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[Code] AdventureManager Global to Singleton Cleanup (#4931)
* [Code] AdventureManager Global to Singleton Cleanup * Post merge fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@ -17,7 +17,7 @@
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extern ZSList zoneserver_list;
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extern ClientList client_list;
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extern AdventureManager adventure_manager;
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extern EQ::Random emu_random;
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Adventure::Adventure(AdventureTemplate *t)
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{
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@ -215,7 +215,7 @@ void Adventure::SetStatus(AdventureStatus new_status)
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auto iter = players.begin();
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while(iter != players.end())
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{
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adventure_manager.GetAdventureData((*iter).c_str());
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AdventureManager::Instance()->GetAdventureData((*iter).c_str());
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++iter;
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}
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}
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@ -330,7 +330,7 @@ void Adventure::Finished(AdventureWinStatus ws)
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afe.win = false;
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afe.points = 0;
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}
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adventure_manager.AddFinishedEvent(afe);
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AdventureManager::Instance()->AddFinishedEvent(afe);
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database.UpdateAdventureStatsEntry(character_id, GetTemplate()->theme, (ws != AWS_Lose) ? true : false);
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}
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}
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@ -351,12 +351,12 @@ void Adventure::Finished(AdventureWinStatus ws)
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afe.win = false;
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afe.points = 0;
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}
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adventure_manager.AddFinishedEvent(afe);
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AdventureManager::Instance()->AddFinishedEvent(afe);
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database.UpdateAdventureStatsEntry(character_id, GetTemplate()->theme, (ws != AWS_Lose) ? true : false);
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}
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++iter;
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}
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adventure_manager.GetAdventureData(this);
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AdventureManager::Instance()->GetAdventureData(this);
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}
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void Adventure::MoveCorpsesToGraveyard()
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@ -40,6 +40,12 @@ public:
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AdventureTemplate *GetAdventureTemplate(int theme, int id);
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AdventureTemplate *GetAdventureTemplate(int id);
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void GetZoneData(uint16 instance_id);
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static AdventureManager* Instance()
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{
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static AdventureManager instance;
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return &instance;
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}
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protected:
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bool IsInExcludedZoneList(std::list<AdventureZones> excluded_zones, std::string zone_name, int version);
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bool IsInExcludedZoneInList(std::list<AdventureZoneIn> excluded_zone_ins, int zone_id, int door_object);
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@ -94,14 +94,8 @@
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ClientList client_list;
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GroupLFPList LFPGroupList;
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ZSList zoneserver_list;
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<<<<<<< kinglykrab/ucsconnection-global-to-singleton
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LoginServerList loginserverlist;
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=======
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UCSConnection UCSLink;
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>>>>>>> master
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QueryServConnection QSLink;
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LauncherList launcher_list;
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AdventureManager adventure_manager;
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WorldEventScheduler event_scheduler;
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volatile bool RunLoops = true;
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uint32 numclients = 0;
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@ -471,7 +465,7 @@ int main(int argc, char **argv)
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zoneserver_list.Process();
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launcher_list.Process();
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LFPGroupList.Process();
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adventure_manager.Process();
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AdventureManager::Instance()->Process();
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SharedTaskManager::Instance()->Process();
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dynamic_zone_manager.Process();
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@ -224,7 +224,6 @@ void WorldBoot::RegisterLoginservers()
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}
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}
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extern AdventureManager adventure_manager;
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extern WorldEventScheduler event_scheduler;
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bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
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@ -359,15 +358,15 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
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LogInfo("Deleted [{}] stale player corpses from database", database.DeleteStalePlayerCorpses());
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LogInfo("Loading adventures");
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if (!adventure_manager.LoadAdventureTemplates()) {
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if (!AdventureManager::Instance()->LoadAdventureTemplates()) {
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LogInfo("Unable to load adventure templates");
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}
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if (!adventure_manager.LoadAdventureEntries()) {
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if (!AdventureManager::Instance()->LoadAdventureEntries()) {
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LogInfo("Unable to load adventure templates");
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}
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adventure_manager.LoadLeaderboardInfo();
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AdventureManager::Instance()->LoadLeaderboardInfo();
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LogInfo("Purging expired dynamic zones and members");
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dynamic_zone_manager.PurgeExpiredDynamicZones();
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@ -57,7 +57,6 @@ extern GroupLFPList LFPGroupList;
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extern ZSList zoneserver_list;
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extern volatile bool RunLoops;
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extern volatile bool UCSServerAvailable_;
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extern AdventureManager adventure_manager;
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extern QueryServConnection QSLink;
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void CatchSignal(int sig_num);
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@ -1292,46 +1291,46 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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break;
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}
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case ServerOP_AdventureRequest: {
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adventure_manager.CalculateAdventureRequestReply((const char*) pack->pBuffer);
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AdventureManager::Instance()->CalculateAdventureRequestReply((const char*) pack->pBuffer);
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break;
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}
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case ServerOP_AdventureRequestCreate: {
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adventure_manager.TryAdventureCreate((const char*) pack->pBuffer);
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AdventureManager::Instance()->TryAdventureCreate((const char*) pack->pBuffer);
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break;
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}
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case ServerOP_AdventureDataRequest: {
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AdventureFinishEvent fe;
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while (adventure_manager.PopFinishedEvent((const char*) pack->pBuffer, fe)) {
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adventure_manager.SendAdventureFinish(fe);
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while (AdventureManager::Instance()->PopFinishedEvent((const char*) pack->pBuffer, fe)) {
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AdventureManager::Instance()->SendAdventureFinish(fe);
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}
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adventure_manager.GetAdventureData((const char*) pack->pBuffer);
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AdventureManager::Instance()->GetAdventureData((const char*) pack->pBuffer);
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break;
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}
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case ServerOP_AdventureClickDoor: {
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auto pcad = (ServerPlayerClickedAdventureDoor_Struct*) pack->pBuffer;
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adventure_manager.PlayerClickedDoor(pcad->player, pcad->zone_id, pcad->id);
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AdventureManager::Instance()->PlayerClickedDoor(pcad->player, pcad->zone_id, pcad->id);
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break;
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}
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case ServerOP_AdventureLeave: {
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adventure_manager.LeaveAdventure((const char*) pack->pBuffer);
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AdventureManager::Instance()->LeaveAdventure((const char*) pack->pBuffer);
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break;
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}
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case ServerOP_AdventureCountUpdate: {
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auto sc = (ServerAdventureCount_Struct*) pack->pBuffer;
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adventure_manager.IncrementCount(sc->instance_id);
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AdventureManager::Instance()->IncrementCount(sc->instance_id);
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break;
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}
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case ServerOP_AdventureAssaCountUpdate: {
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adventure_manager.IncrementAssassinationCount(*((uint16*) pack->pBuffer));
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AdventureManager::Instance()->IncrementAssassinationCount(*((uint16*) pack->pBuffer));
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break;
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}
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case ServerOP_AdventureZoneData: {
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adventure_manager.GetZoneData(*((uint16*) pack->pBuffer));
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AdventureManager::Instance()->GetZoneData(*((uint16*) pack->pBuffer));
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break;
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}
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case ServerOP_AdventureLeaderboard: {
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auto lr = (ServerLeaderboardRequest_Struct*) pack->pBuffer;
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adventure_manager.DoLeaderboardRequest(lr->player, lr->type);
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AdventureManager::Instance()->DoLeaderboardRequest(lr->player, lr->type);
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break;
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}
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case ServerOP_LSAccountUpdate: {
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@ -105,12 +105,6 @@ QuestParserCollection *parse = 0;
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ZoneEventScheduler event_scheduler;
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WorldContentService content_service;
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PlayerEventLogs player_event_logs;
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<<<<<<< kinglykrab/evolvingitemsmanager-global-to-singleton
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DatabaseUpdate database_update;
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SkillCaps skill_caps;
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=======
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EvolvingItemsManager evolving_items_manager;
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>>>>>>> master
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const SPDat_Spell_Struct* spells;
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int32 SPDAT_RECORDS = -1;
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