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[Feature] Add Character:DefaultGuildRank Rule (#4438)
* [Feature] Add Character:DefaultGuildRank Rule * Update ruletypes.h * Update ruletypes.h * Update database.cpp
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@ -66,6 +66,7 @@
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#endif
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#include "database.h"
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#include "data_verification.h"
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#include "eq_packet_structs.h"
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#include "extprofile.h"
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#include "strings.h"
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@ -308,13 +309,15 @@ bool Database::ReserveName(uint32 account_id, const std::string& name)
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return false;
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}
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const int guild_id = RuleI(Character, DefaultGuild);
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const uint32 guild_id = RuleI(Character, DefaultGuild);
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const uint8 guild_rank = EQ::Clamp(RuleI(Character, DefaultGuildRank), 0, 8);
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if (guild_id != 0) {
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if (e.id) {
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auto g = GuildMembersRepository::NewEntity();
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g.char_id = e.id;
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g.guild_id = guild_id;
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g.rank_ = guild_rank;
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GuildMembersRepository::InsertOne(*this, g);
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}
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@ -178,6 +178,7 @@ RULE_BOOL(Character, NoSkillsOnHorse, false, "Enabling this will prevent Bind Wo
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RULE_BOOL(Character, UseNoJunkFishing, false, "Disregards junk items when fishing")
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RULE_BOOL(Character, SoftDeletes, true, "When characters are deleted in character select, they are only soft deleted")
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RULE_INT(Character, DefaultGuild, 0, "If not 0, new characters placed into the guild # indicated")
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RULE_INT(Character, DefaultGuildRank, 8, "Default guild rank when Character:DefaultGuild is a non-0 value, default is 8 (Recruit)")
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RULE_BOOL(Character, ProcessFearedProximity, false, "Processes proximity checks when feared")
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RULE_BOOL(Character, EnableCharacterEXPMods, false, "Enables character zone-based experience modifiers.")
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RULE_BOOL(Character, PVPEnableGuardFactionAssist, true, "Enables faction based assisting against the aggresor in pvp.")
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