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[Bug Fix] Fix Possible Item Loss in Trades (#4554)
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@ -777,6 +777,8 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
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tradingWith->SayString(TRADE_BACK, GetCleanName());
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PushItemOnCursor(*inst, true);
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}
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items.clear();
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}
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// Only enforce trade rules if the NPC doesn't have an EVENT_TRADE
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// subroutine. That overrides all.
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