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[Memory Leak] Fix leak in Client::RemoveDuplicateLore (#4614)
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commit
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@ -218,6 +218,8 @@ namespace EQ
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std::map<int16, ItemInstance*>& GetPersonal() { return m_inv; }
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int16 HasEvolvingItem(uint64 evolve_unique_id, uint8 quantity, uint8 where);
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inline int16 PushItem(int16 slot_id, ItemInstance* inst) { return _PutItem(slot_id, inst); }
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protected:
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///////////////////////////////
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// Protected Methods
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@ -1175,7 +1175,7 @@ public:
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void Escape(); //keep or quest function
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void DisenchantSummonedBags(bool client_update = true);
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void RemoveNoRent(bool client_update = true);
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void RemoveDuplicateLore(bool client_update = true);
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void RemoveDuplicateLore();
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void MoveSlotNotAllowed(bool client_update = true);
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virtual bool RangedAttack(Mob* other, bool CanDoubleAttack = false);
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virtual void ThrowingAttack(Mob* other, bool CanDoubleAttack = false);
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@ -764,7 +764,7 @@ void Client::BulkSendInventoryItems()
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RemoveNoRent(false);
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}
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RemoveDuplicateLore(false);
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RemoveDuplicateLore();
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MoveSlotNotAllowed(false);
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EQ::OutBuffer ob;
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@ -2979,107 +2979,72 @@ void Client::RemoveNoRent(bool client_update)
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}
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// Two new methods to alleviate perpetual login desyncs
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void Client::RemoveDuplicateLore(bool client_update)
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void Client::RemoveDuplicateLore()
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{
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for (auto slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
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if ((((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0)
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for (auto slot_id : GetInventorySlots()) {
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if ((((uint64) 1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0) {
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continue;
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auto inst = m_inv.PopItem(slot_id);
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if (inst == nullptr) { continue; }
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if(CheckLoreConflict(inst->GetItem())) {
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LogInventory("Lore Duplication Error: Deleting [{}] from slot [{}]", inst->GetItem()->Name, slot_id);
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database.SaveInventory(character_id, nullptr, slot_id);
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}
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else {
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m_inv.PutItem(slot_id, *inst);
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}
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safe_delete(inst);
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}
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for (auto slot_id = EQ::invslot::GENERAL_BEGIN; slot_id <= EQ::invslot::GENERAL_END; ++slot_id) {
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if ((((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0)
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// ignore shared bank slots
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if (slot_id >= EQ::invslot::SHARED_BANK_BEGIN && slot_id <= EQ::invslot::SHARED_BANK_END) {
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continue;
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}
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if (slot_id >= EQ::invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= EQ::invbag::SHARED_BANK_BAGS_END) {
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continue;
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}
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// slot gets handled in a queue
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if (slot_id == EQ::invslot::slotCursor) {
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continue;
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}
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// temporarily move the item off of the slot
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auto inst = m_inv.PopItem(slot_id);
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if (inst == nullptr) { continue; }
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if (!inst) {
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continue;
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}
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if (CheckLoreConflict(inst->GetItem())) {
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LogInventory("Lore Duplication Error: Deleting [{}] from slot [{}]", inst->GetItem()->Name, slot_id);
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LogError(
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"Lore Duplication Error | Deleting [{}] ({}) from slot [{}] client [{}]",
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inst->GetItem()->Name,
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inst->GetItem()->ID,
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slot_id,
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GetCleanName()
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);
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database.SaveInventory(character_id, nullptr, slot_id);
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safe_delete(inst);
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}
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else {
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m_inv.PutItem(slot_id, *inst);
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}
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safe_delete(inst);
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// if no lore conflict, put the item back in the slot
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m_inv.PushItem(slot_id, inst);
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}
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for (auto slot_id = EQ::invbag::GENERAL_BAGS_BEGIN; slot_id <= EQ::invbag::CURSOR_BAG_END; ++slot_id) {
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auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
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if ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) == 0)
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continue;
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auto inst = m_inv.PopItem(slot_id);
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if (inst == nullptr) { continue; }
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if(CheckLoreConflict(inst->GetItem())) {
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LogInventory("Lore Duplication Error: Deleting [{}] from slot [{}]", inst->GetItem()->Name, slot_id);
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database.SaveInventory(character_id, nullptr, slot_id);
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}
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else {
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m_inv.PutItem(slot_id, *inst);
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}
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safe_delete(inst);
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}
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for (auto slot_id = EQ::invslot::BANK_BEGIN; slot_id <= EQ::invslot::BANK_END; ++slot_id) {
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if ((slot_id - EQ::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank)
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continue;
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auto inst = m_inv.PopItem(slot_id);
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if (inst == nullptr) { continue; }
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if(CheckLoreConflict(inst->GetItem())) {
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LogInventory("Lore Duplication Error: Deleting [{}] from slot [{}]", inst->GetItem()->Name, slot_id);
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database.SaveInventory(character_id, nullptr, slot_id);
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}
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else {
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m_inv.PutItem(slot_id, *inst);
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}
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safe_delete(inst);
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}
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for (auto slot_id = EQ::invbag::BANK_BAGS_BEGIN; slot_id <= EQ::invbag::BANK_BAGS_END; ++slot_id) {
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auto temp_slot = (slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
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if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize.Bank)
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continue;
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auto inst = m_inv.PopItem(slot_id);
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if (inst == nullptr) { continue; }
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if(CheckLoreConflict(inst->GetItem())) {
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LogInventory("Lore Duplication Error: Deleting [{}] from slot [{}]", inst->GetItem()->Name, slot_id);
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database.SaveInventory(character_id, nullptr, slot_id);
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}
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else {
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m_inv.PutItem(slot_id, *inst);
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}
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safe_delete(inst);
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}
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// Shared Bank and Shared Bank Containers are not checked due to their allowing duplicate lore items
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if (!m_inv.CursorEmpty()) {
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std::list<EQ::ItemInstance*> local_1;
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std::list<EQ::ItemInstance*> local_2;
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while (!m_inv.CursorEmpty()) {
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auto inst = m_inv.PopItem(EQ::invslot::slotCursor);
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if (inst == nullptr) { continue; }
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if (!inst) {
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continue;
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}
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local_1.push_back(inst);
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}
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for (auto iter = local_1.begin(); iter != local_1.end(); ++iter) {
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auto inst = *iter;
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if (inst == nullptr) { continue; }
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for (auto inst: local_1) {
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if (!inst) {
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continue;
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}
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if (CheckLoreConflict(inst->GetItem())) {
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LogInventory("Lore Duplication Error: Deleting [{}] from `Limbo`", inst->GetItem()->Name);
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LogError(
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"Lore Duplication Error | Deleting [{}] ({}) from `Limbo` client [{}]",
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inst->GetItem()->Name,
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inst->GetItem()->ID,
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GetCleanName()
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);
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safe_delete(inst);
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}
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else {
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@ -3088,17 +3053,25 @@ void Client::RemoveDuplicateLore(bool client_update)
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}
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local_1.clear();
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for (auto iter = local_2.begin(); iter != local_2.end(); ++iter) {
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auto inst = *iter;
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if (inst == nullptr) { continue; }
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for (auto inst: local_2) {
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if (!inst) {
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continue;
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}
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if (!inst->GetItem()->LoreFlag ||
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((inst->GetItem()->LoreGroup == -1) && (m_inv.HasItem(inst->GetID(), 0, invWhereCursor) == INVALID_INDEX)) ||
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(inst->GetItem()->LoreGroup && (~inst->GetItem()->LoreGroup) && (m_inv.HasItemByLoreGroup(inst->GetItem()->LoreGroup, invWhereCursor) == INVALID_INDEX))
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((inst->GetItem()->LoreGroup == -1) &&
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(m_inv.HasItem(inst->GetID(), 0, invWhereCursor) == INVALID_INDEX)) ||
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(inst->GetItem()->LoreGroup && (~inst->GetItem()->LoreGroup) &&
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(m_inv.HasItemByLoreGroup(inst->GetItem()->LoreGroup, invWhereCursor) == INVALID_INDEX))
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) {
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m_inv.PushCursor(*inst);
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}
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else {
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LogInventory("Lore Duplication Error: Deleting [{}] from `Limbo`", inst->GetItem()->Name);
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LogError(
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"Lore Duplication Error | Deleting [{}] ({}) from `Limbo` client [{}]",
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inst->GetItem()->Name,
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inst->GetItem()->ID,
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GetCleanName()
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);
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}
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safe_delete(inst);
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}
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