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https://github.com/EQEmu/Server.git
synced 2025-12-11 12:41:30 +00:00
[Network] Prune / disconnect TCP connections gracefully (#4574)
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parent
fe43d26dd6
commit
c44596b38a
@ -80,6 +80,8 @@ void EQ::Net::TCPConnection::Start() {
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}
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}
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else if (nread == UV_EOF) {
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connection->Disconnect();
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if (buf->base) {
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delete[] buf->base;
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}
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@ -51,12 +51,6 @@ WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> wo
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ServerOP_LSAccountUpdate,
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std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2)
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);
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m_keepalive = std::make_unique<EQ::Timer>(
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1000,
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true,
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std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1)
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);
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}
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WorldServer::~WorldServer() = default;
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@ -1307,12 +1301,6 @@ const std::string &WorldServer::GetVersion() const
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return m_version;
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}
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void WorldServer::OnKeepAlive(EQ::Timer *t)
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{
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ServerPacket pack(ServerOP_KeepAlive, 0);
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m_connection->SendPacket(&pack);
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}
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void WorldServer::FormatWorldServerName(char *name, int8 server_list_type)
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{
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std::string server_long_name = name;
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@ -187,13 +187,6 @@ private:
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bool m_is_server_logged_in;
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bool m_is_server_trusted;
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/**
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* Keepalive
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* @param t
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*/
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void OnKeepAlive(EQ::Timer *t);
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std::unique_ptr<EQ::Timer> m_keepalive;
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static void FormatWorldServerName(char *name, int8 server_list_type);
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};
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@ -595,11 +595,6 @@ bool LoginServer::Connect()
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);
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}
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m_keepalive = std::make_unique<EQ::Timer>(
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1000,
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true,
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std::bind(&LoginServer::OnKeepAlive, this, std::placeholders::_1));
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return true;
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}
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@ -716,8 +711,3 @@ void LoginServer::SendAccountUpdate(ServerPacket *pack)
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}
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}
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void LoginServer::OnKeepAlive(EQ::Timer *t)
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{
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ServerPacket pack(ServerOP_KeepAlive, 0);
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SendPacket(&pack);
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}
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@ -50,7 +50,6 @@ private:
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void ProcessLSRemoteAddr(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessLSAccountUpdate(uint16_t opcode, EQ::Net::Packet &p);
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void OnKeepAlive(EQ::Timer *t);
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std::unique_ptr<EQ::Timer> m_keepalive;
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std::unique_ptr<EQ::Net::ServertalkClient> m_client;
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@ -22,7 +22,6 @@ void QueryServConnection::AddConnection(std::shared_ptr<EQ::Net::ServertalkServe
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connection->OnMessage(ServerOP_QueryServGeneric, std::bind(&QueryServConnection::HandleGenericMessage, this, std::placeholders::_1, std::placeholders::_2));
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connection->OnMessage(ServerOP_LFGuildUpdate, std::bind(&QueryServConnection::HandleLFGuildUpdateMessage, this, std::placeholders::_1, std::placeholders::_2));
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m_streams.emplace(std::make_pair(connection->GetUUID(), connection));
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m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&QueryServConnection::OnKeepAlive, this, std::placeholders::_1));
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}
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void QueryServConnection::RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection)
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@ -54,8 +53,3 @@ bool QueryServConnection::SendPacket(ServerPacket* pack)
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return true;
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}
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void QueryServConnection::OnKeepAlive(EQ::Timer *t)
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{
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ServerPacket pack(ServerOP_KeepAlive, 0);
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SendPacket(&pack);
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}
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@ -15,7 +15,6 @@ public:
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void HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p);
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void HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p);
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bool SendPacket(ServerPacket* pack);
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void OnKeepAlive(EQ::Timer *t);
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private:
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std::map<std::string, std::shared_ptr<EQ::Net::ServertalkServerConnection>> m_streams;
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std::unique_ptr<EQ::Timer> m_keepalive;
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@ -31,8 +31,6 @@ void UCSConnection::SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConne
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)
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);
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}
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m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&UCSConnection::OnKeepAlive, this, std::placeholders::_1));
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}
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const std::shared_ptr<EQ::Net::ServertalkServerConnection> &UCSConnection::GetConnection() const
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@ -92,13 +90,3 @@ void UCSConnection::SendMessage(const char *From, const char *Message)
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SendPacket(pack);
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safe_delete(pack);
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}
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void UCSConnection::OnKeepAlive(EQ::Timer *t)
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{
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if (!connection) {
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return;
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}
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ServerPacket pack(ServerOP_KeepAlive, 0);
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connection->SendPacket(&pack);
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}
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@ -23,11 +23,6 @@ private:
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inline std::string GetIP() const { return (connection && connection->Handle()) ? connection->Handle()->RemoteIP() : 0; }
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std::shared_ptr<EQ::Net::ServertalkServerConnection> connection;
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/**
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* Keepalive
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*/
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std::unique_ptr<EQ::Timer> m_keepalive;
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void OnKeepAlive(EQ::Timer *t);
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};
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#endif /*UCS_H_*/
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@ -42,7 +42,6 @@ ZSList::ZSList()
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memset(pLockedZones, 0, sizeof(pLockedZones));
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m_tick = std::make_unique<EQ::Timer>(5000, true, std::bind(&ZSList::OnTick, this, std::placeholders::_1));
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m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&ZSList::OnKeepAlive, this, std::placeholders::_1));
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}
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ZSList::~ZSList() {
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@ -846,13 +845,6 @@ void ZSList::OnTick(EQ::Timer *t)
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web_interface.SendEvent(out);
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}
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void ZSList::OnKeepAlive(EQ::Timer *t)
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{
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for (auto &zone : zone_server_list) {
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zone->SendKeepAlive();
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}
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}
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const std::list<std::unique_ptr<ZoneServer>> &ZSList::getZoneServerList() const
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{
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return zone_server_list;
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@ -72,7 +72,6 @@ public:
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private:
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void OnTick(EQ::Timer *t);
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void OnKeepAlive(EQ::Timer *t);
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uint32 NextID;
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uint16 pLockedZones[MaxLockedZones];
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uint32 CurGroupID;
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@ -91,8 +91,6 @@ void WorldServer::Connect()
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});
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m_connection->OnMessage(std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
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m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1));
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}
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bool WorldServer::SendPacket(ServerPacket *pack)
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@ -4690,12 +4688,6 @@ void WorldServer::RequestTellQueue(const char *who)
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return;
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}
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void WorldServer::OnKeepAlive(EQ::Timer *t)
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{
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ServerPacket pack(ServerOP_KeepAlive, 0);
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SendPacket(&pack);
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}
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ZoneEventScheduler *WorldServer::GetScheduler() const
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{
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return m_zone_scheduler;
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@ -73,8 +73,6 @@ private:
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uint32 cur_groupid;
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uint32 last_groupid;
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void OnKeepAlive(EQ::Timer *t);
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std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
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std::unique_ptr<EQ::Timer> m_keepalive;
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