[Memory Leak] Fix leak in Client::RemoveDuplicateLore (#4614)

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Chris Miles 2025-01-24 12:22:58 -06:00 committed by GitHub
parent 2926b4df78
commit faa8a492f7
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GPG Key ID: B5690EEEBB952194
4 changed files with 62 additions and 87 deletions

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@ -218,6 +218,8 @@ namespace EQ
std::map<int16, ItemInstance*>& GetPersonal() { return m_inv; }
int16 HasEvolvingItem(uint64 evolve_unique_id, uint8 quantity, uint8 where);
inline int16 PushItem(int16 slot_id, ItemInstance* inst) { return _PutItem(slot_id, inst); }
protected:
///////////////////////////////
// Protected Methods

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@ -1175,7 +1175,7 @@ public:
void Escape(); //keep or quest function
void DisenchantSummonedBags(bool client_update = true);
void RemoveNoRent(bool client_update = true);
void RemoveDuplicateLore(bool client_update = true);
void RemoveDuplicateLore();
void MoveSlotNotAllowed(bool client_update = true);
virtual bool RangedAttack(Mob* other, bool CanDoubleAttack = false);
virtual void ThrowingAttack(Mob* other, bool CanDoubleAttack = false);

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@ -764,7 +764,7 @@ void Client::BulkSendInventoryItems()
RemoveNoRent(false);
}
RemoveDuplicateLore(false);
RemoveDuplicateLore();
MoveSlotNotAllowed(false);
EQ::OutBuffer ob;

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@ -2979,107 +2979,72 @@ void Client::RemoveNoRent(bool client_update)
}
// Two new methods to alleviate perpetual login desyncs
void Client::RemoveDuplicateLore(bool client_update)
void Client::RemoveDuplicateLore()
{
for (auto slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
if ((((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0)
for (auto slot_id : GetInventorySlots()) {
if ((((uint64) 1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0) {
continue;
auto inst = m_inv.PopItem(slot_id);
if (inst == nullptr) { continue; }
if(CheckLoreConflict(inst->GetItem())) {
LogInventory("Lore Duplication Error: Deleting [{}] from slot [{}]", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
m_inv.PutItem(slot_id, *inst);
}
safe_delete(inst);
}
for (auto slot_id = EQ::invslot::GENERAL_BEGIN; slot_id <= EQ::invslot::GENERAL_END; ++slot_id) {
if ((((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0)
// ignore shared bank slots
if (slot_id >= EQ::invslot::SHARED_BANK_BEGIN && slot_id <= EQ::invslot::SHARED_BANK_END) {
continue;
}
if (slot_id >= EQ::invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= EQ::invbag::SHARED_BANK_BAGS_END) {
continue;
}
// slot gets handled in a queue
if (slot_id == EQ::invslot::slotCursor) {
continue;
}
// temporarily move the item off of the slot
auto inst = m_inv.PopItem(slot_id);
if (inst == nullptr) { continue; }
if (!inst) {
continue;
}
if (CheckLoreConflict(inst->GetItem())) {
LogInventory("Lore Duplication Error: Deleting [{}] from slot [{}]", inst->GetItem()->Name, slot_id);
LogError(
"Lore Duplication Error | Deleting [{}] ({}) from slot [{}] client [{}]",
inst->GetItem()->Name,
inst->GetItem()->ID,
slot_id,
GetCleanName()
);
database.SaveInventory(character_id, nullptr, slot_id);
safe_delete(inst);
}
else {
m_inv.PutItem(slot_id, *inst);
}
safe_delete(inst);
// if no lore conflict, put the item back in the slot
m_inv.PushItem(slot_id, inst);
}
for (auto slot_id = EQ::invbag::GENERAL_BAGS_BEGIN; slot_id <= EQ::invbag::CURSOR_BAG_END; ++slot_id) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) == 0)
continue;
auto inst = m_inv.PopItem(slot_id);
if (inst == nullptr) { continue; }
if(CheckLoreConflict(inst->GetItem())) {
LogInventory("Lore Duplication Error: Deleting [{}] from slot [{}]", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
m_inv.PutItem(slot_id, *inst);
}
safe_delete(inst);
}
for (auto slot_id = EQ::invslot::BANK_BEGIN; slot_id <= EQ::invslot::BANK_END; ++slot_id) {
if ((slot_id - EQ::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank)
continue;
auto inst = m_inv.PopItem(slot_id);
if (inst == nullptr) { continue; }
if(CheckLoreConflict(inst->GetItem())) {
LogInventory("Lore Duplication Error: Deleting [{}] from slot [{}]", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
m_inv.PutItem(slot_id, *inst);
}
safe_delete(inst);
}
for (auto slot_id = EQ::invbag::BANK_BAGS_BEGIN; slot_id <= EQ::invbag::BANK_BAGS_END; ++slot_id) {
auto temp_slot = (slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize.Bank)
continue;
auto inst = m_inv.PopItem(slot_id);
if (inst == nullptr) { continue; }
if(CheckLoreConflict(inst->GetItem())) {
LogInventory("Lore Duplication Error: Deleting [{}] from slot [{}]", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
m_inv.PutItem(slot_id, *inst);
}
safe_delete(inst);
}
// Shared Bank and Shared Bank Containers are not checked due to their allowing duplicate lore items
if (!m_inv.CursorEmpty()) {
std::list<EQ::ItemInstance*> local_1;
std::list<EQ::ItemInstance*> local_2;
while (!m_inv.CursorEmpty()) {
auto inst = m_inv.PopItem(EQ::invslot::slotCursor);
if (inst == nullptr) { continue; }
if (!inst) {
continue;
}
local_1.push_back(inst);
}
for (auto iter = local_1.begin(); iter != local_1.end(); ++iter) {
auto inst = *iter;
if (inst == nullptr) { continue; }
for (auto inst: local_1) {
if (!inst) {
continue;
}
if (CheckLoreConflict(inst->GetItem())) {
LogInventory("Lore Duplication Error: Deleting [{}] from `Limbo`", inst->GetItem()->Name);
LogError(
"Lore Duplication Error | Deleting [{}] ({}) from `Limbo` client [{}]",
inst->GetItem()->Name,
inst->GetItem()->ID,
GetCleanName()
);
safe_delete(inst);
}
else {
@ -3088,17 +3053,25 @@ void Client::RemoveDuplicateLore(bool client_update)
}
local_1.clear();
for (auto iter = local_2.begin(); iter != local_2.end(); ++iter) {
auto inst = *iter;
if (inst == nullptr) { continue; }
for (auto inst: local_2) {
if (!inst) {
continue;
}
if (!inst->GetItem()->LoreFlag ||
((inst->GetItem()->LoreGroup == -1) && (m_inv.HasItem(inst->GetID(), 0, invWhereCursor) == INVALID_INDEX)) ||
(inst->GetItem()->LoreGroup && (~inst->GetItem()->LoreGroup) && (m_inv.HasItemByLoreGroup(inst->GetItem()->LoreGroup, invWhereCursor) == INVALID_INDEX))
((inst->GetItem()->LoreGroup == -1) &&
(m_inv.HasItem(inst->GetID(), 0, invWhereCursor) == INVALID_INDEX)) ||
(inst->GetItem()->LoreGroup && (~inst->GetItem()->LoreGroup) &&
(m_inv.HasItemByLoreGroup(inst->GetItem()->LoreGroup, invWhereCursor) == INVALID_INDEX))
) {
m_inv.PushCursor(*inst);
}
else {
LogInventory("Lore Duplication Error: Deleting [{}] from `Limbo`", inst->GetItem()->Name);
LogError(
"Lore Duplication Error | Deleting [{}] ({}) from `Limbo` client [{}]",
inst->GetItem()->Name,
inst->GetItem()->ID,
GetCleanName()
);
}
safe_delete(inst);
}