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[Code Cleanup] Optimization Code Cleanup (#4489)
* Initial push * More * More * Further simplify * More cleanup * More consolidation * Fix * Update * Update npc.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
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56608e84bd
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bcd943a964
@ -1739,7 +1739,7 @@ bool Mob::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
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(HasOwner() && GetOwner()->IsClient() && other->IsClient())
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)
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) {
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for (auto const& [id, mob] : entity_list.GetCloseMobList(other)) {
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for (auto const& [id, mob] : other->GetCloseMobList()) {
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if (!mob) {
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continue;
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}
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@ -2319,8 +2319,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
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//Guard Assist Code
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if (RuleB(Character, PVPEnableGuardFactionAssist)) {
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if (IsClient() && other->IsClient() || (HasOwner() && GetOwner()->IsClient() && other->IsClient())) {
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auto& mob_list = entity_list.GetCloseMobList(other);
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for (auto& e : mob_list) {
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for (auto& e : other->GetCloseMobList()) {
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auto mob = e.second;
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if (!mob) {
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continue;
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@ -2973,8 +2972,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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entity_list.UnMarkNPC(GetID());
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entity_list.RemoveNPC(GetID());
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// entity_list.RemoveMobFromCloseLists(this);
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close_mobs.clear();
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m_close_mobs.clear();
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SetID(0);
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ApplyIllusionToCorpse(illusion_spell_id, corpse);
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@ -72,7 +72,7 @@ Mob *Aura::GetOwner()
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// not 100% sure how this one should work and PVP affects ...
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void Aura::ProcessOnAllFriendlies(Mob *owner)
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{
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auto &mob_list = entity_list.GetCloseMobList(this, distance);
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auto &mob_list = GetCloseMobList(distance);
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std::set<int> delayed_remove;
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bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
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@ -127,7 +127,7 @@ void Aura::ProcessOnAllFriendlies(Mob *owner)
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void Aura::ProcessOnAllGroupMembers(Mob *owner)
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{
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auto &mob_list = entity_list.GetCloseMobList(this, distance);
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auto &mob_list = GetCloseMobList(distance);
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std::set<int> delayed_remove;
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bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
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@ -369,7 +369,7 @@ void Aura::ProcessOnAllGroupMembers(Mob *owner)
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void Aura::ProcessOnGroupMembersPets(Mob *owner)
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{
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auto &mob_list = entity_list.GetCloseMobList(this,distance);
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auto &mob_list = GetCloseMobList(distance);
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std::set<int> delayed_remove;
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bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
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// This type can either live on the pet (level 55/70 MAG aura) or on the pet owner (level 85 MAG aura)
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@ -576,7 +576,7 @@ void Aura::ProcessOnGroupMembersPets(Mob *owner)
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void Aura::ProcessTotem(Mob *owner)
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{
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auto &mob_list = entity_list.GetCloseMobList(this, distance);
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auto &mob_list = GetCloseMobList(distance);
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std::set<int> delayed_remove;
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bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
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@ -634,9 +634,7 @@ void Aura::ProcessTotem(Mob *owner)
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void Aura::ProcessEnterTrap(Mob *owner)
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{
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auto &mob_list = entity_list.GetCloseMobList(this, distance);
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for (auto &e : mob_list) {
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for (auto &e : GetCloseMobList(distance)) {
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auto mob = e.second;
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if (!mob) {
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continue;
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@ -656,9 +654,7 @@ void Aura::ProcessEnterTrap(Mob *owner)
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void Aura::ProcessExitTrap(Mob *owner)
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{
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auto &mob_list = entity_list.GetCloseMobList(this, distance);
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for (auto &e : mob_list) {
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for (auto &e : GetCloseMobList(distance)) {
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auto mob = e.second;
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if (!mob) {
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continue;
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@ -689,8 +685,7 @@ void Aura::ProcessExitTrap(Mob *owner)
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// and hard to reason about
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void Aura::ProcessSpawns()
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{
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const auto &clients = entity_list.GetCloseMobList(this, distance);
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for (auto &e : clients) {
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for (auto &e: GetCloseMobList(distance)) {
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if (!e.second) {
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continue;
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}
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12
zone/bot.cpp
12
zone/bot.cpp
@ -1578,17 +1578,7 @@ bool Bot::Process()
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return false;
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}
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if (mob_close_scan_timer.Check()) {
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LogAIScanCloseDetail(
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"is_moving [{}] bot [{}] timer [{}]",
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moving ? "true" : "false",
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GetCleanName(),
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mob_close_scan_timer.GetDuration()
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);
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entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
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}
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ScanCloseMobProcess();
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SpellProcess();
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if (tic_timer.Check()) {
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195
zone/client.cpp
195
zone/client.cpp
@ -145,49 +145,48 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
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0, // in_heroic_strikethrough
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false // in_keeps_sold_items
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),
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hpupdate_timer(2000),
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camp_timer(29000),
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process_timer(100),
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consume_food_timer(CONSUMPTION_TIMER),
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zoneinpacket_timer(1000),
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linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
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dead_timer(2000),
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global_channel_timer(1000),
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fishing_timer(8000),
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endupkeep_timer(1000),
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autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
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client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckIdleInterval)),
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client_zone_wide_full_position_update_timer(5 * 60 * 1000),
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tribute_timer(Tribute_duration),
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proximity_timer(ClientProximity_interval),
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TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
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charm_update_timer(6000),
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rest_timer(1),
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pick_lock_timer(1000),
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charm_class_attacks_timer(3000),
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charm_cast_timer(3500),
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qglobal_purge_timer(30000),
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TrackingTimer(2000),
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RespawnFromHoverTimer(0),
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merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
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ItemQuestTimer(500),
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anon_toggle_timer(250),
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afk_toggle_timer(250),
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helm_toggle_timer(250),
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aggro_meter_timer(AGGRO_METER_UPDATE_MS),
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m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
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m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f,-2.0f),
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m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
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m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
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last_region_type(RegionTypeUnsupported),
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m_dirtyautohaters(false),
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mob_close_scan_timer(6000),
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position_update_timer(10000),
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consent_throttle_timer(2000),
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tmSitting(0),
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parcel_timer(RuleI(Parcel, ParcelDeliveryDelay)),
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lazy_load_bank_check_timer(1000),
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bandolier_throttle_timer(0)
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hpupdate_timer(2000),
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camp_timer(29000),
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process_timer(100),
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consume_food_timer(CONSUMPTION_TIMER),
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zoneinpacket_timer(1000),
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linkdead_timer(RuleI(Zone, ClientLinkdeadMS)),
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dead_timer(2000),
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global_channel_timer(1000),
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fishing_timer(8000),
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endupkeep_timer(1000),
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autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
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m_client_npc_aggro_scan_timer(RuleI(Aggro, ClientAggroCheckIdleInterval)),
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m_client_zone_wide_full_position_update_timer(5 * 60 * 1000),
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tribute_timer(Tribute_duration),
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proximity_timer(ClientProximity_interval),
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TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
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charm_update_timer(6000),
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rest_timer(1),
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pick_lock_timer(1000),
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charm_class_attacks_timer(3000),
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charm_cast_timer(3500),
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qglobal_purge_timer(30000),
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TrackingTimer(2000),
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RespawnFromHoverTimer(0),
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merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
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ItemQuestTimer(500),
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anon_toggle_timer(250),
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afk_toggle_timer(250),
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helm_toggle_timer(250),
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aggro_meter_timer(AGGRO_METER_UPDATE_MS),
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m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
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m_ZoneSummonLocation(-2.0f, -2.0f, -2.0f, -2.0f),
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m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
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m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
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last_region_type(RegionTypeUnsupported),
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m_dirtyautohaters(false),
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m_position_update_timer(10000),
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consent_throttle_timer(2000),
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tmSitting(0),
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parcel_timer(RuleI(Parcel, ParcelDeliveryDelay)),
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lazy_load_bank_check_timer(1000),
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bandolier_throttle_timer(0)
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{
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for (auto client_filter = FilterNone; client_filter < _FilterCount; client_filter = eqFilterType(client_filter + 1)) {
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SetFilter(client_filter, FilterShow);
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@ -446,7 +445,7 @@ Client::~Client() {
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m_tradeskill_object = nullptr;
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}
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close_mobs.clear();
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m_close_mobs.clear();
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if(IsDueling() && GetDuelTarget() != 0) {
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Entity* entity = entity_list.GetID(GetDuelTarget());
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@ -9253,19 +9252,6 @@ bool Client::GotoPlayerRaid(const std::string& player_name)
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return true;
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}
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glm::vec4 &Client::GetLastPositionBeforeBulkUpdate()
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{
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return last_position_before_bulk_update;
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}
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/**
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* @param in_last_position_before_bulk_update
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*/
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void Client::SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update)
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{
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Client::last_position_before_bulk_update = in_last_position_before_bulk_update;
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}
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void Client::SendToGuildHall()
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{
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std::string zone_short_name = "guildhall";
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@ -12749,3 +12735,98 @@ void Client::SendTopLevelInventory()
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}
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}
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}
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// On a normal basis we limit mob movement updates based on distance
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// This ensures we send a periodic full zone update to a client that has started moving after 5 or so minutes
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//
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// For very large zones we will also force a full update based on distance
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//
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// We ignore a small distance around us so that we don't interrupt already pathing deltas as those npcs will appear
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// to full stop when they are actually still pathing
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void Client::CheckSendBulkClientPositionUpdate()
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{
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float distance_moved = DistanceNoZ(m_last_position_before_bulk_update, GetPosition());
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bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetNpcPositionUpdateDistance();
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bool is_ready_to_update = (
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m_client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
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);
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if (IsMoving() && is_ready_to_update) {
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LogDebug("[[{}]] Client Zone Wide Position Update NPCs", GetCleanName());
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auto &mob_movement_manager = MobMovementManager::Get();
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auto &mob_list = entity_list.GetMobList();
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for (auto &it : mob_list) {
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Mob *entity = it.second;
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if (!entity->IsNPC()) {
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continue;
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}
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int animation_speed = 0;
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if (entity->IsMoving()) {
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if (entity->IsRunning()) {
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animation_speed = (entity->IsFeared() ? entity->GetFearSpeed() : entity->GetRunspeed());
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}
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else {
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animation_speed = entity->GetWalkspeed();
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}
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}
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mob_movement_manager.SendCommandToClients(entity, 0.0, 0.0, 0.0, 0.0, animation_speed, ClientRangeAny, this);
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}
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m_last_position_before_bulk_update = GetPosition();
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}
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}
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const uint16 scan_npc_aggro_timer_idle = RuleI(Aggro, ClientAggroCheckIdleInterval);
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const uint16 scan_npc_aggro_timer_moving = RuleI(Aggro, ClientAggroCheckMovingInterval);
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void Client::CheckClientToNpcAggroTimer()
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{
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LogAggroDetail(
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"ClientUpdate [{}] {}moving, scan timer [{}]",
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GetCleanName(),
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IsMoving() ? "" : "NOT ",
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m_client_npc_aggro_scan_timer.GetRemainingTime()
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);
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if (IsMoving()) {
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if (m_client_npc_aggro_scan_timer.GetRemainingTime() > scan_npc_aggro_timer_moving) {
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LogAggroDetail("Client [{}] Restarting with moving timer", GetCleanName());
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m_client_npc_aggro_scan_timer.Disable();
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m_client_npc_aggro_scan_timer.Start(scan_npc_aggro_timer_moving);
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m_client_npc_aggro_scan_timer.Trigger();
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}
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}
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else if (m_client_npc_aggro_scan_timer.GetDuration() == scan_npc_aggro_timer_moving) {
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LogAggroDetail("Client [{}] Restarting with idle timer", GetCleanName());
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m_client_npc_aggro_scan_timer.Disable();
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m_client_npc_aggro_scan_timer.Start(scan_npc_aggro_timer_idle);
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}
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}
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void Client::ClientToNpcAggroProcess()
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{
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if (zone->CanDoCombat() && !GetFeigned() && m_client_npc_aggro_scan_timer.Check()) {
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int npc_scan_count = 0;
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for (auto &close_mob: GetCloseMobList()) {
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Mob *mob = close_mob.second;
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if (!mob) {
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continue;
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}
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if (mob->IsClient()) {
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continue;
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}
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if (mob->CheckWillAggro(this) && !mob->CheckAggro(this)) {
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mob->AddToHateList(this, 25);
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}
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npc_scan_count++;
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}
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LogAggro("Checking Reverse Aggro (client->npc) scanned_npcs ([{}])", npc_scan_count);
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}
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}
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@ -1794,9 +1794,6 @@ public:
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uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
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void SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update);
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glm::vec4 &GetLastPositionBeforeBulkUpdate();
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Raid *p_raid_instance;
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void ShowDevToolsMenu();
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@ -2033,8 +2030,6 @@ private:
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Timer fishing_timer;
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Timer endupkeep_timer;
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Timer autosave_timer;
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Timer client_scan_npc_aggro_timer;
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Timer client_zone_wide_full_position_update_timer;
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Timer tribute_timer;
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Timer proximity_timer;
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@ -2051,8 +2046,6 @@ private:
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Timer afk_toggle_timer;
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Timer helm_toggle_timer;
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Timer aggro_meter_timer;
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Timer mob_close_scan_timer;
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Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */
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Timer consent_throttle_timer;
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Timer dynamiczone_removal_timer;
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Timer task_request_timer;
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@ -2065,7 +2058,17 @@ private:
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int m_lazy_load_sent_bank_slots = 0;
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glm::vec3 m_Proximity;
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glm::vec4 last_position_before_bulk_update;
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// client aggro
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Timer m_client_npc_aggro_scan_timer;
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void CheckClientToNpcAggroTimer();
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void ClientToNpcAggroProcess();
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// bulk position updates
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glm::vec4 m_last_position_before_bulk_update;
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Timer m_client_zone_wide_full_position_update_timer;
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Timer m_position_update_timer;
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void CheckSendBulkClientPositionUpdate();
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void BulkSendInventoryItems();
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@ -794,7 +794,7 @@ void Client::CompleteConnect()
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// sent to a succor point
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SendMobPositions();
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SetLastPositionBeforeBulkUpdate(GetPosition());
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m_last_position_before_bulk_update = GetPosition();
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/* This sub event is for if a player logs in for the first time since entering world. */
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if (firstlogon == 1) {
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@ -940,7 +940,7 @@ void Client::CompleteConnect()
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worldserver.RequestTellQueue(GetName());
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entity_list.ScanCloseMobs(close_mobs, this, true);
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entity_list.ScanCloseMobs(this);
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if (GetGM() && IsDevToolsEnabled()) {
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ShowDevToolsMenu();
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@ -5012,103 +5012,9 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
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SetMoving(!(cy == m_Position.y && cx == m_Position.x));
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/**
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* Client aggro scanning
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*/
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const uint16 client_scan_npc_aggro_timer_idle = RuleI(Aggro, ClientAggroCheckIdleInterval);
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const uint16 client_scan_npc_aggro_timer_moving = RuleI(Aggro, ClientAggroCheckMovingInterval);
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LogAggroDetail(
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"ClientUpdate [{}] {}moving, scan timer [{}]",
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GetCleanName(),
|
||||
IsMoving() ? "" : "NOT ",
|
||||
client_scan_npc_aggro_timer.GetRemainingTime()
|
||||
);
|
||||
|
||||
if (IsMoving()) {
|
||||
if (client_scan_npc_aggro_timer.GetRemainingTime() > client_scan_npc_aggro_timer_moving) {
|
||||
LogAggroDetail("Client [{}] Restarting with moving timer", GetCleanName());
|
||||
client_scan_npc_aggro_timer.Disable();
|
||||
client_scan_npc_aggro_timer.Start(client_scan_npc_aggro_timer_moving);
|
||||
client_scan_npc_aggro_timer.Trigger();
|
||||
}
|
||||
}
|
||||
else if (client_scan_npc_aggro_timer.GetDuration() == client_scan_npc_aggro_timer_moving) {
|
||||
LogAggroDetail("Client [{}] Restarting with idle timer", GetCleanName());
|
||||
client_scan_npc_aggro_timer.Disable();
|
||||
client_scan_npc_aggro_timer.Start(client_scan_npc_aggro_timer_idle);
|
||||
}
|
||||
|
||||
/**
|
||||
* Client mob close list cache scan timer
|
||||
*/
|
||||
const uint16 client_mob_close_scan_timer_moving = 6000;
|
||||
const uint16 client_mob_close_scan_timer_idle = 60000;
|
||||
|
||||
LogAIScanCloseDetail(
|
||||
"Client [{}] {}moving, scan timer [{}]",
|
||||
GetCleanName(),
|
||||
IsMoving() ? "" : "NOT ",
|
||||
mob_close_scan_timer.GetRemainingTime()
|
||||
);
|
||||
|
||||
if (IsMoving()) {
|
||||
if (mob_close_scan_timer.GetRemainingTime() > client_mob_close_scan_timer_moving) {
|
||||
LogAIScanCloseDetail("Client [{}] Restarting with moving timer", GetCleanName());
|
||||
mob_close_scan_timer.Disable();
|
||||
mob_close_scan_timer.Start(client_mob_close_scan_timer_moving);
|
||||
mob_close_scan_timer.Trigger();
|
||||
}
|
||||
}
|
||||
else if (mob_close_scan_timer.GetDuration() == client_mob_close_scan_timer_moving) {
|
||||
LogAIScanCloseDetail("Client [{}] Restarting with idle timer", GetCleanName());
|
||||
mob_close_scan_timer.Disable();
|
||||
mob_close_scan_timer.Start(client_mob_close_scan_timer_idle);
|
||||
}
|
||||
|
||||
/**
|
||||
* On a normal basis we limit mob movement updates based on distance
|
||||
* This ensures we send a periodic full zone update to a client that has started moving after 5 or so minutes
|
||||
*
|
||||
* For very large zones we will also force a full update based on distance
|
||||
*
|
||||
* We ignore a small distance around us so that we don't interrupt already pathing deltas as those npcs will appear
|
||||
* to full stop when they are actually still pathing
|
||||
*/
|
||||
|
||||
float distance_moved = DistanceNoZ(GetLastPositionBeforeBulkUpdate(), GetPosition());
|
||||
bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetNpcPositionUpdateDistance();
|
||||
bool is_ready_to_update = (
|
||||
client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
|
||||
);
|
||||
|
||||
if (IsMoving() && is_ready_to_update) {
|
||||
LogDebug("[[{}]] Client Zone Wide Position Update NPCs", GetCleanName());
|
||||
|
||||
auto &mob_movement_manager = MobMovementManager::Get();
|
||||
auto &mob_list = entity_list.GetMobList();
|
||||
|
||||
for (auto &it : mob_list) {
|
||||
Mob *entity = it.second;
|
||||
if (!entity->IsNPC()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int animation_speed = 0;
|
||||
if (entity->IsMoving()) {
|
||||
if (entity->IsRunning()) {
|
||||
animation_speed = (entity->IsFeared() ? entity->GetFearSpeed() : entity->GetRunspeed());
|
||||
}
|
||||
else {
|
||||
animation_speed = entity->GetWalkspeed();
|
||||
}
|
||||
}
|
||||
|
||||
mob_movement_manager.SendCommandToClients(entity, 0.0, 0.0, 0.0, 0.0, animation_speed, ClientRangeAny, this);
|
||||
}
|
||||
|
||||
SetLastPositionBeforeBulkUpdate(GetPosition());
|
||||
}
|
||||
CheckClientToNpcAggroTimer();
|
||||
CheckScanCloseMobsMovingTimer();
|
||||
CheckSendBulkClientPositionUpdate();
|
||||
|
||||
int32 new_animation = ppu->animation;
|
||||
|
||||
|
||||
@ -121,7 +121,7 @@ bool Client::Process() {
|
||||
}
|
||||
|
||||
/* I haven't naturally updated my position in 10 seconds, updating manually */
|
||||
if (!IsMoving() && position_update_timer.Check()) {
|
||||
if (!IsMoving() && m_position_update_timer.Check()) {
|
||||
SentPositionPacket(0.0f, 0.0f, 0.0f, 0.0f, 0);
|
||||
}
|
||||
|
||||
@ -281,13 +281,7 @@ bool Client::Process() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Scan close range mobs
|
||||
* Used in aggro checks
|
||||
*/
|
||||
if (mob_close_scan_timer.Check()) {
|
||||
entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
|
||||
}
|
||||
ScanCloseMobProcess();
|
||||
|
||||
if (RuleB(Inventory, LazyLoadBank)) {
|
||||
// poll once a second to see if we are close to a banker and we haven't loaded the bank yet
|
||||
@ -608,30 +602,7 @@ bool Client::Process() {
|
||||
}
|
||||
}
|
||||
|
||||
//At this point, we are still connected, everything important has taken
|
||||
//place, now check to see if anybody wants to aggro us.
|
||||
// only if client is not feigned
|
||||
if (zone->CanDoCombat() && ret && !GetFeigned() && client_scan_npc_aggro_timer.Check()) {
|
||||
int npc_scan_count = 0;
|
||||
for (auto & close_mob : close_mobs) {
|
||||
Mob *mob = close_mob.second;
|
||||
|
||||
if (!mob) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mob->IsClient()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mob->CheckWillAggro(this) && !mob->CheckAggro(this)) {
|
||||
mob->AddToHateList(this, 25);
|
||||
}
|
||||
|
||||
npc_scan_count++;
|
||||
}
|
||||
LogAggro("Checking Reverse Aggro (client->npc) scanned_npcs ([{}])", npc_scan_count);
|
||||
}
|
||||
ClientToNpcAggroProcess();
|
||||
|
||||
if (client_state != CLIENT_LINKDEAD && (client_state == CLIENT_ERROR || client_state == DISCONNECTED || client_state == CLIENT_KICKED || !eqs->CheckState(ESTABLISHED)))
|
||||
{
|
||||
|
||||
@ -1036,7 +1036,7 @@ void EntityList::AETaunt(Client* taunter, float range, int bonus_hate)
|
||||
|
||||
float range_squared = range * range;
|
||||
|
||||
for (auto& it: entity_list.GetCloseMobList(taunter, range)) {
|
||||
for (auto& it: taunter->GetCloseMobList(range)) {
|
||||
Mob *them = it.second;
|
||||
if (!them) {
|
||||
continue;
|
||||
@ -1120,7 +1120,7 @@ void EntityList::AESpell(
|
||||
distance
|
||||
);
|
||||
|
||||
for (auto& it: entity_list.GetCloseMobList(caster_mob, distance)) {
|
||||
for (auto& it: caster_mob->GetCloseMobList(distance)) {
|
||||
current_mob = it.second;
|
||||
if (!current_mob) {
|
||||
continue;
|
||||
@ -1256,7 +1256,7 @@ void EntityList::MassGroupBuff(
|
||||
float distance_squared = distance * distance;
|
||||
bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
|
||||
|
||||
for (auto& it: entity_list.GetCloseMobList(caster, distance)) {
|
||||
for (auto& it: caster->GetCloseMobList(distance)) {
|
||||
current_mob = it.second;
|
||||
if (!current_mob) {
|
||||
continue;
|
||||
@ -1306,7 +1306,7 @@ void EntityList::AEAttack(
|
||||
float distance_squared = distance * distance;
|
||||
int current_hits = 0;
|
||||
|
||||
for (auto& it: entity_list.GetCloseMobList(attacker, distance)) {
|
||||
for (auto& it: attacker->GetCloseMobList(distance)) {
|
||||
current_mob = it.second;
|
||||
if (!current_mob) {
|
||||
continue;
|
||||
|
||||
@ -696,7 +696,7 @@ void EntityList::AddNPC(NPC *npc, bool send_spawn_packet, bool dont_queue)
|
||||
npc_list.emplace(std::pair<uint16, NPC *>(npc->GetID(), npc));
|
||||
mob_list.emplace(std::pair<uint16, Mob *>(npc->GetID(), npc));
|
||||
|
||||
entity_list.ScanCloseMobs(npc->close_mobs, npc, true);
|
||||
entity_list.ScanCloseMobs(npc);
|
||||
|
||||
if (parse->HasQuestSub(npc->GetNPCTypeID(), EVENT_SPAWN)) {
|
||||
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
|
||||
@ -1742,8 +1742,7 @@ void EntityList::QueueCloseClients(
|
||||
}
|
||||
|
||||
float distance_squared = distance * distance;
|
||||
|
||||
for (auto &e : GetCloseMobList(sender, distance)) {
|
||||
for (auto &e : sender->GetCloseMobList(distance)) {
|
||||
Mob *mob = e.second;
|
||||
if (!mob) {
|
||||
continue;
|
||||
@ -2886,7 +2885,7 @@ bool EntityList::RemoveMobFromCloseLists(Mob *mob)
|
||||
entity_id
|
||||
);
|
||||
|
||||
it->second->close_mobs.erase(entity_id);
|
||||
it->second->m_close_mobs.erase(entity_id);
|
||||
++it;
|
||||
}
|
||||
|
||||
@ -2911,49 +2910,40 @@ void EntityList::RemoveAuraFromMobs(Mob *aura)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The purpose of this system is so that we cache relevant entities that are "close"
|
||||
*
|
||||
* In general; it becomes incredibly expensive to run zone-wide checks against every single mob in the zone when in reality
|
||||
* we only care about entities closest to us
|
||||
*
|
||||
* A very simple example of where this is relevant is Aggro, the below example is skewed because the overall implementation
|
||||
* of Aggro was also tweaked in conjunction with close lists. We also scan more aggressively when entities are moving (1-6 seconds)
|
||||
* versus 60 seconds when idle. We also have entities that are moving add themselves to those closest to them so that their close
|
||||
* lists remain always up to date
|
||||
*
|
||||
* Before: Aggro checks for NPC to Client aggro | (40 clients in zone) x (525 npcs) x 2 (times a second) = 2,520,000 checks a minute
|
||||
* After: Aggro checks for NPC to Client aggro | (40 clients in zone) x (20-30 npcs) x 2 (times a second) = 144,000 checks a minute (This is actually far less today)
|
||||
*
|
||||
* Places in the code where this logic makes a huge impact
|
||||
*
|
||||
* Aggro checks (zone wide -> close)
|
||||
* Aura processing (zone wide -> close)
|
||||
* AE Taunt (zone wide -> close)
|
||||
* AOE Spells (zone wide -> close)
|
||||
* Bard Pulse AOE (zone wide -> close)
|
||||
* Mass Group Buff (zone wide -> close)
|
||||
* AE Attack (zone wide -> close)
|
||||
* Packet QueueCloseClients (zone wide -> close)
|
||||
* Check Close Beneficial Spells (Buffs; should I heal other npcs) (zone wide -> close)
|
||||
* AI Yell for Help (NPC Assist other NPCs) (zone wide -> close)
|
||||
*
|
||||
* All of the above makes a tremendous impact on the bottom line of cpu cycle performance because we run an order of magnitude
|
||||
* less checks by focusing our hot path logic down to a very small subset of relevant entities instead of looping an entire
|
||||
* entity list (zone wide)
|
||||
*
|
||||
* @param close_mobs
|
||||
* @param scanning_mob
|
||||
*/
|
||||
void EntityList::ScanCloseMobs(
|
||||
std::unordered_map<uint16, Mob *> &close_mobs,
|
||||
Mob *scanning_mob,
|
||||
bool add_self_to_other_lists
|
||||
)
|
||||
// The purpose of this system is so that we cache relevant entities that are "close"
|
||||
//
|
||||
// In general; it becomes incredibly expensive to run zone-wide checks against every single mob in the zone when in reality
|
||||
// we only care about entities closest to us
|
||||
//
|
||||
// A very simple example of where this is relevant is Aggro, the below example is skewed because the overall implementation
|
||||
// of Aggro was also tweaked in conjunction with close lists. We also scan more aggressively when entities are moving (1-6 seconds)
|
||||
// versus 60 seconds when idle. We also have entities that are moving add themselves to those closest to them so that their close
|
||||
// lists remain always up to date
|
||||
//
|
||||
// Before: Aggro checks for NPC to Client aggro | (40 clients in zone) x (525 npcs) x 2 (times a second) = 2,520,000 checks a minute
|
||||
// After: Aggro checks for NPC to Client aggro | (40 clients in zone) x (20-30 npcs) x 2 (times a second) = 144,000 checks a minute (This is // tually far less today)
|
||||
//
|
||||
// Places in the code where this logic makes a huge impact
|
||||
//
|
||||
// Aggro checks (zone wide -> close)
|
||||
// Aura processing (zone wide -> close)
|
||||
// AE Taunt (zone wide -> close)
|
||||
// AOE Spells (zone wide -> close)
|
||||
// Bard Pulse AOE (zone wide -> close)
|
||||
// Mass Group Buff (zone wide -> close)
|
||||
// AE Attack (zone wide -> close)
|
||||
// Packet QueueCloseClients (zone wide -> close)
|
||||
// Check Close Beneficial Spells (Buffs; should I heal other npcs) (zone wide -> close)
|
||||
// AI Yell for Help (NPC Assist other NPCs) (zone wide -> close)
|
||||
//
|
||||
// All of the above makes a tremendous impact on the bottom line of cpu cycle performance because we run an order of magnitude
|
||||
// less checks by focusing our hot path logic down to a very small subset of relevant entities instead of looping an entire
|
||||
// entity list (zone wide)
|
||||
void EntityList::ScanCloseMobs(Mob *scanning_mob)
|
||||
{
|
||||
float scan_range = RuleI(Range, MobCloseScanDistance) * RuleI(Range, MobCloseScanDistance);
|
||||
|
||||
close_mobs.clear();
|
||||
scanning_mob->m_close_mobs.clear();
|
||||
|
||||
for (auto &e : mob_list) {
|
||||
auto mob = e.second;
|
||||
@ -2963,12 +2953,13 @@ void EntityList::ScanCloseMobs(
|
||||
|
||||
float distance = DistanceSquared(scanning_mob->GetPosition(), mob->GetPosition());
|
||||
if (distance <= scan_range || mob->GetAggroRange() >= scan_range) {
|
||||
close_mobs.emplace(std::pair<uint16, Mob *>(mob->GetID(), mob));
|
||||
scanning_mob->m_close_mobs.emplace(std::pair<uint16, Mob *>(mob->GetID(), mob));
|
||||
|
||||
if (add_self_to_other_lists && scanning_mob->GetID() > 0) {
|
||||
// add self to other mobs close list
|
||||
if (scanning_mob->GetID() > 0) {
|
||||
bool has_mob = false;
|
||||
|
||||
for (auto &cm: mob->close_mobs) {
|
||||
for (auto &cm: mob->m_close_mobs) {
|
||||
if (scanning_mob->GetID() == cm.first) {
|
||||
has_mob = true;
|
||||
break;
|
||||
@ -2976,7 +2967,7 @@ void EntityList::ScanCloseMobs(
|
||||
}
|
||||
|
||||
if (!has_mob) {
|
||||
mob->close_mobs.insert(std::pair<uint16, Mob *>(scanning_mob->GetID(), scanning_mob));
|
||||
mob->m_close_mobs.insert(std::pair<uint16, Mob *>(scanning_mob->GetID(), scanning_mob));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2985,7 +2976,7 @@ void EntityList::ScanCloseMobs(
|
||||
LogAIScanCloseDetail(
|
||||
"[{}] Scanning Close List | list_size [{}] moving [{}]",
|
||||
scanning_mob->GetCleanName(),
|
||||
close_mobs.size(),
|
||||
scanning_mob->m_close_mobs.size(),
|
||||
scanning_mob->IsMoving() ? "true" : "false"
|
||||
);
|
||||
}
|
||||
@ -4448,7 +4439,7 @@ void EntityList::QuestJournalledSayClose(
|
||||
buf.WriteInt32(0);
|
||||
|
||||
if (RuleB(Chat, QuestDialogueUsesDialogueWindow)) {
|
||||
for (auto &e : GetCloseMobList(sender, (dist * dist))) {
|
||||
for (auto &e : sender->GetCloseMobList(dist)) {
|
||||
Mob *mob = e.second;
|
||||
if (!mob) {
|
||||
continue;
|
||||
@ -5651,7 +5642,7 @@ std::vector<Mob*> EntityList::GetTargetsForVirusEffect(Mob *spreader, Mob *origi
|
||||
|
||||
std::vector<Mob *> spreader_list = {};
|
||||
bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
|
||||
for (auto &it : entity_list.GetCloseMobList(spreader, range)) {
|
||||
for (auto &it : spreader->GetCloseMobList(range)) {
|
||||
Mob *mob = it.second;
|
||||
if (!mob) {
|
||||
continue;
|
||||
@ -5781,7 +5772,7 @@ void EntityList::ReloadMerchants() {
|
||||
std::unordered_map<uint16, Mob *> &EntityList::GetCloseMobList(Mob *mob, float distance)
|
||||
{
|
||||
if (distance <= RuleI(Range, MobCloseScanDistance)) {
|
||||
return mob->close_mobs;
|
||||
return mob->m_close_mobs;
|
||||
}
|
||||
|
||||
return mob_list;
|
||||
|
||||
@ -566,11 +566,7 @@ public:
|
||||
void RefreshAutoXTargets(Client *c);
|
||||
void RefreshClientXTargets(Client *c);
|
||||
void SendAlternateAdvancementStats();
|
||||
void ScanCloseMobs(
|
||||
std::unordered_map<uint16, Mob *> &close_mobs,
|
||||
Mob *scanning_mob,
|
||||
bool add_self_to_other_lists = false
|
||||
);
|
||||
void ScanCloseMobs(Mob *scanning_mob);
|
||||
|
||||
void GetTrapInfo(Client* c);
|
||||
bool IsTrapGroupSpawned(uint32 trap_id, uint8 group);
|
||||
|
||||
65
zone/mob.cpp
65
zone/mob.cpp
@ -128,8 +128,8 @@ Mob::Mob(
|
||||
attack_anim_timer(500),
|
||||
position_update_melee_push_timer(500),
|
||||
hate_list_cleanup_timer(6000),
|
||||
mob_close_scan_timer(6000),
|
||||
mob_check_moving_timer(1000),
|
||||
m_scan_close_mobs_timer(6000),
|
||||
m_mob_check_moving_timer(1000),
|
||||
bot_attack_flag_timer(10000)
|
||||
{
|
||||
mMovementManager = &MobMovementManager::Get();
|
||||
@ -517,7 +517,7 @@ Mob::Mob(
|
||||
|
||||
m_manual_follow = false;
|
||||
|
||||
mob_close_scan_timer.Trigger();
|
||||
m_scan_close_mobs_timer.Trigger();
|
||||
|
||||
SetCanOpenDoors(true);
|
||||
|
||||
@ -570,7 +570,7 @@ Mob::~Mob()
|
||||
entity_list.RemoveMobFromCloseLists(this);
|
||||
entity_list.RemoveAuraFromMobs(this);
|
||||
|
||||
close_mobs.clear();
|
||||
m_close_mobs.clear();
|
||||
|
||||
LeaveHealRotationTargetPool();
|
||||
}
|
||||
@ -5017,7 +5017,7 @@ void Mob::Say(const char *format, ...)
|
||||
int16 distance = 200;
|
||||
|
||||
if (RuleB(Chat, QuestDialogueUsesDialogueWindow)) {
|
||||
for (auto &e : entity_list.GetCloseMobList(talker, (distance * distance))) {
|
||||
for (auto &e : talker->GetCloseMobList(distance)) {
|
||||
Mob *mob = e.second;
|
||||
if (!mob) {
|
||||
continue;
|
||||
@ -6176,9 +6176,7 @@ int32 Mob::GetPositionalDmgTakenAmt(Mob *attacker)
|
||||
|
||||
void Mob::SetBottomRampageList()
|
||||
{
|
||||
auto &mob_list = entity_list.GetCloseMobList(this);
|
||||
|
||||
for (auto &e : mob_list) {
|
||||
for (auto &e : GetCloseMobList()) {
|
||||
auto mob = e.second;
|
||||
if (!mob) {
|
||||
continue;
|
||||
@ -6203,9 +6201,7 @@ void Mob::SetBottomRampageList()
|
||||
|
||||
void Mob::SetTopRampageList()
|
||||
{
|
||||
auto &mob_list = entity_list.GetCloseMobList(this);
|
||||
|
||||
for (auto &e : mob_list) {
|
||||
for (auto &e : GetCloseMobList()) {
|
||||
auto mob = e.second;
|
||||
if (!mob) {
|
||||
continue;
|
||||
@ -8619,7 +8615,7 @@ void Mob::SetExtraHaste(int haste, bool need_to_save)
|
||||
|
||||
bool Mob::IsCloseToBanker()
|
||||
{
|
||||
for (auto &e: entity_list.GetCloseMobList(this)) {
|
||||
for (auto &e: GetCloseMobList()) {
|
||||
auto mob = e.second;
|
||||
if (mob && mob->IsNPC() && mob->GetClass() == Class::Banker) {
|
||||
return true;
|
||||
@ -8648,3 +8644,48 @@ bool Mob::HasBotAttackFlag(Mob* tar) {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint16 scan_close_mobs_timer_moving = 6000; // 6 seconds
|
||||
const uint16 scan_close_mobs_timer_idle = 60000; // 60 seconds
|
||||
|
||||
void Mob::CheckScanCloseMobsMovingTimer()
|
||||
{
|
||||
LogAIScanCloseDetail(
|
||||
"Mob [{}] {}moving, scan timer [{}]",
|
||||
GetCleanName(),
|
||||
IsMoving() ? "" : "NOT ",
|
||||
m_scan_close_mobs_timer.GetRemainingTime()
|
||||
);
|
||||
|
||||
// If the moving timer triggers, lets see if we are moving or idle to restart the appropriate
|
||||
// dynamic timer
|
||||
if (m_mob_check_moving_timer.Check()) {
|
||||
// If the mob is still moving, restart the moving timer
|
||||
if (moving) {
|
||||
if (m_scan_close_mobs_timer.GetRemainingTime() > scan_close_mobs_timer_moving) {
|
||||
LogAIScanCloseDetail("Mob [{}] Restarting with moving timer", GetCleanName());
|
||||
m_scan_close_mobs_timer.Disable();
|
||||
m_scan_close_mobs_timer.Start(scan_close_mobs_timer_moving);
|
||||
m_scan_close_mobs_timer.Trigger();
|
||||
}
|
||||
}
|
||||
// If the mob is not moving, restart the idle timer
|
||||
else if (m_scan_close_mobs_timer.GetDuration() == scan_close_mobs_timer_moving) {
|
||||
LogAIScanCloseDetail("Mob [{}] Restarting with idle timer", GetCleanName());
|
||||
m_scan_close_mobs_timer.Disable();
|
||||
m_scan_close_mobs_timer.Start(scan_close_mobs_timer_idle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::ScanCloseMobProcess()
|
||||
{
|
||||
if (m_scan_close_mobs_timer.Check()) {
|
||||
entity_list.ScanCloseMobs(this);
|
||||
}
|
||||
}
|
||||
|
||||
std::unordered_map<uint16, Mob *> &Mob::GetCloseMobList(float distance)
|
||||
{
|
||||
return entity_list.GetCloseMobList(this, distance);
|
||||
}
|
||||
|
||||
10
zone/mob.h
10
zone/mob.h
@ -201,9 +201,9 @@ public:
|
||||
|
||||
void DisplayInfo(Mob *mob);
|
||||
|
||||
std::unordered_map<uint16, Mob *> close_mobs;
|
||||
Timer mob_close_scan_timer;
|
||||
Timer mob_check_moving_timer;
|
||||
std::unordered_map<uint16, Mob *> m_close_mobs;
|
||||
Timer m_scan_close_mobs_timer;
|
||||
Timer m_mob_check_moving_timer;
|
||||
|
||||
// Bot attack flag
|
||||
Timer bot_attack_flag_timer;
|
||||
@ -1487,6 +1487,10 @@ public:
|
||||
|
||||
bool IsCloseToBanker();
|
||||
|
||||
void ScanCloseMobProcess();
|
||||
std::unordered_map<uint16, Mob *> &GetCloseMobList(float distance = 0.0f);
|
||||
void CheckScanCloseMobsMovingTimer();
|
||||
|
||||
protected:
|
||||
void CommonDamage(Mob* other, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks specal = eSpecialAttacks::None);
|
||||
static uint16 GetProcID(uint16 spell_id, uint8 effect_index);
|
||||
|
||||
@ -1391,29 +1391,8 @@ void Mob::AI_Process() {
|
||||
StopNavigation();
|
||||
}
|
||||
}
|
||||
else if (zone->CanDoCombat() && CastToNPC()->GetNPCAggro() && AI_scan_area_timer->Check()) {
|
||||
|
||||
/**
|
||||
* NPC to NPC aggro (npc_aggro flag set)
|
||||
*/
|
||||
for (auto &close_mob : close_mobs) {
|
||||
Mob *mob = close_mob.second;
|
||||
|
||||
if (mob->IsClient()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (CheckWillAggro(mob)) {
|
||||
AddToHateList(mob);
|
||||
}
|
||||
}
|
||||
|
||||
AI_scan_area_timer->Disable();
|
||||
AI_scan_area_timer->Start(
|
||||
RandomTimer(RuleI(NPC, NPCToNPCAggroTimerMin), RuleI(NPC, NPCToNPCAggroTimerMax)),
|
||||
false
|
||||
);
|
||||
|
||||
else if (zone->CanDoCombat() && IsNPC() && CastToNPC()->GetNPCAggro() && AI_scan_area_timer->Check()) {
|
||||
CastToNPC()->DoNpcToNpcAggroScan();
|
||||
}
|
||||
else if (AI_movement_timer->Check() && !IsRooted()) {
|
||||
if (IsPet()) {
|
||||
|
||||
@ -127,11 +127,6 @@ public:
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mob_movement_manager
|
||||
* @param mob
|
||||
* @return
|
||||
*/
|
||||
virtual bool Process(MobMovementManager *mob_movement_manager, Mob *mob)
|
||||
{
|
||||
if (!mob->IsAIControlled()) {
|
||||
@ -286,11 +281,6 @@ public:
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mob_movement_manager
|
||||
* @param mob
|
||||
* @return
|
||||
*/
|
||||
virtual bool Process(MobMovementManager *mob_movement_manager, Mob *mob)
|
||||
{
|
||||
if (!mob->IsAIControlled()) {
|
||||
@ -707,33 +697,21 @@ void MobMovementManager::Process()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mob
|
||||
*/
|
||||
void MobMovementManager::AddMob(Mob *mob)
|
||||
{
|
||||
_impl->Entries.insert(std::make_pair(mob, MobMovementEntry()));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mob
|
||||
*/
|
||||
void MobMovementManager::RemoveMob(Mob *mob)
|
||||
{
|
||||
_impl->Entries.erase(mob);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param client
|
||||
*/
|
||||
void MobMovementManager::AddClient(Client *client)
|
||||
{
|
||||
_impl->Clients.push_back(client);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param client
|
||||
*/
|
||||
void MobMovementManager::RemoveClient(Client *client)
|
||||
{
|
||||
auto iter = _impl->Clients.begin();
|
||||
@ -747,11 +725,6 @@ void MobMovementManager::RemoveClient(Client *client)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param who
|
||||
* @param to
|
||||
* @param mob_movement_mode
|
||||
*/
|
||||
void MobMovementManager::RotateTo(Mob *who, float to, MobMovementMode mob_movement_mode)
|
||||
{
|
||||
auto iter = _impl->Entries.find(who);
|
||||
@ -764,13 +737,6 @@ void MobMovementManager::RotateTo(Mob *who, float to, MobMovementMode mob_moveme
|
||||
PushRotateTo(ent.second, who, to, mob_movement_mode);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param who
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param heading
|
||||
*/
|
||||
void MobMovementManager::Teleport(Mob *who, float x, float y, float z, float heading)
|
||||
{
|
||||
auto iter = _impl->Entries.find(who);
|
||||
@ -781,13 +747,6 @@ void MobMovementManager::Teleport(Mob *who, float x, float y, float z, float hea
|
||||
PushTeleportTo(ent.second, x, y, z, heading);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param who
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param mode
|
||||
*/
|
||||
void MobMovementManager::NavigateTo(Mob *who, float x, float y, float z, MobMovementMode mode)
|
||||
{
|
||||
if (IsPositionEqualWithinCertainZ(glm::vec3(x, y, z), glm::vec3(who->GetX(), who->GetY(), who->GetZ()), 6.0f)) {
|
||||
@ -824,9 +783,6 @@ void MobMovementManager::NavigateTo(Mob *who, float x, float y, float z, MobMove
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param who
|
||||
*/
|
||||
void MobMovementManager::StopNavigation(Mob *who)
|
||||
{
|
||||
auto iter = _impl->Entries.find(who);
|
||||
@ -852,16 +808,6 @@ void MobMovementManager::StopNavigation(Mob *who)
|
||||
PushStopMoving(ent.second);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mob
|
||||
* @param delta_x
|
||||
* @param delta_y
|
||||
* @param delta_z
|
||||
* @param delta_heading
|
||||
* @param anim
|
||||
* @param range
|
||||
* @param single_client
|
||||
*/
|
||||
void MobMovementManager::SendCommandToClients(
|
||||
Mob *mob,
|
||||
float delta_x,
|
||||
@ -961,10 +907,6 @@ void MobMovementManager::SendCommandToClients(
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in
|
||||
* @return
|
||||
*/
|
||||
float MobMovementManager::FixHeading(float in)
|
||||
{
|
||||
auto h = in;
|
||||
@ -979,9 +921,6 @@ float MobMovementManager::FixHeading(float in)
|
||||
return h;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param client
|
||||
*/
|
||||
void MobMovementManager::DumpStats(Client *client)
|
||||
{
|
||||
auto current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
|
||||
@ -1062,13 +1001,6 @@ void MobMovementManager::FillCommandStruct(
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param who
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param mob_movement_mode
|
||||
*/
|
||||
void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode)
|
||||
{
|
||||
Mob *target=who->GetTarget();
|
||||
@ -1114,13 +1046,6 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param who
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param mode
|
||||
*/
|
||||
void MobMovementManager::UpdatePathGround(Mob *who, float x, float y, float z, MobMovementMode mode)
|
||||
{
|
||||
PathfinderOptions opts;
|
||||
@ -1253,13 +1178,6 @@ void MobMovementManager::UpdatePathGround(Mob *who, float x, float y, float z, M
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param who
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param movement_mode
|
||||
*/
|
||||
void MobMovementManager::UpdatePathUnderwater(Mob *who, float x, float y, float z, MobMovementMode movement_mode)
|
||||
{
|
||||
auto eiter = _impl->Entries.find(who);
|
||||
@ -1368,13 +1286,6 @@ void MobMovementManager::UpdatePathUnderwater(Mob *who, float x, float y, float
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param who
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param mode
|
||||
*/
|
||||
void MobMovementManager::UpdatePathBoat(Mob *who, float x, float y, float z, MobMovementMode mode)
|
||||
{
|
||||
auto eiter = _impl->Entries.find(who);
|
||||
@ -1386,48 +1297,21 @@ void MobMovementManager::UpdatePathBoat(Mob *who, float x, float y, float z, Mob
|
||||
PushStopMoving(ent.second);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ent
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param heading
|
||||
*/
|
||||
void MobMovementManager::PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading)
|
||||
{
|
||||
ent.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new TeleportToCommand(x, y, z, heading)));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ent
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param mob_movement_mode
|
||||
*/
|
||||
void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
|
||||
{
|
||||
ent.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new MoveToCommand(x, y, z, mob_movement_mode)));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ent
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param mob_movement_mode
|
||||
*/
|
||||
void MobMovementManager::PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
|
||||
{
|
||||
ent.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new SwimToCommand(x, y, z, mob_movement_mode)));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ent
|
||||
* @param who
|
||||
* @param to
|
||||
* @param mob_movement_mode
|
||||
*/
|
||||
void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mob_movement_mode)
|
||||
{
|
||||
auto from = FixHeading(who->GetHeading());
|
||||
@ -1450,41 +1334,21 @@ void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to,
|
||||
ent.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new RotateToCommand(to, diff > 0 ? 1.0 : -1.0, mob_movement_mode)));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ent
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param mob_movement_mode
|
||||
*/
|
||||
void MobMovementManager::PushFlyTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
|
||||
{
|
||||
ent.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new FlyToCommand(x, y, z, mob_movement_mode)));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mob_movement_entry
|
||||
*/
|
||||
void MobMovementManager::PushStopMoving(MobMovementEntry &mob_movement_entry)
|
||||
{
|
||||
mob_movement_entry.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new StopMovingCommand()));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mob_movement_entry
|
||||
*/
|
||||
void MobMovementManager::PushEvadeCombat(MobMovementEntry &mob_movement_entry)
|
||||
{
|
||||
mob_movement_entry.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new EvadeCombatCommand()));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param who
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param mob_movement_mode
|
||||
*/
|
||||
void MobMovementManager::HandleStuckBehavior(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode)
|
||||
{
|
||||
LogDebug("Handle stuck behavior for {0} at ({1}, {2}, {3}) with movement_mode {4}", who->GetName(), x, y, z, static_cast<int>(mob_movement_mode));
|
||||
|
||||
54
zone/npc.cpp
54
zone/npc.cpp
@ -601,28 +601,8 @@ bool NPC::Process()
|
||||
DepopSwarmPets();
|
||||
}
|
||||
|
||||
if (mob_close_scan_timer.Check()) {
|
||||
entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
|
||||
}
|
||||
|
||||
const uint16 npc_mob_close_scan_timer_moving = 6000;
|
||||
const uint16 npc_mob_close_scan_timer_idle = 60000;
|
||||
|
||||
if (mob_check_moving_timer.Check()) {
|
||||
if (moving) {
|
||||
if (mob_close_scan_timer.GetRemainingTime() > npc_mob_close_scan_timer_moving) {
|
||||
LogAIScanCloseDetail("NPC [{}] Restarting with moving timer", GetCleanName());
|
||||
mob_close_scan_timer.Disable();
|
||||
mob_close_scan_timer.Start(npc_mob_close_scan_timer_moving);
|
||||
mob_close_scan_timer.Trigger();
|
||||
}
|
||||
}
|
||||
else if (mob_close_scan_timer.GetDuration() == npc_mob_close_scan_timer_moving) {
|
||||
LogAIScanCloseDetail("NPC [{}] Restarting with idle timer", GetCleanName());
|
||||
mob_close_scan_timer.Disable();
|
||||
mob_close_scan_timer.Start(npc_mob_close_scan_timer_idle);
|
||||
}
|
||||
}
|
||||
ScanCloseMobProcess();
|
||||
CheckScanCloseMobsMovingTimer();
|
||||
|
||||
if (hp_regen_per_second > 0 && hp_regen_per_second_timer.Check()) {
|
||||
if (GetHP() < GetMaxHP()) {
|
||||
@ -3327,7 +3307,7 @@ bool NPC::AICheckCloseBeneficialSpells(
|
||||
/**
|
||||
* Check through close range mobs
|
||||
*/
|
||||
for (auto & close_mob : entity_list.GetCloseMobList(caster, cast_range)) {
|
||||
for (auto & close_mob : caster->GetCloseMobList(cast_range)) {
|
||||
Mob *mob = close_mob.second;
|
||||
if (!mob) {
|
||||
continue;
|
||||
@ -3406,8 +3386,8 @@ void NPC::AIYellForHelp(Mob *sender, Mob *attacker)
|
||||
GetID()
|
||||
);
|
||||
|
||||
for (auto &close_mob : entity_list.GetCloseMobList(sender)) {
|
||||
Mob *mob = close_mob.second;
|
||||
for (auto &close_mob: sender->GetCloseMobList()) {
|
||||
Mob *mob = close_mob.second;
|
||||
if (!mob) {
|
||||
continue;
|
||||
}
|
||||
@ -4019,3 +3999,27 @@ void NPC::DescribeSpecialAbilities(Client* c)
|
||||
c->Message(Chat::White, e.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void NPC::DoNpcToNpcAggroScan()
|
||||
{
|
||||
for (auto &close_mob : GetCloseMobList(GetAggroRange())) {
|
||||
Mob *mob = close_mob.second;
|
||||
if (!mob) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!mob->IsNPC()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (CheckWillAggro(mob)) {
|
||||
AddToHateList(mob);
|
||||
}
|
||||
}
|
||||
|
||||
AI_scan_area_timer->Disable();
|
||||
AI_scan_area_timer->Start(
|
||||
RandomTimer(RuleI(NPC, NPCToNPCAggroTimerMin), RuleI(NPC, NPCToNPCAggroTimerMax)),
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
@ -557,6 +557,7 @@ public:
|
||||
|
||||
bool CanPathTo(float x, float y, float z);
|
||||
|
||||
void DoNpcToNpcAggroScan();
|
||||
protected:
|
||||
|
||||
void HandleRoambox();
|
||||
|
||||
@ -2473,8 +2473,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, in
|
||||
//Guard Assist Code
|
||||
if (RuleB(Character, PVPEnableGuardFactionAssist) && spell_target && IsDetrimentalSpell(spell_id) && spell_target != this) {
|
||||
if (IsClient() && spell_target->IsClient()|| (HasOwner() && GetOwner()->IsClient() && spell_target->IsClient())) {
|
||||
auto& mob_list = entity_list.GetCloseMobList(spell_target);
|
||||
for (auto& e : mob_list) {
|
||||
for (auto& e : spell_target->GetCloseMobList()) {
|
||||
auto mob = e.second;
|
||||
if (!mob) {
|
||||
continue;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user