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[Code] LFGuildManager Global to Singleton Cleanup (#4927)
* [Code] LFGuildManager Global to Singleton Cleanup * Update lfguild.h * Update worldserver.cpp --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@ -44,6 +44,12 @@ public:
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bool LoadDatabase();
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void HandlePacket(ServerPacket *pack);
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void ExpireEntries();
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static LFGuildManager* Instance()
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{
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static LFGuildManager instance;
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return &instance;
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}
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private:
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void SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 FromLevel, uint32 ToLevel, uint32 MinAA, uint32 TimeZone, uint32 Classes);
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void SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Level, uint32 AAPoints, uint32 TimeZone, uint32 Class);
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@ -25,7 +25,6 @@ volatile bool RunLoops = true;
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QSDatabase qs_database;
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Database database;
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LFGuildManager lfguildmanager;
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std::string WorldShortName;
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const queryservconfig *Config;
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WorldServer *worldserver = 0;
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@ -154,7 +153,7 @@ int main()
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worldserver->Connect();
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/* Load Looking For Guild Manager */
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lfguildmanager.LoadDatabase();
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LFGuildManager::Instance()->LoadDatabase();
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Timer player_event_process_timer(1000);
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player_event_logs.SetDatabase(&qs_database)->Init();
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@ -168,7 +167,7 @@ int main()
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}
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if (LFGuildExpireTimer.Check()) {
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lfguildmanager.ExpireEntries();
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LFGuildManager::Instance()->ExpireEntries();
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}
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if (player_event_process_timer.Check()) {
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@ -26,7 +26,6 @@
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extern WorldServer worldserver;
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extern const queryservconfig *Config;
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extern QSDatabase qs_database;
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extern LFGuildManager lfguildmanager;
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extern ZSList zs_list;
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WorldServer::WorldServer()
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@ -116,7 +115,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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pack.pBuffer = (uchar *) p.Data();
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pack.opcode = opcode;
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pack.size = (uint32) p.Length();
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lfguildmanager.HandlePacket(&pack);
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LFGuildManager::Instance()->HandlePacket(&pack);
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pack.pBuffer = nullptr;
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break;
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}
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