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[Bug Fix] Players could become flagged as a Trader when they were not trading (#4553)
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@ -1945,6 +1945,7 @@ struct ServerOP_GuildMessage_Struct {
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struct TraderMessaging_Struct {
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uint32 action;
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uint32 zone_id;
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uint32 instance_id;
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uint32 trader_id;
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uint32 entity_id;
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char trader_name[64];
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@ -2913,10 +2913,11 @@ void Client::SendBecomeTraderToWorld(Client *trader, BazaarTraderBarterActions a
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auto outapp = new ServerPacket(ServerOP_TraderMessaging, sizeof(TraderMessaging_Struct));
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auto data = (TraderMessaging_Struct *) outapp->pBuffer;
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data->action = action;
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data->entity_id = trader->GetID();
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data->trader_id = trader->CharacterID();
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data->zone_id = trader->GetZoneID();
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data->action = action;
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data->entity_id = trader->GetID();
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data->trader_id = trader->CharacterID();
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data->zone_id = trader->GetZoneID();
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data->instance_id = trader->GetInstanceID();
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strn0cpy(data->trader_name, trader->GetName(), sizeof(data->trader_name));
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worldserver.SendPacket(outapp);
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@ -3942,7 +3942,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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c.second->QueuePacket(outapp);
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safe_delete(outapp);
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}
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if (zone && zone->GetZoneID() == Zones::BAZAAR) {
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if (zone && zone->GetZoneID() == Zones::BAZAAR && in->instance_id == zone->GetInstanceID()) {
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if (in->action == TraderOn) {
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c.second->SendBecomeTrader(TraderOn, in->entity_id);
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}
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