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[Fix] Guild creation to propagate across zones (#4575)
Fix guild creation to propagate across zones
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@ -7937,6 +7937,7 @@ void Client::Handle_OP_GuildCreate(const EQApplicationPacket *app)
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SetGuildID(new_guild_id);
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SendGuildList();
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guild_mgr.MemberAdd(new_guild_id, CharacterID(), GetLevel(), GetClass(), GUILD_LEADER, GetZoneID(), GetName());
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guild_mgr.SendGuildRefresh(new_guild_id, true, true, true, true);
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guild_mgr.SendToWorldSendGuildList();
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SendGuildSpawnAppearance();
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@ -83,9 +83,9 @@ public:
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void SendRankName(uint32 guild_id, uint32 rank, std::string rank_name);
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void SendAllRankNames(uint32 guild_id, uint32 char_id);
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BaseGuildManager::GuildInfo* GetGuildByGuildID(uint32 guild_id);
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
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protected:
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
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virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
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virtual void SendRankUpdate(uint32 CharID);
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virtual void SendGuildDelete(uint32 guild_id);
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