[Logs] Add NPC Trades to Player Events (#4505)

* [Logs] Add NPC Trades to Player Events

* Update player_event_discord_formatter.cpp

* Push

* Fix money and add NPC info

* [Logs] Add NPC Trades to Player Events

* Update player_event_discord_formatter.cpp

* Push

* Minor logic fix

* Push

* Update perl_client.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King 2024-10-13 18:26:10 -04:00 committed by GitHub
parent 9ac306fe67
commit 520943ebf1
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 338 additions and 273 deletions

View File

@ -789,50 +789,36 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
);
}
std::string npc_info = fmt::format(
"{} ({})\n",
e.npc_name,
e.npc_id
);
npc_info += fmt::format(
"Is Quest Handin: {}",
e.is_quest_handin ? "Yes" : "No"
);
std::vector<DiscordField> f = {};
BuildDiscordField(&f, "NPC", npc_info);
if (!handin_items_info.empty()) {
BuildDiscordField(
&f,
"Handin Items",
fmt::format(
"{}",
handin_items_info
)
);
BuildDiscordField(&f, "Handin Items", handin_items_info);
}
if (!handin_money_info.empty()) {
BuildDiscordField(
&f,
"Handin Money",
fmt::format(
"{}",
handin_money_info
)
);
BuildDiscordField(&f, "Handin Money", handin_money_info);
}
if (!return_items_info.empty()) {
BuildDiscordField(
&f,
"Return Items",
fmt::format(
"{}",
return_items_info
)
);
BuildDiscordField(&f, "Return Items", return_items_info);
}
if (!return_money_info.empty()) {
BuildDiscordField(
&f,
"Return Money",
fmt::format(
"{}",
return_money_info
)
);
BuildDiscordField(&f, "Return Money", return_money_info);
}
std::vector<DiscordEmbed> embeds = {};

View File

@ -654,53 +654,53 @@ const int32_t RETENTION_DAYS_DEFAULT = 7;
void PlayerEventLogs::SetSettingsDefaults()
{
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_PLAT].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_SEND].event_enabled = 1;

View File

@ -860,10 +860,12 @@ namespace PlayerEvent {
class HandinEntry {
public:
uint32 item_id;
std::string item_name;
uint16 charges;
bool attuned;
uint32 item_id;
std::string item_name;
std::vector<uint32> augment_ids;
std::vector<std::string> augment_names;
uint16 charges;
bool attuned;
// cereal
template<class Archive>
@ -872,6 +874,8 @@ namespace PlayerEvent {
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(augment_ids),
CEREAL_NVP(augment_names),
CEREAL_NVP(charges),
CEREAL_NVP(attuned)
);
@ -905,6 +909,7 @@ namespace PlayerEvent {
HandinMoney handin_money;
std::vector<HandinEntry> return_items;
HandinMoney return_money;
bool is_quest_handin;
// cereal
template<class Archive>
@ -916,7 +921,8 @@ namespace PlayerEvent {
CEREAL_NVP(handin_items),
CEREAL_NVP(handin_money),
CEREAL_NVP(return_items),
CEREAL_NVP(return_money)
CEREAL_NVP(return_money),
CEREAL_NVP(is_quest_handin)
);
}
};

View File

@ -12316,6 +12316,248 @@ void Client::PlayerTradeEventLog(Trade *t, Trade *t2)
RecordPlayerEventLogWithClient(trader2, PlayerEvent::TRADE, e);
}
void Client::NPCHandinEventLog(Trade* t, NPC* n)
{
Client* c = t->GetOwner()->CastToClient();
std::vector<PlayerEvent::HandinEntry> hi = {};
std::vector<PlayerEvent::HandinEntry> ri = {};
PlayerEvent::HandinMoney hm{};
PlayerEvent::HandinMoney rm{};
if (
c->EntityVariableExists("HANDIN_ITEMS") &&
c->EntityVariableExists("HANDIN_MONEY") &&
c->EntityVariableExists("RETURN_ITEMS") &&
c->EntityVariableExists("RETURN_MONEY")
) {
const std::string& handin_items = c->GetEntityVariable("HANDIN_ITEMS");
const std::string& return_items = c->GetEntityVariable("RETURN_ITEMS");
const std::string& handin_money = c->GetEntityVariable("HANDIN_MONEY");
const std::string& return_money = c->GetEntityVariable("RETURN_MONEY");
// Handin Items
if (!handin_items.empty()) {
if (Strings::Contains(handin_items, ",")) {
const auto handin_data = Strings::Split(handin_items, ",");
for (const auto& h : handin_data) {
const auto item_data = Strings::Split(h, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const uint32 item_id = Strings::ToUnsignedInt(item_data[0]);
if (item_id != 0) {
const auto* item = database.GetItem(item_id);
if (item) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
} else if (Strings::Contains(handin_items, "|")) {
const auto item_data = Strings::Split(handin_items, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const uint32 item_id = Strings::ToUnsignedInt(item_data[0]);
const auto* item = database.GetItem(item_id);
if (item) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
// Handin Money
if (!handin_money.empty()) {
const auto hms = Strings::Split(handin_money, "|");
hm.copper = Strings::ToUnsignedInt(hms[0]);
hm.silver = Strings::ToUnsignedInt(hms[1]);
hm.gold = Strings::ToUnsignedInt(hms[2]);
hm.platinum = Strings::ToUnsignedInt(hms[3]);
}
// Return Items
if (!return_items.empty()) {
if (Strings::Contains(return_items, ",")) {
const auto return_data = Strings::Split(return_items, ",");
for (const auto& r : return_data) {
const auto item_data = Strings::Split(r, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const uint32 item_id = Strings::ToUnsignedInt(item_data[0]);
const auto* item = database.GetItem(item_id);
if (item) {
ri.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
} else if (Strings::Contains(return_items, "|")) {
const auto item_data = Strings::Split(return_items, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const uint32 item_id = Strings::ToUnsignedInt(item_data[0]);
const auto* item = database.GetItem(item_id);
if (item) {
ri.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
// Return Money
if (!return_money.empty()) {
const auto rms = Strings::Split(return_money, "|");
rm.copper = static_cast<uint32>(Strings::ToUnsignedInt(rms[0]));
rm.silver = static_cast<uint32>(Strings::ToUnsignedInt(rms[1]));
rm.gold = static_cast<uint32>(Strings::ToUnsignedInt(rms[2]));
rm.platinum = static_cast<uint32>(Strings::ToUnsignedInt(rms[3]));
}
c->DeleteEntityVariable("HANDIN_ITEMS");
c->DeleteEntityVariable("HANDIN_MONEY");
c->DeleteEntityVariable("RETURN_ITEMS");
c->DeleteEntityVariable("RETURN_MONEY");
const bool handed_in_money = hm.platinum > 0 || hm.gold > 0 || hm.silver > 0 || hm.copper > 0;
const bool event_has_data_to_record = (
!hi.empty() || handed_in_money
);
if (player_event_logs.IsEventEnabled(PlayerEvent::NPC_HANDIN) && event_has_data_to_record) {
auto e = PlayerEvent::HandinEvent{
.npc_id = n->GetNPCTypeID(),
.npc_name = n->GetCleanName(),
.handin_items = hi,
.handin_money = hm,
.return_items = ri,
.return_money = rm,
.is_quest_handin = true
};
RecordPlayerEventLogWithClient(c, PlayerEvent::NPC_HANDIN, e);
}
return;
}
uint8 item_count = 0;
hm.platinum = t->pp;
hm.gold = t->gp;
hm.silver = t->sp;
hm.copper = t->cp;
for (uint16 i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; i++) {
if (c->GetInv().GetItem(i)) {
item_count++;
}
}
hi.reserve(item_count);
if (item_count > 0) {
for (uint16 i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; i++) {
const EQ::ItemInstance* inst = c->GetInv().GetItem(i);
if (inst) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = inst->GetItem()->ID,
.item_name = inst->GetItem()->Name,
.charges = static_cast<uint16>(inst->GetCharges()),
.attuned = inst->IsAttuned()
}
);
if (inst->IsClassBag()) {
for (uint8 j = EQ::invbag::SLOT_BEGIN; j <= EQ::invbag::SLOT_END; j++) {
inst = c->GetInv().GetItem(i, j);
if (inst) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = inst->GetItem()->ID,
.item_name = inst->GetItem()->Name,
.charges = static_cast<uint16>(inst->GetCharges()),
.attuned = inst->IsAttuned()
}
);
}
}
}
}
}
}
const bool handed_in_money = hm.platinum > 0 || hm.gold > 0 || hm.silver > 0 || hm.copper > 0;
ri = hi;
rm = hm;
const bool event_has_data_to_record = !hi.empty() || handed_in_money;
if (player_event_logs.IsEventEnabled(PlayerEvent::NPC_HANDIN) && event_has_data_to_record) {
auto e = PlayerEvent::HandinEvent{
.npc_id = n->GetNPCTypeID(),
.npc_name = n->GetCleanName(),
.handin_items = hi,
.handin_money = hm,
.return_items = ri,
.return_money = rm,
.is_quest_handin = false
};
RecordPlayerEventLogWithClient(c, PlayerEvent::NPC_HANDIN, e);
}
}
void Client::ShowSpells(Client* c, ShowSpellType show_spell_type)
{
std::string spell_string;

View File

@ -2227,6 +2227,7 @@ private:
bool CanTradeFVNoDropItem();
void SendMobPositions();
void PlayerTradeEventLog(Trade *t, Trade *t2);
void NPCHandinEventLog(Trade* t, NPC* n);
// full and partial mail key cache
std::string m_mail_key_full;

View File

@ -4611,179 +4611,7 @@ int8 QuestManager::DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id, uin
}
void QuestManager::SendPlayerHandinEvent() {
QuestManagerCurrentQuestVars();
if (!owner || !owner->IsNPC() || !initiator) {
return;
}
if (
!initiator->EntityVariableExists("HANDIN_ITEMS") &&
!initiator->EntityVariableExists("HANDIN_MONEY") &&
!initiator->EntityVariableExists("RETURN_ITEMS") &&
!initiator->EntityVariableExists("RETURN_MONEY")
) {
return;
}
auto handin_items = initiator->GetEntityVariable("HANDIN_ITEMS");
auto return_items = initiator->GetEntityVariable("RETURN_ITEMS");
auto handin_money = initiator->GetEntityVariable("HANDIN_MONEY");
auto return_money = initiator->GetEntityVariable("RETURN_MONEY");
std::vector<PlayerEvent::HandinEntry> hi = {};
std::vector<PlayerEvent::HandinEntry> ri = {};
PlayerEvent::HandinMoney hm{};
PlayerEvent::HandinMoney rm{};
// Handin Items
if (!handin_items.empty()) {
if (Strings::Contains(handin_items, ",")) {
const auto handin_data = Strings::Split(handin_items, ",");
for (const auto &h: handin_data) {
const auto item_data = Strings::Split(h, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
if (item_id != 0) {
const auto *item = database.GetItem(item_id);
if (item) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
}
else if (Strings::Contains(handin_items, "|")) {
const auto item_data = Strings::Split(handin_items, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
const auto *item = database.GetItem(item_id);
if (item) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
// Handin Money
if (!handin_money.empty()) {
const auto hms = Strings::Split(handin_money, "|");
hm.copper = static_cast<uint32>(Strings::ToUnsignedInt(hms[0]));
hm.silver = static_cast<uint32>(Strings::ToUnsignedInt(hms[1]));
hm.gold = static_cast<uint32>(Strings::ToUnsignedInt(hms[2]));
hm.platinum = static_cast<uint32>(Strings::ToUnsignedInt(hms[3]));
}
// Return Items
if (!return_items.empty()) {
if (Strings::Contains(return_items, ",")) {
const auto return_data = Strings::Split(return_items, ",");
for (const auto &r: return_data) {
const auto item_data = Strings::Split(r, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
const auto *item = database.GetItem(item_id);
if (item) {
ri.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
else if (Strings::Contains(return_items, "|")) {
const auto item_data = Strings::Split(return_items, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
const auto *item = database.GetItem(item_id);
if (item) {
ri.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
// Return Money
if (!return_money.empty()) {
const auto rms = Strings::Split(return_money, "|");
rm.copper = static_cast<uint32>(Strings::ToUnsignedInt(rms[0]));
rm.silver = static_cast<uint32>(Strings::ToUnsignedInt(rms[1]));
rm.gold = static_cast<uint32>(Strings::ToUnsignedInt(rms[2]));
rm.platinum = static_cast<uint32>(Strings::ToUnsignedInt(rms[3]));
}
initiator->DeleteEntityVariable("HANDIN_ITEMS");
initiator->DeleteEntityVariable("HANDIN_MONEY");
initiator->DeleteEntityVariable("RETURN_ITEMS");
initiator->DeleteEntityVariable("RETURN_MONEY");
bool handed_in_money = hm.platinum > 0 || hm.gold > 0 || hm.silver > 0 || hm.copper > 0;
bool event_has_data_to_record = (
!hi.empty() || handed_in_money
);
if (player_event_logs.IsEventEnabled(PlayerEvent::NPC_HANDIN) && event_has_data_to_record) {
auto e = PlayerEvent::HandinEvent{
.npc_id = owner->CastToNPC()->GetNPCTypeID(),
.npc_name = owner->GetCleanName(),
.handin_items = hi,
.handin_money = hm,
.return_items = ri,
.return_money = rm
};
RecordPlayerEventLogWithClient(initiator, PlayerEvent::NPC_HANDIN, e);
}
return;
}
std::string QuestManager::GetAutoLoginCharacterNameByAccountID(uint32 account_id)

View File

@ -664,6 +664,8 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
}
}
else if(tradingWith && tradingWith->IsNPC()) {
NPCHandinEventLog(trade, tradingWith->CastToNPC());
QSPlayerLogHandin_Struct* qs_audit = nullptr;
bool qs_log = false;
@ -832,13 +834,13 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
);
}
auto loot_drop_entry = LootdropEntriesRepository::NewNpcEntity();
loot_drop_entry.equip_item = 1;
loot_drop_entry.item_charges = static_cast<int8>(baginst->GetCharges());
auto lde = LootdropEntriesRepository::NewNpcEntity();
lde.equip_item = 1;
lde.item_charges = static_cast<int8>(baginst->GetCharges());
tradingWith->CastToNPC()->AddLootDrop(
bagitem,
loot_drop_entry,
lde,
true
);
// Return quest items being traded to non-quest NPC when the rule is true
@ -857,17 +859,17 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
}
}
}
} else {
auto lde = LootdropEntriesRepository::NewNpcEntity();
lde.equip_item = 1;
lde.item_charges = static_cast<int8>(inst->GetCharges());
tradingWith->CastToNPC()->AddLootDrop(
item,
lde,
true
);
}
auto new_loot_drop_entry = LootdropEntriesRepository::NewNpcEntity();
new_loot_drop_entry.equip_item = 1;
new_loot_drop_entry.item_charges = static_cast<int8>(inst->GetCharges());
tradingWith->CastToNPC()->AddLootDrop(
item,
new_loot_drop_entry,
true
);
}
// Return quest items being traded to non-quest NPC when the rule is true
else if (restrict_quest_items_to_quest_npc && (!is_quest_npc && item->IsQuestItem())) {
@ -2382,7 +2384,7 @@ void Client::ShowBuyLines(const EQApplicationPacket *app)
ss.str("");
ss.clear();
}
return;
}
}
@ -4257,4 +4259,4 @@ bool Client::DoBarterSellerChecks(BuyerLineSellItem_Struct &sell_line)
}
return true;
}
}