mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
[Quest API] Add Spawn Circle/Grid Methods to Perl/Lua (#4524)
* [Quest API] Add Spawn Circle/Grid Methods to Perl/Lua * Update lua_general.cpp * Update questmgr.cpp * Update questmgr.cpp
This commit is contained in:
parent
d02d766563
commit
41dd8a5754
@ -5978,6 +5978,16 @@ bool Perl__aretaskscompleted(perl::array task_ids)
|
||||
return quest_manager.aretaskscompleted(v);
|
||||
}
|
||||
|
||||
void Perl__SpawnCircle(uint32 npc_id, float x, float y, float z, float heading, float radius, uint32 points)
|
||||
{
|
||||
quest_manager.SpawnCircle(npc_id, glm::vec4(x, y, z, heading), radius, points);
|
||||
}
|
||||
|
||||
void Perl__SpawnGrid(uint32 npc_id, float x, float y, float z, float heading, float spacing, uint32 spawn_count)
|
||||
{
|
||||
quest_manager.SpawnGrid(npc_id, glm::vec4(x, y, z, heading), spacing, spawn_count);
|
||||
}
|
||||
|
||||
void perl_register_quest()
|
||||
{
|
||||
perl::interpreter perl(PERL_GET_THX);
|
||||
@ -6287,6 +6297,8 @@ void perl_register_quest()
|
||||
package.add("SendMail", &Perl__SendMail);
|
||||
package.add("SetAutoLoginCharacterNameByAccountID", &Perl__SetAutoLoginCharacterNameByAccountID);
|
||||
package.add("SetRunning", &Perl__SetRunning);
|
||||
package.add("SpawnCircle", &Perl__SpawnCircle);
|
||||
package.add("SpawnGrid", &Perl__SpawnGrid);
|
||||
package.add("activespeakactivity", &Perl__activespeakactivity);
|
||||
package.add("activespeaktask", &Perl__activespeaktask);
|
||||
package.add("activetasksinset", &Perl__activetasksinset);
|
||||
|
||||
@ -5635,6 +5635,16 @@ int lua_are_tasks_completed(luabind::object task_ids)
|
||||
return quest_manager.aretaskscompleted(v);
|
||||
}
|
||||
|
||||
void lua_spawn_circle(uint32 npc_id, float x, float y, float z, float heading, float radius, uint32 points)
|
||||
{
|
||||
quest_manager.SpawnCircle(npc_id, glm::vec4(x, y, z, heading), radius, points);
|
||||
}
|
||||
|
||||
void lua_spawn_grid(uint32 npc_id, float x, float y, float z, float heading, float spacing, uint32 spawn_count)
|
||||
{
|
||||
quest_manager.SpawnGrid(npc_id, glm::vec4(x, y, z, heading), spacing, spawn_count);
|
||||
}
|
||||
|
||||
#define LuaCreateNPCParse(name, c_type, default_value) do { \
|
||||
cur = table[#name]; \
|
||||
if(luabind::type(cur) != LUA_TNIL) { \
|
||||
@ -6442,6 +6452,8 @@ luabind::scope lua_register_general() {
|
||||
luabind::def("send_parcel", &lua_send_parcel),
|
||||
luabind::def("get_zone_uptime", &lua_get_zone_uptime),
|
||||
luabind::def("are_tasks_completed", &lua_are_tasks_completed),
|
||||
luabind::def("spawn_circle", &lua_spawn_circle),
|
||||
luabind::def("spawn_grid", &lua_spawn_grid),
|
||||
/*
|
||||
Cross Zone
|
||||
*/
|
||||
|
||||
@ -4623,3 +4623,78 @@ bool QuestManager::SetAutoLoginCharacterNameByAccountID(uint32 account_id, const
|
||||
{
|
||||
return AccountRepository::SetAutoLoginCharacterNameByAccountID(database, account_id, character_name);
|
||||
}
|
||||
|
||||
void QuestManager::SpawnCircle(uint32 npc_id, glm::vec4 position, float radius, uint32 points)
|
||||
{
|
||||
const NPCType* t = content_db.LoadNPCTypesData(npc_id);
|
||||
if (!t) {
|
||||
return;
|
||||
}
|
||||
|
||||
glm::vec4 npc_position = position;
|
||||
|
||||
for (uint32 i = 0; i < points; i++) {
|
||||
float angle = 2 * M_PI * i / points;
|
||||
|
||||
npc_position.x = position.x + radius * std::cos(angle);
|
||||
npc_position.y = position.y + radius * std::sin(angle);
|
||||
|
||||
NPC* n = new NPC(t, nullptr, npc_position, GravityBehavior::Water);
|
||||
|
||||
n->FixZ();
|
||||
|
||||
n->AddLootTable();
|
||||
|
||||
if (n->DropsGlobalLoot()) {
|
||||
n->CheckGlobalLootTables();
|
||||
}
|
||||
|
||||
entity_list.AddNPC(n, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::SpawnGrid(uint32 npc_id, glm::vec4 position, float spacing, uint32 spawn_count)
|
||||
{
|
||||
const NPCType* t = content_db.LoadNPCTypesData(npc_id);
|
||||
if (!t) {
|
||||
return;
|
||||
}
|
||||
|
||||
glm::vec4 npc_position = position;
|
||||
|
||||
uint32 columns = std::ceil(std::sqrt(spawn_count));
|
||||
uint32 rows = std::ceil(spawn_count / columns);
|
||||
|
||||
float total_width = ((columns - 1) * spacing);
|
||||
float total_height = ((rows - 1) * spacing);
|
||||
|
||||
float start_x = position.x - total_width / 2;
|
||||
float start_y = position.y - total_height / 2;
|
||||
|
||||
uint32 spawned = 0;
|
||||
|
||||
for (uint32 row = 0; row < rows; row++) {
|
||||
for (uint32 column = 0; column < columns; column++) {
|
||||
if (spawned >= spawn_count) {
|
||||
break;
|
||||
}
|
||||
|
||||
npc_position.x = start_x + column * spacing;
|
||||
npc_position.y = start_y + row * spacing;
|
||||
|
||||
NPC* n = new NPC(t, nullptr, npc_position, GravityBehavior::Water);
|
||||
|
||||
n->FixZ();
|
||||
|
||||
n->AddLootTable();
|
||||
|
||||
if (n->DropsGlobalLoot()) {
|
||||
n->CheckGlobalLootTables();
|
||||
}
|
||||
|
||||
entity_list.AddNPC(n, true, true);
|
||||
|
||||
spawned++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -357,6 +357,8 @@ public:
|
||||
void SendChannelMessage(Client* from, const char* to, uint8 channel_number, uint32 guild_id, uint8 language_id, uint8 language_skill, const char* message);
|
||||
std::string GetAutoLoginCharacterNameByAccountID(uint32 account_id);
|
||||
bool SetAutoLoginCharacterNameByAccountID(uint32 account_id, const std::string& character_name);
|
||||
void SpawnCircle(uint32 npc_id, glm::vec4 position, float radius, uint32 points);
|
||||
void SpawnGrid(uint32 npc_id, glm::vec4 position, float spacing, uint32 spawn_count);
|
||||
|
||||
Bot *GetBot() const;
|
||||
Client *GetInitiator() const;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user