverinfo.h"
#include "rulesys.h"
#include "platform.h"
#include "common/eqemu_config.h"
#include "common/eqemu_logsys.h"
#include "common/http/httplib.h"
#include "common/http/uri.h"
#include "common/json/json.h"
#include "common/platform.h"
#include "common/process/process.h"
#include "common/rulesys.h"
#include "common/serverinfo.h"
#include "common/strings.h"
#include "common/version.h"
#include <cstdio>
#include <vector>
#ifdef _WINDOWS
#define popen _popen
#endif
void SendCrashReport(const std::string &crash_report)
{
// can configure multiple endpoints if need be
std::vector<std::string> endpoints = {
"https://spire.akkadius.com/api/v1/analytics/server-crash-report",
"https://spire.eqemu.dev/api/v1/analytics/server-crash-report",
// "http://localhost:3010/api/v1/analytics/server-crash-report", // development
};
EQEmuLogSys* log = EQEmuLogSys::Instance();
auto config = EQEmuConfig::get();
for (auto &e: endpoints) {
uri u(e);
@ -68,12 +83,12 @@ void SendCrashReport(const std::string &crash_report)
p["cpus"] = cpus.size();
p["origination_info"] = "";
if (!LogSys.origination_info.zone_short_name.empty()) {
if (!log->origination_info.zone_short_name.empty()) {
p["origination_info"] = fmt::format(
"{} ({}) instance_id [{}]",
LogSys.origination_info.zone_short_name,
LogSys.origination_info.zone_long_name,
LogSys.origination_info.instance_id
log->origination_info.zone_short_name,
log->origination_info.zone_long_name,
log->origination_info.instance_id
);
}
@ -222,8 +237,8 @@ void set_exception_handler() {
}
#else
#include <stdio.h>
#include <stdlib.h>
#include <cstdio>
#include <cstdlib>
#include <sys/wait.h>
#include <unistd.h>
#include <sys/fcntl.h>
@ -294,6 +309,8 @@ void print_trace()
SendCrashReport(crash_report);
}
EQEmuLogSys::Instance()->CloseFileLogs();
exit(1);
}

View File

@ -1,6 +1,20 @@
#ifndef __EQEMU_CRASH_H
#define __EQEMU_CRASH_H
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
void set_exception_handler();
#endif

View File

@ -1,4 +1,23 @@
#include "crc32.h"
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "crc16.h"
#include "common/crc32.h"
uint16 CRC16(const unsigned char *buf, int size, int key)
{
@ -12,4 +31,3 @@ uint16 CRC16(const unsigned char *buf, int size, int key)
crc = CRC32::Update(buf, size, crc);
return CRC32::Finish(crc) & 0xffff;
}

View File

@ -1,7 +1,22 @@
#ifndef _CRC16_H
#define _CRC16_H
#include "types.h"
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/types.h"
uint16 CRC16(const unsigned char *buf, int size, int key);
#endif

View File

@ -1,5 +1,23 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "crc32.h"
#include <assert.h>
#include <cassert>
#include <memory.h>
uint32 CRC32Table[256] =
@ -107,6 +125,6 @@ uint32 CRC32::Update(const uint8* buf, uint32 bufsize, uint32 crc32var) {
return crc32var;
}
inline void CRC32::Calc(const uint8 byte, uint32& crc32var) {
void CRC32::Calc(const uint8 byte, uint32& crc32var) {
crc32var = ((crc32var) >> 8) ^ CRC32Table[(byte) ^ ((crc32var) & 0x000000FF)];
}

View File

@ -1,6 +1,23 @@
#ifndef CRC32_H
#define CRC32_H
#include "types.h"
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/types.h"
class CRC32 {
public:
@ -17,4 +34,3 @@ public:
private:
static inline void Calc(const uint8 byte, uint32& crc32);
};
#endif

View File

@ -1,13 +1,30 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vector>
#include <string>
#include <sstream>
#include <algorithm>
#include <bitset>
#include <cctype>
#include <ctime>
#include <iomanip>
#include <algorithm>
#include <sstream>
#include <string>
#include <vector>
#if __cplusplus > 201402L
#include <string_view>

856
common/data_bucket.cpp Normal file
View File

@ -0,0 +1,856 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "data_bucket.h"
#include "common/data_bucket.h"
#include "common/database.h"
#include "common/json/json.hpp"
#include <cctype>
#include <ctime>
using json = nlohmann::json;
const std::string NESTED_KEY_DELIMITER = ".";
std::vector<DataBucketsRepository::DataBuckets> g_data_bucket_cache = {};
void DataBucket::SetData(SharedDatabase* database, const std::string &bucket_key, const std::string &bucket_value, std::string expires_time)
{
auto k = DataBucketKey{
.key = bucket_key,
.value = bucket_value,
.expires = expires_time,
};
DataBucket::SetData(database, k);
}
void DataBucket::SetData(SharedDatabase *database, const DataBucketKey &k_)
{
DataBucketKey k = k_; // copy the key so we can modify it
bool is_nested = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
if (is_nested) {
k.key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
}
auto b = DataBucketsRepository::NewEntity();
auto r = GetData(database, k, true);
// if we have an entry, use it
if (r.id > 0) {
b = r;
}
// add scoping to bucket
if (k.character_id > 0) {
b.character_id = k.character_id;
}
else if (k.account_id > 0) {
b.account_id = k.account_id;
}
else if (k.npc_id > 0) {
b.npc_id = k.npc_id;
}
else if (k.bot_id > 0) {
b.bot_id = k.bot_id;
} else if (k.zone_id > 0) {
b.zone_id = k.zone_id;
b.instance_id = k.instance_id;
}
const uint64 bucket_id = b.id;
int64 expires_time_unix = 0;
if (!k.expires.empty()) {
expires_time_unix = static_cast<int64>(std::time(nullptr)) + Strings::ToInt(k.expires);
if (isalpha(k.expires[0]) || isalpha(k.expires[k.expires.length() - 1])) {
expires_time_unix = static_cast<int64>(std::time(nullptr)) + Strings::TimeToSeconds(k.expires);
}
if (is_nested) {
LogDataBuckets("Nested keys can't expire; set expiration on the parent key");
expires_time_unix = 0;
}
}
b.expires = expires_time_unix;
b.value = k.value;
b.key_ = k.key;
// Check for nested keys (keys with dots)
if (k_.key.find(NESTED_KEY_DELIMITER) != std::string::npos) {
// Retrieve existing JSON or create a new one
std::string existing_value = r.id > 0 ? r.value : "{}";
json json_value = json::object();
// Check if the JSON is valid
if (Strings::IsValidJson(existing_value)) {
try {
json_value = json::parse(existing_value);
} catch (json::parse_error &e) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", k_.key, e.what());
json_value = json::object(); // Reset to an empty object on error
}
}
// Recursively merge new key-value pair into the JSON object
auto nested_keys = Strings::Split(k_.key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
// remove the top-level key
nested_keys.erase(nested_keys.begin());
json *current = &json_value;
for (size_t i = 0; i < nested_keys.size(); ++i) {
const std::string &key_part = nested_keys[i];
if (i == nested_keys.size() - 1) {
LogDataBucketsDetail("Setting key [{}] key_part [{}]", k.key, key_part);
// If the key already exists and is an object or array, prevent overwriting to avoid data loss
if (current->contains(key_part) &&
((*current)[key_part].is_object() || (*current)[key_part].is_array())) {
LogDataBuckets("Attempted to overwrite an existing object or array at key [{}] - skipping", k_.key);
return;
}
// Set the value at the final key
(*current)[key_part] = k_.value;
} else {
// Traverse or create nested objects
if (!current->contains(key_part)) {
(*current)[key_part] = json::object();
LogDataBucketsDetail("Creating nested root key [{}] key_part [{}]", k.key, key_part);
} else if (!(*current)[key_part].is_object()) {
// If key exists but is not an object, reset to object to avoid conflicts
(*current)[key_part] = json::object();
}
current = &(*current)[key_part];
}
}
// Serialize JSON back to string
b.value = json_value.dump();
b.key_ = top_key; // Use the top-level key
}
if (bucket_id) {
// update the cache if it exists
if (CanCache(k)) {
for (auto &e: g_data_bucket_cache) {
if (CheckBucketMatch(e, k)) {
e = b;
break;
}
}
}
DataBucketsRepository::UpdateOne(*database, b);
}
else {
b = DataBucketsRepository::InsertOne(*database, b);
// add to cache if it doesn't exist
if (CanCache(k) && !ExistsInCache(b)) {
DeleteFromMissesCache(b);
g_data_bucket_cache.emplace_back(b);
}
}
}
std::string DataBucket::GetData(SharedDatabase* database, const std::string &bucket_key)
{
return GetData(database, DataBucketKey{.key = bucket_key}).value;
}
DataBucketsRepository::DataBuckets DataBucket::ExtractNestedValue(
const DataBucketsRepository::DataBuckets &bucket,
const std::string &full_key)
{
auto nested_keys = Strings::Split(full_key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
nested_keys.erase(nested_keys.begin());
json json_value;
// Check if the JSON is valid
if (!Strings::IsValidJson(bucket.value)) {
LogDataBuckets("Invalid JSON for key [{}]", bucket.key_);
return DataBucketsRepository::NewEntity();
}
try {
json_value = json::parse(bucket.value); // Parse the JSON
} catch (json::parse_error &ex) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", bucket.key_, ex.what());
return DataBucketsRepository::NewEntity(); // Return empty entity on parse error
}
// Start from the top-level key (e.g., "progression")
json *current = &json_value;
// Traverse the JSON structure
for (const auto &key_part: nested_keys) {
LogDataBuckets("Looking for key part [{}] in JSON", key_part);
if (!current->contains(key_part)) {
LogDataBuckets("Key part [{}] not found in JSON for [{}]", key_part, full_key);
return DataBucketsRepository::NewEntity();
}
current = &(*current)[key_part];
}
// Create a new entity with the extracted value
DataBucketsRepository::DataBuckets result = bucket; // Copy the original bucket
result.value = current->is_string() ? current->get<std::string>() : current->dump();
return result;
}
// GetData fetches bucket data from the database or cache if it exists
// if the bucket doesn't exist, it will be added to the cache as a miss
// if ignore_misses_cache is true, the bucket will not be added to the cache as a miss
// the only place we should be ignoring the misses cache is on the initial read during SetData
DataBucketsRepository::DataBuckets DataBucket::GetData(SharedDatabase* database, const DataBucketKey &k_, bool ignore_misses_cache)
{
DataBucketKey k = k_; // Copy the key so we can modify it
bool is_nested_key = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
// Extract the top-level key for nested keys
if (is_nested_key) {
k.key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
}
LogDataBuckets(
"Getting bucket key [{}] bot_id [{}] account_id [{}] character_id [{}] npc_id [{}] zone_id [{}] instance_id [{}]",
k.key,
k.bot_id,
k.account_id,
k.character_id,
k.npc_id,
k.zone_id,
k.instance_id
);
bool can_cache = CanCache(k);
// Attempt to retrieve the value from the cache
if (can_cache) {
for (const auto &e : g_data_bucket_cache) {
if (CheckBucketMatch(e, k)) {
if (e.expires > 0 && e.expires < std::time(nullptr)) {
LogDataBuckets("Attempted to read expired key [{}] removing from cache", e.key_);
DeleteData(database, k);
return DataBucketsRepository::NewEntity();
}
LogDataBuckets("Returning key [{}] value [{}] from cache", e.key_, e.value);
if (is_nested_key && !k_.key.empty()) {
return ExtractNestedValue(e, k_.key);
}
return e;
}
}
}
// Fetch the value from the database
auto r = DataBucketsRepository::GetWhere(
*database,
fmt::format(
" {} `key` = '{}' LIMIT 1",
DataBucket::GetScopedDbFilters(k),
k.key
)
);
if (r.empty()) {
// Handle cache misses
if (!ignore_misses_cache && can_cache) {
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.emplace_back(
DataBucketsRepository::DataBuckets{
.id = 0,
.key_ = k.key,
.value = "",
.expires = 0,
.account_id = k.account_id,
.character_id = k.character_id,
.npc_id = k.npc_id,
.bot_id = k.bot_id,
.zone_id = k.zone_id,
.instance_id = k.instance_id
}
);
LogDataBuckets(
"Key [{}] not found in database, adding to cache as a miss account_id [{}] character_id [{}] npc_id [{}] bot_id [{}] zone_id [{}] instance_id [{}] cache size before [{}] after [{}]",
k.key,
k.account_id,
k.character_id,
k.npc_id,
k.bot_id,
k.zone_id,
k.instance_id,
size_before,
g_data_bucket_cache.size()
);
}
return DataBucketsRepository::NewEntity();
}
auto bucket = r.front();
// If the entry has expired, delete it
if (bucket.expires > 0 && bucket.expires < static_cast<long long>(std::time(nullptr))) {
DeleteData(database, k);
return DataBucketsRepository::NewEntity();
}
// Add the value to the cache if it doesn't exist
if (can_cache) {
bool has_cache = false;
for (const auto &e : g_data_bucket_cache) {
if (e.id == bucket.id) {
has_cache = true;
break;
}
}
if (!has_cache) {
g_data_bucket_cache.emplace_back(bucket);
}
}
// Handle nested key extraction
if (is_nested_key && !k_.key.empty()) {
return ExtractNestedValue(bucket, k_.key);
}
return bucket;
}
std::string DataBucket::GetDataExpires(SharedDatabase* database, const std::string &bucket_key)
{
return GetDataExpires(database, DataBucketKey{.key = bucket_key});
}
std::string DataBucket::GetDataRemaining(SharedDatabase* database, const std::string &bucket_key)
{
return GetDataRemaining(database, DataBucketKey{.key = bucket_key});
}
bool DataBucket::DeleteData(SharedDatabase* database, const std::string &bucket_key)
{
return DeleteData(database, DataBucketKey{.key = bucket_key});
}
bool DataBucket::DeleteData(SharedDatabase* database, const DataBucketKey &k)
{
bool is_nested_key = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
if (!is_nested_key) {
// Update cache
if (CanCache(k)) {
// delete from cache where contents match
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return CheckBucketMatch(e, k);
}
),
g_data_bucket_cache.end()
);
}
// Regular key deletion, no nesting involved
return DataBucketsRepository::DeleteWhere(
*database,
fmt::format("{} `key` = '{}'", DataBucket::GetScopedDbFilters(k), k.key)
);
}
// If it's a nested key, retrieve the top-level JSON object
auto top_level_key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
DataBucketKey top_level_k = k;
top_level_k.key = top_level_key;
auto r = GetData(database, top_level_k);
if (r.id == 0 || r.value.empty() || !Strings::IsValidJson(r.value)) {
LogDataBuckets("Attempted to delete nested key [{}] but parent key [{}] does not exist or is invalid JSON", k.key, top_level_key);
return false;
}
json json_value;
try {
json_value = json::parse(r.value);
} catch (json::parse_error &ex) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", top_level_key, ex.what());
return false;
}
// Recursively remove the nested key
auto nested_keys = Strings::Split(k.key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
nested_keys.erase(nested_keys.begin());
json *current = &json_value;
for (size_t i = 0; i < nested_keys.size(); ++i) {
const std::string &key_part = nested_keys[i];
if (i == nested_keys.size() - 1) {
// Last key in the hierarchy - delete it
if (current->contains(key_part)) {
current->erase(key_part);
LogDataBuckets("Deleted nested key [{}] from [{}]", key_part, k.key);
} else {
LogDataBuckets("Key [{}] not found in JSON - nothing to delete", k.key);
return false;
}
} else {
if (!current->contains(key_part) || !(*current)[key_part].is_object()) {
LogDataBuckets("Parent key [{}] does not exist or is not an object", key_part);
return false;
}
current = &(*current)[key_part];
}
}
// If the JSON object is now empty, delete the top-level key
if (json_value.empty()) {
LogDataBuckets("Top-level key [{}] is now empty, deleting entire entry", top_level_key);
// delete cache
if (CanCache(k)) {
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return CheckBucketMatch(e, top_level_k);
}
),
g_data_bucket_cache.end()
);
}
return DataBucketsRepository::DeleteWhere(
*database,
fmt::format("{} `key` = '{}'", DataBucket::GetScopedDbFilters(k), top_level_key)
);
}
// Otherwise, update the existing JSON without the deleted key
r.value = json_value.dump();
DataBucketsRepository::UpdateOne(*database, r);
// Update cache
if (CanCache(k)) {
for (auto &e : g_data_bucket_cache) {
if (CheckBucketMatch(e, top_level_k)) {
e.value = r.value;
break;
}
}
}
return true;
}
std::string DataBucket::GetDataExpires(SharedDatabase* database, const DataBucketKey &k)
{
LogDataBuckets(
"Getting bucket expiration key [{}] bot_id [{}] account_id [{}] character_id [{}] npc_id [{}]",
k.key,
k.bot_id,
k.account_id,
k.character_id,
k.npc_id
);
auto r = GetData(database, k);
if (r.id == 0) {
return {};
}
return std::to_string(r.expires);
}
std::string DataBucket::GetDataRemaining(SharedDatabase* database, const DataBucketKey &k)
{
LogDataBuckets(
"Getting bucket remaining key [{}] bot_id [{}] account_id [{}] character_id [{}] npc_id [{}] bot_id [{}] zone_id [{}] instance_id [{}]",
k.key,
k.bot_id,
k.account_id,
k.character_id,
k.npc_id,
k.bot_id,
k.zone_id,
k.instance_id
);
auto r = GetData(database, k);
if (r.id == 0) {
return "0";
}
return fmt::format("{}", r.expires - (long long) std::time(nullptr));
}
std::string DataBucket::GetScopedDbFilters(const DataBucketKey &k)
{
std::vector<std::string> q = {};
if (k.character_id > 0) {
q.emplace_back(fmt::format("character_id = {}", k.character_id));
}
else {
q.emplace_back("character_id = 0");
}
if (k.account_id > 0) {
q.emplace_back(fmt::format("account_id = {}", k.account_id));
}
else {
q.emplace_back("account_id = 0");
}
if (k.npc_id > 0) {
q.emplace_back(fmt::format("npc_id = {}", k.npc_id));
}
else {
q.emplace_back("npc_id = 0");
}
if (k.bot_id > 0) {
q.emplace_back(fmt::format("bot_id = {}", k.bot_id));
}
else {
q.emplace_back("bot_id = 0");
}
if (k.zone_id > 0) {
q.emplace_back(fmt::format("zone_id = {} AND instance_id = {}", k.zone_id, k.instance_id));
}
else {
q.emplace_back("zone_id = 0 AND instance_id = 0");
}
return fmt::format(
"{} {}",
Strings::Join(q, " AND "),
!q.empty() ? "AND" : ""
);
}
bool DataBucket::CheckBucketMatch(const DataBucketsRepository::DataBuckets &dbe, const DataBucketKey &k)
{
return (
dbe.key_ == k.key &&
dbe.bot_id == k.bot_id &&
dbe.account_id == k.account_id &&
dbe.character_id == k.character_id &&
dbe.npc_id == k.npc_id &&
dbe.zone_id == k.zone_id &&
dbe.instance_id == k.instance_id
);
}
void DataBucket::LoadZoneCache(SharedDatabase* database, uint16 zone_id, uint16 instance_id)
{
const auto &l = DataBucketsRepository::GetWhere(
*database,
fmt::format(
"zone_id = {} AND instance_id = {} AND (`expires` > {} OR `expires` = 0)",
zone_id,
instance_id,
(long long) std::time(nullptr)
)
);
if (l.empty()) {
return;
}
LogDataBucketsDetail("cache size before [{}] l size [{}]", g_data_bucket_cache.size(), l.size());
uint32 added_count = 0;
for (const auto &e: l) {
if (!ExistsInCache(e)) {
added_count++;
}
}
for (const auto &e: l) {
if (!ExistsInCache(e)) {
LogDataBucketsDetail("bucket id [{}] bucket key [{}] bucket value [{}]", e.id, e.key_, e.value);
g_data_bucket_cache.emplace_back(e);
}
}
LogDataBucketsDetail("cache size after [{}]", g_data_bucket_cache.size());
LogDataBuckets(
"Loaded [{}] zone keys new cache size is [{}]",
l.size(),
g_data_bucket_cache.size()
);
}
void DataBucket::BulkLoadEntitiesToCache(SharedDatabase* database, DataBucketLoadType::Type t, std::vector<uint32> ids)
{
if (ids.empty()) {
return;
}
if (ids.size() == 1) {
bool has_cache = false;
for (const auto &e: g_data_bucket_cache) {
if (t == DataBucketLoadType::Bot) {
has_cache = e.bot_id == ids[0];
}
else if (t == DataBucketLoadType::Account) {
has_cache = e.account_id == ids[0];
}
else if (t == DataBucketLoadType::Client) {
has_cache = e.character_id == ids[0];
}
}
if (has_cache) {
LogDataBucketsDetail("LoadType [{}] ID [{}] has cache", DataBucketLoadType::Name[t], ids[0]);
return;
}
}
std::string column;
switch (t) {
case DataBucketLoadType::Bot:
column = "bot_id";
break;
case DataBucketLoadType::Client:
column = "character_id";
break;
case DataBucketLoadType::Account:
column = "account_id";
break;
default:
LogError("Incorrect LoadType [{}]", static_cast<int>(t));
break;
}
const auto &l = DataBucketsRepository::GetWhere(
*database,
fmt::format(
"{} IN ({}) AND (`expires` > {} OR `expires` = 0)",
column,
Strings::Join(ids, ", "),
(long long) std::time(nullptr)
)
);
if (l.empty()) {
return;
}
LogDataBucketsDetail("cache size before [{}] l size [{}]", g_data_bucket_cache.size(), l.size());
uint32 added_count = 0;
for (const auto &e: l) {
if (!ExistsInCache(e)) {
added_count++;
}
}
for (const auto &e: l) {
if (!ExistsInCache(e)) {
LogDataBucketsDetail("bucket id [{}] bucket key [{}] bucket value [{}]", e.id, e.key_, e.value);
g_data_bucket_cache.emplace_back(e);
}
}
LogDataBucketsDetail("cache size after [{}]", g_data_bucket_cache.size());
LogDataBuckets(
"Bulk Loaded ids [{}] column [{}] new cache size is [{}]",
ids.size(),
column,
g_data_bucket_cache.size()
);
}
void DataBucket::DeleteCachedBuckets(DataBucketLoadType::Type type, uint32 id, uint32 secondary_id)
{
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return (
(type == DataBucketLoadType::Bot && e.bot_id == id) ||
(type == DataBucketLoadType::Account && e.account_id == id) ||
(type == DataBucketLoadType::Client && e.character_id == id) ||
(type == DataBucketLoadType::Zone && e.zone_id == id && e.instance_id == secondary_id)
);
}
),
g_data_bucket_cache.end()
);
LogDataBuckets(
"LoadType [{}] id [{}] cache size before [{}] after [{}]",
DataBucketLoadType::Name[type],
id,
size_before,
g_data_bucket_cache.size()
);
}
bool DataBucket::ExistsInCache(const DataBucketsRepository::DataBuckets &entry)
{
for (const auto &e: g_data_bucket_cache) {
if (e.id == entry.id) {
return true;
}
}
return false;
}
void DataBucket::DeleteFromMissesCache(DataBucketsRepository::DataBuckets e)
{
// delete from cache where there might have been a written bucket miss to the cache
// this is to prevent the cache from growing too large
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &ce) {
return ce.id == 0 && ce.key_ == e.key_ &&
ce.account_id == e.account_id &&
ce.character_id == e.character_id &&
ce.npc_id == e.npc_id &&
ce.bot_id == e.bot_id &&
ce.zone_id == e.zone_id &&
ce.instance_id == e.instance_id;
}
),
g_data_bucket_cache.end()
);
LogDataBucketsDetail(
"Deleted bucket misses from cache where key [{}] size before [{}] after [{}]",
e.key_,
size_before,
g_data_bucket_cache.size()
);
}
void DataBucket::ClearCache()
{
g_data_bucket_cache.clear();
LogInfo("Cleared data buckets cache");
}
void DataBucket::DeleteFromCache(uint64 id, DataBucketLoadType::Type type)
{
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
switch (type) {
case DataBucketLoadType::Bot:
return e.bot_id == id;
case DataBucketLoadType::Client:
return e.character_id == id;
case DataBucketLoadType::Account:
return e.account_id == id;
default:
return false;
}
}
),
g_data_bucket_cache.end()
);
LogDataBuckets(
"Deleted [{}] id [{}] from cache size before [{}] after [{}]",
DataBucketLoadType::Name[type],
id,
size_before,
g_data_bucket_cache.size()
);
}
void DataBucket::DeleteZoneFromCache(uint16 zone_id, uint16 instance_id, DataBucketLoadType::Type type)
{
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
switch (type) {
case DataBucketLoadType::Zone:
return e.zone_id == zone_id && e.instance_id == instance_id;
default:
return false;
}
}
),
g_data_bucket_cache.end()
);
LogDataBuckets(
"Deleted zone [{}] instance [{}] from cache size before [{}] after [{}]",
zone_id,
instance_id,
size_before,
g_data_bucket_cache.size()
);
}
// CanCache returns whether a bucket can be cached or not
// characters are only in one zone at a time so we can cache locally to the zone
// bots (not implemented) are only in one zone at a time so we can cache locally to the zone
// npcs (ids) can be in multiple zones so we can't cache locally to the zone
bool DataBucket::CanCache(const DataBucketKey &key)
{
if (key.character_id > 0 || key.account_id > 0 || key.bot_id > 0 || key.zone_id > 0) {
return true;
}
return false;
}

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/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/json/json_archive_single_line.h"
#include "common/repositories/data_buckets_repository.h"
#include "common/shareddb.h"
#include "common/types.h"
#include <string>
struct DataBucketKey {
std::string key;
std::string value;
std::string expires;
uint64_t account_id = 0;
uint64_t character_id = 0;
uint32_t npc_id = 0;
uint32_t bot_id = 0;
uint16_t zone_id = 0;
uint16_t instance_id = 0;
};
namespace DataBucketLoadType {
enum Type : uint8 {
Bot,
Account,
Client,
Zone,
MaxType
};
static const std::string Name[Type::MaxType] = {
"Bot",
"Account",
"Client",
"Zone"
};
}
class DataBucket {
public:
// non-scoped bucket methods (for global buckets)
static void SetData(SharedDatabase *database, const std::string &bucket_key, const std::string &bucket_value, std::string expires_time = "");
static bool DeleteData(SharedDatabase *database, const std::string &bucket_key);
static std::string GetData(SharedDatabase *database, const std::string &bucket_key);
static std::string GetDataExpires(SharedDatabase *database, const std::string &bucket_key);
static std::string GetDataRemaining(SharedDatabase *database, const std::string &bucket_key);
// scoped bucket methods
static void SetData(SharedDatabase *database, const DataBucketKey &k_);
static bool DeleteData(SharedDatabase *database, const DataBucketKey &k);
static DataBucketsRepository::DataBuckets GetData(SharedDatabase *database, const DataBucketKey &k_, bool ignore_misses_cache = false);
static std::string GetDataExpires(SharedDatabase *database, const DataBucketKey &k);
static std::string GetDataRemaining(SharedDatabase *database, const DataBucketKey &k);
static std::string GetScopedDbFilters(const DataBucketKey &k);
// bucket repository versus key matching
static bool CheckBucketMatch(const DataBucketsRepository::DataBuckets &dbe, const DataBucketKey &k);
static bool ExistsInCache(const DataBucketsRepository::DataBuckets &entry);
static void LoadZoneCache(SharedDatabase* database, uint16 zone_id, uint16 instance_id);
static void BulkLoadEntitiesToCache(SharedDatabase* database, DataBucketLoadType::Type t, std::vector<uint32> ids);
static void DeleteCachedBuckets(DataBucketLoadType::Type type, uint32 id, uint32 secondary_id = 0);
static void DeleteFromMissesCache(DataBucketsRepository::DataBuckets e);
static void ClearCache();
static void DeleteFromCache(uint64 id, DataBucketLoadType::Type type);
static void DeleteZoneFromCache(uint16 zone_id, uint16 instance_id, DataBucketLoadType::Type type);
static bool CanCache(const DataBucketKey &key);
static DataBucketsRepository::DataBuckets
ExtractNestedValue(const DataBucketsRepository::DataBuckets &bucket, const std::string &full_key);
};

View File

@ -1,23 +1,20 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <algorithm>

View File

@ -1,82 +1,62 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/data_verification.h"
#include "common/database_schema.h"
#include "common/database.h"
#include "common/eq_packet_structs.h"
#include "common/events/player_event_logs.h"
#include "common/extprofile.h"
#include "common/http/httplib.h"
#include "common/http/uri.h"
#include "common/platform/win/include_windows.h"
#include "common/repositories/account_repository.h"
#include "common/repositories/adventure_stats_repository.h"
#include "common/repositories/bot_data_repository.h"
#include "common/repositories/buyer_repository.h"
#include "common/repositories/character_bind_repository.h"
#include "common/repositories/character_data_repository.h"
#include "common/repositories/character_languages_repository.h"
#include "common/repositories/character_leadership_abilities_repository.h"
#include "common/repositories/character_parcels_repository.h"
#include "common/repositories/character_pet_name_repository.h"
#include "common/repositories/character_skills_repository.h"
#include "common/repositories/data_buckets_repository.h"
#include "common/repositories/group_id_repository.h"
#include "common/repositories/group_leaders_repository.h"
#include "common/repositories/guild_members_repository.h"
#include "common/repositories/instance_list_repository.h"
#include "common/repositories/inventory_snapshots_repository.h"
#include "common/repositories/ip_exemptions_repository.h"
#include "common/repositories/merchantlist_temp_repository.h"
#include "common/repositories/name_filter_repository.h"
#include "common/repositories/npc_types_repository.h"
#include "common/repositories/raid_details_repository.h"
#include "common/repositories/raid_members_repository.h"
#include "common/repositories/reports_repository.h"
#include "common/repositories/trader_repository.h"
#include "common/repositories/variables_repository.h"
#include "common/repositories/zone_repository.h"
#include "common/rulesys.h"
#include "common/strings.h"
#include "common/zone_store.h"
#include "../common/global_define.h"
#include "../common/rulesys.h"
#include <ctype.h>
#include <iomanip>
#include <iostream>
#include <map>
#include <algorithm>
#include <mysqld_error.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../common/repositories/account_repository.h"
#include "../common/repositories/adventure_stats_repository.h"
#include "../common/repositories/character_bind_repository.h"
#include "../common/repositories/character_data_repository.h"
#include "../common/repositories/character_languages_repository.h"
#include "../common/repositories/character_leadership_abilities_repository.h"
#include "../common/repositories/character_parcels_repository.h"
#include "../common/repositories/character_skills_repository.h"
#include "../common/repositories/data_buckets_repository.h"
#include "../common/repositories/group_id_repository.h"
#include "../common/repositories/group_leaders_repository.h"
#include "../common/repositories/guild_members_repository.h"
#include "../common/repositories/instance_list_repository.h"
#include "../common/repositories/inventory_snapshots_repository.h"
#include "../common/repositories/ip_exemptions_repository.h"
#include "../common/repositories/name_filter_repository.h"
#include "../common/repositories/npc_types_repository.h"
#include "../common/repositories/raid_details_repository.h"
#include "../common/repositories/raid_members_repository.h"
#include "../common/repositories/reports_repository.h"
#include "../common/repositories/variables_repository.h"
#include "../common/events/player_event_logs.h"
// Disgrace: for windows compile
#ifdef _WINDOWS
#include <windows.h>
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#else
#include "unix.h"
#include <netinet/in.h>
#include <sys/time.h>
#endif
#include "database.h"
#include "eq_packet_structs.h"
#include "extprofile.h"
#include "strings.h"
#include "database_schema.h"
#include "http/httplib.h"
#include "http/uri.h"
#include "repositories/zone_repository.h"
#include "zone_store.h"
#include "repositories/merchantlist_temp_repository.h"
#include "repositories/bot_data_repository.h"
extern Client client;
@ -241,7 +221,7 @@ uint32 Database::CreateAccount(
e.password = password;
}
LogInfo("Account Attempting to be created: [{}:{}] status: {}", loginserver, name, status);
LogInfo("Account attempting to be created loginserver [{}] name [{}] status [{}]", loginserver, name, status);
e = AccountRepository::InsertOne(*this, e);
@ -282,16 +262,37 @@ bool Database::SetAccountStatus(const std::string& account_name, int16 status)
bool Database::ReserveName(uint32 account_id, const std::string& name)
{
const auto& l = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(name)
)
const std::string& where_filter = fmt::format(
"`name` = '{}'",
Strings::Escape(name)
);
if (!l.empty()) {
LogInfo("Account: [{}] tried to request name: [{}], but it is already taken", account_id, name);
if (RuleB(Bots, Enabled)) {
const auto& b = BotDataRepository::GetWhere(*this, where_filter);
if (!b.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by a bot", account_id, name);
return false;
}
}
const auto& c = CharacterDataRepository::GetWhere(*this, where_filter);
if (!c.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by a character", account_id, name);
return false;
}
const auto& n = NpcTypesRepository::GetWhere(*this, where_filter);
if (!n.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by an NPC", account_id, name);
return false;
}
const auto& p = CharacterPetNameRepository::GetWhere(*this, where_filter);
if (!p.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by an Pet", account_id, name);
return false;
}
@ -306,13 +307,15 @@ bool Database::ReserveName(uint32 account_id, const std::string& name)
return false;
}
const int guild_id = RuleI(Character, DefaultGuild);
const uint32 guild_id = RuleI(Character, DefaultGuild);
const uint8 guild_rank = EQ::Clamp(RuleI(Character, DefaultGuildRank), 0, 8);
if (guild_id != 0) {
if (e.id) {
auto g = GuildMembersRepository::NewEntity();
g.char_id = e.id;
g.guild_id = guild_id;
g.rank_ = guild_rank;
GuildMembersRepository::InsertOne(*this, g);
}
@ -681,6 +684,20 @@ const std::string Database::GetNPCNameByID(uint32 npc_id)
return e.id ? e.name : std::string();
}
template<typename InputIterator, typename OutputIterator>
inline auto CleanMobName(InputIterator first, InputIterator last, OutputIterator result)
{
for (; first != last; ++first) {
if (*first == '_') {
*result = ' ';
}
else if (isalpha(*first) || *first == '`') {
*result = *first;
}
}
return result;
}
const std::string Database::GetCleanNPCNameByID(uint32 npc_id)
{
const auto& e = NpcTypesRepository::FindOne(*this, npc_id);
@ -711,7 +728,7 @@ bool Database::LoadVariables()
return true;
}
LockMutex lock(&Mvarcache);
std::scoped_lock lock(Mvarcache);
for (const auto& e : l) {
varcache.last_update = std::time(nullptr);
@ -730,7 +747,7 @@ bool Database::LoadVariables()
bool Database::GetVariable(const std::string& name, std::string& value)
{
LockMutex lock(&Mvarcache);
std::scoped_lock lock(Mvarcache);
if (name.empty()) {
return false;
@ -928,6 +945,29 @@ bool Database::UpdateName(const std::string& old_name, const std::string& new_na
return CharacterDataRepository::UpdateOne(*this, e);
}
bool Database::UpdateNameByID(const int character_id, const std::string& new_name)
{
LogInfo("Renaming [{}] to [{}]", character_id, new_name);
auto l = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`id` = {}",
character_id
)
);
if (l.empty()) {
return false;
}
auto& e = l.front();
e.name = new_name;
return CharacterDataRepository::UpdateOne(*this, e);
}
bool Database::IsNameUsed(const std::string& name)
{
if (RuleB(Bots, Enabled)) {
@ -955,6 +995,20 @@ bool Database::IsNameUsed(const std::string& name)
return !character_data.empty();
}
// Players cannot have the same name as a pet vanity name, or memory corruption occurs.
bool Database::IsPetNameUsed(const std::string& name)
{
const auto& pet_name_data = CharacterPetNameRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(name)
)
);
return !pet_name_data.empty();
}
uint32 Database::GetServerType()
{
const auto& l = VariablesRepository::GetWhere(*this, "`varname` = 'ServerType' LIMIT 1");
@ -1031,13 +1085,13 @@ void Database::SetLFP(uint32 character_id, bool is_lfp)
CharacterDataRepository::UpdateOne(*this, e);
}
void Database::SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon)
void Database::SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 ingame)
{
auto e = CharacterDataRepository::FindOne(*this, character_id);
e.firstlogon = first_logon;
e.lfg = is_lfg ? 1 : 0;
e.lfp = is_lfp ? 1 : 0;
e.ingame = ingame;
e.lfg = is_lfg ? 1 : 0;
e.lfp = is_lfp ? 1 : 0;
CharacterDataRepository::UpdateOne(*this, e);
}
@ -1051,11 +1105,11 @@ void Database::SetLFG(uint32 character_id, bool is_lfg)
CharacterDataRepository::UpdateOne(*this, e);
}
void Database::SetFirstLogon(uint32 character_id, uint8 first_logon)
void Database::SetIngame(uint32 character_id, uint8 ingame)
{
auto e = CharacterDataRepository::FindOne(*this, character_id);
e.firstlogon = first_logon;
e.ingame = ingame;
CharacterDataRepository::UpdateOne(*this, e);
}
@ -1628,16 +1682,29 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
uint32 Database::GetGroupIDByCharID(uint32 character_id)
{
const auto& e = GroupIdRepository::FindOne(*this, character_id);
const auto& e = GroupIdRepository::GetWhere(
*this,
fmt::format(
"`character_id` = {}",
character_id
)
);
return e.character_id ? e.group_id : 0;
return e.size() == 1 ? e.front().group_id : 0;
}
uint32 Database::GetRaidIDByCharID(uint32 character_id)
{
const auto& e = RaidMembersRepository::FindOne(*this, character_id);
return e.charid ? e.raidid : 0;
const auto& e = RaidMembersRepository::GetWhere(
*this,
fmt::format(
"`charid` = {}",
character_id
)
);
return e.size() == 1 ? e.front().raidid : 0;
}
int64 Database::CountInvSnapshots()
@ -1827,7 +1894,36 @@ bool Database::CopyCharacter(
const int64 new_character_id = (CharacterDataRepository::GetMaxId(*this) + 1);
std::vector<std::string> tables_to_zero_id = { "keyring", "data_buckets" };
// validate destination name doesn't exist already
const auto& destination_characters = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}' AND `deleted_at` IS NULL LIMIT 1",
Strings::Escape(destination_character_name)
)
);
if (!destination_characters.empty()) {
LogError("Character [{}] already exists", destination_character_name);
return false;
}
std::vector<std::string> tables_to_zero_id = {
"keyring",
"data_buckets",
"character_evolving_items",
"character_instance_safereturns",
"character_expedition_lockouts",
"character_instance_lockouts",
"character_parcels",
"character_tribute",
"player_titlesets",
};
std::vector<std::string> ignore_tables = {
"guilds",
};
size_t total_rows_copied = 0;
TransactionBegin();
@ -1835,6 +1931,10 @@ bool Database::CopyCharacter(
const std::string& table_name = t.first;
const std::string& character_id_column_name = t.second;
if (Strings::Contains(ignore_tables, table_name)) {
continue;
}
auto results = QueryDatabase(
fmt::format(
"SHOW COLUMNS FROM {}",
@ -1842,6 +1942,12 @@ bool Database::CopyCharacter(
)
);
if (!results.Success()) {
LogError("Transaction failed [{}] rolling back", results.ErrorMessage());
TransactionRollback();
return false;
}
std::vector<std::string> columns = {};
int column_count = 0;
@ -1860,6 +1966,12 @@ bool Database::CopyCharacter(
)
);
if (!results.Success()) {
LogError("Transaction failed [{}] rolling back", results.ErrorMessage());
TransactionRollback();
return false;
}
std::vector<std::vector<std::string>> new_rows;
for (auto row : results) {
@ -1885,6 +1997,10 @@ bool Database::CopyCharacter(
value = std::to_string(destination_account_id);
}
if (!Strings::IsNumber(value)) {
value = Strings::Escape(value);
}
new_values.emplace_back(value);
}
@ -1917,14 +2033,31 @@ bool Database::CopyCharacter(
)
);
size_t rows_copied = insert_rows.size(); // Rows copied for this table
total_rows_copied += rows_copied; // Increment grand total
LogInfo("Copying table [{}] rows [{}]", table_name, Strings::Commify(rows_copied));
if (!insert.ErrorMessage().empty()) {
LogError("Error copying table [{}] [{}]", table_name, insert.ErrorMessage());
TransactionRollback();
return false;
}
}
}
TransactionCommit();
auto r = TransactionCommit();
if (!r.Success()) {
LogError("Transaction failed [{}] rolling back", r.ErrorMessage());
return false;
}
LogInfo(
"Character [{}] copied to [{}] total rows [{}]",
source_character_name,
destination_character_name,
Strings::Commify(total_rows_copied)
);
return true;
}
@ -2067,18 +2200,18 @@ void Database::PurgeCharacterParcels()
pel.event_type_name = PlayerEvent::EventName[pel.event_type_id];
std::stringstream ss;
for (auto const &r: results) {
pd.from_name = r.from_name;
pd.item_id = r.item_id;
pd.aug_slot_1 = r.aug_slot_1;
pd.aug_slot_2 = r.aug_slot_2;
pd.aug_slot_3 = r.aug_slot_3;
pd.aug_slot_4 = r.aug_slot_4;
pd.aug_slot_5 = r.aug_slot_5;
pd.aug_slot_6 = r.aug_slot_6;
pd.note = r.note;
pd.quantity = r.quantity;
pd.sent_date = r.sent_date;
pd.char_id = r.char_id;
pd.from_name = r.from_name;
pd.item_id = r.item_id;
pd.augment_1_id = r.aug_slot_1;
pd.augment_2_id = r.aug_slot_2;
pd.augment_3_id = r.aug_slot_3;
pd.augment_4_id = r.aug_slot_4;
pd.augment_5_id = r.aug_slot_5;
pd.augment_6_id = r.aug_slot_6;
pd.note = r.note;
pd.quantity = r.quantity;
pd.sent_date = r.sent_date;
pd.char_id = r.char_id;
{
cereal::JSONOutputArchiveSingleLine ar(ss);
pd.serialize(ar);
@ -2087,7 +2220,7 @@ void Database::PurgeCharacterParcels()
pel.event_data = ss.str();
pel.created_at = std::time(nullptr);
player_event_logs.AddToQueue(pel);
PlayerEventLogs::Instance()->AddToQueue(pel);
ss.str("");
ss.clear();
@ -2104,3 +2237,30 @@ void Database::ClearGuildOnlineStatus()
{
GuildMembersRepository::ClearOnlineStatus(*this);
}
void Database::ClearTraderDetails()
{
TraderRepository::Truncate(*this);
}
void Database::ClearBuyerDetails()
{
BuyerRepository::DeleteBuyer(*this, 0);
}
uint64_t Database::GetNextTableId(const std::string &table_name)
{
auto results = QueryDatabase(fmt::format("SHOW TABLE STATUS LIKE '{}'", table_name));
for (auto row: results) {
for (int row_index = 0; row_index < results.ColumnCount(); row_index++) {
std::string field_name = Strings::ToLower(results.FieldName(row_index));
if (field_name == "auto_increment") {
std::string value = row[row_index] ? row[row_index] : "null";
return Strings::ToUnsignedBigInt(value, 1);
}
}
}
return 1;
}

View File

@ -1,40 +1,35 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EQEMU_DATABASE_H
#define EQEMU_DATABASE_H
#pragma once
#include "common/dbcore.h"
#include "common/eq_packet_structs.h"
#include "common/eqemu_logsys.h"
#include "common/types.h"
#include <map>
#include <mutex>
#include <string>
#include <vector>
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#include "global_define.h"
#include "eqemu_logsys.h"
#include "types.h"
#include "dbcore.h"
#include "linked_list.h"
#include "eq_packet_structs.h"
#include <cmath>
#include <string>
#include <vector>
#include <map>
class MySQLRequestResult;
class Client;
@ -63,17 +58,6 @@ struct VarCache_Struct {
class PTimerList;
#ifdef _WINDOWS
#if _MSC_VER > 1700 // greater than 2012 (2013+)
# define _ISNAN_(a) std::isnan(a)
#else
# include <float.h>
# define _ISNAN_(a) _isnan(a)
#endif
#else
# define _ISNAN_(a) std::isnan(a)
#endif
#define SQL(...) #__VA_ARGS__
class Database : public DBcore {
@ -103,6 +87,7 @@ public:
bool ReserveName(uint32 account_id, const std::string& name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool UpdateName(const std::string& old_name, const std::string& new_name);
bool UpdateNameByID(const int character_id, const std::string& new_name);
bool CopyCharacter(
const std::string& source_character_name,
const std::string& destination_character_name,
@ -116,6 +101,7 @@ public:
bool CheckGMIPs(const std::string& login_ip, uint32 account_id);
bool CheckNameFilter(const std::string& name, bool surname = false);
bool IsNameUsed(const std::string& name);
bool IsPetNameUsed(const std::string& name);
uint32 GetAccountIDByChar(const std::string& name, uint32* character_id = 0);
uint32 GetAccountIDByChar(uint32 character_id);
@ -139,6 +125,7 @@ public:
bool CheckInstanceExpired(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
bool GetUnusedInstanceID(uint16& instance_id);
bool TryGetUnusedInstanceID(uint16& instance_id);
bool IsGlobalInstance(uint16 instance_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id);
@ -244,6 +231,8 @@ public:
void PurgeAllDeletedDataBuckets();
void ClearGuildOnlineStatus();
void ClearTraderDetails();
void ClearBuyerDetails();
/* Database Variables */
@ -258,7 +247,7 @@ public:
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 character_id);
void SetFirstLogon(uint32 character_id, uint8 first_logon);
void SetIngame(uint32 character_id, uint8 ingame);
void SetLFG(uint32 character_id, bool is_lfg);
void SetLFP(uint32 character_id, bool is_lfp);
void SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon);
@ -272,8 +261,10 @@ public:
void Encode(std::string &in);
void Decode(std::string &in);
uint64_t GetNextTableId(const std::string& table_name);
private:
Mutex Mvarcache;
std::mutex Mvarcache;
VarCache_Struct varcache;
/* Groups, utility methods. */
@ -285,5 +276,3 @@ private:
void ClearAllRaidDetails();
void ClearAllRaidLeaders();
};
#endif

View File

@ -1,45 +1,34 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* EQEmu: EQEmulator
#include <string>
#include <cstdio>
#include <iterator>
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "database_dump_service.h"
#include "../eqemu_logsys.h"
#include "../strings.h"
#include "../eqemu_config.h"
#include "../database_schema.h"
#include "../file.h"
#include "../process/process.h"
#include "../termcolor/rang.hpp"
#include "common/database_schema.h"
#include "common/eqemu_config.h"
#include "common/eqemu_logsys.h"
#include "common/file.h"
#include "common/process/process.h"
#include "common/strings.h"
#include "common/termcolor/rang.hpp"
#include <ctime>
#include <iterator>
#include <string>
#if _WIN32
#include <windows.h>
#else
#include <sys/time.h>
#include <thread>
#endif
#define DATABASE_DUMP_PATH "backups/"
@ -50,7 +39,7 @@ bool DatabaseDumpService::IsMySQLInstalled()
{
std::string version_output = GetMySQLVersion();
return version_output.find("mysql") != std::string::npos && version_output.find("Ver") != std::string::npos;
return version_output.find("mysql") != std::string::npos && (version_output.find("Ver") != std::string::npos || version_output.find("from") != std::string::npos);
}
/**
@ -136,11 +125,6 @@ std::string DatabaseDumpService::GetLoginTableList()
return Strings::Join(DatabaseSchema::GetLoginTables(), " ");
}
std::string DatabaseDumpService::GetQueryServTables()
{
return Strings::Join(DatabaseSchema::GetQueryServerTables(), " ");
}
std::string DatabaseDumpService::GetSystemTablesList()
{
auto system_tables = DatabaseSchema::GetServerTables();
@ -209,7 +193,7 @@ void DatabaseDumpService::DatabaseDump()
}
if (IsDumpOutputToConsole()) {
LogSys.SilenceConsoleLogging();
EQEmuLogSys::Instance()->SilenceConsoleLogging();
}
LogInfo("MySQL installed [{}]", GetMySQLVersion());
@ -272,11 +256,6 @@ void DatabaseDumpService::DatabaseDump()
tables_to_dump += GetLoginTableList() + " ";
dump_descriptor += "-login";
}
if (IsDumpQueryServerTables()) {
tables_to_dump += GetQueryServTables();
dump_descriptor += "-queryserv";
}
}
if (IsDumpStaticInstanceData()) {
@ -334,7 +313,7 @@ void DatabaseDumpService::DatabaseDump()
}
if (!IsDumpOutputToConsole()) {
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
}
if (!pipe_file.empty()) {
@ -401,7 +380,6 @@ void DatabaseDumpService::DatabaseDump()
// LogDebug("[{}] dump-to-console", IsDumpOutputToConsole());
// LogDebug("[{}] dump-path", GetSetDumpPath());
// LogDebug("[{}] compression", (IsDumpWithCompression() ? "true" : "false"));
// LogDebug("[{}] query-serv", (IsDumpQueryServerTables() ? "true" : "false"));
// LogDebug("[{}] has-compression-binary", (HasCompressionBinary() ? "true" : "false"));
// LogDebug("[{}] content", (IsDumpContentTables() ? "true" : "false"));
// LogDebug("[{}] no-data", (IsDumpWithNoData() ? "true" : "false"));
@ -511,16 +489,6 @@ const std::string &DatabaseDumpService::GetDumpFileName() const
return dump_file_name;
}
bool DatabaseDumpService::IsDumpQueryServerTables() const
{
return dump_query_server_tables;
}
void DatabaseDumpService::SetDumpQueryServerTables(bool dump_query_server_tables)
{
DatabaseDumpService::dump_query_server_tables = dump_query_server_tables;
}
bool DatabaseDumpService::IsDumpOutputToConsole() const
{
return dump_output_to_console;
@ -617,7 +585,12 @@ void DatabaseDumpService::BuildCredentialsFile()
void DatabaseDumpService::RemoveCredentialsFile()
{
if (File::Exists(CREDENTIALS_FILE)) {
std::filesystem::remove(CREDENTIALS_FILE);
try {
std::filesystem::remove(CREDENTIALS_FILE);
}
catch (std::exception &e) {
LogError("std::filesystem::remove err [{}]", e.what());
}
}
}

View File

@ -1,26 +1,23 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef EQEMU_DATABASE_DUMP_SERVICE_H
#define EQEMU_DATABASE_DUMP_SERVICE_H
#include <string>
class DatabaseDumpService {
public:
@ -45,8 +42,6 @@ public:
void SetDumpPath(const std::string &dump_path);
const std::string &GetDumpFileName() const;
void SetDumpFileName(const std::string &dump_file_name);
bool IsDumpQueryServerTables() const;
void SetDumpQueryServerTables(bool dump_query_server_tables);
bool IsDumpOutputToConsole() const;
void SetDumpOutputToConsole(bool dump_output_to_console);
bool IsDumpDropTableSyntaxOnly() const;
@ -67,7 +62,6 @@ private:
bool dump_system_tables = false;
bool dump_content_tables = false;
bool dump_player_tables = false;
bool dump_query_server_tables = false;
bool dump_login_server_tables = false;
bool dump_with_no_data = false;
bool dump_table_lock = false;
@ -96,11 +90,7 @@ private:
bool HasCompressionBinary();
std::string GetDumpFileNameWithPath();
std::string GetSetDumpPath();
std::string GetQueryServTables();
void RemoveSqlBackup();
void BuildCredentialsFile();
void RemoveCredentialsFile();
};
#endif //EQEMU_DATABASE_DUMP_SERVICE_H

View File

@ -1,20 +1,40 @@
#include <filesystem>
#include "database_update.h"
#include "../eqemu_logsys.h"
#include "../database.h"
#include "../strings.h"
#include "../rulesys.h"
#include "../http/httplib.h"
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "database_update.h"
#include "common/database.h"
#include "common/database/database_dump_service.h"
#include "common/database/database_update_manifest_bots.h"
#include "common/database/database_update_manifest_custom.h"
#include "common/database/database_update_manifest.h"
#include "common/eqemu_logsys.h"
#include "common/http/httplib.h"
#include "common/rulesys.h"
#include "common/strings.h"
#include <filesystem>
#include "database_update_manifest.cpp"
#include "database_update_manifest_bots.cpp"
#include "database_dump_service.h"
constexpr int BREAK_LENGTH = 70;
DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
{
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version` FROM `db_version` LIMIT 1");
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version`, `custom_version` FROM `db_version` LIMIT 1");
if (!results.Success() || !results.RowCount()) {
LogError("Failed to read from [db_version] table!");
return DatabaseVersion{};
@ -25,6 +45,7 @@ DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
return DatabaseVersion{
.server_database_version = Strings::ToInt(r[0]),
.bots_database_version = Strings::ToInt(r[1]),
.custom_database_version = Strings::ToInt(r[2]),
};
}
@ -33,6 +54,7 @@ DatabaseVersion DatabaseUpdate::GetBinaryDatabaseVersions()
return DatabaseVersion{
.server_database_version = CURRENT_BINARY_DATABASE_VERSION,
.bots_database_version = (RuleB(Bots, Enabled) ? CURRENT_BINARY_BOTS_DATABASE_VERSION : 0),
.custom_database_version = CUSTOM_BINARY_DATABASE_VERSION,
};
}
@ -43,6 +65,7 @@ constexpr int LOOK_BACK_AMOUNT = 10;
// this check will take action
void DatabaseUpdate::CheckDbUpdates()
{
InjectCustomVersionColumn();
InjectBotsVersionColumn();
auto v = GetDatabaseVersions();
auto b = GetBinaryDatabaseVersions();
@ -59,6 +82,15 @@ void DatabaseUpdate::CheckDbUpdates()
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `version` = {}", b.server_database_version));
}
if (UpdateManifest(manifest_entries_custom, v.custom_database_version, b.custom_database_version)) {
LogInfo(
"Updates ran successfully, setting database version to [{}] from [{}]",
b.custom_database_version,
v.custom_database_version
);
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `custom_version` = {}", b.custom_database_version));
}
if (b.bots_database_version > 0) {
if (UpdateManifest(bot_manifest_entries, v.bots_database_version, b.bots_database_version)) {
LogInfo(
@ -141,7 +173,8 @@ bool DatabaseUpdate::UpdateManifest(
std::vector<int> missing_migrations = {};
if (version_low != version_high) {
LogSys.DisableMySQLErrorLogs();
EQEmuLogSys::Instance()->DisableMySQLErrorLogs();
bool force_interactive = false;
for (int version = version_low + 1; version <= version_high; ++version) {
for (auto &e: entries) {
if (e.version == version) {
@ -163,13 +196,20 @@ bool DatabaseUpdate::UpdateManifest(
prefix,
e.description
);
if (!has_migration && e.force_interactive) {
force_interactive = true;
}
}
}
}
LogSys.EnableMySQLErrorLogs();
EQEmuLogSys::Instance()->EnableMySQLErrorLogs();
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
if (!missing_migrations.empty()) {
if (!missing_migrations.empty() && m_skip_backup) {
LogInfo("Skipping database backup");
}
else if (!missing_migrations.empty()) {
LogInfo("Automatically backing up database before applying updates");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
auto s = DatabaseDumpService();
@ -184,6 +224,42 @@ bool DatabaseUpdate::UpdateManifest(
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
}
if (force_interactive && !std::getenv("FORCE_INTERACTIVE")) {
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
LogInfo("Some migrations require user input. Running interactively");
LogInfo("This is usually due to a major change that could cause data loss");
LogInfo("Your server is automatically backed up before these updates are applied");
LogInfo("but you should also make sure you take a backup prior to running this update");
LogInfo("Would you like to run this update? [y/n] (Timeout 60s)");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
// user input
std::string input;
bool gave_input = false;
time_t start_time = time(nullptr);
time_t wait_time_seconds = 60;
// spawn a concurrent thread that waits for input from std::cin
std::thread t1(
[&]() {
std::cin >> input;
gave_input = true;
}
);
t1.detach();
// check the inputReceived flag once every 50ms for 10 seconds
while (time(nullptr) < start_time + wait_time_seconds && !gave_input) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
// prompt for user skip
if (Strings::Trim(input) != "y") {
LogInfo("Exiting due to user input");
std::exit(1);
}
}
for (auto &m: missing_migrations) {
for (auto &e: entries) {
if (e.version == m) {
@ -271,6 +347,13 @@ DatabaseUpdate *DatabaseUpdate::SetContentDatabase(Database *db)
return this;
}
DatabaseUpdate *DatabaseUpdate::SetSkipBackup(bool skip)
{
m_skip_backup = skip;
return this;
}
bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
{
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
@ -293,6 +376,16 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
);
}
if (b.custom_database_version > 0) {
LogInfo(
"{:>8} | database [{}] binary [{}] {}",
"Custom",
v.custom_database_version,
b.custom_database_version,
(v.custom_database_version == b.custom_database_version) ? "up to date" : "checking updates"
);
}
LogInfo("{:>8} | [server.auto_database_updates] [<green>true]", "Config");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
@ -302,7 +395,10 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
// bots database version is optional, if not enabled then it is always up-to-date
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version >= b.bots_database_version : true;
return server_up_to_date && bots_up_to_date;
// custom database version is optional, if not enabled then it is always up-to-date
bool custom_up_to_date = v.custom_database_version >= b.custom_database_version;
return server_up_to_date && bots_up_to_date && custom_up_to_date;
}
// checks to see if there are pending updates
@ -322,3 +418,12 @@ void DatabaseUpdate::InjectBotsVersionColumn()
m_database->QueryDatabase("ALTER TABLE db_version ADD bots_version int(11) DEFAULT '0' AFTER version");
}
}
void DatabaseUpdate::InjectCustomVersionColumn()
{
auto results = m_database->QueryDatabase("SHOW COLUMNS FROM `db_version` LIKE 'custom_version'");
if (!results.Success() || results.RowCount() == 0) {
LogInfo("Adding custom_version column to db_version table");
m_database->QueryDatabase("ALTER TABLE `db_version` ADD COLUMN `custom_version` INT(11) UNSIGNED NOT NULL DEFAULT 0");
}
}

View File

@ -1,7 +1,23 @@
#ifndef EQEMU_DATABASE_UPDATE_H
#define EQEMU_DATABASE_UPDATE_H
/* EQEmu: EQEmulator
#include "../database.h"
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/database.h"
struct ManifestEntry {
int version{}; // database version of the migration
@ -11,11 +27,13 @@ struct ManifestEntry {
std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
std::string sql{}; // the SQL DDL that gets ran when the condition is true
bool content_schema_update{}; // if true, this migration is a content schema update and should be ran against the content database
bool force_interactive; // if true, this migration will always be run interactively
};
struct DatabaseVersion {
int server_database_version;
int bots_database_version;
int custom_database_version;
};
class DatabaseUpdate {
@ -29,12 +47,20 @@ public:
DatabaseUpdate *SetDatabase(Database *db);
DatabaseUpdate *SetContentDatabase(Database *db);
DatabaseUpdate *SetSkipBackup(bool skip);
bool HasPendingUpdates();
static DatabaseUpdate* Instance()
{
static DatabaseUpdate instance;
return &instance;
}
private:
bool m_skip_backup = false;
Database *m_database;
Database *m_content_database;
static bool CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b);
void InjectBotsVersionColumn();
void InjectCustomVersionColumn();
};
#endif //EQEMU_DATABASE_UPDATE_H

View File

@ -1,175 +0,0 @@
#include "database_update.h"
std::vector<ManifestEntry> bot_manifest_entries = {
ManifestEntry{
.version = 9035,
.description = "2022_12_04_bot_archery.sql",
.check = "SHOW COLUMNS FROM `bot_data` LIKE 'archery_setting'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_data`
ADD COLUMN `archery_setting` TINYINT(2) UNSIGNED NOT NULL DEFAULT '0' AFTER `enforce_spell_settings`;
)",
},
ManifestEntry{
.version = 9036,
.description = "2023_01_19_drop_bot_views.sql",
.check = "SHOW TABLES LIKE 'vw_groups'",
.condition = "not_empty",
.match = "",
.sql = R"(
DROP VIEW vw_bot_groups;
DROP VIEW vw_bot_character_mobs;
DROP VIEW vw_groups;
DROP VIEW vw_guild_members;
DROP TABLE bot_guild_members;
)",
},
ManifestEntry{
.version = 9037,
.description = "2023_01_22_add_name_index.sql",
.check = "show index from bot_data WHERE key_name = 'name`",
.condition = "",
.match = "empty",
.sql = R"(
create index `name` on bot_data(`name`);
)",
},
ManifestEntry{
.version = 9038,
.description = "2023_02_16_add_caster_range.sql",
.check = "SHOW COLUMNS FROM `bot_data` LIKE 'caster_range'",
.condition = "",
.match = "empty",
.sql = R"(
ALTER TABLE `bot_data`
ADD COLUMN `caster_range` INT(11) UNSIGNED NOT NULL DEFAULT '300' AFTER `archery_setting`;
)",
},
ManifestEntry{
.version = 9039,
.description = "2023_03_31_remove_bot_groups.sql",
.check = "SHOW TABLES LIKE 'bot_groups'",
.condition = "",
.match = "not_empty",
.sql = R"(
SET FOREIGN_KEY_CHECKS = 0;
DROP TABLE IF EXISTS `bot_groups`;
DROP TABLE IF EXISTS `bot_group_members`;
SET FOREIGN_KEY_CHECKS = 1;
)",
},
ManifestEntry{
.version = 9040,
.description = "2023_11_16_bot_starting_items.sql",
.check = "SHOW TABLES LIKE 'bot_starting_items'",
.condition = "empty",
.match = "",
.sql = R"(
CREATE TABLE `bot_starting_items` (
`id` int(11) UNSIGNED NOT NULL AUTO_INCREMENT,
`races` int(11) UNSIGNED NOT NULL DEFAULT 0,
`classes` int(11) UNSIGNED NOT NULL DEFAULT 0,
`item_id` int(11) UNSIGNED NOT NULL DEFAULT 0,
`item_charges` tinyint(3) UNSIGNED NOT NULL DEFAULT 1,
`min_status` tinyint(3) UNSIGNED NOT NULL DEFAULT 0,
`slot_id` mediumint(9) NOT NULL DEFAULT -1,
`min_expansion` tinyint(4) NOT NULL DEFAULT -1,
`max_expansion` tinyint(4) NOT NULL DEFAULT -1,
`content_flags` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
`content_flags_disabled` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
PRIMARY KEY (`id`)
) ENGINE = InnoDB CHARACTER SET = latin1 COLLATE = latin1_swedish_ci;
)",
},
ManifestEntry{
.version = 9041,
.description = "2023_12_04_bot_timers.sql",
.check = "SHOW COLUMNS FROM `bot_timers` LIKE 'recast_time'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_timers`
ADD COLUMN `recast_time` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `timer_value`,
ADD COLUMN `is_spell` TINYINT(2) UNSIGNED NOT NULL DEFAULT 0 AFTER `recast_time`,
ADD COLUMN `is_disc` TINYINT(2) UNSIGNED NOT NULL DEFAULT 0 AFTER `is_spell`,
ADD COLUMN `spell_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `is_disc`,
ADD COLUMN `is_item` TINYINT(2) UNSIGNED NOT NULL DEFAULT 0 AFTER `spell_id`,
ADD COLUMN `item_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `is_item`;
ALTER TABLE `bot_timers`
DROP FOREIGN KEY `FK_bot_timers_1`;
ALTER TABLE `bot_timers`
DROP PRIMARY KEY;
ALTER TABLE `bot_timers`
ADD PRIMARY KEY (`bot_id`, `timer_id`, `spell_id`, `item_id`);
)"
},
ManifestEntry{
.version = 9042,
.description = "2024_01_27_delete_bot_foreign_keys.sql",
.check = "SHOW CREATE TABLE `bot_stances`",
.condition = "contains",
.match = "FOREIGN",
.sql = R"(
ALTER TABLE `bot_buffs` DROP FOREIGN KEY `FK_bot_buffs_1`;
ALTER TABLE `bot_heal_rotations` DROP FOREIGN KEY `FK_bot_heal_rotations`;
ALTER TABLE `bot_heal_rotation_members` DROP FOREIGN KEY `FK_bot_heal_rotation_members_1`;
ALTER TABLE `bot_heal_rotation_members` DROP FOREIGN KEY `FK_bot_heal_rotation_members_2`;
ALTER TABLE `bot_heal_rotation_targets` DROP FOREIGN KEY `FK_bot_heal_rotation_targets`;
ALTER TABLE `bot_inventories` DROP FOREIGN KEY `FK_bot_inventories_1`;
ALTER TABLE `bot_pets` DROP FOREIGN KEY `FK_bot_pets_1`;
ALTER TABLE `bot_pet_buffs` DROP FOREIGN KEY `FK_bot_pet_buffs_1`;
ALTER TABLE `bot_pet_inventories` DROP FOREIGN KEY `FK_bot_pet_inventories_1`;
ALTER TABLE `bot_stances` DROP FOREIGN KEY `FK_bot_stances_1`;
)"
},
ManifestEntry{
.version = 9043,
.description = "2024_02_18_bot_starting_items_augments.sql",
.check = "SHOW COLUMNS FROM `bot_starting_items` LIKE 'augment_one'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_starting_items`
ADD COLUMN `augment_one` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `item_charges`,
ADD COLUMN `augment_two` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_one`,
ADD COLUMN `augment_three` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_two`,
ADD COLUMN `augment_four` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_three`,
ADD COLUMN `augment_five` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_four`,
ADD COLUMN `augment_six` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_five`;
)"
},
ManifestEntry{
.version = 9044,
.description = "2024_04_23_bot_extra_haste.sql",
.check = "SHOW COLUMNS FROM `bot_data` LIKE 'extra_haste'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_data`
ADD COLUMN `extra_haste` mediumint(8) NOT NULL DEFAULT 0 AFTER `wis`;
)"
}
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
// .version = 9228,
// .description = "some_new_migration.sql",
// .check = "SHOW COLUMNS FROM `table_name` LIKE 'column_name'",
// .condition = "empty",
// .match = "",
// .sql = R"(
//
//)"
};
// see struct definitions for what each field does
// struct ManifestEntry {
// int version{}; // database version of the migration
// std::string description{}; // description of the migration ex: "add_new_table" or "add_index_to_table"
// std::string check{}; // query that checks against the condition
// std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
// std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
// std::string sql{}; // the SQL DDL that gets ran when the condition is true
// };

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,76 @@
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/database/database_update.h"
#include <vector>
std::vector<ManifestEntry> manifest_entries_custom = {
ManifestEntry{
.version = 1,
.description = "2025_05_16_new_database_check_test",
.check = "SHOW TABLES LIKE 'new_table'",
.condition = "empty",
.match = "",
.sql = R"(
CREATE TABLE `new_table` (
`id` int NOT NULL AUTO_INCREMENT,
PRIMARY KEY (`id`)
);
)",
.content_schema_update = false,
},
// Used for testing
// ManifestEntry{
// .version = 9229,
// .description = "new_database_check_test",
// .check = "SHOW TABLES LIKE 'new_table'",
// .condition = "empty",
// .match = "",
// .sql = R"(
//CREATE TABLE `new_table` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table1` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table2` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table3` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//)",
// }
};
// see struct definitions for what each field does
// struct ManifestEntry {
// int version{}; // database version of the migration
// std::string description{}; // description of the migration ex: "add_new_table" or "add_index_to_table"
// std::string check{}; // query that checks against the condition
// std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
// std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
// std::string sql{}; // the SQL DDL that gets ran when the condition is true
// };

View File

@ -1,54 +1,43 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
/* EQEmu: EQEmulator
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
Copyright (C) 2001-2026 EQEmu Development Team
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../common/global_define.h"
#include "../common/rulesys.h"
#include "../common/strings.h"
#include "../common/timer.h"
#include "../common/repositories/character_corpses_repository.h"
#include "../common/repositories/dynamic_zone_members_repository.h"
#include "../common/repositories/dynamic_zones_repository.h"
#include "../common/repositories/group_id_repository.h"
#include "../common/repositories/instance_list_repository.h"
#include "../common/repositories/instance_list_player_repository.h"
#include "../common/repositories/raid_members_repository.h"
#include "../common/repositories/respawn_times_repository.h"
#include "../common/repositories/spawn_condition_values_repository.h"
#include "repositories/spawn2_disabled_repository.h"
#include "database.h"
#include <iomanip>
#include <iostream>
#include "common/platform/inet.h"
#include "common/platform/platform.h"
#include "common/platform/win/include_windows.h"
#include "common/repositories/character_corpses_repository.h"
#include "common/repositories/data_buckets_repository.h"
#include "common/repositories/dynamic_zone_members_repository.h"
#include "common/repositories/dynamic_zones_repository.h"
#include "common/repositories/group_id_repository.h"
#include "common/repositories/instance_list_player_repository.h"
#include "common/repositories/instance_list_repository.h"
#include "common/repositories/raid_members_repository.h"
#include "common/repositories/respawn_times_repository.h"
#include "common/repositories/spawn_condition_values_repository.h"
#include "common/repositories/spawn2_disabled_repository.h"
#include "common/repositories/zone_state_spawns_repository.h"
#include "common/rulesys.h"
#include "common/strings.h"
#include "common/timer.h"
#include "common/unix.h"
#include "zone/zonedb.h"
// Disgrace: for windows compile
#ifdef _WINDOWS
#include <windows.h>
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#else
#include "unix.h"
#include "../zone/zonedb.h"
#include <netinet/in.h>
#include <sys/time.h>
#endif
bool Database::AddClientToInstance(uint16 instance_id, uint32 character_id)
@ -114,7 +103,9 @@ bool Database::CheckInstanceExpired(uint16 instance_id)
timeval tv{};
gettimeofday(&tv, nullptr);
return (i.start_time + i.duration) <= tv.tv_sec;
// Use uint64_t for the addition to prevent overflow
uint64_t expiration_time = static_cast<uint64_t>(i.start_time) + static_cast<uint64_t>(i.duration);
return expiration_time <= tv.tv_sec;
}
bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration)
@ -126,11 +117,35 @@ bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version
e.version = version;
e.start_time = std::time(nullptr);
e.duration = duration;
e.expire_at = e.start_time + duration;
return InstanceListRepository::InsertOne(*this, e).id;
RespawnTimesRepository::ClearInstanceTimers(*this, e.id);
InstanceListRepository::ReplaceOne(*this, e);
return instance_id > 0 && e.id;
}
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
// attempt to get an unused instance id
for (int a = 0; a < 10; a++) {
uint16 attempted_id = 0;
if (TryGetUnusedInstanceID(attempted_id)) {
auto i = InstanceListRepository::NewEntity();
i.id = attempted_id;
i.notes = "Prefetching";
auto n = InstanceListRepository::InsertOne(*this, i);
if (n.id > 0) {
instance_id = n.id;
return true;
}
}
}
instance_id = 0;
return false;
}
bool Database::TryGetUnusedInstanceID(uint16 &instance_id)
{
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
uint32 max_instance_id = 32000;
@ -469,16 +484,18 @@ void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
void Database::DeleteInstance(uint16 instance_id)
{
// I'm not sure why this isn't in here but we should add it in a later change and make sure it's tested
// InstanceListRepository::DeleteWhere(*this, fmt::format("id = {}", instance_id));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id = {}", instance_id));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
DynamicZoneMembersRepository::DeleteByInstance(*this, instance_id);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
CharacterCorpsesRepository::BuryInstance(*this, instance_id);
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` = {}", instance_id));
}
}
void Database::FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 group_id)
@ -533,14 +550,12 @@ void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &ch
void Database::PurgeExpiredInstances()
{
/**
* Delay purging by a day so that we can continue using adjacent free instance id's
* from the table without risking the chance we immediately re-allocate a zone that freshly expired but
* has not been fully de-allocated
*/
auto l = InstanceListRepository::GetWhere(
*this,
"(start_time + duration) <= (UNIX_TIMESTAMP() - 86400) AND never_expires = 0"
fmt::format(
"expire_at <= (UNIX_TIMESTAMP() - {}) and expire_at != 0 AND never_expires = 0",
RuleI(Instances, ExpireOffsetTimeSeconds)
)
);
if (l.empty()) {
return;
@ -551,16 +566,24 @@ void Database::PurgeExpiredInstances()
instance_ids.emplace_back(std::to_string(e.id));
}
const auto imploded_instance_ids = Strings::Implode(",", instance_ids);
const auto ids = Strings::Implode(",", instance_ids);
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
CharacterCorpsesRepository::BuryInstances(*this, imploded_instance_ids);
DynamicZoneMembersRepository::DeleteByManyInstances(*this, imploded_instance_ids);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
TransactionBegin();
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", ids));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", ids));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
CharacterCorpsesRepository::BuryInstances(*this, ids);
DynamicZoneMembersRepository::DeleteByManyInstances(*this, ids);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id != 0 and instance_id IN ({})", ids));
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` IN ({})", ids));
}
TransactionCommit();
LogInfo("Purged [{}] expired instances", l.size());
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
@ -572,6 +595,7 @@ void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
i.start_time = std::time(nullptr);
i.duration = new_duration;
i.expire_at = i.start_time + i.duration;
InstanceListRepository::UpdateOne(*this, i);
}

View File

@ -1,25 +1,21 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* EQEmu: EQEmulator
#ifndef EQEMU_DATABASE_SCHEMA_H
#define EQEMU_DATABASE_SCHEMA_H
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vector>
#include <map>
@ -36,7 +32,6 @@ namespace DatabaseSchema {
{
return {
{"adventure_stats", "player_id"},
{"buyer", "charid"},
{"char_recipe_list", "char_id"},
{"character_activities", "charid"},
{"character_alt_currency", "char_id"},
@ -52,6 +47,7 @@ namespace DatabaseSchema {
{"character_enabledtasks", "charid"},
{"character_expedition_lockouts", "character_id"},
{"character_exp_modifiers", "character_id"},
{"character_evolving_items", "character_id"},
{"character_inspect_messages", "id"},
{"character_instance_safereturns", "character_id"},
{"character_item_recast", "id"},
@ -64,6 +60,7 @@ namespace DatabaseSchema {
{"character_pet_buffs", "char_id"},
{"character_pet_info", "char_id"},
{"character_pet_inventory", "char_id"},
{"character_pet_name", "character_id"},
{"character_peqzone_flags", "id"},
{"character_potionbelt", "id"},
{"character_skills", "id"},
@ -79,7 +76,7 @@ namespace DatabaseSchema {
{"guild_members", "char_id"},
{"guilds", "id"},
{"instance_list_player", "id"},
{"inventory", "charid"},
{"inventory", "character_id"},
{"inventory_snapshots", "charid"},
{"keyring", "char_id"},
{"mail", "charid"},
@ -107,6 +104,8 @@ namespace DatabaseSchema {
"adventure_details",
"adventure_stats",
"buyer",
"buyer_buy_lines",
"buyer_trade_items",
"char_recipe_list",
"character_activities",
"character_alt_currency",
@ -123,6 +122,7 @@ namespace DatabaseSchema {
"character_enabledtasks",
"character_expedition_lockouts",
"character_exp_modifiers",
"character_evolving_items",
"character_inspect_messages",
"character_instance_safereturns",
"character_item_recast",
@ -135,6 +135,7 @@ namespace DatabaseSchema {
"character_pet_buffs",
"character_pet_info",
"character_pet_inventory",
"character_pet_name",
"character_peqzone_flags",
"character_potionbelt",
"character_skills",
@ -211,6 +212,7 @@ namespace DatabaseSchema {
"ground_spawns",
"horses",
"items",
"items_evolving_details",
"ldon_trap_entries",
"ldon_trap_templates",
"lootdrop",
@ -286,32 +288,6 @@ namespace DatabaseSchema {
};
}
/**
* Gets QueryServer tables
*
* @return
*/
static std::vector<std::string> GetQueryServerTables()
{
return {
"qs_merchant_transaction_record",
"qs_merchant_transaction_record_entries",
"qs_player_aa_rate_hourly",
"qs_player_delete_record",
"qs_player_delete_record_entries",
"qs_player_events",
"qs_player_handin_record",
"qs_player_handin_record_entries",
"qs_player_move_record",
"qs_player_move_record_entries",
"qs_player_npc_kill_record",
"qs_player_npc_kill_record_entries",
"qs_player_speech",
"qs_player_trade_record",
"qs_player_trade_record_entries",
};
}
/**
* Gets state tables
* Tables that keep track of server state
@ -325,14 +301,16 @@ namespace DatabaseSchema {
"banned_ips",
"bug_reports",
"bugs",
"buyer",
"buyer_buy_lines",
"buyer_trade_items",
"completed_shared_task_activity_state",
"completed_shared_task_members",
"completed_shared_tasks",
"discord_webhooks",
"dynamic_zone_lockouts",
"dynamic_zone_members",
"dynamic_zones",
"expedition_lockouts",
"expeditions",
"gm_ips",
"group_id",
"group_leaders",
@ -351,12 +329,25 @@ namespace DatabaseSchema {
"saylink",
"server_scheduled_events",
"spawn2_disabled",
"player_event_aa_purchase",
"player_event_killed_npc",
"player_event_killed_named_npc",
"player_event_killed_raid_npc",
"player_event_log_settings",
"player_event_logs",
"player_event_loot_items",
"player_event_merchant_purchase",
"player_event_merchant_sell",
"player_event_npc_handin",
"player_event_npc_handin_entries",
"player_event_speech",
"player_event_trade",
"player_event_trade_entries",
"shared_task_activity_state",
"shared_task_dynamic_zones",
"shared_task_members",
"shared_tasks",
"zone_state_spawns",
};
}
@ -398,6 +389,7 @@ namespace DatabaseSchema {
static std::vector<std::string> GetBotTables()
{
return {
"bot_blocked_buffs",
"bot_buffs",
"bot_command_settings",
"bot_create_combinations",
@ -411,6 +403,7 @@ namespace DatabaseSchema {
"bot_pet_buffs",
"bot_pet_inventories",
"bot_pets",
"bot_settings",
"bot_spell_casting_chances",
"bot_spell_settings",
"bot_spells_entries",
@ -441,5 +434,3 @@ namespace DatabaseSchema {
}
}
#endif //EQEMU_DATABASE_SCHEMA_H

View File

@ -1,30 +1,30 @@
#ifdef _WINDOWS
#include <winsock2.h>
#endif
/* EQEmu: EQEmulator
#include "misc_functions.h"
#include "eqemu_logsys.h"
#include "timer.h"
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "dbcore.h"
#include <fstream>
#include <iostream>
#include <mysqld_error.h>
#include <string.h>
#include "strings.h"
#include "common/eqemu_logsys.h"
#include "common/misc_functions.h"
#include "common/mysql_stmt.h"
#include "common/strings.h"
#include "common/timer.h"
#include "common/types.h"
#ifdef _WINDOWS
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#include <process.h>
#else
#include "unix.h"
#include <pthread.h>
#endif
#include "mysqld_error.h"
#ifdef _EQDEBUG
#define DEBUG_MYSQL_QUERIES 0
@ -33,17 +33,9 @@
#endif
DBcore::DBcore()
: mysql(mysql_init(nullptr))
, m_mutex(std::make_shared<Mutex>())
{
mysql = mysql_init(nullptr);
mysqlOwner = true;
pHost = nullptr;
pUser = nullptr;
pPassword = nullptr;
pDatabase = nullptr;
pCompress = false;
pSSL = false;
pStatus = Closed;
m_mutex = new Mutex;
}
DBcore::~DBcore()
@ -56,20 +48,17 @@ DBcore::~DBcore()
if (mysqlOwner) {
mysql_close(mysql);
}
safe_delete_array(pHost);
safe_delete_array(pUser);
safe_delete_array(pPassword);
safe_delete_array(pDatabase);
}
// Sends the MySQL server a keepalive
void DBcore::ping()
{
if (!m_mutex->trylock()) {
if (!m_mutex->try_lock())
{
// well, if's it's locked, someone's using it. If someone's using it, it doesnt need a keepalive
return;
}
mysql_ping(mysql);
m_mutex->unlock();
}
@ -92,7 +81,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
BenchTimer timer;
timer.reset();
LockMutex lock(m_mutex);
std::scoped_lock lock(*m_mutex);
// Reconnect if we are not connected before hand.
if (pStatus != Connected) {
@ -159,7 +148,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
(uint32) mysql_insert_id(mysql)
);
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if (EQEmuLogSys::Instance()->log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if ((strncasecmp(query, "select", 6) == 0)) {
LogMySQLQuery(
"{0} -- ({1} row{2} returned) ({3}s)",
@ -188,9 +177,9 @@ void DBcore::TransactionBegin()
QueryDatabase("START TRANSACTION");
}
void DBcore::TransactionCommit()
MySQLRequestResult DBcore::TransactionCommit()
{
QueryDatabase("COMMIT");
return QueryDatabase("COMMIT");
}
void DBcore::TransactionRollback()
@ -217,15 +206,12 @@ bool DBcore::Open(
bool iSSL
)
{
LockMutex lock(m_mutex);
safe_delete_array(pHost);
safe_delete_array(pUser);
safe_delete_array(pPassword);
safe_delete_array(pDatabase);
pHost = strcpy(new char[strlen(iHost) + 1], iHost);
pUser = strcpy(new char[strlen(iUser) + 1], iUser);
pPassword = strcpy(new char[strlen(iPassword) + 1], iPassword);
pDatabase = strcpy(new char[strlen(iDatabase) + 1], iDatabase);
std::scoped_lock lock(*m_mutex);
m_host = iHost;
m_user = iUser;
m_password = iPassword;
m_database = iDatabase;
pCompress = iCompress;
pPort = iPort;
pSSL = iSSL;
@ -234,10 +220,12 @@ bool DBcore::Open(
bool DBcore::Open(uint32 *errnum, char *errbuf)
{
// Expects m_mutex to already be locked.
if (errbuf) {
errbuf[0] = 0;
}
LockMutex lock(m_mutex);
if (GetStatus() == Connected) {
return true;
}
@ -245,7 +233,7 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
mysql_close(mysql);
mysql_init(mysql); // Initialize structure again
}
if (!pHost) {
if (m_host.empty()) {
return false;
}
/*
@ -257,14 +245,21 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
if (pCompress) {
flags |= CLIENT_COMPRESS;
}
//todo: we need to revisit this ssl handling later
//the whole connect code is ancient and tls is starting to come as a default requirement for many db setups
if (pSSL) {
flags |= CLIENT_SSL;
}
if (mysql_real_connect(mysql, pHost, pUser, pPassword, pDatabase, pPort, 0, flags)) {
else {
int off = 0;
mysql_options(mysql, MYSQL_OPT_SSL_ENFORCE, &off);
mysql_options(mysql, MYSQL_OPT_SSL_VERIFY_SERVER_CERT, &off);
}
if (mysql_real_connect(mysql, m_host.c_str(), m_user.c_str(), m_password.c_str(), m_database.c_str(), pPort, nullptr, flags)) {
pStatus = Connected;
std::string connected_origin_host = pHost;
SetOriginHost(connected_origin_host);
SetOriginHost(m_host);
return true;
}
@ -285,9 +280,9 @@ const std::string &DBcore::GetOriginHost() const
return origin_host;
}
void DBcore::SetOriginHost(const std::string &origin_host)
void DBcore::SetOriginHost(const std::string& originHost)
{
DBcore::origin_host = origin_host;
DBcore::origin_host = originHost;
}
std::string DBcore::Escape(const std::string& s)
@ -299,10 +294,8 @@ std::string DBcore::Escape(const std::string& s)
return temp.data();
}
void DBcore::SetMutex(Mutex *mutex)
void DBcore::SetMutex(const std::shared_ptr<Mutex>& mutex)
{
safe_delete(m_mutex);
DBcore::m_mutex = mutex;
}
@ -316,7 +309,7 @@ MySQLRequestResult DBcore::QueryDatabaseMulti(const std::string &query)
BenchTimer timer;
timer.reset();
LockMutex lock(m_mutex);
std::scoped_lock lock(*m_mutex);
// Reconnect if we are not connected before hand.
if (pStatus != Connected) {
@ -436,3 +429,8 @@ MySQLRequestResult DBcore::QueryDatabaseMulti(const std::string &query)
return r;
}
mysql::PreparedStmt DBcore::Prepare(std::string query)
{
return mysql::PreparedStmt(*mysql, std::move(query), *m_mutex);
}

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