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[Performance] Reduce LFGuild Chatter (#4794)
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@ -261,6 +261,7 @@ RULE_INT(Guild, TributeTime, 600000, "Time in ms for guild tributes. Default is
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RULE_INT(Guild, TributeTimeRefreshInterval, 180000, "Time in ms to send all guild members a Tribute Time refresh. Default is 3 mins.")
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RULE_INT(Guild, TributePlatConversionRate, 10, "The conversion rate of platinum donations. Default is 10 guild favor to 1 platinum.")
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RULE_BOOL(Guild, UseCharacterMaxLevelForGuildTributes, true, "Guild Tributes will adhere to Character:MaxLevel. Default is true.")
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RULE_BOOL(Guild, EnableLFGuild, false, "Enable the LFGuild system (Requires queryserv)")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Skills)
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@ -882,9 +882,13 @@ void Client::SendZoneInPackets()
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//SendGuildMembers();
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SendGuildURL();
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SendGuildChannel();
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SendGuildLFGuildStatus();
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if (RuleB(Guild, EnableLFGuild)) {
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SendGuildLFGuildStatus();
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}
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}
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if (RuleB(Guild, EnableLFGuild)) {
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SendLFGuildStatus();
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}
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SendLFGuildStatus();
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//No idea why live sends this if even were not in a guild
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SendGuildMOTD();
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