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[Player Events] Add rule to ignore configured GM commands (#4888)
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@ -1073,6 +1073,7 @@ RULE_CATEGORY(Logging)
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RULE_BOOL(Logging, PrintFileFunctionAndLine, false, "Ex: [World Server] [net.cpp::main:309] Loading variables...")
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RULE_BOOL(Logging, WorldGMSayLogging, true, "Relay worldserver logging to zone processes via GM say output")
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RULE_BOOL(Logging, PlayerEventsQSProcess, false, "Have query server process player events instead of world. Useful when wanting to use a dedicated server and database for processing player events on separate disk")
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RULE_STRING(Logging, PlayerEventsIgnoreGMCommands, "help,show", "This is a comma delimited list of commands to ignore when recording GM command player events.")
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RULE_INT(Logging, BatchPlayerEventProcessIntervalSeconds, 5, "This is the interval in which player events are processed in world or qs")
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RULE_INT(Logging, BatchPlayerEventProcessChunkSize, 10000, "This is the cap of events that can be inserted into the queue before a force flush. This is to keep from hitting MySQL max_allowed_packet and killing the connection")
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RULE_CATEGORY_END()
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@ -514,7 +514,15 @@ int command_realdispatch(Client *c, std::string message, bool ignore_status)
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parse->EventPlayer(EVENT_GM_COMMAND, c, message, 0);
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}
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if (player_event_logs.IsEventEnabled(PlayerEvent::GM_COMMAND) && message != "#help") {
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bool log_command = true;
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for (auto &cmd: Strings::Split(RuleS(Logging, PlayerEventsIgnoreGMCommands), ",")) {
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if (Strings::Contains(command, Strings::ToLower(cmd))) {
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log_command = false;
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break;
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}
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}
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if (player_event_logs.IsEventEnabled(PlayerEvent::GM_COMMAND) && log_command) {
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auto e = PlayerEvent::GMCommandEvent{
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.message = message,
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.target = c->GetTarget() ? c->GetTarget()->GetName() : "NONE"
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