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[API] Add wwmarquee <type> <message> (#4919)
* [API] Implement Console "wwmarquee" * Fin
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@ -1330,6 +1330,42 @@ void ConsoleWorldWideMove(
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);
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}
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void ConsoleWWMarquee(
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EQ::Net::ConsoleServerConnection* connection,
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const std::string& command,
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const std::vector<std::string>& args
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)
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{
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if (args.size() < 2) {
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connection->SendLine("Usage: wwmarquee <type> <message>");
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return;
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}
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const uint32 type = Strings::IsNumber(args[0]) ? Strings::ToUnsignedInt(args[0]) : 0;
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std::string message = Strings::Join(std::vector<std::string>(args.begin() + 1, args.end()), " ");
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if (message.empty()) {
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connection->SendLine("Message cannot be empty.");
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return;
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}
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auto pack = new ServerPacket(ServerOP_WWMarquee, sizeof(WWMarquee_Struct));
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auto* wwm = (WWMarquee_Struct*)pack->pBuffer;
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wwm->type = type;
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wwm->priority = 510;
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wwm->fade_in = 0;
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wwm->fade_out = 0;
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wwm->duration = 5000;
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wwm->min_status = AccountStatus::Player;
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wwm->max_status = AccountStatus::Player;
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strn0cpy(wwm->message, message.c_str(), sizeof(wwm->message));
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zoneserver_list.SendPacket(pack);
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safe_delete(pack);
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connection->SendLine(fmt::format("Sent world marquee type {}: {}", type, message));
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}
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/**
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* @param console
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@ -1367,6 +1403,12 @@ void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer>& console)
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console->RegisterCall("whoami", 50, "whoami", std::bind(ConsoleWhoami, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall("worldshutdown", 200, "worldshutdown", std::bind(ConsoleWorldShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall("wwcast", 50, "wwcast [spell_id] [min_status] [max_status] - min_status and max_status are optional", std::bind(ConsoleWorldWideCastSpell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"wwmarquee",
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50,
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"wwmarquee <type> <message>",
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std::bind(ConsoleWWMarquee, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)
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);
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console->RegisterCall("wwmove", 50, "wwmove [instance_id|zone_short_name] [min_status] [max_status] - min_status and max_status are optional, instance_id and zone_short_name are interchangeable", std::bind(ConsoleWorldWideMove, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall("zonebootup", 150, "zonebootup [zone_server_id] [zone_short_name]", std::bind(ConsoleZoneBootup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall("zonelock", 150, "zonelock [list|lock|unlock] [zone_short_name]", std::bind(ConsoleZoneLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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@ -3140,7 +3140,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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case ServerOP_WWMarquee:
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{
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auto s = (WWMarquee_Struct*) pack->pBuffer;
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for (const auto& c : entity_list.GetClientList()) {
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if (
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c.second->Admin() >= s->min_status &&
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